AuroraRuntime/Source/IO/Net/AuNetSocketChannel.cpp
Reece Wilson 267c2216b0 [+] UDP over socket API via existing INetSrvDatagram layer
(...missing send)
[+] AuIO::Buffer::ViewReader
[+] AuIO::Buffer::ViewSeekableReadable
[+] AuIO::Buffer::ViewWriter
[*] Clean up AuCompression
[*[ AuLog messages must always crunch for memory
[*] Various bug fixes
[*] Refactor+clean up
2022-12-12 23:50:05 +00:00

452 lines
13 KiB
C++

/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: AuNetSocketChannel.cpp
Date: 2022-8-16
Author: Reece
***/
#include "Networking.hpp"
#include "AuNetSocketChannel.hpp"
#include "AuNetSocket.hpp"
#if defined(AURORA_IS_MODERNNT_DERIVED)
#include "AuNetStream.NT.hpp"
#else
#include "AuNetStream.Linux.hpp"
#endif
#include <Source/IO/IOPipeProcessor.hpp>
#include "AuNetWorker.hpp"
#include <Source/IO/Protocol/Protocol.hpp>
#include <Source/IO/Protocol/AuProtocolStack.hpp>
namespace Aurora::IO::Net
{
static const bool kDefaultFuckNagle = true;
SocketChannel::SocketChannel(SocketBase *pParent) :
pParent_(pParent),
#if defined(AURORA_IS_MODERNNT_DERIVED)
outputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<NtAsyncNetworkTransaction>(pParent))),
inputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<NtAsyncNetworkTransaction>(pParent))),
#else
outputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<LinuxAsyncNetworkTransaction>(pParent))),
inputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<LinuxAsyncNetworkTransaction>(pParent))),
#endif
uBytesInputBuffer(kDefaultStreamSize),
uBytesOutputBuffer(kDefaultStreamSize),
bTcpNoDelay(kDefaultFuckNagle)
{
}
void SocketChannel::Establish()
{
if (this->pParent_->GetLocalEndpoint().transportProtocol == ETransportProtocol::eProtocolTCP)
{
this->pParent_->UpdateNagleAnyThread(true);
}
// Switch over to extended send/recv (its just a flag to use a different branch - fetch last addr is just a hack)
if (this->pParent_->GetLocalEndpoint().transportProtocol == ETransportProtocol::eProtocolUDP)
{
#if defined(AURORA_IS_MODERNNT_DERIVED)
AuStaticCast<NtAsyncNetworkTransaction>(outputChannel.ToWriteTransaction())->bDatagramMode = true;
AuStaticCast<NtAsyncNetworkTransaction>(inputChannel.pNetReadTransaction)->bDatagramMode = true;
#else
AuStaticCast<LinuxAsyncNetworkTransaction>(outputChannel.ToWriteTransaction())->bDatagramMode = true;
AuStaticCast<LinuxAsyncNetworkTransaction>(inputChannel.pNetReadTransaction)->bDatagramMode = true;
#endif
}
this->inputChannel.OnEstablish();
}
AuSPtr<ISocket> SocketChannel::ToParent()
{
return this->pParent_->SharedFromThis();
}
AuSPtr<IStreamReader> SocketChannel::AsStreamReader()
{
if (this->pRecvProtocol)
{
return this->pRecvProtocol->AsStreamReader();
}
else
{
return AuMakeShared<IO::Buffered::BlobReader>(this->AsReadableByteBuffer());
}
}
AuSPtr<Memory::ByteBuffer> SocketChannel::AsReadableByteBuffer()
{
if (this->pRecvProtocol)
{
return this->pRecvProtocol->AsReadableByteBuffer();
}
else
{
return this->inputChannel.AsReadableByteBuffer();
}
}
AuSPtr<IStreamWriter> SocketChannel::AsStreamWriter()
{
if (this->pSendProtocol)
{
return this->pSendProtocol->AsStreamWriter();
}
else
{
return AuMakeSharedThrow<IO::Buffered::BlobWriter>(this->AsWritableByteBuffer());
}
}
AuSPtr<Memory::ByteBuffer> SocketChannel::AsWritableByteBuffer()
{
if (this->pSendProtocol)
{
return this->pSendProtocol->AsReadableByteBuffer();
}
else
{
return this->outputChannel.AsWritableByteBuffer();
}
}
AuSPtr<Protocol::IProtocolStack> SocketChannel::NewProtocolRecvStack()
{
auto pProtocol = AuMakeShared<Protocol::ProtocolStack>();
