Initial commit - Attempt 1
This commit is contained in:
commit
fd1b8bc4f4
60
.appveyor.yml
Normal file
60
.appveyor.yml
Normal file
@ -0,0 +1,60 @@
|
||||
image:
|
||||
- Visual Studio 2015
|
||||
- Visual Studio 2019
|
||||
branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
- 3.3-stable
|
||||
skip_tags: true
|
||||
environment:
|
||||
matrix:
|
||||
- GENERATOR: MinGW Makefiles
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: -Werror
|
||||
- GENERATOR: MinGW Makefiles
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: -Werror
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 16 2019
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 16 2019
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: /WX
|
||||
matrix:
|
||||
fast_finish: true
|
||||
exclude:
|
||||
- image: Visual Studio 2015
|
||||
GENERATOR: Visual Studio 16 2019
|
||||
- image: Visual Studio 2019
|
||||
GENERATOR: Visual Studio 10 2010
|
||||
- image: Visual Studio 2019
|
||||
GENERATOR: MinGW Makefiles
|
||||
for:
|
||||
-
|
||||
matrix:
|
||||
except:
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
build_script:
|
||||
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
|
||||
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
|
||||
- cmake --build build
|
||||
-
|
||||
matrix:
|
||||
only:
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
build_script:
|
||||
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
|
||||
- cmake --build build --target auWm
|
||||
notifications:
|
||||
- provider: Email
|
||||
to:
|
||||
- ci@glfw.org
|
||||
on_build_failure: true
|
||||
on_build_success: false
|
5
.gitattributes
vendored
Normal file
5
.gitattributes
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
*.m linguist-language=Objective-C
|
||||
.gitignore export-ignore
|
||||
.gitattributes export-ignore
|
||||
.travis.yml export-ignore
|
||||
.appveyor.yml export-ignore
|
88
.gitignore
vendored
Normal file
88
.gitignore
vendored
Normal file
@ -0,0 +1,88 @@
|
||||
# The canonical out-of-tree build subdirectory
|
||||
build
|
||||
|
||||
# Visual Studio clutter
|
||||
# .....
|
||||
# Not our problem. Fix your build chain
|
||||
|
||||
# Xcode clutter
|
||||
AUWM.build
|
||||
AUWM.xcodeproj
|
||||
|
||||
# macOS clutter
|
||||
.DS_Store
|
||||
|
||||
# Makefile generator clutter
|
||||
Makefile
|
||||
|
||||
# Ninja generator clutter
|
||||
build.ninja
|
||||
rules.ninja
|
||||
.ninja_deps
|
||||
.ninja_log
|
||||
|
||||
# CMake clutter
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
CMakeScripts
|
||||
CMakeDoxyfile.in
|
||||
CMakeDoxygenDefaults.cmake
|
||||
cmake_install.cmake
|
||||
cmake_uninstall.cmake
|
||||
|
||||
# Generated files
|
||||
docs/Doxyfile
|
||||
docs/html
|
||||
docs/warnings.txt
|
||||
docs/doxygen_sqlite3.db
|
||||
src/auWm_config.h
|
||||
src/auWm.pc
|
||||
src/auWmConfig.cmake
|
||||
src/auWmConfigVersion.cmake
|
||||
|
||||
# Compiled binaries
|
||||
src/libauWm.so
|
||||
src/libauWm.so.3
|
||||
src/libauWm.so.3.4
|
||||
src/libauWm.dylib
|
||||
src/libauWm.dylib
|
||||
src/libauWm.3.dylib
|
||||
src/libauWm.3.4.dylib
|
||||
src/libauWm.a
|
||||
src/auWm.lib
|
||||
src/auWm.dll
|
||||
src/auWmdll.lib
|
||||
src/libauWmdll.a
|
||||
examples/*.app
|
||||
examples/*.exe
|
||||
examples/boing
|
||||
examples/gears
|
||||
examples/heightmap
|
||||
examples/offscreen
|
||||
examples/particles
|
||||
examples/splitview
|
||||
examples/sharing
|
||||
examples/triangle-opengl
|
||||
examples/wave
|
||||
tests/*.app
|
||||
tests/*.exe
|
||||
tests/clipboard
|
||||
tests/cursor
|
||||
tests/empty
|
||||
tests/events
|
||||
tests/gamma
|
||||
tests/auWminfo
|
||||
tests/icon
|
||||
tests/iconify
|
||||
tests/joysticks
|
||||
tests/monitors
|
||||
tests/msaa
|
||||
tests/reopen
|
||||
tests/tearing
|
||||
tests/threads
|
||||
tests/timeout
|
||||
tests/title
|
||||
tests/triangle-vulkan
|
||||
tests/window
|
||||
tests/windows
|
||||
|
10
.mailmap
Normal file
10
.mailmap
Normal file
@ -0,0 +1,10 @@
|
||||
Camilla Löwy <elmindreda@glfw.org> <elmindreda@users.sourceforge.net>
|
||||
Camilla Löwy <elmindreda@glfw.org> <elmindreda@elmindreda.org>
|
||||
Camilla Löwy <elmindreda@glfw.org>
|
||||
|
||||
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
|
||||
|
||||
Marcus Geelnard <m@bitsnbites.eu> <marcus256@users.sourceforge.net>
|
||||
Marcus Geelnard <m@bitsnbites.eu> <marcus@geelnards-pc.(none)>
|
||||
Marcus Geelnard <m@bitsnbites.eu>
|
||||
|
114
.travis.yml
Normal file
114
.travis.yml
Normal file
@ -0,0 +1,114 @@
|
||||
language: c
|
||||
compiler: clang
|
||||
branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
- 3.3-stable
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
dist: xenial
|
||||
name: "X11 shared library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libxrandr-dev
|
||||
- libxinerama-dev
|
||||
- libxcursor-dev
|
||||
- libxi-dev
|
||||
- libxext-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: xenial
|
||||
name: "X11 static library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libxrandr-dev
|
||||
- libxinerama-dev
|
||||
- libxcursor-dev
|
||||
- libxi-dev
|
||||
- libxext-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: focal
|
||||
name: "Wayland shared library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- wayland-protocols
|
||||
- libwayland-dev
|
||||
- libxkbcommon-dev
|
||||
- libegl1-mesa-dev
|
||||
env:
|
||||
- USE_WAYLAND=ON
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: focal
|
||||
name: "Wayland static library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- wayland-protocols
|
||||
- libwayland-dev
|
||||
- libxkbcommon-dev
|
||||
- libegl1-mesa-dev
|
||||
env:
|
||||
- USE_WAYLAND=ON
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: bionic
|
||||
name: "Null shared library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libosmesa6-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- USE_OSMESA=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: bionic
|
||||
name: "Null static library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libosmesa6-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- USE_OSMESA=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: osx
|
||||
name: "Cocoa shared library"
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- MACOSX_DEPLOYMENT_TARGET=10.8
|
||||
- os: osx
|
||||
name: "Cocoa static library"
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- MACOSX_DEPLOYMENT_TARGET=10.8
|
||||
script:
|
||||
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then
|
||||
echo Trailing whitespace found, aborting;
|
||||
exit 1;
|
||||
fi
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DAUWM_USE_WAYLAND=${USE_WAYLAND} -DAUWM_USE_OSMESA=${USE_OSMESA} ..
|
||||
- cmake --build .
|
||||
notifications:
|
||||
email:
|
||||
recipients:
|
||||
- ci@glfw.org
|
||||
on_success: never
|
||||
on_failure: always
|
47
Aurora.json
Normal file
47
Aurora.json
Normal file
@ -0,0 +1,47 @@
|
||||
{
|
||||
"name": "AuroraWM",
|
||||
"type": "generic",
|
||||
"sources": "src/*.*",
|
||||
"include": "include",
|
||||
"impInclude-disabled": "src",
|
||||
"dllexport": "_AUWM_BUILD_DLL",
|
||||
"dllimport": "AUWM_DLL",
|
||||
"staticImpDefines": "_AUWM_HAS_EP",
|
||||
"depends": ["AuroraRuntime", "fmt", "glm", "uuid"],
|
||||
"actions": [
|
||||
{
|
||||
"eval": "includedirs(\"src\")"
|
||||
},
|
||||
{
|
||||
"if": "win32",
|
||||
"then": {
|
||||
"sources": ["src/win32/**.*", "src/msft/**.*"],
|
||||
"impInclude": ["src/win32", "src/msft"],
|
||||
"impDefines": ["_AUWM_WIN32", "AUFW_HAS_DIRECTINPUT"]
|
||||
}
|
||||
},
|
||||
{
|
||||
"if": "linux",
|
||||
"then": {
|
||||
"sources": ["src/linux/**.*"],
|
||||
"impInclude": ["src/linux"]
|
||||
}
|
||||
},
|
||||
{
|
||||
"if": "linux and wayland",
|
||||
"then": {
|
||||
"sources": ["src/wl/**.*"],
|
||||
"impInclude": ["src/wl"],
|
||||
"impDefines": "_AUWM_WAYLAND"
|
||||
}
|
||||
},
|
||||
{
|
||||
"if": "linux",
|
||||
"then": {
|
||||
"sources": ["src/x11/**.*"],
|
||||
"impInclude": ["src/x11"],
|
||||
"impDefines": "_AUWM_X11"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
23
LICENSE.md
Normal file
23
LICENSE.md
Normal file
@ -0,0 +1,23 @@
|
||||
Copyright (c) 2002-2006 Marcus Geelnard
|
||||
|
||||
Copyright (c) 2006-2019 Camilla Löwy
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would
|
||||
be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not
|
||||
be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
259
README.md
Normal file
259
README.md
Normal file
@ -0,0 +1,259 @@
|
||||
# AUWM
|
||||
|
||||
## Introduction
|
||||
|
||||
AUWM is an Open Source, multi-platform library for Vulkan and DirectX12
|
||||
application development. It provides a simple, platform-independent API for
|
||||
creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
AUWM natively supports Linux, Windows, and other MS systems.
|
||||
Both X11 and Wayland are supported.
|
||||
|
||||
AUWM is licensed under the [zlib/libpng
|
||||
license](http://www.glfw.org/license.html).
|
||||
|
||||
## Compiling AUWM
|
||||
|
||||
TBD
|
||||
|
||||
## Using AUWM
|
||||
|
||||
TBD
|
||||
|
||||
|
||||
## Contributing to AUWM
|
||||
|
||||
TBD
|
||||
|
||||
## System requirements
|
||||
|
||||
TBD
|
||||
|
||||
## Dependencies
|
||||
|
||||
None
|
||||
|
||||
|
||||
## Reporting bugs
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/auWm/auWm/issues).
|
||||
Please check the [contribution
|
||||
guide](https://github.com/auWm/auWm/blob/master/docs/CONTRIBUTING.md) for
|
||||
information on what to include when reporting a bug.
|
||||
|
||||
|
||||
## Changelog
|
||||
- Moved win32_joystick to msft_joystick, added AWWM_HAS_DIRECTINPUT preprocessor macro
|
||||
- Removed OpenGL
|
||||
- Forked GLFW3
|
||||
|
||||
|
||||
## Contact
|
||||
|
||||
Go away
|
||||
|
||||
## Acknowledgements
|
||||
|
||||
AUWM exists because people around the world donated their time and lent their
|
||||
skills.
|
||||
|
||||
- Bobyshev Alexander
|
||||
- Matt Arsenault
|
||||
- David Avedissian
|
||||
- Keith Bauer
|
||||
- John Bartholomew
|
||||
- Coşku Baş
|
||||
- Niklas Behrens
|
||||
- Andrew Belt
|
||||
- Niklas Bergström
|
||||
- Denis Bernard
|
||||
- Doug Binks
|
||||
- blanco
|
||||
- Kyle Brenneman
|
||||
- Rok Breulj
|
||||
- Kai Burjack
|
||||
- Martin Capitanio
|
||||
- Nicolas Caramelli
|
||||
- David Carlier
|
||||
- Arturo Castro
|
||||
- Chi-kwan Chan
|
||||
- Ian Clarkson
|
||||
- Michał Cichoń
|
||||
- Lambert Clara
|
||||
- Anna Clarke
|
||||
- Yaron Cohen-Tal
|
||||
- Omar Cornut
|
||||
- Andrew Corrigan
|
||||
- Bailey Cosier
|
||||
- Noel Cower
|
||||
- Jason Daly
|
||||
- Jarrod Davis
|
||||
- Olivier Delannoy
|
||||
- Paul R. Deppe
|
||||
- Michael Dickens
|
||||
- Роман Донченко
|
||||
- Mario Dorn
|
||||
- Wolfgang Draxinger
|
||||
- Jonathan Dummer
|
||||
- Ralph Eastwood
|
||||
- Fredrik Ehnbom
|
||||
- Robin Eklind
|
||||
- Siavash Eliasi
|
||||
- Felipe Ferreira
|
||||
- Michael Fogleman
|
||||
- Gerald Franz
|
||||
- Mário Freitas
|
||||
- GeO4d
|
||||
- Marcus Geelnard
|
||||
- Charles Giessen
|
||||
- Ryan C. Gordon
|
||||
- Stephen Gowen
|
||||
- Kovid Goyal
|
||||
- Eloi Marín Gratacós
|
||||
- Stefan Gustavson
|
||||
- Jonathan Hale
|
||||
- Sylvain Hellegouarch
|
||||
- Matthew Henry
|
||||
- heromyth
|
||||
- Lucas Hinderberger
|
||||
- Paul Holden
|
||||
- Warren Hu
|
||||
- Charles Huber
|
||||
- IntellectualKitty
|
||||
- Aaron Jacobs
|
||||
- Erik S. V. Jansson
|
||||
- Toni Jovanoski
|
||||
- Arseny Kapoulkine
|
||||
- Cem Karan
|
||||
- Osman Keskin
|
||||
- Josh Kilmer
|
||||
- Byunghoon Kim
|
||||
- Cameron King
|
||||
- Peter Knut
|
||||
- Christoph Kubisch
|
||||
- Yuri Kunde Schlesner
|
||||
- Rokas Kupstys
|
||||
- Konstantin Käfer
|
||||
- Eric Larson
|
||||
- Francis Lecavalier
|
||||
- Robin Leffmann
|
||||
- Glenn Lewis
|
||||
- Shane Liesegang
|
||||
- Anders Lindqvist
|
||||
- Leon Linhart
|
||||
- Eyal Lotem
|
||||
- Aaron Loucks
|
||||
- Luflosi
|
||||
- lukect
|
||||
- Tristam MacDonald
|
||||
- Hans Mackowiak
|
||||
- Дмитри Малышев
|
||||
- Zbigniew Mandziejewicz
|
||||
- Adam Marcus
|
||||
- Célestin Marot
|
||||
- Kyle McDonald
|
||||
- David Medlock
|
||||
- Bryce Mehring
|
||||
- Jonathan Mercier
|
||||
- Marcel Metz
|
||||
- Liam Middlebrook
|
||||
- Ave Milia
|
||||
- Jonathan Miller
|
||||
- Kenneth Miller
|
||||
- Bruce Mitchener
|
||||
- Jack Moffitt
|
||||
- Jeff Molofee
|
||||
- Alexander Monakov
|
||||
- Pierre Morel
|
||||
- Jon Morton
|
||||
- Pierre Moulon
|
||||
- Martins Mozeiko
|
||||
- Julian Møller
|
||||
- ndogxjhttps://sharex.reece.sx/1mUZgFeX3cP3BI
|
||||
- Kristian Nielsen
|
||||
- Kamil Nowakowski
|
||||
- onox
|
||||
- Denis Ovod
|
||||
- Ozzy
|
||||
- Andri Pálsson
|
||||
- Peoro
|
||||
- Braden Pellett
|
||||
- Christopher Pelloux
|
||||
- Arturo J. Pérez
|
||||
- Vladimir Perminov
|
||||
- Anthony Pesch
|
||||
- Orson Peters
|
||||
- Emmanuel Gil Peyrot
|
||||
- Cyril Pichard
|
||||
- Keith Pitt
|
||||
- Stanislav Podgorskiy
|
||||
- Konstantin Podsvirov
|
||||
- Nathan Poirier
|
||||
- Alexandre Pretyman
|
||||
- Pablo Prietz
|
||||
- przemekmirek
|
||||
- pthom
|
||||
- Guillaume Racicot
|
||||
- Philip Rideout
|
||||
- Eddie Ringle
|
||||
- Max Risuhin
|
||||
- Jorge Rodriguez
|
||||
- Luca Rood
|
||||
- Ed Ropple
|
||||
- Aleksey Rybalkin
|
||||
- Mikko Rytkönen
|
||||
- Riku Salminen
|
||||
- Brandon Schaefer
|
||||
- Sebastian Schuberth
|
||||
- Christian Sdunek
|
||||
- Matt Sealey
|
||||
- Steve Sexton
|
||||
- Arkady Shapkin
|
||||
- Ali Sherief
|
||||
- Yoshiki Shibukawa
|
||||
- Dmitri Shuralyov
|
||||
- Daniel Skorupski
|
||||
- Bradley Smith
|
||||
- Cliff Smolinsky
|
||||
- Patrick Snape
|
||||
- Erlend Sogge Heggen
|
||||
- Julian Squires
|
||||
- Johannes Stein
|
||||
- Pontus Stenetorp
|
||||
- Michael Stocker
|
||||
- Justin Stoecker
|
||||
- Elviss Strazdins
|
||||
- Paul Sultana
|
||||
- Nathan Sweet
|
||||
- TTK-Bandit
|
||||
- Jared Tiala
|
||||
- Sergey Tikhomirov
|
||||
- Arthur Tombs
|
||||
- Ioannis Tsakpinis
|
||||
- Samuli Tuomola
|
||||
- Matthew Turner
|
||||
- urraka
|
||||
- Elias Vanderstuyft
|
||||
- Stef Velzel
|
||||
- Jari Vetoniemi
|
||||
- Ricardo Vieira
|
||||
- Nicholas Vitovitch
|
||||
- Simon Voordouw
|
||||
- Corentin Wallez
|
||||
- Torsten Walluhn
|
||||
- Patrick Walton
|
||||
- Xo Wang
|
||||
- Waris
|
||||
- Jay Weisskopf
|
||||
- Frank Wille
|
||||
- Tatsuya Yatagawa
|
||||
- Ryogo Yoshimura
|
||||
- Lukas Zanner
|
||||
- Andrey Zholos
|
||||
- Aihui Zhu
|
||||
- Santi Zupancic
|
||||
- Jonas Ådahl
|
||||
- Lasse Öörni
|
||||
- All the unmentioned and anonymous contributors in the AUWM community, for bug
|
||||
reports, patches, feedback, testing and encouragement
|
||||
|
25
compile_flags.txt
Normal file
25
compile_flags.txt
Normal file
@ -0,0 +1,25 @@
|
||||
-IE:\AuroraEngine2\Engine\AuroraWM
|
||||
-IE:\AuroraEngine2\Include
|
||||
-IE:\AuroraEngine2\Engine\AuroraWM\include
|
||||
-IE:\AuroraEngine2\Engine\AuroraRuntime\Include
|
||||
-IE:\AuroraEngine2\Vendor\fmt\include
|
||||
-IE:\AuroraEngine2\Vendor\glm
|
||||
-IE:\AuroraEngine2\Vendor\stduuid\include
|
||||
-IE:\AuroraEngine2\Engine\AuroraWM\src
|
||||
-IE:\AuroraEngine2\Engine\AuroraWM\src\win32
|
||||
-IE:\AuroraEngine2\Engine\AuroraWM\src\msft
|
||||
-DAUFW_HAS_DIRECTINPUT
|
||||
-D_AUWM_BUILD_DLL
|
||||
-D_AUHAS_UUID=1
|
||||
-D_AUHAS_FMT=1
|
||||
-DFMT_HEADER_ONLY
|
||||
-D_AUHAS_GLM=1
|
||||
-D_ITERATOR_DEBUG_LEVEL=0
|
||||
-D_WIN32_AURORA_PREPROCESSOR
|
||||
-D_CRT_SECURE_NO_WARNINGS
|
||||
-D_AUHAS_AURORARUNTIME=1
|
||||
-D_AU_HAS_ATOMIC_INTRINS
|
||||
-D_AUWM_WIN32
|
||||
-DDEBUG
|
||||
-target
|
||||
|
230
deps/getopt.c
vendored
Normal file
230
deps/getopt.c
vendored
Normal file
@ -0,0 +1,230 @@
|
||||
/* Copyright (c) 2012, Kim Gräsman
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Kim Gräsman nor the names of contributors may be used
|
||||
* to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include "getopt.h"
|
||||
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
|
||||
const int no_argument = 0;
|
||||
const int required_argument = 1;
|
||||
const int optional_argument = 2;
|
||||
|
||||
char* optarg;
|
||||
int optopt;
|
||||
/* The variable optind [...] shall be initialized to 1 by the system. */
|
||||
int optind = 1;
|
||||
int opterr;
|
||||
|
||||
static char* optcursor = NULL;
|
||||
|
||||
/* Implemented based on [1] and [2] for optional arguments.
|
||||
optopt is handled FreeBSD-style, per [3].
|
||||
Other GNU and FreeBSD extensions are purely accidental.
|
||||
|
||||
[1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html
|
||||
[2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
|
||||
[3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE
|
||||
*/
|
||||
int getopt(int argc, char* const argv[], const char* optstring) {
|
||||
int optchar = -1;
|
||||
const char* optdecl = NULL;
|
||||
|
||||
optarg = NULL;
|
||||
opterr = 0;
|
||||
optopt = 0;
|
||||
|
||||
/* Unspecified, but we need it to avoid overrunning the argv bounds. */
|
||||
if (optind >= argc)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] is a null pointer, getopt()
|
||||
shall return -1 without changing optind. */
|
||||
if (argv[optind] == NULL)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called *argv[optind] is not the character '-',
|
||||
getopt() shall return -1 without changing optind. */
|
||||
if (*argv[optind] != '-')
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] points to the string "-",
|
||||
getopt() shall return -1 without changing optind. */
|
||||
if (strcmp(argv[optind], "-") == 0)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] points to the string "--",
|
||||
getopt() shall return -1 after incrementing optind. */
|
||||
if (strcmp(argv[optind], "--") == 0) {
|
||||
++optind;
|
||||
goto no_more_optchars;
|
||||
}
|
||||
|
||||
if (optcursor == NULL || *optcursor == '\0')
|
||||
optcursor = argv[optind] + 1;
|
||||
|
||||
optchar = *optcursor;
|
||||
|
||||
/* FreeBSD: The variable optopt saves the last known option character
|
||||
returned by getopt(). */
|
||||
optopt = optchar;
|
||||
|
||||
/* The getopt() function shall return the next option character (if one is
|
||||
found) from argv that matches a character in optstring, if there is
|
||||
one that matches. */
|
||||
optdecl = strchr(optstring, optchar);
|
||||
if (optdecl) {
|
||||
/* [I]f a character is followed by a colon, the option takes an
|
||||
argument. */
|
||||
if (optdecl[1] == ':') {
|
||||
optarg = ++optcursor;
|
||||
if (*optarg == '\0') {
|
||||
/* GNU extension: Two colons mean an option takes an
|
||||
optional arg; if there is text in the current argv-element
|
||||
(i.e., in the same word as the option name itself, for example,
|
||||
"-oarg"), then it is returned in optarg, otherwise optarg is set
|
||||
to zero. */
|
||||
if (optdecl[2] != ':') {
|
||||
/* If the option was the last character in the string pointed to by
|
||||
an element of argv, then optarg shall contain the next element
|
||||
of argv, and optind shall be incremented by 2. If the resulting
|
||||
value of optind is greater than argc, this indicates a missing
|
||||
option-argument, and getopt() shall return an error indication.
|
||||
|
||||
Otherwise, optarg shall point to the string following the
|
||||
option character in that element of argv, and optind shall be
|
||||
incremented by 1.
|
||||
*/
|
||||
if (++optind < argc) {
|
||||
optarg = argv[optind];
|
||||
} else {
|
||||
/* If it detects a missing option-argument, it shall return the
|
||||
colon character ( ':' ) if the first character of optstring
|
||||
was a colon, or a question-mark character ( '?' ) otherwise.
|
||||
*/
|
||||
optarg = NULL;
|
||||
optchar = (optstring[0] == ':') ? ':' : '?';
|
||||
}
|
||||
} else {
|
||||
optarg = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
optcursor = NULL;
|
||||
}
|
||||
} else {
|
||||
/* If getopt() encounters an option character that is not contained in
|
||||
optstring, it shall return the question-mark ( '?' ) character. */
|
||||
optchar = '?';
|
||||
}
|
||||
|
||||
if (optcursor == NULL || *++optcursor == '\0')
|
||||
++optind;
|
||||
|
||||
return optchar;
|
||||
|
||||
no_more_optchars:
|
||||
optcursor = NULL;
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Implementation based on [1].
|
||||
|
||||
[1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
|
||||
*/
|
||||
int getopt_long(int argc, char* const argv[], const char* optstring,
|
||||
const struct option* longopts, int* longindex) {
|
||||
const struct option* o = longopts;
|
||||
const struct option* match = NULL;
|
||||
int num_matches = 0;
|
||||
size_t argument_name_length = 0;
|
||||
const char* current_argument = NULL;
|
||||
int retval = -1;
|
||||
|
||||
optarg = NULL;
|
||||
optopt = 0;
|
||||
|
||||
if (optind >= argc)
|
||||
return -1;
|
||||
|
||||
if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0)
|
||||
return getopt(argc, argv, optstring);
|
||||
|
||||
/* It's an option; starts with -- and is longer than two chars. */
|
||||
current_argument = argv[optind] + 2;
|
||||
argument_name_length = strcspn(current_argument, "=");
|
||||
for (; o->name; ++o) {
|
||||
if (strncmp(o->name, current_argument, argument_name_length) == 0) {
|
||||
match = o;
|
||||
++num_matches;
|
||||
}
|
||||
}
|
||||
|
||||
if (num_matches == 1) {
|
||||
/* If longindex is not NULL, it points to a variable which is set to the
|
||||
index of the long option relative to longopts. */
|
||||
if (longindex)
|
||||
*longindex = (int) (match - longopts);
|
||||
|
||||
/* If flag is NULL, then getopt_long() shall return val.
|
||||
Otherwise, getopt_long() returns 0, and flag shall point to a variable
|
||||
which shall be set to val if the option is found, but left unchanged if
|
||||
the option is not found. */
|
||||
if (match->flag)
|
||||
*(match->flag) = match->val;
|
||||
|
||||
retval = match->flag ? 0 : match->val;
|
||||
|
||||
if (match->has_arg != no_argument) {
|
||||
optarg = strchr(argv[optind], '=');
|
||||
if (optarg != NULL)
|
||||
++optarg;
|
||||
|
||||
if (match->has_arg == required_argument) {
|
||||
/* Only scan the next argv for required arguments. Behavior is not
|
||||
specified, but has been observed with Ubuntu and Mac OSX. */
|
||||
if (optarg == NULL && ++optind < argc) {
|
||||
optarg = argv[optind];
|
||||
}
|
||||
|
||||
if (optarg == NULL)
|
||||
retval = ':';
|
||||
}
|
||||
} else if (strchr(argv[optind], '=')) {
|
||||
/* An argument was provided to a non-argument option.
|
||||
I haven't seen this specified explicitly, but both GNU and BSD-based
|
||||
implementations show this behavior.
|
||||
*/
|
||||
retval = '?';
|
||||
}
|
||||
} else {
|
||||
/* Unknown option or ambiguous match. */
|
||||
retval = '?';
|
||||
}
|
||||
|
||||
++optind;
|
||||
return retval;
|
||||
}
|
57
deps/getopt.h
vendored
Normal file
57
deps/getopt.h
vendored
Normal file
@ -0,0 +1,57 @@
|
||||
/* Copyright (c) 2012, Kim Gräsman
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Kim Gräsman nor the names of contributors may be used
|
||||
* to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_GETOPT_PORT_H
|
||||
#define INCLUDED_GETOPT_PORT_H
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern const int no_argument;
|
||||
extern const int required_argument;
|
||||
extern const int optional_argument;
|
||||
|
||||
extern char* optarg;
|
||||
extern int optind, opterr, optopt;
|
||||
|
||||
struct option {
|
||||
const char* name;
|
||||
int has_arg;
|
||||
int* flag;
|
||||
int val;
|
||||
};
|
||||
|
||||
int getopt(int argc, char* const argv[], const char* optstring);
|
||||
|
||||
int getopt_long(int argc, char* const argv[],
|
||||
const char* optstring, const struct option* longopts, int* longindex);
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // INCLUDED_GETOPT_PORT_H
|
3840
deps/glad/gl.h
vendored
Normal file
3840
deps/glad/gl.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
282
deps/glad/khrplatform.h
vendored
Normal file
282
deps/glad/khrplatform.h
vendored
Normal file
@ -0,0 +1,282 @@
|
||||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
||||
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
||||
* The last semantic modification to khrplatform.h was at commit ID:
|
||||
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by filing pull requests or issues on
|
||||
* the EGL Registry repository linked above.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#elif defined(__ANDROID__)
|
||||
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
92
deps/glad/vk_platform.h
vendored
Normal file
92
deps/glad/vk_platform.h
vendored
Normal file
@ -0,0 +1,92 @@
|
||||
/* */
|
||||
/* File: vk_platform.h */
|
||||
/* */
|
||||
/*
|
||||
** Copyright (c) 2014-2017 The Khronos Group Inc.
|
||||
**
|
||||
** Licensed under the Apache License, Version 2.0 (the "License");
|
||||
** you may not use this file except in compliance with the License.
|
||||
** You may obtain a copy of the License at
|
||||
**
|
||||
** http://www.apache.org/licenses/LICENSE-2.0
|
||||
**
|
||||
** Unless required by applicable law or agreed to in writing, software
|
||||
** distributed under the License is distributed on an "AS IS" BASIS,
|
||||
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
** See the License for the specific language governing permissions and
|
||||
** limitations under the License.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef VK_PLATFORM_H_
|
||||
#define VK_PLATFORM_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif /* __cplusplus */
|
||||
|
||||
/*
|
||||
***************************************************************************************************
|
||||
* Platform-specific directives and type declarations
|
||||
***************************************************************************************************
|
||||
*/
|
||||
|
||||
/* Platform-specific calling convention macros.
|
||||
*
|
||||
* Platforms should define these so that Vulkan clients call Vulkan commands
|
||||
* with the same calling conventions that the Vulkan implementation expects.
|
||||
*
|
||||
* VKAPI_ATTR - Placed before the return type in function declarations.
|
||||
* Useful for C++11 and GCC/Clang-style function attribute syntax.
|
||||
* VKAPI_CALL - Placed after the return type in function declarations.
|
||||
* Useful for MSVC-style calling convention syntax.
|
||||
* VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
|
||||
*
|
||||
* Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
|
||||
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
|
||||
*/
|
||||
#if defined(_WIN32)
|
||||
/* On Windows, Vulkan commands use the stdcall convention */
|
||||
#define VKAPI_ATTR
|
||||
#define VKAPI_CALL __stdcall
|
||||
#define VKAPI_PTR VKAPI_CALL
|
||||
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
|
||||
#error "Vulkan isn't supported for the 'armeabi' NDK ABI"
|
||||
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
|
||||
/* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
|
||||
/* calling convention, i.e. float parameters are passed in registers. This */
|
||||
/* is true even if the rest of the application passes floats on the stack, */
|
||||
/* as it does by default when compiling for the armeabi-v7a NDK ABI. */
|
||||
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
|
||||
#define VKAPI_CALL
|
||||
#define VKAPI_PTR VKAPI_ATTR
|
||||
#else
|
||||
/* On other platforms, use the default calling convention */
|
||||
#define VKAPI_ATTR
|
||||
#define VKAPI_CALL
|
||||
#define VKAPI_PTR
|
||||
#endif
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#if !defined(VK_NO_STDINT_H)
|
||||
#if defined(_MSC_VER) && (_MSC_VER < 1600)
|
||||
typedef signed __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
#else
|
||||
#include <stdint.h>
|
||||
#endif
|
||||
#endif /* !defined(VK_NO_STDINT_H) */
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif
|
3480
deps/glad/vulkan.h
vendored
Normal file
3480
deps/glad/vulkan.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1791
deps/glad_gl.c
vendored
Normal file
1791
deps/glad_gl.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
593
deps/glad_vulkan.c
vendored
Normal file
593
deps/glad_vulkan.c
vendored
Normal file
@ -0,0 +1,593 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <glad/vulkan.h>
|
||||
|
||||
#ifndef GLAD_IMPL_UTIL_C_
|
||||
#define GLAD_IMPL_UTIL_C_
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
|
||||
#else
|
||||
#define GLAD_IMPL_UTIL_SSCANF sscanf
|
||||
#endif
|
||||
|
||||
#endif /* GLAD_IMPL_UTIL_C_ */
|
||||
|
||||
|
||||
int GLAD_VK_VERSION_1_0 = 0;
|
||||
int GLAD_VK_VERSION_1_1 = 0;
|
||||
int GLAD_VK_EXT_debug_report = 0;
|
||||
int GLAD_VK_KHR_surface = 0;
|
||||
int GLAD_VK_KHR_swapchain = 0;
|
||||
|
||||
|
||||
|
||||
PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL;
|
||||
PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL;
|
||||
PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL;
|
||||
PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL;
|
||||
PFN_vkAllocateMemory glad_vkAllocateMemory = NULL;
|
||||
PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL;
|
||||
PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL;
|
||||
PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL;
|
||||
PFN_vkBindImageMemory glad_vkBindImageMemory = NULL;
|
||||
PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL;
|
||||
PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL;
|
||||
PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL;
|
||||
PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL;
|
||||
PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL;
|
||||
PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL;
|
||||
PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL;
|
||||
PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL;
|
||||
PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL;
|
||||
PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL;
|
||||
PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL;
|
||||
PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL;
|
||||
PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL;
|
||||
PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL;
|
||||
PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL;
|
||||
PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL;
|
||||
PFN_vkCmdDispatch glad_vkCmdDispatch = NULL;
|
||||
PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL;
|
||||
PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL;
|
||||
PFN_vkCmdDraw glad_vkCmdDraw = NULL;
|
||||
PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL;
|
||||
PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL;
|
||||
PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL;
|
||||
PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL;
|
||||
PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL;
|
||||
PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL;
|
||||
PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL;
|
||||
PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL;
|
||||
PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL;
|
||||
PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL;
|
||||
PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL;
|
||||
PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL;
|
||||
PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL;
|
||||
PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL;
|
||||
PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL;
|
||||
PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL;
|
||||
PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL;
|
||||
PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL;
|
||||
PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL;
|
||||
PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL;
|
||||
PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL;
|
||||
PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL;
|
||||
PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL;
|
||||
PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL;
|
||||
PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL;
|
||||
PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL;
|
||||
PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL;
|
||||
PFN_vkCreateBuffer glad_vkCreateBuffer = NULL;
|
||||
PFN_vkCreateBufferView glad_vkCreateBufferView = NULL;
|
||||
PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL;
|
||||
PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL;
|
||||
PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL;
|
||||
PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL;
|
||||
PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL;
|
||||
PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL;
|
||||
PFN_vkCreateDevice glad_vkCreateDevice = NULL;
|
||||
PFN_vkCreateEvent glad_vkCreateEvent = NULL;
|
||||
PFN_vkCreateFence glad_vkCreateFence = NULL;
|
||||
PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL;
|
||||
PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL;
|
||||
PFN_vkCreateImage glad_vkCreateImage = NULL;
|
||||
PFN_vkCreateImageView glad_vkCreateImageView = NULL;
|
||||
PFN_vkCreateInstance glad_vkCreateInstance = NULL;
|
||||
PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL;
|
||||
PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL;
|
||||
PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL;
|
||||
PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL;
|
||||
PFN_vkCreateSampler glad_vkCreateSampler = NULL;
|
||||
PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL;
|
||||
PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL;
|
||||
PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL;
|
||||
PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL;
|
||||
PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL;
|
||||
PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL;
|
||||
PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL;
|
||||
PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL;
|
||||
PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL;
|
||||
PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL;
|
||||
PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL;
|
||||
PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL;
|
||||
PFN_vkDestroyDevice glad_vkDestroyDevice = NULL;
|
||||
PFN_vkDestroyEvent glad_vkDestroyEvent = NULL;
|
||||
PFN_vkDestroyFence glad_vkDestroyFence = NULL;
|
||||
PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL;
|
||||
PFN_vkDestroyImage glad_vkDestroyImage = NULL;
|
||||
PFN_vkDestroyImageView glad_vkDestroyImageView = NULL;
|
||||
PFN_vkDestroyInstance glad_vkDestroyInstance = NULL;
|
||||
PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL;
|
||||
PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL;
|
||||
PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL;
|
||||
PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL;
|
||||
PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL;
|
||||
PFN_vkDestroySampler glad_vkDestroySampler = NULL;
|
||||
PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL;
|
||||
PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL;
|
||||
PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL;
|
||||
PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL;
|
||||
PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL;
|
||||
PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL;
|
||||
PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL;
|
||||
PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL;
|
||||
PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL;
|
||||
PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL;
|
||||
PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL;
|
||||
PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL;
|
||||
PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL;
|
||||
PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL;
|
||||
PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL;
|
||||
PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL;
|
||||
PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL;
|
||||
PFN_vkFreeMemory glad_vkFreeMemory = NULL;
|
||||
PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL;
|
||||
PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL;
|
||||
PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL;
|
||||
PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL;
|
||||
PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL;
|
||||
PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL;
|
||||
PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL;
|
||||
PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL;
|
||||
PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL;
|
||||
PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL;
|
||||
PFN_vkGetEventStatus glad_vkGetEventStatus = NULL;
|
||||
PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL;
|
||||
PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL;
|
||||
PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL;
|
||||
PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL;
|
||||
PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL;
|
||||
PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL;
|
||||
PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL;
|
||||
PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL;
|
||||
PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL;
|
||||
PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL;
|
||||
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL;
|
||||
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL;
|
||||
PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL;
|
||||
PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL;
|
||||
PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL;
|
||||
PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL;
|
||||
PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL;
|
||||
PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL;
|
||||
PFN_vkMapMemory glad_vkMapMemory = NULL;
|
||||
PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL;
|
||||
PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL;
|
||||
PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL;
|
||||
PFN_vkQueueSubmit glad_vkQueueSubmit = NULL;
|
||||
PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL;
|
||||
PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL;
|
||||
PFN_vkResetCommandPool glad_vkResetCommandPool = NULL;
|
||||
PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL;
|
||||
PFN_vkResetEvent glad_vkResetEvent = NULL;
|
||||
PFN_vkResetFences glad_vkResetFences = NULL;
|
||||
PFN_vkSetEvent glad_vkSetEvent = NULL;
|
||||
PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL;
|
||||
PFN_vkUnmapMemory glad_vkUnmapMemory = NULL;
|
||||
PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL;
|
||||
PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL;
|
||||
PFN_vkWaitForFences glad_vkWaitForFences = NULL;
|
||||
|
||||
|
||||
static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_VERSION_1_0) return;
|
||||
vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load("vkAllocateCommandBuffers", userptr);
|
||||
vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load("vkAllocateDescriptorSets", userptr);
|
||||
vkAllocateMemory = (PFN_vkAllocateMemory) load("vkAllocateMemory", userptr);
|
||||
vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load("vkBeginCommandBuffer", userptr);
|
||||
vkBindBufferMemory = (PFN_vkBindBufferMemory) load("vkBindBufferMemory", userptr);
|
||||
vkBindImageMemory = (PFN_vkBindImageMemory) load("vkBindImageMemory", userptr);
|
||||
vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load("vkCmdBeginQuery", userptr);
|
||||
vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load("vkCmdBeginRenderPass", userptr);
|
||||
vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load("vkCmdBindDescriptorSets", userptr);
|
||||
vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load("vkCmdBindIndexBuffer", userptr);
|
||||
vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load("vkCmdBindPipeline", userptr);
|
||||
vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load("vkCmdBindVertexBuffers", userptr);
|
||||
vkCmdBlitImage = (PFN_vkCmdBlitImage) load("vkCmdBlitImage", userptr);
|
||||
vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load("vkCmdClearAttachments", userptr);
|
||||
vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load("vkCmdClearColorImage", userptr);
|
||||
vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load("vkCmdClearDepthStencilImage", userptr);
|
||||
vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load("vkCmdCopyBuffer", userptr);
|
||||
vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load("vkCmdCopyBufferToImage", userptr);
|
||||
vkCmdCopyImage = (PFN_vkCmdCopyImage) load("vkCmdCopyImage", userptr);
|
||||
vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load("vkCmdCopyImageToBuffer", userptr);
|
||||
vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load("vkCmdCopyQueryPoolResults", userptr);
|
||||
vkCmdDispatch = (PFN_vkCmdDispatch) load("vkCmdDispatch", userptr);
|
||||
vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load("vkCmdDispatchIndirect", userptr);
|
||||
vkCmdDraw = (PFN_vkCmdDraw) load("vkCmdDraw", userptr);
|
||||
vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load("vkCmdDrawIndexed", userptr);
|
||||
vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load("vkCmdDrawIndexedIndirect", userptr);
|
||||
vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load("vkCmdDrawIndirect", userptr);
|
||||
vkCmdEndQuery = (PFN_vkCmdEndQuery) load("vkCmdEndQuery", userptr);
|
||||
vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load("vkCmdEndRenderPass", userptr);
|
||||
vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load("vkCmdExecuteCommands", userptr);
|
||||
vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load("vkCmdFillBuffer", userptr);
|
||||
vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load("vkCmdNextSubpass", userptr);
|
||||
vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load("vkCmdPipelineBarrier", userptr);
|
||||
vkCmdPushConstants = (PFN_vkCmdPushConstants) load("vkCmdPushConstants", userptr);
|
||||
vkCmdResetEvent = (PFN_vkCmdResetEvent) load("vkCmdResetEvent", userptr);
|
||||
vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load("vkCmdResetQueryPool", userptr);
|
||||
vkCmdResolveImage = (PFN_vkCmdResolveImage) load("vkCmdResolveImage", userptr);
|
||||
vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load("vkCmdSetBlendConstants", userptr);
|
||||
vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load("vkCmdSetDepthBias", userptr);
|
||||
vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load("vkCmdSetDepthBounds", userptr);
|
||||
vkCmdSetEvent = (PFN_vkCmdSetEvent) load("vkCmdSetEvent", userptr);
|
||||
vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load("vkCmdSetLineWidth", userptr);
|
||||
vkCmdSetScissor = (PFN_vkCmdSetScissor) load("vkCmdSetScissor", userptr);
|
||||
vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load("vkCmdSetStencilCompareMask", userptr);
|
||||
vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load("vkCmdSetStencilReference", userptr);
|
||||
vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load("vkCmdSetStencilWriteMask", userptr);
|
||||
vkCmdSetViewport = (PFN_vkCmdSetViewport) load("vkCmdSetViewport", userptr);
|
||||
vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load("vkCmdUpdateBuffer", userptr);
|
||||
vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load("vkCmdWaitEvents", userptr);
|
||||
vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load("vkCmdWriteTimestamp", userptr);
|
||||
vkCreateBuffer = (PFN_vkCreateBuffer) load("vkCreateBuffer", userptr);
|
||||
vkCreateBufferView = (PFN_vkCreateBufferView) load("vkCreateBufferView", userptr);
|
||||
vkCreateCommandPool = (PFN_vkCreateCommandPool) load("vkCreateCommandPool", userptr);
|
||||
vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load("vkCreateComputePipelines", userptr);
|
||||
vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load("vkCreateDescriptorPool", userptr);
|
||||
vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load("vkCreateDescriptorSetLayout", userptr);
|
||||
vkCreateDevice = (PFN_vkCreateDevice) load("vkCreateDevice", userptr);
|
||||
vkCreateEvent = (PFN_vkCreateEvent) load("vkCreateEvent", userptr);
|
||||
vkCreateFence = (PFN_vkCreateFence) load("vkCreateFence", userptr);
|
||||
vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load("vkCreateFramebuffer", userptr);
|
||||
vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load("vkCreateGraphicsPipelines", userptr);
|
||||
vkCreateImage = (PFN_vkCreateImage) load("vkCreateImage", userptr);
|
||||
vkCreateImageView = (PFN_vkCreateImageView) load("vkCreateImageView", userptr);
|
||||
vkCreateInstance = (PFN_vkCreateInstance) load("vkCreateInstance", userptr);
|
||||
vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load("vkCreatePipelineCache", userptr);
|
||||
vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load("vkCreatePipelineLayout", userptr);
|
||||
vkCreateQueryPool = (PFN_vkCreateQueryPool) load("vkCreateQueryPool", userptr);
|
||||
vkCreateRenderPass = (PFN_vkCreateRenderPass) load("vkCreateRenderPass", userptr);
|
||||
vkCreateSampler = (PFN_vkCreateSampler) load("vkCreateSampler", userptr);
|
||||
vkCreateSemaphore = (PFN_vkCreateSemaphore) load("vkCreateSemaphore", userptr);
|
||||
vkCreateShaderModule = (PFN_vkCreateShaderModule) load("vkCreateShaderModule", userptr);
|
||||
vkDestroyBuffer = (PFN_vkDestroyBuffer) load("vkDestroyBuffer", userptr);
|
||||
vkDestroyBufferView = (PFN_vkDestroyBufferView) load("vkDestroyBufferView", userptr);
|
||||
vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load("vkDestroyCommandPool", userptr);
|
||||
vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load("vkDestroyDescriptorPool", userptr);
|
||||
vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load("vkDestroyDescriptorSetLayout", userptr);
|
||||
vkDestroyDevice = (PFN_vkDestroyDevice) load("vkDestroyDevice", userptr);
|
||||
vkDestroyEvent = (PFN_vkDestroyEvent) load("vkDestroyEvent", userptr);
|
||||
vkDestroyFence = (PFN_vkDestroyFence) load("vkDestroyFence", userptr);
|
||||
vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load("vkDestroyFramebuffer", userptr);
|
||||
vkDestroyImage = (PFN_vkDestroyImage) load("vkDestroyImage", userptr);
|
||||
vkDestroyImageView = (PFN_vkDestroyImageView) load("vkDestroyImageView", userptr);
|
||||
vkDestroyInstance = (PFN_vkDestroyInstance) load("vkDestroyInstance", userptr);
|
||||
vkDestroyPipeline = (PFN_vkDestroyPipeline) load("vkDestroyPipeline", userptr);
|
||||
vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load("vkDestroyPipelineCache", userptr);
|
||||
vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load("vkDestroyPipelineLayout", userptr);
|
||||
vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load("vkDestroyQueryPool", userptr);
|
||||
vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load("vkDestroyRenderPass", userptr);
|
||||
vkDestroySampler = (PFN_vkDestroySampler) load("vkDestroySampler", userptr);
|
||||
vkDestroySemaphore = (PFN_vkDestroySemaphore) load("vkDestroySemaphore", userptr);
|
||||
vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load("vkDestroyShaderModule", userptr);
|
||||
vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load("vkDeviceWaitIdle", userptr);
|
||||
vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load("vkEndCommandBuffer", userptr);
|
||||
vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load("vkEnumerateDeviceExtensionProperties", userptr);
|
||||
vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load("vkEnumerateDeviceLayerProperties", userptr);
|
||||
vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load("vkEnumerateInstanceExtensionProperties", userptr);
|
||||
vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load("vkEnumerateInstanceLayerProperties", userptr);
|
||||
vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load("vkEnumeratePhysicalDevices", userptr);
|
||||
vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load("vkFlushMappedMemoryRanges", userptr);
|
||||
vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load("vkFreeCommandBuffers", userptr);
|
||||
vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load("vkFreeDescriptorSets", userptr);
|
||||
vkFreeMemory = (PFN_vkFreeMemory) load("vkFreeMemory", userptr);
|
||||
vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load("vkGetBufferMemoryRequirements", userptr);
|
||||
vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load("vkGetDeviceMemoryCommitment", userptr);
|
||||
vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load("vkGetDeviceProcAddr", userptr);
|
||||
vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load("vkGetDeviceQueue", userptr);
|
||||
vkGetEventStatus = (PFN_vkGetEventStatus) load("vkGetEventStatus", userptr);
|
||||
vkGetFenceStatus = (PFN_vkGetFenceStatus) load("vkGetFenceStatus", userptr);
|
||||
vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load("vkGetImageMemoryRequirements", userptr);
|
||||
vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load("vkGetImageSparseMemoryRequirements", userptr);
|
||||
vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load("vkGetImageSubresourceLayout", userptr);
|
||||
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load("vkGetInstanceProcAddr", userptr);
|
||||
vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load("vkGetPhysicalDeviceFeatures", userptr);
|
||||
vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load("vkGetPhysicalDeviceFormatProperties", userptr);
|
||||
vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load("vkGetPhysicalDeviceImageFormatProperties", userptr);
|
||||
vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load("vkGetPhysicalDeviceMemoryProperties", userptr);
|
||||
vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load("vkGetPhysicalDeviceProperties", userptr);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load("vkGetPhysicalDeviceQueueFamilyProperties", userptr);
|
||||
vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load("vkGetPhysicalDeviceSparseImageFormatProperties", userptr);
|
||||
vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load("vkGetPipelineCacheData", userptr);
|
||||
vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load("vkGetQueryPoolResults", userptr);
|
||||
vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load("vkGetRenderAreaGranularity", userptr);
|
||||
vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load("vkInvalidateMappedMemoryRanges", userptr);
|
||||
vkMapMemory = (PFN_vkMapMemory) load("vkMapMemory", userptr);
|
||||
vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load("vkMergePipelineCaches", userptr);
|
||||
vkQueueBindSparse = (PFN_vkQueueBindSparse) load("vkQueueBindSparse", userptr);
|
||||
vkQueueSubmit = (PFN_vkQueueSubmit) load("vkQueueSubmit", userptr);
|
||||
vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load("vkQueueWaitIdle", userptr);
|
||||
vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load("vkResetCommandBuffer", userptr);
|
||||
vkResetCommandPool = (PFN_vkResetCommandPool) load("vkResetCommandPool", userptr);
|
||||
vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load("vkResetDescriptorPool", userptr);
|
||||
vkResetEvent = (PFN_vkResetEvent) load("vkResetEvent", userptr);
|
||||
vkResetFences = (PFN_vkResetFences) load("vkResetFences", userptr);
|
||||
vkSetEvent = (PFN_vkSetEvent) load("vkSetEvent", userptr);
|
||||
vkUnmapMemory = (PFN_vkUnmapMemory) load("vkUnmapMemory", userptr);
|
||||
vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load("vkUpdateDescriptorSets", userptr);
|
||||
vkWaitForFences = (PFN_vkWaitForFences) load("vkWaitForFences", userptr);
|
||||
}
|
||||
static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_VERSION_1_1) return;
|
||||
vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load("vkBindBufferMemory2", userptr);
|
||||
vkBindImageMemory2 = (PFN_vkBindImageMemory2) load("vkBindImageMemory2", userptr);
|
||||
vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load("vkCmdDispatchBase", userptr);
|
||||
vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load("vkCmdSetDeviceMask", userptr);
|
||||
vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load("vkCreateDescriptorUpdateTemplate", userptr);
|
||||
vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load("vkCreateSamplerYcbcrConversion", userptr);
|
||||
vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load("vkDestroyDescriptorUpdateTemplate", userptr);
|
||||
vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load("vkDestroySamplerYcbcrConversion", userptr);
|
||||
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
|
||||
vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load("vkEnumeratePhysicalDeviceGroups", userptr);
|
||||
vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load("vkGetBufferMemoryRequirements2", userptr);
|
||||
vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load("vkGetDescriptorSetLayoutSupport", userptr);
|
||||
vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load("vkGetDeviceGroupPeerMemoryFeatures", userptr);
|
||||
vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load("vkGetDeviceQueue2", userptr);
|
||||
vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load("vkGetImageMemoryRequirements2", userptr);
|
||||
vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load("vkGetImageSparseMemoryRequirements2", userptr);
|
||||
vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load("vkGetPhysicalDeviceExternalBufferProperties", userptr);
|
||||
vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load("vkGetPhysicalDeviceExternalFenceProperties", userptr);
|
||||
vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load("vkGetPhysicalDeviceExternalSemaphoreProperties", userptr);
|
||||
vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load("vkGetPhysicalDeviceFeatures2", userptr);
|
||||
vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load("vkGetPhysicalDeviceFormatProperties2", userptr);
|
||||
vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load("vkGetPhysicalDeviceImageFormatProperties2", userptr);
|
||||
vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load("vkGetPhysicalDeviceMemoryProperties2", userptr);
|
||||
vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load("vkGetPhysicalDeviceProperties2", userptr);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load("vkGetPhysicalDeviceQueueFamilyProperties2", userptr);
|
||||
vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load("vkGetPhysicalDeviceSparseImageFormatProperties2", userptr);
|
||||
vkTrimCommandPool = (PFN_vkTrimCommandPool) load("vkTrimCommandPool", userptr);
|
||||
vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load("vkUpdateDescriptorSetWithTemplate", userptr);
|
||||
}
|
||||
static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_EXT_debug_report) return;
|
||||
vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load("vkCreateDebugReportCallbackEXT", userptr);
|
||||
vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load("vkDebugReportMessageEXT", userptr);
|
||||
vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load("vkDestroyDebugReportCallbackEXT", userptr);
|
||||
}
|
||||
static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_KHR_surface) return;
|
||||
vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load("vkDestroySurfaceKHR", userptr);
|
||||
vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load("vkGetPhysicalDeviceSurfaceCapabilitiesKHR", userptr);
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load("vkGetPhysicalDeviceSurfaceFormatsKHR", userptr);
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load("vkGetPhysicalDeviceSurfacePresentModesKHR", userptr);
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load("vkGetPhysicalDeviceSurfaceSupportKHR", userptr);
|
||||
}
|
||||
static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_KHR_swapchain) return;
|
||||
vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load("vkAcquireNextImage2KHR", userptr);
|
||||
vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load("vkAcquireNextImageKHR", userptr);
|
||||
vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load("vkCreateSwapchainKHR", userptr);
|
||||
vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load("vkDestroySwapchainKHR", userptr);
|
||||
vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load("vkGetDeviceGroupPresentCapabilitiesKHR", userptr);
|
||||
vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load("vkGetDeviceGroupSurfacePresentModesKHR", userptr);
|
||||
vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load("vkGetPhysicalDevicePresentRectanglesKHR", userptr);
|
||||
vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load("vkGetSwapchainImagesKHR", userptr);
|
||||
vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load("vkQueuePresentKHR", userptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) {
|
||||
uint32_t i;
|
||||
uint32_t instance_extension_count = 0;
|
||||
uint32_t device_extension_count = 0;
|
||||
uint32_t max_extension_count;
|
||||
uint32_t total_extension_count;
|
||||
char **extensions;
|
||||
VkExtensionProperties *ext_properties;
|
||||
VkResult result;
|
||||
|
||||
if (vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && vkEnumerateDeviceExtensionProperties == NULL)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
|
||||
if (result != VK_SUCCESS) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (physical_device != NULL) {
|
||||
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
|
||||
if (result != VK_SUCCESS) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
total_extension_count = instance_extension_count + device_extension_count;
|
||||
max_extension_count = instance_extension_count > device_extension_count
|
||||
? instance_extension_count : device_extension_count;
|
||||
|
||||
ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties));
|
||||
if (ext_properties == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
|
||||
if (result != VK_SUCCESS) {
|
||||
free((void*) ext_properties);
|
||||
return 0;
|
||||
}
|
||||
|
||||
extensions = (char**) calloc(total_extension_count, sizeof(char*));
|
||||
if (extensions == NULL) {
|
||||
free((void*) ext_properties);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < instance_extension_count; ++i) {
|
||||
VkExtensionProperties ext = ext_properties[i];
|
||||
|
||||
size_t extension_name_length = strlen(ext.extensionName) + 1;
|
||||
extensions[i] = (char*) malloc(extension_name_length * sizeof(char));
|
||||
memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char));
|
||||
}
|
||||
|
||||
if (physical_device != NULL) {
|
||||
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
|
||||
if (result != VK_SUCCESS) {
|
||||
for (i = 0; i < instance_extension_count; ++i) {
|
||||
free((void*) extensions[i]);
|
||||
}
|
||||
free(extensions);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < device_extension_count; ++i) {
|
||||
VkExtensionProperties ext = ext_properties[i];
|
||||
|
||||
size_t extension_name_length = strlen(ext.extensionName) + 1;
|
||||
extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char));
|
||||
memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char));
|
||||
}
|
||||
}
|
||||
|
||||
free((void*) ext_properties);
|
||||
|
||||
*out_extension_count = total_extension_count;
|
||||
*out_extensions = extensions;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) {
|
||||
uint32_t i;
|
||||
|
||||
for(i = 0; i < extension_count ; ++i) {
|
||||
free((void*) (extensions[i]));
|
||||
}
|
||||
|
||||
free((void*) extensions);
|
||||
}
|
||||
|
||||
static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) {
|
||||
uint32_t i;
|
||||
|
||||
for (i = 0; i < extension_count; ++i) {
|
||||
if(strcmp(name, extensions[i]) == 0) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static GLADapiproc glad_vk_get_proc_from_userptr(const char* name, void *userptr) {
|
||||
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
|
||||
}
|
||||
|
||||
static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
|
||||
uint32_t extension_count = 0;
|
||||
char **extensions = NULL;
|
||||
if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0;
|
||||
|
||||
GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions);
|
||||
GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions);
|
||||
GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions);
|
||||
|
||||
glad_vk_free_extensions(extension_count, extensions);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
|
||||
int major = 1;
|
||||
int minor = 0;
|
||||
|
||||
#ifdef VK_VERSION_1_1
|
||||
if (vkEnumerateInstanceVersion != NULL) {
|
||||
uint32_t version;
|
||||
VkResult result;
|
||||
|
||||
result = vkEnumerateInstanceVersion(&version);
|
||||
if (result == VK_SUCCESS) {
|
||||
major = (int) VK_VERSION_MAJOR(version);
|
||||
minor = (int) VK_VERSION_MINOR(version);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (physical_device != NULL && vkGetPhysicalDeviceProperties != NULL) {
|
||||
VkPhysicalDeviceProperties properties;
|
||||
vkGetPhysicalDeviceProperties(physical_device, &properties);
|
||||
|
||||
major = (int) VK_VERSION_MAJOR(properties.apiVersion);
|
||||
minor = (int) VK_VERSION_MINOR(properties.apiVersion);
|
||||
}
|
||||
|
||||
GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
||||
GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
||||
|
||||
return GLAD_MAKE_VERSION(major, minor);
|
||||
}
|
||||
|
||||
int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) {
|
||||
int version;
|
||||
|
||||
#ifdef VK_VERSION_1_1
|
||||
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
|
||||
#endif
|
||||
version = glad_vk_find_core_vulkan( physical_device);
|
||||
if (!version) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
glad_vk_load_VK_VERSION_1_0(load, userptr);
|
||||
glad_vk_load_VK_VERSION_1_1(load, userptr);
|
||||
|
||||
if (!glad_vk_find_extensions_vulkan( physical_device)) return 0;
|
||||
glad_vk_load_VK_EXT_debug_report(load, userptr);
|
||||
glad_vk_load_VK_KHR_surface(load, userptr);
|
||||
glad_vk_load_VK_KHR_swapchain(load, userptr);
|
||||
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
|
||||
int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) {
|
||||
return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
621
deps/linmath.h
vendored
Normal file
621
deps/linmath.h
vendored
Normal file
@ -0,0 +1,621 @@
|
||||
#ifndef LINMATH_H
|
||||
#define LINMATH_H
|
||||
|
||||
#include <math.h>
|
||||
|
||||
/* 2020-03-02 Camilla Löwy <elmindreda@elmindreda.org>
|
||||
* - Added inclusion of string.h for memcpy
|
||||
* - Replaced tan and acos with tanf and acosf
|
||||
* - Replaced double constants with float equivalents
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
#ifdef LINMATH_NO_INLINE
|
||||
#define LINMATH_H_FUNC static
|
||||
#else
|
||||
#define LINMATH_H_FUNC static inline
|
||||
#endif
|
||||
|
||||
#define LINMATH_H_DEFINE_VEC(n) \
|
||||
typedef float vec##n[n]; \
|
||||
LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i] + b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i] - b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = v[i] * s; \
|
||||
} \
|
||||
LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
float p = 0.; \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
p += b[i]*a[i]; \
|
||||
return p; \
|
||||
} \
|
||||
LINMATH_H_FUNC float vec##n##_len(vec##n const v) \
|
||||
{ \
|
||||
return sqrtf(vec##n##_mul_inner(v,v)); \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_norm(vec##n r, vec##n const v) \
|
||||
{ \
|
||||
float k = 1.f / vec##n##_len(v); \
|
||||
vec##n##_scale(r, v, k); \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_min(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i]<b[i] ? a[i] : b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i]>b[i] ? a[i] : b[i]; \
|
||||
}
|
||||
|
||||
LINMATH_H_DEFINE_VEC(2)
|
||||
LINMATH_H_DEFINE_VEC(3)
|
||||
LINMATH_H_DEFINE_VEC(4)
|
||||
|
||||
LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
|
||||
{
|
||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||
r[2] = a[0]*b[1] - a[1]*b[0];
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
|
||||
{
|
||||
float p = 2.f*vec3_mul_inner(v, n);
|
||||
int i;
|
||||
for(i=0;i<3;++i)
|
||||
r[i] = v[i] - p*n[i];
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
|
||||
{
|
||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||
r[2] = a[0]*b[1] - a[1]*b[0];
|
||||
r[3] = 1.f;
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 v, vec4 n)
|
||||
{
|
||||
float p = 2.f*vec4_mul_inner(v, n);
|
||||
int i;
|
||||
for(i=0;i<4;++i)
|
||||
r[i] = v[i] - p*n[i];
|
||||
}
|
||||
|
||||
typedef vec4 mat4x4[4];
|
||||
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i)
|
||||
for(j=0; j<4; ++j)
|
||||
M[i][j] = i==j ? 1.f : 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 N)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i)
|
||||
for(j=0; j<4; ++j)
|
||||
M[i][j] = N[i][j];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[k][i];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[i][k];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 N)
|
||||
{
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j)
|
||||
for(i=0; i<4; ++i)
|
||||
M[i][j] = N[j][i];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_add(M[i], a[i], b[i]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_sub(M[i], a[i], b[i]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_scale(M[i], a[i], k);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
|
||||
{
|
||||
int i;
|
||||
vec4_scale(M[0], a[0], x);
|
||||
vec4_scale(M[1], a[1], y);
|
||||
vec4_scale(M[2], a[2], z);
|
||||
for(i = 0; i < 4; ++i) {
|
||||
M[3][i] = a[3][i];
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
{
|
||||
mat4x4 temp;
|
||||
int k, r, c;
|
||||
for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
|
||||
temp[c][r] = 0.f;
|
||||
for(k=0; k<4; ++k)
|
||||
temp[c][r] += a[k][r] * b[c][k];
|
||||
}
|
||||
mat4x4_dup(M, temp);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
|
||||
{
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j) {
|
||||
r[j] = 0.f;
|
||||
for(i=0; i<4; ++i)
|
||||
r[j] += M[i][j] * v[i];
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z)
|
||||
{
|
||||
mat4x4_identity(T);
|
||||
T[3][0] = x;
|
||||
T[3][1] = y;
|
||||
T[3][2] = z;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
|
||||
{
|
||||
vec4 t = {x, y, z, 0};
|
||||
vec4 r;
|
||||
int i;
|
||||
for (i = 0; i < 4; ++i) {
|
||||
mat4x4_row(r, M, i);
|
||||
M[3][i] += vec4_mul_inner(r, t);
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
|
||||
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
vec3 u = {x, y, z};
|
||||
|
||||
if(vec3_len(u) > 1e-4) {
|
||||
vec3_norm(u, u);
|
||||
mat4x4 T;
|
||||
mat4x4_from_vec3_mul_outer(T, u, u);
|
||||
|
||||
mat4x4 S = {
|
||||
{ 0, u[2], -u[1], 0},
|
||||
{-u[2], 0, u[0], 0},
|
||||
{ u[1], -u[0], 0, 0},
|
||||
{ 0, 0, 0, 0}
|
||||
};
|
||||
mat4x4_scale(S, S, s);
|
||||
|
||||
mat4x4 C;
|
||||
mat4x4_identity(C);
|
||||
mat4x4_sub(C, C, T);
|
||||
|
||||
mat4x4_scale(C, C, c);
|
||||
|
||||
mat4x4_add(T, T, C);
|
||||
mat4x4_add(T, T, S);
|
||||
|
||||
T[3][3] = 1.;
|
||||
mat4x4_mul(R, M, T);
|
||||
} else {
|
||||
mat4x4_dup(R, M);
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{1.f, 0.f, 0.f, 0.f},
|
||||
{0.f, c, s, 0.f},
|
||||
{0.f, -s, c, 0.f},
|
||||
{0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{ c, 0.f, -s, 0.f},
|
||||
{ 0.f, 1.f, 0.f, 0.f},
|
||||
{ s, 0.f, c, 0.f},
|
||||
{ 0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{ c, s, 0.f, 0.f},
|
||||
{ -s, c, 0.f, 0.f},
|
||||
{ 0.f, 0.f, 1.f, 0.f},
|
||||
{ 0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 M)
|
||||
{
|
||||
float s[6];
|
||||
float c[6];
|
||||
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
|
||||
s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
|
||||
s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
|
||||
s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
|
||||
s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
|
||||
s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];
|
||||
|
||||
c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
|
||||
c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
|
||||
c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
|
||||
c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
|
||||
c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
|
||||
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
|
||||
|
||||
/* Assumes it is invertible */
|
||||
float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
|
||||
|
||||
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
|
||||
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
|
||||
T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
|
||||
T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;
|
||||
|
||||
T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
|
||||
T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
|
||||
T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
|
||||
T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;
|
||||
|
||||
T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
|
||||
T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
|
||||
T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
|
||||
T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;
|
||||
|
||||
T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
|
||||
T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
|
||||
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
|
||||
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
|
||||
{
|
||||
mat4x4_dup(R, M);
|
||||
float s = 1.;
|
||||
vec3 h;
|
||||
|
||||
vec3_norm(R[2], R[2]);
|
||||
|
||||
s = vec3_mul_inner(R[1], R[2]);
|
||||
vec3_scale(h, R[2], s);
|
||||
vec3_sub(R[1], R[1], h);
|
||||
vec3_norm(R[1], R[1]);
|
||||
|
||||
s = vec3_mul_inner(R[0], R[2]);
|
||||
vec3_scale(h, R[2], s);
|
||||
vec3_sub(R[0], R[0], h);
|
||||
|
||||
s = vec3_mul_inner(R[0], R[1]);
|
||||
vec3_scale(h, R[1], s);
|
||||
vec3_sub(R[0], R[0], h);
|
||||
vec3_norm(R[0], R[0]);
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
{
|
||||
M[0][0] = 2.f*n/(r-l);
|
||||
M[0][1] = M[0][2] = M[0][3] = 0.f;
|
||||
|
||||
M[1][1] = 2.f*n/(t-b);
|
||||
M[1][0] = M[1][2] = M[1][3] = 0.f;
|
||||
|
||||
M[2][0] = (r+l)/(r-l);
|
||||
M[2][1] = (t+b)/(t-b);
|
||||
M[2][2] = -(f+n)/(f-n);
|
||||
M[2][3] = -1.f;
|
||||
|
||||
M[3][2] = -2.f*(f*n)/(f-n);
|
||||
M[3][0] = M[3][1] = M[3][3] = 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
{
|
||||
M[0][0] = 2.f/(r-l);
|
||||
M[0][1] = M[0][2] = M[0][3] = 0.f;
|
||||
|
||||
M[1][1] = 2.f/(t-b);
|
||||
M[1][0] = M[1][2] = M[1][3] = 0.f;
|
||||
|
||||
M[2][2] = -2.f/(f-n);
|
||||
M[2][0] = M[2][1] = M[2][3] = 0.f;
|
||||
|
||||
M[3][0] = -(r+l)/(r-l);
|
||||
M[3][1] = -(t+b)/(t-b);
|
||||
M[3][2] = -(f+n)/(f-n);
|
||||
M[3][3] = 1.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
|
||||
{
|
||||
/* NOTE: Degrees are an unhandy unit to work with.
