1643 lines
44 KiB
C++
1643 lines
44 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: ThreadPool.cpp
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Date: 2021-10-30
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Author: Reece
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***/
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#include <Source/RuntimeInternal.hpp>
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#include "Async.hpp"
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#include "ThreadPool.hpp"
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#include "AsyncApp.hpp"
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#include "WorkItem.hpp"
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#include "AuSchedular.hpp"
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#include "ThreadWorkerQueueShim.hpp"
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#include "IAsyncRunnable.hpp"
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#include "AuAsyncFuncRunnable.hpp"
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#include "AuAsyncFuncWorker.hpp"
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namespace Aurora::Async
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{
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//STATIC_TLS(WorkerId_t, tlsWorkerId);
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static thread_local AuWPtr<ThreadPool> tlsCurrentThreadPool;
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inline auto GetWorkerInternal(const AuSPtr<IThreadPool> &pool)
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{
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if (pool.get() == AuStaticCast<IAsyncApp>(gAsyncApp))
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{
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return AuUnsafeRaiiToShared(AuStaticCast<ThreadPool>(gAsyncApp));
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}
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return AuStaticPointerCast<ThreadPool>(pool);
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}
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AUKN_SYM WorkerPId_t GetCurrentWorkerPId()
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{
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auto lkPool = tlsCurrentThreadPool.lock();
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if (!lkPool)
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{
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return {};
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}
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auto cpy = *lkPool->tlsWorkerId;
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if (auto pPool = AuTryLockMemoryType(cpy.pool))
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{
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return WorkerPId_t(pPool, cpy);
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}
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else
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{
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return {};
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}
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}
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//
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ThreadPool::ThreadPool() : shutdownEvent_(false, false, true)
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{
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this->pRWReadView = this->rwlock_->AsReadable();
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}
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// internal pool interface
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bool ThreadPool::WaitFor(WorkerId_t unlocker, const AuSPtr<Threading::IWaitable> &primitive, AuUInt32 timeoutMs)
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{
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return WaitFor(WorkerPId_t { AuAsync::GetCurrentWorkerPId().GetPool(), unlocker }, primitive, timeoutMs);
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}
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bool ThreadPool::WaitFor(WorkerPId_t unlocker, const AuSPtr<Threading::IWaitable> &primitive, AuUInt32 timeoutMs)
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{
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AuUInt64 uEndTimeNS = timeoutMs ?
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AuTime::SteadyClockNS() + AuMSToNS<AuUInt64>(timeoutMs) :
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0;
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if (auto pCurThread = GetThreadState())
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{
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bool bStat {};
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{
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bStat = !bool(unlocker);
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}
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if (!bStat)
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{
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// old shid (to clean up)
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bool bWorkerIdMatches = (unlocker.second == pCurThread->thread.id.second) ||
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((unlocker.second == Async::kThreadIdAny) &&
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(GetThreadWorkersCount(unlocker.first) == 1));
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bStat = (unlocker.first == pCurThread->thread.id.first) &&
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(unlocker.GetPool().get() == this) &&
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(bWorkerIdMatches);
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}
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if (bStat)
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{
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while (true)
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{
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AuUInt32 didntAsk;
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bool bTimedOut {};
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if (primitive->TryLock())
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{
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return true;
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}
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this->InternalRunOne(pCurThread, true, false, didntAsk);
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if (uEndTimeNS)
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{
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bTimedOut = AuTime::SteadyClockNS() >= uEndTimeNS;
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}
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if (primitive->TryLock())
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{
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return true;
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}
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if (!AuAtomicLoad(&this->shuttingdown_) ||
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bTimedOut)
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{
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return false;
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}
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}
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}
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}
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{
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AuSPtr<ThreadState> pHandle;
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if (auto pPool = unlocker)
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{
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auto pPoolEx = AuStaticCast<ThreadPool>(unlocker.GetPool());
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AU_LOCK_GLOBAL_GUARD(pPoolEx->rwlock_->AsReadable());
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auto pShutdownLock = Aurora::Threading::GetShutdownReadLock();
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if ((pHandle = AuStaticCast<ThreadPool>(unlocker.GetPool())->GetThreadHandle(unlocker)))
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{
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AU_LOCK_GUARD(pHandle->externalFencesLock);
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if (pHandle->exitingflag2)
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{
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pShutdownLock->Unlock();
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bool bRet = primitive->TryLock();
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pShutdownLock->Lock();
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return bRet;
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}
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else
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{
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pHandle->externalFences.push_back(primitive.get());
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}
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}
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else if (unlocker.GetPool().get() == this)
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{
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pShutdownLock->Unlock();
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bool bRet = primitive->LockMS(timeoutMs);
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pShutdownLock->Lock();
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return bRet;
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}
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}
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bool bRet = primitive->LockAbsNS(uEndTimeNS);
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if (pHandle)
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{
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AU_LOCK_GLOBAL_GUARD(pHandle->externalFencesLock);
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AuTryRemove(pHandle->externalFences, primitive.get());
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}
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return bRet;
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}
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}
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void ThreadPool::Run(WorkerId_t target, AuSPtr<IAsyncRunnable> runnable)
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{
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return this->Run(target, runnable, true);
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}
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void ThreadPool::Run(WorkerId_t target, AuSPtr<IAsyncRunnable> runnable, bool bIncrement)
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{
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AuSPtr<ThreadState> pWorker;
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auto pGroupState = GetGroup(target.first);
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SysAssert(static_cast<bool>(pGroupState), "couldn't dispatch a task to an offline group");
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if (target.second != Async::kThreadIdAny)
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{
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pWorker = pGroupState->GetThreadByIndex(target.second);
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if (!pWorker)
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{
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runnable->CancelAsync();
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return;
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}
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if (pWorker->shutdown.bDropSubmissions)
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{
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runnable->CancelAsync();
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return;
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}
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}
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if (bIncrement)
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{
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AuAtomicAdd(&this->uAtomicCounter, 1u);
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}
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pGroupState->workQueue.AddWorkEntry(AuMakePair(target.second, runnable));