if (!pProtocol)
{
return {};
}
pProtocol->pSourceBufer = this->inputChannel.AsReadableByteBuffer();
return pProtocol;
}
AuSPtr<Protocol::IProtocolStack> SocketChannel::NewProtocolSendStack()
{
auto pBaseProtocol = Protocol::NewBufferedProtocolStack(this->uBytesOutputBuffer);
if (!pBaseProtocol)
{
return {};
}
auto pProtocol = AuStaticCast<Protocol::ProtocolStack>(pBaseProtocol);
if (!pProtocol)
{
return {};
}
pProtocol->pDrainBuffer = this->outputChannel.AsWritableByteBuffer();
return pProtocol;
}
void SocketChannel::SpecifyRecvProtocol(const AuSPtr<Protocol::IProtocolStack> &pRecvProtocol)
{
this->pRecvProtocol = pRecvProtocol;
}
void SocketChannel::SpecifySendProtocol(const AuSPtr<Protocol::IProtocolStack> &pSendProtocol)
{
this->pSendProtocol = pSendProtocol;
}
AuSPtr<ISocketStats> SocketChannel::GetRecvStats()
{
return AuSPtr<ISocketStats>(this->pParent_->SharedFromThis(), &this->recvStats_);
}
AuSPtr<ISocketStats> SocketChannel::GetSendStats()
{
return AuSPtr<ISocketStats>(this->pParent_->SharedFromThis(), &this->sendStats_);
}
SocketStats &SocketChannel::GetSendStatsEx()
{
return this->sendStats_;
}
SocketStats &SocketChannel::GetRecvStatsEx()
{
return this->recvStats_;
}
bool SocketChannel::IsValid()
{
return bool(this->outputChannel.IsValid()) &&
bool(this->inputChannel.IsValid());
}
bool SocketChannel::SpecifyBufferSize(AuUInt uBytes,
const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
{
auto pWorker = this->pParent_->ToWorkerEx();
if (!pWorker)
{
return false;
}
if (pWorker->IsOnThread())
{
this->DoBufferResizeOnThread(true,
true,
uBytes,
pCallbackOptional);
return true;
}
auto that = AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this);
if (!pWorker->TryScheduleInternalTemplate<AuNullS>([=](const AuSPtr<AuAsync::PromiseCallback<AuNullS>> &info)
{
that->DoBufferResizeOnThread(true,
true,
uBytes,
pCallbackOptional);
}, AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>>{}))
{
return false;
}
return true;
}
bool SocketChannel::SpecifyOutputBufferSize(AuUInt uBytes,
const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
{
auto pWorker = this->pParent_->ToWorkerEx();
if (!pWorker)
{
return false;
}
if (pWorker->IsOnThread())
{
this->DoBufferResizeOnThread(false,
true,
uBytes,
pCallbackOptional);
return true;
}
auto that = AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this);
if (!pWorker->TryScheduleInternalTemplate<AuNullS>([=](const AuSPtr<AuAsync::PromiseCallback<AuNullS>> &info)
{
that->DoBufferResizeOnThread(false,
true,
uBytes,
pCallbackOptional);
}, AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>>{}))
{
return false;
}
return true;
}
bool SocketChannel::SpecifyInputBufferSize(AuUInt uBytes,
const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
{
auto pWorker = this->pParent_->ToWorkerEx();
if (!pWorker)
{
return false;
}
if (pWorker->IsOnThread())
{
this->DoBufferResizeOnThread(true,
false,
uBytes,
pCallbackOptional);
return true;
}
auto that = AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this);
if (!pWorker->TryScheduleInternalTemplate<AuNullS>([=](const AuSPtr<AuAsync::PromiseCallback<AuNullS>> &info)
{
that->DoBufferResizeOnThread(true,
false,
uBytes,
pCallbackOptional);
}, AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>>{}))
{
return false;
}
return true;
}
void SocketChannel::ScheduleOutOfFrameWrite()
{
if (this->pSendProtocol)
{
this->pSendProtocol->DoTick();
}
this->outputChannel.ScheduleOutOfFrameWrite();
}
AuSPtr<IAsyncTransaction> SocketChannel::ToReadTransaction()
{
return this->bIsManualRead ?