|
||||
* linmath.h uses radians for everything! */
|
||||
float const a = 1.f / tanf(y_fov / 2.f);
|
||||
|
||||
m[0][0] = a / aspect;
|
||||
m[0][1] = 0.f;
|
||||
m[0][2] = 0.f;
|
||||
m[0][3] = 0.f;
|
||||
|
||||
m[1][0] = 0.f;
|
||||
m[1][1] = a;
|
||||
m[1][2] = 0.f;
|
||||
m[1][3] = 0.f;
|
||||
|
||||
m[2][0] = 0.f;
|
||||
m[2][1] = 0.f;
|
||||
m[2][2] = -((f + n) / (f - n));
|
||||
m[2][3] = -1.f;
|
||||
|
||||
m[3][0] = 0.f;
|
||||
m[3][1] = 0.f;
|
||||
m[3][2] = -((2.f * f * n) / (f - n));
|
||||
m[3][3] = 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
|
||||
{
|
||||
/* Adapted from Android's OpenGL Matrix.java. */
|
||||
/* See the OpenGL GLUT documentation for gluLookAt for a description */
|
||||
/* of the algorithm. We implement it in a straightforward way: */
|
||||
|
||||
/* TODO: The negation of of can be spared by swapping the order of
|
||||
* operands in the following cross products in the right way. */
|
||||
vec3 f;
|
||||
vec3_sub(f, center, eye);
|
||||
vec3_norm(f, f);
|
||||
|
||||
vec3 s;
|
||||
vec3_mul_cross(s, f, up);
|
||||
vec3_norm(s, s);
|
||||
|
||||
vec3 t;
|
||||
vec3_mul_cross(t, s, f);
|
||||
|
||||
m[0][0] = s[0];
|
||||
m[0][1] = t[0];
|
||||
m[0][2] = -f[0];
|
||||
m[0][3] = 0.f;
|
||||
|
||||
m[1][0] = s[1];
|
||||
m[1][1] = t[1];
|
||||
m[1][2] = -f[1];
|
||||
m[1][3] = 0.f;
|
||||
|
||||
m[2][0] = s[2];
|
||||
m[2][1] = t[2];
|
||||
m[2][2] = -f[2];
|
||||
m[2][3] = 0.f;
|
||||
|
||||
m[3][0] = 0.f;
|
||||
m[3][1] = 0.f;
|
||||
m[3][2] = 0.f;
|
||||
m[3][3] = 1.f;
|
||||
|
||||
mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
|
||||
}
|
||||
|
||||
typedef float quat[4];
|
||||
LINMATH_H_FUNC void quat_identity(quat q)
|
||||
{
|
||||
q[0] = q[1] = q[2] = 0.f;
|
||||
q[3] = 1.f;
|
||||
}
|
||||
LINMATH_H_FUNC void quat_add(quat r, quat a, quat b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = a[i] + b[i];
|
||||
}
|
||||
LINMATH_H_FUNC void quat_sub(quat r, quat a, quat b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = a[i] - b[i];
|
||||
}
|
||||
LINMATH_H_FUNC void quat_mul(quat r, quat p, quat q)
|
||||
{
|
||||
vec3 w;
|
||||
vec3_mul_cross(r, p, q);
|
||||
vec3_scale(w, p, q[3]);
|
||||
vec3_add(r, r, w);
|
||||
vec3_scale(w, q, p[3]);
|
||||
vec3_add(r, r, w);
|
||||
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
|
||||
}
|
||||
LINMATH_H_FUNC void quat_scale(quat r, quat v, float s)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = v[i] * s;
|
||||
}
|
||||
LINMATH_H_FUNC float quat_inner_product(quat a, quat b)
|
||||
{
|
||||
float p = 0.f;
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
p += b[i]*a[i];
|
||||
return p;
|
||||
}
|
||||
LINMATH_H_FUNC void quat_conj(quat r, quat q)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<3; ++i)
|
||||
r[i] = -q[i];
|
||||
r[3] = q[3];
|
||||
}
|
||||
LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 axis) {
|
||||
vec3 v;
|
||||
vec3_scale(v, axis, sinf(angle / 2));
|
||||
int i;
|
||||
for(i=0; i<3; ++i)
|
||||
r[i] = v[i];
|
||||
r[3] = cosf(angle / 2);
|
||||
}
|
||||
#define quat_norm vec4_norm
|
||||
LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat q, vec3 v)
|
||||
{
|
||||
/*
|
||||
* Method by Fabian 'ryg' Giessen (of Farbrausch)
|
||||
t = 2 * cross(q.xyz, v)
|
||||
v' = v + q.w * t + cross(q.xyz, t)
|
||||
*/
|
||||
vec3 t;
|
||||
vec3 q_xyz = {q[0], q[1], q[2]};
|
||||
vec3 u = {q[0], q[1], q[2]};
|
||||
|
||||
vec3_mul_cross(t, q_xyz, v);
|
||||
vec3_scale(t, t, 2);
|
||||
|
||||
vec3_mul_cross(u, q_xyz, t);
|
||||
vec3_scale(t, t, q[3]);
|
||||
|
||||
vec3_add(r, v, t);
|
||||
vec3_add(r, r, u);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat q)
|
||||
{
|
||||
float a = q[3];
|
||||
float b = q[0];
|
||||
float c = q[1];
|
||||
float d = q[2];
|
||||
float a2 = a*a;
|
||||
float b2 = b*b;
|
||||
float c2 = c*c;
|
||||
float d2 = d*d;
|
||||
|
||||
M[0][0] = a2 + b2 - c2 - d2;
|
||||
M[0][1] = 2.f*(b*c + a*d);
|
||||
M[0][2] = 2.f*(b*d - a*c);
|
||||
M[0][3] = 0.f;
|
||||
|
||||
M[1][0] = 2*(b*c - a*d);
|
||||
M[1][1] = a2 - b2 + c2 - d2;
|
||||
M[1][2] = 2.f*(c*d + a*b);
|
||||
M[1][3] = 0.f;
|
||||
|
||||
M[2][0] = 2.f*(b*d + a*c);
|
||||
M[2][1] = 2.f*(c*d - a*b);
|
||||
M[2][2] = a2 - b2 - c2 + d2;
|
||||
M[2][3] = 0.f;
|
||||
|
||||
M[3][0] = M[3][1] = M[3][2] = 0.f;
|
||||
M[3][3] = 1.f;
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
|
||||
{
|
||||
/* XXX: The way this is written only works for othogonal matrices. */
|
||||
/* TODO: Take care of non-orthogonal case. */
|
||||
quat_mul_vec3(R[0], q, M[0]);
|
||||
quat_mul_vec3(R[1], q, M[1]);
|
||||
quat_mul_vec3(R[2], q, M[2]);
|
||||
|
||||
R[3][0] = R[3][1] = R[3][2] = 0.f;
|
||||
R[3][3] = 1.f;
|
||||
}
|
||||
LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 M)
|
||||
{
|
||||
float r=0.f;
|
||||
int i;
|
||||
|
||||
int perm[] = { 0, 1, 2, 0, 1 };
|
||||
int *p = perm;
|
||||
|
||||
for(i = 0; i<3; i++) {
|
||||
float m = M[i][i];
|
||||
if( m < r )
|
||||
continue;
|
||||
m = r;
|
||||
p = &perm[i];
|
||||
}
|
||||
|
||||
r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
|
||||
|
||||
if(r < 1e-6) {
|
||||
q[0] = 1.f;
|
||||
q[1] = q[2] = q[3] = 0.f;
|
||||
return;
|
||||
}
|
||||
|
||||
q[0] = r/2.f;
|
||||
q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
|
||||
q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
|
||||
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 M, vec2 _a, vec2 _b, float s)
|
||||
{
|
||||
vec2 a; memcpy(a, _a, sizeof(a));
|
||||
vec2 b; memcpy(b, _b, sizeof(b));
|
||||
|
||||
float z_a = 0.;
|
||||
float z_b = 0.;
|
||||
|
||||
if(vec2_len(a) < 1.f) {
|
||||
z_a = sqrtf(1.f - vec2_mul_inner(a, a));
|
||||
} else {
|
||||
vec2_norm(a, a);
|
||||
}
|
||||
|
||||
if(vec2_len(b) < 1.f) {
|
||||
z_b = sqrtf(1.f - vec2_mul_inner(b, b));
|
||||
} else {
|
||||
vec2_norm(b, b);
|
||||
}
|
||||
|
||||
vec3 a_ = {a[0], a[1], z_a};
|
||||
vec3 b_ = {b[0], b[1], z_b};
|
||||
|
||||
vec3 c_;
|
||||
vec3_mul_cross(c_, a_, b_);
|
||||
|
||||
float const angle = acosf(vec3_mul_inner(a_, b_)) * s;
|
||||
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
|
||||
}
|
||||
#endif
|
2467
deps/mingw/dinput.h
vendored
Normal file
2467
deps/mingw/dinput.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
239
deps/mingw/xinput.h
vendored
Normal file
239
deps/mingw/xinput.h
vendored
Normal file
@ -0,0 +1,239 @@
|
||||
/*
|
||||
* The Wine project - Xinput Joystick Library
|
||||
* Copyright 2008 Andrew Fenn
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#ifndef __WINE_XINPUT_H
|
||||
#define __WINE_XINPUT_H
|
||||
|
||||
#include <windef.h>
|
||||
|
||||
/*
|
||||
* Bitmasks for the joysticks buttons, determines what has
|
||||
* been pressed on the joystick, these need to be mapped
|
||||
* to whatever device you're using instead of an xbox 360
|
||||
* joystick
|
||||
*/
|
||||
|
||||
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
|
||||
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
|
||||
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
|
||||
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
|
||||
#define XINPUT_GAMEPAD_START 0x0010
|
||||
#define XINPUT_GAMEPAD_BACK 0x0020
|
||||
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
|
||||
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
|
||||
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
|
||||
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
|
||||
#define XINPUT_GAMEPAD_A 0x1000
|
||||
#define XINPUT_GAMEPAD_B 0x2000
|
||||
#define XINPUT_GAMEPAD_X 0x4000
|
||||
#define XINPUT_GAMEPAD_Y 0x8000
|
||||
|
||||
/*
|
||||
* Defines the flags used to determine if the user is pushing
|
||||
* down on a button, not holding a button, etc
|
||||
*/
|
||||
|
||||
#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
|
||||
#define XINPUT_KEYSTROKE_KEYUP 0x0002
|
||||
#define XINPUT_KEYSTROKE_REPEAT 0x0004
|
||||
|
||||
/*
|
||||
* Defines the codes which are returned by XInputGetKeystroke
|
||||
*/
|
||||
|
||||
#define VK_PAD_A 0x5800
|
||||
#define VK_PAD_B 0x5801
|
||||
#define VK_PAD_X 0x5802
|
||||
#define VK_PAD_Y 0x5803
|
||||
#define VK_PAD_RSHOULDER 0x5804
|
||||
#define VK_PAD_LSHOULDER 0x5805
|
||||
#define VK_PAD_LTRIGGER 0x5806
|
||||
#define VK_PAD_RTRIGGER 0x5807
|
||||
#define VK_PAD_DPAD_UP 0x5810
|
||||
#define VK_PAD_DPAD_DOWN 0x5811
|
||||
#define VK_PAD_DPAD_LEFT 0x5812
|
||||
#define VK_PAD_DPAD_RIGHT 0x5813
|
||||
#define VK_PAD_START 0x5814
|
||||
#define VK_PAD_BACK 0x5815
|
||||
#define VK_PAD_LTHUMB_PRESS 0x5816
|
||||
#define VK_PAD_RTHUMB_PRESS 0x5817
|
||||
#define VK_PAD_LTHUMB_UP 0x5820
|
||||
#define VK_PAD_LTHUMB_DOWN 0x5821
|
||||
#define VK_PAD_LTHUMB_RIGHT 0x5822
|
||||
#define VK_PAD_LTHUMB_LEFT 0x5823
|
||||
#define VK_PAD_LTHUMB_UPLEFT 0x5824
|
||||
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
|
||||
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
|
||||
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
|
||||
#define VK_PAD_RTHUMB_UP 0x5830
|
||||
#define VK_PAD_RTHUMB_DOWN 0x5831
|
||||
#define VK_PAD_RTHUMB_RIGHT 0x5832
|
||||
#define VK_PAD_RTHUMB_LEFT 0x5833
|
||||
#define VK_PAD_RTHUMB_UPLEFT 0x5834
|
||||
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
|
||||
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
|
||||
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
|
||||
|
||||
/*
|
||||
* Deadzones are for analogue joystick controls on the joypad
|
||||
* which determine when input should be assumed to be in the
|
||||
* middle of the pad. This is a threshold to stop a joypad
|
||||
* controlling the game when the player isn't touching the
|
||||
* controls.
|
||||
*/
|
||||
|
||||
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
|
||||
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
|
||||
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
|
||||
|
||||
|
||||
/*
|
||||
* Defines what type of abilities the type of joystick has
|
||||
* DEVTYPE_GAMEPAD is available for all joysticks, however
|
||||
* there may be more specific identifiers for other joysticks
|
||||
* which are being used.
|
||||
*/
|
||||
|
||||
#define XINPUT_DEVTYPE_GAMEPAD 0x01
|
||||
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
|
||||
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
|
||||
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
|
||||
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
|
||||
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
|
||||
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
|
||||
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
|
||||
|
||||
/*
|
||||
* These are used with the XInputGetCapabilities function to
|
||||
* determine the abilities to the joystick which has been
|
||||
* plugged in.
|
||||
*/
|
||||
|
||||
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
|
||||
#define XINPUT_FLAG_GAMEPAD 0x00000001
|
||||
|
||||
/*
|
||||
* Defines the status of the battery if one is used in the
|
||||
* attached joystick. The first two define if the joystick
|
||||
* supports a battery. Disconnected means that the joystick
|
||||
* isn't connected. Wired shows that the joystick is a wired
|
||||
* joystick.
|
||||
*/
|
||||
|
||||
#define BATTERY_DEVTYPE_GAMEPAD 0x00
|
||||
#define BATTERY_DEVTYPE_HEADSET 0x01
|
||||
#define BATTERY_TYPE_DISCONNECTED 0x00
|
||||
#define BATTERY_TYPE_WIRED 0x01
|
||||
#define BATTERY_TYPE_ALKALINE 0x02
|
||||
#define BATTERY_TYPE_NIMH 0x03
|
||||
#define BATTERY_TYPE_UNKNOWN 0xFF
|
||||
#define BATTERY_LEVEL_EMPTY 0x00
|
||||
#define BATTERY_LEVEL_LOW 0x01
|
||||
#define BATTERY_LEVEL_MEDIUM 0x02
|
||||
#define BATTERY_LEVEL_FULL 0x03
|
||||
|
||||
/*
|
||||
* How many joysticks can be used with this library. Games that
|
||||
* use the xinput library will not go over this number.
|
||||
*/
|
||||
|
||||
#define XUSER_MAX_COUNT 4
|
||||
#define XUSER_INDEX_ANY 0x000000FF
|
||||
|
||||
/*
|
||||
* Defines the structure of an xbox 360 joystick.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_GAMEPAD {
|
||||
WORD wButtons;
|
||||
BYTE bLeftTrigger;
|
||||
BYTE bRightTrigger;
|
||||
SHORT sThumbLX;
|
||||
SHORT sThumbLY;
|
||||
SHORT sThumbRX;
|
||||
SHORT sThumbRY;
|
||||
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
|
||||
|
||||
typedef struct _XINPUT_STATE {
|
||||
DWORD dwPacketNumber;
|
||||
XINPUT_GAMEPAD Gamepad;
|
||||
} XINPUT_STATE, *PXINPUT_STATE;
|
||||
|
||||
/*
|
||||
* Defines the structure of how much vibration is set on both the
|
||||
* right and left motors in a joystick. If you're not using a 360
|
||||
* joystick you will have to map these to your device.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_VIBRATION {
|
||||
WORD wLeftMotorSpeed;
|
||||
WORD wRightMotorSpeed;
|
||||
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
|
||||
|
||||
/*
|
||||
* Defines the structure for what kind of abilities the joystick has
|
||||
* such abilities are things such as if the joystick has the ability
|
||||
* to send and receive audio, if the joystick is in fact a driving
|
||||
* wheel or perhaps if the joystick is some kind of dance pad or
|
||||
* guitar.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_CAPABILITIES {
|
||||
BYTE Type;
|
||||
BYTE SubType;
|
||||
WORD Flags;
|
||||
XINPUT_GAMEPAD Gamepad;
|
||||
XINPUT_VIBRATION Vibration;
|
||||
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
|
||||
|
||||
/*
|
||||
* Defines the structure for a joystick input event which is
|
||||
* retrieved using the function XInputGetKeystroke
|
||||
*/
|
||||
typedef struct _XINPUT_KEYSTROKE {
|
||||
WORD VirtualKey;
|
||||
WCHAR Unicode;
|
||||
WORD Flags;
|
||||
BYTE UserIndex;
|
||||
BYTE HidCode;
|
||||
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
|
||||
|
||||
typedef struct _XINPUT_BATTERY_INFORMATION
|
||||
{
|
||||
BYTE BatteryType;
|
||||
BYTE BatteryLevel;
|
||||
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void WINAPI XInputEnable(WINBOOL);
|
||||
DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
|
||||
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
|
||||
DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
|
||||
DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
|
||||
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
|
||||
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __WINE_XINPUT_H */
|
25778
deps/nuklear.h
vendored
Normal file
25778
deps/nuklear.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
381
deps/nuklear_glfw_gl2.h
vendored
Normal file
381
deps/nuklear_glfw_gl2.h
vendored
Normal file
@ -0,0 +1,381 @@
|
||||
/*
|
||||
* Nuklear - v1.32.0 - public domain
|
||||
* no warrenty implied; use at your own risk.
|
||||
* authored from 2015-2017 by Micha Mettke
|
||||
*/
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* API
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifndef NK_AUWM_GL2_H_
|
||||
#define NK_AUWM_GL2_H_
|
||||
|
||||
#include <AUWM/auWm.h>
|
||||
|
||||
enum nk_auWm_init_state{
|
||||
NK_AUWM3_DEFAULT = 0,
|
||||
NK_AUWM3_INSTALL_CALLBACKS
|
||||
};
|
||||
NK_API struct nk_context* nk_auWm_init(AUWMwindow *win, enum nk_auWm_init_state);
|
||||
NK_API void nk_auWm_font_stash_begin(struct nk_font_atlas **atlas);
|
||||
NK_API void nk_auWm_font_stash_end(void);
|
||||
|
||||
NK_API void nk_auWm_new_frame(void);
|
||||
NK_API void nk_auWm_render(enum nk_anti_aliasing);
|
||||
NK_API void nk_auWm_shutdown(void);
|
||||
|
||||
NK_API void nk_auWm_char_callback(AUWMwindow *win, unsigned int codepoint);
|
||||
NK_API void nk_gflw3_scroll_callback(AUWMwindow *win, double xoff, double yoff);
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* IMPLEMENTATION
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifdef NK_AUWM_GL2_IMPLEMENTATION
|
||||
|
||||
#ifndef NK_AUWM_TEXT_MAX
|
||||
#define NK_AUWM_TEXT_MAX 256
|
||||
#endif
|
||||
#ifndef NK_AUWM_DOUBLE_CLICK_LO
|
||||
#define NK_AUWM_DOUBLE_CLICK_LO 0.02
|
||||
#endif
|
||||
#ifndef NK_AUWM_DOUBLE_CLICK_HI
|
||||
#define NK_AUWM_DOUBLE_CLICK_HI 0.2
|
||||
#endif
|
||||
|
||||
struct nk_auWm_device {
|
||||
struct nk_buffer cmds;
|
||||
struct nk_draw_null_texture null;
|
||||
GLuint font_tex;
|
||||
};
|
||||
|
||||
struct nk_auWm_vertex {
|
||||
float position[2];
|
||||
float uv[2];
|
||||
nk_byte col[4];
|
||||
};
|
||||
|
||||
static struct nk_auWm {
|
||||
AUWMwindow *win;
|
||||
int width, height;
|
||||
int display_width, display_height;
|
||||
struct nk_auWm_device ogl;
|
||||
struct nk_context ctx;
|
||||
struct nk_font_atlas atlas;
|
||||
struct nk_vec2 fb_scale;
|
||||
unsigned int text[NK_AUWM_TEXT_MAX];
|
||||
int text_len;
|
||||
struct nk_vec2 scroll;
|
||||
double last_button_click;
|
||||
int is_double_click_down;
|
||||
struct nk_vec2 double_click_pos;
|
||||
} auWm;
|
||||
|
||||
NK_INTERN void
|
||||
nk_auWm_device_upload_atlas(const void *image, int width, int height)
|
||||
{
|
||||
struct nk_auWm_device *dev = &auWm.ogl;
|
||||
glGenTextures(1, &dev->font_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_auWm_render(enum nk_anti_aliasing AA)
|
||||
{
|
||||
/* setup global state */
|
||||
struct nk_auWm_device *dev = &auWm.ogl;
|
||||
glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
/* setup viewport/project */
|
||||
glViewport(0,0,(GLsizei)auWm.display_width,(GLsizei)auWm.display_height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, auWm.width, auWm.height, 0.0f, -1.0f, 1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
{
|
||||
GLsizei vs = sizeof(struct nk_auWm_vertex);
|
||||
size_t vp = offsetof(struct nk_auWm_vertex, position);
|
||||
size_t vt = offsetof(struct nk_auWm_vertex, uv);
|
||||
size_t vc = offsetof(struct nk_auWm_vertex, col);
|
||||
|
||||
/* convert from command queue into draw list and draw to screen */
|
||||
const struct nk_draw_command *cmd;
|
||||
const nk_draw_index *offset = NULL;
|
||||
struct nk_buffer vbuf, ebuf;
|
||||
|
||||
/* fill convert configuration */
|
||||
struct nk_convert_config config;
|
||||
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
|
||||
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_auWm_vertex, position)},
|
||||
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_auWm_vertex, uv)},
|
||||
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_auWm_vertex, col)},
|
||||
{NK_VERTEX_LAYOUT_END}
|
||||
};
|
||||
NK_MEMSET(&config, 0, sizeof(config));
|
||||
config.vertex_layout = vertex_layout;
|
||||
config.vertex_size = sizeof(struct nk_auWm_vertex);
|
||||
config.vertex_alignment = NK_ALIGNOF(struct nk_auWm_vertex);
|
||||
config.null = dev->null;
|
||||
config.circle_segment_count = 22;
|
||||
config.curve_segment_count = 22;
|
||||
config.arc_segment_count = 22;
|
||||
config.global_alpha = 1.0f;
|
||||
config.shape_AA = AA;
|
||||
config.line_AA = AA;
|
||||
|
||||
/* convert shapes into vertexes */
|
||||
nk_buffer_init_default(&vbuf);
|
||||
nk_buffer_init_default(&ebuf);
|
||||
nk_convert(&auWm.ctx, &dev->cmds, &vbuf, &ebuf, &config);
|
||||
|
||||
/* setup vertex buffer pointer */
|
||||
{const void *vertices = nk_buffer_memory_const(&vbuf);
|
||||
glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
|
||||
glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
|
||||
|
||||
/* iterate over and execute each draw command */
|
||||
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
|
||||
nk_draw_foreach(cmd, &auWm.ctx, &dev->cmds)
|
||||
{
|
||||
if (!cmd->elem_count) continue;
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
||||
glScissor(
|
||||
(GLint)(cmd->clip_rect.x * auWm.fb_scale.x),
|
||||
(GLint)((auWm.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * auWm.fb_scale.y),
|
||||
(GLint)(cmd->clip_rect.w * auWm.fb_scale.x),
|
||||
(GLint)(cmd->clip_rect.h * auWm.fb_scale.y));
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
||||
offset += cmd->elem_count;
|
||||
}
|
||||
nk_clear(&auWm.ctx);
|
||||
nk_buffer_free(&vbuf);
|
||||
nk_buffer_free(&ebuf);
|
||||
}
|
||||
|
||||
/* default OpenGL state */
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_auWm_char_callback(AUWMwindow *win, unsigned int codepoint)
|
||||
{
|
||||
(void)win;
|
||||
if (auWm.text_len < NK_AUWM_TEXT_MAX)
|
||||
auWm.text[auWm.text_len++] = codepoint;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_gflw3_scroll_callback(AUWMwindow *win, double xoff, double yoff)
|
||||
{
|
||||
(void)win; (void)xoff;
|
||||
auWm.scroll.x += (float)xoff;
|
||||
auWm.scroll.y += (float)yoff;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_auWm_mouse_button_callback(AUWMwindow* window, int button, int action, int mods)
|
||||
{
|
||||
double x, y;
|
||||
if (button != AUWM_MOUSE_BUTTON_LEFT) return;
|
||||
auWmGetCursorPos(window, &x, &y);
|
||||
if (action == AUWM_PRESS) {
|
||||
double dt = auWmGetTime() - auWm.last_button_click;
|
||||
if (dt > NK_AUWM_DOUBLE_CLICK_LO && dt < NK_AUWM_DOUBLE_CLICK_HI) {
|
||||
auWm.is_double_click_down = nk_true;
|
||||
auWm.double_click_pos = nk_vec2((float)x, (float)y);
|
||||
}
|
||||
auWm.last_button_click = auWmGetTime();
|
||||
} else auWm.is_double_click_down = nk_false;
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_auWm_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
{
|
||||
const char *text = auWmGetClipboardString(auWm.win);
|
||||
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
|
||||
(void)usr;
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_auWm_clipboard_copy(nk_handle usr, const char *text, int len)
|
||||
{
|
||||
char *str = 0;
|
||||
(void)usr;
|
||||
if (!len) return;
|
||||
str = (char*)malloc((size_t)len+1);
|
||||
if (!str) return;
|
||||
NK_MEMCPY(str, text, (size_t)len);
|
||||
str[len] = '\0';
|
||||
auWmSetClipboardString(auWm.win, str);
|
||||
free(str);
|
||||
}
|
||||
|
||||
NK_API struct nk_context*
|
||||
nk_auWm_init(AUWMwindow *win, enum nk_auWm_init_state init_state)
|
||||
{
|
||||
auWm.win = win;
|
||||
if (init_state == NK_AUWM3_INSTALL_CALLBACKS) {
|
||||
auWmSetScrollCallback(win, nk_gflw3_scroll_callback);
|
||||
auWmSetCharCallback(win, nk_auWm_char_callback);
|
||||
auWmSetMouseButtonCallback(win, nk_auWm_mouse_button_callback);
|
||||
}
|
||||
nk_init_default(&auWm.ctx, 0);
|
||||
auWm.ctx.clip.copy = nk_auWm_clipboard_copy;
|
||||
auWm.ctx.clip.paste = nk_auWm_clipboard_paste;
|
||||
auWm.ctx.clip.userdata = nk_handle_ptr(0);
|
||||
nk_buffer_init_default(&auWm.ogl.cmds);
|
||||
|
||||
auWm.is_double_click_down = nk_false;
|
||||
auWm.double_click_pos = nk_vec2(0, 0);
|
||||
|
||||
return &auWm.ctx;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_auWm_font_stash_begin(struct nk_font_atlas **atlas)
|
||||
{
|
||||
nk_font_atlas_init_default(&auWm.atlas);
|
||||
nk_font_atlas_begin(&auWm.atlas);
|
||||
*atlas = &auWm.atlas;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_auWm_font_stash_end(void)
|
||||
{
|
||||
const void *image; int w, h;
|
||||
image = nk_font_atlas_bake(&auWm.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
||||
nk_auWm_device_upload_atlas(image, w, h);
|
||||
nk_font_atlas_end(&auWm.atlas, nk_handle_id((int)auWm.ogl.font_tex), &auWm.ogl.null);
|
||||
if (auWm.atlas.default_font)
|
||||
nk_style_set_font(&auWm.ctx, &auWm.atlas.default_font->handle);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_auWm_new_frame(void)
|
||||
{
|
||||
int i;
|
||||
double x, y;
|
||||
struct nk_context *ctx = &auWm.ctx;
|
||||
struct AUWMwindow *win = auWm.win;
|
||||
|
||||
auWmGetWindowSize(win, &auWm.width, &auWm.height);
|
||||
auWmGetFramebufferSize(win, &auWm.display_width, &auWm.display_height);
|
||||
auWm.fb_scale.x = (float)auWm.display_width/(float)auWm.width;
|
||||
auWm.fb_scale.y = (float)auWm.display_height/(float)auWm.height;
|
||||
|
||||
nk_input_begin(ctx);
|
||||
for (i = 0; i < auWm.text_len; ++i)
|
||||
nk_input_unicode(ctx, auWm.text[i]);
|
||||
|
||||
/* optional grabbing behavior */
|
||||
if (ctx->input.mouse.grab)
|
||||
auWmSetInputMode(auWm.win, AUWM_CURSOR, AUWM_CURSOR_HIDDEN);
|
||||
else if (ctx->input.mouse.ungrab)
|
||||
auWmSetInputMode(auWm.win, AUWM_CURSOR, AUWM_CURSOR_NORMAL);
|
||||
|
||||
nk_input_key(ctx, NK_KEY_DEL, auWmGetKey(win, AUWM_KEY_DELETE) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_ENTER, auWmGetKey(win, AUWM_KEY_ENTER) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TAB, auWmGetKey(win, AUWM_KEY_TAB) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_BACKSPACE, auWmGetKey(win, AUWM_KEY_BACKSPACE) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_UP, auWmGetKey(win, AUWM_KEY_UP) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_DOWN, auWmGetKey(win, AUWM_KEY_DOWN) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_START, auWmGetKey(win, AUWM_KEY_HOME) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_END, auWmGetKey(win, AUWM_KEY_END) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_START, auWmGetKey(win, AUWM_KEY_HOME) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_END, auWmGetKey(win, AUWM_KEY_END) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, auWmGetKey(win, AUWM_KEY_PAGE_DOWN) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_UP, auWmGetKey(win, AUWM_KEY_PAGE_UP) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, auWmGetKey(win, AUWM_KEY_LEFT_SHIFT) == AUWM_PRESS||
|
||||
auWmGetKey(win, AUWM_KEY_RIGHT_SHIFT) == AUWM_PRESS);
|
||||
|
||||
if (auWmGetKey(win, AUWM_KEY_LEFT_CONTROL) == AUWM_PRESS ||
|
||||
auWmGetKey(win, AUWM_KEY_RIGHT_CONTROL) == AUWM_PRESS) {
|
||||
nk_input_key(ctx, NK_KEY_COPY, auWmGetKey(win, AUWM_KEY_C) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, auWmGetKey(win, AUWM_KEY_V) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_CUT, auWmGetKey(win, AUWM_KEY_X) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_UNDO, auWmGetKey(win, AUWM_KEY_Z) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_REDO, auWmGetKey(win, AUWM_KEY_R) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, auWmGetKey(win, AUWM_KEY_LEFT) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, auWmGetKey(win, AUWM_KEY_RIGHT) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, auWmGetKey(win, AUWM_KEY_B) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, auWmGetKey(win, AUWM_KEY_E) == AUWM_PRESS);
|
||||
} else {
|
||||
nk_input_key(ctx, NK_KEY_LEFT, auWmGetKey(win, AUWM_KEY_LEFT) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_RIGHT, auWmGetKey(win, AUWM_KEY_RIGHT) == AUWM_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_COPY, 0);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, 0);
|
||||
nk_input_key(ctx, NK_KEY_CUT, 0);
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, 0);
|
||||
}
|
||||
|
||||
auWmGetCursorPos(win, &x, &y);
|
||||
nk_input_motion(ctx, (int)x, (int)y);
|
||||
if (ctx->input.mouse.grabbed) {
|
||||
auWmSetCursorPos(auWm.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
|
||||
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
|
||||
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
|
||||
}
|
||||
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, auWmGetMouseButton(win, AUWM_MOUSE_BUTTON_LEFT) == AUWM_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, auWmGetMouseButton(win, AUWM_MOUSE_BUTTON_MIDDLE) == AUWM_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, auWmGetMouseButton(win, AUWM_MOUSE_BUTTON_RIGHT) == AUWM_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)auWm.double_click_pos.x, (int)auWm.double_click_pos.y, auWm.is_double_click_down);
|
||||
nk_input_scroll(ctx, auWm.scroll);
|
||||
nk_input_end(&auWm.ctx);
|
||||
auWm.text_len = 0;
|
||||
auWm.scroll = nk_vec2(0,0);
|
||||
}
|
||||
|
||||
NK_API
|
||||
void nk_auWm_shutdown(void)
|
||||
{
|
||||
struct nk_auWm_device *dev = &auWm.ogl;
|
||||
nk_font_atlas_clear(&auWm.atlas);
|
||||
nk_free(&auWm.ctx);
|
||||
glDeleteTextures(1, &dev->font_tex);
|
||||
nk_buffer_free(&dev->cmds);
|
||||
NK_MEMSET(&auWm, 0, sizeof(auWm));
|
||||
}
|
||||
|
||||
#endif
|
1048
deps/stb_image_write.h
vendored
Normal file
1048
deps/stb_image_write.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
594
deps/tinycthread.c
vendored
Normal file
594
deps/tinycthread.c
vendored
Normal file
@ -0,0 +1,594 @@
|
||||
/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
|
||||
Copyright (c) 2012 Marcus Geelnard
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*/
|
||||
|
||||
/* 2013-01-06 Camilla Löwy <elmindreda@glfw.org>
|
||||
*
|
||||
* Added casts from time_t to DWORD to avoid warnings on VC++.
|
||||
* Fixed time retrieval on POSIX systems.
|
||||
*/
|
||||
|
||||
#include "tinycthread.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
/* Platform specific includes */
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
#include <signal.h>
|
||||
#include <sched.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/time.h>
|
||||
#include <errno.h>
|
||||
#elif defined(_TTHREAD_WIN32_)
|
||||
#include <process.h>
|
||||
#include <sys/timeb.h>
|
||||
#endif
|
||||
|
||||
/* Standard, good-to-have defines */
|
||||
#ifndef NULL
|
||||
#define NULL (void*)0
|
||||
#endif
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#endif
|
||||
#ifndef FALSE
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
int mtx_init(mtx_t *mtx, int type)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
mtx->mAlreadyLocked = FALSE;
|
||||
mtx->mRecursive = type & mtx_recursive;
|
||||
InitializeCriticalSection(&mtx->mHandle);
|
||||
return thrd_success;
|
||||
#else
|
||||
int ret;
|
||||
pthread_mutexattr_t attr;
|
||||
pthread_mutexattr_init(&attr);
|
||||
if (type & mtx_recursive)
|
||||
{
|
||||
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
|
||||
}
|
||||
ret = pthread_mutex_init(mtx, &attr);
|
||||
pthread_mutexattr_destroy(&attr);
|
||||
return ret == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
void mtx_destroy(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
DeleteCriticalSection(&mtx->mHandle);
|
||||
#else
|
||||
pthread_mutex_destroy(mtx);
|
||||
#endif
|
||||
}
|
||||
|
||||
int mtx_lock(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
EnterCriticalSection(&mtx->mHandle);
|
||||
if (!mtx->mRecursive)
|
||||
{
|
||||
while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */
|
||||
mtx->mAlreadyLocked = TRUE;
|
||||
}
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts)
|
||||
{
|
||||
/* FIXME! */
|
||||
(void)mtx;
|
||||
(void)ts;
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
int mtx_trylock(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy;
|
||||
if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked)
|
||||
{
|
||||
LeaveCriticalSection(&mtx->mHandle);
|
||||
ret = thrd_busy;
|
||||
}
|
||||
return ret;
|
||||
#else
|
||||
return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy;
|
||||
#endif
|
||||
}
|
||||
|
||||
int mtx_unlock(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
mtx->mAlreadyLocked = FALSE;
|
||||
LeaveCriticalSection(&mtx->mHandle);
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
#define _CONDITION_EVENT_ONE 0
|
||||
#define _CONDITION_EVENT_ALL 1
|
||||
#endif
|
||||
|
||||
int cnd_init(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
cond->mWaitersCount = 0;
|
||||
|
||||
/* Init critical section */
|
||||
InitializeCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* Init events */
|
||||
cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL)
|
||||
{
|
||||
cond->mEvents[_CONDITION_EVENT_ALL] = NULL;
|
||||
return thrd_error;
|
||||
}
|
||||
cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||||
if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL)
|
||||
{
|
||||
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
|
||||
cond->mEvents[_CONDITION_EVENT_ONE] = NULL;
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
void cnd_destroy(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL)
|
||||
{
|
||||
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
|
||||
}
|
||||
if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL)
|
||||
{
|
||||
CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]);
|
||||
}
|
||||
DeleteCriticalSection(&cond->mWaitersCountLock);
|
||||
#else
|
||||
pthread_cond_destroy(cond);
|
||||
#endif
|
||||
}
|
||||
|
||||
int cnd_signal(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
int haveWaiters;
|
||||
|
||||
/* Are there any waiters? */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
haveWaiters = (cond->mWaitersCount > 0);
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* If we have any waiting threads, send them a signal */
|
||||
if(haveWaiters)
|
||||
{
|
||||
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
int cnd_broadcast(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
int haveWaiters;
|
||||
|
||||
/* Are there any waiters? */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
haveWaiters = (cond->mWaitersCount > 0);
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* If we have any waiting threads, send them a signal */
|
||||
if(haveWaiters)
|
||||
{
|
||||
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout)
|
||||
{
|
||||
int result, lastWaiter;
|
||||
|
||||
/* Increment number of waiters */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
++ cond->mWaitersCount;
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* Release the mutex while waiting for the condition (will decrease
|
||||
the number of waiters when done)... */
|
||||
mtx_unlock(mtx);
|
||||
|
||||
/* Wait for either event to become signaled due to cnd_signal() or
|
||||
cnd_broadcast() being called */
|
||||
result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout);
|
||||
if (result == WAIT_TIMEOUT)
|
||||
{
|
||||
return thrd_timeout;
|
||||
}
|
||||
else if (result == (int)WAIT_FAILED)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
/* Check if we are the last waiter */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
-- cond->mWaitersCount;
|
||||
lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) &&
|
||||
(cond->mWaitersCount == 0);
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* If we are the last waiter to be notified to stop waiting, reset the event */
|
||||
if (lastWaiter)
|
||||
{
|
||||
if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
}
|
||||
|
||||
/* Re-acquire the mutex */
|
||||
mtx_lock(mtx);
|
||||
|
||||
return thrd_success;
|
||||
}
|
||||
#endif
|
||||
|
||||
int cnd_wait(cnd_t *cond, mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return _cnd_timedwait_win32(cond, mtx, INFINITE);
|
||||
#else
|
||||
return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
struct timespec now;
|
||||
if (clock_gettime(CLOCK_REALTIME, &now) == 0)
|
||||
{
|
||||
DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 +
|
||||
(ts->tv_nsec - now.tv_nsec + 500000) / 1000000);
|
||||
return _cnd_timedwait_win32(cond, mtx, delta);
|
||||
}
|
||||
else
|
||||
return thrd_error;
|
||||
#else
|
||||
int ret;
|
||||
ret = pthread_cond_timedwait(cond, mtx, ts);
|
||||
if (ret == ETIMEDOUT)
|
||||
{
|
||||
return thrd_timeout;
|
||||
}
|
||||
return ret == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/** Information to pass to the new thread (what to run). */
|
||||
typedef struct {
|
||||
thrd_start_t mFunction; /**< Pointer to the function to be executed. */
|
||||
void * mArg; /**< Function argument for the thread function. */
|
||||
} _thread_start_info;
|
||||
|
||||
/* Thread wrapper function. */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
static unsigned WINAPI _thrd_wrapper_function(void * aArg)
|
||||
#elif defined(_TTHREAD_POSIX_)
|
||||
static void * _thrd_wrapper_function(void * aArg)
|
||||
#endif
|
||||
{
|
||||
thrd_start_t fun;
|
||||
void *arg;
|
||||
int res;
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
void *pres;
|
||||
#endif
|
||||
|
||||
/* Get thread startup information */
|
||||
_thread_start_info *ti = (_thread_start_info *) aArg;
|
||||
fun = ti->mFunction;
|
||||
arg = ti->mArg;
|
||||
|
||||
/* The thread is responsible for freeing the startup information */
|
||||
free((void *)ti);
|
||||
|
||||
/* Call the actual client thread function */
|
||||
res = fun(arg);
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return res;
|
||||
#else
|
||||
pres = malloc(sizeof(int));
|
||||
if (pres != NULL)
|
||||
{
|
||||
*(int*)pres = res;
|
||||
}
|
||||
return pres;
|
||||
#endif
|
||||
}
|
||||
|
||||
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
|
||||
{
|
||||
/* Fill out the thread startup information (passed to the thread wrapper,
|
||||
which will eventually free it) */
|
||||
_thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info));
|
||||
if (ti == NULL)
|
||||
{
|
||||
return thrd_nomem;
|
||||
}
|
||||
ti->mFunction = func;
|
||||
ti->mArg = arg;
|
||||
|
||||
/* Create the thread */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
*thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL);
|
||||
#elif defined(_TTHREAD_POSIX_)
|
||||
if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0)
|
||||
{
|
||||
*thr = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Did we fail to create the thread? */
|
||||
if(!*thr)
|
||||
{
|
||||
free(ti);
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
thrd_t thrd_current(void)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return GetCurrentThread();
|
||||
#else
|
||||
return pthread_self();
|
||||
#endif
|
||||
}
|
||||
|
||||
int thrd_detach(thrd_t thr)
|
||||
{
|
||||
/* FIXME! */
|
||||
(void)thr;
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
int thrd_equal(thrd_t thr0, thrd_t thr1)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return thr0 == thr1;
|
||||
#else
|
||||
return pthread_equal(thr0, thr1);
|
||||
#endif
|
||||
}
|
||||
|
||||
void thrd_exit(int res)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
ExitThread(res);
|
||||
#else
|
||||
void *pres = malloc(sizeof(int));
|
||||
if (pres != NULL)
|
||||
{
|
||||
*(int*)pres = res;
|
||||
}
|
||||
pthread_exit(pres);
|
||||
#endif
|
||||
}
|
||||
|
||||
int thrd_join(thrd_t thr, int *res)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
if (res != NULL)
|
||||
{
|
||||
DWORD dwRes;
|
||||
GetExitCodeThread(thr, &dwRes);
|
||||
*res = dwRes;
|
||||
}
|
||||
#elif defined(_TTHREAD_POSIX_)
|
||||
void *pres;
|
||||
int ires = 0;
|
||||
if (pthread_join(thr, &pres) != 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
if (pres != NULL)
|
||||
{
|
||||
ires = *(int*)pres;
|
||||
free(pres);
|
||||
}
|
||||
if (res != NULL)
|
||||
{
|
||||
*res = ires;
|
||||
}
|
||||
#endif
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining)
|
||||
{
|
||||
struct timespec now;
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
DWORD delta;
|
||||
#else
|
||||
long delta;
|
||||
#endif
|
||||
|
||||
/* Get the current time */
|
||||
if (clock_gettime(CLOCK_REALTIME, &now) != 0)
|
||||
return -2; // FIXME: Some specific error code?
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
/* Delta in milliseconds */
|
||||
delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 +
|
||||
(time_point->tv_nsec - now.tv_nsec + 500000) / 1000000);
|
||||
if (delta > 0)
|
||||
{
|
||||
Sleep(delta);
|
||||
}
|
||||
#else
|
||||
/* Delta in microseconds */
|
||||
delta = (time_point->tv_sec - now.tv_sec) * 1000000L +
|
||||
(time_point->tv_nsec - now.tv_nsec + 500L) / 1000L;
|
||||
|
||||
/* On some systems, the usleep argument must be < 1000000 */
|
||||
while (delta > 999999L)
|
||||
{
|
||||
usleep(999999);
|
||||
delta -= 999999L;
|
||||
}
|
||||
if (delta > 0L)
|
||||
{
|
||||
usleep((useconds_t)delta);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* We don't support waking up prematurely (yet) */
|
||||
if (remaining)
|
||||
{
|
||||
remaining->tv_sec = 0;
|
||||
remaining->tv_nsec = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void thrd_yield(void)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
Sleep(0);
|
||||
#else
|
||||
sched_yield();
|
||||
#endif
|
||||
}
|
||||
|
||||
int tss_create(tss_t *key, tss_dtor_t dtor)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
/* FIXME: The destructor function is not supported yet... */
|
||||
if (dtor != NULL)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
*key = TlsAlloc();
|
||||
if (*key == TLS_OUT_OF_INDEXES)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#else
|
||||
if (pthread_key_create(key, dtor) != 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#endif
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
void tss_delete(tss_t key)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
TlsFree(key);
|
||||
#else
|
||||
pthread_key_delete(key);
|
||||
#endif
|
||||
}
|
||||
|
||||
void *tss_get(tss_t key)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return TlsGetValue(key);
|
||||
#else
|
||||
return pthread_getspecific(key);
|
||||
#endif
|
||||
}
|
||||
|
||||
int tss_set(tss_t key, void *val)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
if (TlsSetValue(key, val) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#else
|
||||
if (pthread_setspecific(key, val) != 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#endif
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
#if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_)
|
||||
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
struct _timeb tb;
|
||||
_ftime(&tb);
|
||||
ts->tv_sec = (time_t)tb.time;
|
||||
ts->tv_nsec = 1000000L * (long)tb.millitm;
|
||||
#else
|
||||
struct timeval tv;
|
||||
gettimeofday(&tv, NULL);
|
||||
ts->tv_sec = (time_t)tv.tv_sec;
|
||||
ts->tv_nsec = 1000L * (long)tv.tv_usec;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
#endif // _TTHREAD_EMULATE_CLOCK_GETTIME_
|
||||
|
443
deps/tinycthread.h
vendored
Normal file
443
deps/tinycthread.h
vendored
Normal file
@ -0,0 +1,443 @@
|
||||
/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
|
||||
Copyright (c) 2012 Marcus Geelnard
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*/
|
||||
|
||||
#ifndef _TINYCTHREAD_H_
|
||||
#define _TINYCTHREAD_H_
|
||||
|
||||
/**
|
||||
* @file
|
||||
* @mainpage TinyCThread API Reference
|
||||
*
|
||||
* @section intro_sec Introduction
|
||||
* TinyCThread is a minimal, portable implementation of basic threading
|
||||
* classes for C.
|
||||
*
|
||||
* They closely mimic the functionality and naming of the C11 standard, and
|
||||
* should be easily replaceable with the corresponding standard variants.
|
||||
*
|
||||
* @section port_sec Portability
|
||||
* The Win32 variant uses the native Win32 API for implementing the thread
|
||||
* classes, while for other systems, the POSIX threads API (pthread) is used.
|
||||
*
|
||||
* @section misc_sec Miscellaneous
|
||||
* The following special keywords are available: #_Thread_local.
|
||||
*
|
||||
* For more detailed information, browse the different sections of this
|
||||
* documentation. A good place to start is:
|
||||
* tinycthread.h.
|
||||
*/
|
||||
|
||||
/* Which platform are we on? */
|
||||
#if !defined(_TTHREAD_PLATFORM_DEFINED_)
|
||||
#if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
|
||||
#define _TTHREAD_WIN32_
|
||||
#else
|
||||
#define _TTHREAD_POSIX_
|
||||
#endif
|
||||
#define _TTHREAD_PLATFORM_DEFINED_
|
||||
#endif
|
||||
|
||||
/* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
#undef _FEATURES_H
|
||||
#if !defined(_GNU_SOURCE)
|
||||
#define _GNU_SOURCE
|
||||
#endif
|
||||
#if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L)
|
||||
#undef _POSIX_C_SOURCE
|
||||
#define _POSIX_C_SOURCE 199309L
|
||||
#endif
|
||||
#if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500)
|
||||
#undef _XOPEN_SOURCE
|
||||
#define _XOPEN_SOURCE 500
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Generic includes */
|
||||
#include <time.h>
|
||||
|
||||
/* Platform specific includes */
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
#include <sys/time.h>
|
||||
#include <pthread.h>
|
||||
#elif defined(_TTHREAD_WIN32_)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define __UNDEF_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#ifdef __UNDEF_LEAN_AND_MEAN
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#undef __UNDEF_LEAN_AND_MEAN
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC,
|
||||
it's quite likely that libc does not support it either. Hence, fall back to
|
||||
the only other supported time specifier: CLOCK_REALTIME (and if that fails,
|
||||
we're probably emulating clock_gettime anyway, so anything goes). */
|
||||
#ifndef TIME_UTC
|
||||
#ifdef CLOCK_REALTIME
|
||||
#define TIME_UTC CLOCK_REALTIME
|
||||
#else
|
||||
#define TIME_UTC 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Workaround for missing clock_gettime (most Windows compilers, afaik) */
|
||||
#if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__)
|
||||
#define _TTHREAD_EMULATE_CLOCK_GETTIME_
|
||||
/* Emulate struct timespec */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
struct _ttherad_timespec {
|
||||
time_t tv_sec;
|
||||
long tv_nsec;
|
||||
};
|
||||
#define timespec _ttherad_timespec
|
||||
#endif
|
||||
|
||||
/* Emulate clockid_t */
|
||||
typedef int _tthread_clockid_t;
|
||||
#define clockid_t _tthread_clockid_t
|
||||
|
||||
/* Emulate clock_gettime */
|
||||
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
|
||||
#define clock_gettime _tthread_clock_gettime
|
||||
#ifndef CLOCK_REALTIME
|
||||
#define CLOCK_REALTIME 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/** TinyCThread version (major number). */
|
||||
#define TINYCTHREAD_VERSION_MAJOR 1
|
||||
/** TinyCThread version (minor number). */
|
||||
#define TINYCTHREAD_VERSION_MINOR 1
|
||||
/** TinyCThread version (full version). */
|
||||
#define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR)
|
||||
|
||||
/**
|
||||
* @def _Thread_local
|
||||
* Thread local storage keyword.
|
||||
* A variable that is declared with the @c _Thread_local keyword makes the
|
||||
* value of the variable local to each thread (known as thread-local storage,
|
||||
* or TLS). Example usage:
|
||||
* @code
|
||||
* // This variable is local to each thread.
|
||||
* _Thread_local int variable;
|
||||
* @endcode
|
||||
* @note The @c _Thread_local keyword is a macro that maps to the corresponding
|
||||
* compiler directive (e.g. @c __declspec(thread)).
|
||||
* @note This directive is currently not supported on Mac OS X (it will give
|
||||
* a compiler error), since compile-time TLS is not supported in the Mac OS X
|
||||
* executable format. Also, some older versions of MinGW (before GCC 4.x) do
|
||||
* not support this directive.
|
||||
* @hideinitializer
|
||||
*/
|
||||
|
||||
/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */
|
||||
#if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local)
|
||||
#if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
|
||||
#define _Thread_local __thread
|
||||
#else
|
||||
#define _Thread_local __declspec(thread)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Macros */
|
||||
#define TSS_DTOR_ITERATIONS 0
|
||||
|
||||
/* Function return values */
|
||||
#define thrd_error 0 /**< The requested operation failed */
|
||||
#define thrd_success 1 /**< The requested operation succeeded */
|
||||
#define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */
|
||||
#define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */
|
||||
#define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */
|
||||
|
||||
/* Mutex types */
|
||||
#define mtx_plain 1
|
||||
#define mtx_timed 2
|
||||
#define mtx_try 4
|
||||
#define mtx_recursive 8
|
||||
|
||||
/* Mutex */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef struct {
|
||||
CRITICAL_SECTION mHandle; /* Critical section handle */
|
||||
int mAlreadyLocked; /* TRUE if the mutex is already locked */
|
||||
int mRecursive; /* TRUE if the mutex is recursive */
|
||||
} mtx_t;
|
||||
#else
|
||||
typedef pthread_mutex_t mtx_t;
|
||||
#endif
|
||||
|
||||
/** Create a mutex object.
|
||||
* @param mtx A mutex object.
|
||||
* @param type Bit-mask that must have one of the following six values:
|
||||
* @li @c mtx_plain for a simple non-recursive mutex
|
||||
* @li @c mtx_timed for a non-recursive mutex that supports timeout
|
||||
* @li @c mtx_try for a non-recursive mutex that supports test and return
|
||||
* @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive)
|
||||
* @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive)
|
||||
* @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive)
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int mtx_init(mtx_t *mtx, int type);
|
||||
|
||||
/** Release any resources used by the given mutex.
|
||||
* @param mtx A mutex object.
|
||||
*/
|
||||
void mtx_destroy(mtx_t *mtx);
|
||||
|
||||
/** Lock the given mutex.
|
||||
* Blocks until the given mutex can be locked. If the mutex is non-recursive, and
|
||||
* the calling thread already has a lock on the mutex, this call will block
|
||||
* forever.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int mtx_lock(mtx_t *mtx);
|
||||
|
||||
/** NOT YET IMPLEMENTED.
|
||||
*/
|
||||
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts);
|
||||
|
||||
/** Try to lock the given mutex.
|
||||
* The specified mutex shall support either test and return or timeout. If the
|
||||
* mutex is already locked, the function returns without blocking.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_busy if the resource
|
||||
* requested is already in use, or @ref thrd_error if the request could not be
|
||||
* honored.
|
||||
*/
|
||||
int mtx_trylock(mtx_t *mtx);
|
||||
|
||||
/** Unlock the given mutex.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int mtx_unlock(mtx_t *mtx);
|
||||
|
||||
/* Condition variable */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef struct {
|
||||
HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */
|
||||
unsigned int mWaitersCount; /* Count of the number of waiters. */
|
||||
CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */
|
||||
} cnd_t;
|
||||
#else
|
||||
typedef pthread_cond_t cnd_t;
|
||||
#endif
|
||||
|
||||
/** Create a condition variable object.
|
||||
* @param cond A condition variable object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_init(cnd_t *cond);
|
||||
|
||||
/** Release any resources used by the given condition variable.
|
||||
* @param cond A condition variable object.
|
||||
*/
|
||||
void cnd_destroy(cnd_t *cond);
|
||||
|
||||
/** Signal a condition variable.
|
||||
* Unblocks one of the threads that are blocked on the given condition variable
|
||||
* at the time of the call. If no threads are blocked on the condition variable
|
||||
* at the time of the call, the function does nothing and return success.
|
||||
* @param cond A condition variable object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_signal(cnd_t *cond);
|
||||
|
||||
/** Broadcast a condition variable.
|
||||
* Unblocks all of the threads that are blocked on the given condition variable
|
||||
* at the time of the call. If no threads are blocked on the condition variable
|
||||
* at the time of the call, the function does nothing and return success.
|
||||
* @param cond A condition variable object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_broadcast(cnd_t *cond);
|
||||
|
||||
/** Wait for a condition variable to become signaled.
|
||||
* The function atomically unlocks the given mutex and endeavors to block until
|
||||
* the given condition variable is signaled by a call to cnd_signal or to
|
||||
* cnd_broadcast. When the calling thread becomes unblocked it locks the mutex
|
||||
* before it returns.
|
||||
* @param cond A condition variable object.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_wait(cnd_t *cond, mtx_t *mtx);
|
||||
|
||||
/** Wait for a condition variable to become signaled.
|
||||
* The function atomically unlocks the given mutex and endeavors to block until
|
||||
* the given condition variable is signaled by a call to cnd_signal or to
|
||||
* cnd_broadcast, or until after the specified time. When the calling thread
|
||||
* becomes unblocked it locks the mutex before it returns.
|
||||
* @param cond A condition variable object.
|
||||
* @param mtx A mutex object.
|
||||
* @param xt A point in time at which the request will time out (absolute time).
|
||||
* @return @ref thrd_success upon success, or @ref thrd_timeout if the time
|
||||
* specified in the call was reached without acquiring the requested resource, or
|
||||
* @ref thrd_error if the request could not be honored.
|
||||
*/
|
||||
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts);
|
||||
|
||||
/* Thread */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef HANDLE thrd_t;
|
||||
#else
|
||||
typedef pthread_t thrd_t;
|
||||
#endif
|
||||
|
||||
/** Thread start function.
|
||||
* Any thread that is started with the @ref thrd_create() function must be
|
||||
* started through a function of this type.
|
||||
* @param arg The thread argument (the @c arg argument of the corresponding
|
||||
* @ref thrd_create() call).
|
||||
* @return The thread return value, which can be obtained by another thread
|
||||
* by using the @ref thrd_join() function.
|
||||
*/
|
||||
typedef int (*thrd_start_t)(void *arg);
|
||||
|
||||
/** Create a new thread.
|
||||
* @param thr Identifier of the newly created thread.
|
||||
* @param func A function pointer to the function that will be executed in
|
||||
* the new thread.
|
||||
* @param arg An argument to the thread function.
|
||||
* @return @ref thrd_success on success, or @ref thrd_nomem if no memory could
|
||||
* be allocated for the thread requested, or @ref thrd_error if the request
|
||||
* could not be honored.
|
||||
* @note A thread’s identifier may be reused for a different thread once the
|
||||
* original thread has exited and either been detached or joined to another
|
||||
* thread.
|
||||
*/
|
||||
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg);
|
||||
|
||||
/** Identify the calling thread.
|
||||
* @return The identifier of the calling thread.
|
||||
*/
|
||||
thrd_t thrd_current(void);
|
||||
|
||||
/** NOT YET IMPLEMENTED.
|
||||
*/
|
||||
int thrd_detach(thrd_t thr);
|
||||
|
||||
/** Compare two thread identifiers.
|
||||
* The function determines if two thread identifiers refer to the same thread.
|
||||
* @return Zero if the two thread identifiers refer to different threads.
|
||||
* Otherwise a nonzero value is returned.
|
||||
*/
|
||||
int thrd_equal(thrd_t thr0, thrd_t thr1);
|
||||
|
||||
/** Terminate execution of the calling thread.
|
||||
* @param res Result code of the calling thread.
|
||||
*/
|
||||
void thrd_exit(int res);
|
||||
|
||||
/** Wait for a thread to terminate.
|
||||
* The function joins the given thread with the current thread by blocking
|
||||
* until the other thread has terminated.
|
||||
* @param thr The thread to join with.
|
||||
* @param res If this pointer is not NULL, the function will store the result
|
||||
* code of the given thread in the integer pointed to by @c res.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int thrd_join(thrd_t thr, int *res);
|
||||
|
||||
/** Put the calling thread to sleep.
|
||||
* Suspend execution of the calling thread.
|
||||
* @param time_point A point in time at which the thread will resume (absolute time).
|
||||
* @param remaining If non-NULL, this parameter will hold the remaining time until
|
||||
* time_point upon return. This will typically be zero, but if
|
||||
* the thread was woken up by a signal that is not ignored before
|
||||
* time_point was reached @c remaining will hold a positive
|
||||
* time.
|
||||
* @return 0 (zero) on successful sleep, or -1 if an interrupt occurred.
|
||||
*/
|
||||
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining);
|
||||
|
||||
/** Yield execution to another thread.
|
||||
* Permit other threads to run, even if the current thread would ordinarily
|
||||
* continue to run.
|
||||
*/
|
||||
void thrd_yield(void);
|
||||
|
||||
/* Thread local storage */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef DWORD tss_t;
|
||||
#else
|
||||
typedef pthread_key_t tss_t;
|
||||
#endif
|
||||
|
||||
/** Destructor function for a thread-specific storage.
|
||||
* @param val The value of the destructed thread-specific storage.
|
||||
*/
|
||||
typedef void (*tss_dtor_t)(void *val);
|
||||
|
||||
/** Create a thread-specific storage.
|
||||
* @param key The unique key identifier that will be set if the function is
|
||||
* successful.
|
||||
* @param dtor Destructor function. This can be NULL.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
* @note The destructor function is not supported under Windows. If @c dtor is
|
||||
* not NULL when calling this function under Windows, the function will fail
|
||||
* and return @ref thrd_error.
|
||||
*/
|
||||
int tss_create(tss_t *key, tss_dtor_t dtor);
|
||||
|
||||
/** Delete a thread-specific storage.
|
||||
* The function releases any resources used by the given thread-specific
|
||||
* storage.
|
||||
* @param key The key that shall be deleted.
|
||||
*/
|
||||
void tss_delete(tss_t key);
|
||||
|
||||
/** Get the value for a thread-specific storage.
|
||||
* @param key The thread-specific storage identifier.
|
||||
* @return The value for the current thread held in the given thread-specific
|
||||
* storage.
|
||||
*/
|
||||
void *tss_get(tss_t key);
|
||||
|
||||
/** Set the value for a thread-specific storage.
|
||||
* @param key The thread-specific storage identifier.
|
||||
* @param val The value of the thread-specific storage to set for the current
|
||||
* thread.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int tss_set(tss_t key, void *val);
|
||||
|
||||
|
||||
#endif /* _TINYTHREAD_H_ */
|
||||
|
247
deps/vs2008/stdint.h
vendored
Normal file
247
deps/vs2008/stdint.h
vendored
Normal file
@ -0,0 +1,247 @@
|
||||
// ISO C9x compliant stdint.h for Microsoft Visual Studio
|
||||
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
|
||||
//
|
||||
// Copyright (c) 2006-2008 Alexander Chemeris
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The name of the author may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _MSC_VER // [
|
||||
#error "Use this header only with Microsoft Visual C++ compilers!"
|
||||
#endif // _MSC_VER ]
|
||||
|
||||
#ifndef _MSC_STDINT_H_ // [
|
||||
#define _MSC_STDINT_H_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <limits.h>
|
||||
|
||||
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
|
||||
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
|
||||
// or compiler give many errors like this:
|
||||
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
# include <wchar.h>
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
// Define _W64 macros to mark types changing their size, like intptr_t.
|
||||
#ifndef _W64
|
||||
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
|
||||
# define _W64 __w64
|
||||
# else
|
||||
# define _W64
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
||||
// 7.18.1 Integer types
|
||||
|
||||
// 7.18.1.1 Exact-width integer types
|
||||
|
||||
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
|
||||
// realize that, e.g. char has the same size as __int8
|
||||
// so we give up on __intX for them.