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if (target.second == Async::kThreadIdAny)
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{
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pGroupState->SignalAll();
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}
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else
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{
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pWorker->sync.SetEvent(true, true);
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}
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}
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IThreadPool *ThreadPool::ToThreadPool()
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{
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return this;
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}
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// ithreadpool
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size_t ThreadPool::GetThreadWorkersCount(ThreadGroup_t group)
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{
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return GetGroup(group)->workers.size();
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}
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void ThreadPool::SetRunningMode(bool eventRunning)
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{
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this->runnersRunning_ = eventRunning;
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}
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bool ThreadPool::Spawn(WorkerId_t workerId)
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{
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return Spawn(workerId, false);
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}
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bool ThreadPool::Create(WorkerId_t workerId)
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{
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return Spawn(workerId, true);
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}
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bool ThreadPool::InRunnerMode()
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{
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return this->runnersRunning_;
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}
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#define ASYNC_THREADGROUP_TLS_PREP \
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auto &weakTlsHandle = tlsCurrentThreadPool; \
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auto tlsHandle = AuTryLockMemoryType(weakTlsHandle); \
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if (!tlsHandle || tlsHandle.get() != this) \
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{ \
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weakTlsHandle = AuSharedFromThis(); \
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}
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#define ASYNC_THREADGROUP_TLS_UNSET \
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if (tlsHandle && tlsHandle.get() != this) \
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{ \
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tlsCurrentThreadPool = weakTlsHandle; \
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}
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bool ThreadPool::Poll()
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{
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AuUInt32 uCount {};
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ASYNC_THREADGROUP_TLS_PREP;
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auto bRet = InternalRunOne(GetThreadStateLocal(), false, false, uCount);
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ASYNC_THREADGROUP_TLS_UNSET;
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return bRet;
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}
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bool ThreadPool::RunOnce()
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{
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AuUInt32 uCount {};
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ASYNC_THREADGROUP_TLS_PREP;
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auto bRet = InternalRunOne(GetThreadStateLocal(), true, false, uCount);
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ASYNC_THREADGROUP_TLS_UNSET;
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return bRet;
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}
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bool ThreadPool::Run()
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{
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bool ranOnce {};
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ASYNC_THREADGROUP_TLS_PREP;
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auto pJobRunner = GetThreadStateLocal();
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if (!pJobRunner)
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{
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ASYNC_THREADGROUP_TLS_UNSET;
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this->shutdownEvent_->LockMS(0);
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return true;
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}
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auto auThread = AuThreads::GetThread();
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while ((!auThread->Exiting()) &&
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((AuAtomicLoad(&this->shuttingdown_) & 2) != 2) &&
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(!pJobRunner->shutdown.bBreakMainLoop))
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{
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AuUInt32 uCount {};
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// Do work (blocking)
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if (!InternalRunOne(pJobRunner, true, true, uCount))
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{
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if ((AuAtomicLoad(&this->shuttingdown_) & 2) == 2)
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{
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return ranOnce;
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}
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}
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ranOnce = true;
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}
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ASYNC_THREADGROUP_TLS_UNSET;
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return ranOnce;
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}
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bool ThreadPool::InternalRunOne(AuSPtr<ThreadState> state, bool block, bool bUntilWork, AuUInt32 &uCount)
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{
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bool bSuccess {};
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if (!state)
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{
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SysPushErrorUninitialized("Not an async thread");
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return false;
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}
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EarlyExitTick();
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{
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auto asyncLoop = state->asyncLoop;
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asyncLoop->OnFrame();
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if (asyncLoop->GetSourceCount() > 1)
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{
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if (block)
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{
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asyncLoop->WaitAny(0);
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}
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else
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{
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asyncLoop->PumpNonblocking();
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}
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bSuccess = PollInternal(state, false, bUntilWork, uCount);
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}
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else
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{
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bSuccess = PollInternal(state, block, bUntilWork, uCount);
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}
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}
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EarlyExitTick();
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return bSuccess;
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}
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#if defined(__AUHAS_COROUTINES_CO_AWAIT) && defined(AU_LANG_CPP_20_)
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AuVoidTask ThreadPool::PollInternal_ForceCoRoutine(AuSPtr<ThreadState> state, bool block, bool bUntilWork, AuUInt32 &uCount, bool &bRet)
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{
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bRet = PollInternal_Base(state, block, bUntilWork, uCount);
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co_return;
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}
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#endif
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bool ThreadPool::PollInternal(AuSPtr<ThreadState> state, bool block, bool bUntilWork, AuUInt32 &uCount)
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{
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#if defined(__AUHAS_COROUTINES_CO_AWAIT) && defined(AU_LANG_CPP_20_)
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if (state->stackState.uStackCallDepth &&
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gRuntimeConfig.async.bEnableCpp20RecursiveCallstack)
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{
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bool bRet {};
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PollInternal_ForceCoRoutine(state, block, bUntilWork, uCount, bRet);
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return bRet;
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}
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#endif
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return PollInternal_Base(state, block, bUntilWork, uCount);
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}
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bool ThreadPool::PollInternal_Base(AuSPtr<ThreadState> state, bool block, bool bUntilWork, AuUInt32 &uCount)
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{
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if (!state)
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{
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SysPushErrorUninitialized("Not an async thread");
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return false;
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}
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auto group = state->parent.lock();
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{
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AU_LOCK_GUARD(state->sync.cvWorkMutex);
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do
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{
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bool bFailedOOM = group->workQueue.Dequeue(state->pendingWorkItems,
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state->stackState.uWorkMultipopCount,
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state->thread.id.second);
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state->sync.UpdateCVState(state.get());
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// Consider blocking for more work
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if (!block)
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{
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break;
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}
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// OOM: hardened: sleep for 0.01MS if the heap for task dequeue is full.
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// Until the mixed heap object is implemented, we can only dequeue 2^16 tasks globally at a time into a reserved heap.
