65 lines
3.6 KiB
C++
65 lines
3.6 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AsyncApp.hpp
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Date: 2021-6-26
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Author: Reece
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***/
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#pragma once
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#include "ThreadPool.hpp"
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namespace Aurora::Async
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{
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void InitApp();
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void ReleaseApp();
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inline struct AsyncApp *gAsyncApp;
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struct AsyncApp : IAsyncApp, ThreadPool
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{
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bool Spawn(WorkerId_t workerId) override;
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void SetRunningMode(bool eventRunning) override;
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bool Create(WorkerId_t workerId) override;
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bool InRunnerMode() override;
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bool Poll() override;
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bool RunOnce() override;
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bool Run() override;
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void Shutdown() override;
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bool Exiting() override;
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AuUInt32 PollAndCount(bool bStrict = true) override;
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AuUInt32 RunAllPending() override;
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AuSPtr<IWorkItem> NewWorkItem(const WorkerId_t &worker, const AuSPtr<IWorkItemHandler> &task) override;
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AuSPtr<IWorkItem> NewWorkFunction(const WorkerId_t &worker, AuVoidFunc callback) override;
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AuSPtr<IWorkItem> NewFence() override;
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Threading::Threads::ThreadShared_t ResolveHandle(WorkerId_t) override;
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AuBST<ThreadGroup_t, AuList<ThreadId_t>> GetThreads() override;
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WorkerId_t GetCurrentThread() override;
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bool Sync(WorkerId_t workerId, AuUInt32 timeoutMs = 0, bool requireSignal = false) override;
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AuSPtr<AuLoop::ILoopSource> WorkerToLoopSource(WorkerId_t id) override;
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void Signal(WorkerId_t workerId) override;
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void SyncAllSafe() override;
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void AddFeature(WorkerId_t id, AuSPtr<Threading::Threads::IThreadFeature> feature, bool async) override;
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void AssertInThreadGroup(ThreadGroup_t group) override;
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void AssertWorker(WorkerId_t id) override;
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AuSPtr<AuLoop::ILoopQueue> ToKernelWorkQueue() override;
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AuSPtr<AuLoop::ILoopQueue> ToKernelWorkQueue(WorkerId_t workerId) override;
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void UpdateWorkMode(WorkerId_t workerId, RunMode mode) override;
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ERunMode GetCurrentThreadRunMode() override;
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ERunMode GetThreadRunMode(WorkerId_t workerId) override;
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// Main thread logic
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void Start() override;
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void Main() override;
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void SetConsoleCommandDispatcher(WorkerId_t id) override;
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AuSPtr<Aurora::Threading::IWaitable> GetShutdownEvent() override;
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void AddDependency(AuSPtr<IThreadPool> pPool) override;
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void CleanUpWorker(WorkerId_t wid) override;
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void CleanWorkerPoolReservedZeroFree() override;
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AuOptional<WorkerId_t> commandDispatcher_;
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};
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} |