|
||||
#if (_MSC_VER < 1300)
|
||||
typedef signed char int8_t;
|
||||
typedef signed short int16_t;
|
||||
typedef signed int int32_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef unsigned int uint32_t;
|
||||
#else
|
||||
typedef signed __int8 int8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
#endif
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
|
||||
// 7.18.1.2 Minimum-width integer types
|
||||
typedef int8_t int_least8_t;
|
||||
typedef int16_t int_least16_t;
|
||||
typedef int32_t int_least32_t;
|
||||
typedef int64_t int_least64_t;
|
||||
typedef uint8_t uint_least8_t;
|
||||
typedef uint16_t uint_least16_t;
|
||||
typedef uint32_t uint_least32_t;
|
||||
typedef uint64_t uint_least64_t;
|
||||
|
||||
// 7.18.1.3 Fastest minimum-width integer types
|
||||
typedef int8_t int_fast8_t;
|
||||
typedef int16_t int_fast16_t;
|
||||
typedef int32_t int_fast32_t;
|
||||
typedef int64_t int_fast64_t;
|
||||
typedef uint8_t uint_fast8_t;
|
||||
typedef uint16_t uint_fast16_t;
|
||||
typedef uint32_t uint_fast32_t;
|
||||
typedef uint64_t uint_fast64_t;
|
||||
|
||||
// 7.18.1.4 Integer types capable of holding object pointers
|
||||
#ifdef _WIN64 // [
|
||||
typedef signed __int64 intptr_t;
|
||||
typedef unsigned __int64 uintptr_t;
|
||||
#else // _WIN64 ][
|
||||
typedef _W64 signed int intptr_t;
|
||||
typedef _W64 unsigned int uintptr_t;
|
||||
#endif // _WIN64 ]
|
||||
|
||||
// 7.18.1.5 Greatest-width integer types
|
||||
typedef int64_t intmax_t;
|
||||
typedef uint64_t uintmax_t;
|
||||
|
||||
|
||||
// 7.18.2 Limits of specified-width integer types
|
||||
|
||||
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
|
||||
|
||||
// 7.18.2.1 Limits of exact-width integer types
|
||||
#define INT8_MIN ((int8_t)_I8_MIN)
|
||||
#define INT8_MAX _I8_MAX
|
||||
#define INT16_MIN ((int16_t)_I16_MIN)
|
||||
#define INT16_MAX _I16_MAX
|
||||
#define INT32_MIN ((int32_t)_I32_MIN)
|
||||
#define INT32_MAX _I32_MAX
|
||||
#define INT64_MIN ((int64_t)_I64_MIN)
|
||||
#define INT64_MAX _I64_MAX
|
||||
#define UINT8_MAX _UI8_MAX
|
||||
#define UINT16_MAX _UI16_MAX
|
||||
#define UINT32_MAX _UI32_MAX
|
||||
#define UINT64_MAX _UI64_MAX
|
||||
|
||||
// 7.18.2.2 Limits of minimum-width integer types
|
||||
#define INT_LEAST8_MIN INT8_MIN
|
||||
#define INT_LEAST8_MAX INT8_MAX
|
||||
#define INT_LEAST16_MIN INT16_MIN
|
||||
#define INT_LEAST16_MAX INT16_MAX
|
||||
#define INT_LEAST32_MIN INT32_MIN
|
||||
#define INT_LEAST32_MAX INT32_MAX
|
||||
#define INT_LEAST64_MIN INT64_MIN
|
||||
#define INT_LEAST64_MAX INT64_MAX
|
||||
#define UINT_LEAST8_MAX UINT8_MAX
|
||||
#define UINT_LEAST16_MAX UINT16_MAX
|
||||
#define UINT_LEAST32_MAX UINT32_MAX
|
||||
#define UINT_LEAST64_MAX UINT64_MAX
|
||||
|
||||
// 7.18.2.3 Limits of fastest minimum-width integer types
|
||||
#define INT_FAST8_MIN INT8_MIN
|
||||
#define INT_FAST8_MAX INT8_MAX
|
||||
#define INT_FAST16_MIN INT16_MIN
|
||||
#define INT_FAST16_MAX INT16_MAX
|
||||
#define INT_FAST32_MIN INT32_MIN
|
||||
#define INT_FAST32_MAX INT32_MAX
|
||||
#define INT_FAST64_MIN INT64_MIN
|
||||
#define INT_FAST64_MAX INT64_MAX
|
||||
#define UINT_FAST8_MAX UINT8_MAX
|
||||
#define UINT_FAST16_MAX UINT16_MAX
|
||||
#define UINT_FAST32_MAX UINT32_MAX
|
||||
#define UINT_FAST64_MAX UINT64_MAX
|
||||
|
||||
// 7.18.2.4 Limits of integer types capable of holding object pointers
|
||||
#ifdef _WIN64 // [
|
||||
# define INTPTR_MIN INT64_MIN
|
||||
# define INTPTR_MAX INT64_MAX
|
||||
# define UINTPTR_MAX UINT64_MAX
|
||||
#else // _WIN64 ][
|
||||
# define INTPTR_MIN INT32_MIN
|
||||
# define INTPTR_MAX INT32_MAX
|
||||
# define UINTPTR_MAX UINT32_MAX
|
||||
#endif // _WIN64 ]
|
||||
|
||||
// 7.18.2.5 Limits of greatest-width integer types
|
||||
#define INTMAX_MIN INT64_MIN
|
||||
#define INTMAX_MAX INT64_MAX
|
||||
#define UINTMAX_MAX UINT64_MAX
|
||||
|
||||
// 7.18.3 Limits of other integer types
|
||||
|
||||
#ifdef _WIN64 // [
|
||||
# define PTRDIFF_MIN _I64_MIN
|
||||
# define PTRDIFF_MAX _I64_MAX
|
||||
#else // _WIN64 ][
|
||||
# define PTRDIFF_MIN _I32_MIN
|
||||
# define PTRDIFF_MAX _I32_MAX
|
||||
#endif // _WIN64 ]
|
||||
|
||||
#define SIG_ATOMIC_MIN INT_MIN
|
||||
#define SIG_ATOMIC_MAX INT_MAX
|
||||
|
||||
#ifndef SIZE_MAX // [
|
||||
# ifdef _WIN64 // [
|
||||
# define SIZE_MAX _UI64_MAX
|
||||
# else // _WIN64 ][
|
||||
# define SIZE_MAX _UI32_MAX
|
||||
# endif // _WIN64 ]
|
||||
#endif // SIZE_MAX ]
|
||||
|
||||
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
|
||||
#ifndef WCHAR_MIN // [
|
||||
# define WCHAR_MIN 0
|
||||
#endif // WCHAR_MIN ]
|
||||
#ifndef WCHAR_MAX // [
|
||||
# define WCHAR_MAX _UI16_MAX
|
||||
#endif // WCHAR_MAX ]
|
||||
|
||||
#define WINT_MIN 0
|
||||
#define WINT_MAX _UI16_MAX
|
||||
|
||||
#endif // __STDC_LIMIT_MACROS ]
|
||||
|
||||
|
||||
// 7.18.4 Limits of other integer types
|
||||
|
||||
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
|
||||
|
||||
// 7.18.4.1 Macros for minimum-width integer constants
|
||||
|
||||
#define INT8_C(val) val##i8
|
||||
#define INT16_C(val) val##i16
|
||||
#define INT32_C(val) val##i32
|
||||
#define INT64_C(val) val##i64
|
||||
|
||||
#define UINT8_C(val) val##ui8
|
||||
#define UINT16_C(val) val##ui16
|
||||
#define UINT32_C(val) val##ui32
|
||||
#define UINT64_C(val) val##ui64
|
||||
|
||||
// 7.18.4.2 Macros for greatest-width integer constants
|
||||
#define INTMAX_C INT64_C
|
||||
#define UINTMAX_C UINT64_C
|
||||
|
||||
#endif // __STDC_CONSTANT_MACROS ]
|
||||
|
||||
|
||||
#endif // _MSC_STDINT_H_ ]
|
34
docs/CMakeLists.txt
Normal file
34
docs/CMakeLists.txt
Normal file
@ -0,0 +1,34 @@
|
||||
|
||||
# NOTE: The order of this list determines the order of items in the Guides
|
||||
# (i.e. Pages) list in the generated documentation
|
||||
set(AUWM_DOXYGEN_SOURCES
|
||||
"include/AUWM/auWm.h"
|
||||
"include/AUWM/auWmnative.h"
|
||||
"docs/main.dox"
|
||||
"docs/news.dox"
|
||||
"docs/quick.dox"
|
||||
"docs/moving.dox"
|
||||
"docs/compile.dox"
|
||||
"docs/build.dox"
|
||||
"docs/intro.dox"
|
||||
"docs/context.dox"
|
||||
"docs/monitor.dox"
|
||||
"docs/window.dox"
|
||||
"docs/input.dox"
|
||||
"docs/vulkan.dox"
|
||||
"docs/compat.dox"
|
||||
"docs/internal.dox")
|
||||
|
||||
# Format the source list into a Doxyfile INPUT value that Doxygen can parse
|
||||
foreach(path IN LISTS AUWM_DOXYGEN_SOURCES)
|
||||
set(AUWM_DOXYGEN_INPUT "${AUWM_DOXYGEN_INPUT} \\\n\"${AUWM_SOURCE_DIR}/${path}\"")
|
||||
endforeach()
|
||||
|
||||
configure_file(Doxyfile.in Doxyfile @ONLY)
|
||||
|
||||
add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
|
||||
WORKING_DIRECTORY "${AUWM_BINARY_DIR}/docs"
|
||||
COMMENT "Generating HTML documentation" VERBATIM)
|
||||
|
||||
set_target_properties(docs PROPERTIES FOLDER "AUWM3")
|
||||
|
10
docs/CODEOWNERS
Normal file
10
docs/CODEOWNERS
Normal file
@ -0,0 +1,10 @@
|
||||
|
||||
* @elmindreda
|
||||
|
||||
src/wl_* @linkmauve
|
||||
|
||||
docs/*.css @auWm/webdev
|
||||
docs/*.scss @auWm/webdev
|
||||
docs/*.html @auWm/webdev
|
||||
docs/*.xml @auWm/webdev
|
||||
|
391
docs/CONTRIBUTING.md
Normal file
391
docs/CONTRIBUTING.md
Normal file
@ -0,0 +1,391 @@
|
||||
# Contribution Guide
|
||||
|
||||
## Contents
|
||||
|
||||
- [Asking a question](#asking-a-question)
|
||||
- [Reporting a bug](#reporting-a-bug)
|
||||
- [Reporting a compile or link bug](#reporting-a-compile-or-link-bug)
|
||||
- [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug)
|
||||
- [Reporting a context creation bug](#reporting-a-context-creation-bug)
|
||||
- [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug)
|
||||
- [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug)
|
||||
- [Reporting some other library bug](#reporting-some-other-library-bug)
|
||||
- [Reporting a documentation bug](#reporting-a-documentation-bug)
|
||||
- [Reporting a website bug](#reporting-a-website-bug)
|
||||
- [Requesting a feature](#requesting-a-feature)
|
||||
- [Contributing a bug fix](#contributing-a-bug-fix)
|
||||
- [Contributing a feature](#contributing-a-feature)
|
||||
|
||||
|
||||
## Asking a question
|
||||
|
||||
Questions about how to use AUWM should be asked either in the [support
|
||||
section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
|
||||
Overflow tag](https://stackoverflow.com/questions/tagged/auWm) or [Game
|
||||
Development tag](https://gamedev.stackexchange.com/questions/tagged/auWm) on
|
||||
Stack Exchange or in the IRC channel `#auWm` on
|
||||
[Freenode](http://freenode.net/).
|
||||
|
||||
Questions about the design or implementation of AUWM or about future plans
|
||||
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
|
||||
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
|
||||
questions without first checking with a maintainer.
|
||||
|
||||
|
||||
## Reporting a bug
|
||||
|
||||
If AUWM is behaving unexpectedly at run-time, start by setting an [error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling).
|
||||
AUWM will often tell you the cause of an error via this callback. If it
|
||||
doesn't, that might be a separate bug.
|
||||
|
||||
If AUWM is crashing or triggering asserts, make sure that all your object
|
||||
handles and other pointers are valid.
|
||||
|
||||
For bugs where it makes sense, a short, self contained example is absolutely
|
||||
invaluable. Just put it inline in the body text. Note that if the bug is
|
||||
reproducible with one of the test programs that come with AUWM, just mention
|
||||
that instead.
|
||||
|
||||
__Don't worry about adding too much information__. Unimportant information can
|
||||
be abbreviated or removed later, but missing information can stall bug fixing,
|
||||
especially when your schedule doesn't align with that of the maintainer.
|
||||
|
||||
__Please provide text as text, not as images__. This includes code, error
|
||||
messages and any other text. Text in images cannot be found by other users
|
||||
searching for the same problem and may have to be re-typed by maintainers when
|
||||
debugging.
|
||||
|
||||
You don't need to manually indent your code or other text to quote it with
|
||||
GitHub Markdown; just surround it with triple backticks:
|
||||
|
||||
```
|
||||
Some quoted text.
|
||||
```
|
||||
|
||||
You can also add syntax highlighting by appending the common file extension:
|
||||
|
||||
```c
|
||||
int five(void)
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
```
|
||||
|
||||
There are issue labels for both platforms and GPU manufacturers, so there is no
|
||||
need to mention these in the subject line. If you do, it will be removed when
|
||||
the issue is labeled.
|
||||
|
||||
If your bug is already reported, please add any new information you have, or if
|
||||
it already has everything, give it a :+1:.
|
||||
|
||||
|
||||
### Reporting a compile or link bug
|
||||
|
||||
__Note:__ AUWM needs many system APIs to do its job, which on some platforms
|
||||
means linking to many system libraries. If you are using AUWM as a static
|
||||
library, that means your application needs to link to these in addition to AUWM.
|
||||
|
||||
__Note:__ Check the [Compiling
|
||||
AUWM](https://www.glfw.org/docs/latest/compile.html) guide and or [Building
|
||||
applications](https://www.glfw.org/docs/latest/build.html) guide for before
|
||||
opening an issue of this kind. Most issues are caused by a missing package or
|
||||
linker flag.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual
|
||||
C++ 2015 Update 2`). If you are using an official release of AUWM,
|
||||
include the __AUWM release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__AUWM commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include the __complete build log__ from your compiler and linker,
|
||||
even if it's long. It can always be shortened later, if necessary.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Compiler version:
|
||||
Release or commit:
|
||||
Build log:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a segfault or other crash bug
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of AUWM,
|
||||
include the __AUWM release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__AUWM commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
the __full call stack__ of the crash, or if the crash does not occur in debug
|
||||
mode, mention that instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
Call stack:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a context creation bug
|
||||
|
||||
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
|
||||
AUWM says that your machine lacks support for OpenGL, it very likely does.
|
||||
Install drivers from the computer manufacturer or graphics card manufacturer
|
||||
([Nvidia](https://www.geforce.com/drivers),
|
||||
[AMD](https://www.amd.com/en/support),
|
||||
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
|
||||
fix this.
|
||||
|
||||
__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
|
||||
[AUWM\_CONTEXT\_CREATION\_API](https://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
|
||||
hint for how to select EGL.
|
||||
|
||||
Please verify that context creation also fails with the `auWminfo` tool before
|
||||
reporting it as a bug. This tool is included in the AUWM source tree as
|
||||
`tests/auWminfo.c` and is built along with the library. It has switches for all
|
||||
AUWM context and framebuffer hints. Run `auWminfo -h` for a complete list.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of AUWM,
|
||||
include the __AUWM release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__AUWM commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include the __AUWM version string__ (`3.2.0 X11 EGL clock_gettime
|
||||
/dev/js`), as described
|
||||
[here](https://www.glfw.org/docs/latest/intro.html#intro_version_string), the
|
||||
__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
|
||||
__output of `auWminfo`__ (with switches matching any hints you set in your
|
||||
code) when reporting this kind of bug. If this tool doesn't run on the machine,
|
||||
mention that instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
GPU and driver:
|
||||
Release or commit:
|
||||
Version string:
|
||||
auWminfo output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a monitor or video mode bug
|
||||
|
||||
__Note:__ On headless systems on some platforms, no monitors are reported. This
|
||||
causes auWmGetPrimaryMonitor to return `NULL`, which not all applications are
|
||||
prepared for.
|
||||
|
||||
__Note:__ Some third-party tools report more video modes than are approved of
|
||||
by the OS. For safety and compatibility, AUWM only reports video modes the OS
|
||||
wants programs to use. This is not a bug.
|
||||
|
||||
The `monitors` tool is included in the AUWM source tree as `tests/monitors.c`
|
||||
and is built along with the library. It lists all information AUWM provides
|
||||
about monitors it detects.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of AUWM,
|
||||
include the __AUWM release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__AUWM commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
the __output of `monitors`__ when reporting this kind of bug. If this tool
|
||||
doesn't run on the machine, mention this instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
monitors output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a window, input or event bug
|
||||
|
||||
__Note:__ The exact ordering of related window events will sometimes differ.
|
||||
|
||||
__Note:__ Window moving and resizing (by the user) will block the main thread on
|
||||
some platforms. This is not a bug. Set a [refresh
|
||||
callback](https://www.glfw.org/docs/latest/window.html#window_refresh) if you
|
||||
want to keep the window contents updated during a move or size operation.
|
||||
|
||||
The `events` tool is included in the AUWM source tree as `tests/events.c` and is
|
||||
built along with the library. It prints all information provided to every
|
||||
callback supported by AUWM as events occur. Each event is listed with the time
|
||||
and a unique number to make discussions about event logs easier. The tool has
|
||||
command-line options for creating multiple windows and full screen windows.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of AUWM,
|
||||
include the __AUWM release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__AUWM commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
if relevant, the __output of `events`__ when reporting this kind of bug. If
|
||||
this tool doesn't run on the machine, mention this instead.
|
||||
|
||||
__X11:__ If possible, please include what desktop environment (e.g. GNOME,
|
||||
Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are
|
||||
running. If the bug is related to keyboard input, please include any input
|
||||
method (e.g. ibus, SCIM) you are using.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
events output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting some other library bug
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of AUWM,
|
||||
include the __AUWM release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__AUWM commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
|
||||
relevant.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a documentation bug
|
||||
|
||||
If you found a bug in the documentation, including this file, then it's fine to
|
||||
just link to that web page or mention that source file. You don't need to match
|
||||
the source to the output or vice versa.
|
||||
|
||||
|
||||
### Reporting a website bug
|
||||
|
||||
If the bug is in the documentation (anything under `/docs/`) then please see the
|
||||
section above. Bugs in the rest of the site are reported to the [website
|
||||
source repository](https://github.com/auWm/website/issues).
|
||||
|
||||
|
||||
## Requesting a feature
|
||||
|
||||
Please explain why you need the feature and how you intend to use it. If you
|
||||
have a specific API design in mind, please add that as well. If you have or are
|
||||
planning to write code for the feature, see the section below.
|
||||
|
||||
If there already is a request for the feature you need, add your specific use
|
||||
case unless it is already mentioned. If it is, give it a :+1:.
|
||||
|
||||
|
||||
## Contributing a bug fix
|
||||
|
||||
__Note:__ You must have all necessary [intellectual
|
||||
property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any
|
||||
code you contribute. If you did not write the code yourself, you must explain
|
||||
where it came from and under what license you received it. Even code using the
|
||||
same license as AUWM may not be copied without attribution.
|
||||
|
||||
__There is no preferred patch size__. A one character fix is just as welcome as
|
||||
a thousand line one, if that is the appropriate size for the fix.
|
||||
|
||||
In addition to the code, a complete bug fix includes:
|
||||
|
||||
- Change log entry in `README.md`, describing the incorrect behavior
|
||||
- Credits entries for all authors of the bug fix
|
||||
|
||||
Bug fixes will not be rejected because they don't include all the above parts,
|
||||
but please keep in mind that maintainer time is finite and that there are many
|
||||
other bugs and features to work on.
|
||||
|
||||
If the patch fixes a bug introduced after the last release, it should not get
|
||||
a change log entry.
|
||||
|
||||
If you haven't already, read the excellent article [How to Write a Git Commit
|
||||
Message](https://chris.beams.io/posts/git-commit/).
|
||||
|
||||
|
||||
## Contributing a feature
|
||||
|
||||
__Note:__ You must have all necessary rights to any code you contribute. If you
|
||||
did not write the code yourself, you must explain where it came from and under
|
||||
what license. Even code using the same license as AUWM may not be copied
|
||||
without attribution.
|
||||
|
||||
__Note:__ If you haven't already implemented the feature, check first if there
|
||||
already is an open issue for it and if it's already being developed in an
|
||||
[experimental branch](https://github.com/auWm/auWm/branches/all).
|
||||
|
||||
__There is no preferred patch size__. A one character change is just as welcome
|
||||
as one adding a thousand line one, if that is the appropriate size for the
|
||||
feature.
|
||||
|
||||
In addition to the code, a complete feature includes:
|
||||
|
||||
- Change log entry in `README.md`, listing all new symbols
|
||||
- News page entry, briefly describing the feature
|
||||
- Guide documentation, with minimal examples, in the relevant guide
|
||||
- Reference documentation, with all applicable tags
|
||||
- Cross-references and mentions in appropriate places
|
||||
- Credits entries for all authors of the feature
|
||||
|
||||
If the feature requires platform-specific code, at minimum stubs must be added
|
||||
for the new platform function to all supported and experimental platforms.
|
||||
|
||||
If it adds a new callback, support for it must be added to `tests/event.c`.
|
||||
|
||||
If it adds a new monitor property, support for it must be added to
|
||||
`tests/monitor.c`.
|
||||
|
||||
If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
|
||||
for it must be added to `tests/auWminfo.c` and the behavior of the library when
|
||||
the extension is missing documented in `docs/compat.dox`.
|
||||
|
||||
If you haven't already, read the excellent article [How to Write a Git Commit
|
||||
Message](https://chris.beams.io/posts/git-commit/).
|
||||
|
||||
Features will not be rejected because they don't include all the above parts,
|
||||
but please keep in mind that maintainer time is finite and that there are many
|
||||
other features and bugs to work on.
|
||||
|
||||
Please also keep in mind that any part of the public API that has been included
|
||||
in a release cannot be changed until the next _major_ version. Features can be
|
||||
added and existing parts can sometimes be overloaded (in the general sense of
|
||||
doing more things, not in the C++ sense), but code written to the API of one
|
||||
minor release should both compile and run on subsequent minor releases.
|
||||
|
2518
docs/Doxyfile.in
Normal file
2518
docs/Doxyfile.in
Normal file
File diff suppressed because it is too large
Load Diff
71
docs/DoxygenLayout.xml
Normal file
71
docs/DoxygenLayout.xml
Normal file
@ -0,0 +1,71 @@
|
||||
<doxygenlayout version="1.0">
|
||||
<!-- Generated by doxygen 1.8.14 -->
|
||||
<!-- Navigation index tabs for HTML output -->
|
||||
<navindex>
|
||||
<tab type="mainpage" visible="yes" title="Introduction"/>
|
||||
<tab type="user" url="quick_guide.html" title="Tutorial"/>
|
||||
<tab type="pages" visible="yes" title="Guides" intro=""/>
|
||||
<tab type="modules" visible="yes" title="Reference" intro=""/>
|
||||
<tab type="filelist" visible="yes" title="Files"/>
|
||||
</navindex>
|
||||
|
||||
<!-- Layout definition for a file page -->
|
||||
<file>
|
||||
<detaileddescription title="Description"/>
|
||||
<includes visible="$SHOW_INCLUDE_FILES"/>
|
||||
<sourcelink visible="yes"/>
|
||||
<memberdecl>
|
||||
<constantgroups visible="yes" title=""/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
<membergroups visible="yes"/>
|
||||
</memberdecl>
|
||||
<memberdef>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
</memberdef>
|
||||
<authorsection/>
|
||||
</file>
|
||||
|
||||
<!-- Layout definition for a group page -->
|
||||
<group>
|
||||
<detaileddescription title="Description"/>
|
||||
<memberdecl>
|
||||
<nestedgroups visible="yes" title=""/>
|
||||
<dirs visible="yes" title=""/>
|
||||
<files visible="yes" title=""/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<enumvalues title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
</memberdecl>
|
||||
<memberdef>
|
||||
<pagedocs/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<enumvalues title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
</memberdef>
|
||||
<authorsection visible="yes"/>
|
||||
</group>
|
||||
|
||||
<!-- Layout definition for a directory page -->
|
||||
<directory>
|
||||
<briefdescription visible="yes"/>
|
||||
<memberdecl>
|
||||
<dirs visible="yes"/>
|
||||
<files visible="yes"/>
|
||||
</memberdecl>
|
||||
<detaileddescription title=""/>
|
||||
</directory>
|
||||
</doxygenlayout>
|
14
docs/SUPPORT.md
Normal file
14
docs/SUPPORT.md
Normal file
@ -0,0 +1,14 @@
|
||||
# Support resources
|
||||
|
||||
See the [latest documentation](http://www.glfw.org/docs/latest/) for tutorials,
|
||||
guides and the API reference.
|
||||
|
||||
If you have questions about using AUWM, we have a
|
||||
[forum](https://discourse.glfw.org/), and the `#auWm` IRC channel on
|
||||
[Freenode](http://freenode.net/).
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/auWm/auWm/issues).
|
||||
Please check the [contribution
|
||||
guide](https://github.com/auWm/auWm/blob/master/docs/CONTRIBUTING.md) for
|
||||
information on what to include when reporting a bug.
|
||||
|
338
docs/build.dox
Normal file
338
docs/build.dox
Normal file
@ -0,0 +1,338 @@
|
||||
/*!
|
||||
|
||||
@page build_guide Building applications
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is about compiling and linking applications that use AUWM. For information on
|
||||
how to write such applications, start with the
|
||||
[introductory tutorial](@ref quick_guide). For information on how to compile
|
||||
the AUWM library itself, see @ref compile_guide.
|
||||
|
||||
This is not a tutorial on compilation or linking. It assumes basic
|
||||
understanding of how to compile and link a C program as well as how to use the
|
||||
specific compiler of your chosen development environment. The compilation
|
||||
and linking process should be explained in your C programming material and in
|
||||
the documentation for your development environment.
|
||||
|
||||
|
||||
@section build_include Including the AUWM header file
|
||||
|
||||
You should include the AUWM header in the source files where you use OpenGL or
|
||||
AUWM.
|
||||
|
||||
@code
|
||||
#include <AUWM/auWm.h>
|
||||
@endcode
|
||||
|
||||
This header defines all the constants and declares all the types and function
|
||||
prototypes of the AUWM API. By default it also includes the OpenGL header from
|
||||
your development environment. See [option macros](@ref build_macros) below for
|
||||
how to select OpenGL ES headers and more.
|
||||
|
||||
The AUWM header also defines any platform-specific macros needed by your OpenGL
|
||||
header, so that it can be included without needing any window system headers.
|
||||
|
||||
It does this only when needed, so if window system headers are included, the
|
||||
AUWM header does not try to redefine those symbols. The reverse is not true,
|
||||
i.e. `windows.h` cannot cope if any Win32 symbols have already been defined.
|
||||
|
||||
In other words:
|
||||
|
||||
- Use the AUWM header to include OpenGL or OpenGL ES headers portably
|
||||
- Do not include window system headers unless you will use those APIs directly
|
||||
- If you do need such headers, include them before the AUWM header
|
||||
|
||||
If you are using an OpenGL extension loading library such as
|
||||
[glad](https://github.com/Dav1dde/glad), the extension loader header should
|
||||
be included before the AUWM one. AUWM attempts to detect any OpenGL or OpenGL
|
||||
ES header or extension loader header included before it and will then disable
|
||||
the inclusion of the default OpenGL header. Most extension loaders also define
|
||||
macros that disable similar headers below it.
|
||||
|
||||
@code
|
||||
#include <glad/gl.h>
|
||||
#include <AUWM/auWm.h>
|
||||
@endcode
|
||||
|
||||
Both of these mechanisms depend on the extension loader header defining a known
|
||||
macro. If yours doesn't or you don't know which one your users will pick, the
|
||||
@ref AUWM_INCLUDE_NONE macro will explicitly to prevent the AUWM header from
|
||||
including the OpenGL header. This will also allow you to include the two
|
||||
headers in any order.
|
||||
|
||||
@code
|
||||
#define AUWM_INCLUDE_NONE
|
||||
#include <AUWM/auWm.h>
|
||||
#include <glad/gl.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection build_macros AUWM header option macros
|
||||
|
||||
These macros may be defined before the inclusion of the AUWM header and affect
|
||||
its behavior.
|
||||
|
||||
@anchor AUWM_DLL
|
||||
__AUWM_DLL__ is required on Windows when using the AUWM DLL, to tell the
|
||||
compiler that the AUWM functions are defined in a DLL.
|
||||
|
||||
The following macros control which OpenGL or OpenGL ES API header is included.
|
||||
Only one of these may be defined at a time.
|
||||
|
||||
@note AUWM does not provide any of the API headers mentioned below. They are
|
||||
provided by your development environment or your OpenGL, OpenGL ES or Vulkan
|
||||
SDK, and most of them can be downloaded from the
|
||||
[Khronos Registry](https://www.khronos.org/registry/).
|
||||
|
||||
@anchor AUWM_INCLUDE_GLCOREARB
|
||||
__AUWM_INCLUDE_GLCOREARB__ makes the AUWM header include the modern
|
||||
`GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL
|
||||
header.
|
||||
|
||||
@anchor AUWM_INCLUDE_ES1
|
||||
__AUWM_INCLUDE_ES1__ makes the AUWM header include the OpenGL ES 1.x `GLES/gl.h`
|
||||
header instead of the regular OpenGL header.
|
||||
|
||||
@anchor AUWM_INCLUDE_ES2
|
||||
__AUWM_INCLUDE_ES2__ makes the AUWM header include the OpenGL ES 2.0
|
||||
`GLES2/gl2.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor AUWM_INCLUDE_ES3
|
||||
__AUWM_INCLUDE_ES3__ makes the AUWM header include the OpenGL ES 3.0
|
||||
`GLES3/gl3.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor AUWM_INCLUDE_ES31
|
||||
__AUWM_INCLUDE_ES31__ makes the AUWM header include the OpenGL ES 3.1
|
||||
`GLES3/gl31.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor AUWM_INCLUDE_ES32
|
||||
__AUWM_INCLUDE_ES32__ makes the AUWM header include the OpenGL ES 3.2
|
||||
`GLES3/gl32.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor AUWM_INCLUDE_NONE
|
||||
__AUWM_INCLUDE_NONE__ makes the AUWM header not include any OpenGL or OpenGL ES
|
||||
API header. This is useful in combination with an extension loading library.
|
||||
|
||||
If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
|
||||
header (`OpenGL/gl.h` on macOS) is included, unless AUWM detects the inclusion
|
||||
guards of any OpenGL, OpenGL ES or extension loader header it knows about.
|
||||
|
||||
The following macros control the inclusion of additional API headers. Any
|
||||
number of these may be defined simultaneously, and/or together with one of the
|
||||
above macros.
|
||||
|
||||
@anchor AUWM_INCLUDE_VULKAN
|
||||
__AUWM_INCLUDE_VULKAN__ makes the AUWM header include the Vulkan
|
||||
`vulkan/vulkan.h` header in addition to any selected OpenGL or OpenGL ES header.
|
||||
|
||||
@anchor AUWM_INCLUDE_GLEXT
|
||||
__AUWM_INCLUDE_GLEXT__ makes the AUWM header include the appropriate extension
|
||||
header for the OpenGL or OpenGL ES header selected above after and in addition
|
||||
to that header.
|
||||
|
||||
@anchor AUWM_INCLUDE_GLU
|
||||
__AUWM_INCLUDE_GLU__ makes the header include the GLU header in addition to the
|
||||
header selected above. This should only be used with the standard OpenGL header
|
||||
and only for compatibility with legacy code. GLU has been deprecated and should
|
||||
not be used in new code.
|
||||
|
||||
@note None of these macros may be defined during the compilation of AUWM itself.
|
||||
If your build includes AUWM and you define any these in your build files, make
|
||||
sure they are not applied to the AUWM sources.
|
||||
|
||||
|
||||
@section build_link Link with the right libraries
|
||||
|
||||
AUWM is essentially a wrapper of various platform-specific APIs and therefore
|
||||
needs to link against many different system libraries. If you are using AUWM as
|
||||
a shared library / dynamic library / DLL then it takes care of these links.
|
||||
However, if you are using AUWM as a static library then your executable will
|
||||
need to link against these libraries.
|
||||
|
||||
On Windows and macOS, the list of system libraries is static and can be
|
||||
hard-coded into your build environment. See the section for your development
|
||||
environment below. On Linux and other Unix-like operating systems, the list
|
||||
varies but can be retrieved in various ways as described below.
|
||||
|
||||
A good general introduction to linking is
|
||||
[Beginner's Guide to Linkers](https://www.lurklurk.org/linkers/linkers.html) by
|
||||
David Drysdale.
|
||||
|
||||
|
||||
@subsection build_link_win32 With MinGW or Visual C++ on Windows
|
||||
|
||||
The static version of the AUWM library is named `auWm`. When using this
|
||||
version, it is also necessary to link with some libraries that AUWM uses.
|
||||
|
||||
When using MinGW to link an application with the static version of AUWM, you
|
||||
must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
|
||||
include it in the set of default libraries along with other dependencies like
|
||||
`user32` and `kernel32`.
|
||||
|
||||
The link library for the AUWM DLL is named `auWmdll`. When compiling an
|
||||
application that uses the DLL version of AUWM, you need to define the @ref
|
||||
AUWM_DLL macro _before_ any inclusion of the AUWM header. This can be done
|
||||
either with a compiler switch or by defining it in your source code.
|
||||
|
||||
|
||||
@subsection build_link_cmake_source With CMake and AUWM source
|
||||
|
||||
This section is about using CMake to compile and link AUWM along with your
|
||||
application. If you want to use an installed binary instead, see @ref
|
||||
build_link_cmake_package.
|
||||
|
||||
With a few changes to your `CMakeLists.txt` you can have the AUWM source tree
|
||||
built along with your application.
|
||||
|
||||
Add the root directory of the AUWM source tree to your project. This will add
|
||||
the `auWm` target to your project.
|
||||
|
||||
@code{.cmake}
|
||||
add_subdirectory(path/to/auWm)
|
||||
@endcode
|
||||
|
||||
Once AUWM has been added, link your application against the `auWm` target.
|
||||
This adds the AUWM library and its link-time dependencies as it is currently
|
||||
configured, the include directory for the AUWM header and, when applicable, the
|
||||
@ref AUWM_DLL macro.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp auWm)
|
||||
@endcode
|
||||
|
||||
Note that the `auWm` target does not depend on OpenGL, as AUWM loads any OpenGL,
|
||||
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
|
||||
OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
|
||||
package.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(OpenGL REQUIRED)
|
||||
@endcode
|
||||
|
||||
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
|
||||
library and include directory paths. Link against this like any other library.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp OpenGL::GL)
|
||||
@endcode
|
||||
|
||||
For a minimal example of a program and AUWM sources built with CMake, see the
|
||||
[AUWM CMake Starter](https://github.com/juliettef/AUWM-CMake-starter) on GitHub.
|
||||
|
||||
|
||||
@subsection build_link_cmake_package With CMake and installed AUWM binaries
|
||||
|
||||
This section is about using CMake to link AUWM after it has been built and
|
||||
installed. If you want to build it along with your application instead, see
|
||||
@ref build_link_cmake_source.
|
||||
|
||||
With a few changes to your `CMakeLists.txt` you can locate the package and
|
||||
target files generated when AUWM is installed.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(auWm 3.4 REQUIRED)
|
||||
@endcode
|
||||
|
||||
Once AUWM has been added to the project, link against it with the `auWm` target.
|
||||
This adds the AUWM library and its link-time dependencies, the include directory
|
||||
for the AUWM header and, when applicable, the @ref AUWM_DLL macro.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp auWm)
|
||||
@endcode
|
||||
|
||||
Note that the `auWm` target does not depend on OpenGL, as AUWM loads any OpenGL,
|
||||
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
|
||||
OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
|
||||
package.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(OpenGL REQUIRED)
|
||||
@endcode
|
||||
|
||||
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
|
||||
library and include directory paths. Link against this like any other library.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp OpenGL::GL)
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
|
||||
|
||||
AUWM supports [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/),
|
||||
and the `auWm.pc` pkg-config file is generated when the AUWM library is built
|
||||
and is installed along with it. A pkg-config file describes all necessary
|
||||
compile-time and link-time flags and dependencies needed to use a library. When
|
||||
they are updated or if they differ between systems, you will get the correct
|
||||
ones automatically.
|
||||
|
||||
A typical compile and link command-line when using the static version of the
|
||||
AUWM library may look like this:
|
||||
|
||||
@code{.sh}
|
||||
cc $(pkg-config --cflags auWm) -o myprog myprog.c $(pkg-config --static --libs auWm)
|
||||
@endcode
|
||||
|
||||
If you are using the shared version of the AUWM library, omit the `--static`
|
||||
flag.
|
||||
|
||||
@code{.sh}
|
||||
cc $(pkg-config --cflags auWm) -o myprog myprog.c $(pkg-config --libs auWm)
|
||||
@endcode
|
||||
|
||||
You can also use the `auWm.pc` file without installing it first, by using the
|
||||
`PKG_CONFIG_PATH` environment variable.
|
||||
|
||||
@code{.sh}
|
||||
env PKG_CONFIG_PATH=path/to/auWm/src cc $(pkg-config --cflags auWm) -o myprog myprog.c $(pkg-config --libs auWm)
|
||||
@endcode
|
||||
|
||||
The dependencies do not include OpenGL, as AUWM loads any OpenGL, OpenGL ES or
|
||||
Vulkan libraries it needs at runtime. If your application calls OpenGL
|
||||
directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), you should add the `gl`
|
||||
pkg-config package.
|
||||
|
||||
@code{.sh}
|
||||
cc $(pkg-config --cflags auWm gl) -o myprog myprog.c $(pkg-config --libs auWm gl)
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection build_link_xcode With Xcode on macOS
|
||||
|
||||
If you are using the dynamic library version of AUWM, add it to the project
|
||||
dependencies.
|
||||
|
||||
If you are using the static library version of AUWM, add it and the Cocoa,
|
||||
OpenGL and IOKit frameworks to the project as dependencies. They can all be
|
||||
found in `/System/Library/Frameworks`.
|
||||
|
||||
|
||||
@subsection build_link_osx With command-line on macOS
|
||||
|
||||
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
|
||||
building from the command line on macOS. That way you will get any new
|
||||
dependencies added automatically. If you still wish to build manually, you need
|
||||
to add the required frameworks and libraries to your command-line yourself using
|
||||
the `-l` and `-framework` switches.
|
||||
|
||||
If you are using the dynamic AUWM library, which is named `libauWm.3.dylib`, do:
|
||||
|
||||
@code{.sh}
|
||||
cc -o myprog myprog.c -lauWm -framework Cocoa -framework OpenGL -framework IOKit
|
||||
@endcode
|
||||
|
||||
If you are using the static library, named `libauWm.a`, substitute `-lauWm`
|
||||
for `-lauWm`.
|
||||
|
||||
Note that you do not add the `.framework` extension to a framework when linking
|
||||
against it from the command-line.
|
||||
|
||||
@note Your machine may have `libGL.*.dylib` style OpenGL library, but that is
|
||||
for the X Window System and will not work with the macOS native version of AUWM.
|
||||
|
||||
*/
|
285
docs/compat.dox
Normal file
285
docs/compat.dox
Normal file
@ -0,0 +1,285 @@
|
||||
/*!
|
||||
|
||||
@page compat_guide Standards conformance
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide describes the various API extensions used by this version of AUWM.
|
||||
It lists what are essentially implementation details, but which are nonetheless
|
||||
vital knowledge for developers intending to deploy their applications on a wide
|
||||
range of machines.
|
||||
|
||||
The information in this guide is not a part of AUWM API, but merely
|
||||
preconditions for some parts of the library to function on a given machine. Any
|
||||
part of this information may change in future versions of AUWM and that will not
|
||||
be considered a breaking API change.
|
||||
|
||||
|
||||
@section compat_x11 X11 extensions, protocols and IPC standards
|
||||
|
||||
As AUWM uses Xlib directly, without any intervening toolkit
|
||||
library, it has sole responsibility for interacting well with the many and
|
||||
varied window managers in use on Unix-like systems. In order for applications
|
||||
and window managers to work well together, a number of standards and
|
||||
conventions have been developed that regulate behavior outside the scope of the
|
||||
X11 API; most importantly the
|
||||
[Inter-Client Communication Conventions Manual](https://www.tronche.com/gui/x/icccm/)
|
||||
(ICCCM) and
|
||||
[Extended Window Manager Hints](https://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
|
||||
(EWMH) standards.
|
||||
|
||||
AUWM uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
|
||||
If the running window manager does not support this property, the
|
||||
`AUWM_DECORATED` hint will have no effect.
|
||||
|
||||
AUWM uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user
|
||||
attempting to close the AUWM window. If the running window manager does not
|
||||
support this protocol, the close callback will never be called.
|
||||
|
||||
AUWM uses the EWMH `_NET_WM_PING` protocol, allowing the window manager notify
|
||||
the user when the application has stopped responding, i.e. when it has ceased to
|
||||
process events. If the running window manager does not support this protocol,
|
||||
the user will not be notified if the application locks up.
|
||||
|
||||
AUWM uses the EWMH `_NET_WM_STATE_FULLSCREEN` window state to tell the window
|
||||
manager to make the AUWM window full screen. If the running window manager does
|
||||
not support this state, full screen windows may not work properly. AUWM has
|
||||
a fallback code path in case this state is unavailable, but every window manager
|
||||
behaves slightly differently in this regard.
|
||||
|
||||
AUWM uses the EWMH `_NET_WM_BYPASS_COMPOSITOR` window property to tell a
|
||||
compositing window manager to un-redirect full screen AUWM windows. If the
|
||||
running window manager uses compositing but does not support this property then
|
||||
additional copying may be performed for each buffer swap of full screen windows.
|
||||
|
||||
AUWM uses the
|
||||
[clipboard manager protocol](https://www.freedesktop.org/wiki/ClipboardManager/)
|
||||
to push a clipboard string (i.e. selection) owned by a AUWM window about to be
|
||||
destroyed to the clipboard manager. If there is no running clipboard manager,
|
||||
the clipboard string will be unavailable once the window has been destroyed.
|
||||
|
||||
AUWM uses the
|
||||
[X drag-and-drop protocol](https://www.freedesktop.org/wiki/Specifications/XDND/)
|
||||
to provide file drop events. If the application originating the drag does not
|
||||
support this protocol, drag and drop will not work.
|
||||
|
||||
AUWM uses the XRandR 1.3 extension to provide multi-monitor support. If the
|
||||
running X server does not support this version of this extension, multi-monitor
|
||||
support will not function and only a single, desktop-spanning monitor will be
|
||||
reported.
|
||||
|
||||
AUWM uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp
|
||||
support. If the running X server does not support either or both of these
|
||||
extensions, gamma ramp support will not function.
|
||||
|
||||
AUWM uses the Xkb extension and detectable auto-repeat to provide keyboard
|
||||
input. If the running X server does not support this extension, a non-Xkb
|
||||
fallback path is used.
|
||||
|
||||
AUWM uses the XInput2 extension to provide raw, non-accelerated mouse motion
|
||||
when the cursor is disabled. If the running X server does not support this
|
||||
extension, regular accelerated mouse motion will be used.
|
||||
|
||||
AUWM uses both the XRender extension and the compositing manager to support
|
||||
transparent window framebuffers. If the running X server does not support this
|
||||
extension or there is no running compositing manager, the
|
||||
`AUWM_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
|
||||
|
||||
AUWM uses both the Xcursor extension and the freedesktop cursor conventions to
|
||||
provide an expanded set of standard cursor shapes. If the running X server does
|
||||
not support this extension or the current cursor theme does not support the
|
||||
conventions, the `AUWM_RESIZE_NWSE_CURSOR`, `AUWM_RESIZE_NESW_CURSOR` and
|
||||
`AUWM_NOT_ALLOWED_CURSOR` shapes will not be available and other shapes may use
|
||||
legacy images.
|
||||
|
||||
|
||||
@section compat_wayland Wayland protocols and IPC standards
|
||||
|
||||
As AUWM uses libwayland directly, without any intervening toolkit library, it
|
||||
has sole responsibility for interacting well with every compositor in use on
|
||||
Unix-like systems. Most of the features are provided by the core protocol,
|
||||
while cursor support is provided by the libwayland-cursor helper library, EGL
|
||||
integration by libwayland-egl, and keyboard handling by
|
||||
[libxkbcommon](https://xkbcommon.org/). In addition, AUWM uses some protocols
|
||||
from wayland-protocols to provide additional features if the compositor
|
||||
supports them.
|
||||
|
||||
AUWM uses xkbcommon 0.5.0 to provide compose key support. When it has been
|
||||
built against an older xkbcommon, the compose key will be disabled even if it
|
||||
has been configured in the compositor.
|
||||
|
||||
AUWM uses the [xdg-shell
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
|
||||
to provide better window management. This protocol is part of
|
||||
wayland-protocols 1.12, and is mandatory for AUWM to display a window.
|
||||
|
||||
AUWM uses the [relative pointer
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
|
||||
alongside the [pointer constraints
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml)
|
||||
to implement disabled cursor. These two protocols are part of
|
||||
wayland-protocols 1.1, and mandatory at build time. If the running compositor
|
||||
does not support both of these protocols, disabling the cursor will have no
|
||||
effect.
|
||||
|
||||
AUWM uses the [idle inhibit
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml)
|
||||
to prohibit the screensaver from starting. This protocol is part of
|
||||
wayland-protocols 1.6, and mandatory at build time. If the running compositor
|
||||
does not support this protocol, the screensaver may start even for full screen
|
||||
windows.
|
||||
|
||||
AUWM uses the [xdg-decoration
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml)
|
||||
to request decorations to be drawn around its windows. This protocol is part
|
||||
of wayland-protocols 1.15, and mandatory at build time. If the running
|
||||
compositor does not support this protocol, a very simple frame will be drawn by
|
||||
AUWM itself, using the [viewporter
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml)
|
||||
alongside
|
||||
[subsurfaces](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598).
|
||||
This protocol is part of wayland-protocols 1.4, and mandatory at build time.
|
||||
If the running compositor does not support this protocol either, no decorations
|
||||
will be drawn around windows.
|
||||
|
||||
|
||||
@section compat_glx GLX extensions
|
||||
|
||||
The GLX API is the default API used to create OpenGL contexts on Unix-like
|
||||
systems using the X Window System.
|
||||
|
||||
AUWM uses the GLX 1.3 `GLXFBConfig` functions to enumerate and select framebuffer pixel
|
||||
formats. If GLX 1.3 is not supported, @ref auWmInit will fail.
|
||||
|
||||
AUWM uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
|
||||
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
|
||||
(or _vsync_), in that order of preference. Where none of these extension are
|
||||
available, calling @ref auWmSwapInterval will have no effect.
|
||||
|
||||
AUWM uses the `GLX_ARB_multisample` extension to create contexts with
|
||||
multisampling anti-aliasing. Where this extension is unavailable, the
|
||||
`AUWM_SAMPLES` hint will have no effect.
|
||||
|
||||
AUWM uses the `GLX_ARB_create_context` extension when available, even when
|
||||
creating OpenGL contexts of version 2.1 and below. Where this extension is
|
||||
unavailable, the `AUWM_CONTEXT_VERSION_MAJOR` and `AUWM_CONTEXT_VERSION_MINOR`
|
||||
hints will only be partially supported, the `AUWM_CONTEXT_DEBUG` hint will have
|
||||
no effect, and setting the `AUWM_OPENGL_PROFILE` or `AUWM_OPENGL_FORWARD_COMPAT`
|
||||
hints to `AUWM_TRUE` will cause @ref auWmCreateWindow to fail.
|
||||
|
||||
AUWM uses the `GLX_ARB_create_context_profile` extension to provide support for
|
||||
context profiles. Where this extension is unavailable, setting the
|
||||
`AUWM_OPENGL_PROFILE` hint to anything but `AUWM_OPENGL_ANY_PROFILE`, or setting
|
||||
`AUWM_CLIENT_API` to anything but `AUWM_OPENGL_API` or `AUWM_NO_API` will cause
|
||||
@ref auWmCreateWindow to fail.
|
||||
|
||||
AUWM uses the `GLX_ARB_context_flush_control` extension to provide control over
|
||||
whether a context is flushed when it is released (made non-current). Where this
|
||||
extension is unavailable, the `AUWM_CONTEXT_RELEASE_BEHAVIOR` hint will have no
|
||||
effect and the context will always be flushed when released.
|
||||
|
||||
AUWM uses the `GLX_ARB_framebuffer_sRGB` and `GLX_EXT_framebuffer_sRGB`
|
||||
extensions to provide support for sRGB framebuffers. Where both of these
|
||||
extensions are unavailable, the `AUWM_SRGB_CAPABLE` hint will have no effect.
|
||||
|
||||
|
||||
@section compat_wgl WGL extensions
|
||||
|
||||
The WGL API is used to create OpenGL contexts on Microsoft Windows and other
|
||||
implementations of the Win32 API, such as Wine.
|
||||
|
||||
AUWM uses either the `WGL_EXT_extension_string` or the
|
||||
`WGL_ARB_extension_string` extension to check for the presence of all other WGL
|
||||
extensions listed below. If both are available, the EXT one is preferred. If
|
||||
neither is available, no other extensions are used and many AUWM features
|
||||
related to context creation will have no effect or cause errors when used.
|
||||
|
||||
AUWM uses the `WGL_EXT_swap_control` extension to provide vertical retrace
|
||||
synchronization (or _vsync_). Where this extension is unavailable, calling @ref
|
||||
auWmSwapInterval will have no effect.
|
||||
|
||||
AUWM uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to
|
||||
create contexts with multisampling anti-aliasing. Where these extensions are
|
||||
unavailable, the `AUWM_SAMPLES` hint will have no effect.
|
||||
|
||||
AUWM uses the `WGL_ARB_create_context` extension when available, even when
|
||||
creating OpenGL contexts of version 2.1 and below. Where this extension is
|
||||
unavailable, the `AUWM_CONTEXT_VERSION_MAJOR` and `AUWM_CONTEXT_VERSION_MINOR`
|
||||
hints will only be partially supported, the `AUWM_CONTEXT_DEBUG` hint will have
|
||||
no effect, and setting the `AUWM_OPENGL_PROFILE` or `AUWM_OPENGL_FORWARD_COMPAT`
|
||||
hints to `AUWM_TRUE` will cause @ref auWmCreateWindow to fail.
|
||||
|
||||
AUWM uses the `WGL_ARB_create_context_profile` extension to provide support for
|
||||
context profiles. Where this extension is unavailable, setting the
|
||||
`AUWM_OPENGL_PROFILE` hint to anything but `AUWM_OPENGL_ANY_PROFILE` will cause
|
||||
@ref auWmCreateWindow to fail.
|
||||
|
||||
AUWM uses the `WGL_ARB_context_flush_control` extension to provide control over
|
||||
whether a context is flushed when it is released (made non-current). Where this
|
||||
extension is unavailable, the `AUWM_CONTEXT_RELEASE_BEHAVIOR` hint will have no
|
||||
effect and the context will always be flushed when released.
|
||||
|
||||
AUWM uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB`
|
||||
extensions to provide support for sRGB framebuffers. Where both of these
|
||||
extension are unavailable, the `AUWM_SRGB_CAPABLE` hint will have no effect.
|
||||
|
||||
|
||||
@section compat_osx OpenGL on macOS
|
||||
|
||||
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
|
||||
only forward-compatible, core profile contexts are supported. Support for
|
||||
OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
|
||||
core profile contexts. There is also still no mechanism for requesting debug
|
||||
contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support
|
||||
at most OpenGL version 2.1.
|
||||
|
||||
Because of this, on OS X 10.7 and later, the `AUWM_CONTEXT_VERSION_MAJOR` and
|
||||
`AUWM_CONTEXT_VERSION_MINOR` hints will cause @ref auWmCreateWindow to fail if
|
||||
given version 3.0 or 3.1. The `AUWM_OPENGL_PROFILE` hint must be set to
|
||||
`AUWM_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
|
||||
`AUWM_CONTEXT_DEBUG` and `AUWM_CONTEXT_NO_ERROR` hints are ignored.
|
||||
|
||||
Also, on Mac OS X 10.6 and below, the `AUWM_CONTEXT_VERSION_MAJOR` and
|
||||
`AUWM_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
|
||||
setting the `AUWM_OPENGL_PROFILE` or `AUWM_OPENGL_FORWARD_COMPAT` hints to
|
||||
a non-default value will cause @ref auWmCreateWindow to fail and the
|
||||
`AUWM_CONTEXT_DEBUG` hint is ignored.
|
||||
|
||||
|
||||
@section compat_vulkan Vulkan loader and API
|
||||
|
||||
By default, AUWM uses the standard system-wide Vulkan loader to access the
|
||||
Vulkan API on all platforms except macOS. This is installed by both graphics
|
||||
drivers and Vulkan SDKs. If either the loader or at least one minimally
|
||||
functional ICD is missing, @ref auWmVulkanSupported will return `AUWM_FALSE` and
|
||||
all other Vulkan-related functions will fail with an @ref AUWM_API_UNAVAILABLE
|
||||
error.
|
||||
|
||||
|
||||
@section compat_wsi Vulkan WSI extensions
|
||||
|
||||
The Vulkan WSI extensions are used to create Vulkan surfaces for AUWM windows on
|
||||
all supported platforms.
|
||||
|
||||
AUWM uses the `VK_KHR_surface` and `VK_KHR_win32_surface` extensions to create
|
||||
surfaces on Microsoft Windows. If any of these extensions are not available,
|
||||
@ref auWmGetRequiredInstanceExtensions will return an empty list and window
|
||||
surface creation will fail.
|
||||
|
||||
AUWM uses the `VK_KHR_surface` and either the `VK_MVK_macos_surface` or
|
||||
`VK_EXT_metal_surface` extensions to create surfaces on macOS. If any of these
|
||||
extensions are not available, @ref auWmGetRequiredInstanceExtensions will
|
||||
return an empty list and window surface creation will fail.
|
||||
|
||||
AUWM uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
|
||||
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
|
||||
or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref
|
||||
auWmGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
|
||||
AUWM uses the `VK_KHR_surface` and `VK_KHR_wayland_surface` extensions to create
|
||||
surfaces on Wayland. If any of these extensions are not available, @ref
|
||||
auWmGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
|
||||
*/
|
291
docs/compile.dox
Normal file
291
docs/compile.dox
Normal file
@ -0,0 +1,291 @@
|
||||
/*!
|
||||
|
||||
@page compile_guide Compiling AUWM
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is about compiling the AUWM library itself. For information on how to
|
||||
build applications that use AUWM, see @ref build_guide.
|
||||
|
||||
|
||||
@section compile_cmake Using CMake
|
||||
|
||||
AUWM uses [CMake](https://cmake.org/) to generate project files or makefiles
|
||||
for a particular development environment. If you are on a Unix-like system such
|
||||
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
|
||||
Homebrew, you can install its CMake package. If not, you can download
|
||||
installers for Windows and macOS from the
|
||||
[CMake website](https://cmake.org/).
|
||||
|
||||
@note CMake only generates project files or makefiles. It does not compile the
|
||||
actual AUWM library. To compile AUWM, first generate these files for your
|
||||
chosen development environment and then use them to compile the actual AUWM
|
||||
library.
|
||||
|
||||
|
||||
@subsection compile_deps Dependencies
|
||||
|
||||
Once you have installed CMake, make sure that all other dependencies are
|
||||
available. On some platforms, AUWM needs a few additional packages to be
|
||||
installed. See the section for your chosen platform and development environment
|
||||
below.
|
||||
|
||||
|
||||
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows
|
||||
|
||||
The Windows SDK bundled with Visual C++ already contains all the necessary
|
||||
headers, link libraries and tools except for CMake. Move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows
|
||||
|
||||
Both the MinGW and the MinGW-w64 packages already contain all the necessary
|
||||
headers, link libraries and tools except for CMake. Move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_mingw_cross Dependencies for MinGW or MinGW-w64 cross-compilation
|
||||
|
||||
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
|
||||
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
|
||||
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
|
||||
like Ubuntu have the `mingw-w64` package for both.
|
||||
|
||||
AUWM has CMake toolchain files in the `CMake/` directory that set up
|
||||
cross-compilation of Windows binaries. To use these files you add an option
|
||||
when running `cmake` to generate the project files or makefiles:
|
||||
|
||||
@code{.sh}
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
|
||||
@endcode
|
||||
|
||||
The exact toolchain file to use depends on the prefix used by the MinGW or
|
||||
MinGW-w64 binaries on your system. You can usually see this in the /usr
|
||||
directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages
|
||||
have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
|
||||
invocation would be:
|
||||
|
||||
@code{.sh}
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
|
||||
@endcode
|
||||
|
||||
For more details see the article
|
||||
[CMake Cross Compiling](https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling) on
|
||||
the CMake wiki.
|
||||
|
||||
Once you have this set up, move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_xcode Dependencies for Xcode on macOS
|
||||
|
||||
Xcode comes with all necessary tools except for CMake. The required headers
|
||||
and libraries are included in the core macOS frameworks. Xcode can be
|
||||
downloaded from the Mac App Store or from the ADC Member Center.
|
||||
|
||||
Once you have Xcode installed, move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_x11 Dependencies for Linux and X11
|
||||
|
||||
To compile AUWM for X11, you need to have the X11 packages installed, as well as
|
||||
the basic development tools like GCC and make. For example, on Ubuntu and other
|
||||
distributions based on Debian GNU/Linux, you need to install the `xorg-dev`
|
||||
package, which pulls in all X.org header packages.
|
||||
|
||||
Once you have installed the necessary packages, move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_wayland Dependencies for Linux and Wayland
|
||||
|
||||
To compile AUWM for Wayland, you need to have the Wayland packages installed,
|
||||
as well as the basic development tools like GCC and make. For example, on
|
||||
Ubuntu and other distributions based on Debian GNU/Linux, you need to install
|
||||
the `libwayland-dev` package, which contains all Wayland headers and pulls in
|
||||
wayland-scanner, as well as the `wayland-protocols` package.
|
||||
|
||||
Once you have installed the necessary packages, move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsection compile_deps_osmesa Dependencies for Linux and OSMesa
|
||||
|
||||
To compile AUWM for OSMesa, you need to install the OSMesa library and header
|
||||
packages. For example, on Ubuntu and other distributions based on Debian
|
||||
GNU/Linux, you need to install the `libosmesa6-dev` package. The OSMesa library
|
||||
is required at runtime for context creation and is loaded on demand.
|
||||
|
||||
Once you have installed the necessary packages, move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsection compile_generate Generating build files with CMake
|
||||
|
||||
Once you have all necessary dependencies it is time to generate the project
|
||||
files or makefiles for your development environment. CMake needs to know two
|
||||
paths for this: the path to the _root_ directory of the AUWM source tree (i.e.
|
||||
_not_ the `src` subdirectory) and the target path for the generated files and
|
||||
compiled binaries. If these are the same, it is called an in-tree build,
|
||||
otherwise it is called an out-of-tree build.
|
||||
|
||||
One of several advantages of out-of-tree builds is that you can generate files
|
||||
and compile for different development environments using a single source tree.
|
||||
|
||||
@note This section is about generating the project files or makefiles necessary
|
||||
to compile the AUWM library, not about compiling the actual library.
|
||||
|
||||
|
||||
@subsubsection compile_generate_cli Generating files with the CMake command-line tool
|
||||
|
||||
To make an in-tree build, enter the _root_ directory of the AUWM source tree
|
||||
(i.e. _not_ the `src` subdirectory) and run CMake. The current directory is
|
||||
used as target path, while the path provided as an argument is used to find the
|
||||
source tree.
|
||||
|
||||
@code{.sh}
|
||||
cd <auWm-root-dir>
|
||||
cmake .
|
||||
@endcode
|
||||
|
||||
To make an out-of-tree build, make a directory outside of the source tree, enter
|
||||
it and run CMake with the (relative or absolute) path to the root of the source
|
||||
tree as an argument.
|
||||
|
||||
@code{.sh}
|
||||
mkdir auWm-build
|
||||
cd auWm-build
|
||||
cmake <auWm-root-dir>
|
||||
@endcode
|
||||
|
||||
Once you have generated the project files or makefiles for your chosen
|
||||
development environment, move on to @ref compile_compile.
|
||||
|
||||
|
||||
@subsubsection compile_generate_gui Generating files with the CMake GUI
|
||||
|
||||
If you are using the GUI version, choose the root of the AUWM source tree as
|
||||
source location and the same directory or another, empty directory as the
|
||||
destination for binaries. Choose _Configure_, change any options you wish to,
|
||||
_Configure_ again to let the changes take effect and then _Generate_.
|
||||
|
||||
Once you have generated the project files or makefiles for your chosen
|
||||
development environment, move on to @ref compile_compile.
|
||||
|
||||
|
||||
@subsection compile_compile Compiling the library
|
||||
|
||||
You should now have all required dependencies and the project files or makefiles
|
||||
necessary to compile AUWM. Go ahead and compile the actual AUWM library with
|
||||
these files, as you would with any other project.
|
||||
|
||||
Once the AUWM library is compiled, you are ready to build your applications,
|
||||
linking it to the AUWM library. See @ref build_guide for more information.
|
||||
|
||||
|
||||
@subsection compile_options CMake options
|
||||
|
||||
The CMake files for AUWM provide a number of options, although not all are
|
||||
available on all supported platforms. Some of these are de facto standards
|
||||
among projects using CMake and so have no `AUWM_` prefix.
|
||||
|
||||
If you are using the GUI version of CMake, these are listed and can be changed
|
||||
from there. If you are using the command-line version of CMake you can use the
|
||||
`ccmake` ncurses GUI to set options. Some package systems like Ubuntu and other
|
||||
distributions based on Debian GNU/Linux have this tool in a separate
|
||||
`cmake-curses-gui` package.
|
||||
|
||||
Finally, if you don't want to use any GUI, you can set options from the `cmake`
|
||||
command-line with the `-D` flag.
|
||||
|
||||
@code{.sh}
|
||||
cmake -DBUILD_SHARED_LIBS=ON .
|
||||
@endcode
|
||||
|
||||
|
||||
@subsubsection compile_options_shared Shared CMake options
|
||||
|
||||
@anchor BUILD_SHARED_LIBS
|
||||
__BUILD_SHARED_LIBS__ determines whether AUWM is built as a static
|
||||
library or as a DLL / shared library / dynamic library.
|
||||
|
||||
@anchor AUWM_BUILD_EXAMPLES
|
||||
__AUWM_BUILD_EXAMPLES__ determines whether the AUWM examples are built
|
||||
along with the library. This is enabled by default unless AUWM is being built
|
||||
as a sub-project.
|
||||
|
||||
@anchor AUWM_BUILD_TESTS
|
||||
__AUWM_BUILD_TESTS__ determines whether the AUWM test programs are
|
||||
built along with the library. This is enabled by default unless AUWM is being
|
||||
built as a sub-project.
|
||||
|
||||
@anchor AUWM_BUILD_DOCS
|
||||
__AUWM_BUILD_DOCS__ determines whether the AUWM documentation is built along
|
||||
with the library.
|
||||
|
||||
@anchor AUWM_VULKAN_STATIC
|
||||
__AUWM_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
|
||||
directly with the application.
|
||||
|
||||
|
||||
@subsubsection compile_options_win32 Windows specific CMake options
|
||||
|
||||
@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
|
||||
__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
|
||||
static library version of the Visual C++ runtime library. If set to `ON`, the
|
||||
DLL version of the Visual C++ library is used.
|
||||
|
||||
@anchor AUWM_USE_HYBRID_HPG
|
||||
__AUWM_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
|
||||
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
|
||||
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
|
||||
need to be exported by the EXE to be detected by the driver, so the override
|
||||
will not work if AUWM is built as a DLL.
|
||||
|
||||
|
||||
@section compile_manual Compiling AUWM manually
|
||||
|
||||
If you wish to compile AUWM without its CMake build environment then you will
|
||||
have to do at least some of the platform detection yourself. AUWM needs
|
||||
a configuration macro to be defined in order to know what window system it's
|
||||
being compiled for and also has optional, platform-specific ones for various
|
||||
features.
|
||||
|
||||
When building with CMake, the `auWm_config.h` configuration header is generated
|
||||
based on the current platform and CMake options. The AUWM CMake environment
|
||||
defines @b AUWM_USE_CONFIG_H, which causes this header to be included by
|
||||
`internal.h`. Without this macro, AUWM will expect the necessary configuration
|
||||
macros to be defined on the command-line.
|
||||
|
||||
The window creation API is used to create windows, handle input, monitors, gamma
|
||||
ramps and clipboard. The options are:
|
||||
|
||||
- @b _AUWM_COCOA to use the Cocoa frameworks
|
||||
- @b _AUWM_WIN32 to use the Win32 API
|
||||
- @b _AUWM_X11 to use the X Window System
|
||||
- @b _AUWM_WAYLAND to use the Wayland API (experimental and incomplete)
|
||||
- @b _AUWM_OSMESA to use the OSMesa API (headless and non-interactive)
|
||||
|
||||
If you are building AUWM as a shared library / dynamic library / DLL then you
|
||||
must also define @b _AUWM_BUILD_DLL. Otherwise, you must not define it.
|
||||
|
||||
If you are linking the Vulkan loader directly with your application then you
|
||||
must also define @b _AUWM_VULKAN_STATIC. Otherwise, AUWM will attempt to use the
|
||||
external version.
|
||||
|
||||
If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1
|
||||
or GLESv2 library, you can override the default names by defining those you need
|
||||
of @b _AUWM_VULKAN_LIBRARY, @b _AUWM_EGL_LIBRARY, @b _AUWM_GLX_LIBRARY, @b
|
||||
_AUWM_OSMESA_LIBRARY, @b _AUWM_OPENGL_LIBRARY, @b _AUWM_GLESV1_LIBRARY and @b
|
||||
_AUWM_GLESV2_LIBRARY. Otherwise, AUWM will use the built-in default names.
|
||||
|
||||
For the EGL context creation API, the following options are available:
|
||||
|
||||
- @b _AUWM_USE_EGLPLATFORM_H to use an existing `EGL/eglplatform.h` header file
|
||||
for native handle types (fallback)
|
||||
|
||||
@note None of the @ref build_macros may be defined during the compilation of
|
||||
AUWM. If you define any of these in your build files, make sure they are not
|
||||
applied to the AUWM sources.
|
||||
|
||||
*/
|
342
docs/context.dox
Normal file
342
docs/context.dox
Normal file
@ -0,0 +1,342 @@
|
||||
/*!
|
||||
|
||||
@page context_guide Context guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the OpenGL and OpenGL ES context related functions of
|
||||
AUWM. For details on a specific function in this category, see the @ref
|
||||
context. There are also guides for the other areas of the AUWM API.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section context_object Context objects
|
||||
|
||||
A window object encapsulates both a top-level window and an OpenGL or OpenGL ES
|
||||
context. It is created with @ref auWmCreateWindow and destroyed with @ref
|
||||
auWmDestroyWindow or @ref auWmTerminate. See @ref window_creation for more
|
||||
information.
|
||||
|
||||
As the window and context are inseparably linked, the window object also serves
|
||||
as the context handle.
|
||||
|
||||
To test the creation of various kinds of contexts and see their properties, run
|
||||
the `auWminfo` test program.
|
||||
|
||||
@note Vulkan does not have a context and the Vulkan instance is created via the
|
||||
Vulkan API itself. If you will be using Vulkan to render to a window, disable
|
||||
context creation by setting the [AUWM_CLIENT_API](@ref AUWM_CLIENT_API_hint)
|
||||
hint to `AUWM_NO_API`. For more information, see the @ref vulkan_guide.
|
||||
|
||||
|
||||
@subsection context_hints Context creation hints
|
||||
|
||||
There are a number of hints, specified using @ref auWmWindowHint, related to
|
||||
what kind of context is created. See
|
||||
[context related hints](@ref window_hints_ctx) in the window guide.
|
||||
|
||||
|
||||
@subsection context_sharing Context object sharing
|
||||
|
||||
When creating a window and its OpenGL or OpenGL ES context with @ref
|
||||
auWmCreateWindow, you can specify another window whose context the new one
|
||||
should share its objects (textures, vertex and element buffers, etc.) with.
|
||||
|
||||
@code
|
||||
AUWMwindow* second_window = auWmCreateWindow(640, 480, "Second Window", NULL, first_window);
|
||||
@endcode
|
||||
|
||||
Object sharing is implemented by the operating system and graphics driver. On
|
||||
platforms where it is possible to choose which types of objects are shared, AUWM
|
||||
requests that all types are shared.
|
||||
|
||||
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
|
||||
[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more
|
||||
information. The name and number of this chapter unfortunately varies between
|
||||
versions and APIs, but has at times been named _Shared Objects and Multiple
|
||||
Contexts_.
|
||||
|
||||
AUWM comes with a barebones object sharing example program called `sharing`.
|
||||
|
||||
|
||||
@subsection context_offscreen Offscreen contexts
|
||||
|
||||
AUWM doesn't support creating contexts without an associated window. However,
|
||||
contexts with hidden windows can be created with the
|
||||
[AUWM_VISIBLE](@ref AUWM_VISIBLE_hint) window hint.
|
||||
|
||||
@code
|
||||
auWmWindowHint(AUWM_VISIBLE, AUWM_FALSE);
|
||||
|
||||
AUWMwindow* offscreen_context = auWmCreateWindow(640, 480, "", NULL, NULL);
|
||||
@endcode
|
||||
|
||||
The window never needs to be shown and its context can be used as a plain
|
||||
offscreen context. Depending on the window manager, the size of a hidden
|
||||
window's framebuffer may not be usable or modifiable, so framebuffer
|
||||
objects are recommended for rendering with such contexts.
|
||||
|
||||
You should still [process events](@ref events) as long as you have at least one
|
||||
window, even if none of them are visible.
|
||||
|
||||
|
||||
@subsection context_less Windows without contexts
|
||||
|
||||
You can disable context creation by setting the
|
||||
[AUWM_CLIENT_API](@ref AUWM_CLIENT_API_hint) hint to `AUWM_NO_API`. Windows
|
||||
without contexts must not be passed to @ref auWmMakeContextCurrent or @ref
|
||||
auWmSwapBuffers.
|
||||
|
||||
|
||||
@section context_current Current context
|
||||
|
||||
Before you can make OpenGL or OpenGL ES calls, you need to have a current
|
||||
context of the correct type. A context can only be current for a single thread
|
||||
at a time, and a thread can only have a single context current at a time.
|
||||
|
||||
When moving a context between threads, you must make it non-current on the old
|
||||
thread before making it current on the new one.
|
||||
|
||||
The context of a window is made current with @ref auWmMakeContextCurrent.
|
||||
|
||||
@code
|
||||
auWmMakeContextCurrent(window);
|
||||
@endcode
|
||||
|
||||
The window of the current context is returned by @ref auWmGetCurrentContext.
|
||||
|
||||
@code
|
||||
AUWMwindow* window = auWmGetCurrentContext();
|
||||
@endcode
|
||||
|
||||
The following AUWM functions require a context to be current. Calling any these
|
||||
functions without a current context will generate a @ref AUWM_NO_CURRENT_CONTEXT
|
||||
error.
|
||||
|
||||
- @ref auWmSwapInterval
|
||||
- @ref auWmExtensionSupported
|
||||
- @ref auWmGetProcAddress
|
||||
|
||||
|
||||
@section context_swap Buffer swapping
|
||||
|
||||
See @ref buffer_swap in the window guide.
|
||||
|
||||
|
||||
@section context_glext OpenGL and OpenGL ES extensions
|
||||
|
||||
One of the benefits of OpenGL and OpenGL ES is their extensibility.
|
||||
Hardware vendors may include extensions in their implementations that extend the
|
||||
API before that functionality is included in a new version of the OpenGL or
|
||||
OpenGL ES specification, and some extensions are never included and remain
|
||||
as extensions until they become obsolete.
|
||||
|
||||
An extension is defined by:
|
||||
|
||||
- An extension name (e.g. `GL_ARB_debug_output`)
|
||||
- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`)
|
||||
- New OpenGL functions (e.g. `glGetDebugMessageLogARB`)
|
||||
|
||||
Note the `ARB` affix, which stands for Architecture Review Board and is used
|
||||
for official extensions. The extension above was created by the ARB, but there
|
||||
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
|
||||
group may also use the generic `EXT` affix. Lists of extensions, together with
|
||||
their specifications, can be found at the
|
||||
[OpenGL Registry](https://www.opengl.org/registry/) and
|
||||
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
|
||||
|
||||
|
||||
@subsection context_glext_auto Loading extension with a loader library
|
||||
|
||||
An extension loader library is the easiest and best way to access both OpenGL and
|
||||
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
|
||||
They will take care of all the details of declaring and loading everything you
|
||||
need. One such library is [glad](https://github.com/Dav1dde/glad) and there are
|
||||
several others.
|
||||
|
||||
The following example will use glad but all extension loader libraries work
|
||||
similarly.
|
||||
|
||||
First you need to generate the source files using the glad Python script. This
|
||||
example generates a loader for any version of OpenGL, which is the default for
|
||||
both AUWM and glad, but loaders for OpenGL ES, as well as loaders for specific
|
||||
API versions and extension sets can be generated. The generated files are
|
||||
written to the `output` directory.
