40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/***
|
|
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
|
|
|
File: Event.hpp
|
|
Date: 2021-6-9
|
|
Author: Reece
|
|
***/
|
|
#pragma once
|
|
|
|
namespace Aurora::Threading::Primitives
|
|
{
|
|
/**
|
|
Event synchronization primitive
|
|
*/
|
|
struct IEvent : IWaitable
|
|
{
|
|
// Unlike the other types, unlock is always a nop. It makes sense the caller to not automatically reset an event, contrary to `::Lock(); work; ::Unlock();`
|
|
// Ordinarily, we would expect the thread responsible for work processing to ::Lock/::Unlock (maybe ::Reset()), and the dispatching thread to ::Reset and ::Set.
|
|
|
|
inline void Wait()
|
|
{
|
|
Lock();
|
|
}
|
|
|
|
inline void Wait(AuUInt32 ms)
|
|
{
|
|
LockMS(ms);
|
|
}
|
|
|
|
virtual void Reset() = 0;
|
|
virtual void Set() = 0;
|
|
virtual bool TrySet() = 0; // returns false on bPermitMultipleTriggers violation
|
|
};
|
|
|
|
AUKN_SHARED_SOO2_NCM(Event, IEvent, kPrimitiveSizeEvent,
|
|
((bool, bTriggered), (bool, bAtomicRelease), (bool, bPermitMultipleTriggers)),
|
|
bool bInitiallyTriggerd = false,
|
|
bool bAtomicRelease = true,
|
|
bool bPermitMultipleTriggers = false);
|
|
} |