AuroraRuntime/Source/Locale/Locale.cpp
2021-06-27 22:25:29 +01:00

226 lines
6.8 KiB
C++

/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: Locale.cpp
Date: 2021-6-11
Author: Reece
***/
#include <RuntimeInternal.hpp>
#include "Locale.hpp"
#include <locale>
#include <codecvt>
#include <wchar.h>
namespace Aurora::Locale
{
// Note: [0] out of touch boomers deprecated this before going for a nappy. we do not have a replacement yet
// [1] the native win32 implementation appears to be more well optimized than MSVC/stl
static std::wstring_convert<std::codecvt_utf8<wchar_t>> gUtf8Conv;
AUKN_SYM AuString ConvertFromWChar(const wchar_t *in)
{
return ConvertFromWChar(in, wcslen(in));
}
AUKN_SYM AuString ConvertFromWChar(const wchar_t *in, AuMach length)
{
#if defined (VENDOR_GENERIC_MICROSOFT) || defined(VENDOR_CONSOLE_MICROSOFT)
AuString ret;
auto chars = WideCharToMultiByte(CP_UTF8, 0, in, length, NULL, 0, NULL, NULL);
if (!chars)
{
return {};
}
ret.resize(chars);
WideCharToMultiByte(CP_UTF8, 0, in, length, ret.data(), ret.size(), NULL, NULL);
return ret;
#else
return gUtf8Conv.to_bytes(std::wstring(in, wcslen(in)));
#endif
}
AUKN_SYM std::wstring ConvertFromUTF8(const AuString &in)
{
#if defined (VENDOR_GENERIC_MICROSOFT) || defined(VENDOR_CONSOLE_MICROSOFT)
std::wstring ret;
auto chars = MultiByteToWideChar(CP_UTF8, 0, in.c_str(), in.length(), NULL, 0);
if (!chars)
{
return {};
}
ret.resize(chars);
MultiByteToWideChar(CP_UTF8, 0, in.c_str(), in.length(), ret.data(), ret.size());
return ret;
#else
return gUtf8Conv.from_bytes(in);
#endif
}
static AuString gCountryCode;
static AuString gLanguageCode;
static AuString gCodeset;
#if defined(AURORA_PLATFORM_WIN32)
static void SetLanguageWin32()
{
int ret;
wchar_t name[LOCALE_NAME_MAX_LENGTH] = { 0 };
ret = LCIDToLocaleName(LOCALE_USER_DEFAULT, name, LOCALE_NAME_MAX_LENGTH, LOCALE_ALLOW_NEUTRAL_NAMES);
SysAssert(ret, "Couldn't acquire win32 locale information");
wchar_t language[LOCALE_NAME_MAX_LENGTH] = { 0 };
ret = GetLocaleInfoEx(name, LOCALE_SISO639LANGNAME, language, LOCALE_NAME_MAX_LENGTH);
SysAssert(ret, "Couldn't acquire win32 provided ISO 639 map of {}", ConvertFromWChar(name));
wchar_t country[LOCALE_NAME_MAX_LENGTH] = { 0 };
ret = GetLocaleInfoEx(name, LOCALE_SISO3166CTRYNAME, country, LOCALE_NAME_MAX_LENGTH);
SysAssert(ret, "Couldn't acquire win32 provided ISO 3166 map of {}", ConvertFromWChar(name));
gCountryCode = ConvertFromWChar(country);
gLanguageCode = ConvertFromWChar(language);
gCodeset = "UTF-8";
}
#elif defined(AURORA_PLATFORM_LINUX) || defined(AURORA_PLATFORM_BSD)
static AuHashMap<unsigned char, AuString> ParseLocaleString(const AuString &locale)
{
static auto isCharacterSplitter = [&](unsigned char ch) -> bool
{
static AuList<unsigned char> characterSplitters = { '.', '_', '@' };
for (auto const splitter : characterSplitters)
{
if (splitter == ch)
{
return true;
}
}
return false;
};
AuHashMap<unsigned char, AuString> parseTable;
AuMach startingIndex = 0;
unsigned char startingCharacter = '!';
for (AuMach i = 0; i < locale.size(); i++)
{
unsigned char curCh = locale[i];
if (!(isCharacterSplitter(curCh)))
{
continue;
}
parseTable.insert(std::make_pair(startingCharacter, locale.substr(startingIndex, i - startingIndex)));
startingIndex = i + 1;
startingCharacter = curCh;
}
parseTable.insert(std::make_pair(startingCharacter, locale.substr(startingIndex, locale.size() - startingIndex)));
return parseTable;
}
static void SetLanguageUnix()
{
#if 0
// this doesn't seem to work with libc++ lol?
auto locale = std::locale("").name();
#else
setlocale(LC_ALL, "");
AuString locale = setlocale(LC_ALL, NULL);
#endif
if (locale == "C")
{
LogWarn("Improperly configured UNIX environment.");
LogWarn("This localization detection code was written in 2020, please follow the `language[_territory][.codeset][@modifier]` convention for user/sys locales.");
LogWarn("'C' is not a language, country, or anything with which we can discern anything meaningful from. Fix your scuffed unix operating system and try again later...");
SysPanic("You fools");
}
auto parseTable = ParseLocaleString(locale);
AuString *lc;
if ((TryFind(parseTable, '!', lc)) && (lc->size()))
{
gLanguageCode = *lc;
}
else
{
LogWarn("Improperly configured UNIX environment.");
LogWarn("Couldn't discern language from localization string: {}", locale);
SysPanic("You fools");
}
AuString *cc;
if ((TryFind(parseTable, '_', cc)) && (cc->size()))
{
gCountryCode = *cc;
}
AuString *cs;
if ((TryFind(parseTable, '.', cs)) && (cs->size()))
{
gCodeset = *cs;
}
else
{
gCodeset = "UTF-8"; //also technically not true, but most UNIX/Linux applications expect UTF8 byte stirngs or UTF-32 wchar_t strings. this assumption shouldn't break anything
}
}
#define AURORA_HAS_UNIXLOCALE
#endif
#if defined(AURORA_PLATFORM_WIN32) || defined(AURORA_PLATFORM_LINUX)
static void SetLanguageEnvBlock()
{
const char *language;
if (language = getenv("AURORA_ENV_LANGUAGE"))
{
gLanguageCode = language;
}
const char *countryCode;
if (countryCode = getenv("AURORA_ENV_COUNTRY"))
{
gCountryCode = countryCode;
}
const char *codeSet;
if (codeSet = getenv("AURORA_ENV_CODESET"))
{
gCodeset = codeSet;
}
}
#define AURORA_HAS_ENVBLOCK
#endif
void Init()
{
#if defined(AURORA_PLATFORM_WIN32)
SetLanguageWin32();
#elif defined(AURORA_HAS_UNIXLOCALE)
SetLanguageUnix();
#endif
#if defined(AURORA_HAS_ENVBLOCK)
SetLanguageEnvBlock();
#endif
LogDbg("Initialized localization information (language: {}, country: {}, codeset: {})", gLanguageCode, gCountryCode, gCodeset);
}
AUKN_SYM LocalizationInfo GetLocale()
{
return LocalizationInfo(gLanguageCode, gCountryCode, gCodeset);
}
}