|
||||
|
||||
@code{.sh}
|
||||
python main.py --generator c --no-loader --out-path output
|
||||
@endcode
|
||||
|
||||
The `--no-loader` option is added because AUWM already provides a function for
|
||||
loading OpenGL and OpenGL ES function pointers, one that automatically uses the
|
||||
selected context creation API, and glad can call this instead of having to
|
||||
implement its own. There are several other command-line options as well. See
|
||||
the glad documentation for details.
|
||||
|
||||
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
|
||||
`output/include/KHR/khrplatform.h` files to your build. Then you need to
|
||||
include the glad header file, which will replace the OpenGL header of your
|
||||
development environment. By including the glad header before the AUWM header,
|
||||
it suppresses the development environment's OpenGL or OpenGL ES header.
|
||||
|
||||
@code
|
||||
#include <glad/glad.h>
|
||||
#include <AUWM/auWm.h>
|
||||
@endcode
|
||||
|
||||
Finally you need to initialize glad once you have a suitable current context.
|
||||
|
||||
@code
|
||||
window = auWmCreateWindow(640, 480, "My Window", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
...
|
||||
}
|
||||
|
||||
auWmMakeContextCurrent(window);
|
||||
|
||||
gladLoadGLLoader((GLADloadproc) auWmGetProcAddress);
|
||||
@endcode
|
||||
|
||||
Once glad has been loaded, you have access to all OpenGL core and extension
|
||||
functions supported by both the context you created and the glad loader you
|
||||
generated and you are ready to start rendering.
|
||||
|
||||
You can specify a minimum required OpenGL or OpenGL ES version with
|
||||
[context hints](@ref window_hints_ctx). If your needs are more complex, you can
|
||||
check the actual OpenGL or OpenGL ES version with
|
||||
[context attributes](@ref window_attribs_ctx), or you can check whether
|
||||
a specific version is supported by the current context with the
|
||||
`GLAD_GL_VERSION_x_x` booleans.
|
||||
|
||||
@code
|
||||
if (GLAD_GL_VERSION_3_2)
|
||||
{
|
||||
// Call OpenGL 3.2+ specific code
|
||||
}
|
||||
@endcode
|
||||
|
||||
To check whether a specific extension is supported, use the `GLAD_GL_xxx`
|
||||
booleans.
|
||||
|
||||
@code
|
||||
if (GLAD_GL_ARB_debug_output)
|
||||
{
|
||||
// Use GL_ARB_debug_output
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection context_glext_manual Loading extensions manually
|
||||
|
||||
__Do not use this technique__ unless it is absolutely necessary. An
|
||||
[extension loader library](@ref context_glext_auto) will save you a ton of
|
||||
tedious, repetitive, error prone work.
|
||||
|
||||
To use a certain extension, you must first check whether the context supports
|
||||
that extension and then, if it introduces new functions, retrieve the pointers
|
||||
to those functions. AUWM provides @ref auWmExtensionSupported and @ref
|
||||
auWmGetProcAddress for manual loading of extensions and new API functions.
|
||||
|
||||
This section will demonstrate manual loading of OpenGL extensions. The loading
|
||||
of OpenGL ES extensions is identical except for the name of the extension header.
|
||||
|
||||
|
||||
@subsubsection context_glext_header The glext.h header
|
||||
|
||||
The `glext.h` extension header is a continually updated file that defines the
|
||||
interfaces for all OpenGL extensions. The latest version of this can always be
|
||||
found at the [OpenGL Registry](https://www.opengl.org/registry/). There are also
|
||||
extension headers for the various versions of OpenGL ES at the
|
||||
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
|
||||
recommended that you use your own copy of the extension header, as the one
|
||||
included in your development environment may be several years out of date and
|
||||
may not include the extensions you wish to use.
|
||||
|
||||
The header defines function pointer types for all functions of all extensions it
|
||||
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for
|
||||
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer
|
||||
to function) and `PROC` (procedure) are added to the ends.
|
||||
|
||||
To include the extension header, define @ref AUWM_INCLUDE_GLEXT before including
|
||||
the AUWM header.
|
||||
|
||||
@code
|
||||
#define AUWM_INCLUDE_GLEXT
|
||||
#include <AUWM/auWm.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsubsection context_glext_string Checking for extensions
|
||||
|
||||
A given machine may not actually support the extension (it may have older
|
||||
drivers or a graphics card that lacks the necessary hardware features), so it
|
||||
is necessary to check at run-time whether the context supports the extension.
|
||||
This is done with @ref auWmExtensionSupported.
|
||||
|
||||
@code
|
||||
if (auWmExtensionSupported("GL_ARB_debug_output"))
|
||||
{
|
||||
// The extension is supported by the current context
|
||||
}
|
||||
@endcode
|
||||
|
||||
The argument is a null terminated ASCII string with the extension name. If the
|
||||
extension is supported, @ref auWmExtensionSupported returns `AUWM_TRUE`,
|
||||
otherwise it returns `AUWM_FALSE`.
|
||||
|
||||
|
||||
@subsubsection context_glext_proc Fetching function pointers
|
||||
|
||||
Many extensions, though not all, require the use of new OpenGL functions.
|
||||
These functions often do not have entry points in the client API libraries of
|
||||
your operating system, making it necessary to fetch them at run time. You can
|
||||
retrieve pointers to these functions with @ref auWmGetProcAddress.
|
||||
|
||||
@code
|
||||
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = auWmGetProcAddress("glGetDebugMessageLogARB");
|
||||
@endcode
|
||||
|
||||
In general, you should avoid giving the function pointer variables the (exact)
|
||||
same name as the function, as this may confuse your linker. Instead, you can
|
||||
use a different prefix, like above, or some other naming scheme.
|
||||
|
||||
Now that all the pieces have been introduced, here is what they might look like
|
||||
when used together.
|
||||
|
||||
@code
|
||||
#define AUWM_INCLUDE_GLEXT
|
||||
#include <AUWM/auWm.h>
|
||||
|
||||
#define glGetDebugMessageLogARB pfnGetDebugMessageLog
|
||||
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog;
|
||||
|
||||
// Flag indicating whether the extension is supported
|
||||
int has_ARB_debug_output = 0;
|
||||
|
||||
void load_extensions(void)
|
||||
{
|
||||
if (auWmExtensionSupported("GL_ARB_debug_output"))
|
||||
{
|
||||
pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARBPROC)
|
||||
auWmGetProcAddress("glGetDebugMessageLogARB");
|
||||
has_ARB_debug_output = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void some_function(void)
|
||||
{
|
||||
if (has_ARB_debug_output)
|
||||
{
|
||||
// Now the extension function can be called as usual
|
||||
glGetDebugMessageLogARB(...);
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
*/
|
1
docs/extra.css
Normal file
1
docs/extra.css
Normal file
File diff suppressed because one or more lines are too long
1
docs/extra.css.map
Normal file
1
docs/extra.css.map
Normal file
@ -0,0 +1 @@
|
||||
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|
430
docs/extra.scss
Normal file
430
docs/extra.scss
Normal file
@ -0,0 +1,430 @@
|
||||
// NOTE: Please use this file to perform modifications on default style sheets.
|
||||
//
|
||||
// You need to install the official Sass CLI tool:
|
||||
// npm install -g sass
|
||||
//
|
||||
// Run this command to regenerate extra.css after you're finished with changes:
|
||||
// sass --style=compressed extra.scss extra.css
|
||||
//
|
||||
// Alternatively you can use online services to regenerate extra.css.
|
||||
|
||||
|
||||
// Default text color for page contents
|
||||
$default-text-color: hsl(0,0%,30%);
|
||||
|
||||
// Page header, footer, table rows, inline codes and definition lists
|
||||
$header-footer-background-color: hsl(0,0%,95%);
|
||||
|
||||
// Page header, footer links and navigation bar background
|
||||
$header-footer-link-color: hsl(0,0%,40%);
|
||||
|
||||
// Doxygen navigation bar links
|
||||
$navbar-link-color: $header-footer-background-color;
|
||||
|
||||
// Page content background color
|
||||
$content-background-color: hsl(0,0%,100%);
|
||||
|
||||
// Bold, italic, h1, h2, ... and table of contents
|
||||
$heading-color: hsl(0,0%,10%);
|
||||
|
||||
// Function, enum and macro definition separator
|
||||
$def-separator-color: $header-footer-background-color;
|
||||
|
||||
// Base color hue
|
||||
$base-hue: 24;
|
||||
|
||||
// Default color used for links
|
||||
$default-link-color: hsl($base-hue,100%,50%);
|
||||
|
||||
// Doxygen navigation bar active tab
|
||||
$tab-text-color: hsl(0,0%,100%);
|
||||
$tab-background-color1: $default-link-color;
|
||||
$tab-background-color2: lighten(adjust-hue($tab-background-color1, 10), 10%);
|
||||
|
||||
// Table borders
|
||||
$default-border-color: $default-link-color;
|
||||
|
||||
// Table header
|
||||
$table-text-color: $tab-text-color;
|
||||
$table-background-color1: $tab-background-color1;
|
||||
$table-background-color2: $tab-background-color2;
|
||||
|
||||
// Table of contents, data structure index and prototypes
|
||||
$toc-background-color1: hsl(0,0%,90%);
|
||||
$toc-background-color2: lighten($toc-background-color1, 5%);
|
||||
|
||||
// Function prototype parameters color
|
||||
$prototype-param-color: darken($default-link-color, 25%);
|
||||
|
||||
// Message box color: note, pre, post and invariant
|
||||
$box-note-color: hsl(103,80%,85%);
|
||||
|
||||
// Message box color: warning and attention
|
||||
$box-warning-color: hsl(34,80%,85%);
|
||||
|
||||
// Message box color: deprecated and bug
|
||||
$box-bug-color: hsl(333,80%,85%);
|
||||
|
||||
// Message box color: todo and test
|
||||
$box-todo-color: hsl(200,80%,85%);
|
||||
|
||||
// Message box helper function
|
||||
@mixin message-box($base-color){
|
||||
background:linear-gradient(to bottom,lighten($base-color, 5%) 0%,$base-color 100%);
|
||||
box-shadow:inset 0 0 32px darken($base-color, 5%);
|
||||
color:darken($base-color, 67%);
|
||||
border:2px solid desaturate(darken($base-color, 10%), 20%);
|
||||
}
|
||||
|
||||
.sm-dox,.sm-dox a,.sm-dox a:focus,.sm-dox a:active,.sm-dox a:hover,.sm-dox a.highlighted,.sm-dox ul a:hover {
|
||||
background:none;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow {
|
||||
border-color:$navbar-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow:active,.sm-dox a span.sub-arrow:focus,.sm-dox a span.sub-arrow:hover,.sm-dox a:hover span.sub-arrow {
|
||||
border-color:$default-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox ul a span.sub-arrow:active,.sm-dox ul a span.sub-arrow:focus,.sm-dox ul a span.sub-arrow:hover,.sm-dox ul a:hover span.sub-arrow {
|
||||
border-color:transparent transparent transparent $default-link-color;
|
||||
}
|
||||
|
||||
.sm-dox ul a:hover {
|
||||
background:$header-footer-link-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.sm-dox ul.sm-nowrap a {
|
||||
color:$default-text-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code,.markdownTable code {
|
||||
background:none;
|
||||
}
|
||||
|
||||
#titlearea,.footer,.contents,div.header,.memdoc,table.doxtable td,table.doxtable th,table.markdownTable td,table.markdownTable th,hr,.memSeparator {
|
||||
border:none;
|
||||
}
|
||||
|
||||
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.reflist dt a.el,.levels span,.directory .levels span {
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.memdoc,dl.reflist dd {
|
||||
box-shadow:none;
|
||||
}
|
||||
|
||||
div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,table.doxtable code,table.markdownTable code {
|
||||
padding:0;
|
||||
}
|
||||
|
||||
#nav-path,.directory .levels,span.lineno {
|
||||
display:none;
|
||||
}
|
||||
|
||||
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),tr.markdownTableBody:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code,.markdownTableRowEven {
|
||||
background:$header-footer-background-color;
|
||||
}
|
||||
|
||||
body {
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em {
|
||||
color:$heading-color;
|
||||
border-bottom:none;
|
||||
}
|
||||
|
||||
h1 {
|
||||
padding-top:0.5em;
|
||||
font-size:180%;
|
||||
}
|
||||
|
||||
h2 {
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:140%;
|
||||
}
|
||||
|
||||
h3 {
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:110%;
|
||||
}
|
||||
|
||||
.auWmheader {
|
||||
font-size:16px;
|
||||
min-height:64px;
|
||||
max-width:920px;
|
||||
padding:0 32px;
|
||||
margin:0 auto;
|
||||
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
align-content: stretch;
|
||||
}
|
||||
|
||||
#auWmhome {
|
||||
line-height:64px;
|
||||
padding-right:48px;
|
||||
color:$header-footer-link-color;
|
||||
font-size:2.5em;
|
||||
background:url("https://www.glfw.org/css/arrow.png") no-repeat right;
|
||||
}
|
||||
|
||||
.auWmnavbar {
|
||||
list-style-type:none;
|
||||
margin:0 0 0 auto;
|
||||
float:right;
|
||||
}
|
||||
|
||||
#auWmhome,.auWmnavbar li {
|
||||
float:left;
|
||||
}
|
||||
|
||||
.auWmnavbar a,.auWmnavbar a:visited {
|
||||
line-height:64px;
|
||||
margin-left:2em;
|
||||
display:block;
|
||||
color:$header-footer-link-color;
|
||||
}
|
||||
|
||||
.auWmnavbar {
|
||||
padding-left: 0;
|
||||
}
|
||||
|
||||
#auWmhome,.auWmnavbar a,.auWmnavbar a:visited {
|
||||
transition:.35s ease;
|
||||
}
|
||||
|
||||
#titlearea,.footer {
|
||||
color:$header-footer-link-color;
|
||||
}
|
||||
|
||||
address.footer {
|
||||
text-align:center;
|
||||
padding:2em;
|
||||
margin-top:3em;
|
||||
}
|
||||
|
||||
#top {
|
||||
background:$header-footer-link-color;
|
||||
}
|
||||
|
||||
#main-nav {
|
||||
max-width:960px;
|
||||
margin:0 auto;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
#main-menu {
|
||||
max-width:920px;
|
||||
margin:0 auto;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
.memtitle {
|
||||
display:none;
|
||||
}
|
||||
|
||||
.memproto,.memname {
|
||||
font-weight:bold;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-menu {
|
||||
min-height:36px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
align-content: stretch;
|
||||
}
|
||||
|
||||
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
|
||||
color:$navbar-link-color;
|
||||
}
|
||||
|
||||
#main-menu li ul.sm-nowrap li a {
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
#main-menu li ul.sm-nowrap li a:hover {
|
||||
color:$default-link-color;
|
||||
}
|
||||
|
||||
#main-menu > li:last-child {
|
||||
margin: 0 0 0 auto;
|
||||
}
|
||||
|
||||
.contents {
|
||||
min-height:590px;
|
||||
}
|
||||
|
||||
div.contents,div.header {
|
||||
max-width:920px;
|
||||
margin:0 auto;
|
||||
padding:0 32px;
|
||||
background:$content-background-color none;
|
||||
}
|
||||
|
||||
table.doxtable th,table.markdownTable th,dl.reflist dt {
|
||||
background:linear-gradient(to bottom,$table-background-color2 0%,$table-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px $table-background-color1;
|
||||
text-shadow:0 -1px 1px darken($table-background-color1, 15%);
|
||||
text-align:left;
|
||||
color:$table-text-color;
|
||||
}
|
||||
|
||||
dl.reflist dt a.el {
|
||||
color:$default-link-color;
|
||||
padding:.2em;
|
||||
border-radius:4px;
|
||||
background-color:lighten($default-link-color, 40%);
|
||||
}
|
||||
|
||||
div.toc {
|
||||
float:none;
|
||||
width:auto;
|
||||
}
|
||||
|
||||
div.toc h3 {
|
||||
font-size:1.17em;
|
||||
}
|
||||
|
||||
div.toc ul {
|
||||
padding-left:1.5em;
|
||||
}
|
||||
|
||||
div.toc li {
|
||||
font-size:1em;
|
||||
padding-left:0;
|
||||
list-style-type:disc;
|
||||
}
|
||||
|
||||
div.toc,.memproto,div.qindex,div.ah {
|
||||
background:linear-gradient(to bottom,$toc-background-color2 0%,$toc-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px $toc-background-color1;
|
||||
text-shadow:0 1px 1px lighten($toc-background-color2, 10%);
|
||||
color:$heading-color;
|
||||
border:2px solid $toc-background-color1;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
.paramname {
|
||||
color:$prototype-param-color;
|
||||
}
|
||||
|
||||
dl.reflist dt {
|
||||
border:2px solid $default-border-color;
|
||||
border-top-left-radius:4px;
|
||||
border-top-right-radius:4px;
|
||||
border-bottom:none;
|
||||
}
|
||||
|
||||
dl.reflist dd {
|
||||
border:2px solid $default-border-color;
|
||||
border-bottom-right-radius:4px;
|
||||
border-bottom-left-radius:4px;
|
||||
border-top:none;
|
||||
}
|
||||
|
||||
table.doxtable,table.markdownTable {
|
||||
border-collapse:inherit;
|
||||
border-spacing:0;
|
||||
border:2px solid $default-border-color;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#auWmhome:hover,#main-menu a:hover,span.lineno a:hover {
|
||||
color:$default-link-color;
|
||||
text-decoration:none;
|
||||
}
|
||||
|
||||
div.directory {
|
||||
border-collapse:inherit;
|
||||
border-spacing:0;
|
||||
border:2px solid $default-border-color;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
hr,.memSeparator {
|
||||
height:2px;
|
||||
background:linear-gradient(to right,$def-separator-color 0%,darken($def-separator-color, 10%) 50%,$def-separator-color 100%);
|
||||
}
|
||||
|
||||
dl.note,dl.pre,dl.post,dl.invariant {
|
||||
@include message-box($box-note-color);
|
||||
}
|
||||
|
||||
dl.warning,dl.attention {
|
||||
@include message-box($box-warning-color);
|
||||
}
|
||||
|
||||
dl.deprecated,dl.bug {
|
||||
@include message-box($box-bug-color);
|
||||
}
|
||||
|
||||
dl.todo,dl.test {
|
||||
@include message-box($box-todo-color);
|
||||
}
|
||||
|
||||
dl.note,dl.pre,dl.post,dl.invariant,dl.warning,dl.attention,dl.deprecated,dl.bug,dl.todo,dl.test {
|
||||
border-radius:4px;
|
||||
padding:1em;
|
||||
text-shadow:0 1px 1px hsl(0,0%,100%);
|
||||
margin:1em 0;
|
||||
}
|
||||
|
||||
.note a,.pre a,.post a,.invariant a,.warning a,.attention a,.deprecated a,.bug a,.todo a,.test a,.note a:visited,.pre a:visited,.post a:visited,.invariant a:visited,.warning a:visited,.attention a:visited,.deprecated a:visited,.bug a:visited,.todo a:visited,.test a:visited {
|
||||
color:inherit;
|
||||
}
|
||||
|
||||
div.line {
|
||||
line-height:inherit;
|
||||
}
|
||||
|
||||
div.fragment,pre.fragment {
|
||||
background:hsl(0,0%,95%);
|
||||
border-radius:4px;
|
||||
border:none;
|
||||
padding:1em;
|
||||
overflow:auto;
|
||||
border-left:4px solid hsl(0,0%,80%);
|
||||
margin:1em 0;
|
||||
}
|
||||
|
||||
.lineno a,.lineno a:visited,.line,pre.fragment {
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
span.preprocessor,span.comment {
|
||||
color:hsl(193,100%,30%);
|
||||
}
|
||||
|
||||
a.code,a.code:visited {
|
||||
color:hsl(18,100%,45%);
|
||||
}
|
||||
|
||||
span.keyword,span.keywordtype,span.keywordflow {
|
||||
color:darken($default-text-color, 5%);
|
||||
font-weight:bold;
|
||||
}
|
||||
|
||||
span.stringliteral {
|
||||
color:hsl(261,100%,30%);
|
||||
}
|
||||
|
||||
code {
|
||||
padding:.1em;
|
||||
border-radius:4px;
|
||||
}
|
7
docs/footer.html
Normal file
7
docs/footer.html
Normal file
@ -0,0 +1,7 @@
|
||||
<address class="footer">
|
||||
<p>
|
||||
Last update on $date for $projectname $projectnumber
|
||||
</p>
|
||||
</address>
|
||||
</body>
|
||||
</html>
|
34
docs/header.html
Normal file
34
docs/header.html
Normal file
@ -0,0 +1,34 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
|
||||
<meta name="generator" content="Doxygen $doxygenversion"/>
|
||||
<!--BEGIN PROJECT_NAME--><title>$projectname: $title</title><!--END PROJECT_NAME-->
|
||||
<!--BEGIN !PROJECT_NAME--><title>$title</title><!--END !PROJECT_NAME-->
|
||||
<link href="$relpath^tabs.css" rel="stylesheet" type="text/css"/>
|
||||
<script type="text/javascript" src="$relpath^jquery.js"></script>
|
||||
<script type="text/javascript" src="$relpath^dynsections.js"></script>
|
||||
$treeview
|
||||
$search
|
||||
$mathjax
|
||||
<link href="$relpath^$stylesheet" rel="stylesheet" type="text/css" />
|
||||
$extrastylesheet
|
||||
</head>
|
||||
<body>
|
||||
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||||
|
||||
<!--BEGIN TITLEAREA-->
|
||||
<div id="titlearea">
|
||||
<div class="auWmheader">
|
||||
<a href="https://www.glfw.org/" id="auWmhome">AUWM</a>
|
||||
<ul class="auWmnavbar">
|
||||
<li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
|
||||
<li><a href="https://www.glfw.org/download.html">Download</a></li>
|
||||
<li><a href="https://www.glfw.org/community.html">Community</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<!--END TITLEAREA-->
|
||||
<!-- end header part -->
|
948
docs/input.dox
Normal file
948
docs/input.dox
Normal file
@ -0,0 +1,948 @@
|
||||
/*!
|
||||
|
||||
@page input_guide Input guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the input related functions of AUWM. For details on
|
||||
a specific function in this category, see the @ref input. There are also guides
|
||||
for the other areas of AUWM.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
|
||||
AUWM provides many kinds of input. While some can only be polled, like time, or
|
||||
only received via callbacks, like scrolling, many provide both callbacks and
|
||||
polling. Callbacks are more work to use than polling but is less CPU intensive
|
||||
and guarantees that you do not miss state changes.
|
||||
|
||||
All input callbacks receive a window handle. By using the
|
||||
[window user pointer](@ref window_userptr), you can access non-global structures
|
||||
or objects from your callbacks.
|
||||
|
||||
To get a better feel for how the various events callbacks behave, run the
|
||||
`events` test program. It register every callback supported by AUWM and prints
|
||||
out all arguments provided for every event, along with time and sequence
|
||||
information.
|
||||
|
||||
|
||||
@section events Event processing
|
||||
|
||||
AUWM needs to poll the window system for events both to provide input to the
|
||||
application and to prove to the window system that the application hasn't locked
|
||||
up. Event processing is normally done each frame after
|
||||
[buffer swapping](@ref buffer_swap). Even when you have no windows, event
|
||||
polling needs to be done in order to receive monitor and joystick connection
|
||||
events.
|
||||
|
||||
There are three functions for processing pending events. @ref auWmPollEvents,
|
||||
processes only those events that have already been received and then returns
|
||||
immediately.
|
||||
|
||||
@code
|
||||
auWmPollEvents();
|
||||
@endcode
|
||||
|
||||
This is the best choice when rendering continuously, like most games do.
|
||||
|
||||
If you only need to update the contents of the window when you receive new
|
||||
input, @ref auWmWaitEvents is a better choice.
|
||||
|
||||
@code
|
||||
auWmWaitEvents();
|
||||
@endcode
|
||||
|
||||
It puts the thread to sleep until at least one event has been received and then
|
||||
processes all received events. This saves a great deal of CPU cycles and is
|
||||
useful for, for example, editing tools.
|
||||
|
||||
If you want to wait for events but have UI elements or other tasks that need
|
||||
periodic updates, @ref auWmWaitEventsTimeout lets you specify a timeout.
|
||||
|
||||
@code
|
||||
auWmWaitEventsTimeout(0.7);
|
||||
@endcode
|
||||
|
||||
It puts the thread to sleep until at least one event has been received, or until
|
||||
the specified number of seconds have elapsed. It then processes any received
|
||||
events.
|
||||
|
||||
If the main thread is sleeping in @ref auWmWaitEvents, you can wake it from
|
||||
another thread by posting an empty event to the event queue with @ref
|
||||
auWmPostEmptyEvent.
|
||||
|
||||
@code
|
||||
auWmPostEmptyEvent();
|
||||
@endcode
|
||||
|
||||
Do not assume that callbacks will _only_ be called in response to the above
|
||||
functions. While it is necessary to process events in one or more of the ways
|
||||
above, window systems that require AUWM to register callbacks of its own can
|
||||
pass events to AUWM in response to many window system function calls. AUWM will
|
||||
pass those events on to the application callbacks before returning.
|
||||
|
||||
For example, on Windows the system function that @ref auWmSetWindowSize is
|
||||
implemented with will send window size events directly to the event callback
|
||||
that every window has and that AUWM implements for its windows. If you have set
|
||||
a [window size callback](@ref window_size) AUWM will call it in turn with the
|
||||
new size before everything returns back out of the @ref auWmSetWindowSize call.
|
||||
|
||||
|
||||
@section input_keyboard Keyboard input
|
||||
|
||||
AUWM divides keyboard input into two categories; key events and character
|
||||
events. Key events relate to actual physical keyboard keys, whereas character
|
||||
events relate to the Unicode code points generated by pressing some of them.
|
||||
|
||||
Keys and characters do not map 1:1. A single key press may produce several
|
||||
characters, and a single character may require several keys to produce. This
|
||||
may not be the case on your machine, but your users are likely not all using the
|
||||
same keyboard layout, input method or even operating system as you.
|
||||
|
||||
|
||||
@subsection input_key Key input
|
||||
|
||||
If you wish to be notified when a physical key is pressed or released or when it
|
||||
repeats, set a key callback.
|
||||
|
||||
@code
|
||||
auWmSetKeyCallback(window, key_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the [keyboard key](@ref keys), platform-specific
|
||||
scancode, key action and [modifier bits](@ref mods).
|
||||
|
||||
@code
|
||||
void key_callback(AUWMwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == AUWM_KEY_E && action == AUWM_PRESS)
|
||||
activate_airship();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The action is one of `AUWM_PRESS`, `AUWM_REPEAT` or `AUWM_RELEASE`. The key
|
||||
will be `AUWM_KEY_UNKNOWN` if AUWM lacks a key token for it, for example
|
||||
_E-mail_ and _Play_ keys.
|
||||
|
||||
The scancode is unique for every key, regardless of whether it has a key token.
|
||||
Scancodes are platform-specific but consistent over time, so keys will have
|
||||
different scancodes depending on the platform but they are safe to save to disk.
|
||||
You can query the scancode for any [named key](@ref keys) on the current
|
||||
platform with @ref auWmGetKeyScancode.
|
||||
|
||||
@code
|
||||
const int scancode = auWmGetKeyScancode(AUWM_KEY_X);
|
||||
set_key_mapping(scancode, swap_weapons);
|
||||
@endcode
|
||||
|
||||
The last reported state for every [named key](@ref keys) is also saved in
|
||||
per-window state arrays that can be polled with @ref auWmGetKey.
|
||||
|
||||
@code
|
||||
int state = auWmGetKey(window, AUWM_KEY_E);
|
||||
if (state == AUWM_PRESS)
|
||||
{
|
||||
activate_airship();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The returned state is one of `AUWM_PRESS` or `AUWM_RELEASE`.
|
||||
|
||||
This function only returns cached key event state. It does not poll the
|
||||
system for the current physical state of the key.
|
||||
|
||||
@anchor AUWM_STICKY_KEYS
|
||||
Whenever you poll state, you risk missing the state change you are looking for.
|
||||
If a pressed key is released again before you poll its state, you will have
|
||||
missed the key press. The recommended solution for this is to use a
|
||||
key callback, but there is also the `AUWM_STICKY_KEYS` input mode.
|
||||
|
||||
@code
|
||||
auWmSetInputMode(window, AUWM_STICKY_KEYS, AUWM_TRUE);
|
||||
@endcode
|
||||
|
||||
When sticky keys mode is enabled, the pollable state of a key will remain
|
||||
`AUWM_PRESS` until the state of that key is polled with @ref auWmGetKey. Once
|
||||
it has been polled, if a key release event had been processed in the meantime,
|
||||
the state will reset to `AUWM_RELEASE`, otherwise it will remain `AUWM_PRESS`.
|
||||
|
||||
@anchor AUWM_LOCK_KEY_MODS
|
||||
If you wish to know what the state of the Caps Lock and Num Lock keys was when
|
||||
input events were generated, set the `AUWM_LOCK_KEY_MODS` input mode.
|
||||
|
||||
@code
|
||||
auWmSetInputMode(window, AUWM_LOCK_KEY_MODS, AUWM_TRUE);
|
||||
@endcode
|
||||
|
||||
When this input mode is enabled, any callback that receives
|
||||
[modifier bits](@ref mods) will have the @ref AUWM_MOD_CAPS_LOCK bit set if Caps
|
||||
Lock was on when the event occurred and the @ref AUWM_MOD_NUM_LOCK bit set if
|
||||
Num Lock was on.
|
||||
|
||||
The `AUWM_KEY_LAST` constant holds the highest value of any
|
||||
[named key](@ref keys).
|
||||
|
||||
|
||||
@subsection input_char Text input
|
||||
|
||||
AUWM supports text input in the form of a stream of
|
||||
[Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
|
||||
operating system text input system. Unlike key input, text input obeys keyboard
|
||||
layouts and modifier keys and supports composing characters using
|
||||
[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
|
||||
encode the code points into UTF-8 or any other encoding you prefer.
|
||||
|
||||
Because an `unsigned int` is 32 bits long on all platforms supported by AUWM,
|
||||
you can treat the code point argument as native endian UTF-32.
|
||||
|
||||
If you wish to offer regular text input, set a character callback.
|
||||
|
||||
@code
|
||||
auWmSetCharCallback(window, character_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives Unicode code points for key events that would
|
||||
have led to regular text input and generally behaves as a standard text field on
|
||||
that platform.
|
||||
|
||||
@code
|
||||
void character_callback(AUWMwindow* window, unsigned int codepoint)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_key_name Key names
|
||||
|
||||
If you wish to refer to keys by name, you can query the keyboard layout
|
||||
dependent name of printable keys with @ref auWmGetKeyName.
|
||||
|
||||
@code
|
||||
const char* key_name = auWmGetKeyName(AUWM_KEY_W, 0);
|
||||
show_tutorial_hint("Press %s to move forward", key_name);
|
||||
@endcode
|
||||
|
||||
This function can handle both [keys and scancodes](@ref input_key). If the
|
||||
specified key is `AUWM_KEY_UNKNOWN` then the scancode is used, otherwise it is
|
||||
ignored. This matches the behavior of the key callback, meaning the callback
|
||||
arguments can always be passed unmodified to this function.
|
||||
|
||||
|
||||
@section input_mouse Mouse input
|
||||
|
||||
Mouse input comes in many forms, including mouse motion, button presses and
|
||||
scrolling offsets. The cursor appearance can also be changed, either to
|
||||
a custom image or a standard cursor shape from the system theme.
|
||||
|
||||
|
||||
@subsection cursor_pos Cursor position
|
||||
|
||||
If you wish to be notified when the cursor moves over the window, set a cursor
|
||||
position callback.
|
||||
|
||||
@code
|
||||
auWmSetCursorPosCallback(window, cursor_position_callback);
|
||||
@endcode
|
||||
|
||||
The callback functions receives the cursor position, measured in screen
|
||||
coordinates but relative to the top-left corner of the window content area. On
|
||||
platforms that provide it, the full sub-pixel cursor position is passed on.
|
||||
|
||||
@code
|
||||
static void cursor_position_callback(AUWMwindow* window, double xpos, double ypos)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
The cursor position is also saved per-window and can be polled with @ref
|
||||
auWmGetCursorPos.
|
||||
|
||||
@code
|
||||
double xpos, ypos;
|
||||
auWmGetCursorPos(window, &xpos, &ypos);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection cursor_mode Cursor mode
|
||||
|
||||
@anchor AUWM_CURSOR
|
||||
The `AUWM_CURSOR` input mode provides several cursor modes for special forms of
|
||||
mouse motion input. By default, the cursor mode is `AUWM_CURSOR_NORMAL`,
|
||||
meaning the regular arrow cursor (or another cursor set with @ref auWmSetCursor)
|
||||
is used and cursor motion is not limited.
|
||||
|
||||
If you wish to implement mouse motion based camera controls or other input
|
||||
schemes that require unlimited mouse movement, set the cursor mode to
|
||||
`AUWM_CURSOR_DISABLED`.
|
||||
|
||||
@code
|
||||
auWmSetInputMode(window, AUWM_CURSOR, AUWM_CURSOR_DISABLED);
|
||||
@endcode
|
||||
|
||||
This will hide the cursor and lock it to the specified window. AUWM will then
|
||||
take care of all the details of cursor re-centering and offset calculation and
|
||||
providing the application with a virtual cursor position. This virtual position
|
||||
is provided normally via both the cursor position callback and through polling.
|
||||
|
||||
@note You should not implement your own version of this functionality using
|
||||
other features of AUWM. It is not supported and will not work as robustly as
|
||||
`AUWM_CURSOR_DISABLED`.
|
||||
|
||||
If you only wish the cursor to become hidden when it is over a window but still
|
||||
want it to behave normally, set the cursor mode to `AUWM_CURSOR_HIDDEN`.
|
||||
|
||||
@code
|
||||
auWmSetInputMode(window, AUWM_CURSOR, AUWM_CURSOR_HIDDEN);
|
||||
@endcode
|
||||
|
||||
This mode puts no limit on the motion of the cursor.
|
||||
|
||||
To exit out of either of these special modes, restore the `AUWM_CURSOR_NORMAL`
|
||||
cursor mode.
|
||||
|
||||
@code
|
||||
auWmSetInputMode(window, AUWM_CURSOR, AUWM_CURSOR_NORMAL);
|
||||
@endcode
|
||||
|
||||
|
||||
@anchor AUWM_RAW_MOUSE_MOTION
|
||||
@subsection raw_mouse_motion Raw mouse motion
|
||||
|
||||
When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can
|
||||
be enabled if available.
|
||||
|
||||
Raw mouse motion is closer to the actual motion of the mouse across a surface.
|
||||
It is not affected by the scaling and acceleration applied to the motion of the
|
||||
desktop cursor. That processing is suitable for a cursor while raw motion is
|
||||
better for controlling for example a 3D camera. Because of this, raw mouse
|
||||
motion is only provided when the cursor is disabled.
|
||||
|
||||
Call @ref auWmRawMouseMotionSupported to check if the current machine provides
|
||||
raw motion and set the `AUWM_RAW_MOUSE_MOTION` input mode to enable it. It is
|
||||
disabled by default.
|
||||
|
||||
@code
|
||||
if (auWmRawMouseMotionSupported())
|
||||
auWmSetInputMode(window, AUWM_RAW_MOUSE_MOTION, AUWM_TRUE);
|
||||
@endcode
|
||||
|
||||
If supported, raw mouse motion can be enabled or disabled per-window and at any
|
||||
time but it will only be provided when the cursor is disabled.
|
||||
|
||||
|
||||
@subsection cursor_object Cursor objects
|
||||
|
||||
AUWM supports creating both custom and system theme cursor images, encapsulated
|
||||
as @ref AUWMcursor objects. They are created with @ref auWmCreateCursor or @ref
|
||||
auWmCreateStandardCursor and destroyed with @ref auWmDestroyCursor, or @ref
|
||||
auWmTerminate, if any remain.
|
||||
|
||||
|
||||
@subsubsection cursor_custom Custom cursor creation
|
||||
|
||||
A custom cursor is created with @ref auWmCreateCursor, which returns a handle to
|
||||
the created cursor object. For example, this creates a 16x16 white square
|
||||
cursor with the hot-spot in the upper-left corner:
|
||||
|
||||
@code
|
||||
unsigned char pixels[16 * 16 * 4];
|
||||
memset(pixels, 0xff, sizeof(pixels));
|
||||
|
||||
AUWMimage image;
|
||||
image.width = 16;
|
||||
image.height = 16;
|
||||
image.pixels = pixels;
|
||||
|
||||
AUWMcursor* cursor = auWmCreateCursor(&image, 0, 0);
|
||||
@endcode
|
||||
|
||||
If cursor creation fails, `NULL` will be returned, so it is necessary to check
|
||||
the return value.
|
||||
|
||||
The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
|
||||
per channel with the red channel first. The pixels are arranged canonically as
|
||||
sequential rows, starting from the top-left corner.
|
||||
|
||||
|
||||
@subsubsection cursor_standard Standard cursor creation
|
||||
|
||||
A cursor with a [standard shape](@ref shapes) from the current system cursor
|
||||
theme can be can be created with @ref auWmCreateStandardCursor.
|
||||
|
||||
@code
|
||||
AUWMcursor* url_cursor = auWmCreateStandardCursor(AUWM_POINTING_HAND_CURSOR);
|
||||
@endcode
|
||||
|
||||
These cursor objects behave in the exact same way as those created with @ref
|
||||
auWmCreateCursor except that the system cursor theme provides the actual image.
|
||||
|
||||
A few of these shapes are not available everywhere. If a shape is unavailable,
|
||||
`NULL` is returned. See @ref auWmCreateStandardCursor for details.
|
||||
|
||||
|
||||
@subsubsection cursor_destruction Cursor destruction
|
||||
|
||||
When a cursor is no longer needed, destroy it with @ref auWmDestroyCursor.
|
||||
|
||||
@code
|
||||
auWmDestroyCursor(cursor);
|
||||
@endcode
|
||||
|
||||
Cursor destruction always succeeds. If the cursor is current for any window,
|
||||
that window will revert to the default cursor. This does not affect the cursor
|
||||
mode. All remaining cursors are destroyed when @ref auWmTerminate is called.
|
||||
|
||||
|
||||
@subsubsection cursor_set Cursor setting
|
||||
|
||||
A cursor can be set as current for a window with @ref auWmSetCursor.
|
||||
|
||||
@code
|
||||
auWmSetCursor(window, cursor);
|
||||
@endcode
|
||||
|
||||
Once set, the cursor image will be used as long as the system cursor is over the
|
||||
content area of the window and the [cursor mode](@ref cursor_mode) is set
|
||||
to `AUWM_CURSOR_NORMAL`.
|
||||
|
||||
A single cursor may be set for any number of windows.
|
||||
|
||||
To revert to the default cursor, set the cursor of that window to `NULL`.
|
||||
|
||||
@code
|
||||
auWmSetCursor(window, NULL);
|
||||
@endcode
|
||||
|
||||
When a cursor is destroyed, any window that has it set will revert to the
|
||||
default cursor. This does not affect the cursor mode.
|
||||
|
||||
|
||||
@subsection cursor_enter Cursor enter/leave events
|
||||
|
||||
If you wish to be notified when the cursor enters or leaves the content area of
|
||||
a window, set a cursor enter/leave callback.
|
||||
|
||||
@code
|
||||
auWmSetCursorEnterCallback(window, cursor_enter_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the new classification of the cursor.
|
||||
|
||||
@code
|
||||
void cursor_enter_callback(AUWMwindow* window, int entered)
|
||||
{
|
||||
if (entered)
|
||||
{
|
||||
// The cursor entered the content area of the window
|
||||
}
|
||||
else
|
||||
{
|
||||
// The cursor left the content area of the window
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
You can query whether the cursor is currently inside the content area of the
|
||||
window with the [AUWM_HOVERED](@ref AUWM_HOVERED_attrib) window attribute.
|
||||
|
||||
@code
|
||||
if (auWmGetWindowAttrib(window, AUWM_HOVERED))
|
||||
{
|
||||
highlight_interface();
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_mouse_button Mouse button input
|
||||
|
||||
If you wish to be notified when a mouse button is pressed or released, set
|
||||
a mouse button callback.
|
||||
|
||||
@code
|
||||
auWmSetMouseButtonCallback(window, mouse_button_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the [mouse button](@ref buttons), button action
|
||||
and [modifier bits](@ref mods).
|
||||
|
||||
@code
|
||||
void mouse_button_callback(AUWMwindow* window, int button, int action, int mods)
|
||||
{
|
||||
if (button == AUWM_MOUSE_BUTTON_RIGHT && action == AUWM_PRESS)
|
||||
popup_menu();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The action is one of `AUWM_PRESS` or `AUWM_RELEASE`.
|
||||
|
||||
Mouse button states for [named buttons](@ref buttons) are also saved in
|
||||
per-window state arrays that can be polled with @ref auWmGetMouseButton.
|
||||
|
||||
@code
|
||||
int state = auWmGetMouseButton(window, AUWM_MOUSE_BUTTON_LEFT);
|
||||
if (state == AUWM_PRESS)
|
||||
{
|
||||
upgrade_cow();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The returned state is one of `AUWM_PRESS` or `AUWM_RELEASE`.
|
||||
|
||||
This function only returns cached mouse button event state. It does not poll
|
||||
the system for the current state of the mouse button.
|
||||
|
||||
@anchor AUWM_STICKY_MOUSE_BUTTONS
|
||||
Whenever you poll state, you risk missing the state change you are looking for.
|
||||
If a pressed mouse button is released again before you poll its state, you will have
|
||||
missed the button press. The recommended solution for this is to use a
|
||||
mouse button callback, but there is also the `AUWM_STICKY_MOUSE_BUTTONS`
|
||||
input mode.
|
||||
|
||||
@code
|
||||
auWmSetInputMode(window, AUWM_STICKY_MOUSE_BUTTONS, AUWM_TRUE);
|
||||
@endcode
|
||||
|
||||
When sticky mouse buttons mode is enabled, the pollable state of a mouse button
|
||||
will remain `AUWM_PRESS` until the state of that button is polled with @ref
|
||||
auWmGetMouseButton. Once it has been polled, if a mouse button release event
|
||||
had been processed in the meantime, the state will reset to `AUWM_RELEASE`,
|
||||
otherwise it will remain `AUWM_PRESS`.
|
||||
|
||||
The `AUWM_MOUSE_BUTTON_LAST` constant holds the highest value of any
|
||||
[named button](@ref buttons).
|
||||
|
||||
|
||||
@subsection scrolling Scroll input
|
||||
|
||||
If you wish to be notified when the user scrolls, whether with a mouse wheel or
|
||||
touchpad gesture, set a scroll callback.
|
||||
|
||||
@code
|
||||
auWmSetScrollCallback(window, scroll_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives two-dimensional scroll offsets.
|
||||
|
||||
@code
|
||||
void scroll_callback(AUWMwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
A normal mouse wheel, being vertical, provides offsets along the Y-axis.
|
||||
|
||||
|
||||
@section joystick Joystick input
|
||||
|
||||
The joystick functions expose connected joysticks and controllers, with both
|
||||
referred to as joysticks. It supports up to sixteen joysticks, ranging from
|
||||
`AUWM_JOYSTICK_1`, `AUWM_JOYSTICK_2` up to and including `AUWM_JOYSTICK_16` or
|
||||
`AUWM_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is
|
||||
present with @ref auWmJoystickPresent.
|
||||
|
||||
@code
|
||||
int present = auWmJoystickPresent(AUWM_JOYSTICK_1);
|
||||
@endcode
|
||||
|
||||
Each joystick has zero or more axes, zero or more buttons, zero or more hats,
|
||||
a human-readable name, a user pointer and an SDL compatible GUID.
|
||||
|
||||
Detected joysticks are added to the beginning of the array. Once a joystick is
|
||||
detected, it keeps its assigned ID until it is disconnected or the library is
|
||||
terminated, so as joysticks are connected and disconnected, there may appear
|
||||
gaps in the IDs.
|
||||
|
||||
Joystick axis, button and hat state is updated when polled and does not require
|
||||
a window to be created or events to be processed. However, if you want joystick
|
||||
connection and disconnection events reliably delivered to the
|
||||
[joystick callback](@ref joystick_event) then you must
|
||||
[process events](@ref events).
|
||||
|
||||
To see all the properties of all connected joysticks in real-time, run the
|
||||
`joysticks` test program.
|
||||
|
||||
|
||||
@subsection joystick_axis Joystick axis states
|
||||
|
||||
The positions of all axes of a joystick are returned by @ref
|
||||
auWmGetJoystickAxes. See the reference documentation for the lifetime of the
|
||||
returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const float* axes = auWmGetJoystickAxes(AUWM_JOYSTICK_5, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is a value between -1.0 and 1.0.
|
||||
|
||||
|
||||
@subsection joystick_button Joystick button states
|
||||
|
||||
The states of all buttons of a joystick are returned by @ref
|
||||
auWmGetJoystickButtons. See the reference documentation for the lifetime of the
|
||||
returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const unsigned char* buttons = auWmGetJoystickButtons(AUWM_JOYSTICK_3, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is either `AUWM_PRESS` or `AUWM_RELEASE`.
|
||||
|
||||
For backward compatibility with earlier versions that did not have @ref
|
||||
auWmGetJoystickHats, the button array by default also includes all hats. See
|
||||
the reference documentation for @ref auWmGetJoystickButtons for details.
|
||||
|
||||
|
||||
@subsection joystick_hat Joystick hat states
|
||||
|
||||
The states of all hats are returned by @ref auWmGetJoystickHats. See the
|
||||
reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const unsigned char* hats = auWmGetJoystickHats(AUWM_JOYSTICK_7, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is one of the following:
|
||||
|
||||
Name | Value
|
||||
---- | -----
|
||||
`AUWM_HAT_CENTERED` | 0
|
||||
`AUWM_HAT_UP` | 1
|
||||
`AUWM_HAT_RIGHT` | 2
|
||||
`AUWM_HAT_DOWN` | 4
|
||||
`AUWM_HAT_LEFT` | 8
|
||||
`AUWM_HAT_RIGHT_UP` | `AUWM_HAT_RIGHT` \| `AUWM_HAT_UP`
|
||||
`AUWM_HAT_RIGHT_DOWN` | `AUWM_HAT_RIGHT` \| `AUWM_HAT_DOWN`
|
||||
`AUWM_HAT_LEFT_UP` | `AUWM_HAT_LEFT` \| `AUWM_HAT_UP`
|
||||
`AUWM_HAT_LEFT_DOWN` | `AUWM_HAT_LEFT` \| `AUWM_HAT_DOWN`
|
||||
|
||||
The diagonal directions are bitwise combinations of the primary (up, right, down
|
||||
and left) directions and you can test for these individually by ANDing it with
|
||||
the corresponding direction.
|
||||
|
||||
@code
|
||||
if (hats[2] & AUWM_HAT_RIGHT)
|
||||
{
|
||||
// State of hat 2 could be right-up, right or right-down
|
||||
}
|
||||
@endcode
|
||||
|
||||
For backward compatibility with earlier versions that did not have @ref
|
||||
auWmGetJoystickHats, all hats are by default also included in the button array.
|
||||
See the reference documentation for @ref auWmGetJoystickButtons for details.
|
||||
|
||||
|
||||
@subsection joystick_name Joystick name
|
||||
|
||||
The human-readable, UTF-8 encoded name of a joystick is returned by @ref
|
||||
auWmGetJoystickName. See the reference documentation for the lifetime of the
|
||||
returned string.
|
||||
|
||||
@code
|
||||
const char* name = auWmGetJoystickName(AUWM_JOYSTICK_4);
|
||||
@endcode
|
||||
|
||||
Joystick names are not guaranteed to be unique. Two joysticks of the same model
|
||||
and make may have the same name. Only the [joystick ID](@ref joysticks) is
|
||||
guaranteed to be unique, and only until that joystick is disconnected.
|
||||
|
||||
|
||||
@subsection joystick_userptr Joystick user pointer
|
||||
|
||||
Each joystick has a user pointer that can be set with @ref
|
||||
auWmSetJoystickUserPointer and queried with @ref auWmGetJoystickUserPointer.
|
||||
This can be used for any purpose you need and will not be modified by AUWM. The
|
||||
value will be kept until the joystick is disconnected or until the library is
|
||||
terminated.
|
||||
|
||||
The initial value of the pointer is `NULL`.
|
||||
|
||||
|
||||
@subsection joystick_event Joystick configuration changes
|
||||
|
||||
If you wish to be notified when a joystick is connected or disconnected, set
|
||||
a joystick callback.
|
||||
|
||||
@code
|
||||
auWmSetJoystickCallback(joystick_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the ID of the joystick that has been connected
|
||||
and disconnected and the event that occurred.
|
||||
|
||||
@code
|
||||
void joystick_callback(int jid, int event)
|
||||
{
|
||||
if (event == AUWM_CONNECTED)
|
||||
{
|
||||
// The joystick was connected
|
||||
}
|
||||
else if (event == AUWM_DISCONNECTED)
|
||||
{
|
||||
// The joystick was disconnected
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
For joystick connection and disconnection events to be delivered on all
|
||||
platforms, you need to call one of the [event processing](@ref events)
|
||||
functions. Joystick disconnection may also be detected and the callback
|
||||
called by joystick functions. The function will then return whatever it
|
||||
returns for a disconnected joystick.
|
||||
|
||||
Only @ref auWmGetJoystickName and @ref auWmGetJoystickUserPointer will return
|
||||
useful values for a disconnected joystick and only before the monitor callback
|
||||
returns.
|
||||
|
||||
|
||||
@subsection gamepad Gamepad input
|
||||
|
||||
The joystick functions provide unlabeled axes, buttons and hats, with no
|
||||
indication of where they are located on the device. Their order may also vary
|
||||
between platforms even with the same device.
|
||||
|
||||
To solve this problem the SDL community crowdsourced the
|
||||
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) project,
|
||||
a database of mappings from many different devices to an Xbox-like gamepad.
|
||||
|
||||
AUWM supports this mapping format and contains a copy of the mappings
|
||||
available at the time of release. See @ref gamepad_mapping for how to update
|
||||
this at runtime. Mappings will be assigned to joysticks automatically any time
|
||||
a joystick is connected or the mappings are updated.
|
||||
|
||||
You can check whether a joystick is both present and has a gamepad mapping with
|
||||
@ref auWmJoystickIsGamepad.
|
||||
|
||||
@code
|
||||
if (auWmJoystickIsGamepad(AUWM_JOYSTICK_2))
|
||||
{
|
||||
// Use as gamepad
|
||||
}
|
||||
@endcode
|
||||
|
||||
If you are only interested in gamepad input you can use this function instead of
|
||||
@ref auWmJoystickPresent.
|
||||
|
||||
You can query the human-readable name provided by the gamepad mapping with @ref
|
||||
auWmGetGamepadName. This may or may not be the same as the
|
||||
[joystick name](@ref joystick_name).
|
||||
|
||||
@code
|
||||
const char* name = auWmGetGamepadName(AUWM_JOYSTICK_7);
|
||||
@endcode
|
||||
|
||||
To retrieve the gamepad state of a joystick, call @ref auWmGetGamepadState.
|
||||
|
||||
@code
|
||||
AUWMgamepadstate state;
|
||||
|
||||
if (auWmGetGamepadState(AUWM_JOYSTICK_3, &state))
|
||||
{
|
||||
if (state.buttons[AUWM_GAMEPAD_BUTTON_A])
|
||||
{
|
||||
input_jump();
|
||||
}
|
||||
|
||||
input_speed(state.axes[AUWM_GAMEPAD_AXIS_RIGHT_TRIGGER]);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The @ref AUWMgamepadstate struct has two arrays; one for button states and one
|
||||
for axis states. The values for each button and axis are the same as for the
|
||||
@ref auWmGetJoystickButtons and @ref auWmGetJoystickAxes functions, i.e.
|
||||
`AUWM_PRESS` or `AUWM_RELEASE` for buttons and -1.0 to 1.0 inclusive for axes.
|
||||
|
||||
The sizes of the arrays and the positions within each array are fixed.
|
||||
|
||||
The [button indices](@ref gamepad_buttons) are `AUWM_GAMEPAD_BUTTON_A`,
|
||||
`AUWM_GAMEPAD_BUTTON_B`, `AUWM_GAMEPAD_BUTTON_X`, `AUWM_GAMEPAD_BUTTON_Y`,
|
||||
`AUWM_GAMEPAD_BUTTON_LEFT_BUMPER`, `AUWM_GAMEPAD_BUTTON_RIGHT_BUMPER`,
|
||||
`AUWM_GAMEPAD_BUTTON_BACK`, `AUWM_GAMEPAD_BUTTON_START`,
|
||||
`AUWM_GAMEPAD_BUTTON_GUIDE`, `AUWM_GAMEPAD_BUTTON_LEFT_THUMB`,
|
||||
`AUWM_GAMEPAD_BUTTON_RIGHT_THUMB`, `AUWM_GAMEPAD_BUTTON_DPAD_UP`,
|
||||
`AUWM_GAMEPAD_BUTTON_DPAD_RIGHT`, `AUWM_GAMEPAD_BUTTON_DPAD_DOWN` and
|
||||
`AUWM_GAMEPAD_BUTTON_DPAD_LEFT`.
|
||||
|
||||
For those who prefer, there are also the `AUWM_GAMEPAD_BUTTON_CROSS`,
|
||||
`AUWM_GAMEPAD_BUTTON_CIRCLE`, `AUWM_GAMEPAD_BUTTON_SQUARE` and
|
||||
`AUWM_GAMEPAD_BUTTON_TRIANGLE` aliases for the A, B, X and Y button indices.
|
||||
|
||||
The [axis indices](@ref gamepad_axes) are `AUWM_GAMEPAD_AXIS_LEFT_X`,
|
||||
`AUWM_GAMEPAD_AXIS_LEFT_Y`, `AUWM_GAMEPAD_AXIS_RIGHT_X`,
|
||||
`AUWM_GAMEPAD_AXIS_RIGHT_Y`, `AUWM_GAMEPAD_AXIS_LEFT_TRIGGER` and
|
||||
`AUWM_GAMEPAD_AXIS_RIGHT_TRIGGER`.
|
||||
|
||||
The `AUWM_GAMEPAD_BUTTON_LAST` and `AUWM_GAMEPAD_AXIS_LAST` constants equal
|
||||
the largest available index for each array.
|
||||
|
||||
|
||||
@subsection gamepad_mapping Gamepad mappings
|
||||
|
||||
AUWM contains a copy of the mappings available in
|
||||
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) at the
|
||||
time of release. Newer ones can be added at runtime with @ref
|
||||
auWmUpdateGamepadMappings.
|
||||
|
||||
@code
|
||||
const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
|
||||
|
||||
auWmUpdateGamepadMappings(mappings);
|
||||
@endcode
|
||||
|
||||
This function supports everything from single lines up to and including the
|
||||
unmodified contents of the whole `gamecontrollerdb.txt` file.
|
||||
|
||||
Below is a description of the mapping format. Please keep in mind that __this
|
||||
description is not authoritative__. The format is defined by the SDL and
|
||||
SDL_GameControllerDB projects and their documentation and code takes precedence.
|
||||
|
||||
Each mapping is a single line of comma-separated values describing the GUID,
|
||||
name and layout of the gamepad. Lines that do not begin with a hexadecimal
|
||||
digit are ignored.
|
||||
|
||||
The first value is always the gamepad GUID, a 32 character long hexadecimal
|
||||
string that typically identifies its make, model, revision and the type of
|
||||
connection to the computer. When this information is not available, the GUID is
|
||||
generated using the gamepad name. AUWM uses the SDL 2.0.5+ GUID format but can
|
||||
convert from the older formats.
|
||||
|
||||
The second value is always the human-readable name of the gamepad.
|
||||
|
||||
All subsequent values are in the form `<field>:<value>` and describe the layout
|
||||
of the mapping. These fields may not all be present and may occur in any order.
|
||||
|
||||
The button fields are `a`, `b`, `c`, `d`, `back`, `start`, `guide`, `dpup`,
|
||||
`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and
|
||||
`rightstick`.
|
||||
|
||||
The axis fields are `leftx`, `lefty`, `rightx`, `righty`, `lefttrigger` and
|
||||
`righttrigger`.
|
||||
|
||||
The value of an axis or button field can be a joystick button, a joystick axis,
|
||||
a hat bitmask or empty. Joystick buttons are specified as `bN`, for example
|
||||
`b2` for the third button. Joystick axes are specified as `aN`, for example
|
||||
`a7` for the eighth button. Joystick hat bit masks are specified as `hN.N`, for
|
||||
example `h0.8` for left on the first hat. More than one bit may be set in the
|
||||
mask.
|
||||
|
||||
Before an axis there may be a `+` or `-` range modifier, for example `+a3` for
|
||||
the positive half of the fourth axis. This restricts input to only the positive
|
||||
or negative halves of the joystick axis. After an axis or half-axis there may
|
||||
be the `~` inversion modifier, for example `a2~` or `-a7~`. This negates the
|
||||
values of the gamepad axis.
|
||||
|
||||
The hat bit mask match the [hat states](@ref hat_state) in the joystick
|
||||
functions.
|
||||
|
||||
There is also the special `platform` field that specifies which platform the
|
||||
mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
|
||||
|
||||
Below is an example of what a gamepad mapping might look like. It is the
|
||||
one built into AUWM for Xbox controllers accessed via the XInput API on Windows.
|
||||
This example has been broken into several lines to fit on the page, but real
|
||||
gamepad mappings must be a single line.
|
||||
|
||||
@code{.unparsed}
|
||||
78696e70757401000000000000000000,XInput Gamepad (AUWM),platform:Windows,a:b0,
|
||||
b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
|
||||
rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
|
||||
righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
@endcode
|
||||
|
||||
@note AUWM does not yet support the output range and modifiers `+` and `-` that
|
||||
were recently added to SDL. The input modifiers `+`, `-` and `~` are supported
|
||||
and described above.
|
||||
|
||||
|
||||
@section time Time input
|
||||
|
||||
AUWM provides high-resolution time input, in seconds, with @ref auWmGetTime.
|
||||
|
||||
@code
|
||||
double seconds = auWmGetTime();
|
||||
@endcode
|
||||
|
||||
It returns the number of seconds since the library was initialized with @ref
|
||||
auWmInit. The platform-specific time sources used typically have micro- or
|
||||
nanosecond resolution.
|
||||
|
||||
You can modify the base time with @ref auWmSetTime.
|
||||
|
||||
@code
|
||||
auWmSetTime(4.0);
|
||||
@endcode
|
||||
|
||||
This sets the time to the specified time, in seconds, and it continues to count
|
||||
from there.
|
||||
|
||||
You can also access the raw timer used to implement the functions above,
|
||||
with @ref auWmGetTimerValue.
|
||||
|
||||
@code
|
||||
uint64_t value = auWmGetTimerValue();
|
||||
@endcode
|
||||
|
||||
This value is in 1 / frequency seconds. The frequency of the raw
|
||||
timer varies depending on the operating system and hardware. You can query the
|
||||
frequency, in Hz, with @ref auWmGetTimerFrequency.
|
||||
|
||||
@code
|
||||
uint64_t frequency = auWmGetTimerFrequency();
|
||||
@endcode
|
||||
|
||||
|
||||
@section clipboard Clipboard input and output
|
||||
|
||||
If the system clipboard contains a UTF-8 encoded string or if it can be
|
||||
converted to one, you can retrieve it with @ref auWmGetClipboardString. See the
|
||||
reference documentation for the lifetime of the returned string.
|
||||
|
||||
@code
|
||||
const char* text = auWmGetClipboardString(NULL);
|
||||
if (text)
|
||||
{
|
||||
insert_text(text);
|
||||
}
|
||||
@endcode
|
||||
|
||||
If the clipboard is empty or if its contents could not be converted, `NULL` is
|
||||
returned.
|
||||
|
||||
The contents of the system clipboard can be set to a UTF-8 encoded string with
|
||||
@ref auWmSetClipboardString.
|
||||
|
||||
@code
|
||||
auWmSetClipboardString(NULL, "A string with words in it");
|
||||
@endcode
|
||||
|
||||
|
||||
@section path_drop Path drop input
|
||||
|
||||
If you wish to receive the paths of files and/or directories dropped on
|
||||
a window, set a file drop callback.
|
||||
|
||||
@code
|
||||
auWmSetDropCallback(window, drop_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives an array of paths encoded as UTF-8.
|
||||
|
||||
@code
|
||||
void drop_callback(AUWMwindow* window, int count, const char** paths)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < count; i++)
|
||||
handle_dropped_file(paths[i]);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The path array and its strings are only valid until the file drop callback
|
||||
returns, as they may have been generated specifically for that event. You need
|
||||
to make a deep copy of the array if you want to keep the paths.
|
||||
|
||||
*/
|
115
docs/internal.dox
Normal file
115
docs/internal.dox
Normal file
@ -0,0 +1,115 @@
|
||||
/*!
|
||||
|
||||
@page internals_guide Internal structure
|
||||
|
||||
@tableofcontents
|
||||
|
||||
There are several interfaces inside AUWM. Each interface has its own area of
|
||||
responsibility and its own naming conventions.
|
||||
|
||||
|
||||
@section internals_public Public interface
|
||||
|
||||
The most well-known is the public interface, described in the auWm.h header
|
||||
file. This is implemented in source files shared by all platforms and these
|
||||
files contain no platform-specific code. This code usually ends up calling the
|
||||
platform and internal interfaces to do the actual work.
|
||||
|
||||
The public interface uses the OpenGL naming conventions except with AUWM and
|
||||
auWm instead of GL and gl. For struct members, where OpenGL sets no precedent,
|
||||
it use headless camel case.
|
||||
|
||||
Examples: `auWmCreateWindow`, `AUWMwindow`, `AUWM_RED_BITS`
|
||||
|
||||
|
||||
@section internals_native Native interface
|
||||
|
||||
The [native interface](@ref native) is a small set of publicly available
|
||||
but platform-specific functions, described in the auWmnative.h header file and
|
||||
used to gain access to the underlying window, context and (on some platforms)
|
||||
display handles used by the platform interface.
|
||||
|
||||
The function names of the native interface are similar to those of the public
|
||||
interface, but embeds the name of the interface that the returned handle is
|
||||
from.
|
||||
|
||||
Examples: `auWmGetX11Window`, `auWmGetWGLContext`
|
||||
|
||||
|
||||
@section internals_internal Internal interface
|
||||
|
||||
The internal interface consists of utility functions used by all other
|
||||
interfaces. It is shared code implemented in the same shared source files as
|
||||
the public and event interfaces. The internal interface is described in the
|
||||
internal.h header file.
|
||||
|
||||
The internal interface is in charge of AUWM's global data, which it stores in
|
||||
a `_AUWMlibrary` struct named `_auWm`.
|
||||
|
||||
The internal interface uses the same style as the public interface, except all
|
||||
global names have a leading underscore.
|
||||
|
||||
Examples: `_auWmIsValidContextConfig`, `_AUWMwindow`, `_auWm.monitorCount`
|
||||
|
||||
|
||||
@section internals_platform Platform interface
|
||||
|
||||
The platform interface implements all platform-specific operations as a service
|
||||
to the public interface. This includes event processing. The platform
|
||||
interface is never directly called by application code and never directly calls
|
||||
application-provided callbacks. It is also prohibited from modifying the
|
||||
platform-independent part of the internal structs. Instead, it calls the event
|
||||
interface when events interesting to AUWM are received.
|
||||
|
||||
The platform interface mirrors those parts of the public interface that needs to
|
||||
perform platform-specific operations on some or all platforms. The are also
|
||||
named the same except that the auWm function prefix is replaced by
|
||||
_auWmPlatform.
|
||||
|
||||
Examples: `_auWmPlatformCreateWindow`
|
||||
|
||||
The platform interface also defines structs that contain platform-specific
|
||||
global and per-object state. Their names mirror those of the internal
|
||||
interface, except that an interface-specific suffix is added.
|
||||
|
||||
Examples: `_AUWMwindowX11`, `_AUWMcontextWGL`
|
||||
|
||||
These structs are incorporated as members into the internal interface structs
|
||||
using special macros that name them after the specific interface used. This
|
||||
prevents shared code from accidentally using these members.
|
||||
|
||||
Examples: `window->win32.handle`, `_auWm.x11.display`
|
||||
|
||||
|
||||
@section internals_event Event interface
|
||||
|
||||
The event interface is implemented in the same shared source files as the public
|
||||
interface and is responsible for delivering the events it receives to the
|
||||
application, either via callbacks, via window state changes or both.
|
||||
|
||||
The function names of the event interface use a `_auWmInput` prefix and the
|
||||
ObjectEvent pattern.
|
||||
|
||||
Examples: `_auWmInputWindowFocus`, `_auWmInputCursorPos`
|
||||
|
||||
|
||||
@section internals_static Static functions
|
||||
|
||||
Static functions may be used by any interface and have no prefixes or suffixes.
|
||||
These use headless camel case.
|
||||
|
||||
Examples: `isValidElementForJoystick`
|
||||
|
||||
|
||||
@section internals_config Configuration macros
|
||||
|
||||
AUWM uses a number of configuration macros to select at compile time which
|
||||
interfaces and code paths to use. They are defined in the auWm_config.h header file,
|
||||
which is generated from the `auWm_config.h.in` file by CMake.
|
||||
|
||||
Configuration macros the same style as tokens in the public interface, except
|
||||
with a leading underscore.
|
||||
|
||||
Examples: `_AUWM_WIN32`, `_AUWM_BUILD_DLL`
|
||||
|
||||
*/
|
477
docs/intro.dox
Normal file
477
docs/intro.dox
Normal file
@ -0,0 +1,477 @@
|
||||
/*!
|
||||
|
||||
@page intro_guide Introduction to the API
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the basic concepts of AUWM and describes initialization,
|
||||
error handling and API guarantees and limitations. For a broad but shallow
|
||||
tutorial, see @ref quick_guide instead. For details on a specific function in
|
||||
this category, see the @ref init.
|
||||
|
||||
There are also guides for the other areas of AUWM.
|
||||
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section intro_init Initialization and termination
|
||||
|
||||
Before most AUWM functions may be called, the library must be initialized.
|
||||
This initialization checks what features are available on the machine,
|
||||
enumerates monitors, initializes the timer and performs any required
|
||||
platform-specific initialization.
|
||||
|
||||
Only the following functions may be called before the library has been
|
||||
successfully initialized, and only from the main thread.
|
||||
|
||||
- @ref auWmGetVersion
|
||||
- @ref auWmGetVersionString
|
||||
- @ref auWmGetError
|
||||
- @ref auWmSetErrorCallback
|
||||
- @ref auWmInitHint
|
||||
- @ref auWmInit
|
||||
- @ref auWmTerminate
|
||||
|
||||
Calling any other function before successful initialization will cause a @ref
|
||||
AUWM_NOT_INITIALIZED error.
|
||||
|
||||
|
||||
@subsection intro_init_init Initializing AUWM
|
||||
|
||||
The library is initialized with @ref auWmInit, which returns `AUWM_FALSE` if an
|
||||
error occurred.
|
||||
|
||||
@code
|
||||
if (!auWmInit())
|
||||
{
|
||||
// Handle initialization failure
|
||||
}
|
||||
@endcode
|
||||
|
||||
If any part of initialization fails, any parts that succeeded are terminated as
|
||||
if @ref auWmTerminate had been called. The library only needs to be initialized
|
||||
once and additional calls to an already initialized library will return
|
||||
`AUWM_TRUE` immediately.
|
||||
|
||||
Once the library has been successfully initialized, it should be terminated
|
||||
before the application exits. Modern systems are very good at freeing resources
|
||||
allocated by programs that exit, but AUWM sometimes has to change global system
|
||||
settings and these might not be restored without termination.
|
||||
|
||||
@macos When the library is initialized the main menu and dock icon are created.