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if (!bFailedOOM)
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{
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if (state->pendingWorkItems.empty())
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{
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AuThreading::SleepNs(10'000);
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continue;
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}
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else
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{
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break;
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}
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}
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// Block if no work items are present
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if (state->pendingWorkItems.empty())
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{
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// pre-wakeup thread terminating check
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if (state->thread.pThread->Exiting())
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{
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break;
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}
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if (AuAtomicLoad(&this->shuttingdown_) & 2)
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{
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break;
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}
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// OOM: hardened: do not sleep after OOM re-try
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if (group->workQueue.IsEmpty(this, state->thread.id))
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{
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state->sync.cvVariable->WaitForSignal();
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}
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if (AuAtomicLoad(&this->shuttingdown_) & 2)
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{
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break;
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}
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// Post-wakeup thread terminating check
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if (state->thread.pThread->Exiting())
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{
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break;
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}
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}
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if (state->pendingWorkItems.empty() && (
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(this->GetThreadState()->asyncLoop->GetSourceCount() > 1) ||
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this->GetThreadState()->asyncLoop->CommitPending())) //(this->ToKernelWorkQueue()->IsSignaledPeek()))
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{
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return false;
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}
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}
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while (state->pendingWorkItems.empty() && (block && bUntilWork));
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if (!block &&
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!(this->shuttingdown_ & 2)) // quick hack: is worthy of io reset by virtue of having polled externally (most likely for IO ticks, unlikely for intraprocess ticks)
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{
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AU_LOCK_GLOBAL_GUARD(group->workQueue.mutex); // dont atomically increment our work counters [signal under mutex group]...
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AU_LOCK_GUARD(group->workersMutex); // dont atomically increment our work counters [broadcast]...
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// ...these primitives are far less expensive to hit than resetting kernel primitives
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// AU_LOCK_GUARD(state->cvWorkMutex) used to protect us
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if (group->workQueue.IsEmpty(this, state->thread.id))
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{
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state->sync.eventLs->Reset(); // ...until we're done
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AuAtomicStore(&state->sync.cvLSActive, 0u);
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}
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}
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}
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if (state->pendingWorkItems.empty())
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{
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if (InRunnerMode())
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{
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if ((AuAtomicLoad(&this->uAtomicCounter) == 0) &&
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this->IsDepleted(state))
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{
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Shutdown();
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}
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}
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return false;
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}
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int runningTasks {};
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auto uStartCookie = state->stackState.uStackCookie++;
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// Account for
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// while (AuAsync.GetCurrentPool()->runForever());
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// in the first task (or deeper)
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if (InRunnerMode() && state->stackState.uStackCallDepth) // are we one call deep?
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{
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if ((AuAtomicLoad(&this->uAtomicCounter) == state->stackState.uStackCallDepth) &&
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this->IsDepleted(state))
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{
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return false;
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}
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}
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//
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for (auto itr = state->pendingWorkItems.begin(); itr != state->pendingWorkItems.end(); )
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{
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if (state->thread.pThread->Exiting())
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{
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break;
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}
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// Dispatch
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auto oops = itr->second;
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// Remove from our local job queue
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itr = state->pendingWorkItems.erase(itr);
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state->stackState.uStackCallDepth++;
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|
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//SysBenchmark(fmt::format("RunAsync: {}", block));
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// Dispatch
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if (oops)
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{
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oops->RunAsync();
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}
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uCount++;
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|
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// Atomically decrement global task counter
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runningTasks = AuAtomicSub(&this->uAtomicCounter, 1u);
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state->stackState.uStackCallDepth--;
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if (uStartCookie != state->stackState.uStackCookie)
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{
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uStartCookie = state->stackState.uStackCookie;
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itr = state->pendingWorkItems.begin();
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}
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}
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// Return popped work back to the groups work pool when our -pump loops were preempted
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if (state->pendingWorkItems.size())
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{
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AU_LOCK_GUARD(state->sync.cvWorkMutex);
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for (const auto &item : state->pendingWorkItems)
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{
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group->workQueue.AddWorkEntry(item);
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}
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state->pendingWorkItems.clear();
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state->sync.cvVariable->Broadcast();
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state->sync.eventLs->Set();
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}
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|
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// Account for
|
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// while (AuAsync.GetCurrentPool()->runForever());
|
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// in the top most task
|
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if (InRunnerMode())
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{
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if ((runningTasks == 0) &&
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(AuAtomicLoad(&this->uAtomicCounter) == 0) &&
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this->IsDepleted(state))
|
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{
|
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Shutdown();
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}
|
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}
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|
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return true;
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}
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|
|
// While much of this subsystem needs good rewrite, under no circumstance should the shutdown process be "simpified" or "cleaned up"
|
|
// This is our expected behaviour. Any changes will likely introduce hard to catch bugs across various softwares and exit conditions.
