Reece
99c5e1fa65
[*] Split up Aurora Async [*] Split Async app into seperate ThreadPool concept [*] Fix various OSThread bugs and tls transfer issues [*] Set default affinity to 0xFFFFFFFF [*] Update Build script [+] Add AuTuplePopFront [+] New Network Interface (unimplemented) [*] Stub out the interfaces required for a better logger [*] Fix Win32 ShellExecute bug; windows 11 struggles without explicit com init per the docs - now deferring to thread pool [*] Update gitignore [*] Follow XDG home standard [*] Refactor some namespaces to use the shorthand aliases [*] Various stability fixes
175 lines
4.0 KiB
C++
175 lines
4.0 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AsyncApp.cpp
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Date: 2021-6-26
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Author: Reece
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***/
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#include <Source/RuntimeInternal.hpp>
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#include "Async.hpp"
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#include "AsyncApp.hpp"
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#include "WorkItem.hpp"
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#include "Schedular.hpp"
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#include <Source/Console/Commands/Commands.hpp>
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namespace Aurora::Async
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{
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static AsyncApp *gAsyncApp;
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static AuSPtr<AsyncApp> gAsyncAppMem;
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void InitApp()
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{
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gAsyncAppMem = AuMakeShared<AsyncApp>();
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gAsyncApp = gAsyncAppMem.get();
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}
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void ReleaseApp()
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{
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gAsyncAppMem.reset();
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}
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void AsyncApp::Start()
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{
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ThreadPool::SetRunningMode(true);
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SysAssert(ThreadPool::Create({0, 0}));
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StartSched(); // this is now an init once function
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}
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void AsyncApp::Main()
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{
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ThreadPool::Entrypoint({0, 0});
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}
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void AsyncApp::SetConsoleCommandDispatcher(WorkerId_t id)
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{
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commandDispatcher_ = id;
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Console::Commands::UpdateDispatcher(commandDispatcher_);
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}
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void AsyncApp::CleanUpWorker(WorkerId_t id)
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{
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// This shouldn't be a problem; however, we're going to handle the one edge case where
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// some angry sysadmin is spamming commands
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if ((commandDispatcher_.has_value())
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&& (commandDispatcher_.value() == id))
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{
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Console::Commands::UpdateDispatcher({});
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}
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}
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void AsyncApp::CleanWorkerPoolReservedZeroFree()
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{
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ThreadPool::Shutdown();
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}
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AUKN_SYM IAsyncApp *GetAsyncApp()
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{
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return gAsyncApp;
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}
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bool AsyncApp::Spawn(WorkerId_t workerId)
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{
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return ThreadPool::Spawn(workerId);
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}
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void AsyncApp::SetRunningMode(bool eventRunning)
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{
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ThreadPool::SetRunningMode(eventRunning);
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}
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bool AsyncApp::Create(WorkerId_t workerId)
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{
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return ThreadPool::Create(workerId);
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}
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bool AsyncApp::InRunnerMode()
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{
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return ThreadPool::InRunnerMode();
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}
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bool AsyncApp::Poll()
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{
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return ThreadPool::Poll();
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}
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bool AsyncApp::RunOnce()
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{
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return ThreadPool::RunOnce();
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}
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bool AsyncApp::Run()
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{
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return ThreadPool::Run();
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}
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void AsyncApp::Shutdown()
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{
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ThreadPool::Shutdown();
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}
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bool AsyncApp::Exiting()
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{
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return ThreadPool::Exiting();
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}
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AuSPtr<IWorkItem> AsyncApp::NewWorkItem(const WorkerId_t &worker, const AuSPtr<IWorkItemHandler> &task, bool supportsBlocking)
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{
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return ThreadPool::NewWorkItem(worker, task, supportsBlocking);
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}
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AuSPtr<IWorkItem> AsyncApp::NewFence()
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{
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return ThreadPool::NewFence();
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}
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Threading::Threads::ThreadShared_t AsyncApp::ResolveHandle(WorkerId_t id)
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{
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return ThreadPool::ResolveHandle(id);
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}
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AuBST<ThreadGroup_t, AuList<ThreadId_t>> AsyncApp::GetThreads()
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{
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return ThreadPool::GetThreads();
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}
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WorkerId_t AsyncApp::GetCurrentThread()
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{
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return ThreadPool::GetCurrentThread();
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}
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bool AsyncApp::Sync(WorkerId_t workerId, AuUInt32 timeoutMs, bool requireSignal)
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{
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return ThreadPool::Sync(workerId, timeoutMs, requireSignal);
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}
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void AsyncApp::Signal(WorkerId_t workerId)
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{
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ThreadPool::Signal(workerId);
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}
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void AsyncApp::SyncAllSafe()
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{
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ThreadPool::SyncAllSafe();
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}
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void AsyncApp::AddFeature(WorkerId_t id, AuSPtr<Threading::Threads::IThreadFeature> feature, bool async)
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{
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ThreadPool::AddFeature(id, feature, async);
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}
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void AsyncApp::AssertInThreadGroup(ThreadGroup_t group)
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{
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ThreadPool::AssertInThreadGroup(group);
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}
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void AsyncApp::AssertWorker(WorkerId_t id)
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{
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ThreadPool::AssertWorker(id);
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}
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bool AsyncApp::ScheduleLoopSource(const AuSPtr<Loop::ILoopSource> &loopSource, WorkerId_t workerId, AuUInt32 timeout, const AuConsumer<AuSPtr<Loop::ILoopSource>, bool> &callback)
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{
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return ThreadPool::ScheduleLoopSource(loopSource, workerId, timeout, callback);
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}
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} |