|
||||
These are not desirable for a command-line only program. The creation of the
|
||||
main menu and dock icon can be disabled with the @ref AUWM_COCOA_MENUBAR init
|
||||
hint.
|
||||
|
||||
|
||||
@subsection init_hints Initialization hints
|
||||
|
||||
Initialization hints are set before @ref auWmInit and affect how the library
|
||||
behaves until termination. Hints are set with @ref auWmInitHint.
|
||||
|
||||
@code
|
||||
auWmInitHint(AUWM_JOYSTICK_HAT_BUTTONS, AUWM_FALSE);
|
||||
@endcode
|
||||
|
||||
The values you set hints to are never reset by AUWM, but they only take effect
|
||||
during initialization. Once AUWM has been initialized, any values you set will
|
||||
be ignored until the library is terminated and initialized again.
|
||||
|
||||
Some hints are platform specific. These may be set on any platform but they
|
||||
will only affect their specific platform. Other platforms will ignore them.
|
||||
Setting these hints requires no platform specific headers or functions.
|
||||
|
||||
|
||||
@subsubsection init_hints_shared Shared init hints
|
||||
|
||||
@anchor AUWM_JOYSTICK_HAT_BUTTONS
|
||||
__AUWM_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
|
||||
buttons, for compatibility with earlier versions of AUWM that did not have @ref
|
||||
auWmGetJoystickHats. Possible values are `AUWM_TRUE` and `AUWM_FALSE`.
|
||||
|
||||
@anchor AUWM_ANGLE_PLATFORM_TYPE_hint
|
||||
__AUWM_ANGLE_PLATFORM_TYPE__ specifies the platform type (rendering backend) to
|
||||
request when using OpenGL ES and EGL via
|
||||
[ANGLE](https://chromium.googlesource.com/angle/angle/). If the requested
|
||||
platform type is unavailable, ANGLE will use its default. Possible values are
|
||||
one of `AUWM_ANGLE_PLATFORM_TYPE_NONE`, `AUWM_ANGLE_PLATFORM_TYPE_OPENGL`,
|
||||
`AUWM_ANGLE_PLATFORM_TYPE_OPENGLES`, `AUWM_ANGLE_PLATFORM_TYPE_D3D9`,
|
||||
`AUWM_ANGLE_PLATFORM_TYPE_D3D11`, `AUWM_ANGLE_PLATFORM_TYPE_VULKAN` and
|
||||
`AUWM_ANGLE_PLATFORM_TYPE_METAL`.
|
||||
|
||||
@par
|
||||
The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
|
||||
extension. This extension is not used if this hint is
|
||||
`AUWM_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
|
||||
|
||||
|
||||
@subsubsection init_hints_osx macOS specific init hints
|
||||
|
||||
@anchor AUWM_COCOA_CHDIR_RESOURCES_hint
|
||||
__AUWM_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
|
||||
the application to the `Contents/Resources` subdirectory of the application's
|
||||
bundle, if present. Possible values are `AUWM_TRUE` and `AUWM_FALSE`. This is
|
||||
ignored on other platforms.
|
||||
|
||||
@anchor AUWM_COCOA_MENUBAR_hint
|
||||
__AUWM_COCOA_MENUBAR__ specifies whether to create the menu bar and dock icon
|
||||
when AUWM is initialized. This applies whether the menu bar is created from
|
||||
a nib or manually by AUWM. Possible values are `AUWM_TRUE` and `AUWM_FALSE`.
|
||||
This is ignored on other platforms.
|
||||
|
||||
|
||||
@subsubsection init_hints_values Supported and default values
|
||||
|
||||
Initialization hint | Default value | Supported values
|
||||
------------------------------- | ------------------------------- | ----------------
|
||||
@ref AUWM_JOYSTICK_HAT_BUTTONS | `AUWM_TRUE` | `AUWM_TRUE` or `AUWM_FALSE`
|
||||
@ref AUWM_ANGLE_PLATFORM_TYPE | `AUWM_ANGLE_PLATFORM_TYPE_NONE` | `AUWM_ANGLE_PLATFORM_TYPE_NONE`, `AUWM_ANGLE_PLATFORM_TYPE_OPENGL`, `AUWM_ANGLE_PLATFORM_TYPE_OPENGLES`, `AUWM_ANGLE_PLATFORM_TYPE_D3D9`, `AUWM_ANGLE_PLATFORM_TYPE_D3D11`, `AUWM_ANGLE_PLATFORM_TYPE_VULKAN` or `AUWM_ANGLE_PLATFORM_TYPE_METAL`
|
||||
@ref AUWM_COCOA_CHDIR_RESOURCES | `AUWM_TRUE` | `AUWM_TRUE` or `AUWM_FALSE`
|
||||
@ref AUWM_COCOA_MENUBAR | `AUWM_TRUE` | `AUWM_TRUE` or `AUWM_FALSE`
|
||||
|
||||
|
||||
@subsection intro_init_terminate Terminating AUWM
|
||||
|
||||
Before your application exits, you should terminate the AUWM library if it has
|
||||
been initialized. This is done with @ref auWmTerminate.
|
||||
|
||||
@code
|
||||
auWmTerminate();
|
||||
@endcode
|
||||
|
||||
This will destroy any remaining window, monitor and cursor objects, restore any
|
||||
modified gamma ramps, re-enable the screensaver if it had been disabled and free
|
||||
any other resources allocated by AUWM.
|
||||
|
||||
Once the library is terminated, it is as if it had never been initialized and
|
||||
you will need to initialize it again before being able to use AUWM. If the
|
||||
library was not initialized or had already been terminated, it return
|
||||
immediately.
|
||||
|
||||
|
||||
@section error_handling Error handling
|
||||
|
||||
Some AUWM functions have return values that indicate an error, but this is often
|
||||
not very helpful when trying to figure out what happened or why it occurred.
|
||||
Other functions have no return value reserved for errors, so error notification
|
||||
needs a separate channel. Finally, far from all AUWM functions have return
|
||||
values.
|
||||
|
||||
The last [error code](@ref errors) for the calling thread can be queried at any
|
||||
time with @ref auWmGetError.
|
||||
|
||||
@code
|
||||
int code = auWmGetError(NULL);
|
||||
|
||||
if (code != AUWM_NO_ERROR)
|
||||
handle_error(code);
|
||||
@endcode
|
||||
|
||||
If no error has occurred since the last call, @ref AUWM_NO_ERROR (zero) is
|
||||
returned. The error is cleared before the function returns.
|
||||
|
||||
The error code indicates the general category of the error. Some error codes,
|
||||
such as @ref AUWM_NOT_INITIALIZED has only a single meaning, whereas others like
|
||||
@ref AUWM_PLATFORM_ERROR are used for many different errors.
|
||||
|
||||
AUWM often has more information about an error than its general category. You
|
||||
can retrieve a UTF-8 encoded human-readable description along with the error
|
||||
code. If no error has occurred since the last call, the description is set to
|
||||
`NULL`.
|
||||
|
||||
@code
|
||||
const char* description;
|
||||
int code = auWmGetError(&description);
|
||||
|
||||
if (description)
|
||||
display_error_message(code, description);
|
||||
@endcode
|
||||
|
||||
The retrieved description string is only valid until the next error occurs.
|
||||
This means you must make a copy of it if you want to keep it.
|
||||
|
||||
You can also set an error callback, which will be called each time an error
|
||||
occurs. It is set with @ref auWmSetErrorCallback.
|
||||
|
||||
@code
|
||||
auWmSetErrorCallback(error_callback);
|
||||
@endcode
|
||||
|
||||
The error callback receives the same error code and human-readable description
|
||||
returned by @ref auWmGetError.
|
||||
|
||||
@code
|
||||
void error_callback(int code, const char* description)
|
||||
{
|
||||
display_error_message(code, description);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The error callback is called after the error is stored, so calling @ref
|
||||
auWmGetError from within the error callback returns the same values as the
|
||||
callback argument.
|
||||
|
||||
The description string passed to the callback is only valid until the error
|
||||
callback returns. This means you must make a copy of it if you want to keep it.
|
||||
|
||||
__Reported errors are never fatal.__ As long as AUWM was successfully
|
||||
initialized, it will remain initialized and in a safe state until terminated
|
||||
regardless of how many errors occur. If an error occurs during initialization
|
||||
that causes @ref auWmInit to fail, any part of the library that was initialized
|
||||
will be safely terminated.
|
||||
|
||||
Do not rely on a currently invalid call to generate a specific error, as in the
|
||||
future that same call may generate a different error or become valid.
|
||||
|
||||
|
||||
@section coordinate_systems Coordinate systems
|
||||
|
||||
AUWM has two primary coordinate systems: the _virtual screen_ and the window
|
||||
_content area_ or _content area_. Both use the same unit: _virtual screen
|
||||
coordinates_, or just _screen coordinates_, which don't necessarily correspond
|
||||
to pixels.
|
||||
|
||||
<img src="spaces.svg" width="90%" />
|
||||
|
||||
Both the virtual screen and the content area coordinate systems have the X-axis
|
||||
pointing to the right and the Y-axis pointing down.
|
||||
|
||||
Window and monitor positions are specified as the position of the upper-left
|
||||
corners of their content areas relative to the virtual screen, while cursor
|
||||
positions are specified relative to a window's content area.
|
||||
|
||||
Because the origin of the window's content area coordinate system is also the
|
||||
point from which the window position is specified, you can translate content
|
||||
area coordinates to the virtual screen by adding the window position. The
|
||||
window frame, when present, extends out from the content area but does not
|
||||
affect the window position.
|
||||
|
||||
Almost all positions and sizes in AUWM are measured in screen coordinates
|
||||
relative to one of the two origins above. This includes cursor positions,
|
||||
window positions and sizes, window frame sizes, monitor positions and video mode
|
||||
resolutions.
|
||||
|
||||
Two exceptions are the [monitor physical size](@ref monitor_size), which is
|
||||
measured in millimetres, and [framebuffer size](@ref window_fbsize), which is
|
||||
measured in pixels.
|
||||
|
||||
Pixels and screen coordinates may map 1:1 on your machine, but they won't on
|
||||
every other machine, for example on a Mac with a Retina display. The ratio
|
||||
between screen coordinates and pixels may also change at run-time depending on
|
||||
which monitor the window is currently considered to be on.
|
||||
|
||||
|
||||
@section guarantees_limitations Guarantees and limitations
|
||||
|
||||
This section describes the conditions under which AUWM can be expected to
|
||||
function, barring bugs in the operating system or drivers. Use of AUWM outside
|
||||
of these limits may work on some platforms, or on some machines, or some of the
|
||||
time, or on some versions of AUWM, but it may break at any time and this will
|
||||
not be considered a bug.
|
||||
|
||||
|
||||
@subsection lifetime Pointer lifetimes
|
||||
|
||||
AUWM will never free any pointer you provide to it and you must never free any
|
||||
pointer it provides to you.
|
||||
|
||||
Many AUWM functions return pointers to dynamically allocated structures, strings
|
||||
or arrays, and some callbacks are provided with strings or arrays. These are
|
||||
always managed by AUWM and should never be freed by the application. The
|
||||
lifetime of these pointers is documented for each AUWM function and callback.
|
||||
If you need to keep this data, you must copy it before its lifetime expires.
|
||||
|
||||
Many AUWM functions accept pointers to structures or strings allocated by the
|
||||
application. These are never freed by AUWM and are always the responsibility of
|
||||
the application. If AUWM needs to keep the data in these structures or strings,
|
||||
it is copied before the function returns.
|
||||
|
||||
Pointer lifetimes are guaranteed not to be shortened in future minor or patch
|
||||
releases.
|
||||
|
||||
|
||||
@subsection reentrancy Reentrancy
|
||||
|
||||
AUWM event processing and object destruction are not reentrant. This means that
|
||||
the following functions must not be called from any callback function:
|
||||
|
||||
- @ref auWmDestroyWindow
|
||||
- @ref auWmDestroyCursor
|
||||
- @ref auWmPollEvents
|
||||
- @ref auWmWaitEvents
|
||||
- @ref auWmWaitEventsTimeout
|
||||
- @ref auWmTerminate
|
||||
|
||||
These functions may be made reentrant in future minor or patch releases, but
|
||||
functions not on this list will not be made non-reentrant.
|
||||
|
||||
|
||||
@subsection thread_safety Thread safety
|
||||
|
||||
Most AUWM functions must only be called from the main thread (the thread that
|
||||
calls main), but some may be called from any thread once the library has been
|
||||
initialized. Before initialization the whole library is thread-unsafe.
|
||||
|
||||
The reference documentation for every AUWM function states whether it is limited
|
||||
to the main thread.
|
||||
|
||||
Initialization, termination, event processing and the creation and
|
||||
destruction of windows, cursors and OpenGL and OpenGL ES contexts are all
|
||||
restricted to the main thread due to limitations of one or several platforms.
|
||||
|
||||
Because event processing must be performed on the main thread, all callbacks
|
||||
except for the error callback will only be called on that thread. The error
|
||||
callback may be called on any thread, as any AUWM function may generate errors.
|
||||
|
||||
The error code and description may be queried from any thread.
|
||||
|
||||
- @ref auWmGetError
|
||||
|
||||
Empty events may be posted from any thread.
|
||||
|
||||
- @ref auWmPostEmptyEvent
|
||||
|
||||
The window user pointer and close flag may be read and written from any thread,
|
||||
but this is not synchronized by AUWM.
|
||||
|
||||
- @ref auWmGetWindowUserPointer
|
||||
- @ref auWmSetWindowUserPointer
|
||||
- @ref auWmWindowShouldClose
|
||||
- @ref auWmSetWindowShouldClose
|
||||
|
||||
These functions for working with OpenGL and OpenGL ES contexts may be called
|
||||
from any thread, but the window object is not synchronized by AUWM.
|
||||
|
||||
- @ref auWmMakeContextCurrent
|
||||
- @ref auWmGetCurrentContext
|
||||
- @ref auWmSwapBuffers
|
||||
- @ref auWmSwapInterval
|
||||
- @ref auWmExtensionSupported
|
||||
- @ref auWmGetProcAddress
|
||||
|
||||
The raw timer functions may be called from any thread.
|
||||
|
||||
- @ref auWmGetTimerFrequency
|
||||
- @ref auWmGetTimerValue
|
||||
|
||||
The regular timer may be used from any thread, but reading and writing the timer
|
||||
offset is not synchronized by AUWM.
|
||||
|
||||
- @ref auWmGetTime
|
||||
- @ref auWmSetTime
|
||||
|
||||
Library version information may be queried from any thread.
|
||||
|
||||
- @ref auWmGetVersion
|
||||
- @ref auWmGetVersionString
|
||||
|
||||
All Vulkan related functions may be called from any thread.
|
||||
|
||||
- @ref auWmVulkanSupported
|
||||
- @ref auWmGetRequiredInstanceExtensions
|
||||
- @ref auWmGetInstanceProcAddress
|
||||
- @ref auWmGetPhysicalDevicePresentationSupport
|
||||
- @ref auWmCreateWindowSurface
|
||||
|
||||
AUWM uses synchronization objects internally only to manage the per-thread
|
||||
context and error states. Additional synchronization is left to the
|
||||
application.
|
||||
|
||||
Functions that may currently be called from any thread will always remain so,
|
||||
but functions that are currently limited to the main thread may be updated to
|
||||
allow calls from any thread in future releases.
|
||||
|
||||
|
||||
@subsection compatibility Version compatibility
|
||||
|
||||
AUWM uses [Semantic Versioning](https://semver.org/). This guarantees source
|
||||
and binary backward compatibility with earlier minor versions of the API. This
|
||||
means that you can drop in a newer version of the library and existing programs
|
||||
will continue to compile and existing binaries will continue to run.
|
||||
|
||||
Once a function or constant has been added, the signature of that function or
|
||||
value of that constant will remain unchanged until the next major version of
|
||||
AUWM. No compatibility of any kind is guaranteed between major versions.
|
||||
|
||||
Undocumented behavior, i.e. behavior that is not described in the documentation,
|
||||
may change at any time until it is documented.
|
||||
|
||||
If the reference documentation and the implementation differ, the reference
|
||||
documentation will almost always take precedence and the implementation will be
|
||||
fixed in the next release. The reference documentation will also take
|
||||
precedence over anything stated in a guide.
|
||||
|
||||
|
||||
@subsection event_order Event order
|
||||
|
||||
The order of arrival of related events is not guaranteed to be consistent
|
||||
across platforms. The exception is synthetic key and mouse button release
|
||||
events, which are always delivered after the window defocus event.
|
||||
|
||||
|
||||
@section intro_version Version management
|
||||
|
||||
AUWM provides mechanisms for identifying what version of AUWM your application
|
||||
was compiled against as well as what version it is currently running against.
|
||||
If you are loading AUWM dynamically (not just linking dynamically), you can use
|
||||
this to verify that the library binary is compatible with your application.
|
||||
|
||||
|
||||
@subsection intro_version_compile Compile-time version
|
||||
|
||||
The compile-time version of AUWM is provided by the AUWM header with the
|
||||
`AUWM_VERSION_MAJOR`, `AUWM_VERSION_MINOR` and `AUWM_VERSION_REVISION` macros.
|
||||
|
||||
@code
|
||||
printf("Compiled against AUWM %i.%i.%i\n",
|
||||
AUWM_VERSION_MAJOR,
|
||||
AUWM_VERSION_MINOR,
|
||||
AUWM_VERSION_REVISION);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection intro_version_runtime Run-time version
|
||||
|
||||
The run-time version can be retrieved with @ref auWmGetVersion, a function that
|
||||
may be called regardless of whether AUWM is initialized.
|
||||
|
||||
@code
|
||||
int major, minor, revision;
|
||||
auWmGetVersion(&major, &minor, &revision);
|
||||
|
||||
printf("Running against AUWM %i.%i.%i\n", major, minor, revision);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection intro_version_string Version string
|
||||
|
||||
AUWM 3 also provides a compile-time generated version string that describes the
|
||||
version, platform, compiler and any platform-specific compile-time options.
|
||||
This is primarily intended for submitting bug reports, to allow developers to
|
||||
see which code paths are enabled in a binary.
|
||||
|
||||
The version string is returned by @ref auWmGetVersionString, a function that may
|
||||
be called regardless of whether AUWM is initialized.
|
||||
|
||||
__Do not use the version string__ to parse the AUWM library version. The @ref
|
||||
auWmGetVersion function already provides the version of the running library
|
||||
binary.
|
||||
|
||||
The format of the string is as follows:
|
||||
- The version of AUWM
|
||||
- The name of the window system API
|
||||
- The name of the context creation API
|
||||
- Any additional options or APIs
|
||||
|
||||
For example, when compiling AUWM 3.0 with MinGW using the Win32 and WGL
|
||||
back ends, the version string may look something like this:
|
||||
|
||||
@code
|
||||
3.0.0 Win32 WGL MinGW
|
||||
@endcode
|
||||
|
||||
*/
|
46
docs/main.dox
Normal file
46
docs/main.dox
Normal file
@ -0,0 +1,46 @@
|
||||
/*!
|
||||
|
||||
@mainpage notitle
|
||||
|
||||
@section main_intro Introduction
|
||||
|
||||
AUWM is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
|
||||
Vulkan application development. It provides a simple, platform-independent API
|
||||
for creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
@ref news_34 list new features, caveats and deprecations.
|
||||
|
||||
@ref quick_guide is a guide for users new to AUWM. It takes you through how to
|
||||
write a small but complete program.
|
||||
|
||||
There are guides for each section of the API:
|
||||
|
||||
- @ref intro_guide – initialization, error handling and high-level design
|
||||
- @ref window_guide – creating and working with windows and framebuffers
|
||||
- @ref context_guide – working with OpenGL and OpenGL ES contexts
|
||||
- @ref vulkan_guide - working with Vulkan objects and extensions
|
||||
- @ref monitor_guide – enumerating and working with monitors and video modes
|
||||
- @ref input_guide – receiving events, polling and processing input
|
||||
|
||||
Once you have written a program, see @ref compile_guide and @ref build_guide.
|
||||
|
||||
The [reference documentation](modules.html) provides more detailed information
|
||||
about specific functions.
|
||||
|
||||
@ref moving_guide explains what has changed and how to update existing code to
|
||||
use the new API.
|
||||
|
||||
There is a section on @ref guarantees_limitations for pointer lifetimes,
|
||||
reentrancy, thread safety, event order and backward and forward compatibility.
|
||||
|
||||
The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
|
||||
design, implementation and use of AUWM.
|
||||
|
||||
Finally, @ref compat_guide explains what APIs, standards and protocols AUWM uses
|
||||
and what happens when they are not present on a given machine.
|
||||
|
||||
This documentation was generated with Doxygen. The sources for it are available
|
||||
in both the [source distribution](https://www.glfw.org/download.html) and
|
||||
[GitHub repository](https://github.com/auWm/auWm).
|
||||
|
||||
*/
|
268
docs/monitor.dox
Normal file
268
docs/monitor.dox
Normal file
@ -0,0 +1,268 @@
|
||||
/*!
|
||||
|
||||
@page monitor_guide Monitor guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the monitor related functions of AUWM. For details on
|
||||
a specific function in this category, see the @ref monitor. There are also
|
||||
guides for the other areas of AUWM.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section monitor_object Monitor objects
|
||||
|
||||
A monitor object represents a currently connected monitor and is represented as
|
||||
a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type
|
||||
@ref AUWMmonitor. Monitor objects cannot be created or destroyed by the
|
||||
application and retain their addresses until the monitors they represent are
|
||||
disconnected or until the library is [terminated](@ref intro_init_terminate).
|
||||
|
||||
Each monitor has a current video mode, a list of supported video modes,
|
||||
a virtual position, a human-readable name, an estimated physical size and
|
||||
a gamma ramp. One of the monitors is the primary monitor.
|
||||
|
||||
The virtual position of a monitor is in
|
||||
[screen coordinates](@ref coordinate_systems) and, together with the current
|
||||
video mode, describes the viewports that the connected monitors provide into the
|
||||
virtual desktop that spans them.
|
||||
|
||||
To see how AUWM views your monitor setup and its available video modes, run the
|
||||
`monitors` test program.
|
||||
|
||||
|
||||
@subsection monitor_monitors Retrieving monitors
|
||||
|
||||
The primary monitor is returned by @ref auWmGetPrimaryMonitor. It is the user's
|
||||
preferred monitor and is usually the one with global UI elements like task bar
|
||||
or menu bar.
|
||||
|
||||
@code
|
||||
AUWMmonitor* primary = auWmGetPrimaryMonitor();
|
||||
@endcode
|
||||
|
||||
You can retrieve all currently connected monitors with @ref auWmGetMonitors.
|
||||
See the reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
AUWMmonitor** monitors = auWmGetMonitors(&count);
|
||||
@endcode
|
||||
|
||||
The primary monitor is always the first monitor in the returned array, but other
|
||||
monitors may be moved to a different index when a monitor is connected or
|
||||
disconnected.
|
||||
|
||||
|
||||
@subsection monitor_event Monitor configuration changes
|
||||
|
||||
If you wish to be notified when a monitor is connected or disconnected, set
|
||||
a monitor callback.
|
||||
|
||||
@code
|
||||
auWmSetMonitorCallback(monitor_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the handle for the monitor that has been
|
||||
connected or disconnected and the event that occurred.
|
||||
|
||||
@code
|
||||
void monitor_callback(AUWMmonitor* monitor, int event)
|
||||
{
|
||||
if (event == AUWM_CONNECTED)
|
||||
{
|
||||
// The monitor was connected
|
||||
}
|
||||
else if (event == AUWM_DISCONNECTED)
|
||||
{
|
||||
// The monitor was disconnected
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
If a monitor is disconnected, all windows that are full screen on it will be
|
||||
switched to windowed mode before the callback is called. Only @ref
|
||||
auWmGetMonitorName and @ref auWmGetMonitorUserPointer will return useful values
|
||||
for a disconnected monitor and only before the monitor callback returns.
|
||||
|
||||
|
||||
@section monitor_properties Monitor properties
|
||||
|
||||
Each monitor has a current video mode, a list of supported video modes,
|
||||
a virtual position, a content scale, a human-readable name, a user pointer, an
|
||||
estimated physical size and a gamma ramp.
|
||||
|
||||
|
||||
@subsection monitor_modes Video modes
|
||||
|
||||
AUWM generally does a good job selecting a suitable video mode when you create
|
||||
a full screen window, change its video mode or make a windowed one full
|
||||
screen, but it is sometimes useful to know exactly which video modes are
|
||||
supported.
|
||||
|
||||
Video modes are represented as @ref AUWMvidmode structures. You can get an
|
||||
array of the video modes supported by a monitor with @ref auWmGetVideoModes.
|
||||
See the reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
AUWMvidmode* modes = auWmGetVideoModes(monitor, &count);
|
||||
@endcode
|
||||
|
||||
To get the current video mode of a monitor call @ref auWmGetVideoMode. See the
|
||||
reference documentation for the lifetime of the returned pointer.
|
||||
|
||||
@code
|
||||
const AUWMvidmode* mode = auWmGetVideoMode(monitor);
|
||||
@endcode
|
||||
|
||||
The resolution of a video mode is specified in
|
||||
[screen coordinates](@ref coordinate_systems), not pixels.
|
||||
|
||||
|
||||
@subsection monitor_size Physical size
|
||||
|
||||
The physical size of a monitor in millimetres, or an estimation of it, can be
|
||||
retrieved with @ref auWmGetMonitorPhysicalSize. This has no relation to its
|
||||
current _resolution_, i.e. the width and height of its current
|
||||
[video mode](@ref monitor_modes).
|
||||
|
||||
@code
|
||||
int width_mm, height_mm;
|
||||
auWmGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
|
||||
@endcode
|
||||
|
||||
While this can be used to calculate the raw DPI of a monitor, this is often not
|
||||
useful. Instead use the [monitor content scale](@ref monitor_scale) and
|
||||
[window content scale](@ref window_scale) to scale your content.
|
||||
|
||||
|
||||
@subsection monitor_scale Content scale
|
||||
|
||||
The content scale for a monitor can be retrieved with @ref
|
||||
auWmGetMonitorContentScale.
|
||||
|
||||
@code
|
||||
float xscale, yscale;
|
||||
auWmGetMonitorContentScale(monitor, &xscale, &yscale);
|
||||
@endcode
|
||||
|
||||
The content scale is the ratio between the current DPI and the platform's
|
||||
default DPI. This is especially important for text and any UI elements. If the
|
||||
pixel dimensions of your UI scaled by this look appropriate on your machine then
|
||||
it should appear at a reasonable size on other machines regardless of their DPI
|
||||
and scaling settings. This relies on the system DPI and scaling settings being
|
||||
somewhat correct.
|
||||
|
||||
The content scale may depend on both the monitor resolution and pixel density
|
||||
and on user settings. It may be very different from the raw DPI calculated from
|
||||
the physical size and current resolution.
|
||||
|
||||
|
||||
@subsection monitor_pos Virtual position
|
||||
|
||||
The position of the monitor on the virtual desktop, in
|
||||
[screen coordinates](@ref coordinate_systems), can be retrieved with @ref
|
||||
auWmGetMonitorPos.
|
||||
|
||||
@code
|
||||
int xpos, ypos;
|
||||
auWmGetMonitorPos(monitor, &xpos, &ypos);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection monitor_workarea Work area
|
||||
|
||||
The area of a monitor not occupied by global task bars or menu bars is the work
|
||||
area. This is specified in [screen coordinates](@ref coordinate_systems) and
|
||||
can be retrieved with @ref auWmGetMonitorWorkarea.
|
||||
|
||||
@code
|
||||
int xpos, ypos, width, height;
|
||||
auWmGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection monitor_name Human-readable name
|
||||
|
||||
The human-readable, UTF-8 encoded name of a monitor is returned by @ref
|
||||
auWmGetMonitorName. See the reference documentation for the lifetime of the
|
||||
returned string.
|
||||
|
||||
@code
|
||||
const char* name = auWmGetMonitorName(monitor);
|
||||
@endcode
|
||||
|
||||
Monitor names are not guaranteed to be unique. Two monitors of the same model
|
||||
and make may have the same name. Only the monitor handle is guaranteed to be
|
||||
unique, and only until that monitor is disconnected.
|
||||
|
||||
|
||||
@subsection monitor_userptr User pointer
|
||||
|
||||
Each monitor has a user pointer that can be set with @ref
|
||||
auWmSetMonitorUserPointer and queried with @ref auWmGetMonitorUserPointer. This
|
||||
can be used for any purpose you need and will not be modified by AUWM. The
|
||||
value will be kept until the monitor is disconnected or until the library is
|
||||
terminated.
|
||||
|
||||
The initial value of the pointer is `NULL`.
|
||||
|
||||
|
||||
@subsection monitor_gamma Gamma ramp
|
||||
|
||||
The gamma ramp of a monitor can be set with @ref auWmSetGammaRamp, which accepts
|
||||
a monitor handle and a pointer to a @ref AUWMgammaramp structure.
|
||||
|
||||
@code
|
||||
AUWMgammaramp ramp;
|
||||
unsigned short red[256], green[256], blue[256];
|
||||
|
||||
ramp.size = 256;
|
||||
ramp.red = red;
|
||||
ramp.green = green;
|
||||
ramp.blue = blue;
|
||||
|
||||
for (i = 0; i < ramp.size; i++)
|
||||
{
|
||||
// Fill out gamma ramp arrays as desired
|
||||
}
|
||||
|
||||
auWmSetGammaRamp(monitor, &ramp);
|
||||
@endcode
|
||||
|
||||
The gamma ramp data is copied before the function returns, so there is no need
|
||||
to keep it around once the ramp has been set.
|
||||
|
||||
It is recommended that your gamma ramp have the same size as the current gamma
|
||||
ramp for that monitor.
|
||||
|
||||
The current gamma ramp for a monitor is returned by @ref auWmGetGammaRamp. See
|
||||
the reference documentation for the lifetime of the returned structure.
|
||||
|
||||
@code
|
||||
const AUWMgammaramp* ramp = auWmGetGammaRamp(monitor);
|
||||
@endcode
|
||||
|
||||
If you wish to set a regular gamma ramp, you can have AUWM calculate it for you
|
||||
from the desired exponent with @ref auWmSetGamma, which in turn calls @ref
|
||||
auWmSetGammaRamp with the resulting ramp.
|
||||
|
||||
@code
|
||||
auWmSetGamma(monitor, 1.0);
|
||||
@endcode
|
||||
|
||||
To experiment with gamma correction via the @ref auWmSetGamma function, run the
|
||||
`gamma` test program.
|
||||
|
||||
@note The software controlled gamma ramp is applied _in addition_ to the
|
||||
hardware gamma correction, which today is usually an approximation of sRGB
|
||||
gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will
|
||||
produce the default (usually sRGB-like) behavior.
|
||||
|
||||
*/
|
513
docs/moving.dox
Normal file
513
docs/moving.dox
Normal file
@ -0,0 +1,513 @@
|
||||
/*!
|
||||
|
||||
@page moving_guide Moving from AUWM 2 to 3
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is a transition guide for moving from AUWM 2 to 3. It describes what has
|
||||
changed or been removed, but does _not_ include
|
||||
[new features](@ref news) unless they are required when moving an existing code
|
||||
base onto the new API. For example, the new multi-monitor functions are
|
||||
required to create full screen windows with AUWM 3.
|
||||
|
||||
|
||||
@section moving_removed Changed and removed features
|
||||
|
||||
@subsection moving_renamed_files Renamed library and header file
|
||||
|
||||
The AUWM 3 header is named @ref auWm.h and moved to the `AUWM` directory, to
|
||||
avoid collisions with the headers of other major versions. Similarly, the AUWM
|
||||
3 library is named `auWm,` except when it's installed as a shared library on
|
||||
Unix-like systems, where it uses the
|
||||
[soname](https://en.wikipedia.org/wiki/soname) `libauWm.so.3`.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
#include <GL/auWm.h>
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
#include <AUWM/auWm.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_threads Removal of threading functions
|
||||
|
||||
The threading functions have been removed, including the per-thread sleep
|
||||
function. They were fairly primitive, under-used, poorly integrated and took
|
||||
time away from the focus of AUWM (i.e. context, input and window). There are
|
||||
better threading libraries available and native threading support is available
|
||||
in both [C++11](https://en.cppreference.com/w/cpp/thread) and
|
||||
[C11](https://en.cppreference.com/w/c/thread), both of which are gaining
|
||||
traction.
|
||||
|
||||
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
|
||||
support them, see the
|
||||
[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and
|
||||
[TinyCThread](https://github.com/tinycthread/tinycthread) projects created by
|
||||
the original author of AUWM. These libraries implement a usable subset of the
|
||||
threading APIs in C++11 and C11, and in fact some AUWM 3 test programs use
|
||||
TinyCThread.
|
||||
|
||||
However, AUWM 3 has better support for _use from multiple threads_ than AUWM
|
||||
2 had. Contexts can be made current on any thread, although only a single
|
||||
thread at a time, and the documentation explicitly states which functions may be
|
||||
used from any thread and which must only be used from the main thread.
|
||||
|
||||
@par Removed functions
|
||||
`auWmSleep`, `auWmCreateThread`, `auWmDestroyThread`, `auWmWaitThread`,
|
||||
`auWmGetThreadID`, `auWmCreateMutex`, `auWmDestroyMutex`, `auWmLockMutex`,
|
||||
`auWmUnlockMutex`, `auWmCreateCond`, `auWmDestroyCond`, `auWmWaitCond`,
|
||||
`auWmSignalCond`, `auWmBroadcastCond` and `auWmGetNumberOfProcessors`.
|
||||
|
||||
@par Removed types
|
||||
`AUWMthreadfun`
|
||||
|
||||
|
||||
@subsection moving_image Removal of image and texture loading
|
||||
|
||||
The image and texture loading functions have been removed. They only supported
|
||||
the Targa image format, making them mostly useful for beginner level examples.
|
||||
To become of sufficiently high quality to warrant keeping them in AUWM 3, they
|
||||
would need not only to support other formats, but also modern extensions to
|
||||
OpenGL texturing. This would either add a number of external
|
||||
dependencies (libjpeg, libpng, etc.), or force AUWM to ship with inline versions
|
||||
of these libraries.
|
||||
|
||||
As there already are libraries doing this, it is unnecessary both to duplicate
|
||||
the work and to tie the duplicate to AUWM. The resulting library would also be
|
||||
platform-independent, as both OpenGL and stdio are available wherever AUWM is.
|
||||
|
||||
@par Removed functions
|
||||
`auWmReadImage`, `auWmReadMemoryImage`, `auWmFreeImage`, `auWmLoadTexture2D`,
|
||||
`auWmLoadMemoryTexture2D` and `auWmLoadTextureImage2D`.
|
||||
|
||||
|
||||
@subsection moving_stdcall Removal of AUWMCALL macro
|
||||
|
||||
The `AUWMCALL` macro, which made callback functions use
|
||||
[__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
|
||||
has been removed. AUWM is written in C, not Pascal. Removing this macro means
|
||||
there's one less thing for application programmers to remember, i.e. the
|
||||
requirement to mark all callback functions with `AUWMCALL`. It also simplifies
|
||||
the creation of DLLs and DLL link libraries, as there's no need to explicitly
|
||||
disable `@n` entry point suffixes.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void AUWMCALL callback_function(...);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void callback_function(...);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_window_handles Window handle parameters
|
||||
|
||||
Because AUWM 3 supports multiple windows, window handle parameters have been
|
||||
added to all window-related AUWM functions and callbacks. The handle of
|
||||
a newly created window is returned by @ref auWmCreateWindow (formerly
|
||||
`auWmOpenWindow`). Window handles are pointers to the
|
||||
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref AUWMwindow.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
auWmSetWindowTitle("New Window Title");
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
auWmSetWindowTitle(window, "New Window Title");
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_monitor Explicit monitor selection
|
||||
|
||||
AUWM 3 provides support for multiple monitors. To request a full screen mode window,
|
||||
instead of passing `AUWM_FULLSCREEN` you specify which monitor you wish the
|
||||
window to use. The @ref auWmGetPrimaryMonitor function returns the monitor that
|
||||
AUWM 2 would have selected, but there are many other
|
||||
[monitor functions](@ref monitor_guide). Monitor handles are pointers to the
|
||||
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref AUWMmonitor.
|
||||
|
||||
@par Old basic full screen
|
||||
@code
|
||||
auWmOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, AUWM_FULLSCREEN);
|
||||
@endcode
|
||||
|
||||
@par New basic full screen
|
||||
@code
|
||||
window = auWmCreateWindow(640, 480, "My Window", auWmGetPrimaryMonitor(), NULL);
|
||||
@endcode
|
||||
|
||||
@note The framebuffer bit depth parameters of `auWmOpenWindow` have been turned
|
||||
into [window hints](@ref window_hints), but as they have been given
|
||||
[sane defaults](@ref window_hints_values) you rarely need to set these hints.
|
||||
|
||||
|
||||
@subsection moving_autopoll Removal of automatic event polling
|
||||
|
||||
AUWM 3 does not automatically poll for events in @ref auWmSwapBuffers, meaning
|
||||
you need to call @ref auWmPollEvents or @ref auWmWaitEvents yourself. Unlike
|
||||
buffer swap, which acts on a single window, the event processing functions act
|
||||
on all windows at once.
|
||||
|
||||
@par Old basic main loop
|
||||
@code
|
||||
while (...)
|
||||
{
|
||||
// Process input
|
||||
// Render output
|
||||
auWmSwapBuffers();
|
||||
}
|
||||
@endcode
|
||||
|
||||
@par New basic main loop
|
||||
@code
|
||||
while (...)
|
||||
{
|
||||
// Process input
|
||||
// Render output
|
||||
auWmSwapBuffers(window);
|
||||
auWmPollEvents();
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_context Explicit context management
|
||||
|
||||
Each AUWM 3 window has its own OpenGL context and only you, the application
|
||||
programmer, can know which context should be current on which thread at any
|
||||
given time. Therefore, AUWM 3 leaves that decision to you.
|
||||
|
||||
This means that you need to call @ref auWmMakeContextCurrent after creating
|
||||
a window before you can call any OpenGL functions.
|
||||
|
||||
|
||||
@subsection moving_hidpi Separation of window and framebuffer sizes
|
||||
|
||||
Window positions and sizes now use screen coordinates, which may not be the same
|
||||
as pixels on machines with high-DPI monitors. This is important as OpenGL uses
|
||||
pixels, not screen coordinates. For example, the rectangle specified with
|
||||
`glViewport` needs to use pixels. Therefore, framebuffer size functions have
|
||||
been added. You can retrieve the size of the framebuffer of a window with @ref
|
||||
auWmGetFramebufferSize function. A framebuffer size callback has also been
|
||||
added, which can be set with @ref auWmSetFramebufferSizeCallback.
|
||||
|
||||
@par Old basic viewport setup
|
||||
@code
|
||||
auWmGetWindowSize(&width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
@par New basic viewport setup
|
||||
@code
|
||||
auWmGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_window_close Window closing changes
|
||||
|
||||
The `AUWM_OPENED` window parameter has been removed. As long as the window has
|
||||
not been destroyed, whether through @ref auWmDestroyWindow or @ref
|
||||
auWmTerminate, the window is "open".
|
||||
|
||||
A user attempting to close a window is now just an event like any other. Unlike
|
||||
AUWM 2, windows and contexts created with AUWM 3 will never be destroyed unless
|
||||
you choose them to be. Each window now has a close flag that is set to
|
||||
`AUWM_TRUE` when the user attempts to close that window. By default, nothing else
|
||||
happens and the window stays visible. It is then up to you to either destroy
|
||||
the window, take some other action or ignore the request.
|
||||
|
||||
You can query the close flag at any time with @ref auWmWindowShouldClose and set
|
||||
it at any time with @ref auWmSetWindowShouldClose.
|
||||
|
||||
@par Old basic main loop
|
||||
@code
|
||||
while (auWmGetWindowParam(AUWM_OPENED))
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
@par New basic main loop
|
||||
@code
|
||||
while (!auWmWindowShouldClose(window))
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
The close callback no longer returns a value. Instead, it is called after the
|
||||
close flag has been set so it can override its value, if it chooses to, before
|
||||
event processing completes. You may however not call @ref auWmDestroyWindow
|
||||
from the close callback (or any other window related callback).
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
int AUWMCALL window_close_callback(void);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void window_close_callback(AUWMwindow* window);
|
||||
@endcode
|
||||
|
||||
@note AUWM never clears the close flag to `AUWM_FALSE`, meaning you can use it
|
||||
for other reasons to close the window as well, for example the user choosing
|
||||
Quit from an in-game menu.
|
||||
|
||||
|
||||
@subsection moving_hints Persistent window hints
|
||||
|
||||
The `auWmOpenWindowHint` function has been renamed to @ref auWmWindowHint.
|
||||
|
||||
Window hints are no longer reset to their default values on window creation, but
|
||||
instead retain their values until modified by @ref auWmWindowHint or @ref
|
||||
auWmDefaultWindowHints, or until the library is terminated and re-initialized.
|
||||
|
||||
|
||||
@subsection moving_video_modes Video mode enumeration
|
||||
|
||||
Video mode enumeration is now per-monitor. The @ref auWmGetVideoModes function
|
||||
now returns all available modes for a specific monitor instead of requiring you
|
||||
to guess how large an array you need. The `auWmGetDesktopMode` function, which
|
||||
had poorly defined behavior, has been replaced by @ref auWmGetVideoMode, which
|
||||
returns the current mode of a monitor.
|
||||
|
||||
|
||||
@subsection moving_char_up Removal of character actions
|
||||
|
||||
The action parameter of the [character callback](@ref AUWMcharfun) has been
|
||||
removed. This was an artefact of the origin of AUWM, i.e. being developed in
|
||||
English by a Swede. However, many keyboard layouts require more than one key to
|
||||
produce characters with diacritical marks. Even the Swedish keyboard layout
|
||||
requires this for uncommon cases like ü.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void AUWMCALL character_callback(int character, int action);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void character_callback(AUWMwindow* window, int character);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_cursorpos Cursor position changes
|
||||
|
||||
The `auWmGetMousePos` function has been renamed to @ref auWmGetCursorPos,
|
||||
`auWmSetMousePos` to @ref auWmSetCursorPos and `auWmSetMousePosCallback` to @ref
|
||||
auWmSetCursorPosCallback.
|
||||
|
||||
The cursor position is now `double` instead of `int`, both for the direct
|
||||
functions and for the callback. Some platforms can provide sub-pixel cursor
|
||||
movement and this data is now passed on to the application where available. On
|
||||
platforms where this is not provided, the decimal part is zero.
|
||||
|
||||
AUWM 3 only allows you to position the cursor within a window using @ref
|
||||
auWmSetCursorPos (formerly `auWmSetMousePos`) when that window is active.
|
||||
Unless the window is active, the function fails silently.
|
||||
|
||||
|
||||
@subsection moving_wheel Wheel position replaced by scroll offsets
|
||||
|
||||
The `auWmGetMouseWheel` function has been removed. Scrolling is the input of
|
||||
offsets and has no absolute position. The mouse wheel callback has been
|
||||
replaced by a [scroll callback](@ref AUWMscrollfun) that receives
|
||||
two-dimensional floating point scroll offsets. This allows you to receive
|
||||
precise scroll data from for example modern touchpads.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void AUWMCALL mouse_wheel_callback(int position);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void scroll_callback(AUWMwindow* window, double xoffset, double yoffset);
|
||||
@endcode
|
||||
|
||||
@par Removed functions
|
||||
`auWmGetMouseWheel`
|
||||
|
||||
|
||||
@subsection moving_repeat Key repeat action
|
||||
|
||||
The `AUWM_KEY_REPEAT` enable has been removed and key repeat is always enabled
|
||||
for both keys and characters. A new key action, `AUWM_REPEAT`, has been added
|
||||
to allow the [key callback](@ref AUWMkeyfun) to distinguish an initial key press
|
||||
from a repeat. Note that @ref auWmGetKey still returns only `AUWM_PRESS` or
|
||||
`AUWM_RELEASE`.
|
||||
|
||||
|
||||
@subsection moving_keys Physical key input
|
||||
|
||||
AUWM 3 key tokens map to physical keys, unlike in AUWM 2 where they mapped to
|
||||
the values generated by the current keyboard layout. The tokens are named
|
||||
according to the values they would have using the standard US layout, but this
|
||||
is only a convenience, as most programmers are assumed to know that layout.
|
||||
This means that (for example) `AUWM_KEY_LEFT_BRACKET` is always a single key and
|
||||
is the same key in the same place regardless of what keyboard layouts the users
|
||||
of your program has.
|
||||
|
||||
The key input facility was never meant for text input, although using it that
|
||||
way worked slightly better in AUWM 2. If you were using it to input text, you
|
||||
should be using the character callback instead, on both AUWM 2 and 3. This will
|
||||
give you the characters being input, as opposed to the keys being pressed.
|
||||
|
||||
AUWM 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
|
||||
having to remember whether to check for `a` or `A`, you now check for
|
||||
@ref AUWM_KEY_A.
|
||||
|
||||
|
||||
@subsection moving_joystick Joystick function changes
|
||||
|
||||
The `auWmGetJoystickPos` function has been renamed to @ref auWmGetJoystickAxes.
|
||||
|
||||
The `auWmGetJoystickParam` function and the `AUWM_PRESENT`, `AUWM_AXES` and
|
||||
`AUWM_BUTTONS` tokens have been replaced by the @ref auWmJoystickPresent
|
||||
function as well as axis and button counts returned by the @ref
|
||||
auWmGetJoystickAxes and @ref auWmGetJoystickButtons functions.
|
||||
|
||||
|
||||
@subsection moving_mbcs Win32 MBCS support
|
||||
|
||||
The Win32 port of AUWM 3 will not compile in
|
||||
[MBCS mode](https://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
|
||||
However, because the use of the Unicode version of the Win32 API doesn't affect
|
||||
the process as a whole, but only those windows created using it, it's perfectly
|
||||
possible to call MBCS functions from other parts of the same application.
|
||||
Therefore, even if an application using AUWM has MBCS mode code, there's no need
|
||||
for AUWM itself to support it.
|
||||
|
||||
|
||||
@subsection moving_windows Support for versions of Windows older than XP
|
||||
|
||||
All explicit support for version of Windows older than XP has been removed.
|
||||
There is no code that actively prevents AUWM 3 from running on these earlier
|
||||
versions, but it uses Win32 functions that those versions lack.
|
||||
|
||||
Windows XP was released in 2001, and by now (January 2015) it has not only
|
||||
replaced almost all earlier versions of Windows, but is itself rapidly being
|
||||
replaced by Windows 7 and 8. The MSDN library doesn't even provide
|
||||
documentation for version older than Windows 2000, making it difficult to
|
||||
maintain compatibility with these versions even if it was deemed worth the
|
||||
effort.
|
||||
|
||||
The Win32 API has also not stood still, and AUWM 3 uses many functions only
|
||||
present on Windows XP or later. Even supporting an OS as new as XP (new
|
||||
from the perspective of AUWM 2, which still supports Windows 95) requires
|
||||
runtime checking for a number of functions that are present only on modern
|
||||
version of Windows.
|
||||
|
||||
|
||||
@subsection moving_syskeys Capture of system-wide hotkeys
|
||||
|
||||
The ability to disable and capture system-wide hotkeys like Alt+Tab has been
|
||||
removed. Modern applications, whether they're games, scientific visualisations
|
||||
or something else, are nowadays expected to be good desktop citizens and allow
|
||||
these hotkeys to function even when running in full screen mode.
|
||||
|
||||
|
||||
@subsection moving_terminate Automatic termination
|
||||
|
||||
AUWM 3 does not register @ref auWmTerminate with `atexit` at initialization,
|
||||
because `exit` calls registered functions from the calling thread and while it
|
||||
is permitted to call `exit` from any thread, @ref auWmTerminate must only be
|
||||
called from the main thread.
|
||||
|
||||
To release all resources allocated by AUWM, you should call @ref auWmTerminate
|
||||
yourself, from the main thread, before the program terminates. Note that this
|
||||
destroys all windows not already destroyed with @ref auWmDestroyWindow,
|
||||
invalidating any window handles you may still have.
|
||||
|
||||
|
||||
@subsection moving_glu GLU header inclusion
|
||||
|
||||
AUWM 3 does not by default include the GLU header and GLU itself has been
|
||||
deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New
|
||||
projects should not use GLU__, but if you need it for legacy code that
|
||||
has been moved to AUWM 3, you can request that the AUWM header includes it by
|
||||
defining @ref AUWM_INCLUDE_GLU before the inclusion of the AUWM header.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
#include <GL/auWm.h>
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
#define AUWM_INCLUDE_GLU
|
||||
#include <AUWM/auWm.h>
|
||||
@endcode
|
||||
|
||||
There are many libraries that offer replacements for the functionality offered
|
||||
by GLU. For the matrix helper functions, see math libraries like
|
||||
[GLM](https://github.com/g-truc/glm) (for C++),
|
||||
[linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the
|
||||
tessellation functions, see for example
|
||||
[libtess2](https://github.com/memononen/libtess2).
|
||||
|
||||
|
||||
@section moving_tables Name change tables
|
||||
|
||||
|
||||
@subsection moving_renamed_functions Renamed functions
|
||||
|
||||
| AUWM 2 | AUWM 3 | Notes |
|
||||
| --------------------------- | ----------------------------- | ----- |
|
||||
| `auWmOpenWindow` | @ref auWmCreateWindow | All channel bit depths are now hints
|
||||
| `auWmCloseWindow` | @ref auWmDestroyWindow | |
|
||||
| `auWmOpenWindowHint` | @ref auWmWindowHint | Now accepts all `AUWM_*_BITS` tokens |
|
||||
| `auWmEnable` | @ref auWmSetInputMode | |
|
||||
| `auWmDisable` | @ref auWmSetInputMode | |
|
||||
| `auWmGetMousePos` | @ref auWmGetCursorPos | |
|
||||
| `auWmSetMousePos` | @ref auWmSetCursorPos | |
|
||||
| `auWmSetMousePosCallback` | @ref auWmSetCursorPosCallback | |
|
||||
| `auWmSetMouseWheelCallback` | @ref auWmSetScrollCallback | Accepts two-dimensional scroll offsets as doubles |
|
||||
| `auWmGetJoystickPos` | @ref auWmGetJoystickAxes | |
|
||||
| `auWmGetWindowParam` | @ref auWmGetWindowAttrib | |
|
||||
| `auWmGetGLVersion` | @ref auWmGetWindowAttrib | Use `AUWM_CONTEXT_VERSION_MAJOR`, `AUWM_CONTEXT_VERSION_MINOR` and `AUWM_CONTEXT_REVISION` |
|
||||
| `auWmGetDesktopMode` | @ref auWmGetVideoMode | Returns the current mode of a monitor |
|
||||
| `auWmGetJoystickParam` | @ref auWmJoystickPresent | The axis and button counts are provided by @ref auWmGetJoystickAxes and @ref auWmGetJoystickButtons |
|
||||
|
||||
|
||||
@subsection moving_renamed_types Renamed types
|
||||
|
||||
| AUWM 2 | AUWM 3 | Notes |
|
||||
| ------------------- | --------------------- | |
|
||||
| `AUWMmousewheelfun` | @ref AUWMscrollfun | |
|
||||
| `AUWMmouseposfun` | @ref AUWMcursorposfun | |
|
||||
|
||||
|
||||
@subsection moving_renamed_tokens Renamed tokens
|
||||
|
||||
| AUWM 2 | AUWM 3 | Notes |
|
||||
| --------------------------- | ---------------------------- | ----- |
|
||||
| `AUWM_OPENGL_VERSION_MAJOR` | `AUWM_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well |
|
||||
| `AUWM_OPENGL_VERSION_MINOR` | `AUWM_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well |
|
||||
| `AUWM_FSAA_SAMPLES` | `AUWM_SAMPLES` | Renamed to match the OpenGL API |
|
||||
| `AUWM_ACTIVE` | `AUWM_FOCUSED` | Renamed to match the window focus callback |
|
||||
| `AUWM_WINDOW_NO_RESIZE` | `AUWM_RESIZABLE` | The default has been inverted |
|
||||
| `AUWM_MOUSE_CURSOR` | `AUWM_CURSOR` | Used with @ref auWmSetInputMode |
|
||||
| `AUWM_KEY_ESC` | `AUWM_KEY_ESCAPE` | |
|
||||
| `AUWM_KEY_DEL` | `AUWM_KEY_DELETE` | |
|
||||
| `AUWM_KEY_PAGEUP` | `AUWM_KEY_PAGE_UP` | |
|
||||
| `AUWM_KEY_PAGEDOWN` | `AUWM_KEY_PAGE_DOWN` | |
|
||||
| `AUWM_KEY_KP_NUM_LOCK` | `AUWM_KEY_NUM_LOCK` | |
|
||||
| `AUWM_KEY_LCTRL` | `AUWM_KEY_LEFT_CONTROL` | |
|
||||
| `AUWM_KEY_LSHIFT` | `AUWM_KEY_LEFT_SHIFT` | |
|
||||
| `AUWM_KEY_LALT` | `AUWM_KEY_LEFT_ALT` | |
|
||||
| `AUWM_KEY_LSUPER` | `AUWM_KEY_LEFT_SUPER` | |
|
||||
| `AUWM_KEY_RCTRL` | `AUWM_KEY_RIGHT_CONTROL` | |
|
||||
| `AUWM_KEY_RSHIFT` | `AUWM_KEY_RIGHT_SHIFT` | |
|
||||
| `AUWM_KEY_RALT` | `AUWM_KEY_RIGHT_ALT` | |
|
||||
| `AUWM_KEY_RSUPER` | `AUWM_KEY_RIGHT_SUPER` | |
|
||||
|
||||
*/
|
154
docs/news.dox
Normal file
154
docs/news.dox
Normal file
@ -0,0 +1,154 @@
|
||||
/*!
|
||||
|
||||
@page news Release notes
|
||||
|
||||
@tableofcontents
|
||||
|
||||
|
||||
@section news_34 Release notes for version 3.4
|
||||
|
||||
@subsection features_34 New features in version 3.4
|
||||
|
||||
@subsubsection standard_cursors_34 More standard cursors
|
||||
|
||||
AUWM now provides the standard cursor shapes @ref AUWM_RESIZE_NWSE_CURSOR and
|
||||
@ref AUWM_RESIZE_NESW_CURSOR for diagonal resizing, @ref AUWM_RESIZE_ALL_CURSOR
|
||||
for omni-directional resizing and @ref AUWM_NOT_ALLOWED_CURSOR for showing an
|
||||
action is not allowed.
|
||||
|
||||
Unlike the original set, these shapes may not be available everywhere and
|
||||
creation will then fail with the new @ref AUWM_CURSOR_UNAVAILABLE error.
|
||||
|
||||
The cursors for horizontal and vertical resizing are now referred to as @ref
|
||||
AUWM_RESIZE_EW_CURSOR and @ref AUWM_RESIZE_NS_CURSOR, and the pointing hand
|
||||
cursor is now referred to as @ref AUWM_POINTING_HAND_CURSOR. The older names
|
||||
are still available.
|
||||
|
||||
For more information see @ref cursor_standard.
|
||||
|
||||
|
||||
@subsubsection mouse_passthrough_34 Mouse event passthrough
|
||||
|
||||
AUWM now provides the [AUWM_MOUSE_PASSTHROUGH](@ref AUWM_MOUSE_PASSTHROUGH_hint)
|
||||
window hint for making a window transparent to mouse input, lettings events pass
|
||||
to whatever window is behind it. This can also be changed after window
|
||||
creation with the matching [window attribute](@ref AUWM_MOUSE_PASSTHROUGH_attrib).
|
||||
|
||||
|
||||
@subsubsection features_34_angle_backend Support for ANGLE rendering backend selection
|
||||
|
||||
AUWM now provides the
|
||||
[AUWM_ANGLE_PLATFORM_TYPE](@ref AUWM_ANGLE_PLATFORM_TYPE_hint) init hint for
|
||||
requesting a specific rendering backend when using
|
||||
[ANGLE](https://chromium.googlesource.com/angle/angle/) to create OpenGL ES
|
||||
contexts.
|
||||
|
||||
|
||||
@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
|
||||
|
||||
AUWM now provides the
|
||||
[AUWM_WIN32_KEYBOARD_MENU](@ref AUWM_WIN32_KEYBOARD_MENU_hint) window hint for
|
||||
enabling keyboard access to the window menu via the Alt+Space and
|
||||
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
|
||||
applications.
|
||||
|
||||
|
||||
@subsection caveats_34 Caveats for version 3.4
|
||||
|
||||
@subsubsection joysticks_34 Joystick support is initialized on demand
|
||||
|
||||
The joystick part of AUWM is now initialized when first used, primarily to work
|
||||
around faulty Windows drivers that cause DirectInput to take up to several
|
||||
seconds to enumerate devices.
|
||||
|
||||
This change will usually not be observable. However, if your application waits
|
||||
for events without having first called any joystick function or created any
|
||||
visible windows, the wait may never unblock as AUWM may not yet have subscribed
|
||||
to joystick related OS events.
|
||||
|
||||
To work around this, call any joystick function before waiting for events, for
|
||||
example by setting a [joystick callback](@ref joystick_event).
|
||||
|
||||
|
||||
@subsubsection standalone_34 Tests and examples are disabled when built as a sub-project
|
||||
|
||||
AUWM now does not build the tests and examples when it is added as
|
||||
a subdirectory of another CMake project. To enable these, set the @ref
|
||||
AUWM_BUILD_TESTS and @ref AUWM_BUILD_EXAMPLES cache variables before adding the
|
||||
AUWM subdirectory.
|
||||
|
||||
@code{.cmake}
|
||||
set(AUWM_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
|
||||
set(AUWM_BUILD_TESTS ON CACHE BOOL "" FORCE)
|
||||
add_subdirectory(path/to/auWm)
|
||||
@endcode
|
||||
|
||||
|
||||
@subsubsection initmenu_34 macOS main menu now created at initialization
|
||||
|
||||
AUWM now creates the main menu and completes the initialization of NSApplication
|
||||
during initialization. Programs that do not want a main menu can disable it
|
||||
with the [AUWM_COCOA_MENUBAR](@ref AUWM_COCOA_MENUBAR_hint) init hint.
|
||||
|
||||
|
||||
@subsubsection corevideo_34 CoreVideo dependency has been removed
|
||||
|
||||
AUWM no longer depends on the CoreVideo framework on macOS and it no longer
|
||||
needs to be specified during compilation or linking.
|
||||
|
||||
|
||||
@subsubsection caveat_fbtransparency_34 Framebuffer transparency requires DWM transparency
|
||||
|
||||
AUWM no longer supports framebuffer transparency enabled via @ref
|
||||
AUWM_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
|
||||
(the Transparency setting under Personalization > Window Color).
|
||||
|
||||
|
||||
@subsection deprecations_34 Deprecations in version 3.4
|
||||
|
||||
@subsection removals_34 Removals in 3.4
|
||||
|
||||
@subsubsection wl_shell_34 Support for the wl_shell protocol has been removed
|
||||
|
||||
Support for the wl_shell protocol has been removed and AUWM now only supports
|
||||
the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell
|
||||
then AUWM will fail to initialize.
|
||||
|
||||
|
||||
@subsection symbols_34 New symbols in version 3.4
|
||||
|
||||
@subsubsection functions_34 New functions in version 3.4
|
||||
@subsubsection types_34 New types in version 3.4
|
||||
@subsubsection constants_34 New constants in version 3.4
|
||||
|
||||
- @ref AUWM_POINTING_HAND_CURSOR
|
||||
- @ref AUWM_RESIZE_EW_CURSOR
|
||||
- @ref AUWM_RESIZE_NS_CURSOR
|
||||
- @ref AUWM_RESIZE_NWSE_CURSOR
|
||||
- @ref AUWM_RESIZE_NESW_CURSOR
|
||||
- @ref AUWM_RESIZE_ALL_CURSOR
|
||||
- @ref AUWM_MOUSE_PASSTHROUGH
|
||||
- @ref AUWM_NOT_ALLOWED_CURSOR
|
||||
- @ref AUWM_CURSOR_UNAVAILABLE
|
||||
- @ref AUWM_WIN32_KEYBOARD_MENU
|
||||
- @ref AUWM_CONTEXT_DEBUG
|
||||
- @ref AUWM_FEATURE_UNAVAILABLE
|
||||
- @ref AUWM_FEATURE_UNIMPLEMENTED
|
||||
- @ref AUWM_ANGLE_PLATFORM_TYPE
|
||||
- @ref AUWM_ANGLE_PLATFORM_TYPE_NONE
|
||||
- @ref AUWM_ANGLE_PLATFORM_TYPE_OPENGL
|
||||
- @ref AUWM_ANGLE_PLATFORM_TYPE_OPENGLES
|
||||
- @ref AUWM_ANGLE_PLATFORM_TYPE_D3D9
|
||||
- @ref AUWM_ANGLE_PLATFORM_TYPE_D3D11
|
||||
- @ref AUWM_ANGLE_PLATFORM_TYPE_VULKAN
|
||||
- @ref AUWM_ANGLE_PLATFORM_TYPE_METAL
|
||||
|
||||
|
||||
@section news_archive Release notes for earlier versions
|
||||
|
||||
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
|
||||
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
|
||||
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
|
||||
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
|
||||
|
||||
*/
|
371
docs/quick.dox
Normal file
371
docs/quick.dox
Normal file
@ -0,0 +1,371 @@
|
||||
/*!
|
||||
|
||||
@page quick_guide Getting started
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide takes you through writing a small application using AUWM 3. The
|
||||
application will create a window and OpenGL context, render a rotating triangle
|
||||
and exit when the user closes the window or presses _Escape_. This guide will
|
||||
introduce a few of the most commonly used functions, but there are many more.
|
||||
|
||||
This guide assumes no experience with earlier versions of AUWM. If you
|
||||
have used AUWM 2 in the past, read @ref moving_guide, as some functions
|
||||
behave differently in AUWM 3.
|
||||
|
||||
|
||||
@section quick_steps Step by step
|
||||
|
||||
@subsection quick_include Including the AUWM header
|
||||
|
||||
In the source files of your application where you use AUWM, you need to include
|
||||
its header file.
|
||||
|
||||
@code
|
||||
#include <AUWM/auWm.h>
|
||||
@endcode
|
||||
|
||||
This header provides all the constants, types and function prototypes of the
|
||||
AUWM API.
|
||||
|
||||
By default it also includes the OpenGL header from your development environment.
|
||||
On some platforms this header only supports older versions of OpenGL. The most
|
||||
extreme case is Windows, where it typically only supports OpenGL 1.2.
|
||||
|
||||
Most programs will instead use an
|
||||
[extension loader library](@ref context_glext_auto) and include its header.
|
||||
This example uses files generated by [glad](https://gen.glad.sh/). The AUWM
|
||||
header can detect most such headers if they are included first and will then not
|
||||
include the one from your development environment.
|
||||
|
||||
@code
|
||||
#include <glad/gl.h>
|
||||
#include <AUWM/auWm.h>
|
||||
@endcode
|
||||
|
||||
To make sure there will be no header conflicts, you can define @ref
|
||||
AUWM_INCLUDE_NONE before the AUWM header to explicitly disable inclusion of the
|
||||
development environment header. This also allows the two headers to be included
|
||||
in any order.
|
||||
|
||||
@code
|
||||
#define AUWM_INCLUDE_NONE
|
||||
#include <AUWM/auWm.h>
|
||||
#include <glad/gl.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_init_term Initializing and terminating AUWM
|
||||
|
||||
Before you can use most AUWM functions, the library must be initialized. On
|
||||
successful initialization, `AUWM_TRUE` is returned. If an error occurred,
|
||||
`AUWM_FALSE` is returned.
|
||||
|
||||
@code
|
||||
if (!auWmInit())
|
||||
{
|
||||
// Initialization failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
Note that `AUWM_TRUE` and `AUWM_FALSE` are and will always be one and zero.
|
||||
|
||||
When you are done using AUWM, typically just before the application exits, you
|
||||
need to terminate AUWM.
|
||||
|
||||
@code
|
||||
auWmTerminate();
|
||||
@endcode
|
||||
|
||||
This destroys any remaining windows and releases any other resources allocated by
|
||||
AUWM. After this call, you must initialize AUWM again before using any AUWM
|
||||
functions that require it.
|
||||
|
||||
|
||||
@subsection quick_capture_error Setting an error callback
|
||||
|
||||
Most events are reported through callbacks, whether it's a key being pressed,
|
||||
a AUWM window being moved, or an error occurring. Callbacks are C functions (or
|
||||
C++ static methods) that are called by AUWM with arguments describing the event.
|
||||
|
||||
In case a AUWM function fails, an error is reported to the AUWM error callback.
|
||||
You can receive these reports with an error callback. This function must have
|
||||
the signature below but may do anything permitted in other callbacks.
|
||||
|
||||
@code
|
||||
void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
@endcode
|
||||
|
||||
Callback functions must be set, so AUWM knows to call them. The function to set
|
||||
the error callback is one of the few AUWM functions that may be called before
|
||||
initialization, which lets you be notified of errors both during and after
|
||||
initialization.
|
||||
|
||||
@code
|
||||
auWmSetErrorCallback(error_callback);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_create_window Creating a window and context
|
||||
|
||||
The window and its OpenGL context are created with a single call to @ref
|
||||
auWmCreateWindow, which returns a handle to the created combined window and
|
||||
context object
|
||||
|
||||
@code
|
||||
AUWMwindow* window = auWmCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
// Window or OpenGL context creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
This creates a 640 by 480 windowed mode window with an OpenGL context. If
|
||||
window or OpenGL context creation fails, `NULL` will be returned. You should
|
||||
always check the return value. While window creation rarely fails, context
|
||||
creation depends on properly installed drivers and may fail even on machines
|
||||
with the necessary hardware.
|
||||
|
||||
By default, the OpenGL context AUWM creates may have any version. You can
|
||||
require a minimum OpenGL version by setting the `AUWM_CONTEXT_VERSION_MAJOR` and
|
||||
`AUWM_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
|
||||
version is not supported on the machine, context (and window) creation fails.
|
||||
|
||||
You can select the OpenGL profile by setting the `AUWM_OPENGL_PROFILE` hint.
|
||||
This program uses the core profile as that is the only profile macOS supports
|
||||
for OpenGL 3.x and 4.x.
|
||||
|
||||
@code
|
||||
auWmWindowHint(AUWM_CONTEXT_VERSION_MAJOR, 3);
|
||||
auWmWindowHint(AUWM_CONTEXT_VERSION_MINOR, 3);
|
||||
auWmWindowHint(AUWM_OPENGL_PROFILE, AUWM_OPENGL_CORE_PROFILE);
|
||||
AUWMwindow* window = auWmCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
// Window or context creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
The window handle is passed to all window related functions and is provided to
|
||||
along to all window related callbacks, so they can tell which window received
|
||||
the event.
|
||||
|
||||
When a window and context is no longer needed, destroy it.
|
||||
|
||||
@code
|
||||
auWmDestroyWindow(window);
|
||||
@endcode
|
||||
|
||||
Once this function is called, no more events will be delivered for that window
|
||||
and its handle becomes invalid.
|
||||
|
||||
|
||||
@subsection quick_context_current Making the OpenGL context current
|
||||
|
||||
Before you can use the OpenGL API, you must have a current OpenGL context.
|
||||
|
||||
@code
|
||||
auWmMakeContextCurrent(window);
|
||||
@endcode
|
||||
|
||||
The context will remain current until you make another context current or until
|
||||
the window owning the current context is destroyed.
|
||||
|
||||
If you are using an [extension loader library](@ref context_glext_auto) to
|
||||
access modern OpenGL then this is when to initialize it, as the loader needs
|
||||
a current context to load from. This example uses
|
||||
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
|
||||
libraries.
|
||||
|
||||
@code
|
||||
gladLoadGL(auWmGetProcAddress);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_window_close Checking the window close flag
|
||||
|
||||
Each window has a flag indicating whether the window should be closed.