|
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void ThreadPool::Shutdown()
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|
{
|
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AU_DEBUG_MEMCRUNCH;
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|
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auto trySelfPid = AuAsync::GetCurrentWorkerPId();
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|
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// Update shutting down flag
|
|
// Specify the root-level shutdown flag for 'ok, u can work, but you're shutting down soon [microseconds, probably]'
|
|
{
|
|
if (AuAtomicTestAndSet(&this->shuttingdown_, 0) != 0)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
auto pLocalRunner = this->GetThreadStateNoWarn();
|
|
|
|
AuList<WorkerId_t> toBarrier;
|
|
|
|
// wait for regular prio work to complete
|
|
{
|
|
for (auto pGroup : this->threadGroups_)
|
|
{
|
|
if (!pGroup)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
AU_LOCK_GLOBAL_GUARD(pGroup->workersMutex);
|
|
for (auto &[id, worker] : pGroup->workers)
|
|
{
|
|
if (trySelfPid == worker->thread.id)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
toBarrier.push_back(worker->thread.id);
|
|
}
|
|
}
|
|
|
|
for (const auto &id : toBarrier)
|
|
{
|
|
if (trySelfPid == id)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
this->Barrier(id, 0, false, false /* no reject*/); // absolute safest point in shutdown; sync to already submitted work
|
|
}
|
|
}
|
|
|
|
// increment abort cookies
|
|
{
|
|
for (const auto &id : toBarrier)
|
|
{
|
|
if (trySelfPid == id)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
AuAtomicAdd(&this->uAtomicShutdownCookie, 1u);
|
|
}
|
|
}
|
|
|
|
// set shutdown flags
|
|
{
|
|
AuAtomicTestAndSet(&this->shuttingdown_, 1);
|
|
}
|
|
|
|
// Finally set the shutdown flag on all of our thread contexts
|
|
// then release them from the runners/workers list
|
|
// then release all group contexts
|
|
AuList<AuThreads::ThreadShared_t> threads;
|
|
AuList<AuSPtr<ThreadState>> states;
|
|
{
|
|
AU_LOCK_GLOBAL_GUARD(this->pRWReadView);
|
|
|
|
for (auto pGroup : this->threadGroups_)
|
|
{
|
|
if (!pGroup)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (auto &[id, pState] : pGroup->workers)
|
|
{
|
|
// main loop:
|
|
if (pState)
|
|
{
|
|
states.push_back(pState);
|
|
pState->shuttingdown = true;
|
|
}
|
|
else
|
|
{
|
|
pState->shuttingdown = true;
|
|
}
|
|
|
|
// thread object:
|
|
if (pState->thread.bOwnsThread)
|
|
{
|
|
pState->thread.pThread->SendExitSignal();
|
|
threads.push_back(pState->thread.pThread);
|
|
}
|
|
|
|
// unrefreeze signals:
|
|
auto &event = pState->running;
|
|
if (event)
|
|
{
|
|
event->Set();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Break all condvar loops, just in case
|
|
for (const auto &pState : states)
|
|
{
|
|
pState->sync.SetEvent();
|
|
}
|
|
|
|
// Final sync to exit
|
|
{
|
|
for (const auto &id : toBarrier)
|
|
{
|
|
if (trySelfPid == id)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
auto handle = this->GetThreadHandle(id);
|
|
if (handle)
|
|
{
|
|
handle->shutdown.bDropSubmissions = false;
|
|
handle->isDeadEvent->LockMS(250);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sync to shutdown threads to prevent a race condition whereby the async subsystem shuts down before the threads
|
|
auto pSelf = AuThreads::GetThread();
|
|
for (const auto &thread : threads)
|
|
{
|
|
if (thread.get() != pSelf)
|
|
{
|
|
thread->Terminate();
|
|
}
|
|
}
|
|
|
|
// Is dead flag
|
|
this->shutdownEvent_->Set();
|
|
|
|
//
|
|
if (pLocalRunner)
|
|
{
|
|
pLocalRunner->shutdown.bIsKillerThread = true;
|
|
}
|
|
|
|
// Notify observing threads of our work exhaustion
|
|
for (const auto &wOther : this->listWeakDepsParents_)
|
|
{
|
|
if (auto pThat = AuTryLockMemoryType(wOther))
|
|
{
|
|
if (pThat->InRunnerMode())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!pThat->IsSelfDepleted(nullptr))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (pThat->uAtomicCounter)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
pThat->Shutdown();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ThreadPool::Exiting()
|
|
{
|
|
return this->shuttingdown_ ||
|
|
GetThreadState()->exiting;
|
|
}
|
|
|
|
AuUInt32 ThreadPool::PollAndCount(bool bStrict)
|
|
{
|
|
AuUInt32 uCount {};
|
|
ASYNC_THREADGROUP_TLS_PREP;
|
|
auto bRanAtLeastOne = this->InternalRunOne(this->GetThreadStateNoWarn(), false, false, uCount);
|
|
ASYNC_THREADGROUP_TLS_UNSET;
|
|
return uCount ? uCount : (bStrict ? bRanAtLeastOne : 0);
|
|
}
|
|
|
|
AuUInt32 ThreadPool::RunAllPending()
|
|
{
|
|
AuUInt32 uCount {};
|
|
AuUInt32 uCountTotal {};
|
|
|
|
ASYNC_THREADGROUP_TLS_PREP;
|
|
|
|
do
|
|
{
|
|
uCount = 0;
|
|
(void)this->InternalRunOne(this->GetThreadStateNoWarn(), false, true, uCount);
|
|
uCountTotal += uCount;
|
|
}
|
|
while (uCount);
|
|
|
|
ASYNC_THREADGROUP_TLS_UNSET;
|
|
|
|
return uCountTotal;
|
|
}
|
|
|
|
