Reece Wilson
67905a4192
============================================================================= Network ]==================================================================== ============================================================================= [+] Added (very) early Aurora::IO::Net implementation [+] AuNet::EHostnameType [+] AuNet::EIPProtocol [+] AuNet::ENetworkError [+] AuNet::ETransportProtocol [+] AuNet::INetInterface [+] AuNet::INetSrvDatagram [+] AuNet::INetSrvResolve [+] AuNet::INetSrvSockets [+] AuNet::INetSrvWorkers [+] AuNet::INetWorker [+] AuNet::IPAddress [+] AuNet::IResolver [+] AuNet::ISocket [+] AuNet::IResolver [+] AuNet::ISocketBase [+] AuNet::ISocketChannel [+] AuNet::ISocketDriver [+] AuNet::ISocketDriverFactory [+] AuNet::ISocketServer [+] AuNet::ISocketServerDriver [+] AuNet::NetEndpoint [+] AuNet::NetError [+] AuNet::NetHostname (+implementation) ============================================================================= Protocol ]=================================================================== ============================================================================= [+] IProtocolInterceptor [+] IProtocolInterceptorEx [+] IProtocolStack (+implementation) ============================================================================= TLS ]======================================================================== ============================================================================= [+] ITLSContext [+] TLSProtocolRecv [+] TLSProtocolSend (+implementation) ============================================================================= IO Bug Fixes ]=============================================================== ============================================================================= [*] IOProcessor::SubmitIOWorkItem should signal the CvEvent, forcing at least once future tick (wont optimize with if in tick & not yet dispatched work items) [*] Split IOPipeWork in into IOPipeProcessor header [+] IOPipeWork::GetBuffer (internal reallocation) [*] Harden against IAsyncTransactions without a loop source [*] Missing null `if (processor->listener)` in IOProcessor [*] Solved some soft-lock conditions under Linux's LoopQueue (added deferred commits) [*] Quick hack: IOProcessor::HasItems() should OR the early can-tick check function. ============================================================================= Other ]====================================================================== ============================================================================= [+] Linux: LSSignalCatcher [+] `static void AuResetMember(Aurora::Memory::ByteBuffer &ref)` for AuROXTL [*] Attempt to enforce a normalization and don't overwrite-readptr-under-istreamwriters policy in ByteBuffer_ReadWrite (circular buffers) [*] Bad ECC ctors ============================================================================= Known issues ]=============================================================== ============================================================================= > Linux net is nowhere near done > UDP socket emulation layer isn't implemented > Ciphersuite API is a stub > Private key API is a stub > ...therefore no TLS servers > Missing thread safety precautions under net > Net implementation is still beri early
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: INetSrvSockets.hpp
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Date: 2022-8-15
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Author: Reece
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***/
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#pragma once
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namespace Aurora::IO::Net
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{
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struct ISocketServer;
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struct NetSocketConnect
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{
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NetEndpoint endpoint;
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AuSPtr<ISocketDriver> pDriver;
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};
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struct NetSocketConnectMany
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{
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ETransportProtocol protocol;
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AuList<IPAddress> ips;
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AuUInt16 uPort {};
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AuSPtr<ISocketDriver> pDriver;
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AuUInt32 uMaxConnectTimeMs {};
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};
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struct NetSocketBind
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{
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ETransportProtocol protocol;
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IPAddress ip;
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AuUInt16 uPort {};
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AuSPtr<ISocketDriverFactory> pFactory;
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AuSPtr<ISocketServerDriver> pDriver;
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AuUInt uMaxConnections {};
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AuUInt uMaxAcceptBacklog {};
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};
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struct NetSocketBindEx : NetSocketBind
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{
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AuUInt32 uUDPTimeoutMs {};
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};
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struct INetSrvSockets
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{
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virtual AuSPtr<ISocket> Connect(const NetSocketConnect &netConnect) = 0;
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virtual AuSPtr<ISocket> ConnectMany(const NetSocketConnectMany &netConnectMany) = 0;
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virtual AuSPtr<ISocketServer> NewServer(const NetSocketBind &netBind) = 0;
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virtual AuSPtr<ISocketServer> NewServerEx(const NetSocketBindEx &netBindEx) = 0;
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};
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}; |