this->inputChannel.pNetReadTransaction :
AuSPtr<IAsyncTransaction> {};
}
AuSPtr<IAsyncTransaction> SocketChannel::ToWriteTransaction()
{
return this->bIsManualWrite ?
this->outputChannel.ToWriteTransaction() :
AuSPtr<IAsyncTransaction> {};
}
bool SocketChannel::SpecifyTCPNoDelay(bool bFuckNagle)
{
if (!this->bIsManualWrite)
{
return false;
}
this->bTcpNoDelay = bFuckNagle;
this->pParent_->UpdateNagleAnyThread(this->bTcpNoDelay);
return true;
}
bool SocketChannel::SpecifyTransactionsHaveIOFence(bool bAllocateFence)
{
return false;
}
bool SocketChannel::SpecifyManualWrite(bool bEnableDirectAIOWrite)
{
if (this->bIsEstablished)
{
return false;
}
this->bIsManualWrite = true;
return true;
}
bool SocketChannel::SpecifyManualRead(bool bEnableDirectAIORead)
{
if (this->bIsEstablished)
{
return false;
}
this->bIsManualRead = true;
return true;
}
bool SocketChannel::SpecifyPerTickAsyncReadLimit(AuUInt uBytes)
{
if (this->bIsEstablished)
{
return false;
}
this->uBytesToFlip = true;
return true;
}
void SocketChannel::DoBufferResizeOnThread(bool bInput,
bool bOutput,
AuUInt uBytes,
const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
{
if (!this->bIsEstablished)
{
if (bInput)
{
this->uBytesInputBuffer = uBytes;
}
if (bOutput)
{
this->uBytesOutputBuffer = uBytes;
}
if (pCallbackOptional)
{
pCallbackOptional->OnSuccess((void *)nullptr);
}
return;
}
if (bOutput)
{
if (!this->outputChannel.CanResize())
{
if (pCallbackOptional)
{
pCallbackOptional->OnFailure((void *)nullptr);
}
return;
}
AuByteBuffer newBuffer(uBytes, true, false);
if (!(newBuffer.IsValid()))
{
SysPushErrorMemory();
if (pCallbackOptional)
{
pCallbackOptional->OnFailure((void *)nullptr);
}
return;
}
auto &byteBufferRef = this->outputChannel.GetByteBuffer();
auto oldReadHead = byteBufferRef.readPtr;
if (!newBuffer.WriteFrom(byteBufferRef))
{
SysPushErrorMemory();
this->outputChannel.GetByteBuffer().readPtr = oldReadHead;
if (pCallbackOptional)
{
pCallbackOptional->OnFailure((void *)nullptr);
}
return;
}
byteBufferRef = AuMove(newBuffer);
}
if (bInput)
{
SysPushErrorUnimplemented("Cannot resize a TCP clients input stream now");
}
if (pCallbackOptional)
{
pCallbackOptional->OnSuccess((void *)nullptr);
}
}
bool SocketChannel::GetCurrentTCPNoDelay()
{
return this->bTcpNoDelay;
}
AuUInt SocketChannel::GetInputBufferSize()
{
return this->uBytesInputBuffer;
}
AuUInt SocketChannel::GetOutputBufferSize()
{
return this->uBytesOutputBuffer;
}
}