AuSPtr<IWorkItem> ThreadPool::NewWorkItem(const WorkerId_t &worker,
|
|
const AuSPtr<IWorkItemHandler> &task)
|
|
{
|
|
// Error pass-through
|
|
if (!task)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
return AuMakeShared<WorkItem>(this, WorkerPId_t { this->SharedFromThis(), worker }, task);
|
|
}
|
|
|
|
AuSPtr<IWorkItem> ThreadPool::NewWorkFunction(const WorkerId_t &worker,
|
|
AuVoidFunc callback)
|
|
|
|
{
|
|
SysAssert(callback);
|
|
return AuMakeShared<AsyncFuncWorker>(this, WorkerPId_t { this->SharedFromThis(), worker }, AuMove(callback));
|
|
}
|
|
|
|
AuSPtr<IWorkItem> ThreadPool::NewFence()
|
|
{
|
|
return AuMakeShared<WorkItem>(this, AuAsync::GetCurrentWorkerPId(), AuSPtr<IWorkItemHandler>{});
|
|
}
|
|
|
|
AuThreads::ThreadShared_t ThreadPool::ResolveHandle(WorkerId_t id)
|
|
{
|
|
auto pState = GetThreadHandle(id);
|
|
if (!pState)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
return pState->thread.pThread;
|
|
}
|
|
|
|
AuBST<ThreadGroup_t, AuList<ThreadId_t>> ThreadPool::GetThreads()
|
|
{
|
|
AU_DEBUG_MEMCRUNCH;
|
|
|
|
AuBST<ThreadGroup_t, AuList<ThreadId_t>> ret;
|
|
|
|
for (auto pGroup : this->threadGroups_)
|
|
{
|
|
AuList<ThreadId_t> workers;
|
|
|
|
if (!pGroup)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
AU_LOCK_GUARD(pGroup->workersMutex);
|
|
AuTryReserve(workers, pGroup->workers.size());
|
|
|
|
for (const auto &thread : pGroup->workers)
|
|
{
|
|
workers.push_back(thread.second->thread.id.second);
|
|
}
|
|
|
|
ret[pGroup->group] = workers;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
WorkerId_t ThreadPool::GetCurrentThread()
|
|
{
|
|
return tlsWorkerId;
|
|
}
|
|
|
|
AuSPtr<AuIO::IIOProcessor> ThreadPool::GetIOProcessor(WorkerId_t id)
|
|
{
|
|
if (auto pState = this->GetThreadHandle(id))
|
|
{
|
|
return pState->singletons.GetIOProcessor({ this->SharedFromThis(), id });
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
AuSPtr<IO::CompletionGroup::ICompletionGroup> ThreadPool::GetIOGroup(WorkerId_t id)
|
|
{
|
|
if (auto pState = this->GetThreadHandle(id))
|
|
{
|
|
return pState->singletons.GetIOGroup({ this->SharedFromThis(), id });
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
AuSPtr<AuIO::Net::INetInterface> ThreadPool::GetIONetInterface(WorkerId_t id)
|
|
{
|
|
if (auto pState = this->GetThreadHandle(id))
|
|
{
|
|
return pState->singletons.GetIONetInterface({ this->SharedFromThis(), id });
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
AuSPtr<AuIO::Net::INetWorker> ThreadPool::GetIONetWorker(WorkerId_t id)
|
|
{
|
|
if (auto pState = this->GetThreadHandle(id))
|
|
{
|
|
return pState->singletons.GetIONetWorker({ this->SharedFromThis(), id });
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
bool ThreadPool::Sync(WorkerId_t workerId, AuUInt32 timeoutMs, bool requireSignal)
|
|
{
|
|
//AU_LOCK_GUARD(this->pRWReadView);
|
|
|
|
auto currentWorkerId = GetCurrentThread().second;
|
|
|
|
if (workerId.second == Async::kThreadIdAny)
|
|
{
|
|
decltype(GroupState::workers) workers;
|
|
|
|
{
|
|
AU_LOCK_GLOBAL_GUARD(this->pRWReadView);
|
|
if (auto pGroup = GetGroup(workerId.first))
|
|
{
|
|
workers = pGroup->workers;
|
|
}
|
|
}
|
|
|
|
for (auto &jobWorker : workers)
|
|
{
|
|
if (!Barrier(jobWorker.second->thread.id, timeoutMs, requireSignal && jobWorker.second->thread.id.second != currentWorkerId, false)) // BAD!, should subtract time elapsed, clamp to, i dunno, 5ms min?
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return Barrier(workerId, timeoutMs, requireSignal && workerId.second != currentWorkerId, false);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ThreadPool::Signal(WorkerId_t workerId)
|
|
{
|
|
auto group = GetGroup(workerId.first);
|
|
if (workerId.second == Async::kThreadIdAny)
|
|
{
|
|
AU_LOCK_GLOBAL_GUARD(group->workersMutex);
|
|
for (auto &jobWorker : group->workers)
|
|
{
|
|
jobWorker.second->running->Set();
|
|
}
|
|
}
|
|
else if (auto pThread = GetThreadHandle(workerId))
|
|
{
|
|
pThread->running->Set();
|
|
}
|
|
}
|
|
|
|
void ThreadPool::Wakeup(WorkerId_t workerId)
|
|
{
|
|
auto group = GetGroup(workerId.first);
|
|
if (workerId.second == Async::kThreadIdAny)
|
|
{
|
|
group->SignalAll(false);
|
|
}
|
|
else if (auto pThread = GetThreadHandle(workerId))
|
|
{
|
|
pThread->sync.SetEvent(true, false);
|
|
}
|
|
}
|
|
|
|
AuSPtr<AuLoop::ILoopSource> ThreadPool::WorkerToLoopSource(WorkerId_t workerId)
|
|
{
|
|
auto a = GetThreadHandle(workerId);
|
|
if (!a)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
return a->sync.eventLs;
|
|
}
|
|
|
|
void ThreadPool::SyncAllSafe()
|
|
{
|
|
AU_LOCK_GLOBAL_GUARD(this->pRWReadView);
|
|
|
|
for (auto pGroup : this->threadGroups_)
|
|
{
|
|
if (!pGroup)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (auto &jobWorker : pGroup->workers)
|
|
{
|
|
SysAssert(Barrier(jobWorker.second->thread.id, 0, false, false));
|
|
}
|
|
}
|
|
}
|
|
|
|
void ThreadPool::AddFeature(WorkerId_t id,
|
|
AuSPtr<AuThreads::IThreadFeature> pFeature,
