AuroraRuntime/Source/IO/Net/AuNetStream.Linux.hpp

87 lines
2.6 KiB
C++

/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: AuNetStream.Linux.hpp
Date: 2022-8-26
Author: Reece
***/
#pragma once
#include <Source/IO/Loop/Loop.hpp>
#include <Source/IO/Loop/ILoopSourceEx.hpp>
#include <Source/IO/Loop/LSHandle.hpp>
#include <Source/IO/Loop/LSEvent.hpp>
#include <Source/IO/FS/Async.Linux.hpp>
#include <Source/IO/UNIX/IOSubmit.Linux.hpp>
namespace Aurora::IO::Net
{
struct SocketBase;
struct LinuxAsyncNetworkTransaction : IAsyncTransaction, AuEnableSharedFromThis<LinuxAsyncNetworkTransaction>, Aurora::IO::UNIX::ASubmittable
{
LinuxAsyncNetworkTransaction(SocketBase *pSocket);
~LinuxAsyncNetworkTransaction();
bool StartRead(AuUInt64 offset, const AuSPtr<AuMemoryViewWrite> &memoryView) override;
bool StartWrite(AuUInt64 offset, const AuSPtr<AuMemoryViewRead> &memoryView) override;
bool Complete() override;
bool CompleteEx(AuUInt completeRoutine);
bool Failed() override;
AuUInt GetOSErrorCode() override;
bool HasCompleted() override;
AuUInt32 GetLastPacketLength() override;
void SetCallback(const AuSPtr<IAsyncFinishedSubscriber> &sub) override;
bool Wait(AuUInt32 timeout) override;
AuSPtr<AuLoop::ILoopSource> NewLoopSource() override;
void Reset() override;
void SetBaseOffset(AuUInt64 uBaseOffset) override;
virtual void LIOS_Process(AuUInt32 read, bool failure, int err, bool mark) override;
void MakeSyncable();
void ForceNextWriteWait();
bool IDontWannaUsePorts();
void DispatchCb(AuUInt32 len);
int GetSocket();
int GetAlertable();
bool TranslateLastError(bool bReturnValue);
SocketBase * pSocket;
AuSPtr<Loop::ILSEvent> pWaitable;
bool bForceNextWait {};
AuSPtr<LinuxAsyncNetworkTransaction> pPin;
AuUInt32 dwLastAbstractStat {},
dwLastAbstractOffset {},
dwLastBytes {};
bool bIsIrredeemable {};
bool bLatch {};
AuUInt32 dwOsErrorCode {};
AuUInt32 dwRecvFlags {};
AuUInt32 dwSendFlags {};
bool bHasFailed {};
AuSPtr<void> pMemoryHold;
bool bDisallowRecv {};
bool bDisallowSend {};
bool bSendEOSOnce {};
bool bIsWriting {};
bool bDatagramMode {};
AuSPtr<IAsyncFinishedSubscriber> pSub;
int iSocketLength {};
NetEndpoint netEndpoint;
};
}