116 lines
4.2 KiB
Plaintext
116 lines
4.2 KiB
Plaintext
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/*!
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@page internals_guide Internal structure
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@tableofcontents
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There are several interfaces inside AUWM. Each interface has its own area of
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responsibility and its own naming conventions.
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@section internals_public Public interface
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The most well-known is the public interface, described in the auWm.h header
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file. This is implemented in source files shared by all platforms and these
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files contain no platform-specific code. This code usually ends up calling the
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platform and internal interfaces to do the actual work.
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The public interface uses the OpenGL naming conventions except with AUWM and
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auWm instead of GL and gl. For struct members, where OpenGL sets no precedent,
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it use headless camel case.
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Examples: `auWmCreateWindow`, `AUWMwindow`, `AUWM_RED_BITS`
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@section internals_native Native interface
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The [native interface](@ref native) is a small set of publicly available
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but platform-specific functions, described in the auWmnative.h header file and
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used to gain access to the underlying window, context and (on some platforms)
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display handles used by the platform interface.
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The function names of the native interface are similar to those of the public
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interface, but embeds the name of the interface that the returned handle is
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from.
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Examples: `auWmGetX11Window`, `auWmGetWGLContext`
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@section internals_internal Internal interface
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The internal interface consists of utility functions used by all other
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interfaces. It is shared code implemented in the same shared source files as
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the public and event interfaces. The internal interface is described in the
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internal.h header file.
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The internal interface is in charge of AUWM's global data, which it stores in
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a `_AUWMlibrary` struct named `_auWm`.
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The internal interface uses the same style as the public interface, except all
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global names have a leading underscore.
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Examples: `_auWmIsValidContextConfig`, `_AUWMwindow`, `_auWm.monitorCount`
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@section internals_platform Platform interface
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The platform interface implements all platform-specific operations as a service
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to the public interface. This includes event processing. The platform
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interface is never directly called by application code and never directly calls
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application-provided callbacks. It is also prohibited from modifying the
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platform-independent part of the internal structs. Instead, it calls the event
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interface when events interesting to AUWM are received.
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The platform interface mirrors those parts of the public interface that needs to
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perform platform-specific operations on some or all platforms. The are also
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named the same except that the auWm function prefix is replaced by
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_auWmPlatform.
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Examples: `_auWmPlatformCreateWindow`
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The platform interface also defines structs that contain platform-specific
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global and per-object state. Their names mirror those of the internal
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interface, except that an interface-specific suffix is added.
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Examples: `_AUWMwindowX11`, `_AUWMcontextWGL`
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These structs are incorporated as members into the internal interface structs
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using special macros that name them after the specific interface used. This
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prevents shared code from accidentally using these members.
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Examples: `window->win32.handle`, `_auWm.x11.display`
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@section internals_event Event interface
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The event interface is implemented in the same shared source files as the public
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interface and is responsible for delivering the events it receives to the
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application, either via callbacks, via window state changes or both.
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The function names of the event interface use a `_auWmInput` prefix and the
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ObjectEvent pattern.
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Examples: `_auWmInputWindowFocus`, `_auWmInputCursorPos`
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@section internals_static Static functions
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Static functions may be used by any interface and have no prefixes or suffixes.
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These use headless camel case.
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Examples: `isValidElementForJoystick`
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@section internals_config Configuration macros
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AUWM uses a number of configuration macros to select at compile time which
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interfaces and code paths to use. They are defined in the auWm_config.h header file,
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which is generated from the `auWm_config.h.in` file by CMake.
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Configuration macros the same style as tokens in the public interface, except
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with a leading underscore.
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Examples: `_AUWM_WIN32`, `_AUWM_BUILD_DLL`
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*/
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