119 lines
3.9 KiB
C++
119 lines
3.9 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: Runtime.hpp
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Date: 2021-6-9
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Author: Reece
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***/
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#pragma once
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#if defined(AURORA_ENGINE_KERNEL_STATIC)
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#define AUKN_SYM
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#else
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#if defined(AURORA_ENGINE_KERNEL_EXPORT)
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#define AUKN_SYM AURORA_SYMBOL_EXPORT
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#else
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#define AUKN_SYM AURORA_SYMBOL_IMPORT
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#endif
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#endif
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#include <auROXTL.hpp>
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#if defined(_AUHAS_FMT)
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#include <fmt/core.h>
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#include <fmt/format.h>
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#include <fmt/chrono.h>
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#include <fmt/ranges.h>
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#endif
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#if !defined(_AUHAS_UUID)
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#error Missing stduuid library
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#endif
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#include <uuid.h>
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#define AUKN_SHARED_API(name, type, ...) AU_SHARED_API_EX(AUKN_SYM, name, type, ## __VA_ARGS__)
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#define AUKN_SHARED_SOO(name, type, size, ...) AUKN_SHARED_API(name, type, ## __VA_ARGS__) AUROXTL_INTERFACE_SOO_HDR_EX(AUKN_SYM, name, type, size)
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#define AUKN_SHARED_SOO_NC(name, type, size, ...) AUKN_SHARED_API(name, type, ## __VA_ARGS__) AUROXTL_INTERFACE_SOO_HDR_EX_NC(AUKN_SYM, name, type, size)
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#define AUKN_SHARED_SOO_NCM(name, type, size, ...) AUKN_SHARED_API(name, type, ## __VA_ARGS__) AUROXTL_INTERFACE_SOO_HDR_EX_NCM(AUKN_SYM, name, type, size)
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#define AUKN_SHARED_SOO2(name, type, size, ctrs, ...) AUKN_SHARED_API(name, type, ## __VA_ARGS__) AUROXTL_INTERFACE_SOO_HDR_EX(AUKN_SYM, name, type, size, AU_STRIP_BRACKETS(ctrs))
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#define AUKN_SHARED_SOO2_NC(name, type, size, ctrs, ...) AUKN_SHARED_API(name, type, ## __VA_ARGS__) AUROXTL_INTERFACE_SOO_HDR_EX_NC(AUKN_SYM, name, type, size, AU_STRIP_BRACKETS(ctrs))
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#define AUKN_SHARED_SOO2_NCM(name, type, size, ctrs, ...) AUKN_SHARED_API(name, type, ## __VA_ARGS__) AUROXTL_INTERFACE_SOO_HDR_EX_NCM(AUKN_SYM, name, type, size, AU_STRIP_BRACKETS(ctrs))
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#if defined(_AURORA_RUNTIME_BUILD_API_INTERFACES)
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#define AUKN_INTERFACE AUI_INTERFACE_IMPL
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#define AUKN_INTERFACE_EXT AUI_INTERFACE_EXT_IMPL
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#else
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#define AUKN_INTERFACE AUI_INTERFACE_FWD
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#define AUKN_INTERFACE_EXT AUI_INTERFACE_EXT_FWD
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#endif
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#include "Memory/Memory.hpp"
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#include "Utility/PrivData.hpp"
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#include "Console/Console.hpp"
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#include "Logging/Logging.hpp"
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#include "Crypto/Crypto.hpp"
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#include "Compression/Compression.hpp"
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#include "Data/Data.hpp"
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#include "Debug/Debug.hpp"
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#include "Hashing/Hashing.hpp"
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#include "HWInfo/HWInfo.hpp"
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#include "IO/IO.hpp"
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#include "Time/Time.hpp"
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#include "Locale/Locale.hpp"
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#include "Parse/Parse.hpp"
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#include "Process/Process.hpp"
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#include "Registry/Registry.hpp"
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#include "RNG/RNG.hpp"
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#include "Telemetry/Telemetery.hpp"
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#include "Threading/Threading.hpp"
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#include "Async/Async.hpp"
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#include "Processes/Processes.hpp"
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#include "IO/Loop/Loop.hpp"
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#include "IO/IPC/IPC.hpp"
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#include "SWInfo/SWInfo.hpp"
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#include "Exit/Exit.hpp"
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#include "CmdLine/CmdLine.hpp"
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#include "Utility/RateLimiter.hpp"
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#include "Memory/_ByteBuffer.hpp"
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#include "RuntimeAliases.hpp"
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#include "Aurora/Async/AuFutures.hpp"
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#include "RuntimeConfig.hpp"
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namespace Aurora
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{
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/**
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* @brief Initializes Aurora Runtime for the first and only time
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* @return
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*/
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AUKN_SYM void RuntimeStart(const RuntimeStartInfo &info);
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/**
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* @brief Querys the state of the DLL or Static Library
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* @return true after at least one RuntimeStart
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*/
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AUKN_SYM bool RuntimeHasStarted();
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/**
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* @brief You have **one** opportunity to swap the system locality before it locked
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* This can be used by platform gems to align the runtime language and decimal dot notation to a given locality
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* @return
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*/
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AUKN_SYM void RuntimeOverloadLocality(const AuPair<AuString, AuString> &locality);
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/**
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* @brief Cleans up Aurora Runtime regardless of the count of calls to RuntimeShutdown or RuntimeStart
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* @return
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*/
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AUKN_SYM void RuntimeShutdown();
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/**
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* @brief Single threaded main pump for GUI applications polling for non-async subsystem callbacks
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* @return
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*/
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AUKN_SYM void RuntimeSysPump();
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} |