|
|
bool bNonBlock)
|
|
{
|
|
auto pWorkItem = DispatchOn({ this->SharedFromThis(), id }, [=]()
|
|
{
|
|
auto pState = GetThreadState();
|
|
{
|
|
AU_LOCK_GUARD(pState->tlsFeatures.mutex);
|
|
pState->tlsFeatures.features.push_back(pFeature);
|
|
}
|
|
pFeature->Init();
|
|
});
|
|
|
|
if (!bNonBlock)
|
|
{
|
|
pWorkItem->BlockUntilComplete();
|
|
}
|
|
}
|
|
|
|
void ThreadPool::AssertInThreadGroup(ThreadGroup_t group)
|
|
{
|
|
SysAssert(static_cast<WorkerId_t>(tlsWorkerId).first == group);
|
|
}
|
|
|
|
void ThreadPool::AssertWorker(WorkerId_t id)
|
|
{
|
|
SysAssert(static_cast<WorkerId_t>(tlsWorkerId) == id);
|
|
}
|
|
|
|
AuSPtr<AuLoop::ILoopQueue> ThreadPool::ToKernelWorkQueue()
|
|
{
|
|
return this->GetThreadState()->asyncLoop;
|
|
}
|
|
|
|
AuSPtr<AuLoop::ILoopQueue> ThreadPool::ToKernelWorkQueue(WorkerId_t workerId)
|
|
{
|
|
auto worker = this->GetThreadHandle(workerId);
|
|
if (!worker)
|
|
{
|
|
SysPushErrorGeneric("Couldn't find requested worker");
|
|
return {};
|
|
}
|
|
return worker->asyncLoop;
|
|
}
|
|
|
|
bool ThreadPool::IsSelfDepleted(const AuSPtr<ThreadState> &pState)
|
|
{
|
|
AuSPtr<AuLoop::ILoopQueue> pLoopQueue;
|
|
|
|
if (pState)
|
|
{
|
|
pLoopQueue = pState->asyncLoop;
|
|
}
|
|
else
|
|
{
|
|
if (auto pLocalThread = this->GetThreadStateLocal())
|
|
{
|
|
pLoopQueue = pLocalThread->asyncLoop;
|
|
}
|
|
}
|
|
|
|
if (!pLoopQueue)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return pLoopQueue->GetSourceCount() <= 1 + this->uAtomicIOProcessorsWorthlessSources + this->uAtomicIOProcessors;
|
|
}
|
|
|
|
bool ThreadPool::IsDepleted(const AuSPtr<ThreadState> &state)
|
|
{
|
|
if (!IsSelfDepleted(state))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for (const auto &wOther : this->listWeakDeps_)
|
|
{
|
|
if (auto pThat = AuTryLockMemoryType(wOther))
|
|
{
|
|
if (!pThat->IsSelfDepleted(nullptr))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (AuAtomicLoad(&pThat->uAtomicCounter))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ThreadPool::AddDependency(AuSPtr<IThreadPool> pPool)
|
|
{
|
|
if (!pPool)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto pOther = AuStaticCast<ThreadPool>(pPool);
|
|
this->listWeakDeps_.push_back(pOther);
|
|
pOther->listWeakDepsParents_.push_back(AuSharedFromThis());
|
|
}
|
|
|
|
AuSPtr<AuThreading::IWaitable> ThreadPool::GetShutdownEvent()
|
|
{
|
|
return AuSPtr<AuThreading::IWaitable>(AuSharedFromThis(), this->shutdownEvent_.AsPointer());
|
|
}
|
|
|
|
// Unimplemented fiber hooks, 'twas used for science. no longer in use
|
|
|
|
int ThreadPool::CtxPollPush()
|
|
{
|
|
// TOOD (Reece): implement a context switching library
|
|
// Refer to the old implementation of this on pastebin
|
|
return 0;
|
|
}
|
|
|
|
void ThreadPool::CtxPollReturn(const AuSPtr<ThreadState> &state, int status, bool hitTask)
|
|
{
|
|
}
|
|
|
|
bool ThreadPool::CtxYield()
|
|
{
|
|
bool ranAtLeastOne = false;
|
|
|
|
// !!!
|
|
|
|
auto pA = this->GetThreadStateNoWarn();
|
|
|
|
if (AuAtomicLoad(&this->shuttingdown_) & 2) // fast
|
|
{
|
|
if (pA->shutdown.bDropSubmissions)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
AuUInt32 uCount {};
|
|
#if 1
|
|
return this->InternalRunOne(pA, false, false, uCount);
|
|
#else
|
|
do
|
|
{
|
|
uCount = 0;
|
|
ranAtLeastOne |= this->InternalRunOne(pA, false, uCount);
|
|
}
|
|
while (uCount);
|
|
|
|
return uCount || ranAtLeastOne;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
|
|
void ThreadPool::IncrementAbortFenceOnPool()
|
|
{
|
|
AuAtomicAdd(&this->uAtomicShutdownCookie, 1u);
|
|
}
|
|
|
|
void ThreadPool::IncrementAbortFenceOnWorker(WorkerId_t workerId)
|
|
{
|
|
auto group = GetGroup(workerId.first);
|
|
|
|
if (workerId.second == kThreadIdAny)
|
|
{
|
|
AU_LOCK_GLOBAL_GUARD(group->workersMutex);
|
|
|
|
for (auto &[jobWorker, pState]: group->workers)
|
|
{
|
|
AuAtomicAdd(&pState->shutdown.uShutdownFence, 1u);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (auto pState = this->GetThreadHandle(workerId))
|
|
{
|
|
AuAtomicAdd(&pState->shutdown.uShutdownFence, 1u);
|
|
}
|
|
}
|
|
}
|
|
|
|
AuUInt64 ThreadPool::QueryAbortFence(AuOptional<WorkerId_t> optWorkerId)
|
|
{
|
|
if (auto pState = this->GetThreadHandle(optWorkerId.value_or(GetCurrentWorkerPId())))
|
|
{
|
|
return (AuUInt64(pState->shutdown.uShutdownFence) << 32ull) | AuUInt64(this->uAtomicShutdownCookie);
|
|
}
|
|
else
|
|
{
|
|
return this->uAtomicShutdownCookie;
|
|
}
|
|
}
|
|
|
|
bool ThreadPool::QueryShouldAbort(AuOptional<WorkerId_t> optWorkerId, AuUInt64 uFenceMagic)
|
|
|
|
{
|
|
auto uSelfCookie = AuBitsToLower(uFenceMagic);
|
|
if (uSelfCookie != AuAtomicLoad(&this->uAtomicShutdownCookie))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
auto uThreadCookie = AuBitsToHigher(uFenceMagic);
|
|
if (!uThreadCookie)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (auto pState = this->GetThreadHandle(optWorkerId.value_or(GetCurrentWorkerPId())))
|
|
{
|
|
