# Hello Aurora runtime *basic* tests and demos for barebones use cases. # Getting ready ``` git clone --recursive https://gitea.reece.sx/AuroraSupport/HelloAurora ``` # Building ## Building for Windows Tools required: MSVC (modernish?), premake5 No special steps are required. Assuming premake is present in %PATH%, run .\Win_x64_NoToolkit.bat and open the sln generated in the .\Build\Workspace directory. Cross-arch: `--target-x86_[32/64]` can be added to either family of scripts to readd the specified architecture. Important: if you wish to work with JavaScript projects in the future, you must ensure you have an x86_64 build of premake5. ## Building for Linux * Procure or build; and install libc++ (clangs native not fit-for-linux STL) Build: ``` git clone https://github.com/llvm/llvm-project.git cd llvm-project mkdir build cmake \ -G Ninja \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_C_COMPILER=clang \ -DCMAKE_CXX_COMPILER=clang++ \ -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi" \ -DLLVM_EXTERNAL_LIT=/usr/bin/lit \ -DLIBCXX_INSTALL_EXPERIMENTAL_LIBRARY=NO \ -B build \ -S llvm ninja -C build cxx cxxabi ninja -C build check-cxx check-cxxabi ninja -C build install-cxx install-cxxabi ``` Note: We use libc++ as a one-size-fits-all cross-platform STL solution. Its' core platform abstraction might suck, but it does well to maintain modern container and utility support. Plus, it's the defacto standard for embedded systems, meme web technology, and non-standard pc things including games consoles and mac. Pipeline and software dependencies can be better optimized and QA'd once normalized to one or two main STL targets. The bits that do suck, like thread primitives, aren't used by most developers who care about performance anyway. The quirks that are there, like locale fetch issues, don't affect us. * Procure or compile; and install premake Build: ``` git clone https://gitea.reece.sx/AuroraPipeline/premake cd premake make -f Bootstrap.mak linux cp bin/release/premake5 /usr/bin/premake5 chmod +x /usr/bin/premake5 ``` * Run the final premake script ``` ./Linux_x64_NoToolkit.sh ``` * Compile... ``` cd Build/Workspace make -jthreadsN config=[debug/stage/ship]_linux ``` Cross-arch: none yet. # Regeneration/rebuild Repeat the last batch/bash script; and rerun make/msbuild, or reload all in Visual Studio