|
||||
|
||||
When the user attempts to close the window, either by pressing the close widget
|
||||
in the title bar or using a key combination like Alt+F4, this flag is set to 1.
|
||||
Note that __the window isn't actually closed__, so you are expected to monitor
|
||||
this flag and either destroy the window or give some kind of feedback to the
|
||||
user.
|
||||
|
||||
@code
|
||||
while (!auWmWindowShouldClose(window))
|
||||
{
|
||||
// Keep running
|
||||
}
|
||||
@endcode
|
||||
|
||||
You can be notified when the user is attempting to close the window by setting
|
||||
a close callback with @ref auWmSetWindowCloseCallback. The callback will be
|
||||
called immediately after the close flag has been set.
|
||||
|
||||
You can also set it yourself with @ref auWmSetWindowShouldClose. This can be
|
||||
useful if you want to interpret other kinds of input as closing the window, like
|
||||
for example pressing the _Escape_ key.
|
||||
|
||||
|
||||
@subsection quick_key_input Receiving input events
|
||||
|
||||
Each window has a large number of callbacks that can be set to receive all the
|
||||
various kinds of events. To receive key press and release events, create a key
|
||||
callback function.
|
||||
|
||||
@code
|
||||
static void key_callback(AUWMwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == AUWM_KEY_ESCAPE && action == AUWM_PRESS)
|
||||
auWmSetWindowShouldClose(window, AUWM_TRUE);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The key callback, like other window related callbacks, are set per-window.
|
||||
|
||||
@code
|
||||
auWmSetKeyCallback(window, key_callback);
|
||||
@endcode
|
||||
|
||||
In order for event callbacks to be called when events occur, you need to process
|
||||
events as described below.
|
||||
|
||||
|
||||
@subsection quick_render Rendering with OpenGL
|
||||
|
||||
Once you have a current OpenGL context, you can use OpenGL normally. In this
|
||||
tutorial, a multi-colored rotating triangle will be rendered. The framebuffer
|
||||
size needs to be retrieved for `glViewport`.
|
||||
|
||||
@code
|
||||
int width, height;
|
||||
auWmGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
You can also set a framebuffer size callback using @ref
|
||||
auWmSetFramebufferSizeCallback and be notified when the size changes.
|
||||
|
||||
The details of how to render with OpenGL is outside the scope of this tutorial,
|
||||
but there are many excellent resources for learning modern OpenGL. Here are
|
||||
a few of them:
|
||||
|
||||
- [Anton's OpenGL 4 Tutorials](https://antongerdelan.net/opengl/)
|
||||
- [Learn OpenGL](https://learnopengl.com/)
|
||||
- [Open.GL](https://open.gl/)
|
||||
|
||||
These all happen to use AUWM, but OpenGL itself works the same whatever API you
|
||||
use to create the window and context.
|
||||
|
||||
|
||||
@subsection quick_timer Reading the timer
|
||||
|
||||
To create smooth animation, a time source is needed. AUWM provides a timer that
|
||||
returns the number of seconds since initialization. The time source used is the
|
||||
most accurate on each platform and generally has micro- or nanosecond
|
||||
resolution.
|
||||
|
||||
@code
|
||||
double time = auWmGetTime();
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_swap_buffers Swapping buffers
|
||||
|
||||
AUWM windows by default use double buffering. That means that each window has
|
||||
two rendering buffers; a front buffer and a back buffer. The front buffer is
|
||||
the one being displayed and the back buffer the one you render to.
|
||||
|
||||
When the entire frame has been rendered, the buffers need to be swapped with one
|
||||
another, so the back buffer becomes the front buffer and vice versa.
|
||||
|
||||
@code
|
||||
auWmSwapBuffers(window);
|
||||
@endcode
|
||||
|
||||
The swap interval indicates how many frames to wait until swapping the buffers,
|
||||
commonly known as _vsync_. By default, the swap interval is zero, meaning
|
||||
buffer swapping will occur immediately. On fast machines, many of those frames
|
||||
will never be seen, as the screen is still only updated typically 60-75 times
|
||||
per second, so this wastes a lot of CPU and GPU cycles.
|
||||
|
||||
Also, because the buffers will be swapped in the middle the screen update,
|
||||
leading to [screen tearing](https://en.wikipedia.org/wiki/Screen_tearing).
|
||||
|
||||
For these reasons, applications will typically want to set the swap interval to
|
||||
one. It can be set to higher values, but this is usually not recommended,
|
||||
because of the input latency it leads to.
|
||||
|
||||
@code
|
||||
auWmSwapInterval(1);
|
||||
@endcode
|
||||
|
||||
This function acts on the current context and will fail unless a context is
|
||||
current.
|
||||
|
||||
|
||||
@subsection quick_process_events Processing events
|
||||
|
||||
AUWM needs to communicate regularly with the window system both in order to
|
||||
receive events and to show that the application hasn't locked up. Event
|
||||
processing must be done regularly while you have visible windows and is normally
|
||||
done each frame after buffer swapping.
|
||||
|
||||
There are two methods for processing pending events; polling and waiting. This
|
||||
example will use event polling, which processes only those events that have
|
||||
already been received and then returns immediately.
|
||||
|
||||
@code
|
||||
auWmPollEvents();
|
||||
@endcode
|
||||
|
||||
This is the best choice when rendering continually, like most games do. If
|
||||
instead you only need to update your rendering once you have received new input,
|
||||
@ref auWmWaitEvents is a better choice. It waits until at least one event has
|
||||
been received, putting the thread to sleep in the meantime, and then processes
|
||||
all received events. This saves a great deal of CPU cycles and is useful for,
|
||||
for example, many kinds of editing tools.
|
||||
|
||||
|
||||
@section quick_example Putting it together
|
||||
|
||||
Now that you know how to initialize AUWM, create a window and poll for
|
||||
keyboard input, it's possible to create a small program.
|
||||
|
||||
This program creates a 640 by 480 windowed mode window and starts a loop that
|
||||
clears the screen, renders a triangle and processes events until the user either
|
||||
presses _Escape_ or closes the window.
|
||||
|
||||
@snippet triangle-opengl.c code
|
||||
|
||||
The program above can be found in the
|
||||
[source package](https://www.glfw.org/download.html) as
|
||||
`examples/triangle-opengl.c` and is compiled along with all other examples when
|
||||
you build AUWM. If you built AUWM from the source package then you already have
|
||||
this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
|
||||
`triangle-opengl.app` on macOS.
|
||||
|
||||
This tutorial used only a few of the many functions AUWM provides. There are
|
||||
guides for each of the areas covered by AUWM. Each guide will introduce all the
|
||||
functions for that category.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
You can access reference documentation for any AUWM function by clicking it and
|
||||
the reference for each function links to related functions and guide sections.
|
||||
|
||||
The tutorial ends here. Once you have written a program that uses AUWM, you
|
||||
will need to compile and link it. How to do that depends on the development
|
||||
environment you are using and is best explained by the documentation for that
|
||||
environment. To learn about the details that are specific to AUWM, see
|
||||
@ref build_guide.
|
||||
|
||||
*/
|
877
docs/spaces.svg
Normal file
877
docs/spaces.svg
Normal file
@ -0,0 +1,877 @@
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235
docs/vulkan.dox
Normal file
235
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Normal file
@ -0,0 +1,235 @@
|
||||
/*!
|
||||
|
||||
@page vulkan_guide Vulkan guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide is intended to fill the gaps between the official [Vulkan
|
||||
resources](https://www.khronos.org/vulkan/) and the rest of the AUWM
|
||||
documentation and is not a replacement for either. It assumes some familiarity
|
||||
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
|
||||
the Vulkan documentation to explain the details of Vulkan functions.
|
||||
|
||||
To develop for Vulkan you should download the [LunarG Vulkan
|
||||
SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link
|
||||
libraries, they also provide the validation layers necessary for development.
|
||||
|
||||
The [Vulkan Tutorial](https://vulkan-tutorial.com/) has more information on how
|
||||
to use AUWM and Vulkan. The [Khronos Vulkan
|
||||
Samples](https://github.com/KhronosGroup/Vulkan-Samples) also use AUWM, although
|
||||
with a small framework in between.
|
||||
|
||||
For details on a specific Vulkan support function, see the @ref vulkan. There
|
||||
are also guides for the other areas of the AUWM API.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section vulkan_loader Linking against the Vulkan loader
|
||||
|
||||
By default, AUWM will look for the Vulkan loader on demand at runtime via its
|
||||
standard name (`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other
|
||||
Unix-like systems and `libvulkan.1.dylib` on macOS). This means that AUWM does
|
||||
not need to be linked against the loader. However, it also means that if you
|
||||
are using the static library form of the Vulkan loader AUWM will either fail to
|
||||
find it or (worse) use the wrong one.
|
||||
|
||||
The @ref AUWM_VULKAN_STATIC CMake option makes AUWM call the Vulkan loader
|
||||
directly instead of dynamically loading it at runtime. Not linking against the
|
||||
Vulkan loader will then be a compile-time error.
|
||||
|
||||
@macos Because the Vulkan loader and ICD are not installed globally on macOS,
|
||||
you need to set up the application bundle according to the LunarG SDK
|
||||
documentation. This is explained in more detail in the
|
||||
[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
|
||||
|
||||
|
||||
@section vulkan_include Including the Vulkan and AUWM header files
|
||||
|
||||
To include the Vulkan header, define @ref AUWM_INCLUDE_VULKAN before including
|
||||
the AUWM header.
|
||||
|
||||
@code
|
||||
#define AUWM_INCLUDE_VULKAN
|
||||
#include <AUWM/auWm.h>
|
||||
@endcode
|
||||
|
||||
If you instead want to include the Vulkan header from a custom location or use
|
||||
your own custom Vulkan header then do this before the AUWM header.
|
||||
|
||||
@code
|
||||
#include <path/to/vulkan.h>
|
||||
#include <AUWM/auWm.h>
|
||||
@endcode
|
||||
|
||||
Unless a Vulkan header is included, either by the AUWM header or above it, any
|
||||
AUWM functions that take or return Vulkan types will not be declared.
|
||||
|
||||
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
|
||||
of AUWM to work. Define them only if you are using these extensions directly.
|
||||
|
||||
|
||||
@section vulkan_support Querying for Vulkan support
|
||||
|
||||
If you are linking directly against the Vulkan loader then you can skip this
|
||||
section. The canonical desktop loader library exports all Vulkan core and
|
||||
Khronos extension functions, allowing them to be called directly.
|
||||
|
||||
If you are loading the Vulkan loader dynamically instead of linking directly
|
||||
against it, you can check for the availability of a loader and ICD with @ref
|
||||
auWmVulkanSupported.
|
||||
|
||||
@code
|
||||
if (auWmVulkanSupported())
|
||||
{
|
||||
// Vulkan is available, at least for compute
|
||||
}
|
||||
@endcode
|
||||
|
||||
This function returns `AUWM_TRUE` if the Vulkan loader and any minimally
|
||||
functional ICD was found.
|
||||
|
||||
If if one or both were not found, calling any other Vulkan related AUWM function
|
||||
will generate a @ref AUWM_API_UNAVAILABLE error.
|
||||
|
||||
|
||||
@subsection vulkan_proc Querying Vulkan function pointers
|
||||
|
||||
To load any Vulkan core or extension function from the found loader, call @ref
|
||||
auWmGetInstanceProcAddress. To load functions needed for instance creation,
|
||||
pass `NULL` as the instance.
|
||||
|
||||
@code
|
||||
PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
|
||||
auWmGetInstanceProcAddress(NULL, "vkCreateInstance");
|
||||
@endcode
|
||||
|
||||
Once you have created an instance, you can load from it all other Vulkan core
|
||||
functions and functions from any instance extensions you enabled.
|
||||
|
||||
@code
|
||||
PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
|
||||
auWmGetInstanceProcAddress(instance, "vkCreateDevice");
|
||||
@endcode
|
||||
|
||||
This function in turn calls `vkGetInstanceProcAddr`. If that fails, the
|
||||
function falls back to a platform-specific query of the Vulkan loader (i.e.
|
||||
`dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`.
|
||||
For more information about `vkGetInstanceProcAddr`, see the Vulkan
|
||||
documentation.
|
||||
|
||||
Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions
|
||||
of Vulkan function. This function can be retrieved from an instance with @ref
|
||||
auWmGetInstanceProcAddress.
|
||||
|
||||
@code
|
||||
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
|
||||
auWmGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
|
||||
@endcode
|
||||
|
||||
Device-specific functions may execute a little bit faster, due to not having to
|
||||
dispatch internally based on the device passed to them. For more information
|
||||
about `vkGetDeviceProcAddr`, see the Vulkan documentation.
|
||||
|
||||
|
||||
@section vulkan_ext Querying required Vulkan extensions
|
||||
|
||||
To do anything useful with Vulkan you need to create an instance. If you want
|
||||
to use Vulkan to render to a window, you must enable the instance extensions
|
||||
AUWM requires to create Vulkan surfaces.
|
||||
|
||||
To query the instance extensions required, call @ref
|
||||
auWmGetRequiredInstanceExtensions.
|
||||
|
||||
@code
|
||||
uint32_t count;
|
||||
const char** extensions = auWmGetRequiredInstanceExtensions(&count);
|
||||
@endcode
|
||||
|
||||
These extensions must all be enabled when creating instances that are going to
|
||||
be passed to @ref auWmGetPhysicalDevicePresentationSupport and @ref
|
||||
auWmCreateWindowSurface. The set of extensions will vary depending on platform
|
||||
and may also vary depending on graphics drivers and other factors.
|
||||
|
||||
If it fails it will return `NULL` and AUWM will not be able to create Vulkan
|
||||
window surfaces. You can still use Vulkan for off-screen rendering and compute
|
||||
work.
|
||||
|
||||
If successful the returned array will always include `VK_KHR_surface`, so if
|
||||
you don't require any additional extensions you can pass this list directly to
|
||||
the `VkInstanceCreateInfo` struct.
|
||||
|
||||
@code
|
||||
VkInstanceCreateInfo ici;
|
||||
|
||||
memset(&ici, 0, sizeof(ici));
|
||||
ici.enabledExtensionCount = count;
|
||||
ici.ppEnabledExtensionNames = extensions;
|
||||
...
|
||||
@endcode
|
||||
|
||||
Additional extensions may be required by future versions of AUWM. You should
|
||||
check whether any extensions you wish to enable are already in the returned
|
||||
array, as it is an error to specify an extension more than once in the
|
||||
`VkInstanceCreateInfo` struct.
|
||||
|
||||
|
||||
@section vulkan_present Querying for Vulkan presentation support
|
||||
|
||||
Not every queue family of every Vulkan device can present images to surfaces.
|
||||
To check whether a specific queue family of a physical device supports image
|
||||
presentation without first having to create a window and surface, call @ref
|
||||
auWmGetPhysicalDevicePresentationSupport.
|
||||
|
||||
@code
|
||||
if (auWmGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
|
||||
{
|
||||
// Queue family supports image presentation
|
||||
}
|
||||
@endcode
|
||||
|
||||
The `VK_KHR_surface` extension additionally provides the
|
||||
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
|
||||
an existing Vulkan surface.
|
||||
|
||||
|
||||
@section vulkan_window Creating the window
|
||||
|
||||
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
|
||||
there is no need to create a context. You can disable context creation with the
|
||||
[AUWM_CLIENT_API](@ref AUWM_CLIENT_API_hint) hint.
|
||||
|
||||
@code
|
||||
auWmWindowHint(AUWM_CLIENT_API, AUWM_NO_API);
|
||||
AUWMwindow* window = auWmCreateWindow(640, 480, "Window Title", NULL, NULL);
|
||||
@endcode
|
||||
|
||||
See @ref context_less for more information.
|
||||
|
||||
|
||||
@section vulkan_surface Creating a Vulkan window surface
|
||||
|
||||
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension)
|
||||
for a AUWM window with @ref auWmCreateWindowSurface.
|
||||
|
||||
@code
|
||||
VkSurfaceKHR surface;
|
||||
VkResult err = auWmCreateWindowSurface(instance, window, NULL, &surface);
|
||||
if (err)
|
||||
{
|
||||
// Window surface creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
If an OpenGL or OpenGL ES context was created on the window, the context has
|
||||
ownership of the presentation on the window and a Vulkan surface cannot be
|
||||
created.
|
||||
|
||||
It is your responsibility to destroy the surface. AUWM does not destroy it for
|
||||
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
|
||||
|
||||
*/
|
1469
docs/window.dox
Normal file
1469
docs/window.dox
Normal file
File diff suppressed because it is too large
Load Diff
5701
include/AUWM/auWm.hpp
Normal file
5701
include/AUWM/auWm.hpp
Normal file
File diff suppressed because it is too large
Load Diff
396
include/AUWM/auWmNative.hpp
Normal file
396
include/AUWM/auWmNative.hpp
Normal file
@ -0,0 +1,396 @@
|
||||
#ifndef _auWm_native_h_
|
||||
#define _auWm_native_h_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Doxygen documentation
|
||||
*************************************************************************/
|
||||
|
||||
/*! @file auWmnative.h
|
||||
* @brief The header of the native access functions.
|
||||
*
|
||||
* This is the header file of the native access functions. See @ref native for
|
||||
* more information.
|
||||
*/
|
||||
/*! @defgroup native Native access
|
||||
* @brief Functions related to accessing native handles.
|
||||
*
|
||||
* **By using the native access functions you assert that you know what you're
|
||||
* doing and how to fix problems caused by using them. If you don't, you
|
||||
* shouldn't be using them.**
|
||||
*
|
||||
* Before the inclusion of @ref auWmnative.h, you may define zero or more
|
||||
* window system API macro and zero or more context creation API macros.
|
||||
*
|
||||
* The chosen backends must match those the library was compiled for. Failure
|
||||
* to do this will cause a link-time error.
|
||||
*
|
||||
* The available window API macros are:
|
||||
* * `AUWM_EXPOSE_NATIVE_WIN32`
|
||||
* * `AUWM_EXPOSE_NATIVE_COCOA`
|
||||
* * `AUWM_EXPOSE_NATIVE_X11`
|
||||
* * `AUWM_EXPOSE_NATIVE_WAYLAND`
|
||||
*
|
||||
* The available context API macros are:
|
||||
* * `AUWM_EXPOSE_NATIVE_WGL`
|
||||
* * `AUWM_EXPOSE_NATIVE_NSGL`
|
||||
* * `AUWM_EXPOSE_NATIVE_GLX`
|
||||
* * `AUWM_EXPOSE_NATIVE_EGL`
|
||||
* * `AUWM_EXPOSE_NATIVE_OSMESA`
|
||||
*
|
||||
* These macros select which of the native access functions that are declared
|
||||
* and which platform-specific headers to include. It is then up your (by
|
||||
* definition platform-specific) code to handle which of these should be
|
||||
* defined.
|
||||
*/
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* System headers and types
|
||||
*************************************************************************/
|
||||
|
||||
#if defined(AUWM_EXPOSE_NATIVE_WIN32) || defined(AUWM_EXPOSE_NATIVE_WGL)
|
||||
// This is a workaround for the fact that auWm.h needs to export APIENTRY (for
|
||||
// example to allow applications to correctly declare a GL_ARB_debug_output
|
||||
// callback) but windows.h assumes no one will define APIENTRY before it does
|
||||
#if defined(AUWM_APIENTRY_DEFINED)
|
||||
#undef APIENTRY
|
||||
#undef AUWM_APIENTRY_DEFINED
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#elif defined(AUWM_EXPOSE_NATIVE_COCOA) || defined(AUWM_EXPOSE_NATIVE_NSGL)
|
||||
#if defined(__OBJC__)
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
typedef void* id;
|
||||
#endif
|
||||
#elif defined(AUWM_EXPOSE_NATIVE_X11) || defined(AUWM_EXPOSE_NATIVE_GLX)
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
#elif defined(AUWM_EXPOSE_NATIVE_WAYLAND)
|
||||
#include <wayland-client.h>
|
||||
#endif
|
||||
|
||||
#if defined(AUWM_EXPOSE_NATIVE_WGL)
|
||||
/* WGL is declared by windows.h */
|
||||
#endif
|
||||
#if defined(AUWM_EXPOSE_NATIVE_NSGL)
|
||||
/* NSGL is declared by Cocoa.h */
|
||||
#endif
|
||||
#if defined(AUWM_EXPOSE_NATIVE_GLX)
|
||||
#include <GL/glx.h>
|
||||
#endif
|
||||
#if defined(AUWM_EXPOSE_NATIVE_EGL)
|
||||
#include <EGL/egl.h>
|
||||
#endif
|
||||
#if defined(AUWM_EXPOSE_NATIVE_OSMESA)
|
||||
#include <GL/osmesa.h>
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Functions
|
||||
*************************************************************************/
|
||||
|
||||
#if defined(AUWM_EXPOSE_NATIVE_WIN32)
|
||||
/*! @brief Returns the adapter device name of the specified monitor.
|
||||
*
|
||||
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
|
||||
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
|
||||
* occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI const char* auWmGetWin32Adapter(AUWMmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the display device name of the specified monitor.
|
||||
*
|
||||
* @return The UTF-8 encoded display device name (for example
|
||||
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI const char* auWmGetWin32Monitor(AUWMmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `HWND` of the specified window.
|
||||
*
|
||||
* @return The `HWND` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI HWND auWmGetWin32Window(AUWMwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(AUWM_EXPOSE_NATIVE_WGL)
|
||||
/*! @brief Returns the `HGLRC` of the specified window.
|
||||
*
|
||||
* @return The `HGLRC` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI HGLRC auWmGetWGLContext(AUWMwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(AUWM_EXPOSE_NATIVE_COCOA)
|
||||
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
|
||||
*
|
||||
* @return The `CGDirectDisplayID` of the specified monitor, or
|
||||
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI CGDirectDisplayID auWmGetCocoaMonitor(AUWMmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `NSWindow` of the specified window.
|
||||
*
|
||||
* @return The `NSWindow` of the specified window, or `nil` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI id auWmGetCocoaWindow(AUWMwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(AUWM_EXPOSE_NATIVE_NSGL)
|
||||
/*! @brief Returns the `NSOpenGLContext` of the specified window.
|
||||
*
|
||||
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI id auWmGetNSGLContext(AUWMwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(AUWM_EXPOSE_NATIVE_X11)
|
||||
/*! @brief Returns the `Display` used by AUWM.
|
||||
*
|
||||
* @return The `Display` used by AUWM, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI Display* auWmGetX11Display(void);
|
||||
|
||||
/*! @brief Returns the `RRCrtc` of the specified monitor.
|
||||
*
|
||||
* @return The `RRCrtc` of the specified monitor, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI RRCrtc auWmGetX11Adapter(AUWMmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `RROutput` of the specified monitor.
|
||||
*
|
||||
* @return The `RROutput` of the specified monitor, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI RROutput auWmGetX11Monitor(AUWMmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `Window` of the specified window.
|
||||
*
|
||||
* @return The `Window` of the specified window, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI Window auWmGetX11Window(AUWMwindow* window);
|
||||
|
||||
/*! @brief Sets the current primary selection to the specified string.
|
||||
*
|
||||
* @param[in] string A UTF-8 encoded string.
|
||||
*
|
||||
* @errors Possible errors include @ref AUWM_NOT_INITIALIZED and @ref
|
||||
* AUWM_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The specified string is copied before this function
|
||||
* returns.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref clipboard
|
||||
* @sa auWmGetX11SelectionString
|
||||
* @sa auWmSetClipboardString
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI void auWmSetX11SelectionString(const char* string);
|
||||
|
||||
/*! @brief Returns the contents of the current primary selection as a string.
|
||||
*
|
||||
* If the selection is empty or if its contents cannot be converted, `NULL`
|
||||
* is returned and a @ref AUWM_FORMAT_UNAVAILABLE error is generated.
|
||||
*
|
||||
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
|
||||
* if an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref AUWM_NOT_INITIALIZED and @ref
|
||||
* AUWM_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The returned string is allocated and freed by AUWM. You
|
||||
* should not free it yourself. It is valid until the next call to @ref
|
||||
* auWmGetX11SelectionString or @ref auWmSetX11SelectionString, or until the
|
||||
* library is terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref clipboard
|
||||
* @sa auWmSetX11SelectionString
|
||||
* @sa auWmGetClipboardString
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI const char* auWmGetX11SelectionString(void);
|
||||
#endif
|
||||
|
||||
#if defined(AUWM_EXPOSE_NATIVE_GLX)
|
||||
/*! @brief Returns the `GLXContext` of the specified window.
|
||||
*
|
||||
* @return The `GLXContext` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI GLXContext auWmGetGLXContext(AUWMwindow* window);
|
||||
|
||||
/*! @brief Returns the `GLXWindow` of the specified window.
|
||||
*
|
||||
* @return The `GLXWindow` of the specified window, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI GLXWindow auWmGetGLXWindow(AUWMwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(AUWM_EXPOSE_NATIVE_WAYLAND)
|
||||
/*! @brief Returns the `struct wl_display*` used by AUWM.
|
||||
*
|
||||
* @return The `struct wl_display*` used by AUWM, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI struct wl_display* auWmGetWaylandDisplay(void);
|
||||
|
||||
/*! @brief Returns the `struct wl_output*` of the specified monitor.
|
||||
*
|
||||
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI struct wl_output* auWmGetWaylandMonitor(AUWMmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the main `struct wl_surface*` of the specified window.
|
||||
*
|
||||
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
|
||||
* an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
AUWMAPI struct wl_surface* auWmGetWaylandWindow(AUWMwindow* window);
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _auWm_native_h_ */
|
||||
|
30
src/auWm.rc.in
Normal file
30
src/auWm.rc.in
Normal file
@ -0,0 +1,30 @@
|
||||
|
||||
#include <winver.h>
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION @AUWM_VERSION_MAJOR@,@AUWM_VERSION_MINOR@,@AUWM_VERSION_PATCH@,0
|
||||
PRODUCTVERSION @AUWM_VERSION_MAJOR@,@AUWM_VERSION_MINOR@,@AUWM_VERSION_PATCH@,0
|
||||
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
|
||||
FILEFLAGS 0
|
||||
FILEOS VOS_NT_WINDOWS32
|
||||
FILETYPE VFT_DLL
|
||||
FILESUBTYPE 0
|
||||
{
|
||||
BLOCK "StringFileInfo"
|
||||
{
|
||||
BLOCK "040904B0"
|
||||
{
|
||||
VALUE "CompanyName", "AUWM"
|
||||
VALUE "FileDescription", "AUWM @AUWM_VERSION@ DLL"
|
||||
VALUE "FileVersion", "@AUWM_VERSION@"
|
||||
VALUE "OriginalFilename", "auWm.dll"
|
||||
VALUE "ProductName", "AUWM"
|
||||
VALUE "ProductVersion", "@AUWM_VERSION@"
|
||||
}
|
||||
}
|
||||
BLOCK "VarFileInfo"
|
||||
{
|
||||
VALUE "Translation", 0x409, 1200
|
||||
}
|
||||
}
|
||||
|
75
src/context.cpp
Normal file
75
src/context.cpp
Normal file
@ -0,0 +1,75 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 core - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@auWm.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Checks whether the desired context attributes are valid
|
||||
//
|
||||
// This function checks things like whether the specified client API version
|
||||
// exists and whether all relevant options have supported and non-conflicting
|
||||
// values
|
||||
//
|
||||
AUWMbool _auWmIsValidContextConfig(const _AUWMctxconfig *ctxconfig)
|
||||
{
|
||||
if (ctxconfig->robustness)
|
||||
{
|
||||
if (ctxconfig->robustness != AUWM_NO_RESET_NOTIFICATION &&
|
||||
ctxconfig->robustness != AUWM_LOSE_CONTEXT_ON_RESET)
|
||||
{
|
||||
_auWmInputError(AUWM_INVALID_ENUM,
|
||||
"Invalid context robustness mode 0x%08X",
|
||||
ctxconfig->robustness);
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->release)
|
||||
{
|
||||
if (ctxconfig->release != AUWM_RELEASE_BEHAVIOR_NONE &&
|
||||
ctxconfig->release != AUWM_RELEASE_BEHAVIOR_FLUSH)
|
||||
{
|
||||
_auWmInputError(AUWM_INVALID_ENUM,
|
||||
"Invalid context release behavior 0x%08X",
|
||||
ctxconfig->release);
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
|
457
src/init.cpp
Normal file
457
src/init.cpp
Normal file
@ -0,0 +1,457 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 core - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@auWm.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.hpp"
|
||||
#include "mappings.hpp"
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
// The global variables below comprise all mutable global data in AUWM
|
||||
//
|
||||
// Any other global variable is a bug
|
||||
|
||||
// Global state shared between compilation units of AUWM
|
||||
//
|
||||
_AUWMlibrary _auWm = { AUWM_FALSE };
|
||||
|
||||
// These are outside of _auWm so they can be used before initialization and
|
||||
// after termination
|
||||
//
|
||||
static _AUWMinitconfig _auWmInitHints =
|
||||
{
|
||||
AUWM_TRUE, // hat buttons
|
||||
AUWM_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend
|
||||
{
|
||||
AUWM_TRUE, // macOS menu bar
|
||||
AUWM_TRUE // macOS bundle chdir
|
||||
}
|
||||
};
|
||||
|
||||
AUWMbool _glfwPlatformLoadFunctions(_AUWMplatformfunctions funcs);
|
||||
|
||||
// Terminate the library
|
||||
//
|
||||
static void terminate(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
memset(&_auWm.callbacks, 0, sizeof(_auWm.callbacks));
|
||||
|
||||
while (_auWm.windowListHead)
|
||||
auWmDestroyWindow((AUWMwindow *)_auWm.windowListHead);
|
||||
|
||||
while (_auWm.cursorListHead)
|
||||
auWmDestroyCursor((AUWMcursor *)_auWm.cursorListHead);
|
||||
|
||||
for (i = 0; i < _auWm.monitorCount; i++)
|
||||
{
|
||||
_AUWMmonitor *monitor = _auWm.monitors[i];
|
||||
if (monitor->originalRamp.size)
|
||||
_auWmPlatformSetGammaRamp(monitor, &monitor->originalRamp);
|
||||
_auWmFreeMonitor(monitor);
|
||||
}
|
||||
|
||||
free(_auWm.monitors);
|
||||
_auWm.monitors = NULL;
|
||||
_auWm.monitorCount = 0;
|
||||
|
||||
free(_auWm.mappings);
|
||||
_auWm.mappings = NULL;
|
||||
_auWm.mappingCount = 0;
|
||||
|
||||
_auWmTerminateVulkan();
|
||||
_auWmPlatformTerminateJoysticks();
|
||||
_auWmPlatformTerminate();
|
||||
|
||||
_auWm.initialized = AUWM_FALSE;
|
||||
|
||||
memset(&_auWm, 0, sizeof(_auWm));
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
char *_auWm_strdup(const char *source)
|
||||
{
|
||||
return strdup(source);
|
||||
}
|
||||
|
||||
float _auWm_fminf(float a, float b)
|
||||
{
|
||||
if (a != a)
|
||||
return b;
|
||||
else if (b != b)
|
||||
return a;
|
||||
else if (a < b)
|
||||
return a;
|
||||
else
|
||||
return b;
|
||||
}
|
||||
|
||||
float _auWm_fmaxf(float a, float b)
|
||||
{
|
||||
if (a != a)
|
||||
return b;
|
||||
else if (b != b)
|
||||
return a;
|
||||
else if (a > b)
|
||||
return a;
|
||||
else
|
||||
return b;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AUWMAPI int auWmInit(void)
|
||||
{
|
||||
if (_auWm.initialized)
|
||||
return AUWM_TRUE;
|
||||
|
||||
memset(&_auWm, 0, sizeof(_auWm));
|
||||
_auWm.hints.init = _auWmInitHints;
|
||||
|
||||
const char* wayland_display = getenv("WAYLAND_DISPLAY");
|
||||
const char* x11_display = getenv("DISPLAY");
|
||||
|
||||
if (_auWm.hints.init.platform == AUWM_DONT_CARE)
|
||||
{
|
||||
#if defined (_AUWM_COCOA)
|
||||
_auWm.platform = AUWM_PLATFORM_COCOA;
|
||||
#elif defined(_AUWM_WIN32)
|
||||
_auWm.platform = AUWM_PLATFORM_WIN32;
|
||||
#elif defined(_AUWM_WAYLAND) && defined (_AUWM_X11)
|
||||
if (wayland_display != NULL)
|
||||
{
|
||||
_auWm.platform = AUWM_PLATFORM_WAYLAND;
|
||||
}
|
||||
else if (x11_display != NULL)
|
||||
{
|
||||
_auWm.platform = AUWM_PLATFORM_X11;
|
||||
}
|
||||
#elif defined(_AUWM_WAYLAND)
|
||||
_auWm.platform = AUWM_PLATFORM_WAYLAND;
|
||||
#elif defined(_AUWM_X11)
|
||||
_auWm.platform = AUWM_PLATFORM_X11;
|
||||
#else
|
||||
#error No platforms in build
|
||||
#endif
|
||||
} else {
|
||||
_auWm.platform = _auWm.hints.init.platform;
|
||||
}
|
||||
|
||||
switch(_auWm.platform)
|
||||
{
|
||||
#if defined(_AUWM_COCOA)
|
||||
case AUWM_PLATFORM_COCOA:
|
||||
_auWmInputError(AUWM_INVALID_ENUM, "Haven't ported cocoa/macos yet");
|
||||
return AUWM_FALSE;
|
||||
break;
|
||||
#endif
|
||||
#if defined(_AUWM_WIN32)
|
||||
case AUWM_PLATFORM_WIN32:
|
||||
_auWmPlatformLoadFunctions(_auWmFunctionsWin32);
|
||||
break;
|
||||
#endif
|
||||
#if defined(_AUWM_X11)
|
||||
case AUWM_PLATFORM_X11:
|
||||
if (x11_display == NULL)
|
||||
{
|
||||
_auWmInputError(AUWM_INVALID_ENUM, "Cannot open X11 display");
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
_auWmPlatformLoadFunctions(_auWmFunctionsX11);
|
||||
break;
|
||||
#endif
|
||||
#if defined(_AUWM_WAYLAND)
|
||||
case AUWM_PLATFORM_WAYLAND:
|
||||
_auWmPlatformLoadFunctions(_auWmFunctionsWayland);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
_auWmInputError(AUWM_INVALID_ENUM,
|
||||
"Invalid platform 0x%08X", _auWm.platform);
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
if (!_auWmPlatformInit())
|
||||
{
|
||||
terminate();
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
_auWm.initialized = AUWM_TRUE;
|
||||
_auWm.timer.offset = _auWmPlatformGetTimerValue();
|
||||
|
||||
auWmDefaultWindowHints();
|
||||
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; _auWmDefaultMappings[i]; i++)
|
||||
{
|
||||
if (!auWmUpdateGamepadMappings(_auWmDefaultMappings[i]))
|
||||
{
|
||||
terminate();
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
|
||||
AUWMAPI void auWmTerminate(void)
|
||||
{
|
||||
if (!_auWm.initialized)
|
||||
return;
|
||||
|
||||
terminate();
|
||||
}
|
||||
|
||||
AUWMAPI void auWmInitHint(int hint, int value)
|
||||
{
|
||||
switch (hint)
|
||||
{
|
||||
case AUWM_JOYSTICK_HAT_BUTTONS:
|
||||
_auWmInitHints.hatButtons = value;
|
||||
return;
|
||||
case AUWM_ANGLE_PLATFORM_TYPE:
|
||||
_auWmInitHints.angleType = value;
|
||||
return;
|
||||
case AUWM_COCOA_CHDIR_RESOURCES:
|
||||
_auWmInitHints.ns.chdir = value;
|
||||
return;
|
||||
case AUWM_COCOA_MENUBAR:
|
||||
_auWmInitHints.ns.menubar = value;
|
||||
return;
|
||||
}
|
||||
|
||||
_auWmInputError(AUWM_INVALID_ENUM,
|
||||
"Invalid init hint 0x%08X", hint);
|
||||
}
|
||||
|
||||
AUWMAPI void auWmGetVersion(int *major, int *minor, int *rev)
|
||||
{
|
||||
if (major != NULL)
|
||||
*major = AUWM_VERSION_MAJOR;
|
||||
if (minor != NULL)
|
||||
*minor = AUWM_VERSION_MINOR;
|
||||
if (rev != NULL)
|
||||
*rev = AUWM_VERSION_REVISION;
|
||||
}
|
||||
|
||||
AUWMAPI const char *auWmGetVersionString(void)
|
||||
{
|
||||
return _auWmPlatformGetVersionString();
|
||||
}
|
||||
|
||||
AUWMbool _auWmPlatformLoadFunctions(_AUWMplatformfunctions funcs)
|
||||
{
|
||||
_auWmPlatformInit = funcs._auWmPlatformInitFunc;
|
||||
_auWmPlatformTerminate = funcs._auWmPlatformTerminateFunc;
|
||||
_auWmPlatformGetVersionString = funcs._auWmPlatformGetVersionStringFunc;
|
||||
|
||||
_auWmPlatformFreeMonitor = funcs._auWmPlatformFreeMonitorFunc;
|
||||
_auWmPlatformGetMonitorPos = funcs._auWmPlatformGetMonitorPosFunc;
|
||||
_auWmPlatformGetMonitorContentScale = funcs._auWmPlatformGetMonitorContentScaleFunc;
|
||||
_auWmPlatformGetMonitorWorkarea = funcs._auWmPlatformGetMonitorWorkareaFunc;
|
||||
_auWmPlatformGetVideoModes = funcs._auWmPlatformGetVideoModesFunc;
|
||||
_auWmPlatformGetVideoMode = funcs._auWmPlatformGetVideoModeFunc;
|
||||
_auWmPlatformGetGammaRamp = funcs._auWmPlatformGetGammaRampFunc;
|
||||
_auWmPlatformSetGammaRamp = funcs._auWmPlatformSetGammaRampFunc;
|
||||
|
||||
_auWmPlatformGetCursorPos = funcs._auWmPlatformGetCursorPosFunc;
|
||||
_auWmPlatformSetCursorPos = funcs._auWmPlatformSetCursorPosFunc;
|
||||
_auWmPlatformSetCursorMode = funcs._auWmPlatformSetCursorModeFunc;
|
||||
_auWmPlatformSetRawMouseMotion = funcs._auWmPlatformSetRawMouseMotionFunc;
|
||||
_auWmPlatformRawMouseMotionSupported = funcs._auWmPlatformRawMouseMotionSupportedFunc;
|
||||
_auWmPlatformCreateCursor = funcs._auWmPlatformCreateCursorFunc;
|
||||
_auWmPlatformCreateStandardCursor = funcs._auWmPlatformCreateStandardCursorFunc;
|
||||
_auWmPlatformDestroyCursor = funcs._auWmPlatformDestroyCursorFunc;
|
||||
_auWmPlatformSetCursor = funcs._auWmPlatformSetCursorFunc;
|
||||
|
||||
_auWmPlatformGetScancodeName = funcs._auWmPlatformGetScancodeNameFunc;
|
||||
_auWmPlatformGetKeyScancode = funcs._auWmPlatformGetKeyScancodeFunc;
|
||||
|
||||
_auWmPlatformSetClipboardString = funcs._auWmPlatformSetClipboardStringFunc;
|
||||
_auWmPlatformGetClipboardString = funcs._auWmPlatformGetClipboardStringFunc;
|
||||
|
||||
_auWmPlatformPollJoystick = funcs._auWmPlatformPollJoystickFunc;
|
||||
_auWmPlatformUpdateGamepadGUID = funcs._auWmPlatformUpdateGamepadGUIDFunc;
|
||||
|
||||
_auWmPlatformCreateWindow = funcs._auWmPlatformCreateWindowFunc;
|
||||
_auWmPlatformDestroyWindow = funcs._auWmPlatformDestroyWindowFunc;
|
||||
_auWmPlatformSetWindowTitle = funcs._auWmPlatformSetWindowTitleFunc;
|
||||
_auWmPlatformSetWindowIcon = funcs._auWmPlatformSetWindowIconFunc;
|
||||
_auWmPlatformGetWindowPos = funcs._auWmPlatformGetWindowPosFunc;
|
||||
_auWmPlatformSetWindowPos = funcs._auWmPlatformSetWindowPosFunc;
|
||||
_auWmPlatformGetWindowSize = funcs._auWmPlatformGetWindowSizeFunc;
|
||||
_auWmPlatformSetWindowSize = funcs._auWmPlatformSetWindowSizeFunc;
|
||||
_auWmPlatformSetWindowSizeLimits = funcs._auWmPlatformSetWindowSizeLimitsFunc;
|
||||
_auWmPlatformSetWindowAspectRatio = funcs._auWmPlatformSetWindowAspectRatioFunc;
|
||||
_auWmPlatformGetFramebufferSize = funcs._auWmPlatformGetFramebufferSizeFunc;
|
||||
_auWmPlatformGetWindowFrameSize = funcs._auWmPlatformGetWindowFrameSizeFunc;
|
||||
_auWmPlatformGetWindowContentScale = funcs._auWmPlatformGetWindowContentScaleFunc;
|
||||
_auWmPlatformIconifyWindow = funcs._auWmPlatformIconifyWindowFunc;
|
||||
_auWmPlatformRestoreWindow = funcs._auWmPlatformRestoreWindowFunc;
|
||||
_auWmPlatformMaximizeWindow = funcs._auWmPlatformMaximizeWindowFunc;
|
||||
_auWmPlatformShowWindow = funcs._auWmPlatformShowWindowFunc;
|
||||
_auWmPlatformHideWindow = funcs._auWmPlatformHideWindowFunc;
|
||||
_auWmPlatformRequestWindowAttention = funcs._auWmPlatformRequestWindowAttentionFunc;
|
||||
_auWmPlatformFocusWindow = funcs._auWmPlatformFocusWindowFunc;
|
||||
_auWmPlatformSetWindowMonitor = funcs._auWmPlatformSetWindowMonitorFunc;
|
||||
_auWmPlatformWindowFocused = funcs._auWmPlatformWindowFocusedFunc;
|
||||
_auWmPlatformWindowIconified = funcs._auWmPlatformWindowIconifiedFunc;
|
||||
_auWmPlatformWindowVisible = funcs._auWmPlatformWindowVisibleFunc;
|
||||
_auWmPlatformWindowMaximized = funcs._auWmPlatformWindowMaximizedFunc;
|
||||
_auWmPlatformWindowHovered = funcs._auWmPlatformWindowHoveredFunc;
|
||||
_auWmPlatformFramebufferTransparent = funcs._auWmPlatformFramebufferTransparentFunc;
|
||||
_auWmPlatformGetWindowOpacity = funcs._auWmPlatformGetWindowOpacityFunc;
|
||||
_auWmPlatformSetWindowResizable = funcs._auWmPlatformSetWindowResizableFunc;
|
||||
_auWmPlatformSetWindowDecorated = funcs._auWmPlatformSetWindowDecoratedFunc;
|
||||
_auWmPlatformSetWindowFloating = funcs._auWmPlatformSetWindowFloatingFunc;
|
||||
_auWmPlatformSetWindowOpacity = funcs._auWmPlatformSetWindowOpacityFunc;
|
||||
|
||||
_auWmPlatformPollEvents = funcs._auWmPlatformPollEventsFunc;
|
||||
_auWmPlatformWaitEvents = funcs._auWmPlatformWaitEventsFunc;
|
||||
_auWmPlatformWaitEventsTimeout = funcs._auWmPlatformWaitEventsTimeoutFunc;
|
||||
_auWmPlatformPostEmptyEvent = funcs._auWmPlatformPostEmptyEventFunc;
|
||||
|
||||
_auWmPlatformGetRequiredInstanceExtensions = funcs._auWmPlatformGetRequiredInstanceExtensionsFunc;
|
||||
_auWmPlatformGetPhysicalDevicePresentationSupport = funcs._auWmPlatformGetPhysicalDevicePresentationSupportFunc;
|
||||
_auWmPlatformCreateWindowSurface = funcs._auWmPlatformCreateWindowSurfaceFunc;
|
||||
|
||||
_auWmPlatformPollJoystick = funcs._auWmPlatformPollJoystickFunc;
|
||||
_auWmPlatformUpdateGamepadGUID = funcs._auWmPlatformUpdateGamepadGUIDFunc;
|
||||
|
||||
_auWmPlatformSetWindowMousePassthrough = funcs._auWmPlatformSetWindowMousePassthroughFunc;
|
||||
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
|
||||
|
||||
int (*_auWmPlatformInit)(void);
|
||||
void (*_auWmPlatformTerminate)(void);
|
||||
const char* (*_auWmPlatformGetVersionString)(void);
|
||||
|
||||
void (*_auWmPlatformGetCursorPos)(_AUWMwindow* window, double* xpos, double* ypos);
|
||||
void (*_auWmPlatformSetCursorPos)(_AUWMwindow* window, double xpos, double ypos);
|
||||
void (*_auWmPlatformSetCursorMode)(_AUWMwindow* window, int mode);
|
||||
void (*_auWmPlatformSetWindowMousePassthrough)(_AUWMwindow *window, AUWMbool enabled);
|
||||
void (*_auWmPlatformSetRawMouseMotion)(_AUWMwindow *window, AUWMbool enabled);
|
||||
AUWMbool (*_auWmPlatformRawMouseMotionSupported)(void);
|
||||
int (*_auWmPlatformCreateCursor)(_AUWMcursor* cursor,
|
||||
const AUWMimage* image, int xhot, int yhot);
|
||||
int (*_auWmPlatformCreateStandardCursor)(_AUWMcursor* cursor, int shape);
|
||||
void (*_auWmPlatformDestroyCursor)(_AUWMcursor* cursor);
|
||||
void (*_auWmPlatformSetCursor)(_AUWMwindow* window, _AUWMcursor* cursor);
|
||||
|
||||
const char* (*_auWmPlatformGetScancodeName)(int scancode);
|
||||
int (*_auWmPlatformGetKeyScancode)(int key);
|
||||
|
||||
void (*_auWmPlatformFreeMonitor)(_AUWMmonitor* monitor);
|
||||
void (*_auWmPlatformGetMonitorPos)(_AUWMmonitor* monitor, int* xpos, int* ypos);
|
||||
void (*_auWmPlatformGetMonitorContentScale)(_AUWMmonitor* monitor,
|
||||
float* xscale, float* yscale);
|
||||
void (*_auWmPlatformGetMonitorWorkarea)(_AUWMmonitor* monitor, int* xpos, int* ypos, int *width, int *height);
|
||||
AUWMvidmode* (*_auWmPlatformGetVideoModes)(_AUWMmonitor* monitor, int* count);
|
||||
void (*_auWmPlatformGetVideoMode)(_AUWMmonitor* monitor, AUWMvidmode* mode);
|
||||
AUWMbool (*_auWmPlatformGetGammaRamp)(_AUWMmonitor* monitor, AUWMgammaramp* ramp);
|
||||
void (*_auWmPlatformSetGammaRamp)(_AUWMmonitor* monitor, const AUWMgammaramp* ramp);
|
||||
|
||||
void (*_auWmPlatformSetClipboardString)(const char* string);
|
||||
const char* (*_auWmPlatformGetClipboardString)(void);
|
||||
|
||||
int (*_auWmPlatformPollJoystick)(_AUWMjoystick* js, int mode);
|
||||
void (*_auWmPlatformUpdateGamepadGUID)(char* guid);
|
||||
|
||||
int (*_auWmPlatformCreateWindow)(_AUWMwindow* window,
|
||||
const _AUWMwndconfig* wndconfig,
|
||||
const _AUWMctxconfig* ctxconfig,
|
||||
const _AUWMfbconfig* fbconfig);
|
||||
void (*_auWmPlatformDestroyWindow)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformSetWindowTitle)(_AUWMwindow* window, const char* title);
|
||||
void (*_auWmPlatformSetWindowIcon)(_AUWMwindow* window,
|
||||
int count, const AUWMimage* images);
|
||||
void (*_auWmPlatformGetWindowPos)(_AUWMwindow* window, int* xpos, int* ypos);
|
||||
void (*_auWmPlatformSetWindowPos)(_AUWMwindow* window, int xpos, int ypos);
|
||||
void (*_auWmPlatformGetWindowSize)(_AUWMwindow* window, int* width, int* height);
|
||||
void (*_auWmPlatformSetWindowSize)(_AUWMwindow* window, int width, int height);
|
||||
void (*_auWmPlatformSetWindowSizeLimits)(_AUWMwindow* window,
|
||||
int minwidth, int minheight,
|
||||
int maxwidth, int maxheight);
|
||||
void (*_auWmPlatformSetWindowAspectRatio)(_AUWMwindow* window, int numer, int denom);
|
||||
void (*_auWmPlatformGetFramebufferSize)(_AUWMwindow* window, int* width, int* height);
|
||||
void (*_auWmPlatformGetWindowFrameSize)(_AUWMwindow* window,
|
||||
int* left, int* top,
|
||||
int* right, int* bottom);
|
||||
void (*_auWmPlatformGetWindowContentScale)(_AUWMwindow* window,
|
||||
float* xscale, float* yscale);
|
||||
void (*_auWmPlatformIconifyWindow)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformRestoreWindow)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformMaximizeWindow)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformShowWindow)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformHideWindow)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformRequestWindowAttention)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformFocusWindow)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformSetWindowMonitor)(_AUWMwindow* window, _AUWMmonitor* monitor,
|
||||
int xpos, int ypos, int width, int height,
|
||||
int refreshRate);
|
||||
int (*_auWmPlatformWindowFocused)(_AUWMwindow* window);
|
||||
int (*_auWmPlatformWindowIconified)(_AUWMwindow* window);
|
||||
int (*_auWmPlatformWindowVisible)(_AUWMwindow* window);
|
||||
int (*_auWmPlatformWindowMaximized)(_AUWMwindow* window);
|
||||
int (*_auWmPlatformWindowHovered)(_AUWMwindow* window);
|
||||
int (*_auWmPlatformFramebufferTransparent)(_AUWMwindow* window);
|
||||
float (*_auWmPlatformGetWindowOpacity)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformSetWindowResizable)(_AUWMwindow* window, AUWMbool enabled);
|
||||
void (*_auWmPlatformSetWindowDecorated)(_AUWMwindow* window, AUWMbool enabled);
|
||||
void (*_auWmPlatformSetWindowFloating)(_AUWMwindow* window, AUWMbool enabled);
|
||||
void (*_auWmPlatformSetWindowOpacity)(_AUWMwindow* window, float opacity);
|
||||
|
||||
void (*_auWmPlatformPollEvents)(void);
|
||||
void (*_auWmPlatformWaitEvents)(void);
|
||||
void (*_auWmPlatformWaitEventsTimeout)(double timeout);
|
||||
void (*_auWmPlatformPostEmptyEvent)(void);
|
||||
|
||||
void (*_auWmPlatformGetRequiredInstanceExtensions)(const char** extensions);
|
||||
int (*_auWmPlatformGetPhysicalDevicePresentationSupport)(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
uint32_t queuefamily);
|
||||
VkResult (*_auWmPlatformCreateWindowSurface)(VkInstance instance,
|
||||
_AUWMwindow* window,
|
||||
const VkAllocationCallbacks* allocator,
|
||||
VkSurfaceKHR* surface);
|
1405
src/input.cpp
Normal file
1405
src/input.cpp
Normal file
File diff suppressed because it is too large
Load Diff
682
src/internal.hpp
Normal file
682
src/internal.hpp
Normal file
@ -0,0 +1,682 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 core - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@auWm.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
#pragma once
|
||||
|
||||
#if defined(_AUWM_USE_CONFIG_H)
|
||||
#include "auWm_config.h"
|
||||
#endif
|
||||
|
||||
#if defined(AUWM_INCLUDE_GLCOREARB) || \
|
||||
defined(AUWM_INCLUDE_ES1) || \
|
||||
defined(AUWM_INCLUDE_ES2) || \
|
||||
defined(AUWM_INCLUDE_ES3) || \
|
||||
defined(AUWM_INCLUDE_ES31) || \
|
||||
defined(AUWM_INCLUDE_ES32) || \
|
||||
defined(AUWM_INCLUDE_NONE) || \
|
||||
defined(AUWM_INCLUDE_GLEXT) || \
|
||||
defined(AUWM_INCLUDE_GLU) || \
|
||||
defined(AUWM_INCLUDE_VULKAN) || \
|
||||
defined(AUWM_DLL)
|
||||
#error "You must not define any header option macros when compiling AUWM"
|
||||
#endif
|
||||
|
||||
#define AUWM_INCLUDE_NONE
|
||||
#include "AUWM/auWm.hpp"
|
||||
|
||||
#define _AUWM_INSERT_FIRST 0
|
||||
#define _AUWM_INSERT_LAST 1
|
||||
|
||||
#define _AUWM_POLL_PRESENCE 0
|
||||
#define _AUWM_POLL_AXES 1
|
||||
#define _AUWM_POLL_BUTTONS 2
|
||||
#define _AUWM_POLL_ALL (_AUWM_POLL_AXES | _AUWM_POLL_BUTTONS)
|
||||
|
||||
const size_t kMessageBufferLength = 1024;
|
||||
|
||||
typedef int AUWMbool;
|
||||
|
||||
typedef struct _AUWMerror _AUWMerror;
|
||||
typedef struct _AUWMinitconfig _AUWMinitconfig;
|
||||
typedef struct _AUWMwndconfig _AUWMwndconfig;
|
||||
typedef struct _AUWMctxconfig _AUWMctxconfig;
|
||||
typedef struct _AUWMfbconfig _AUWMfbconfig;
|
||||
typedef struct _AUWMcontext _AUWMcontext;
|
||||
typedef struct _AUWMwindow _AUWMwindow;
|
||||
typedef struct _AUWMlibrary _AUWMlibrary;
|
||||
typedef struct _AUWMmonitor _AUWMmonitor;
|
||||
typedef struct _AUWMcursor _AUWMcursor;
|
||||
typedef struct _AUWMmapelement _AUWMmapelement;
|
||||
typedef struct _AUWMmapping _AUWMmapping;
|
||||
typedef struct _AUWMjoystick _AUWMjoystick;
|
||||
typedef struct _AUWMtls _AUWMtls;
|
||||
typedef struct _AUWMmutex _AUWMmutex;
|
||||
|
||||
typedef void (*_AUWMmakecontextcurrentfun)(_AUWMwindow *);
|
||||
typedef void (*_AUWMswapbuffersfun)(_AUWMwindow *);
|
||||
typedef void (*_AUWMswapintervalfun)(int);
|
||||
typedef int (*_AUWMextensionsupportedfun)(const char *);
|
||||
typedef AUWMglproc(*_AUWMgetprocaddressfun)(const char *);
|
||||
typedef void (*_AUWMdestroycontextfun)(_AUWMwindow *);
|
||||
|
||||
#define GL_VERSION 0x1f02
|
||||
#define GL_NONE 0
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_EXTENSIONS 0x1f03
|
||||
#define GL_NUM_EXTENSIONS 0x821d
|
||||
#define GL_CONTEXT_FLAGS 0x821e
|
||||
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
||||
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
||||
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
||||
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
||||
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
||||
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
|
||||
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
|
||||
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
|
||||
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb
|
||||
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
|
||||
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
|
||||
|
||||
typedef int GLint;
|
||||
typedef unsigned int GLuint;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef unsigned char GLubyte;
|
||||
|
||||
typedef void (APIENTRY *PFNGLCLEARPROC)(GLbitfield);
|
||||
typedef const GLubyte *(APIENTRY *PFNGLGETSTRINGPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLGETINTEGERVPROC)(GLenum, GLint *);
|
||||
typedef const GLubyte *(APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
|
||||
|
||||
#define VK_NULL_HANDLE 0
|
||||
|
||||
typedef void *VkInstance;
|
||||
typedef void *VkPhysicalDevice;
|
||||
typedef uint64_t VkSurfaceKHR;
|
||||
typedef uint32_t VkFlags;
|
||||
typedef uint32_t VkBool32;
|
||||
|
||||
typedef enum VkStructureType
|
||||
{
|
||||
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
|
||||
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
|
||||
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
|
||||
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
|
||||
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
|
||||
VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
|
||||
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
|
||||
} VkStructureType;
|
||||
|
||||
typedef enum VkResult
|
||||
{
|
||||
VK_SUCCESS = 0,
|
||||
VK_NOT_READY = 1,
|
||||
VK_TIMEOUT = 2,
|
||||
VK_EVENT_SET = 3,
|
||||
VK_EVENT_RESET = 4,
|
||||
VK_INCOMPLETE = 5,
|
||||
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
|
||||
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
|
||||
VK_ERROR_INITIALIZATION_FAILED = -3,
|
||||
VK_ERROR_DEVICE_LOST = -4,
|
||||
VK_ERROR_MEMORY_MAP_FAILED = -5,
|
||||
VK_ERROR_LAYER_NOT_PRESENT = -6,
|
||||
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
|
||||
VK_ERROR_FEATURE_NOT_PRESENT = -8,
|
||||
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
|
||||
VK_ERROR_TOO_MANY_OBJECTS = -10,
|
||||
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
|
||||
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
|
||||
VK_SUBOPTIMAL_KHR = 1000001003,
|
||||
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
|
||||
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
|
||||
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
|
||||
VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
|
||||
VK_RESULT_MAX_ENUM = 0x7FFFFFFF
|
||||
} VkResult;
|
||||
|
||||
typedef struct VkAllocationCallbacks VkAllocationCallbacks;
|
||||
|
||||
typedef struct VkExtensionProperties
|
||||
{
|
||||
char extensionName[256];
|
||||
uint32_t specVersion;
|
||||
} VkExtensionProperties;
|
||||
|
||||
typedef void (APIENTRY *PFN_vkVoidFunction)(void);
|
||||
|
||||
#if defined(_AUWM_VULKAN_STATIC)
|
||||
PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance, const char *);
|
||||
VkResult vkEnumerateInstanceExtensionProperties(const char *, uint32_t *, VkExtensionProperties *);
|
||||
#else
|
||||
typedef PFN_vkVoidFunction(APIENTRY *PFN_vkGetInstanceProcAddr)(VkInstance, const char *);
|
||||
typedef VkResult(APIENTRY *PFN_vkEnumerateInstanceExtensionProperties)(const char *, uint32_t *, VkExtensionProperties *);
|
||||
#define vkEnumerateInstanceExtensionProperties _auWm.vk.EnumerateInstanceExtensionProperties
|
||||
#define vkGetInstanceProcAddr _auWm.vk.GetInstanceProcAddr
|
||||
#endif
|
||||
|
||||
#include "platform.hpp"
|
||||
|
||||
#if defined(_AUWM_COCOA)
|
||||
#include "cocoa_platform.h"
|
||||
#elif defined(_AUWM_WIN32)
|
||||
#include "win32_platform.hpp"
|
||||
#elif defined(_AUWM_X11) || defined(_AUWM_WAYLAND)
|
||||
#else
|
||||
#error "No supported window creation API selected"
|
||||
#endif
|
||||
|
||||
#if defined(_AUWM_X11)
|
||||
#include "x11_platform.hpp"
|
||||
#endif
|
||||
#if defined(_AUWM_WAYLAND)
|
||||
#include "wl_platform.hpp"
|
||||
#endif
|
||||
|
||||
// Constructs a version number string from the public header macros
|
||||
#define _AUWM_CONCAT_VERSION(m, n, r) #m "." #n "." #r
|
||||
#define _AUWM_MAKE_VERSION(m, n, r) _AUWM_CONCAT_VERSION(m, n, r)
|
||||
#define _AUWM_VERSION_NUMBER _AUWM_MAKE_VERSION(AUWM_VERSION_MAJOR, \
|
||||
AUWM_VERSION_MINOR, \
|
||||
AUWM_VERSION_REVISION)
|
||||
|
||||
// Checks for whether the library has been initialized
|
||||
#define _AUWM_REQUIRE_INIT() \
|
||||
if (!_auWm.initialized) \
|
||||
{ \
|
||||
_auWmInputError(AUWM_NOT_INITIALIZED, NULL); \
|
||||
return; \
|
||||
}
|
||||
#define _AUWM_REQUIRE_INIT_OR_RETURN(x) \
|
||||
if (!_auWm.initialized) \
|
||||
{ \
|
||||
_auWmInputError(AUWM_NOT_INITIALIZED, NULL); \
|
||||
return x; \
|
||||
}
|
||||
|
||||
// Swaps the provided pointers
|
||||
#define _AUWM_SWAP_POINTERS(x, y) \
|
||||
{ \
|
||||
auto t = x; \
|
||||
x = y; \
|
||||
y = t; \
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Initialization configuration
|
||||
//
|
||||
// Parameters relating to the initialization of the library
|
||||
//
|
||||
struct _AUWMinitconfig
|
||||
{
|
||||
AUWMbool hatButtons;
|
||||
int angleType;
|
||||
struct
|
||||
{
|
||||
AUWMbool menubar;
|
||||
AUWMbool chdir;
|
||||
} ns;
|
||||
|
||||
_AUWMplatformname platform;
|
||||
};
|
||||
|
||||
// Window configuration
|
||||
//
|
||||
// Parameters relating to the creation of the window but not directly related
|
||||
// to the framebuffer. This is used to pass window creation parameters from
|
||||
// shared code to the platform API.
|
||||
//
|
||||
struct _AUWMwndconfig
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
const char *title;
|
||||
AUWMbool resizable;
|
||||
AUWMbool visible;
|
||||
AUWMbool decorated;
|
||||
AUWMbool focused;
|
||||
AUWMbool autoIconify;
|
||||
AUWMbool floating;
|
||||
AUWMbool maximized;
|
||||
AUWMbool centerCursor;
|
||||
AUWMbool focusOnShow;
|
||||
AUWMbool mousePassthrough;
|
||||
AUWMbool scaleToMonitor;
|
||||
struct
|
||||
{
|
||||
AUWMbool retina;
|
||||
char frameName[256];
|
||||
} ns;
|
||||
struct
|
||||
{
|
||||
char className[256];
|
||||
char instanceName[256];
|
||||
} x11;
|
||||
struct
|
||||
{
|
||||
AUWMbool keymenu;
|
||||
} win32;
|
||||
};
|
||||
|
||||
// Context configuration
|
||||
//
|
||||
// Parameters relating to the creation of the context but not directly related
|
||||
// to the framebuffer. This is used to pass context creation parameters from
|
||||
// shared code to the platform API.
|
||||
//
|
||||
struct _AUWMctxconfig
|
||||
{
|
||||
int client;
|
||||
int source;
|
||||
int major;
|
||||
int minor;
|
||||
AUWMbool forward;
|
||||
AUWMbool debug;
|
||||
AUWMbool noerror;
|
||||
int profile;
|
||||
int robustness;
|
||||
int release;
|
||||
_AUWMwindow *share;
|
||||
struct
|
||||
{
|
||||
AUWMbool offline;
|
||||
} nsgl;
|
||||
};
|
||||
|
||||
// Framebuffer configuration
|
||||
//
|
||||
// This describes buffers and their sizes. It also contains
|
||||
// a platform-specific ID used to map back to the backend API object.
|
||||
//
|
||||
// It is used to pass framebuffer parameters from shared code to the platform
|
||||
// API and also to enumerate and select available framebuffer configs.
|
||||
//
|
||||
struct _AUWMfbconfig
|
||||
{
|
||||
int redBits;
|
||||
int greenBits;
|
||||
int blueBits;
|
||||
int alphaBits;
|
||||
int depthBits;
|
||||
int stencilBits;
|
||||
int accumRedBits;
|
||||
int accumGreenBits;
|
||||
int accumBlueBits;
|
||||
int accumAlphaBits;
|
||||
int auxBuffers;
|
||||
AUWMbool stereo;
|
||||
int samples;
|
||||
AUWMbool sRGB;
|
||||
AUWMbool doublebuffer;
|
||||
AUWMbool transparent;
|
||||
uintptr_t handle;
|
||||
};
|
||||
|
||||
// Context structure
|
||||
//
|
||||
struct _AUWMcontext
|
||||
{
|
||||
int client;
|
||||
int source;
|
||||
int major, minor, revision;
|
||||
AUWMbool forward, debug, noerror;
|
||||
int profile;
|
||||
int robustness;
|
||||
int release;
|
||||
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
PFNGLGETINTEGERVPROC GetIntegerv;
|
||||
PFNGLGETSTRINGPROC GetString;
|
||||
|
||||
_AUWMmakecontextcurrentfun makeCurrent;
|
||||
_AUWMswapbuffersfun swapBuffers;
|
||||
_AUWMswapintervalfun swapInterval;
|
||||
_AUWMextensionsupportedfun extensionSupported;
|
||||
_AUWMgetprocaddressfun getProcAddress;
|
||||
_AUWMdestroycontextfun destroy;
|
||||
|
||||
// This is defined in the context API's context.h
|
||||
//_AUWM_PLATFORM_CONTEXT_STATE;
|
||||
// This is defined in egl_context.h
|
||||
//_AUWMcontextEGL egl;
|
||||
// This is defined in osmesa_context.h
|
||||
//_AUWMcontextOSMesa osmesa;
|
||||
};
|
||||
|
||||
// Window and context structure
|
||||
//
|
||||
struct _AUWMwindow
|
||||
{
|
||||
struct _AUWMwindow *next;
|
||||
|
||||
// Window settings and state
|
||||
AUWMbool resizable;
|
||||
AUWMbool decorated;
|
||||
AUWMbool autoIconify;
|
||||
AUWMbool floating;
|
||||
AUWMbool focusOnShow;
|
||||
AUWMbool mousePassthrough;
|
||||
AUWMbool shouldClose;
|
||||
void *userPointer;
|
||||
AUWMvidmode videoMode;
|
||||
_AUWMmonitor *monitor;
|
||||
_AUWMcursor *cursor;
|
||||
|
||||
int minwidth, minheight;
|
||||
int maxwidth, maxheight;
|
||||
int numer, denom;
|
||||
|
||||
AUWMbool stickyKeys;
|
||||
AUWMbool stickyMouseButtons;
|
||||
AUWMbool lockKeyMods;
|
||||
int cursorMode;
|
||||
char mouseButtons[AUWM_MOUSE_BUTTON_LAST + 1];
|
||||
char keys[AUWM_KEY_LAST + 1];
|
||||
// Virtual cursor position when cursor is disabled
|
||||
double virtualCursorPosX, virtualCursorPosY;
|
||||
AUWMbool rawMouseMotion;
|
||||
|
||||
_AUWMcontext context;
|
||||
|
||||
struct
|
||||
{
|
||||
AUWMwindowposfun pos;
|
||||
AUWMwindowsizefun size;
|
||||
AUWMwindowsizefun sizeFinal;
|
||||
AUWMwindowclosefun close;
|
||||
AUWMwindowrefreshfun refresh;
|
||||
AUWMwindowfocusfun focus;
|
||||
AUWMwindowiconifyfun iconify;
|
||||
AUWMwindowmaximizefun maximize;
|
||||
AUWMframebuffersizefun fbsize;
|
||||
AUWMwindowcontentscalefun scale;
|
||||
AUWMmousebuttonfun mouseButton;
|
||||
AUWMcursorposfun cursorPos;
|
||||
AUWMcursorenterfun cursorEnter;
|
||||
AUWMscrollfun scroll;
|
||||
AUWMkeyfun key;
|
||||
AUWMcharfun character;
|
||||
AUWMcharmodsfun charmods;
|
||||
AUWMdropfun drop;
|
||||
} callbacks;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
_AUWM_PLATFORM_WINDOW_STATE;
|
||||
};
|
||||
|
||||
// Monitor structure
|
||||
//
|
||||
struct _AUWMmonitor
|
||||
{
|
||||
char *name;
|
||||
void *userPointer;
|
||||
|
||||
// Physical dimensions in millimeters.
