AuroraRuntime/Source/IO/Loop/LSTimer.NT.cpp

145 lines
4.3 KiB
C++

/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: LSTimer.NT.cpp
Date: 2021-10-1
Author: Reece
***/
#include <Source/RuntimeInternal.hpp>
#include "LSTimer.hpp"
#include <Source/Time/Time.hpp>
namespace Aurora::IO::Loop
{
LSTimer::LSTimer(AuUInt32 reschedStepMsOrZero, AuUInt32 maxIterationsOrZero, bool bSingleshot, HANDLE handle) :
LSHandle(AuReinterpretCast<AuUInt>(handle)),
reschedStepNsOrZero_(AuMSToNS<AuUInt64>(reschedStepMsOrZero)),
bSingleshot(bSingleshot),
maxIterationsOrZero_(maxIterationsOrZero)
{
this->targetTime_ = AuTime::ConvertTimestamp(AuTime::CurrentClockMS());
}
LSTimer::~LSTimer()
{
auto handle = AuReinterpretCast<HANDLE>(this->handle);
AuWin32CloseHandle(handle);
this->handle = kInvalidHandle;
}
void LSTimer::UpdateTime(AuUInt64 absTimeMs)
{
this->targetTime_ = AuTime::ConvertTimestamp(absTimeMs);
UpdateTimeInternal(this->targetTime_);
}
void LSTimer::UpdateTimeNs(AuUInt64 absTimeNs)
{
this->targetTime_ = AuTime::ConvertTimestampNs(absTimeNs);
UpdateTimeInternal(this->targetTime_);
}
void LSTimer::UpdateTimeInternal(AuUInt64 absTimeNs)
{
LARGE_INTEGER i;
this->targetTime_ = absTimeNs;
i.QuadPart = absTimeNs;
SysAssert(::SetWaitableTimer(AuReinterpretCast<HANDLE>(this->handle), &i, 0, nullptr, nullptr, false));
}
void LSTimer::UpdateTickRateIfAny(AuUInt32 reschedStepMsOrZero, AuUInt32 maxIterationsOrZero)
{
this->reschedStepNsOrZero_ = AuMSToNS<AuUInt64>(reschedStepMsOrZero);
this->maxIterationsOrZero_ = maxIterationsOrZero;
this->count_ = 0;
UpdateTimeInternal(this->targetTime_);
}
void LSTimer::UpdateTickRateIfAnyNs(AuUInt64 reschedStepNsOrZero, AuUInt32 maxIterationsOrZero)
{
this->reschedStepNsOrZero_ = reschedStepNsOrZero;
this->maxIterationsOrZero_ = maxIterationsOrZero;
this->count_ = 0;
UpdateTimeInternal(this->targetTime_);
}
bool LSTimer::OnTrigger(AuUInt handle)
{
SysAssert(this->targetTime_ <= AuTime::ConvertTimestampNs(AuTime::CurrentClockNS()));
if (!this->reschedStepNsOrZero_)
{
return true;
}
if (!this->maxIterationsOrZero_)
{
this->UpdateTimeInternal(this->targetTime_ + (AuUInt64(this->reschedStepNsOrZero_) / 100ULL));
return true;
}
bool ok = AuAtomicAdd<AuUInt32>(&this->count_, 1) <= this->maxIterationsOrZero_;
if (ok)
{
this->UpdateTimeInternal(this->targetTime_ + (AuUInt64(this->reschedStepNsOrZero_) / 100ULL));
return true;
}
else
{
Stop();
return false;
}
}
void LSTimer::Stop()
{
bool bSuccess = ::CancelWaitableTimer(AuReinterpretCast<HANDLE>(handle));
SysAssertDbg(bSuccess);
LARGE_INTEGER i;
i.QuadPart = AuNumericLimits<AuInt64>::max();
SysAssert(::SetWaitableTimer(AuReinterpretCast<HANDLE>(this->handle), &i, 0, nullptr, nullptr, false));
}
bool LSTimer::IsSignaled()
{
return LSHandle::IsSignaled();
}
bool LSTimer::WaitOn(AuUInt32 timeout)
{
return LSHandle::WaitOn(timeout);
}
ELoopSource LSTimer::GetType()
{
return ELoopSource::eSourceTimer;
}
AUKN_SYM AuSPtr<ITimer> NewLSTimer(AuUInt64 absStartTimeMs, AuUInt32 reschedStepMsOrZero, AuUInt32 maxIterationsOrZero, bool bSingleshot)
{
// https://docs.microsoft.com/en-us/windows/win32/api/threadpoolapiset/nf-threadpoolapiset-setthreadpoolwait
// TODO: Is that any better with an event?
auto handle = CreateWaitableTimerW(nullptr, !bSingleshot, nullptr);
if (!handle)
{
SysPushErrorIO();
return {};
}
auto object = AuMakeShared<LSTimer>(reschedStepMsOrZero, maxIterationsOrZero, bSingleshot, handle);
if (!object)
{
SysPushErrorMem();
AuWin32CloseHandle(handle);
return {};
}
if (absStartTimeMs)
{
object->UpdateTime(absStartTimeMs);
}
return object;
}
}