AuroraRuntime/Source/IO/Net/AuNetSocket.cpp
Reece Wilson 7be2d3fbdc [+] AuUtility::ThroughputCalculator
[+] AuNet::ISocketStats
[+] AuNet::ISocketChannel::GetRecvStats()
[+] AuNet::ISocketChannel::GetSendStats()
[+] AuIO::IOProcessor::RunTickEx(AuUInt32 dwTimeout)
[*] Refactor clock APIs
[+] Documentation in headers
[+] AuIO::IIOPipeWork::GetStartTickMS()
[+] AuIO::IIOPipeWork::GetLastTickMS()
[+] AuIO::IIOPipeWork::GetPredictedThroughput()
[+] AuIO::IIOPipeWork::GetBytesProcessed()
2022-12-06 22:58:15 +00:00

427 lines
10 KiB
C++

/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: AuNetSocket.cpp
Date: 2022-8-16
Author: Reece
***/
#include "Networking.hpp"
#include "AuNetSocket.hpp"
#include "AuNetEndpoint.hpp"
#include "AuNetWorker.hpp"
#include "AuIPAddress.hpp"
#include "AuNetError.hpp"
#if defined(AURORA_IS_MODERNNT_DERIVED)
#include "AuNetStream.NT.hpp"
#endif
namespace Aurora::IO::Net
{
static NetError GetLastNetError()
{
NetError error;
NetError_SetCurrent(error);
return error;
}
SocketBase::SocketBase(struct NetInterface *pInterface,
struct NetWorker *pWorker,
const AuSPtr<ISocketDriver> &pSocketDriver,
AuUInt osHandle) :
connectOperation(this),
socketChannel_(this),
pInterface_(pInterface),
pWorker_(pWorker),
pSocketDriver_(pSocketDriver),
osHandle_(osHandle)
{
this->pWorker_->AddSocket(this);
this->osHandleOwner_ = AuMakeShared<AuFS::FileHandle>();
if (!this->osHandle_)
{
return;
}
#if defined(AURORA_IS_MODERNNT_DERIVED)
//this->osHandleOwner_->Init((HANDLE)this->osHandle_, (HANDLE)this->osHandle_);
#else
this->osHandleOwner_->Init((int)this->osHandle_, (int)this->osHandle_);
#endif
}
SocketBase::SocketBase(struct NetInterface *pInterface,
struct NetWorker *pWorker,
const AuSPtr<ISocketDriver> &pSocketDriver,
const NetEndpoint &endpoint) :
connectOperation(this),
socketChannel_(this),
pInterface_(pInterface),
pWorker_(pWorker),
pSocketDriver_(pSocketDriver),
remoteEndpoint_(endpoint)
{
this->osHandleOwner_ = AuMakeShared<AuFS::FileHandle>();
if (!this->osHandle_)
{
return;
}
this->pWorker_->AddSocket(this);
}
SocketBase::SocketBase(NetInterface *pInterface,
NetWorker *pWorker,
const AuSPtr<ISocketDriver> &pSocketDriver,
const NetSocketConnectMany &connectMany) :
connectOperation(this),
socketChannel_(this),
pInterface_(pInterface),
pWorker_(pWorker),
pSocketDriver_(pSocketDriver),
bHasRemoteMany_(true),
connectMany_(connectMany)
{
this->connectMany_.pDriver.reset();
this->osHandleOwner_ = AuMakeShared<AuFS::FileHandle>();
if (!this->osHandle_)
{
return;
}
}
SocketBase::~SocketBase()
{
this->Destroy();
}
bool SocketBase::IsValid()
{
return bool(this->osHandleOwner_) &&
bool(this->connectOperation.IsValid()) &&
bool(this->osHandle_ != 0) &&
bool(this->osHandle_ != -1) &&
bool(!this->bForceFailConstruct_);
}
bool SocketBase::ConnectNext()
{
if (this->connectMany_.ips.empty())
{
return false;
}
auto topLevelEntry = this->connectMany_.ips[0];
this->connectMany_.ips.erase(this->connectMany_.ips.begin());
NetEndpoint endpoint;
endpoint.uPort = this->connectMany_.uPort;
endpoint.ip = topLevelEntry;
endpoint.transportProtocol = this->connectMany_.protocol;
return this->Connect(endpoint);
}
bool SocketBase::Connect(const NetEndpoint &endpoint)
{
this->remoteEndpoint_ = endpoint;
this->endpointSize_ = OptimizeEndpoint(this->remoteEndpoint_);
this->localEndpoint_.transportProtocol = this->remoteEndpoint_.transportProtocol;
if (!this->endpointSize_)
{
SysPushErrorIO("Invalid remote endpoint");
return false;
}
bool bStatus = this->ConnectOverlapped() ||
this->ConnectNonblocking() ||
this->ConnectBlocking();
if (!bStatus)
{
this->connectOperation.OnIOFailure();
}
return bStatus;
}
AuUInt SocketBase::ToPlatformHandle()
{
return this->osHandle_;
}
AuSPtr<ISocketDriver> SocketBase::GetUserDriver()
{
return this->pSocketDriver_;
}
const NetEndpoint &SocketBase::GetRemoteEndpoint()
{
return this->remoteEndpoint_;
}
const NetEndpoint &SocketBase::GetLocalEndpoint()
{
return this->localEndpoint_;
}
void SocketBase::ConnectFinished()
{
this->UpdateLocalEndpoint();
this->UpdateRemoteEndpoint();
DoMain();
}
void SocketBase::DoMain()
{
this->socketChannel_.Establish();
if (AuExchange(this->bHasConnected_, true))
{
return;
}
if (this->bHasErrored_)
{
return;
}
if (this->bHasEnded)
{
return;
}
auto pDriver = this->pSocketDriver_;
if (bool(pDriver))
{
try
{
pDriver->OnEstablish();
}
catch (...)