return uThreadCookie != pState->shutdown.uShutdownFence;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
// internal api
|
|
|
|
bool ThreadPool::Spawn(WorkerId_t workerId, bool create)
|
|
{
|
|
AU_LOCK_GLOBAL_GUARD(this->rwlock_->AsWritable());
|
|
|
|
if (create)
|
|
{
|
|
tlsCurrentThreadPool = AuSharedFromThis();
|
|
}
|
|
|
|
AuSPtr<GroupState> pGroup;
|
|
|
|
// Try fetch or allocate group
|
|
{
|
|
if (!(pGroup = threadGroups_[workerId.first]))
|
|
{
|
|
pGroup = AuMakeShared<GroupState>();
|
|
|
|
if (!pGroup->Init())
|
|
{
|
|
SysPushErrorMemory("Not enough memory to intiialize a new group state");
|
|
return false;
|
|
}
|
|
|
|
pGroup->group = workerId.first;
|
|
this->threadGroups_[workerId.first] = pGroup;
|
|
}
|
|
}
|
|
|
|
// Assert worker does not already exist
|
|
{
|
|
AuSPtr<ThreadState>* ret;
|
|
|
|
if (AuTryFind(pGroup->workers, workerId.second, ret))
|
|
{
|
|
SysPushErrorGeneric("Thread ID already exists");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
auto pThreadState = pGroup->CreateWorker(workerId, create);
|
|
if (!pThreadState)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
if (this->pHeap)
|
|
{
|
|
AuResetMember(pThreadState->pendingWorkItems, AuMemory::PmrCppHeapWrapper<WorkEntry_t>());
|
|
}
|
|
|
|
if (!create)
|
|
{
|
|
pThreadState->thread.pThread= AuThreads::ThreadShared(AuThreads::ThreadInfo(
|
|
AuMakeShared<AuThreads::IThreadVectorsFunctional>(AuThreads::IThreadVectorsFunctional::OnEntry_t(std::bind(&ThreadPool::Entrypoint, this, workerId)),
|
|
AuThreads::IThreadVectorsFunctional::OnExit_t{}),
|
|
gRuntimeConfig.async.threadPoolDefaultStackSize
|
|
));
|
|
|
|
if (!pThreadState->thread.pThread)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
pThreadState->thread.pThread->Run();
|
|
}
|
|
else
|
|
{
|
|
pThreadState->thread.pThread = AuSPtr<AuThreads::IAuroraThread>(AuThreads::GetThread(), [](AuThreads::IAuroraThread *){});
|
|
|
|
// TODO: this is just a hack
|
|
// we should implement this properly
|
|
pThreadState->thread.pThread->AddLastHopeTlsHook(AuMakeShared<AuThreads::IThreadFeatureFunctional>([]() -> void
|
|
{
|
|
|
|
}, []() -> void
|
|
{
|
|
auto pid = GetCurrentWorkerPId();
|
|
if (pid)
|
|
{
|
|
GetWorkerInternal(pid.GetPool())->ThisExiting();
|
|
}
|
|
}));
|
|
|
|
tlsCurrentThreadPool = AuWeakFromThis();
|
|
tlsWorkerId = WorkerPId_t(AuSharedFromThis(), workerId);
|
|
}
|
|
|
|
pGroup->AddWorker(workerId.second, pThreadState);
|
|
return true;
|
|
}
|
|
|
|
// private api
|
|
|
|
AU_NOINLINE bool ThreadPool::Barrier(WorkerId_t workerId, AuUInt32 ms, bool requireSignal, bool drop)
|
|
{
|
|
auto self = GetThreadState();
|
|
if (!self)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
auto &semaphore = self->syncSema;
|
|
auto unsafeSemaphore = semaphore.AsPointer();
|
|
bool failed {};
|
|
|
|
auto work = AuMakeShared<AsyncFuncRunnable>(
|
|
[=]()
|
|
{
|
|
auto state = GetThreadState();
|
|
|
|
if (drop)
|
|
{
|
|
state->shutdown.bDropSubmissions = true;
|
|
}
|
|
|
|
if (requireSignal)
|
|
{
|
|
state->running->Reset();
|
|
}
|
|
|
|
unsafeSemaphore->Unlock(1);
|
|
|
|
if (requireSignal)
|
|
{
|
|
state->running->Lock();
|
|
}
|
|
},
|
|
[&]()
|
|
{
|
|
unsafeSemaphore->Unlock(1);
|
|
failed = true;
|
|
}
|
|
);
|
|
|
|
if (!work)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Run(workerId, work);
|
|
|
|
return WaitFor(workerId, AuUnsafeRaiiToShared(semaphore.AsPointer()), ms) && !failed;
|
|
}
|
|
|
|
void ThreadPool::Entrypoint(WorkerId_t id)
|
|
{
|
|
{
|
|
AU_LOCK_GLOBAL_GUARD(this->pRWReadView);
|
|
}
|
|
|
|
tlsCurrentThreadPool = AuWeakFromThis();
|
|
tlsWorkerId = WorkerPId_t(AuSharedFromThis(), id);
|
|
|
|
auto job = GetThreadState();
|
|
|
|
Run();
|
|
|
|
if (id != WorkerId_t {0, 0})
|
|
{
|
|
AU_LOCK_GLOBAL_GUARD(this->pRWReadView);
|
|
|
|
if (!AuAtomicLoad(&this->shuttingdown_) && !job->shutdown.bDropSubmissions)
|
|
{
|
|
// Pump and barrier + reject all after atomically
|
|
Barrier(id, 0, false, true);
|
|
}
|
|
}
|
|
|
|
ThisExiting();
|
|
|
|
if (id == WorkerId_t {0, 0})
|
|
{
|
|
CleanWorkerPoolReservedZeroFree();
|
|
}
|
|
}
|
|
|
|
void ThreadPool::EarlyExitTick()
|
|
{
|
|
if ((AuAtomicLoad(&this->shuttingdown_) & 2) != 2)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto jobWorker = GetThreadState();
|
|
auto state = jobWorker->parent.lock();
|
|
if (!jobWorker)
|
|
{
|
|
SysPushErrorUninitialized("Not an async thread");
|
|
return;
|
|
}
|
|
|
|
state->SignalAll();
|
|
|
|
{
|
|
if (AuExchange(jobWorker->bAlreadyDoingExitTick, true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
AuUInt32 uCount {};
|
|
do
|
|
{
|
|
uCount = 0;
|
|
this->PollInternal(jobWorker, false, false, uCount);
|
|
}
|
|
while (uCount);
|
|
}
|
|
|
|
AuList<AuSPtr<AuThreads::IThreadFeature>> features;
|
|
{
|
|
AU_LOCK_GUARD(jobWorker->tlsFeatures.mutex);
|
|
features = AuExchange(jobWorker->tlsFeatures.features, {});
|
|
}
|
|
|
|
{
|
|
for (const auto &thread : features)
|
|
{
|
|
try
|
|
{
|
|
thread->Cleanup();
|
|
}
|
|
catch (...)
