Reece Wilson
267c2216b0
(...missing send) [+] AuIO::Buffer::ViewReader [+] AuIO::Buffer::ViewSeekableReadable [+] AuIO::Buffer::ViewWriter [*] Clean up AuCompression [*[ AuLog messages must always crunch for memory [*] Various bug fixes [*] Refactor+clean up
46 lines
983 B
C++
46 lines
983 B
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AuSocketStats.cpp
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Date: 2022-12-06
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Author: Reece
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***/
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#include "Networking.hpp"
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#include "AuSocketStats.hpp"
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namespace Aurora::IO::Net
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{
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void SocketStats::AddBytes(AuUInt32 uBytes)
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{
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this->calculator.AddData(uBytes);
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auto uNow = AuTime::CurrentClockMS();
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if (!this->iFirstTime)
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{
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this->iFirstTime = uNow;
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}
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this->iLastTime = uNow;
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this->uLastTimeSteadyMS = AuTime::SteadyClockMS();
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}
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AuInt64 SocketStats::GetFirstTickTimeMS()
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{
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return this->iFirstTime;
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}
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AuInt64 SocketStats::GetLastTickTimeMS()
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{
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return this->iLastTime;
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}
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AuUInt64 SocketStats::GetTotalBytesTransferred()
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{
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return this->calculator.GetTotalStats();
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}
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double SocketStats::GetApproximatedThroughput()
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{
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return this->calculator.GetEstimatedHertz();
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}
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} |