306 lines
7.3 KiB
C++
306 lines
7.3 KiB
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AuNetSocketServer.cpp
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Date: 2022-8-22
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Author: Reece
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***/
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#include "Networking.hpp"
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#include "AuNetSocketServer.hpp"
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#include "AuNetEndpoint.hpp"
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#include "AuNetError.hpp"
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#include "AuNetWorker.hpp"
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namespace Aurora::IO::Net
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{
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SocketServer::SocketServer(NetInterface *pInterface,
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NetWorker *pWorker,
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const AuSPtr<ISocketServerDriver> &pDriver,
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const AuSPtr<ISocketDriverFactory> &pFactory,
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AuUInt32 uMaxConnections,
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AuUInt32 uDefaultInputStreamSize,
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bool bMultiThreaded)
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: Socket(pInterface,
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pWorker,
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AuSPtr<ISocketDriver>{},
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-1),
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pDriver_(pDriver),
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pFactory_(pFactory),
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uMaxConnections_(uMaxConnections),
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uDefaultInputStreamSize(uDefaultInputStreamSize),
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bMultiThreaded(bMultiThreaded)
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{
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}
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void SocketServer::Init(const NetEndpoint &localAddress)
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{
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if (!this->InitSocket(localAddress))
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{
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this->SendErrorNoStream(ENetworkError::eInitSocketFailed);
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return;
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}
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}
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void SocketServer::Listen(const NetEndpoint &localAddress, bool bBind, bool bListen)
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{
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if (this->bHasErrored_)
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{
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return;
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}
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this->localEndpoint_ = localAddress;
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this->endpointSize_ = OptimizeEndpoint(this->localEndpoint_);
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if (!this->endpointSize_)
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{
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this->SendErrorNoStream(ENetworkError::eBadAddress);
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return;
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}
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if (bBind)
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{
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if (!this->ImplBind())
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{
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this->SendErrorNoStream(ENetworkError::eUnknown);
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return;
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}
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}
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if (bListen)
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{
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if (!this->ImplListen())
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{
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this->SendErrorNoStream(ENetworkError::eUnknown);
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return;
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}
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}
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if ((!AuBuild::kIsNtDerived) || // NT accept doesnt need it
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(this->localEndpoint_.transportProtocol == ETransportProtocol::eProtocolUDP)) // only the recvfrom loop does
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{
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if (!this->MakeNonblocking())
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{
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NetError error;
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NetError_SetCurrent(error);
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this->SendErrorNoStream(error);
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return;
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}
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}
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if (this->pDriver_)
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{
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try
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{
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this->pDriver_->OnBind();
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}
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catch (...)
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{
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SysPushErrorCatch();
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this->SendErrorNoStream(ENetworkError::eAsyncError);
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}
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}
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}
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void SocketServer::Accept()
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{
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if (this->bHasErrored_)
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{
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return;
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}
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if (!this->BeginAcceptLoop())
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{
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this->SendErrorNoStream(NetError(ENetworkError::eCantAccept));
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return;
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// ISocketServer
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AuSPtr<ISocketServerDriver> SocketServer::GetServerDriver()
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{
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return this->pDriver_;
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}
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AuSPtr<ISocketDriverFactory> SocketServer::GetFactory()
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{
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return this->pFactory_;
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}
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AuSPtr<ISocketStats> SocketServer::GetServerRecvStats()
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{
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return AuSPtr<ISocketStats>(this->SharedFromThis(), &this->recvStats_);
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}
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AuSPtr<ISocketStats> SocketServer::GetServerSendStats()
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{
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return AuSPtr<ISocketStats>(this->SharedFromThis(), &this->sendStats_);
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}
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AuSPtr<ISocketServerLimits> SocketServer::GetLimits()
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{
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return AuSPtr<ISocketServerLimits>(this->SharedFromThis(), &this->serverLimits_);
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}
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AuList<AuSPtr<ISocket>> SocketServer::GetChildren()
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{
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AuList<AuSPtr<ISocket>> ret;
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AU_LOCK_GUARD(this->childrenMutex);
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for (const auto &pChild : this->childrenSockets)
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{
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try
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{
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ret.push_back(pChild->SharedFromThis());
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}
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catch (...)
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{
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}
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}
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return ret;
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}
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AuUInt32 SocketServer::GetSessionCount()
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{
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return this->childrenSockets.size();
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}
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void SocketServer::OnNotifyChildCreated(SocketBase *pSocket)
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{
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{
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AU_LOCK_GUARD(this->childrenMutex);
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this->childrenSockets.push_back(pSocket);
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}
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}
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void SocketServer::OnNotifyChildRemoved(SocketBase *pSocket)
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{
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{
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AU_LOCK_GUARD(this->childrenMutex);
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AuTryRemove(this->childrenSockets, pSocket);
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}
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this->serverLimits_.NotifyChildRemoved();
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// ISocketDriver
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bool SocketServer::OnPreestablish(const AuSPtr<ISocket> &pInforming)
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{
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return true;
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}
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void SocketServer::OnEstablish()
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{
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}
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void SocketServer::OnStreamUpdated()
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{
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}
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void SocketServer::OnFatalErrorReported(const NetError &error)
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{
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if (this->pDriver_)
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{
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this->pDriver_->OnFatalErrorReported(error);
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}
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}
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void SocketServer::OnEnd()
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{
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}
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void SocketServer::OnFinalize()
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{
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if (this->pDriver_)
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{
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this->pDriver_->OnFinalize();
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// SocketBase
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void SocketServer::FinishConstructAsync()
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{
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}
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void SocketServer::Shutdown(bool bNow)
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{
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Socket::Shutdown(bNow);
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}
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void SocketServer::Destroy()
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{
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Socket::Destroy();
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}
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void SocketServer::ScheduleAcceptTick()
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{
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// WARNING: Accepts cannot be on the same tick as on-accept
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// We must reschedule to prevent add-source, under on tick callback, prior to removal eval of the very same event handle
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// (loopqueue constraint)
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auto shared = AuDynamicCast<SocketServer>(this->SharedFromThis()); // C++ is cringe. cant static-up-cast a virtual base
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if (!this->ToWorkerEx()->TryScheduleInternalTemplate<AuNullS>([that = shared](const AuSPtr<AuAsync::PromiseCallback<AuNullS>> &info)
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{
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that->DoNonblockingReadTick();
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}, AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>>{}))
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{
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this->SendErrorBeginShutdown({});
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}
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}
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bool SocketServer::PrepareConnectOperations()
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{
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return false;
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}
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bool SocketServer::UpdateLocalEndpoint()
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{
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socklen_t iLen { (int)this->endpointSize_ };
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if (::getsockname(this->osHandle_, (sockaddr *)this->localEndpoint_.hint, &iLen) == -1)
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{
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SysPushErrorIO();
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return false;
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}
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DeoptimizeEndpoint(this->localEndpoint_);
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return true;
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}
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bool SocketServer::UpdateRemoteEndpoint()
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{
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return false;
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}
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bool SocketServer::TryBindAnyLocal()
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{
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return false;
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}
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bool SocketServer::ConnectOverlapped()
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{
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return false;
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}
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bool SocketServer::ConnectNonblocking()
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{
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return false;
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}
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bool SocketServer::ConnectBlocking()
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{
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return false;
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}
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} |