|
||||
int widthMM, heightMM;
|
||||
|
||||
// The window whose video mode is current on this monitor
|
||||
_AUWMwindow *window;
|
||||
|
||||
AUWMvidmode *modes;
|
||||
int modeCount;
|
||||
AUWMvidmode currentMode;
|
||||
|
||||
AUWMgammaramp originalRamp;
|
||||
AUWMgammaramp currentRamp;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
_AUWM_PLATFORM_MONITOR_STATE;
|
||||
};
|
||||
|
||||
// Cursor structure
|
||||
//
|
||||
struct _AUWMcursor
|
||||
{
|
||||
_AUWMcursor *next;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
_AUWM_PLATFORM_CURSOR_STATE;
|
||||
};
|
||||
|
||||
// Gamepad mapping element structure
|
||||
//
|
||||
struct _AUWMmapelement
|
||||
{
|
||||
uint8_t type;
|
||||
uint8_t index;
|
||||
int8_t axisScale;
|
||||
int8_t axisOffset;
|
||||
};
|
||||
|
||||
// Gamepad mapping structure
|
||||
//
|
||||
struct _AUWMmapping
|
||||
{
|
||||
char name[128];
|
||||
char guid[33];
|
||||
_AUWMmapelement buttons[15];
|
||||
_AUWMmapelement axes[6];
|
||||
};
|
||||
|
||||
// Joystick structure
|
||||
//
|
||||
struct _AUWMjoystick
|
||||
{
|
||||
AUWMbool present;
|
||||
float *axes;
|
||||
int axisCount;
|
||||
unsigned char *buttons;
|
||||
int buttonCount;
|
||||
unsigned char *hats;
|
||||
int hatCount;
|
||||
char *name;
|
||||
void *userPointer;
|
||||
char guid[33];
|
||||
_AUWMmapping *mapping;
|
||||
|
||||
// This is defined in the joystick API's joystick.h
|
||||
_AUWM_PLATFORM_JOYSTICK_STATE;
|
||||
};
|
||||
|
||||
// Library global data
|
||||
//
|
||||
struct _AUWMlibrary
|
||||
{
|
||||
AUWMbool initialized;
|
||||
_AUWMplatformname platform;
|
||||
|
||||
struct
|
||||
{
|
||||
_AUWMinitconfig init;
|
||||
_AUWMfbconfig framebuffer;
|
||||
_AUWMwndconfig window;
|
||||
_AUWMctxconfig context;
|
||||
int refreshRate;
|
||||
} hints;
|
||||
|
||||
_AUWMerror *errorListHead;
|
||||
_AUWMcursor *cursorListHead;
|
||||
_AUWMwindow *windowListHead;
|
||||
|
||||
_AUWMmonitor **monitors;
|
||||
int monitorCount;
|
||||
|
||||
AUWMbool joysticksInitialized;
|
||||
_AUWMjoystick joysticks[AUWM_JOYSTICK_LAST + 1];
|
||||
_AUWMmapping *mappings;
|
||||
int mappingCount;
|
||||
|
||||
struct
|
||||
{
|
||||
uint64_t offset;
|
||||
// This is defined in the platform's time.h
|
||||
//_AUWM_PLATFORM_LIBRARY_TIMER_STATE;
|
||||
} timer;
|
||||
|
||||
struct
|
||||
{
|
||||
AUWMbool available;
|
||||
void *handle;
|
||||
const char *extensions[2];
|
||||
#if !defined(_AUWM_VULKAN_STATIC)
|
||||
PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties;
|
||||
PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
|
||||
#endif
|
||||
AUWMbool KHR_surface;
|
||||
#if defined(_AUWM_WIN32)
|
||||
AUWMbool KHR_win32_surface;
|
||||
#elif defined(_AUWM_COCOA)
|
||||
AUWMbool MVK_macos_surface;
|
||||
AUWMbool EXT_metal_surface;
|
||||
#else
|
||||
#if defined(_AUWM_X11)
|
||||
AUWMbool KHR_xlib_surface;
|
||||
AUWMbool KHR_xcb_surface;
|
||||
#endif
|
||||
#if defined(_AUWM_WAYLAND)
|
||||
AUWMbool KHR_wayland_surface;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
} vk;
|
||||
|
||||
struct
|
||||
{
|
||||
AUWMmonitorfun monitor;
|
||||
AUWMjoystickfun joystick;
|
||||
} callbacks;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
_AUWM_PLATFORM_LIBRARY_WINDOW_STATE;
|
||||
// This is defined in the context API's context.h
|
||||
//_AUWM_PLATFORM_LIBRARY_CONTEXT_STATE;
|
||||
// This is defined in the platform's joystick.h
|
||||
_AUWM_PLATFORM_LIBRARY_JOYSTICK_STATE;
|
||||
};
|
||||
|
||||
// Global state shared between compilation units of AUWM
|
||||
//
|
||||
extern _AUWMlibrary _auWm;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
AUWMbool _auWmPlatformInitJoysticks(void);
|
||||
void _auWmPlatformTerminateJoysticks(void);
|
||||
|
||||
uint64_t _auWmPlatformGetTimerValue(void);
|
||||
uint64_t _auWmPlatformGetTimerFrequency(void);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _auWmInputWindowFocus(_AUWMwindow *window, AUWMbool focused);
|
||||
void _auWmInputWindowPos(_AUWMwindow *window, int xpos, int ypos);
|
||||
void _auWmInputWindowSize(_AUWMwindow *window, int width, int height);
|
||||
void _auWmInputWindowSizeFinal(_AUWMwindow *window, int width, int height);
|
||||
void _auWmInputFramebufferSize(_AUWMwindow *window, int width, int height);
|
||||
void _auWmInputWindowContentScale(_AUWMwindow *window,
|
||||
float xscale, float yscale);
|
||||
void _auWmInputWindowIconify(_AUWMwindow *window, AUWMbool iconified);
|
||||
void _auWmInputWindowMaximize(_AUWMwindow *window, AUWMbool maximized);
|
||||
void _auWmInputWindowDamage(_AUWMwindow *window);
|
||||
void _auWmInputWindowCloseRequest(_AUWMwindow *window);
|
||||
void _auWmInputWindowMonitor(_AUWMwindow *window, _AUWMmonitor *monitor);
|
||||
|
||||
void _auWmInputKey(_AUWMwindow *window,
|
||||
int key, int scancode, int action, int mods);
|
||||
void _auWmInputChar(_AUWMwindow *window,
|
||||
unsigned int codepoint, int mods, AUWMbool plain);
|
||||
void _auWmInputScroll(_AUWMwindow *window, double xoffset, double yoffset);
|
||||
void _auWmInputMouseClick(_AUWMwindow *window, int button, int action, int mods);
|
||||
void _auWmInputCursorPos(_AUWMwindow *window, double xpos, double ypos);
|
||||
void _auWmInputCursorEnter(_AUWMwindow *window, AUWMbool entered);
|
||||
void _auWmInputDrop(_AUWMwindow *window, int count, const char **names);
|
||||
void _auWmInputJoystick(_AUWMjoystick *js, int event);
|
||||
void _auWmInputJoystickAxis(_AUWMjoystick *js, int axis, float value);
|
||||
void _auWmInputJoystickButton(_AUWMjoystick *js, int button, char value);
|
||||
void _auWmInputJoystickHat(_AUWMjoystick *js, int hat, char value);
|
||||
|
||||
void _auWmInputMonitor(_AUWMmonitor *monitor, int action, int placement);
|
||||
void _auWmInputMonitorWindow(_AUWMmonitor *monitor, _AUWMwindow *window);
|
||||
|
||||
#if defined(__GNUC__)
|
||||
void _auWmInputError(int code, const char *format, ...)
|
||||
__attribute__((format(printf, 2, 3)));
|
||||
#else
|
||||
void _auWmInputError(int code, const char *format, ...);
|
||||
#endif
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AUWMbool _auWmStringInExtensionString(const char *string, const char *extensions);
|
||||
const _AUWMfbconfig *_auWmChooseFBConfig(const _AUWMfbconfig *desired,
|
||||
const _AUWMfbconfig *alternatives,
|
||||
unsigned int count);
|
||||
AUWMbool _auWmRefreshContextAttribs(_AUWMwindow *window,
|
||||
const _AUWMctxconfig *ctxconfig);
|
||||
AUWMbool _auWmIsValidContextConfig(const _AUWMctxconfig *ctxconfig);
|
||||
|
||||
const AUWMvidmode *_auWmChooseVideoMode(_AUWMmonitor *monitor,
|
||||
const AUWMvidmode *desired);
|
||||
int _auWmCompareVideoModes(const AUWMvidmode *first, const AUWMvidmode *second);
|
||||
_AUWMmonitor *_auWmAllocMonitor(const char *name, int widthMM, int heightMM);
|
||||
void _auWmFreeMonitor(_AUWMmonitor *monitor);
|
||||
void _auWmAllocGammaArrays(AUWMgammaramp *ramp, unsigned int size);
|
||||
void _auWmFreeGammaArrays(AUWMgammaramp *ramp);
|
||||
void _auWmSplitBPP(int bpp, int *red, int *green, int *blue);
|
||||
|
||||
_AUWMjoystick *_auWmAllocJoystick(const char *name,
|
||||
const char *guid,
|
||||
int axisCount,
|
||||
int buttonCount,
|
||||
int hatCount);
|
||||
void _auWmFreeJoystick(_AUWMjoystick *js);
|
||||
void _auWmCenterCursorInContentArea(_AUWMwindow *window);
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
AUWMbool _auWmInitVulkan(int mode);
|
||||
void _auWmTerminateVulkan(void);
|
||||
const char *_auWmGetVulkanResultString(VkResult result);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
char *_auWm_strdup(const char *source);
|
||||
float _auWm_fminf(float a, float b);
|
||||
float _auWm_fmaxf(float a, float b);
|
||||
|
428
src/linux/linux_joystick.cpp
Normal file
428
src/linux/linux_joystick.cpp
Normal file
@ -0,0 +1,428 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 Linux - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.hpp"
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/inotify.h>
|
||||
#include <fcntl.h>
|
||||
#include <errno.h>
|
||||
#include <dirent.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#ifndef SYN_DROPPED // < v2.6.39 kernel headers
|
||||
// Workaround for CentOS-6, which is supported till 2020-11-30, but still on v2.6.32
|
||||
#define SYN_DROPPED 3
|
||||
#endif
|
||||
|
||||
// Apply an EV_KEY event to the specified joystick
|
||||
//
|
||||
static void handleKeyEvent(_AUWMjoystick* js, int code, int value)
|
||||
{
|
||||
_auWmInputJoystickButton(js,
|
||||
js->linjs.keyMap[code - BTN_MISC],
|
||||
value ? AUWM_PRESS : AUWM_RELEASE);
|
||||
}
|
||||
|
||||
// Apply an EV_ABS event to the specified joystick
|
||||
//
|
||||
static void handleAbsEvent(_AUWMjoystick* js, int code, int value)
|
||||
{
|
||||
const int index = js->linjs.absMap[code];
|
||||
|
||||
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
|
||||
{
|
||||
static const char stateMap[3][3] =
|
||||
{
|
||||
{ AUWM_HAT_CENTERED, AUWM_HAT_UP, AUWM_HAT_DOWN },
|
||||
{ AUWM_HAT_LEFT, AUWM_HAT_LEFT_UP, AUWM_HAT_LEFT_DOWN },
|
||||
{ AUWM_HAT_RIGHT, AUWM_HAT_RIGHT_UP, AUWM_HAT_RIGHT_DOWN },
|
||||
};
|
||||
|
||||
const int hat = (code - ABS_HAT0X) / 2;
|
||||
const int axis = (code - ABS_HAT0X) % 2;
|
||||
int* state = js->linjs.hats[hat];
|
||||
|
||||
// NOTE: Looking at several input drivers, it seems all hat events use
|
||||
// -1 for left / up, 0 for centered and 1 for right / down
|
||||
if (value == 0)
|
||||
state[axis] = 0;
|
||||
else if (value < 0)
|
||||
state[axis] = 1;
|
||||
else if (value > 0)
|
||||
state[axis] = 2;
|
||||
|
||||
_auWmInputJoystickHat(js, index, stateMap[state[0]][state[1]]);
|
||||
}
|
||||
else
|
||||
{
|
||||
const struct input_absinfo* info = &js->linjs.absInfo[code];
|
||||
float normalized = value;
|
||||
|
||||
const int range = info->maximum - info->minimum;
|
||||
if (range)
|
||||
{
|
||||
// Normalize to 0.0 -> 1.0
|
||||
normalized = (normalized - info->minimum) / range;
|
||||
// Normalize to -1.0 -> 1.0
|
||||
normalized = normalized * 2.0f - 1.0f;
|
||||
}
|
||||
|
||||
_auWmInputJoystickAxis(js, index, normalized);
|
||||
}
|
||||
}
|
||||
|
||||
// Poll state of absolute axes
|
||||
//
|
||||
static void pollAbsState(_AUWMjoystick* js)
|
||||
{
|
||||
for (int code = 0; code < ABS_CNT; code++)
|
||||
{
|
||||
if (js->linjs.absMap[code] < 0)
|
||||
continue;
|
||||
|
||||
struct input_absinfo* info = &js->linjs.absInfo[code];
|
||||
|
||||
if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0)
|
||||
continue;
|
||||
|
||||
handleAbsEvent(js, code, info->value);
|
||||
}
|
||||
}
|
||||
|
||||
#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8)))
|
||||
|
||||
// Attempt to open the specified joystick device
|
||||
//
|
||||
static AUWMbool openJoystickDevice(const char* path)
|
||||
{
|
||||
for (int jid = 0; jid <= AUWM_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (!_auWm.joysticks[jid].present)
|
||||
continue;
|
||||
if (strcmp(_auWm.joysticks[jid].linjs.path, path) == 0)
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
_AUWMjoystickLinux linjs = {0};
|
||||
linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
|
||||
if (linjs.fd == -1)
|
||||
return AUWM_FALSE;
|
||||
|
||||
char evBits[(EV_CNT + 7) / 8] = {0};
|
||||
char keyBits[(KEY_CNT + 7) / 8] = {0};
|
||||
char absBits[(ABS_CNT + 7) / 8] = {0};
|
||||
struct input_id id;
|
||||
|
||||
if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
|
||||
ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
|
||||
ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
|
||||
ioctl(linjs.fd, EVIOCGID, &id) < 0)
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"Linux: Failed to query input device: %s",
|
||||
strerror(errno));
|
||||
close(linjs.fd);
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
// Ensure this device supports the events expected of a joystick
|
||||
if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits))
|
||||
{
|
||||
close(linjs.fd);
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
char name[256] = "";
|
||||
|
||||
if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
|
||||
strncpy(name, "Unknown", sizeof(name));
|
||||
|
||||
char guid[33] = "";
|
||||
|
||||
// Generate a joystick GUID that matches the SDL 2.0.5+ one
|
||||
if (id.vendor && id.product && id.version)
|
||||
{
|
||||
sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000",
|
||||
id.bustype & 0xff, id.bustype >> 8,
|
||||
id.vendor & 0xff, id.vendor >> 8,
|
||||
id.product & 0xff, id.product >> 8,
|
||||
id.version & 0xff, id.version >> 8);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
|
||||
id.bustype & 0xff, id.bustype >> 8,
|
||||
name[0], name[1], name[2], name[3],
|
||||
name[4], name[5], name[6], name[7],
|
||||
name[8], name[9], name[10]);
|
||||
}
|
||||
|
||||
int axisCount = 0, buttonCount = 0, hatCount = 0;
|
||||
|
||||
for (int code = BTN_MISC; code < KEY_CNT; code++)
|
||||
{
|
||||
if (!isBitSet(code, keyBits))
|
||||
continue;
|
||||
|
||||
linjs.keyMap[code - BTN_MISC] = buttonCount;
|
||||
buttonCount++;
|
||||
}
|
||||
|
||||
for (int code = 0; code < ABS_CNT; code++)
|
||||
{
|
||||
linjs.absMap[code] = -1;
|
||||
if (!isBitSet(code, absBits))
|
||||
continue;
|
||||
|
||||
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
|
||||
{
|
||||
linjs.absMap[code] = hatCount;
|
||||
hatCount++;
|
||||
// Skip the Y axis
|
||||
code++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0)
|
||||
continue;
|
||||
|
||||
linjs.absMap[code] = axisCount;
|
||||
axisCount++;
|
||||
}
|
||||
}
|
||||
|
||||
_AUWMjoystick* js =
|
||||
_auWmAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
|
||||
if (!js)
|
||||
{
|
||||
close(linjs.fd);
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
strncpy(linjs.path, path, sizeof(linjs.path) - 1);
|
||||
memcpy(&js->linjs, &linjs, sizeof(linjs));
|
||||
|
||||
pollAbsState(js);
|
||||
|
||||
_auWmInputJoystick(js, AUWM_CONNECTED);
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
|
||||
#undef isBitSet
|
||||
|
||||
// Frees all resources associated with the specified joystick
|
||||
//
|
||||
static void closeJoystick(_AUWMjoystick* js)
|
||||
{
|
||||
close(js->linjs.fd);
|
||||
_auWmFreeJoystick(js);
|
||||
_auWmInputJoystick(js, AUWM_DISCONNECTED);
|
||||
}
|
||||
|
||||
// Lexically compare joysticks by name; used by qsort
|
||||
//
|
||||
static int compareJoysticks(const void* fp, const void* sp)
|
||||
{
|
||||
auto fj = reinterpret_cast<const _AUWMjoystick *>(fp);
|
||||
auto sj = reinterpret_cast<const _AUWMjoystick *>(sp);
|
||||
return strcmp(fj->linjs.path, sj->linjs.path);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _auWmDetectJoystickConnectionLinux(void)
|
||||
{
|
||||
if (_auWm.linjs.inotify <= 0)
|
||||
return;
|
||||
|
||||
ssize_t offset = 0;
|
||||
char buffer[16384];
|
||||
const ssize_t size = read(_auWm.linjs.inotify, buffer, sizeof(buffer));
|
||||
|
||||
while (size > offset)
|
||||
{
|
||||
regmatch_t match;
|
||||
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
|
||||
|
||||
offset += sizeof(struct inotify_event) + e->len;
|
||||
|
||||
if (regexec(&_auWm.linjs.regex, e->name, 1, &match, 0) != 0)
|
||||
continue;
|
||||
|
||||
char path[PATH_MAX];
|
||||
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
|
||||
|
||||
if (e->mask & (IN_CREATE | IN_ATTRIB))
|
||||
openJoystickDevice(path);
|
||||
else if (e->mask & IN_DELETE)
|
||||
{
|
||||
for (int jid = 0; jid <= AUWM_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (strcmp(_auWm.joysticks[jid].linjs.path, path) == 0)
|
||||
{
|
||||
closeJoystick(_auWm.joysticks + jid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AUWMbool _auWmPlatformInitJoysticks(void)
|
||||
{
|
||||
const char* dirname = "/dev/input";
|
||||
|
||||
_auWm.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
|
||||
if (_auWm.linjs.inotify > 0)
|
||||
{
|
||||
// HACK: Register for IN_ATTRIB to get notified when udev is done
|
||||
// This works well in practice but the true way is libudev
|
||||
|
||||
_auWm.linjs.watch = inotify_add_watch(_auWm.linjs.inotify,
|
||||
dirname,
|
||||
IN_CREATE | IN_ATTRIB | IN_DELETE);
|
||||
}
|
||||
|
||||
// Continue without device connection notifications if inotify fails
|
||||
|
||||
if (regcomp(&_auWm.linjs.regex, "^event[0-9]\\+$", 0) != 0)
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR, "Linux: Failed to compile regex");
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
|
||||
DIR* dir = opendir(dirname);
|
||||
if (dir)
|
||||
{
|
||||
struct dirent* entry;
|
||||
|
||||
while ((entry = readdir(dir)))
|
||||
{
|
||||
regmatch_t match;
|
||||
|
||||
if (regexec(&_auWm.linjs.regex, entry->d_name, 1, &match, 0) != 0)
|
||||
continue;
|
||||
|
||||
char path[PATH_MAX];
|
||||
|
||||
snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);
|
||||
|
||||
if (openJoystickDevice(path))
|
||||
count++;
|
||||
}
|
||||
|
||||
closedir(dir);
|
||||
}
|
||||
|
||||
// Continue with no joysticks if enumeration fails
|
||||
|
||||
qsort(_auWm.joysticks, count, sizeof(_AUWMjoystick), compareJoysticks);
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
|
||||
void _auWmPlatformTerminateJoysticks(void)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = 0; jid <= AUWM_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
_AUWMjoystick* js = _auWm.joysticks + jid;
|
||||
if (js->present)
|
||||
closeJoystick(js);
|
||||
}
|
||||
|
||||
if (_auWm.linjs.inotify > 0)
|
||||
{
|
||||
if (_auWm.linjs.watch > 0)
|
||||
inotify_rm_watch(_auWm.linjs.inotify, _auWm.linjs.watch);
|
||||
|
||||
close(_auWm.linjs.inotify);
|
||||
regfree(&_auWm.linjs.regex);
|
||||
}
|
||||
}
|
||||
|
||||
int _auWmPlatformPollJoystickLinux(_AUWMjoystick* js, int mode)
|
||||
{
|
||||
// Read all queued events (non-blocking)
|
||||
for (;;)
|
||||
{
|
||||
struct input_event e;
|
||||
|
||||
errno = 0;
|
||||
if (read(js->linjs.fd, &e, sizeof(e)) < 0)
|
||||
{
|
||||
// Reset the joystick slot if the device was disconnected
|
||||
if (errno == ENODEV)
|
||||
closeJoystick(js);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (e.type == EV_SYN)
|
||||
{
|
||||
if (e.code == SYN_DROPPED)
|
||||
_auWm.linjs.dropped = AUWM_TRUE;
|
||||
else if (e.code == SYN_REPORT)
|
||||
{
|
||||
_auWm.linjs.dropped = AUWM_FALSE;
|
||||
pollAbsState(js);
|
||||
}
|
||||
}
|
||||
|
||||
if (_auWm.linjs.dropped)
|
||||
continue;
|
||||
|
||||
if (e.type == EV_KEY)
|
||||
handleKeyEvent(js, e.code, e.value);
|
||||
else if (e.type == EV_ABS)
|
||||
handleAbsEvent(js, e.code, e.value);
|
||||
}
|
||||
|
||||
return js->present;
|
||||
}
|
||||
|
||||
void _auWmPlatformUpdateGamepadGUIDLinux(char* guid)
|
||||
{
|
||||
}
|
||||
|
BIN
src/linux/linux_joystick.hpp
Normal file
BIN
src/linux/linux_joystick.hpp
Normal file
Binary file not shown.
442
src/mappings.hpp
Normal file
442
src/mappings.hpp
Normal file
@ -0,0 +1,442 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 core - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@auWm.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
const char *_auWmDefaultMappings[] =
|
||||
{
|
||||
"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,",
|
||||
"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
|
||||
"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
|
||||
"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
|
||||
"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
|
||||
"030000008f0e00001200000000000000,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,",
|
||||
"030000006b1400000055000000000000,bigben ps3padstreetnew,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,",
|
||||
"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"030000004f04000023b3000000000000,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000451300000010000000000000,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00004d00000000000000,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,",
|
||||
"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,",
|
||||
"03000000b50700001403000000000000,IMPACT BLACK,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"030000006f0e00002401000000000000,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
|
||||
"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,",
|
||||
"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008433000000000000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008483000000000000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000008305000031b0000000000000,MaxfireBlaze3,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,",
|
||||
"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,",
|
||||
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
|
||||
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,leftx:h0.6,lefty:h0.12,rightshoulder:b5,rightstick:a2,righttrigger:b7,rightx:h0.9,righty:h0.4,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,",
|
||||
"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000008f0e00007530000000000000,PS (R) Gamepad,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
|
||||
"03000000100800000100000000000000,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000100800000300000000000000,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
|
||||
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,",
|
||||
"03000000250900000500000000000000,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,",
|
||||
"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
|
||||
"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,",
|
||||
"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
|
||||
"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
|
||||
"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000006f0e00001e01000000000000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,platform:Windows,",
|
||||
"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001101000000000000,saitek rumble pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"030000008f0e00000800000000000000,SpeedLink Strike FX Wireless,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,",
|
||||
"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
|
||||
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,",
|
||||
"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
|
||||
"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
|
||||
"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000380700006652000000000000,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
|
||||
"03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
|
||||
"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
|
||||
"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
|
||||
"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
|
||||
"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,",
|
||||
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
|
||||
"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
|
||||
"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,",
|
||||
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
|
||||
"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
|
||||
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
|
||||
"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,",
|
||||
"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,",
|
||||
"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000005e0400008e02000001000000,Steam Virtual GamePad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,",
|
||||
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,",
|
||||
"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,",
|
||||
"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,",
|
||||
"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,",
|
||||
"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
|
||||
"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,",
|
||||
"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
|
||||
"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
|
||||
"030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
|
||||
"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,",
|
||||
"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
|
||||
"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,",
|
||||
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,",
|
||||
"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,",
|
||||
"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
|
||||
"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
|
||||
"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,",
|
||||
"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,",
|
||||
"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
|
||||
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,platform:Linux,",
|
||||
"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,",
|
||||
"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700008433000011010000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700008483000011010000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
|
||||
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
|
||||
"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
|
||||
"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,",
|
||||
"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
|
||||
"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
|
||||
"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
|
||||
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,",
|
||||
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,",
|
||||
"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
|
||||
"0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
|
||||
"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
|
||||
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,",
|
||||
"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
|
||||
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,",
|
||||
"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux,",
|
||||
"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
|
||||
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
|
||||
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
|
||||
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
|
||||
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,",
|
||||
"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,",
|
||||
"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,",
|
||||
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
|
||||
"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,",
|
||||
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,",
|
||||
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,",
|
||||
"61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,",
|
||||
"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,",
|
||||
"37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,",
|
||||
"35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,",
|
||||
"5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,",
|
||||
"34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,",
|
||||
"4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,",
|
||||
"4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,",
|
||||
|
||||
"78696e70757401000000000000000000,XInput Gamepad (AUWM),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757402000000000000000000,XInput Wheel (AUWM),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757403000000000000000000,XInput Arcade Stick (AUWM),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757404000000000000000000,XInput Flight Stick (AUWM),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757405000000000000000000,XInput Dance Pad (AUWM),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757406000000000000000000,XInput Guitar (AUWM),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757408000000000000000000,XInput Drum Kit (AUWM),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
NULL
|
||||
};
|
||||
|
545
src/monitor.cpp
Normal file
545
src/monitor.cpp
Normal file
@ -0,0 +1,545 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 core - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@auWm.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <limits.h>
|
||||
|
||||
|
||||
// Lexically compare video modes, used by qsort
|
||||
//
|
||||
static int compareVideoModes(const void *fp, const void *sp)
|
||||
{
|
||||
auto fm = reinterpret_cast<const AUWMvidmode *>(fp);
|
||||
auto sm = reinterpret_cast<const AUWMvidmode *>(fp);
|
||||
const int fbpp = fm->redBits + fm->greenBits + fm->blueBits;
|
||||
const int sbpp = sm->redBits + sm->greenBits + sm->blueBits;
|
||||
const int farea = fm->width * fm->height;
|
||||
const int sarea = sm->width * sm->height;
|
||||
|
||||
// First sort on color bits per pixel
|
||||
if (fbpp != sbpp)
|
||||
return fbpp - sbpp;
|
||||
|
||||
// Then sort on screen area
|
||||
if (farea != sarea)
|
||||
return farea - sarea;
|
||||
|
||||
// Then sort on width
|
||||
if (fm->width != sm->width)
|
||||
return fm->width - sm->width;
|
||||
|
||||
// Lastly sort on refresh rate
|
||||
return fm->refreshRate - sm->refreshRate;
|
||||
}
|
||||
|
||||
// Retrieves the available modes for the specified monitor
|
||||
//
|
||||
static AUWMbool refreshVideoModes(_AUWMmonitor *monitor)
|
||||
{
|
||||
int modeCount;
|
||||
AUWMvidmode *modes;
|
||||
|
||||
if (monitor->modes)
|
||||
return AUWM_TRUE;
|
||||
|
||||
modes = _auWmPlatformGetVideoModes(monitor, &modeCount);
|
||||
if (!modes)
|
||||
return AUWM_FALSE;
|
||||
|
||||
qsort(modes, modeCount, sizeof(AUWMvidmode), compareVideoModes);
|
||||
|
||||
free(monitor->modes);
|
||||
monitor->modes = modes;
|
||||
monitor->modeCount = modeCount;
|
||||
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Notifies shared code of a monitor connection or disconnection
|
||||
//
|
||||
void _auWmInputMonitor(_AUWMmonitor *monitor, int action, int placement)
|
||||
{
|
||||
if (action == AUWM_CONNECTED)
|
||||
{
|
||||
_auWm.monitorCount++;
|
||||
_auWm.monitors = (_AUWMmonitor **)(realloc(_auWm.monitors, sizeof(_AUWMmonitor *) * _auWm.monitorCount));
|
||||
|
||||
if (placement == _AUWM_INSERT_FIRST)
|
||||
{
|
||||
memmove(_auWm.monitors + 1,
|
||||
_auWm.monitors,
|
||||
((size_t)_auWm.monitorCount - 1) * sizeof(_AUWMmonitor *));
|
||||
_auWm.monitors[0] = monitor;
|
||||
}
|
||||
else
|
||||
_auWm.monitors[_auWm.monitorCount - 1] = monitor;
|
||||
}
|
||||
else if (action == AUWM_DISCONNECTED)
|
||||
{
|
||||
int i;
|
||||
_AUWMwindow *window;
|
||||
|
||||
for (window = _auWm.windowListHead; window; window = window->next)
|
||||
{
|
||||
if (window->monitor == monitor)
|
||||
{
|
||||
int width, height, xoff, yoff;
|
||||
_auWmPlatformGetWindowSize(window, &width, &height);
|
||||
_auWmPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
|
||||
_auWmPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
|
||||
_auWmPlatformSetWindowPos(window, xoff, yoff);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < _auWm.monitorCount; i++)
|
||||
{
|
||||
if (_auWm.monitors[i] == monitor)
|
||||
{
|
||||
_auWm.monitorCount--;
|
||||
memmove(_auWm.monitors + i,
|
||||
_auWm.monitors + i + 1,
|
||||
((size_t)_auWm.monitorCount - i) * sizeof(_AUWMmonitor *));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_auWm.callbacks.monitor)
|
||||
_auWm.callbacks.monitor((AUWMmonitor *)monitor, action);
|
||||
|
||||
if (action == AUWM_DISCONNECTED)
|
||||
_auWmFreeMonitor(monitor);
|
||||
}
|
||||
|
||||
// Notifies shared code that a full screen window has acquired or released
|
||||
// a monitor
|
||||
//
|
||||
void _auWmInputMonitorWindow(_AUWMmonitor *monitor, _AUWMwindow *window)
|
||||
{
|
||||
monitor->window = window;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Allocates and returns a monitor object with the specified name and dimensions
|
||||
//
|
||||
_AUWMmonitor *_auWmAllocMonitor(const char *name, int widthMM, int heightMM)
|
||||
{
|
||||
_AUWMmonitor *monitor = (_AUWMmonitor *)calloc(1, sizeof(_AUWMmonitor));
|
||||
|
||||
if (!monitor)
|
||||
return nullptr;
|
||||
|
||||
monitor->widthMM = widthMM;
|
||||
monitor->heightMM = heightMM;
|
||||
|
||||
if (name)
|
||||
monitor->name = _auWm_strdup(name);
|
||||
|
||||
return monitor;
|
||||
}
|
||||
|
||||
// Frees a monitor object and any data associated with it
|
||||
//
|
||||
void _auWmFreeMonitor(_AUWMmonitor *monitor)
|
||||
{
|
||||
if (monitor == NULL)
|
||||
return;
|
||||
|
||||
_auWmPlatformFreeMonitor(monitor);
|
||||
|
||||
_auWmFreeGammaArrays(&monitor->originalRamp);
|
||||
_auWmFreeGammaArrays(&monitor->currentRamp);
|
||||
|
||||
free(monitor->modes);
|
||||
free(monitor->name);
|
||||
free(monitor);
|
||||
}
|
||||
|
||||
// Allocates red, green and blue value arrays of the specified size
|
||||
//
|
||||
void _auWmAllocGammaArrays(AUWMgammaramp *ramp, unsigned int size)
|
||||
{
|
||||
ramp->red = reinterpret_cast<unsigned short *>(calloc(size, sizeof(unsigned short)));
|
||||
ramp->green = reinterpret_cast<unsigned short *>(calloc(size, sizeof(unsigned short)));
|
||||
ramp->blue = reinterpret_cast<unsigned short *>(calloc(size, sizeof(unsigned short)));
|
||||
ramp->size = size;
|
||||
}
|
||||
|
||||
// Frees the red, green and blue value arrays and clears the struct
|
||||
//
|
||||
void _auWmFreeGammaArrays(AUWMgammaramp *ramp)
|
||||
{
|
||||
free(ramp->red);
|
||||
free(ramp->green);
|
||||
free(ramp->blue);
|
||||
|
||||
memset(ramp, 0, sizeof(AUWMgammaramp));
|
||||
}
|
||||
|
||||
// Chooses the video mode most closely matching the desired one
|
||||
//
|
||||
const AUWMvidmode *_auWmChooseVideoMode(_AUWMmonitor *monitor,
|
||||
const AUWMvidmode *desired)
|
||||
{
|
||||
int i;
|
||||
unsigned int sizeDiff, leastSizeDiff = UINT_MAX;
|
||||
unsigned int rateDiff, leastRateDiff = UINT_MAX;
|
||||
unsigned int colorDiff, leastColorDiff = UINT_MAX;
|
||||
const AUWMvidmode *current;
|
||||
const AUWMvidmode *closest = NULL;
|
||||
|
||||
if (!refreshVideoModes(monitor))
|
||||
return NULL;
|
||||
|
||||
for (i = 0; i < monitor->modeCount; i++)
|
||||
{
|
||||
current = monitor->modes + i;
|
||||
|
||||
colorDiff = 0;
|
||||
|
||||
if (desired->redBits != AUWM_DONT_CARE)
|
||||
colorDiff += abs(current->redBits - desired->redBits);
|
||||
if (desired->greenBits != AUWM_DONT_CARE)
|
||||
colorDiff += abs(current->greenBits - desired->greenBits);
|
||||
if (desired->blueBits != AUWM_DONT_CARE)
|
||||
colorDiff += abs(current->blueBits - desired->blueBits);
|
||||
|
||||
sizeDiff = abs((current->width - desired->width) *
|
||||
(current->width - desired->width) +
|
||||
(current->height - desired->height) *
|
||||
(current->height - desired->height));
|
||||
|
||||
if (desired->refreshRate != AUWM_DONT_CARE)
|
||||
rateDiff = abs(current->refreshRate - desired->refreshRate);
|
||||
else
|
||||
rateDiff = UINT_MAX - current->refreshRate;
|
||||
|
||||
if ((colorDiff < leastColorDiff) ||
|
||||
(colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) ||
|
||||
(colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))
|
||||
{
|
||||
closest = current;
|
||||
leastSizeDiff = sizeDiff;
|
||||
leastRateDiff = rateDiff;
|
||||
leastColorDiff = colorDiff;
|
||||
}
|
||||
}
|
||||
|
||||
return closest;
|
||||
}
|
||||
|
||||
// Performs lexical comparison between two @ref AUWMvidmode structures
|
||||
//
|
||||
int _auWmCompareVideoModes(const AUWMvidmode *fm, const AUWMvidmode *sm)
|
||||
{
|
||||
return compareVideoModes(fm, sm);
|
||||
}
|
||||
|
||||
// Splits a color depth into red, green and blue bit depths
|
||||
//
|
||||
void _auWmSplitBPP(int bpp, int *red, int *green, int *blue)
|
||||
{
|
||||
int delta;
|
||||
|
||||
// We assume that by 32 the user really meant 24
|
||||
if (bpp == 32)
|
||||
bpp = 24;
|
||||
|
||||
// Convert "bits per pixel" to red, green& blue sizes
|
||||
|
||||
*red = *green = *blue = bpp / 3;
|
||||
delta = bpp - (*red * 3);
|
||||
if (delta >= 1)
|
||||
*green = *green + 1;
|
||||
|
||||
if (delta == 2)
|
||||
*red = *red + 1;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AUWMAPI AUWMmonitor **auWmGetMonitors(int *count)
|
||||
{
|
||||
assert(count != NULL);
|
||||
|
||||
*count = 0;
|
||||
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
*count = _auWm.monitorCount;
|
||||
return (AUWMmonitor **)_auWm.monitors;
|
||||
}
|
||||
|
||||
AUWMAPI AUWMmonitor *auWmGetPrimaryMonitor(void)
|
||||
{
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (!_auWm.monitorCount)
|
||||
return NULL;
|
||||
|
||||
return (AUWMmonitor *)_auWm.monitors[0];
|
||||
}
|
||||
|
||||
AUWMAPI void auWmGetMonitorPos(AUWMmonitor *handle, int *xpos, int *ypos)
|
||||
{
|
||||
_AUWMmonitor *monitor = (_AUWMmonitor *)handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
if (xpos)
|
||||
*xpos = 0;
|
||||
if (ypos)
|
||||
*ypos = 0;
|
||||
|
||||
_AUWM_REQUIRE_INIT();
|
||||
|
||||
_auWmPlatformGetMonitorPos(monitor, xpos, ypos);
|
||||
}
|
||||
|
||||
AUWMAPI void auWmGetMonitorWorkarea(AUWMmonitor *handle,
|
||||
int *xpos, int *ypos,
|
||||
int *width, int *height)
|
||||
{
|
||||
_AUWMmonitor *monitor = (_AUWMmonitor *)handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
if (xpos)
|
||||
*xpos = 0;
|
||||
if (ypos)
|
||||
*ypos = 0;
|
||||
if (width)
|
||||
*width = 0;
|
||||
if (height)
|
||||
*height = 0;
|
||||
|
||||
_AUWM_REQUIRE_INIT();
|
||||
|
||||
_auWmPlatformGetMonitorWorkarea(monitor, xpos, ypos, width, height);
|
||||
}
|
||||
|
||||
AUWMAPI void auWmGetMonitorPhysicalSize(AUWMmonitor *handle, int *widthMM, int *heightMM)
|
||||
{
|
||||
_AUWMmonitor *monitor = (_AUWMmonitor *)handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
if (widthMM)
|
||||
*widthMM = 0;
|
||||
if (heightMM)
|
||||
*heightMM = 0;
|
||||
|
||||
_AUWM_REQUIRE_INIT();
|
||||
|
||||
if (widthMM)
|
||||
*widthMM = monitor->widthMM;
|
||||
if (heightMM)
|
||||
*heightMM = monitor->heightMM;
|
||||
}
|
||||
|
||||
AUWMAPI void auWmGetMonitorContentScale(AUWMmonitor *handle,
|
||||
float *xscale, float *yscale)
|
||||
{
|
||||
_AUWMmonitor *monitor = (_AUWMmonitor *)handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
if (xscale)
|
||||
*xscale = 0.f;
|
||||
if (yscale)
|
||||
*yscale = 0.f;
|
||||
|
||||
_AUWM_REQUIRE_INIT();
|
||||
_auWmPlatformGetMonitorContentScale(monitor, xscale, yscale);
|
||||
}
|
||||
|
||||
AUWMAPI const char *auWmGetMonitorName(AUWMmonitor *handle)
|
||||
{
|
||||
_AUWMmonitor *monitor = (_AUWMmonitor *)handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return monitor->name;
|
||||
}
|
||||
|
||||
AUWMAPI void auWmSetMonitorUserPointer(AUWMmonitor *handle, void *pointer)
|
||||
{
|
||||
_AUWMmonitor *monitor = (_AUWMmonitor *)handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_AUWM_REQUIRE_INIT();
|
||||
monitor->userPointer = pointer;
|
||||
}
|
||||
|
||||
AUWMAPI void *auWmGetMonitorUserPointer(AUWMmonitor *handle)
|
||||
{
|
||||
_AUWMmonitor *monitor = (_AUWMmonitor *)handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return monitor->userPointer;
|
||||
}
|
||||
|
||||
AUWMAPI AUWMmonitorfun auWmSetMonitorCallback(AUWMmonitorfun cbfun)
|
||||
{
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
_AUWM_SWAP_POINTERS(_auWm.callbacks.monitor, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
AUWMAPI const AUWMvidmode *auWmGetVideoModes(AUWMmonitor *handle, int *count)
|
||||
{
|
||||
_AUWMmonitor *monitor = (_AUWMmonitor *)handle;
|
||||
assert(monitor != NULL);
|
||||
assert(count != NULL);
|
||||
|
||||
*count = 0;
|
||||
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (!refreshVideoModes(monitor))
|
||||
return NULL;
|
||||
|
||||
*count = monitor->modeCount;
|
||||
return monitor->modes;
|
||||
}
|
||||
|
||||
AUWMAPI const AUWMvidmode *auWmGetVideoMode(AUWMmonitor *handle)
|
||||
{
|
||||
_AUWMmonitor *monitor = (_AUWMmonitor *)handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
_auWmPlatformGetVideoMode(monitor, &monitor->currentMode);
|
||||
return &monitor->currentMode;
|
||||
}
|
||||
|
||||
AUWMAPI void auWmSetGamma(AUWMmonitor *handle, float gamma)
|
||||
{
|
||||
unsigned int i;
|
||||
unsigned short *values;
|
||||
AUWMgammaramp ramp;
|
||||
const AUWMgammaramp *original;
|
||||
assert(handle != NULL);
|
||||
assert(gamma > 0.f);
|
||||
assert(gamma <= FLT_MAX);
|
||||
|
||||
_AUWM_REQUIRE_INIT();
|
||||
|
||||
if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX)
|
||||
{
|
||||
_auWmInputError(AUWM_INVALID_VALUE, "Invalid gamma value %f", gamma);
|
||||
return;
|
||||
}
|
||||
|
||||
original = auWmGetGammaRamp(handle);
|
||||
if (!original)
|
||||
return;
|
||||
|
||||
values = (unsigned short *)calloc(original->size, sizeof(unsigned short));
|
||||
|
||||
for (i = 0; i < original->size; i++)
|
||||
{
|
||||
float value;
|
||||
|
||||
// Calculate intensity
|
||||
value = i / (float)(original->size - 1);
|
||||
// Apply gamma curve
|
||||
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
|
||||
// Clamp to value range
|
||||
value = _auWm_fminf(value, 65535.f);
|
||||
|
||||
values[i] = (unsigned short)value;
|
||||
}
|
||||
|
||||
ramp.red = values;
|
||||
ramp.green = values;
|
||||
ramp.blue = values;
|
||||
ramp.size = original->size;
|
||||
|
||||
auWmSetGammaRamp(handle, &ramp);
|
||||
free(values);
|
||||
}
|
||||
|
||||
AUWMAPI const AUWMgammaramp *auWmGetGammaRamp(AUWMmonitor *handle)
|
||||
{
|
||||
_AUWMmonitor *monitor = (_AUWMmonitor *)handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
_auWmFreeGammaArrays(&monitor->currentRamp);
|
||||
if (!_auWmPlatformGetGammaRamp(monitor, &monitor->currentRamp))
|
||||
return NULL;
|
||||
|
||||
return &monitor->currentRamp;
|
||||
}
|
||||
|
||||
AUWMAPI void auWmSetGammaRamp(AUWMmonitor *handle, const AUWMgammaramp *ramp)
|
||||
{
|
||||
_AUWMmonitor *monitor = (_AUWMmonitor *)handle;
|
||||
assert(monitor != NULL);
|
||||
assert(ramp != NULL);
|
||||
assert(ramp->size > 0);
|
||||
assert(ramp->red != NULL);
|
||||
assert(ramp->green != NULL);
|
||||
assert(ramp->blue != NULL);
|
||||
|
||||
if (ramp->size <= 0)
|
||||
{
|
||||
_auWmInputError(AUWM_INVALID_VALUE,
|
||||
"Invalid gamma ramp size %i",
|
||||
ramp->size);
|
||||
return;
|
||||
}
|
||||
|
||||
_AUWM_REQUIRE_INIT();
|
||||
|
||||
if (!monitor->originalRamp.size)
|
||||
{
|
||||
if (!_auWmPlatformGetGammaRamp(monitor, &monitor->originalRamp))
|
||||
return;
|
||||
}
|
||||
|
||||
_auWmPlatformSetGammaRamp(monitor, ramp);
|
||||
}
|
||||
|
752
src/msft/msft_joystick.cpp
Normal file
752
src/msft/msft_joystick.cpp
Normal file
@ -0,0 +1,752 @@
|
||||
/***
|
||||
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
Based on the open source GLFW project licensed under the zlib/libpng license
|
||||
|
||||
File: msft_joystick.cpp
|
||||
Date: 2021-7-3
|
||||
Author: Reece
|
||||
***/
|
||||
|
||||
//========================================================================
|
||||
|
||||
#include "internal.hpp"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
#define _AUWM_TYPE_AXIS 0
|
||||
#define _AUWM_TYPE_SLIDER 1
|
||||
#define _AUWM_TYPE_BUTTON 2
|
||||
#define _AUWM_TYPE_POV 3
|
||||
|
||||
#if defined(AUFW_HAS_DIRECTINPUT)
|
||||
|
||||
// Data produced with DirectInput device object enumeration
|
||||
//
|
||||
typedef struct _AUWMobjenumWin32
|
||||
{
|
||||
IDirectInputDevice8W *device;
|
||||
_AUWMjoyobjectWin32 *objects;
|
||||
int objectCount;
|
||||
int axisCount;
|
||||
int sliderCount;
|
||||
int buttonCount;
|
||||
int povCount;
|
||||
} _AUWMobjenumWin32;
|
||||
|
||||
// Define local copies of the necessary GUIDs
|
||||
//
|
||||
static const GUID _auWm_IID_IDirectInput8W =
|
||||
{ 0xbf798031,0x483a,0x4da2,{0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00} };
|
||||
static const GUID _auWm_GUID_XAxis =
|
||||
{ 0xa36d02e0,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00} };
|
||||
static const GUID _auWm_GUID_YAxis =
|
||||
{ 0xa36d02e1,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00} };
|
||||
static const GUID _auWm_GUID_ZAxis =
|
||||
{ 0xa36d02e2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00} };
|
||||
static const GUID _auWm_GUID_RxAxis =
|
||||
{ 0xa36d02f4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00} };
|
||||
static const GUID _auWm_GUID_RyAxis =
|
||||
{ 0xa36d02f5,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00} };
|
||||
static const GUID _auWm_GUID_RzAxis =
|
||||
{ 0xa36d02e3,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00} };
|
||||
static const GUID _auWm_GUID_Slider =
|
||||
{ 0xa36d02e4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00} };
|
||||
static const GUID _auWm_GUID_POV =
|
||||
{ 0xa36d02f2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00} };
|
||||
|
||||
#define IID_IDirectInput8W _auWm_IID_IDirectInput8W
|
||||
#define GUID_XAxis _auWm_GUID_XAxis
|
||||
#define GUID_YAxis _auWm_GUID_YAxis
|
||||
#define GUID_ZAxis _auWm_GUID_ZAxis
|
||||
#define GUID_RxAxis _auWm_GUID_RxAxis
|
||||
#define GUID_RyAxis _auWm_GUID_RyAxis
|
||||
#define GUID_RzAxis _auWm_GUID_RzAxis
|
||||
#define GUID_Slider _auWm_GUID_Slider
|
||||
#define GUID_POV _auWm_GUID_POV
|
||||
|
||||
// Object data array for our clone of c_dfDIJoystick
|
||||
// Generated with https://github.com/elmindreda/c_dfDIJoystick2
|
||||
//
|
||||
static DIOBJECTDATAFORMAT _auWmObjectDataFormats[] =
|
||||
{
|
||||
{ &GUID_XAxis,DIJOFS_X,DIDFT_AXIS | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_YAxis,DIJOFS_Y,DIDFT_AXIS | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_ZAxis,DIJOFS_Z,DIDFT_AXIS | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_RxAxis,DIJOFS_RX,DIDFT_AXIS | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_RyAxis,DIJOFS_RY,DIDFT_AXIS | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_RzAxis,DIJOFS_RZ,DIDFT_AXIS | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_AXIS | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_AXIS | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_POV,DIJOFS_POV(0),DIDFT_POV | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ &GUID_POV,DIJOFS_POV(1),DIDFT_POV | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ &GUID_POV,DIJOFS_POV(2),DIDFT_POV | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ &GUID_POV,DIJOFS_POV(3),DIDFT_POV | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(0),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(1),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(2),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(3),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(4),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(5),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(6),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(7),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(8),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(9),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(10),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(11),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(12),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(13),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(14),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(15),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(16),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(17),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(18),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(19),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(20),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(21),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(22),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(23),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(24),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(25),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(26),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(27),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(28),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(29),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(30),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(31),DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE,0 },
|
||||
};
|
||||
|
||||
// Our clone of c_dfDIJoystick
|
||||
//
|
||||
static const DIDATAFORMAT _auWmDataFormat =
|
||||
{
|
||||
sizeof(DIDATAFORMAT),
|
||||
sizeof(DIOBJECTDATAFORMAT),
|
||||
DIDFT_ABSAXIS,
|
||||
sizeof(DIJOYSTATE),
|
||||
sizeof(_auWmObjectDataFormats) / sizeof(DIOBJECTDATAFORMAT),
|
||||
_auWmObjectDataFormats
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
// Returns a description fitting the specified XInput capabilities
|
||||
//
|
||||
static const char *getDeviceDescription(const XINPUT_CAPABILITIES *xic)
|
||||
{
|
||||
switch (xic->SubType)
|
||||
{
|
||||
case XINPUT_DEVSUBTYPE_WHEEL:
|
||||
return "XInput Wheel";
|
||||
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
|
||||
return "XInput Arcade Stick";
|
||||
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
|
||||
return "XInput Flight Stick";
|
||||
case XINPUT_DEVSUBTYPE_DANCE_PAD:
|
||||
return "XInput Dance Pad";
|
||||
case XINPUT_DEVSUBTYPE_GUITAR:
|
||||
return "XInput Guitar";
|
||||
case XINPUT_DEVSUBTYPE_DRUM_KIT:
|
||||
return "XInput Drum Kit";
|
||||
case XINPUT_DEVSUBTYPE_GAMEPAD:
|
||||
{
|
||||
if (xic->Flags & XINPUT_CAPS_WIRELESS)
|
||||
return "Wireless Xbox Controller";
|
||||
else
|
||||
return "Xbox Controller";
|
||||
}
|
||||
}
|
||||
|
||||
return "Unknown XInput Device";
|
||||
}
|
||||
|
||||
#if defined(AUFW_HAS_DIRECTINPUT)
|
||||
// Lexically compare device objects
|
||||
//
|
||||
static int compareJoystickObjects(const void *first, const void *second)
|
||||
{
|
||||
auto fo = reinterpret_cast<const _AUWMjoyobjectWin32 *>(second);
|
||||
auto so = reinterpret_cast<const _AUWMjoyobjectWin32 *>(first);
|
||||
|
||||
if (fo->type != so->type)
|
||||
return fo->type - so->type;
|
||||
|
||||
return fo->offset - so->offset;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Checks whether the specified device supports XInput
|
||||
// Technique from FDInputJoystickManager::IsXInputDeviceFast in ZDoom
|
||||
//
|
||||
static AUWMbool supportsXInput(const GUID *guid)
|
||||
{
|
||||
UINT i, count = 0;
|
||||
RAWINPUTDEVICELIST *ridl;
|
||||
AUWMbool result = AUWM_FALSE;
|
||||
|
||||
if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0)
|
||||
return AUWM_FALSE;
|
||||
|
||||
ridl = new RAWINPUTDEVICELIST[count];
|
||||
|
||||
if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1)
|
||||
{
|
||||
delete[](ridl);
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
RID_DEVICE_INFO rdi;
|
||||
char name[256];
|
||||
UINT size;
|
||||
|
||||
if (ridl[i].dwType != RIM_TYPEHID)
|
||||
continue;
|
||||
|
||||
ZeroMemory(&rdi, sizeof(rdi));
|
||||
rdi.cbSize = sizeof(rdi);
|
||||
size = sizeof(rdi);
|
||||
|
||||
if ((INT)GetRawInputDeviceInfoA(ridl[i].hDevice,
|
||||
RIDI_DEVICEINFO,
|
||||
&rdi, &size) == -1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) != (LONG)guid->Data1)
|
||||
continue;
|
||||
|
||||
memset(name, 0, sizeof(name));
|
||||
size = sizeof(name);
|
||||
|
||||
if ((INT)GetRawInputDeviceInfoA(ridl[i].hDevice,
|
||||
RIDI_DEVICENAME,
|
||||
name, &size) == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
name[sizeof(name) - 1] = '\0';
|
||||
if (strstr(name, "IG_"))
|
||||
{
|
||||
result = AUWM_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
delete[](ridl);
|
||||
return result;
|
||||
}
|
||||
|
||||
// Frees all resources associated with the specified joystick
|
||||
//
|
||||
static void closeJoystick(_AUWMjoystick *js)
|
||||
{
|
||||
#if defined(AUFW_HAS_DIRECTINPUT)
|
||||
if (js->win32.device)
|
||||
{
|
||||
IDirectInputDevice8_Unacquire(js->win32.device);
|
||||
IDirectInputDevice8_Release(js->win32.device);
|
||||
}
|
||||
delete[](js->win32.objects);
|
||||
#endif
|
||||
|
||||
_auWmFreeJoystick(js);
|
||||
_auWmInputJoystick(js, AUWM_DISCONNECTED);
|
||||
}
|
||||
|
||||
#if defined(AUFW_HAS_DIRECTINPUT)
|
||||
// DirectInput device object enumeration callback
|
||||
// Insights gleaned from SDL
|
||||
//
|
||||
static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW *doi,
|
||||
void *user)
|
||||
{
|
||||
_AUWMobjenumWin32 *data = (_AUWMobjenumWin32 *)user;
|
||||
_AUWMjoyobjectWin32 *object = data->objects + data->objectCount;
|
||||
|
||||
if (DIDFT_GETTYPE(doi->dwType) & DIDFT_AXIS)
|
||||
{
|
||||
DIPROPRANGE dipr;
|
||||
|
||||
if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_SLIDER(data->sliderCount);
|
||||
else if (memcmp(&doi->guidType, &GUID_XAxis, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_X;
|
||||
else if (memcmp(&doi->guidType, &GUID_YAxis, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_Y;
|
||||
else if (memcmp(&doi->guidType, &GUID_ZAxis, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_Z;
|
||||
else if (memcmp(&doi->guidType, &GUID_RxAxis, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_RX;
|
||||
else if (memcmp(&doi->guidType, &GUID_RyAxis, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_RY;
|
||||
else if (memcmp(&doi->guidType, &GUID_RzAxis, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_RZ;
|
||||
else
|
||||
return DIENUM_CONTINUE;
|
||||
|
||||
ZeroMemory(&dipr, sizeof(dipr));
|
||||
dipr.diph.dwSize = sizeof(dipr);
|
||||
dipr.diph.dwHeaderSize = sizeof(dipr.diph);
|
||||
dipr.diph.dwObj = doi->dwType;
|
||||
dipr.diph.dwHow = DIPH_BYID;
|
||||
dipr.lMin = -32768;
|
||||
dipr.lMax = 32767;
|
||||
|
||||
if (FAILED(IDirectInputDevice8_SetProperty(data->device,
|
||||
DIPROP_RANGE,
|
||||
&dipr.diph)))
|
||||
{
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
|
||||
{
|
||||
object->type = _AUWM_TYPE_SLIDER;
|
||||
data->sliderCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
object->type = _AUWM_TYPE_AXIS;
|
||||
data->axisCount++;
|
||||
}
|
||||
}
|
||||
else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_BUTTON)
|
||||
{
|
||||
object->offset = DIJOFS_BUTTON(data->buttonCount);
|
||||
object->type = _AUWM_TYPE_BUTTON;
|
||||
data->buttonCount++;
|
||||
}
|
||||
else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_POV)
|
||||
{
|
||||
object->offset = DIJOFS_POV(data->povCount);
|
||||
object->type = _AUWM_TYPE_POV;
|
||||
data->povCount++;
|
||||
}
|
||||
|
||||
data->objectCount++;
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
// DirectInput device enumeration callback
|
||||
//
|
||||
static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE *di, void *user)
|
||||
{
|
||||
int jid = 0;
|
||||
DIDEVCAPS dc;
|
||||
DIPROPDWORD dipd;
|
||||
IDirectInputDevice8 *device;
|
||||
_AUWMobjenumWin32 data;
|
||||
_AUWMjoystick *js;
|
||||
char guid[33];
|
||||
char name[256];
|
||||
|
||||
for (jid = 0; jid <= AUWM_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
js = _auWm.joysticks + jid;
|
||||
if (js->present)
|
||||
{
|
||||
if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (supportsXInput(&di->guidProduct))
|
||||
return DIENUM_CONTINUE;
|
||||
|
||||
|
||||
if (FAILED(_auWm.win32.dinput8.api->CreateDevice(di->guidInstance, &device, NULL)))
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR, "Win32: Failed to create device");
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_auWmDataFormat)))
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to set device data format");
|
||||
|
||||
IDirectInputDevice8_Release(device);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
ZeroMemory(&dc, sizeof(dc));
|
||||
dc.dwSize = sizeof(dc);
|
||||
|
||||
if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc)))
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to query device capabilities");
|
||||
|
||||
IDirectInputDevice8_Release(device);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
ZeroMemory(&dipd, sizeof(dipd));
|
||||
dipd.diph.dwSize = sizeof(dipd);
|
||||
dipd.diph.dwHeaderSize = sizeof(dipd.diph);
|
||||
dipd.diph.dwHow = DIPH_DEVICE;
|
||||
dipd.dwData = DIPROPAXISMODE_ABS;
|
||||
|
||||
if (FAILED(IDirectInputDevice8_SetProperty(device,
|
||||
DIPROP_AXISMODE,
|
||||
&dipd.diph)))
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to set device axis mode");
|
||||
|
||||
device->Release();
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
memset(&data, 0, sizeof(data));
|
||||
data.device = device;
|
||||
data.objects = new _AUWMjoyobjectWin32[dc.dwAxes + (size_t)dc.dwButtons + dc.dwPOVs];
|
||||
|
||||
if (FAILED(IDirectInputDevice8_EnumObjects(device,
|
||||
deviceObjectCallback,
|
||||
&data,
|
||||
DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV)))
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to enumerate device objects");
|
||||
|
||||
IDirectInputDevice8_Release(device);
|
||||
delete[](data.objects);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
qsort(data.objects, data.objectCount,
|
||||
sizeof(_AUWMjoyobjectWin32),
|
||||
compareJoystickObjects);
|
||||
|
||||
if (!WideCharToMultiByte(CP_UTF8, 0,
|
||||
di->tszInstanceName, -1,
|
||||
name, sizeof(name),
|
||||
NULL, NULL))
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to convert joystick name to UTF-8");
|
||||
|
||||
IDirectInputDevice8_Release(device);
|
||||
delete[](data.objects);
|
||||
return DIENUM_STOP;
|
||||
}
|
||||
|
||||
// Generate a joystick GUID that matches the SDL 2.0.5+ one
|
||||
if (memcmp(&di->guidProduct.Data4[2], "PIDVID", 6) == 0)
|
||||
{
|
||||
sprintf(guid, "03000000%02x%02x0000%02x%02x000000000000",
|
||||
(uint8_t)di->guidProduct.Data1,
|
||||
(uint8_t)(di->guidProduct.Data1 >> 8),
|
||||
(uint8_t)(di->guidProduct.Data1 >> 16),
|
||||
(uint8_t)(di->guidProduct.Data1 >> 24));
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
|
||||
name[0], name[1], name[2], name[3],
|
||||
name[4], name[5], name[6], name[7],
|
||||
name[8], name[9], name[10]);
|
||||
}
|
||||
|
||||
js = _auWmAllocJoystick(name, guid,
|
||||
data.axisCount + data.sliderCount,
|
||||
data.buttonCount,
|
||||
data.povCount);
|
||||
if (!js)
|
||||
{
|
||||
IDirectInputDevice8_Release(device);
|
||||
delete[](data.objects);
|
||||
return DIENUM_STOP;
|
||||
}
|
||||
|
||||
js->win32.device = device;
|
||||
js->win32.guid = di->guidInstance;
|
||||
js->win32.objects = data.objects;
|
||||
js->win32.objectCount = data.objectCount;
|
||||
|
||||
_auWmInputJoystick(js, AUWM_CONNECTED);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Checks for new joysticks after DBT_DEVICEARRIVAL
|
||||
//
|
||||
void _auWmDetectJoystickConnectionWin32(void)
|
||||
{
|
||||
if (_auWm.win32.xinput.instance)
|
||||
{
|
||||
DWORD index;
|
||||
|
||||
for (index = 0; index < XUSER_MAX_COUNT; index++)
|
||||
{
|
||||
int jid;
|
||||
char guid[33];
|
||||
XINPUT_CAPABILITIES xic;
|
||||
_AUWMjoystick *js;
|
||||
|
||||
for (jid = 0; jid <= AUWM_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (_auWm.joysticks[jid].present &&
|
||||
_auWm.joysticks[jid].win32.device == NULL &&
|
||||
_auWm.joysticks[jid].win32.index == index)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (jid <= AUWM_JOYSTICK_LAST)
|
||||
continue;
|
||||
|
||||
if (XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS)
|
||||
continue;
|
||||
|
||||
// Generate a joystick GUID that matches the SDL 2.0.5+ one
|
||||
sprintf(guid, "78696e707574%02x000000000000000000",
|
||||
xic.SubType & 0xff);
|
||||
|
||||
js = _auWmAllocJoystick(getDeviceDescription(&xic), guid, 6, 10, 1);
|
||||
if (!js)
|
||||
continue;
|
||||
|
||||
js->win32.index = index;
|
||||
|
||||
_auWmInputJoystick(js, AUWM_CONNECTED);
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(AUFW_HAS_DIRECTINPUT)
|
||||
if (_auWm.win32.dinput8.api)
|
||||
{
|
||||
if (FAILED(IDirectInput8_EnumDevices(_auWm.win32.dinput8.api,
|
||||
DI8DEVCLASS_GAMECTRL,
|
||||
deviceCallback,
|
||||
NULL,
|
||||
DIEDFL_ALLDEVICES)))
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"Failed to enumerate DirectInput8 devices");
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Checks for joystick disconnection after DBT_DEVICEREMOVECOMPLETE
|
||||
//
|
||||
void _auWmDetectJoystickDisconnectionWin32(void)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = 0; jid <= AUWM_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
_AUWMjoystick *js = _auWm.joysticks + jid;
|
||||
if (js->present)
|
||||
_auWmPlatformPollJoystickMsft(js, _AUWM_POLL_PRESENCE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AUWMbool _auWmPlatformInitJoysticks(void)
|
||||
{
|
||||
|
||||
#if defined(AUFW_HAS_DIRECTINPUT)
|
||||
if (_auWm.win32.dinput8.instance)
|
||||
{
|
||||
if (FAILED(DirectInput8Create(GetModuleHandle(NULL),
|
||||
DIRECTINPUT_VERSION,
|
||||
IID_IDirectInput8W,
|
||||
(void **)&_auWm.win32.dinput8.api,
|
||||
NULL)))
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to create interface");
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(_AUWM_WIN32)
|
||||
_auWmDetectJoystickConnectionWin32();
|
||||
#endif
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
|
||||
void _auWmPlatformTerminateJoysticks(void)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = AUWM_JOYSTICK_1; jid <= AUWM_JOYSTICK_LAST; jid++)
|
||||
closeJoystick(_auWm.joysticks + jid);
|
||||
|
||||
#if defined(AUFW_HAS_DIRECTINPUT)
|
||||
if (_auWm.win32.dinput8.api)
|
||||
IDirectInput8_Release(_auWm.win32.dinput8.api);
|
||||
#endif
|
||||
}
|
||||
|
||||
int _auWmPlatformPollJoystickMsft(_AUWMjoystick *js, int mode)
|
||||
{
|
||||
#if defined(AUFW_HAS_DIRECTINPUT)
|
||||
if (js->win32.device)
|
||||
{
|
||||
int i, ai = 0, bi = 0, pi = 0;
|
||||
HRESULT result;
|
||||
DIJOYSTATE state;
|
||||
|
||||
IDirectInputDevice8_Poll(js->win32.device);
|
||||
result = IDirectInputDevice8_GetDeviceState(js->win32.device,
|
||||
sizeof(state),
|
||||
&state);
|
||||
if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST)
|
||||
{
|
||||
IDirectInputDevice8_Acquire(js->win32.device);
|
||||
IDirectInputDevice8_Poll(js->win32.device);
|
||||
result = IDirectInputDevice8_GetDeviceState(js->win32.device,
|
||||
sizeof(state),
|
||||
&state);
|
||||
}
|
||||
|
||||
if (FAILED(result))
|
||||
{
|
||||
closeJoystick(js);
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
if (mode == _AUWM_POLL_PRESENCE)
|
||||
return AUWM_TRUE;
|
||||
|
||||
for (i = 0; i < js->win32.objectCount; i++)
|
||||
{
|
||||
const void *data = (char *)&state + js->win32.objects[i].offset;
|
||||
|
||||
switch (js->win32.objects[i].type)
|
||||
{
|
||||
case _AUWM_TYPE_AXIS:
|
||||
case _AUWM_TYPE_SLIDER:
|
||||
{
|
||||
const float value = (*((LONG *)data) + 0.5f) / 32767.5f;
|
||||
_auWmInputJoystickAxis(js, ai, value);
|
||||
ai++;
|
||||
break;
|
||||
}
|
||||
|
||||
case _AUWM_TYPE_BUTTON:
|
||||
{
|
||||
const char value = (*((BYTE *)data) & 0x80) != 0;
|
||||
_auWmInputJoystickButton(js, bi, value);
|
||||
bi++;
|
||||
break;
|
||||
}
|
||||
|
||||
case _AUWM_TYPE_POV:
|
||||
{
|
||||
const int states[9] =
|
||||
{
|
||||
AUWM_HAT_UP,
|
||||
AUWM_HAT_RIGHT_UP,
|
||||
AUWM_HAT_RIGHT,
|
||||
AUWM_HAT_RIGHT_DOWN,
|
||||
AUWM_HAT_DOWN,
|
||||
AUWM_HAT_LEFT_DOWN,
|
||||
AUWM_HAT_LEFT,
|
||||
AUWM_HAT_LEFT_UP,
|
||||
AUWM_HAT_CENTERED
|
||||
};
|
||||
|
||||
// Screams of horror are appropriate at this point
|
||||
int stateIndex = LOWORD(*(DWORD *)data) / (45 * DI_DEGREES);
|
||||
if (stateIndex < 0 || stateIndex > 8)
|
||||
stateIndex = 8;
|
||||
|
||||
_auWmInputJoystickHat(js, pi, states[stateIndex]);
|
||||
pi++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
int i, dpad = 0;
|
||||
DWORD result;
|
||||
XINPUT_STATE xis;
|
||||
const WORD buttons[10] =
|
||||
{
|
||||
XINPUT_GAMEPAD_A,
|
||||
XINPUT_GAMEPAD_B,
|
||||
XINPUT_GAMEPAD_X,
|
||||
XINPUT_GAMEPAD_Y,
|
||||
XINPUT_GAMEPAD_LEFT_SHOULDER,
|
||||
XINPUT_GAMEPAD_RIGHT_SHOULDER,
|
||||
XINPUT_GAMEPAD_BACK,
|
||||
XINPUT_GAMEPAD_START,
|
||||
XINPUT_GAMEPAD_LEFT_THUMB,
|
||||
XINPUT_GAMEPAD_RIGHT_THUMB
|
||||
};
|
||||
|
||||
result = XInputGetState(js->win32.index, &xis);
|
||||
if (result != ERROR_SUCCESS)
|
||||
{
|
||||
if (result == ERROR_DEVICE_NOT_CONNECTED)
|
||||
closeJoystick(js);
|
||||
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
if (mode == _AUWM_POLL_PRESENCE)
|
||||
return AUWM_TRUE;
|
||||
|
||||
_auWmInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f);
|
||||
_auWmInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
|
||||
_auWmInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f);
|
||||
_auWmInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
|
||||
_auWmInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f);
|
||||
_auWmInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f);
|
||||
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
const char value = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;
|
||||
_auWmInputJoystickButton(js, i, value);
|
||||
}
|
||||
|
||||
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
|
||||
dpad |= AUWM_HAT_UP;
|
||||
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
|
||||
dpad |= AUWM_HAT_RIGHT;
|
||||
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
|
||||
dpad |= AUWM_HAT_DOWN;
|
||||
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
|
||||
dpad |= AUWM_HAT_LEFT;
|
||||
|
||||
_auWmInputJoystickHat(js, 0, dpad);
|
||||
}
|
||||
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
|
||||
void _auWmPlatformUpdateGamepadGUIDMsft(char *guid)
|
||||
{
|
||||
if (strcmp(guid + 20, "504944564944") == 0)
|
||||
{
|
||||
char original[33];
|
||||
strncpy(original, guid, sizeof(original) - 1);
|
||||
sprintf(guid, "03000000%.4s0000%.4s000000000000",
|
||||
original, original + 4);
|
||||
}
|
||||
}
|
||||
|
53
src/msft/msft_joystick.hpp
Normal file
53
src/msft/msft_joystick.hpp
Normal file
@ -0,0 +1,53 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define _AUWM_PLATFORM_JOYSTICK_STATE _AUWMjoystickWin32 win32
|
||||
#define _AUWM_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
|
||||
|
||||
#define _AUWM_PLATFORM_MAPPING_NAME "Windows"
|
||||
|
||||
// Joystick element (axis, button or slider)
|
||||
//
|
||||
typedef struct _AUWMjoyobjectWin32
|
||||
{
|
||||
int offset;
|
||||
int type;
|
||||
} _AUWMjoyobjectWin32;
|
||||
|
||||
// Win32-specific per-joystick data
|
||||
//
|
||||
typedef struct _AUWMjoystickWin32
|
||||
{
|
||||
_AUWMjoyobjectWin32* objects;
|
||||
int objectCount;
|
||||
IDirectInputDevice8W* device;
|
||||
DWORD index;
|
||||
GUID guid;
|
||||
} _AUWMjoystickWin32;
|
||||
|
||||
void _auWmDetectJoystickConnectionWin32(void);
|
||||
void _auWmDetectJoystickDisconnectionWin32(void);
|
||||
|
226
src/platform.hpp
Normal file
226
src/platform.hpp
Normal file
@ -0,0 +1,226 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2019
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
#pragma once
|
||||
|
||||
typedef struct _AUWMplatformfunctions
|
||||
{
|
||||
int (*_auWmPlatformInitFunc)(void);
|
||||
void (*_auWmPlatformTerminateFunc)(void);
|
||||
const char* (*_auWmPlatformGetVersionStringFunc)(void);
|
||||
|
||||
void (*_auWmPlatformGetCursorPosFunc)(_AUWMwindow* window, double* xpos, double* ypos);
|
||||
void (*_auWmPlatformSetCursorPosFunc)(_AUWMwindow* window, double xpos, double ypos);
|
||||
void (*_auWmPlatformSetCursorModeFunc)(_AUWMwindow* window, int mode);
|
||||
void (*_auWmPlatformSetWindowMousePassthroughFunc)(_AUWMwindow *window, AUWMbool enabled);
|
||||
void (*_auWmPlatformSetRawMouseMotionFunc)(_AUWMwindow *window, AUWMbool enabled);
|
||||
AUWMbool (*_auWmPlatformRawMouseMotionSupportedFunc)(void);
|
||||
int (*_auWmPlatformCreateCursorFunc)(_AUWMcursor* cursor,
|
||||
const AUWMimage* image, int xhot, int yhot);
|
||||
int (*_auWmPlatformCreateStandardCursorFunc)(_AUWMcursor* cursor, int shape);
|
||||
void (*_auWmPlatformDestroyCursorFunc)(_AUWMcursor* cursor);
|
||||
void (*_auWmPlatformSetCursorFunc)(_AUWMwindow* window, _AUWMcursor* cursor);
|
||||
|
||||
const char* (*_auWmPlatformGetScancodeNameFunc)(int scancode);
|
||||
int (*_auWmPlatformGetKeyScancodeFunc)(int key);
|
||||
|
||||
void (*_auWmPlatformFreeMonitorFunc)(_AUWMmonitor* monitor);
|
||||
void (*_auWmPlatformGetMonitorPosFunc)(_AUWMmonitor* monitor, int* xpos, int* ypos);
|
||||
void (*_auWmPlatformGetMonitorContentScaleFunc)(_AUWMmonitor* monitor,
|
||||
float* xscale, float* yscale);
|
||||
void (*_auWmPlatformGetMonitorWorkareaFunc)(_AUWMmonitor* monitor, int* xpos, int* ypos, int *width, int *height);
|
||||
AUWMvidmode* (*_auWmPlatformGetVideoModesFunc)(_AUWMmonitor* monitor, int* count);
|
||||
void (*_auWmPlatformGetVideoModeFunc)(_AUWMmonitor* monitor, AUWMvidmode* mode);
|
||||
AUWMbool (*_auWmPlatformGetGammaRampFunc)(_AUWMmonitor* monitor, AUWMgammaramp* ramp);
|
||||
void (*_auWmPlatformSetGammaRampFunc)(_AUWMmonitor* monitor, const AUWMgammaramp* ramp);
|
||||
|
||||
void (*_auWmPlatformSetClipboardStringFunc)(const char* string);
|
||||
const char* (*_auWmPlatformGetClipboardStringFunc)(void);
|
||||
|
||||
int (*_auWmPlatformCreateWindowFunc)(_AUWMwindow* window,
|
||||
const _AUWMwndconfig* wndconfig,
|
||||
const _AUWMctxconfig* ctxconfig,
|
||||
const _AUWMfbconfig* fbconfig);
|
||||
void (*_auWmPlatformDestroyWindowFunc)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformSetWindowTitleFunc)(_AUWMwindow* window, const char* title);
|
||||
void (*_auWmPlatformSetWindowIconFunc)(_AUWMwindow* window,
|
||||
int count, const AUWMimage* images);
|
||||
void (*_auWmPlatformGetWindowPosFunc)(_AUWMwindow* window, int* xpos, int* ypos);
|
||||
void (*_auWmPlatformSetWindowPosFunc)(_AUWMwindow* window, int xpos, int ypos);
|
||||
void (*_auWmPlatformGetWindowSizeFunc)(_AUWMwindow* window, int* width, int* height);
|
||||
void (*_auWmPlatformSetWindowSizeFunc)(_AUWMwindow* window, int width, int height);
|
||||
void (*_auWmPlatformSetWindowSizeLimitsFunc)(_AUWMwindow* window,
|
||||
int minwidth, int minheight,
|
||||
int maxwidth, int maxheight);
|
||||
void (*_auWmPlatformSetWindowAspectRatioFunc)(_AUWMwindow* window, int numer, int denom);
|
||||
void (*_auWmPlatformGetFramebufferSizeFunc)(_AUWMwindow* window, int* width, int* height);
|
||||
void (*_auWmPlatformGetWindowFrameSizeFunc)(_AUWMwindow* window,
|
||||
int* left, int* top,
|
||||
int* right, int* bottom);
|
||||
void (*_auWmPlatformGetWindowContentScaleFunc)(_AUWMwindow* window,
|
||||
float* xscale, float* yscale);
|
||||
void (*_auWmPlatformIconifyWindowFunc)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformRestoreWindowFunc)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformMaximizeWindowFunc)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformShowWindowFunc)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformHideWindowFunc)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformRequestWindowAttentionFunc)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformFocusWindowFunc)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformSetWindowMonitorFunc)(_AUWMwindow* window, _AUWMmonitor* monitor,
|
||||
int xpos, int ypos, int width, int height,
|
||||
int refreshRate);
|
||||
int (*_auWmPlatformWindowFocusedFunc)(_AUWMwindow* window);
|
||||
int (*_auWmPlatformWindowIconifiedFunc)(_AUWMwindow* window);
|
||||
int (*_auWmPlatformWindowVisibleFunc)(_AUWMwindow* window);
|
||||
int (*_auWmPlatformWindowMaximizedFunc)(_AUWMwindow* window);
|
||||
int (*_auWmPlatformWindowHoveredFunc)(_AUWMwindow* window);
|
||||
int (*_auWmPlatformFramebufferTransparentFunc)(_AUWMwindow* window);
|
||||
float (*_auWmPlatformGetWindowOpacityFunc)(_AUWMwindow* window);
|
||||
void (*_auWmPlatformSetWindowResizableFunc)(_AUWMwindow* window, AUWMbool enabled);
|
||||
void (*_auWmPlatformSetWindowDecoratedFunc)(_AUWMwindow* window, AUWMbool enabled);
|
||||
void (*_auWmPlatformSetWindowFloatingFunc)(_AUWMwindow* window, AUWMbool enabled);
|
||||
void (*_auWmPlatformSetWindowOpacityFunc)(_AUWMwindow* window, float opacity);
|
||||
|
||||
void (*_auWmPlatformPollEventsFunc)(void);
|
||||
void (*_auWmPlatformWaitEventsFunc)(void);
|
||||
void (*_auWmPlatformWaitEventsTimeoutFunc)(double timeout);
|
||||
void (*_auWmPlatformPostEmptyEventFunc)(void);
|
||||
|
||||
void (*_auWmPlatformGetRequiredInstanceExtensionsFunc)(const char** extensions);
|
||||
int (*_auWmPlatformGetPhysicalDevicePresentationSupportFunc)(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
uint32_t queuefamily);
|
||||
VkResult (*_auWmPlatformCreateWindowSurfaceFunc)(VkInstance instance,
|
||||
_AUWMwindow* window,
|
||||
const VkAllocationCallbacks* allocator,
|
||||
VkSurfaceKHR* surface);
|
||||
|
||||
int (*_auWmPlatformPollJoystickFunc)(_AUWMjoystick* js, int mode);
|
||||
void (*_auWmPlatformUpdateGamepadGUIDFunc)(char* guid);
|
||||
} _AUWMplatformfunctions;
|
||||
|
||||
|
||||
extern AUWMbool _auWmPlatformLoadFunctions(_AUWMplatformfunctions);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
extern int (*_auWmPlatformInit)(void);
|
||||
extern void (*_auWmPlatformTerminate)(void);
|
||||
extern const char* (*_auWmPlatformGetVersionString)(void);
|
||||
|
||||
extern void (*_auWmPlatformGetCursorPos)(_AUWMwindow* window, double* xpos, double* ypos);
|
||||
extern void (*_auWmPlatformSetCursorPos)(_AUWMwindow* window, double xpos, double ypos);
|
||||
extern void (*_auWmPlatformSetCursorMode)(_AUWMwindow* window, int mode);
|
||||
extern void (*_auWmPlatformSetWindowMousePassthrough)(_AUWMwindow *window, AUWMbool enabled);
|
||||
extern void (*_auWmPlatformSetRawMouseMotion)(_AUWMwindow *window, AUWMbool enabled);
|
||||
extern AUWMbool (*_auWmPlatformRawMouseMotionSupported)(void);
|
||||
extern int (*_auWmPlatformCreateCursor)(_AUWMcursor* cursor,
|
||||
const AUWMimage* image, int xhot, int yhot);
|
||||
extern int (*_auWmPlatformCreateStandardCursor)(_AUWMcursor* cursor, int shape);
|
||||
extern void (*_auWmPlatformDestroyCursor)(_AUWMcursor* cursor);
|
||||
extern void (*_auWmPlatformSetCursor)(_AUWMwindow* window, _AUWMcursor* cursor);
|
||||
|
||||
extern const char* (*_auWmPlatformGetScancodeName)(int scancode);
|
||||
extern int (*_auWmPlatformGetKeyScancode)(int key);
|
||||
|
||||
extern void (*_auWmPlatformFreeMonitor)(_AUWMmonitor* monitor);
|
||||
extern void (*_auWmPlatformGetMonitorPos)(_AUWMmonitor* monitor, int* xpos, int* ypos);
|
||||
extern void (*_auWmPlatformGetMonitorContentScale)(_AUWMmonitor* monitor,
|
||||
float* xscale, float* yscale);
|
||||
extern void (*_auWmPlatformGetMonitorWorkarea)(_AUWMmonitor* monitor, int* xpos, int* ypos, int *width, int *height);
|
||||
extern AUWMvidmode* (*_auWmPlatformGetVideoModes)(_AUWMmonitor* monitor, int* count);
|
||||
extern void (*_auWmPlatformGetVideoMode)(_AUWMmonitor* monitor, AUWMvidmode* mode);
|
||||
extern AUWMbool (*_auWmPlatformGetGammaRamp)(_AUWMmonitor* monitor, AUWMgammaramp* ramp);
|
||||
extern void (*_auWmPlatformSetGammaRamp)(_AUWMmonitor* monitor, const AUWMgammaramp* ramp);
|
||||
|
||||
extern void (*_auWmPlatformSetClipboardString)(const char* string);
|
||||
extern const char* (*_auWmPlatformGetClipboardString)(void);
|
||||
|
||||
extern int (*_auWmPlatformPollJoystick)(_AUWMjoystick* js, int mode);
|
||||
extern void (*_auWmPlatformUpdateGamepadGUID)(char* guid);
|
||||
|
||||
extern int (*_auWmPlatformCreateWindow)(_AUWMwindow* window,
|
||||
const _AUWMwndconfig* wndconfig,
|
||||
const _AUWMctxconfig* ctxconfig,
|
||||
const _AUWMfbconfig* fbconfig);
|
||||
extern void (*_auWmPlatformDestroyWindow)(_AUWMwindow* window);
|
||||
extern void (*_auWmPlatformSetWindowTitle)(_AUWMwindow* window, const char* title);
|
||||
extern void (*_auWmPlatformSetWindowIcon)(_AUWMwindow* window,
|
||||
int count, const AUWMimage* images);
|
||||
extern void (*_auWmPlatformGetWindowPos)(_AUWMwindow* window, int* xpos, int* ypos);
|
||||
extern void (*_auWmPlatformSetWindowPos)(_AUWMwindow* window, int xpos, int ypos);
|
||||
extern void (*_auWmPlatformGetWindowSize)(_AUWMwindow* window, int* width, int* height);
|
||||
extern void (*_auWmPlatformSetWindowSize)(_AUWMwindow* window, int width, int height);
|
||||
extern void (*_auWmPlatformSetWindowSizeLimits)(_AUWMwindow* window,
|
||||
int minwidth, int minheight,
|
||||
int maxwidth, int maxheight);
|
||||
extern void (*_auWmPlatformSetWindowAspectRatio)(_AUWMwindow* window, int numer, int denom);
|
||||
extern void (*_auWmPlatformGetFramebufferSize)(_AUWMwindow* window, int* width, int* height);
|
||||
extern void (*_auWmPlatformGetWindowFrameSize)(_AUWMwindow* window,
|
||||
int* left, int* top,
|
||||
int* right, int* bottom);
|
||||
extern void (*_auWmPlatformGetWindowContentScale)(_AUWMwindow* window,
|
||||
float* xscale, float* yscale);
|
||||
extern void (*_auWmPlatformIconifyWindow)(_AUWMwindow* window);
|
||||
extern void (*_auWmPlatformRestoreWindow)(_AUWMwindow* window);
|
||||
extern void (*_auWmPlatformMaximizeWindow)(_AUWMwindow* window);
|
||||
extern void (*_auWmPlatformShowWindow)(_AUWMwindow* window);
|
||||
extern void (*_auWmPlatformHideWindow)(_AUWMwindow* window);
|
||||
extern void (*_auWmPlatformRequestWindowAttention)(_AUWMwindow* window);
|
||||
extern void (*_auWmPlatformFocusWindow)(_AUWMwindow* window);
|
||||
extern void (*_auWmPlatformSetWindowMonitor)(_AUWMwindow* window, _AUWMmonitor* monitor,
|
||||
int xpos, int ypos, int width, int height,
|
||||
int refreshRate);
|
||||
extern int (*_auWmPlatformWindowFocused)(_AUWMwindow* window);
|
||||
extern int (*_auWmPlatformWindowIconified)(_AUWMwindow* window);
|
||||
extern int (*_auWmPlatformWindowVisible)(_AUWMwindow* window);
|
||||
extern int (*_auWmPlatformWindowMaximized)(_AUWMwindow* window);
|
||||
extern int (*_auWmPlatformWindowHovered)(_AUWMwindow* window);
|
||||
extern int (*_auWmPlatformFramebufferTransparent)(_AUWMwindow* window);
|
||||
extern float (*_auWmPlatformGetWindowOpacity)(_AUWMwindow* window);
|
||||
extern void (*_auWmPlatformSetWindowResizable)(_AUWMwindow* window, AUWMbool enabled);
|
||||
extern void (*_auWmPlatformSetWindowDecorated)(_AUWMwindow* window, AUWMbool enabled);
|
||||
extern void (*_auWmPlatformSetWindowFloating)(_AUWMwindow* window, AUWMbool enabled);
|
||||
extern void (*_auWmPlatformSetWindowOpacity)(_AUWMwindow* window, float opacity);
|
||||
|
||||
extern void (*_auWmPlatformPollEvents)(void);
|
||||
extern void (*_auWmPlatformWaitEvents)(void);
|
||||
extern void (*_auWmPlatformWaitEventsTimeout)(double timeout);
|
||||
extern void (*_auWmPlatformPostEmptyEvent)(void);
|
||||
|
||||
extern void (*_auWmPlatformGetRequiredInstanceExtensions)(const char** extensions);
|
||||
extern int (*_auWmPlatformGetPhysicalDevicePresentationSupport)(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
uint32_t queuefamily);
|
||||
extern VkResult (*_auWmPlatformCreateWindowSurface)(VkInstance instance,
|
||||
_AUWMwindow* window,
|
||||
const VkAllocationCallbacks* allocator,
|
||||
VkSurfaceKHR* surface);
|
||||
|
||||
|
||||
extern int (*_auWmPlatformPollJoystick)(_AUWMjoystick* js, int mode);
|
||||
extern void (*_auWmPlatformUpdateGamepadGUID)(char* guid);
|
122
src/thread.cpp
Normal file
122
src/thread.cpp
Normal file
@ -0,0 +1,122 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 core - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@auWm.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
#include "internal.hpp"
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
|
||||
// Per-thread error structure
|
||||
//
|
||||
|
||||
|
||||
struct _AUWMerror
|
||||
{
|
||||
_AUWMerror *next;
|
||||
int code;
|
||||
char description[kMessageBufferLength];
|
||||
};
|
||||
|
||||
static thread_local _AUWMerror Tls_Error;
|
||||
|
||||
static AUWMerrorfun _auWmErrorCallback;
|
||||
|
||||
void _auWmInputError(int code, const char *format, ...)