|
|
{
|
|
SysPushErrorCatch("Couldn't clean up thread feature!");
|
|
}
|
|
}
|
|
|
|
jobWorker->isDeadEvent->Set();
|
|
|
|
jobWorker->bAlreadyDoingExitTick = false;
|
|
jobWorker->shutdown.bBreakMainLoop = true;
|
|
}
|
|
}
|
|
|
|
void ThreadPool::ThisExiting()
|
|
{
|
|
AU_DEBUG_MEMCRUNCH;
|
|
|
|
auto id = GetCurrentThread();
|
|
auto state = GetGroup(id.first);
|
|
|
|
auto pLocalState = state->GetThreadByIndex(id.second);
|
|
|
|
AuList<AuSPtr<AuThreads::IThreadFeature>> features;
|
|
{
|
|
AU_LOCK_GLOBAL_GUARD(this->pRWReadView);
|
|
|
|
pLocalState->isDeadEvent->Set();
|
|
|
|
CleanUpWorker(id);
|
|
|
|
TerminateSceduledTasks(this, id);
|
|
|
|
pLocalState->syncSema->Unlock(10); // prevent ::Barrier dead-locks
|
|
|
|
{
|
|
AU_LOCK_GUARD(pLocalState->externalFencesLock);
|
|
pLocalState->exitingflag2 = true;
|
|
|
|
for (const auto &pIWaitable : pLocalState->externalFences)
|
|
{
|
|
pIWaitable->Unlock();
|
|
}
|
|
|
|
pLocalState->externalFences.clear();
|
|
}
|
|
|
|
{
|
|
AU_LOCK_GUARD(pLocalState->tlsFeatures.mutex);
|
|
features = AuExchange(pLocalState->tlsFeatures.features, {});
|
|
}
|
|
}
|
|
|
|
{
|
|
for (const auto &thread : features)
|
|
{
|
|
try
|
|
{
|
|
thread->Cleanup();
|
|
}
|
|
catch (...)
|
|
{
|
|
SysPushErrorConcurrentRejected("Couldn't clean up thread feature!");
|
|
}
|
|
}
|
|
|
|
features.clear();
|
|
}
|
|
|
|
{
|
|
state->Decommit(id.second);
|
|
}
|
|
|
|
pLocalState->Deinit();
|
|
}
|
|
|
|
AuSPtr<GroupState> ThreadPool::GetGroup(ThreadGroup_t type)
|
|
{
|
|
return this->threadGroups_[type];
|
|
}
|
|
|
|
AuSPtr<ThreadState> ThreadPool::GetThreadState()
|
|
{
|
|
auto thread = tlsCurrentThreadPool.lock();
|
|
if (!thread)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
#if defined(AU_CFG_ID_INTERNAL) || defined(AU_CFG_ID_DEBUG)
|
|
if (thread.get() != this)
|
|
{
|
|
SysPushErrorGeneric("wrong thread");
|
|
return {};
|
|
}
|
|
#endif
|
|
|
|
auto worker = *tlsWorkerId;
|
|
auto state = GetGroup(worker.first);
|
|
if (!state)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
return state->GetThreadByIndex(worker.second);
|
|
}
|
|
|
|
AuSPtr<ThreadState> ThreadPool::GetThreadStateNoWarn()
|
|
{
|
|
auto thread = tlsCurrentThreadPool.lock();
|
|
if (!thread)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
if (thread.get() != this)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
auto worker = *tlsWorkerId;
|
|
|
|
auto state = GetGroup(worker.first);
|
|
if (!state)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
return state->GetThreadByIndex(worker.second);
|
|
}
|
|
|
|
AuSPtr<ThreadState> ThreadPool::GetThreadStateLocal()
|
|
{
|
|
auto worker = *tlsWorkerId;
|
|
|
|
if (auto pSelf = AuTryLockMemoryType(worker.pool))
|
|
{
|
|
auto state = GetGroup(worker.first);
|
|
if (!state)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
return state->GetThreadByIndex(worker.second);
|
|
}
|
|
else
|
|
{
|
|
return {};
|
|
}
|
|
}
|
|
|
|
AuSPtr<ThreadState> ThreadPool::GetThreadHandle(WorkerId_t id)
|
|
{
|
|
auto group = GetGroup(id.first);
|
|
if (!group)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
return group->GetThreadByIndex(id.second);
|
|
}
|
|
|
|
AuList<AuSPtr<ThreadState>> ThreadPool::GetThreadHandles(WorkerId_t id)
|
|
{
|
|
auto group = GetGroup(id.first);
|
|
if (!group)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
AuList<AuSPtr<ThreadState>> ret;
|
|
if (id.second != Async::kThreadIdAny)
|
|
{
|
|
if (auto pPtr = group->GetThreadByIndex(id.second))
|
|
{
|
|
ret.push_back(pPtr);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AU_LOCK_GLOBAL_GUARD(group->workersMutex);
|
|
|
|
for (const auto &[key, value] : group->workers)
|
|
{
|
|
ret.push_back(value);
|
|
}
|
|
}
|
|
|
|
return AuMove(ret);
|
|
}
|
|
|
|
AUKN_SYM AuSPtr<IThreadPool> NewThreadPool()
|
|
{
|
|
// apps that don't require async shouldn't be burdened with the overhead of this litl spiner
|
|
StartSched();
|
|
return AuMakeShared<ThreadPool>();
|
|
}
|
|
|
|
} |