AuroraRuntime/Source/IO/Net/AuNetStream.Linux.hpp
Reece Wilson 67905a4192 [+] Network + Protocol + TLS - Initial Commit
=============================================================================
Network ]====================================================================
=============================================================================

[+] Added (very) early Aurora::IO::Net implementation
[+] AuNet::EHostnameType
[+] AuNet::EIPProtocol
[+] AuNet::ENetworkError
[+] AuNet::ETransportProtocol
[+] AuNet::INetInterface
[+] AuNet::INetSrvDatagram
[+] AuNet::INetSrvResolve
[+] AuNet::INetSrvSockets
[+] AuNet::INetSrvWorkers
[+] AuNet::INetWorker
[+] AuNet::IPAddress
[+] AuNet::IResolver
[+] AuNet::ISocket
[+] AuNet::IResolver
[+] AuNet::ISocketBase
[+] AuNet::ISocketChannel
[+] AuNet::ISocketDriver
[+] AuNet::ISocketDriverFactory
[+] AuNet::ISocketServer
[+] AuNet::ISocketServerDriver
[+] AuNet::NetEndpoint
[+] AuNet::NetError
[+] AuNet::NetHostname
(+implementation)

=============================================================================
Protocol ]===================================================================
=============================================================================

[+] IProtocolInterceptor
[+] IProtocolInterceptorEx
[+] IProtocolStack
(+implementation)

=============================================================================
TLS ]========================================================================
=============================================================================

[+] ITLSContext
[+] TLSProtocolRecv
[+] TLSProtocolSend
(+implementation)

=============================================================================
IO Bug Fixes ]===============================================================
=============================================================================

[*] IOProcessor::SubmitIOWorkItem should signal the CvEvent, forcing at least once future tick (wont optimize with if in tick & not yet dispatched work items)
[*] Split IOPipeWork in into IOPipeProcessor header
[+] IOPipeWork::GetBuffer (internal reallocation)
[*] Harden against IAsyncTransactions without a loop source
[*] Missing null `if (processor->listener)` in IOProcessor
[*] Solved some soft-lock conditions under Linux's LoopQueue (added deferred commits)
[*] Quick hack: IOProcessor::HasItems() should OR the early can-tick check function.

=============================================================================
Other ]======================================================================
=============================================================================

[+] Linux: LSSignalCatcher
[+] `static void AuResetMember(Aurora::Memory::ByteBuffer &ref)` for AuROXTL
[*] Attempt to enforce a normalization and don't overwrite-readptr-under-istreamwriters policy in ByteBuffer_ReadWrite (circular buffers)
[*] Bad ECC ctors

=============================================================================
Known issues ]===============================================================
=============================================================================

> Linux net is nowhere near done
> UDP socket emulation layer isn't implemented
> Ciphersuite API is a stub
> Private key API is a stub
> ...therefore no TLS servers
> Missing thread safety precautions under net
> Net implementation is still beri early
2022-08-28 20:02:06 +01:00

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2.5 KiB
C++

/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: AuNetStream.Linux.hpp
Date: 2022-8-26
Author: Reece
***/
#pragma once
#include <Source/IO/Loop/Loop.hpp>
#include <Source/IO/Loop/ILoopSourceEx.hpp>
#include <Source/IO/Loop/LSHandle.hpp>
#include <Source/IO/Loop/LSEvent.hpp>
#include <Source/IO/FS/Async.Linux.hpp>
#include <Source/IO/UNIX/IOSubmit.Linux.hpp>
namespace Aurora::IO::Net
{
struct SocketBase;
struct LinuxAsyncNetworkTransaction : IAsyncTransaction, AuEnableSharedFromThis<LinuxAsyncNetworkTransaction>, Aurora::IO::UNIX::ASubmittable
{
LinuxAsyncNetworkTransaction(SocketBase *pSocket);
~LinuxAsyncNetworkTransaction();
bool StartRead(AuUInt64 offset, const AuSPtr<AuMemoryViewWrite> &memoryView) override;
bool StartWrite(AuUInt64 offset, const AuSPtr<AuMemoryViewRead> &memoryView) override;
bool Complete() override;
bool CompleteEx(AuUInt completeRoutine);
bool Failed() override;
AuUInt GetOSErrorCode() override;
AuUInt32 GetLastPacketLength() override;
void SetCallback(const AuSPtr<IAsyncFinishedSubscriber> &sub) override;
bool Wait(AuUInt32 timeout) override;
AuSPtr<AuLoop::ILoopSource> NewLoopSource() override;
void Reset() override;
virtual void LIOS_Process(AuUInt32 read, bool failure, int err, bool mark) override;
void MakeSyncable();
void ForceNextWriteWait();
bool IDontWannaUsePorts();
void DispatchCb(AuUInt32 len);
int GetSocket();
int GetAlertable();
bool TranslateLastError(bool bReturnValue);
SocketBase * pSocket;
AuSPtr<Loop::ILSEvent> pWaitable;
bool bForceNextWait {};
AuSPtr<LinuxAsyncNetworkTransaction> pPin;
AuUInt32 dwLastAbstractStat {},
dwLastAbstractOffset {},
dwLastBytes {};
bool bIsIrredeemable {};
bool bLatch {};
AuUInt32 dwOsErrorCode {};
AuUInt32 dwRecvFlags {};
AuUInt32 dwSendFlags {};
bool bHasFailed {};
AuSPtr<void> pMemoryHold;
bool bDisallowRecv {};
bool bDisallowSend {};
bool bSendEOSOnce {};
bool bIsWriting {};
bool bDatagramMode {};
AuSPtr<IAsyncFinishedSubscriber> pSub;
int iSocketLength {};
NetEndpoint netEndpoint;
};
}