{
SysPushErrorCatch();
this->SendErrorBeginShutdown({});
}
}
this->ToChannel()->ScheduleOutOfFrameWrite();
}
void SocketBase::ConnectFailed(const NetError &error)
{
if (this->ConnectNext())
{
return;
}
this->SendErrorNoStream(error);
}
void SocketBase::SendErrorNoStream(const NetError &error)
{
if (AuExchange(this->bHasErrored_, true))
{
return;
}
this->error_ = error;
if (this->pSocketDriver_)
{
try
{
this->pSocketDriver_->OnFatalErrorReported(error);
}
catch (...)
{
SysPushErrorCatch();
}
}
this->SendFinalize();
}
void SocketBase::SendErrorBeginShutdown(const NetError &error)
{
if (AuExchange(this->bHasErrored_, true))
{
return;
}
this->error_ = error;
if (this->pSocketDriver_)
{
try
{
this->pSocketDriver_->OnFatalErrorReported(error);
}
catch (...)
{
SysPushErrorCatch();
}
}
this->Shutdown();
}
void SocketBase::SendOnData()
{
auto pReadableBuffer = this->socketChannel_.AsReadableByteBuffer();
auto pStartOffset = pReadableBuffer->readPtr;
if (this->bHasFinalized_)
{
if (this->socketChannel_.pRecvProtocol)
{
this->socketChannel_.pRecvProtocol->DoTick();
}
this->socketChannel_.ScheduleOutOfFrameWrite();
return;
}
if (this->socketChannel_.pRecvProtocol)
{
this->socketChannel_.pRecvProtocol->DoTick();
}
if (this->pSocketDriver_)
{
try
{
this->pSocketDriver_->OnStreamUpdated();
}
catch (...)
{
SysPushErrorCatch();
this->SendErrorBeginShutdown({});
}
}
this->ToChannel()->ScheduleOutOfFrameWrite();
auto uHeadDelta = pReadableBuffer->readPtr - pStartOffset;
this->socketChannel_.GetRecvStatsEx().AddBytes(uHeadDelta);
}
const NetError &SocketBase::GetError()
{
return this->error_;
}
AuSPtr<ISocketChannel> SocketBase::ToChannel()
{
return AuSPtr<ISocketChannel>(AuSharedFromThis(), &this->socketChannel_);
}
void SocketBase::ShutdownLite()
{
if (this->osHandleOwner_)
{
this->osHandleOwner_->bWriteLock = true;
}
}
void SocketBase::Destroy()
{
this->SendFinalize();
}
INetWorker *SocketBase::ToWorker()
{
return this->pWorker_;
}
NetWorker *SocketBase::ToWorkerEx()
{
return this->pWorker_;
}
bool SocketBase::SendPreestablish()
{
this->socketChannel_.inputChannel.WarmOnEstablish(); // Allocate stream resources, in case we need to start working with the source buffer
// think: setting up protocol stacks, accessing the base bytebuffer, without the pipe being
// allocated already
if (this->pSocketDriver_)
{
try
{
return this->pSocketDriver_->OnPreestablish(AuSharedFromThis());
}
catch (...)
{
SysPushErrorCatch();
}
}
return true;
}
void SocketBase::SendEnd()
{
if (AuExchange(this->bHasEnded, true))
{
return;
}
if (this->pSocketDriver_)
{
try
{
this->pSocketDriver_->OnEnd();
}
catch (...)
{
SysPushErrorCatch();
}
}
this->SendFinalize();
}
void SocketBase::SendFinalize()
{
if (AuExchange(this->bHasFinalized_, true))
{
return;
}
this->pWorker_->RemoveSocket(this);
if (this->pSocketDriver_)
{
try
{
this->pSocketDriver_->OnFinalize();
}
catch (...)
{
SysPushErrorCatch();
}
this->pSocketDriver_.reset();
}
auto pWriteTransaction = this->socketChannel_.outputChannel.ToWriteTransaction();
#if defined(AURORA_IS_MODERNNT_DERIVED)
AuStaticCast<NtAsyncNetworkTransaction>(pWriteTransaction)->MakeSyncable();
AuStaticCast<NtAsyncNetworkTransaction>(pWriteTransaction)->ForceNextWriteWait();
#endif
this->SendOnData();
this->socketChannel_.pRecvProtocol.reset();
this->socketChannel_.pSendProtocol.reset();
this->socketChannel_.inputChannel.pNetReader.reset();
this->socketChannel_.inputChannel.pNetReadTransaction->Reset();
this->CloseSocket();
}
}