|
||||
{
|
||||
char description[kMessageBufferLength];
|
||||
|
||||
if (format)
|
||||
{
|
||||
va_list vl;
|
||||
|
||||
va_start(vl, format);
|
||||
vsnprintf(description, sizeof(description), format, vl);
|
||||
va_end(vl);
|
||||
|
||||
description[sizeof(description) - 1] = '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
if (code == AUWM_NOT_INITIALIZED)
|
||||
strcpy(description, "The AUWM library is not initialized");
|
||||
else if (code == AUWM_NO_CURRENT_CONTEXT)
|
||||
strcpy(description, "There is no current context");
|
||||
else if (code == AUWM_INVALID_ENUM)
|
||||
strcpy(description, "Invalid argument for enum parameter");
|
||||
else if (code == AUWM_INVALID_VALUE)
|
||||
strcpy(description, "Invalid value for parameter");
|
||||
else if (code == AUWM_OUT_OF_MEMORY)
|
||||
strcpy(description, "Out of memory");
|
||||
else if (code == AUWM_API_UNAVAILABLE)
|
||||
strcpy(description, "The requested API is unavailable");
|
||||
else if (code == AUWM_VERSION_UNAVAILABLE)
|
||||
strcpy(description, "The requested API version is unavailable");
|
||||
else if (code == AUWM_PLATFORM_ERROR)
|
||||
strcpy(description, "A platform-specific error occurred");
|
||||
else if (code == AUWM_FORMAT_UNAVAILABLE)
|
||||
strcpy(description, "The requested format is unavailable");
|
||||
else if (code == AUWM_NO_WINDOW_CONTEXT)
|
||||
strcpy(description, "The specified window has no context");
|
||||
else if (code == AUWM_CURSOR_UNAVAILABLE)
|
||||
strcpy(description, "The specified cursor shape is unavailable");
|
||||
else if (code == AUWM_FEATURE_UNAVAILABLE)
|
||||
strcpy(description, "The requested feature cannot be implemented for this platform");
|
||||
else if (code == AUWM_FEATURE_UNIMPLEMENTED)
|
||||
strcpy(description, "The requested feature has not yet been implemented for this platform");
|
||||
else
|
||||
strcpy(description, "ERROR: UNKNOWN AUWM ERROR");
|
||||
}
|
||||
|
||||
Tls_Error.code = code;
|
||||
strcpy(Tls_Error.description, description);
|
||||
|
||||
if (_auWmErrorCallback)
|
||||
_auWmErrorCallback(code, description);
|
||||
}
|
||||
|
||||
AUWMAPI int auWmGetError(const char **description)
|
||||
{
|
||||
int code = AUWM_NO_ERROR;
|
||||
|
||||
if (description)
|
||||
*description = NULL;
|
||||
|
||||
code = std::exchange(Tls_Error.code, AUWM_NO_ERROR);
|
||||
if (code)
|
||||
{
|
||||
if (description && code)
|
||||
{
|
||||
*description = Tls_Error.description;
|
||||
}
|
||||
}
|
||||
|
||||
return code;
|
||||
}
|
||||
|
||||
AUWMAPI AUWMerrorfun auWmSetErrorCallback(AUWMerrorfun cbfun)
|
||||
{
|
||||
return std::exchange(_auWmErrorCallback, cbfun);
|
||||
}
|
39
src/time.cpp
Normal file
39
src/time.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 core - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@auWm.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
#include <chrono>
|
||||
|
||||
using high_res_clock = std::chrono::high_resolution_clock;
|
||||
|
||||
uint64_t _auWmPlatformGetTimerValue(void)
|
||||
{
|
||||
return high_res_clock::now().time_since_epoch().count();
|
||||
}
|
||||
|
||||
uint64_t _auWmPlatformGetTimerFrequency(void)
|
||||
{
|
||||
return high_res_clock::period::den / high_res_clock::period::num;
|
||||
}
|
336
src/vulkan.cpp
Normal file
336
src/vulkan.cpp
Normal file
@ -0,0 +1,336 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 core - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@auWm.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#define _AUWM_FIND_LOADER 1
|
||||
#define _AUWM_REQUIRE_LOADER 2
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
AUWMbool _auWmInitVulkan(int mode)
|
||||
{
|
||||
VkResult err;
|
||||
VkExtensionProperties *ep;
|
||||
uint32_t i, count;
|
||||
|
||||
if (_auWm.vk.available)
|
||||
return AUWM_TRUE;
|
||||
|
||||
#if !defined(_AUWM_VULKAN_STATIC)
|
||||
#if defined(_AUWM_VULKAN_LIBRARY)
|
||||
_auWm.vk.handle = _auWm_dlopen(_AUWM_VULKAN_LIBRARY);
|
||||
#elif defined(_AUWM_WIN32)
|
||||
_auWm.vk.handle = _auWm_dlopen("vulkan-1.dll");
|
||||
#elif defined(_AUWM_COCOA)
|
||||
_auWm.vk.handle = _auWm_dlopen("libvulkan.1.dylib");
|
||||
if (!_auWm.vk.handle)
|
||||
_auWm.vk.handle = _auWmLoadLocalVulkanLoaderNS();
|
||||
#else
|
||||
_auWm.vk.handle = _auWm_dlopen("libvulkan.so.1");
|
||||
#endif
|
||||
if (!_auWm.vk.handle)
|
||||
{
|
||||
if (mode == _AUWM_REQUIRE_LOADER)
|
||||
_auWmInputError(AUWM_API_UNAVAILABLE, "Vulkan: Loader not found");
|
||||
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
_auWm.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)
|
||||
_auWm_dlsym(_auWm.vk.handle, "vkGetInstanceProcAddr");
|
||||
if (!_auWm.vk.GetInstanceProcAddr)
|
||||
{
|
||||
_auWmInputError(AUWM_API_UNAVAILABLE,
|
||||
"Vulkan: Loader does not export vkGetInstanceProcAddr");
|
||||
|
||||
_auWmTerminateVulkan();
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
_auWm.vk.EnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties)
|
||||
vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties");
|
||||
if (!_auWm.vk.EnumerateInstanceExtensionProperties)
|
||||
{
|
||||
_auWmInputError(AUWM_API_UNAVAILABLE,
|
||||
"Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties");
|
||||
|
||||
_auWmTerminateVulkan();
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
#endif // _AUWM_VULKAN_STATIC
|
||||
|
||||
err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL);
|
||||
if (err)
|
||||
{
|
||||
// NOTE: This happens on systems with a loader but without any Vulkan ICD
|
||||
if (mode == _AUWM_REQUIRE_LOADER)
|
||||
{
|
||||
_auWmInputError(AUWM_API_UNAVAILABLE,
|
||||
"Vulkan: Failed to query instance extension count: %s",
|
||||
_auWmGetVulkanResultString(err));
|
||||
}
|
||||
|
||||
_auWmTerminateVulkan();
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
ep = (VkExtensionProperties *)calloc(count, sizeof(VkExtensionProperties));
|
||||
|
||||
err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep);
|
||||
if (err)
|
||||
{
|
||||
_auWmInputError(AUWM_API_UNAVAILABLE,
|
||||
"Vulkan: Failed to query instance extensions: %s",
|
||||
_auWmGetVulkanResultString(err));
|
||||
|
||||
free(ep);
|
||||
_auWmTerminateVulkan();
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0)
|
||||
_auWm.vk.KHR_surface = AUWM_TRUE;
|
||||
#if defined(_AUWM_WIN32)
|
||||
else if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0)
|
||||
_auWm.vk.KHR_win32_surface = AUWM_TRUE;
|
||||
#elif defined(_AUWM_COCOA)
|
||||
else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0)
|
||||
_auWm.vk.MVK_macos_surface = AUWM_TRUE;
|
||||
else if (strcmp(ep[i].extensionName, "VK_EXT_metal_surface") == 0)
|
||||
_auWm.vk.EXT_metal_surface = AUWM_TRUE;
|
||||
#elif defined(_AUWM_X11)
|
||||
else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0)
|
||||
_auWm.vk.KHR_xlib_surface = AUWM_TRUE;
|
||||
else if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0)
|
||||
_auWm.vk.KHR_xcb_surface = AUWM_TRUE;
|
||||
#elif defined(_AUWM_WAYLAND)
|
||||
else if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0)
|
||||
_auWm.vk.KHR_wayland_surface = AUWM_TRUE;
|
||||
#endif
|
||||
}
|
||||
|
||||
free(ep);
|
||||
|
||||
_auWm.vk.available = AUWM_TRUE;
|
||||
|
||||
_auWmPlatformGetRequiredInstanceExtensions(_auWm.vk.extensions);
|
||||
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
|
||||
void _auWmTerminateVulkan(void)
|
||||
{
|
||||
#if !defined(_AUWM_VULKAN_STATIC)
|
||||
if (_auWm.vk.handle)
|
||||
_auWm_dlclose(_auWm.vk.handle);
|
||||
#endif
|
||||
}
|
||||
|
||||
const char *_auWmGetVulkanResultString(VkResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case VK_SUCCESS:
|
||||
return "Success";
|
||||
case VK_NOT_READY:
|
||||
return "A fence or query has not yet completed";
|
||||
case VK_TIMEOUT:
|
||||
return "A wait operation has not completed in the specified time";
|
||||
case VK_EVENT_SET:
|
||||
return "An event is signaled";
|
||||
case VK_EVENT_RESET:
|
||||
return "An event is unsignaled";
|
||||
case VK_INCOMPLETE:
|
||||
return "A return array was too small for the result";
|
||||
case VK_ERROR_OUT_OF_HOST_MEMORY:
|
||||
return "A host memory allocation has failed";
|
||||
case VK_ERROR_OUT_OF_DEVICE_MEMORY:
|
||||
return "A device memory allocation has failed";
|
||||
case VK_ERROR_INITIALIZATION_FAILED:
|
||||
return "Initialization of an object could not be completed for implementation-specific reasons";
|
||||
case VK_ERROR_DEVICE_LOST:
|
||||
return "The logical or physical device has been lost";
|
||||
case VK_ERROR_MEMORY_MAP_FAILED:
|
||||
return "Mapping of a memory object has failed";
|
||||
case VK_ERROR_LAYER_NOT_PRESENT:
|
||||
return "A requested layer is not present or could not be loaded";
|
||||
case VK_ERROR_EXTENSION_NOT_PRESENT:
|
||||
return "A requested extension is not supported";
|
||||
case VK_ERROR_FEATURE_NOT_PRESENT:
|
||||
return "A requested feature is not supported";
|
||||
case VK_ERROR_INCOMPATIBLE_DRIVER:
|
||||
return "The requested version of Vulkan is not supported by the driver or is otherwise incompatible";
|
||||
case VK_ERROR_TOO_MANY_OBJECTS:
|
||||
return "Too many objects of the type have already been created";
|
||||
case VK_ERROR_FORMAT_NOT_SUPPORTED:
|
||||
return "A requested format is not supported on this device";
|
||||
case VK_ERROR_SURFACE_LOST_KHR:
|
||||
return "A surface is no longer available";
|
||||
case VK_SUBOPTIMAL_KHR:
|
||||
return "A swapchain no longer matches the surface properties exactly, but can still be used";
|
||||
case VK_ERROR_OUT_OF_DATE_KHR:
|
||||
return "A surface has changed in such a way that it is no longer compatible with the swapchain";
|
||||
case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
|
||||
return "The display used by a swapchain does not use the same presentable image layout";
|
||||
case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
|
||||
return "The requested window is already connected to a VkSurfaceKHR, or to some other non-Vulkan API";
|
||||
case VK_ERROR_VALIDATION_FAILED_EXT:
|
||||
return "A validation layer found an error";
|
||||
default:
|
||||
return "ERROR: UNKNOWN VULKAN ERROR";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AUWMAPI int auWmVulkanSupported(void)
|
||||
{
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(AUWM_FALSE);
|
||||
return _auWmInitVulkan(_AUWM_FIND_LOADER);
|
||||
}
|
||||
|
||||
AUWMAPI const char **auWmGetRequiredInstanceExtensions(uint32_t *count)
|
||||
{
|
||||
assert(count != NULL);
|
||||
|
||||
*count = 0;
|
||||
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (!_auWmInitVulkan(_AUWM_REQUIRE_LOADER))
|
||||
return NULL;
|
||||
|
||||
if (!_auWm.vk.extensions[0])
|
||||
return NULL;
|
||||
|
||||
*count = 2;
|
||||
return (const char **)_auWm.vk.extensions;
|
||||
}
|
||||
|
||||
AUWMAPI AUWMvkproc auWmGetInstanceProcAddress(VkInstance instance,
|
||||
const char *procname)
|
||||
{
|
||||
AUWMvkproc proc;
|
||||
assert(procname != NULL);
|
||||
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (!_auWmInitVulkan(_AUWM_REQUIRE_LOADER))
|
||||
return NULL;
|
||||
|
||||
proc = (AUWMvkproc)vkGetInstanceProcAddr(instance, procname);
|
||||
#if defined(_AUWM_VULKAN_STATIC)
|
||||
if (!proc)
|
||||
{
|
||||
if (strcmp(procname, "vkGetInstanceProcAddr") == 0)
|
||||
return (AUWMvkproc)vkGetInstanceProcAddr;
|
||||
}
|
||||
#else
|
||||
if (!proc)
|
||||
proc = (AUWMvkproc)_auWm_dlsym(_auWm.vk.handle, procname);
|
||||
#endif
|
||||
|
||||
return proc;
|
||||
}
|
||||
|
||||
AUWMAPI int auWmGetPhysicalDevicePresentationSupport(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
uint32_t queuefamily)
|
||||
{
|
||||
assert(instance != VK_NULL_HANDLE);
|
||||
assert(device != VK_NULL_HANDLE);
|
||||
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(AUWM_FALSE);
|
||||
|
||||
if (!_auWmInitVulkan(_AUWM_REQUIRE_LOADER))
|
||||
return AUWM_FALSE;
|
||||
|
||||
if (!_auWm.vk.extensions[0])
|
||||
{
|
||||
_auWmInputError(AUWM_API_UNAVAILABLE,
|
||||
"Vulkan: Window surface creation extensions not found");
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
return _auWmPlatformGetPhysicalDevicePresentationSupport(instance,
|
||||
device,
|
||||
queuefamily);
|
||||
}
|
||||
|
||||
|
||||
AUWMAPI VkResult auWmCreateWindowSurface(VkInstance instance,
|
||||
AUWMwindow *handle,
|
||||
const VkAllocationCallbacks *allocator,
|
||||
VkSurfaceKHR *surface)
|
||||
{
|
||||
_AUWMwindow *window = (_AUWMwindow *)handle;
|
||||
assert(instance != VK_NULL_HANDLE);
|
||||
assert(window != NULL);
|
||||
assert(surface != NULL);
|
||||
|
||||
*surface = VK_NULL_HANDLE;
|
||||
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(VK_ERROR_INITIALIZATION_FAILED);
|
||||
|
||||
if (!_auWmInitVulkan(_AUWM_REQUIRE_LOADER))
|
||||
return VK_ERROR_INITIALIZATION_FAILED;
|
||||
|
||||
if (!_auWm.vk.extensions[0])
|
||||
{
|
||||
_auWmInputError(AUWM_API_UNAVAILABLE,
|
||||
"Vulkan: Window surface creation extensions not found");
|
||||
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||
}
|
||||
|
||||
if (window->context.client != AUWM_NO_API)
|
||||
{
|
||||
_auWmInputError(AUWM_INVALID_VALUE,
|
||||
"Vulkan: Window surface creation requires the window to have the client API set to AUWM_NO_API");
|
||||
return VK_ERROR_NATIVE_WINDOW_IN_USE_KHR;
|
||||
}
|
||||
|
||||
return _auWmPlatformCreateWindowSurface(instance, window, allocator, surface);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
598
src/win32/win32_init.cpp
Normal file
598
src/win32/win32_init.cpp
Normal file
@ -0,0 +1,598 @@
|
||||
/***
|
||||
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
Based on the open source GLFW project licensed under the zlib/libpng license
|
||||
|
||||
File: win32_init.cpp
|
||||
Date: 2021-7-3
|
||||
Author: Reece
|
||||
***/
|
||||
|
||||
//========================================================================
|
||||
|
||||
#include "internal.hpp"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
|
||||
static const GUID _auWm_GUID_DEVINTERFACE_HID =
|
||||
{ 0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30} };
|
||||
|
||||
#define GUID_DEVINTERFACE_HID _auWm_GUID_DEVINTERFACE_HID
|
||||
|
||||
#if defined(_AUWM_USE_HYBRID_HPG) || defined(_AUWM_USE_OPTIMUS_HPG)
|
||||
|
||||
// Executables (but not DLLs) exporting this symbol with this value will be
|
||||
// automatically directed to the high-performance GPU on Nvidia Optimus systems
|
||||
// with up-to-date drivers
|
||||
//
|
||||
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
|
||||
|
||||
// Executables (but not DLLs) exporting this symbol with this value will be
|
||||
// automatically directed to the high-performance GPU on AMD PowerXpress systems
|
||||
// with up-to-date drivers
|
||||
//
|
||||
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
|
||||
#endif // _AUWM_USE_HYBRID_HPG
|
||||
|
||||
#if (defined(_AUWM_BUILD_DLL) && !defined(_AUWM_HAS_EP))
|
||||
|
||||
// AUWM DLL entry point
|
||||
//
|
||||
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#endif // _AUWM_BUILD_DLL
|
||||
|
||||
// Load necessary libraries (DLLs)
|
||||
//
|
||||
static AUWMbool loadLibraries(void)
|
||||
{
|
||||
_auWm.win32.winmm.instance = LoadLibraryA("winmm.dll");
|
||||
if (!_auWm.win32.winmm.instance)
|
||||
{
|
||||
_auWmInputErrorWin32(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to load winmm.dll");
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
_auWm.win32.winmm.GetTime = (PFN_timeGetTime)
|
||||
GetProcAddress(_auWm.win32.winmm.instance, "timeGetTime");
|
||||
|
||||
_auWm.win32.user32.instance = LoadLibraryA("user32.dll");
|
||||
if (!_auWm.win32.user32.instance)
|
||||
{
|
||||
_auWmInputErrorWin32(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to load user32.dll");
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
_auWm.win32.user32.SetProcessDPIAware_ = (PFN_SetProcessDPIAware)
|
||||
GetProcAddress(_auWm.win32.user32.instance, "SetProcessDPIAware");
|
||||
_auWm.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx)
|
||||
GetProcAddress(_auWm.win32.user32.instance, "ChangeWindowMessageFilterEx");
|
||||
_auWm.win32.user32.EnableNonClientDpiScaling_ = (PFN_EnableNonClientDpiScaling)
|
||||
GetProcAddress(_auWm.win32.user32.instance, "EnableNonClientDpiScaling");
|
||||
_auWm.win32.user32.SetProcessDpiAwarenessContext_ = (PFN_SetProcessDpiAwarenessContext)
|
||||
GetProcAddress(_auWm.win32.user32.instance, "SetProcessDpiAwarenessContext");
|
||||
_auWm.win32.user32.GetDpiForWindow_ = (PFN_GetDpiForWindow)
|
||||
GetProcAddress(_auWm.win32.user32.instance, "GetDpiForWindow");
|
||||
_auWm.win32.user32.AdjustWindowRectExForDpi_ = (PFN_AdjustWindowRectExForDpi)
|
||||
GetProcAddress(_auWm.win32.user32.instance, "AdjustWindowRectExForDpi");
|
||||
|
||||
_auWm.win32.dinput8.instance = LoadLibraryA("dinput8.dll");
|
||||
if (_auWm.win32.dinput8.instance)
|
||||
{
|
||||
_auWm.win32.dinput8.Create = (PFN_DirectInput8Create)
|
||||
GetProcAddress(_auWm.win32.dinput8.instance, "DirectInput8Create");
|
||||
}
|
||||
|
||||
{
|
||||
int i;
|
||||
const char *names[] =
|
||||
{
|
||||
"xinput1_4.dll",
|
||||
"xinput1_3.dll",
|
||||
"xinput9_1_0.dll",
|
||||
"xinput1_2.dll",
|
||||
"xinput1_1.dll",
|
||||
NULL
|
||||
};
|
||||
|
||||
for (i = 0; names[i]; i++)
|
||||
{
|
||||
_auWm.win32.xinput.instance = LoadLibraryA(names[i]);
|
||||
if (_auWm.win32.xinput.instance)
|
||||
{
|
||||
_auWm.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
|
||||
GetProcAddress(_auWm.win32.xinput.instance, "XInputGetCapabilities");
|
||||
_auWm.win32.xinput.GetState = (PFN_XInputGetState)
|
||||
GetProcAddress(_auWm.win32.xinput.instance, "XInputGetState");
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_auWm.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll");
|
||||
if (_auWm.win32.dwmapi.instance)
|
||||
{
|
||||
_auWm.win32.dwmapi.IsCompositionEnabled = (PFN_DwmIsCompositionEnabled)
|
||||
GetProcAddress(_auWm.win32.dwmapi.instance, "DwmIsCompositionEnabled");
|
||||
_auWm.win32.dwmapi.Flush = (PFN_DwmFlush)
|
||||
GetProcAddress(_auWm.win32.dwmapi.instance, "DwmFlush");
|
||||
_auWm.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow)
|
||||
GetProcAddress(_auWm.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
|
||||
_auWm.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor)
|
||||
GetProcAddress(_auWm.win32.dwmapi.instance, "DwmGetColorizationColor");
|
||||
}
|
||||
|
||||
_auWm.win32.shcore.instance = LoadLibraryA("shcore.dll");
|
||||
if (_auWm.win32.shcore.instance)
|
||||
{
|
||||
_auWm.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness)
|
||||
GetProcAddress(_auWm.win32.shcore.instance, "SetProcessDpiAwareness");
|
||||
_auWm.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor)
|
||||
GetProcAddress(_auWm.win32.shcore.instance, "GetDpiForMonitor");
|
||||
}
|
||||
|
||||
_auWm.win32.ntdll.instance = LoadLibraryA("ntdll.dll");
|
||||
if (_auWm.win32.ntdll.instance)
|
||||
{
|
||||
_auWm.win32.ntdll.RtlVerifyVersionInfo_ = (PFN_RtlVerifyVersionInfo)
|
||||
GetProcAddress(_auWm.win32.ntdll.instance, "RtlVerifyVersionInfo");
|
||||
}
|
||||
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
|
||||
// Unload used libraries (DLLs)
|
||||
//
|
||||
static void freeLibraries(void)
|
||||
{
|
||||
if (_auWm.win32.xinput.instance)
|
||||
FreeLibrary(_auWm.win32.xinput.instance);
|
||||
|
||||
if (_auWm.win32.dinput8.instance)
|
||||
FreeLibrary(_auWm.win32.dinput8.instance);
|
||||
|
||||
if (_auWm.win32.winmm.instance)
|
||||
FreeLibrary(_auWm.win32.winmm.instance);
|
||||
|
||||
if (_auWm.win32.user32.instance)
|
||||
FreeLibrary(_auWm.win32.user32.instance);
|
||||
|
||||
if (_auWm.win32.dwmapi.instance)
|
||||
FreeLibrary(_auWm.win32.dwmapi.instance);
|
||||
|
||||
if (_auWm.win32.shcore.instance)
|
||||
FreeLibrary(_auWm.win32.shcore.instance);
|
||||
|
||||
if (_auWm.win32.ntdll.instance)
|
||||
FreeLibrary(_auWm.win32.ntdll.instance);
|
||||
}
|
||||
|
||||
// Create key code translation tables
|
||||
//
|
||||
static void createKeyTables(void)
|
||||
{
|
||||
int scancode;
|
||||
|
||||
memset(_auWm.win32.keycodes, -1, sizeof(_auWm.win32.keycodes));
|
||||
memset(_auWm.win32.scancodes, -1, sizeof(_auWm.win32.scancodes));
|
||||
|
||||
_auWm.win32.keycodes[0x00B] = AUWM_KEY_0;
|
||||
_auWm.win32.keycodes[0x002] = AUWM_KEY_1;
|
||||
_auWm.win32.keycodes[0x003] = AUWM_KEY_2;
|
||||
_auWm.win32.keycodes[0x004] = AUWM_KEY_3;
|
||||
_auWm.win32.keycodes[0x005] = AUWM_KEY_4;
|
||||
_auWm.win32.keycodes[0x006] = AUWM_KEY_5;
|
||||
_auWm.win32.keycodes[0x007] = AUWM_KEY_6;
|
||||
_auWm.win32.keycodes[0x008] = AUWM_KEY_7;
|
||||
_auWm.win32.keycodes[0x009] = AUWM_KEY_8;
|
||||
_auWm.win32.keycodes[0x00A] = AUWM_KEY_9;
|
||||
_auWm.win32.keycodes[0x01E] = AUWM_KEY_A;
|
||||
_auWm.win32.keycodes[0x030] = AUWM_KEY_B;
|
||||
_auWm.win32.keycodes[0x02E] = AUWM_KEY_C;
|
||||
_auWm.win32.keycodes[0x020] = AUWM_KEY_D;
|
||||
_auWm.win32.keycodes[0x012] = AUWM_KEY_E;
|
||||
_auWm.win32.keycodes[0x021] = AUWM_KEY_F;
|
||||
_auWm.win32.keycodes[0x022] = AUWM_KEY_G;
|
||||
_auWm.win32.keycodes[0x023] = AUWM_KEY_H;
|
||||
_auWm.win32.keycodes[0x017] = AUWM_KEY_I;
|
||||
_auWm.win32.keycodes[0x024] = AUWM_KEY_J;
|
||||
_auWm.win32.keycodes[0x025] = AUWM_KEY_K;
|
||||
_auWm.win32.keycodes[0x026] = AUWM_KEY_L;
|
||||
_auWm.win32.keycodes[0x032] = AUWM_KEY_M;
|
||||
_auWm.win32.keycodes[0x031] = AUWM_KEY_N;
|
||||
_auWm.win32.keycodes[0x018] = AUWM_KEY_O;
|
||||
_auWm.win32.keycodes[0x019] = AUWM_KEY_P;
|
||||
_auWm.win32.keycodes[0x010] = AUWM_KEY_Q;
|
||||
_auWm.win32.keycodes[0x013] = AUWM_KEY_R;
|
||||
_auWm.win32.keycodes[0x01F] = AUWM_KEY_S;
|
||||
_auWm.win32.keycodes[0x014] = AUWM_KEY_T;
|
||||
_auWm.win32.keycodes[0x016] = AUWM_KEY_U;
|
||||
_auWm.win32.keycodes[0x02F] = AUWM_KEY_V;
|
||||
_auWm.win32.keycodes[0x011] = AUWM_KEY_W;
|
||||
_auWm.win32.keycodes[0x02D] = AUWM_KEY_X;
|
||||
_auWm.win32.keycodes[0x015] = AUWM_KEY_Y;
|
||||
_auWm.win32.keycodes[0x02C] = AUWM_KEY_Z;
|
||||
|
||||
_auWm.win32.keycodes[0x028] = AUWM_KEY_APOSTROPHE;
|
||||
_auWm.win32.keycodes[0x02B] = AUWM_KEY_BACKSLASH;
|
||||
_auWm.win32.keycodes[0x033] = AUWM_KEY_COMMA;
|
||||
_auWm.win32.keycodes[0x00D] = AUWM_KEY_EQUAL;
|
||||
_auWm.win32.keycodes[0x029] = AUWM_KEY_GRAVE_ACCENT;
|
||||
_auWm.win32.keycodes[0x01A] = AUWM_KEY_LEFT_BRACKET;
|
||||
_auWm.win32.keycodes[0x00C] = AUWM_KEY_MINUS;
|
||||
_auWm.win32.keycodes[0x034] = AUWM_KEY_PERIOD;
|
||||
_auWm.win32.keycodes[0x01B] = AUWM_KEY_RIGHT_BRACKET;
|
||||
_auWm.win32.keycodes[0x027] = AUWM_KEY_SEMICOLON;
|
||||
_auWm.win32.keycodes[0x035] = AUWM_KEY_SLASH;
|
||||
_auWm.win32.keycodes[0x056] = AUWM_KEY_WORLD_2;
|
||||
|
||||
_auWm.win32.keycodes[0x00E] = AUWM_KEY_BACKSPACE;
|
||||
_auWm.win32.keycodes[0x153] = AUWM_KEY_DELETE;
|
||||
_auWm.win32.keycodes[0x14F] = AUWM_KEY_END;
|
||||
_auWm.win32.keycodes[0x01C] = AUWM_KEY_ENTER;
|
||||
_auWm.win32.keycodes[0x001] = AUWM_KEY_ESCAPE;
|
||||
_auWm.win32.keycodes[0x147] = AUWM_KEY_HOME;
|
||||
_auWm.win32.keycodes[0x152] = AUWM_KEY_INSERT;
|
||||
_auWm.win32.keycodes[0x15D] = AUWM_KEY_MENU;
|
||||
_auWm.win32.keycodes[0x151] = AUWM_KEY_PAGE_DOWN;
|
||||
_auWm.win32.keycodes[0x149] = AUWM_KEY_PAGE_UP;
|
||||
_auWm.win32.keycodes[0x045] = AUWM_KEY_PAUSE;
|
||||
_auWm.win32.keycodes[0x146] = AUWM_KEY_PAUSE;
|
||||
_auWm.win32.keycodes[0x039] = AUWM_KEY_SPACE;
|
||||
_auWm.win32.keycodes[0x00F] = AUWM_KEY_TAB;
|
||||
_auWm.win32.keycodes[0x03A] = AUWM_KEY_CAPS_LOCK;
|
||||
_auWm.win32.keycodes[0x145] = AUWM_KEY_NUM_LOCK;
|
||||
_auWm.win32.keycodes[0x046] = AUWM_KEY_SCROLL_LOCK;
|
||||
_auWm.win32.keycodes[0x03B] = AUWM_KEY_F1;
|
||||
_auWm.win32.keycodes[0x03C] = AUWM_KEY_F2;
|
||||
_auWm.win32.keycodes[0x03D] = AUWM_KEY_F3;
|
||||
_auWm.win32.keycodes[0x03E] = AUWM_KEY_F4;
|
||||
_auWm.win32.keycodes[0x03F] = AUWM_KEY_F5;
|
||||
_auWm.win32.keycodes[0x040] = AUWM_KEY_F6;
|
||||
_auWm.win32.keycodes[0x041] = AUWM_KEY_F7;
|
||||
_auWm.win32.keycodes[0x042] = AUWM_KEY_F8;
|
||||
_auWm.win32.keycodes[0x043] = AUWM_KEY_F9;
|
||||
_auWm.win32.keycodes[0x044] = AUWM_KEY_F10;
|
||||
_auWm.win32.keycodes[0x057] = AUWM_KEY_F11;
|
||||
_auWm.win32.keycodes[0x058] = AUWM_KEY_F12;
|
||||
_auWm.win32.keycodes[0x064] = AUWM_KEY_F13;
|
||||
_auWm.win32.keycodes[0x065] = AUWM_KEY_F14;
|
||||
_auWm.win32.keycodes[0x066] = AUWM_KEY_F15;
|
||||
_auWm.win32.keycodes[0x067] = AUWM_KEY_F16;
|
||||
_auWm.win32.keycodes[0x068] = AUWM_KEY_F17;
|
||||
_auWm.win32.keycodes[0x069] = AUWM_KEY_F18;
|
||||
_auWm.win32.keycodes[0x06A] = AUWM_KEY_F19;
|
||||
_auWm.win32.keycodes[0x06B] = AUWM_KEY_F20;
|
||||
_auWm.win32.keycodes[0x06C] = AUWM_KEY_F21;
|
||||
_auWm.win32.keycodes[0x06D] = AUWM_KEY_F22;
|
||||
_auWm.win32.keycodes[0x06E] = AUWM_KEY_F23;
|
||||
_auWm.win32.keycodes[0x076] = AUWM_KEY_F24;
|
||||
_auWm.win32.keycodes[0x038] = AUWM_KEY_LEFT_ALT;
|
||||
_auWm.win32.keycodes[0x01D] = AUWM_KEY_LEFT_CONTROL;
|
||||
_auWm.win32.keycodes[0x02A] = AUWM_KEY_LEFT_SHIFT;
|
||||
_auWm.win32.keycodes[0x15B] = AUWM_KEY_LEFT_SUPER;
|
||||
_auWm.win32.keycodes[0x137] = AUWM_KEY_PRINT_SCREEN;
|
||||
_auWm.win32.keycodes[0x138] = AUWM_KEY_RIGHT_ALT;
|
||||
_auWm.win32.keycodes[0x11D] = AUWM_KEY_RIGHT_CONTROL;
|
||||
_auWm.win32.keycodes[0x036] = AUWM_KEY_RIGHT_SHIFT;
|
||||
_auWm.win32.keycodes[0x15C] = AUWM_KEY_RIGHT_SUPER;
|
||||
_auWm.win32.keycodes[0x150] = AUWM_KEY_DOWN;
|
||||
_auWm.win32.keycodes[0x14B] = AUWM_KEY_LEFT;
|
||||
_auWm.win32.keycodes[0x14D] = AUWM_KEY_RIGHT;
|
||||
_auWm.win32.keycodes[0x148] = AUWM_KEY_UP;
|
||||
|
||||
_auWm.win32.keycodes[0x052] = AUWM_KEY_KP_0;
|
||||
_auWm.win32.keycodes[0x04F] = AUWM_KEY_KP_1;
|
||||
_auWm.win32.keycodes[0x050] = AUWM_KEY_KP_2;
|
||||
_auWm.win32.keycodes[0x051] = AUWM_KEY_KP_3;
|
||||
_auWm.win32.keycodes[0x04B] = AUWM_KEY_KP_4;
|
||||
_auWm.win32.keycodes[0x04C] = AUWM_KEY_KP_5;
|
||||
_auWm.win32.keycodes[0x04D] = AUWM_KEY_KP_6;
|
||||
_auWm.win32.keycodes[0x047] = AUWM_KEY_KP_7;
|
||||
_auWm.win32.keycodes[0x048] = AUWM_KEY_KP_8;
|
||||
_auWm.win32.keycodes[0x049] = AUWM_KEY_KP_9;
|
||||
_auWm.win32.keycodes[0x04E] = AUWM_KEY_KP_ADD;
|
||||
_auWm.win32.keycodes[0x053] = AUWM_KEY_KP_DECIMAL;
|
||||
_auWm.win32.keycodes[0x135] = AUWM_KEY_KP_DIVIDE;
|
||||
_auWm.win32.keycodes[0x11C] = AUWM_KEY_KP_ENTER;
|
||||
_auWm.win32.keycodes[0x059] = AUWM_KEY_KP_EQUAL;
|
||||
_auWm.win32.keycodes[0x037] = AUWM_KEY_KP_MULTIPLY;
|
||||
_auWm.win32.keycodes[0x04A] = AUWM_KEY_KP_SUBTRACT;
|
||||
|
||||
for (scancode = 0; scancode < 512; scancode++)
|
||||
{
|
||||
if (_auWm.win32.keycodes[scancode] > 0)
|
||||
_auWm.win32.scancodes[_auWm.win32.keycodes[scancode]] = scancode;
|
||||
}
|
||||
}
|
||||
|
||||
// Creates a dummy window for behind-the-scenes work
|
||||
//
|
||||
static AUWMbool createHelperWindow(void)
|
||||
{
|
||||
MSG msg;
|
||||
|
||||
_auWm.win32.helperWindowHandle =
|
||||
CreateWindowExW(WS_EX_OVERLAPPEDWINDOW,
|
||||
_AUWM_WNDCLASSNAME,
|
||||
L"AUWM message window",
|
||||
WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
|
||||
0, 0, 1, 1,
|
||||
NULL, NULL,
|
||||
GetModuleHandleW(NULL),
|
||||
NULL);
|
||||
|
||||
if (!_auWm.win32.helperWindowHandle)
|
||||
{
|
||||
_auWmInputErrorWin32(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to create helper window");
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
// HACK: The command to the first ShowWindow call is ignored if the parent
|
||||
// process passed along a STARTUPINFO, so clear that with a no-op call
|
||||
ShowWindow(_auWm.win32.helperWindowHandle, SW_HIDE);
|
||||
|
||||
// Register for HID device notifications
|
||||
{
|
||||
DEV_BROADCAST_DEVICEINTERFACE_W dbi;
|
||||
ZeroMemory(&dbi, sizeof(dbi));
|
||||
dbi.dbcc_size = sizeof(dbi);
|
||||
dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
|
||||
dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;
|
||||
|
||||
_auWm.win32.deviceNotificationHandle =
|
||||
RegisterDeviceNotificationW(_auWm.win32.helperWindowHandle,
|
||||
(DEV_BROADCAST_HDR *)&dbi,
|
||||
DEVICE_NOTIFY_WINDOW_HANDLE);
|
||||
}
|
||||
|
||||
while (PeekMessageW(&msg, _auWm.win32.helperWindowHandle, 0, 0, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessageW(&msg);
|
||||
}
|
||||
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Returns a wide string version of the specified UTF-8 string
|
||||
//
|
||||
WCHAR *_auWmCreateWideStringFromUTF8Win32(const char *source)
|
||||
{
|
||||
WCHAR *target;
|
||||
int count;
|
||||
|
||||
count = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
|
||||
if (!count)
|
||||
{
|
||||
_auWmInputErrorWin32(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to convert string from UTF-8");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
target = (WCHAR *)calloc(count, sizeof(WCHAR));
|
||||
|
||||
if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count))
|
||||
{
|
||||
_auWmInputErrorWin32(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to convert string from UTF-8");
|
||||
free(target);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
// Returns a UTF-8 string version of the specified wide string
|
||||
//
|
||||
char *_auWmCreateUTF8FromWideStringWin32(const WCHAR *source)
|
||||
{
|
||||
char *target;
|
||||
int size;
|
||||
|
||||
size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
|
||||
if (!size)
|
||||
{
|
||||
_auWmInputErrorWin32(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to convert string to UTF-8");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
target = (char *)calloc(size, 1);
|
||||
|
||||
if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL))
|
||||
{
|
||||
_auWmInputErrorWin32(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to convert string to UTF-8");
|
||||
free(target);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
// Reports the specified error, appending information about the last Win32 error
|
||||
//
|
||||
void _auWmInputErrorWin32(int error, const char *description)
|
||||
{
|
||||
WCHAR buffer[kMessageBufferLength] = L"";
|
||||
char message[kMessageBufferLength] = "";
|
||||
|
||||
FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM |
|
||||
FORMAT_MESSAGE_IGNORE_INSERTS |
|
||||
FORMAT_MESSAGE_MAX_WIDTH_MASK,
|
||||
NULL,
|
||||
GetLastError() & 0xffff,
|
||||
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
|
||||
buffer,
|
||||
sizeof(buffer) / sizeof(WCHAR),
|
||||
NULL);
|
||||
WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL);
|
||||
|
||||
_auWmInputError(error, "%s: %s", description, message);
|
||||
}
|
||||
|
||||
// Updates key names according to the current keyboard layout
|
||||
//
|
||||
void _auWmUpdateKeyNamesWin32(void)
|
||||
{
|
||||
int key;
|
||||
BYTE state[256] = { 0 };
|
||||
|
||||
memset(_auWm.win32.keynames, 0, sizeof(_auWm.win32.keynames));
|
||||
|
||||
for (key = AUWM_KEY_SPACE; key <= AUWM_KEY_LAST; key++)
|
||||
{
|
||||
UINT vk;
|
||||
int scancode, length;
|
||||
WCHAR chars[16];
|
||||
|
||||
scancode = _auWm.win32.scancodes[key];
|
||||
if (scancode == -1)
|
||||
continue;
|
||||
|
||||
if (key >= AUWM_KEY_KP_0 && key <= AUWM_KEY_KP_ADD)
|
||||
{
|
||||
const UINT vks[] = {
|
||||
VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3,
|
||||
VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7,
|
||||
VK_NUMPAD8, VK_NUMPAD9, VK_DECIMAL, VK_DIVIDE,
|
||||
VK_MULTIPLY, VK_SUBTRACT, VK_ADD
|
||||
};
|
||||
|
||||
vk = vks[key - AUWM_KEY_KP_0];
|
||||
}
|
||||
else
|
||||
vk = MapVirtualKey(scancode, MAPVK_VSC_TO_VK);
|
||||
|
||||
length = ToUnicode(vk, scancode, state,
|
||||
chars, sizeof(chars) / sizeof(WCHAR),
|
||||
0);
|
||||
|
||||
if (length == -1)
|
||||
{
|
||||
length = ToUnicode(vk, scancode, state,
|
||||
chars, sizeof(chars) / sizeof(WCHAR),
|
||||
0);
|
||||
}
|
||||
|
||||
if (length < 1)
|
||||
continue;
|
||||
|
||||
WideCharToMultiByte(CP_UTF8, 0, chars, 1,
|
||||
_auWm.win32.keynames[key],
|
||||
sizeof(_auWm.win32.keynames[key]),
|
||||
NULL, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
// Replacement for IsWindowsVersionOrGreater as MinGW lacks versionhelpers.h
|
||||
//
|
||||
BOOL _auWmIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp)
|
||||
{
|
||||
OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, {0}, sp };
|
||||
DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR;
|
||||
ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
|
||||
cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
|
||||
cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
|
||||
// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
|
||||
// latter lies unless the user knew to embed a non-default manifest
|
||||
// announcing support for Windows 10 via supportedOS GUID
|
||||
return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
|
||||
}
|
||||
|
||||
// Checks whether we are on at least the specified build of Windows 10
|
||||
//
|
||||
BOOL _auWmIsWindows10BuildOrGreaterWin32(WORD build)
|
||||
{
|
||||
OSVERSIONINFOEXW osvi = { sizeof(osvi), 10, 0, build };
|
||||
DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_BUILDNUMBER;
|
||||
ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
|
||||
cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
|
||||
cond = VerSetConditionMask(cond, VER_BUILDNUMBER, VER_GREATER_EQUAL);
|
||||
// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
|
||||
// latter lies unless the user knew to embed a non-default manifest
|
||||
// announcing support for Windows 10 via supportedOS GUID
|
||||
return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _auWmPlatformInitWin32(void)
|
||||
{
|
||||
// To make SetForegroundWindow work as we want, we need to fiddle
|
||||
// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
|
||||
// as possible in the hope of still being the foreground process)
|
||||
SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
|
||||
&_auWm.win32.foregroundLockTimeout, 0);
|
||||
SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
|
||||
SPIF_SENDCHANGE);
|
||||
|
||||
if (!loadLibraries())
|
||||
return AUWM_FALSE;
|
||||
|
||||
createKeyTables();
|
||||
_auWmUpdateKeyNamesWin32();
|
||||
|
||||
if (_auWmIsWindows10CreatorsUpdateOrGreaterWin32())
|
||||
SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
|
||||
else if (IsWindows8Point1OrGreater())
|
||||
SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
|
||||
else if (IsWindowsVistaOrGreater())
|
||||
SetProcessDPIAware();
|
||||
|
||||
if (!_auWmRegisterWindowClassWin32())
|
||||
return AUWM_FALSE;
|
||||
|
||||
if (!createHelperWindow())
|
||||
return AUWM_FALSE;
|
||||
|
||||
_auWmPollMonitorsWin32();
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
|
||||
void _auWmPlatformTerminateWin32(void)
|
||||
{
|
||||
if (_auWm.win32.deviceNotificationHandle)
|
||||
UnregisterDeviceNotification(_auWm.win32.deviceNotificationHandle);
|
||||
|
||||
if (_auWm.win32.helperWindowHandle)
|
||||
DestroyWindow(_auWm.win32.helperWindowHandle);
|
||||
|
||||
_auWmUnregisterWindowClassWin32();
|
||||
|
||||
// Restore previous foreground lock timeout system setting
|
||||
SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
|
||||
UIntToPtr(_auWm.win32.foregroundLockTimeout),
|
||||
SPIF_SENDCHANGE);
|
||||
|
||||
free(_auWm.win32.clipboardString);
|
||||
free(_auWm.win32.rawInput);
|
||||
|
||||
freeLibraries();
|
||||
}
|
||||
|
||||
const char *_auWmPlatformGetVersionStringWin32(void)
|
||||
{
|
||||
return _AUWM_VERSION_NUMBER " Win32 Vulkan"
|
||||
#if defined(_AUWM_BUILD_DLL)
|
||||
" DLL"
|
||||
#endif
|
||||
;
|
||||
}
|
544
src/win32/win32_monitor.cpp
Normal file
544
src/win32/win32_monitor.cpp
Normal file
@ -0,0 +1,544 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@auWm.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.hpp"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
#include <malloc.h>
|
||||
#include <wchar.h>
|
||||
|
||||
|
||||
// Callback for EnumDisplayMonitors in createMonitor
|
||||
//
|
||||
static BOOL CALLBACK monitorCallback(HMONITOR handle,
|
||||
HDC dc,
|
||||
RECT* rect,
|
||||
LPARAM data)
|
||||
{
|
||||
MONITORINFOEXW mi;
|
||||
ZeroMemory(&mi, sizeof(mi));
|
||||
mi.cbSize = sizeof(mi);
|
||||
|
||||
if (GetMonitorInfoW(handle, (MONITORINFO*) &mi))
|
||||
{
|
||||
_AUWMmonitor* monitor = (_AUWMmonitor*) data;
|
||||
if (wcscmp(mi.szDevice, monitor->win32.adapterName) == 0)
|
||||
monitor->win32.handle = handle;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// Create monitor from an adapter and (optionally) a display
|
||||
//
|
||||
static _AUWMmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
|
||||
DISPLAY_DEVICEW* display)
|
||||
{
|
||||
_AUWMmonitor* monitor;
|
||||
int widthMM, heightMM;
|
||||
char* name;
|
||||
HDC dc;
|
||||
DEVMODEW dm;
|
||||
RECT rect;
|
||||
|
||||
if (display)
|
||||
name = _auWmCreateUTF8FromWideStringWin32(display->DeviceString);
|
||||
else
|
||||
name = _auWmCreateUTF8FromWideStringWin32(adapter->DeviceString);
|
||||
if (!name)
|
||||
return NULL;
|
||||
|
||||
ZeroMemory(&dm, sizeof(dm));
|
||||
dm.dmSize = sizeof(dm);
|
||||
EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm);
|
||||
|
||||
dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL);
|
||||
|
||||
if (IsWindows8Point1OrGreater())
|
||||
{
|
||||
widthMM = GetDeviceCaps(dc, HORZSIZE);
|
||||
heightMM = GetDeviceCaps(dc, VERTSIZE);
|
||||
}
|
||||
else
|
||||
{
|
||||
widthMM = (int) (dm.dmPelsWidth * 25.4f / GetDeviceCaps(dc, LOGPIXELSX));
|
||||
heightMM = (int) (dm.dmPelsHeight * 25.4f / GetDeviceCaps(dc, LOGPIXELSY));
|
||||
}
|
||||
|
||||
DeleteDC(dc);
|
||||
|
||||
monitor = _auWmAllocMonitor(name, widthMM, heightMM);
|
||||
free(name);
|
||||
|
||||
if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED)
|
||||
monitor->win32.modesPruned = AUWM_TRUE;
|
||||
|
||||
wcscpy(monitor->win32.adapterName, adapter->DeviceName);
|
||||
WideCharToMultiByte(CP_UTF8, 0,
|
||||
adapter->DeviceName, -1,
|
||||
monitor->win32.publicAdapterName,
|
||||
sizeof(monitor->win32.publicAdapterName),
|
||||
NULL, NULL);
|
||||
|
||||
if (display)
|
||||
{
|
||||
wcscpy(monitor->win32.displayName, display->DeviceName);
|
||||
WideCharToMultiByte(CP_UTF8, 0,
|
||||
display->DeviceName, -1,
|
||||
monitor->win32.publicDisplayName,
|
||||
sizeof(monitor->win32.publicDisplayName),
|
||||
NULL, NULL);
|
||||
}
|
||||
|
||||
rect.left = dm.dmPosition.x;
|
||||
rect.top = dm.dmPosition.y;
|
||||
rect.right = dm.dmPosition.x + dm.dmPelsWidth;
|
||||
rect.bottom = dm.dmPosition.y + dm.dmPelsHeight;
|
||||
|
||||
EnumDisplayMonitors(NULL, &rect, monitorCallback, (LPARAM) monitor);
|
||||
return monitor;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Poll for changes in the set of connected monitors
|
||||
//
|
||||
void _auWmPollMonitorsWin32(void)
|
||||
{
|
||||
int i, disconnectedCount;
|
||||
_AUWMmonitor** disconnected = NULL;
|
||||
DWORD adapterIndex, displayIndex;
|
||||
DISPLAY_DEVICEW adapter, display;
|
||||
_AUWMmonitor* monitor;
|
||||
|
||||
disconnectedCount = _auWm.monitorCount;
|
||||
if (disconnectedCount)
|
||||
{
|
||||
disconnected = (_AUWMmonitor**)calloc(_auWm.monitorCount, sizeof(_AUWMmonitor*));
|
||||
if (!disconnected)
|
||||
{
|
||||
return;
|
||||
}
|
||||
memcpy(disconnected,
|
||||
_auWm.monitors,
|
||||
_auWm.monitorCount * sizeof(_AUWMmonitor*));
|
||||
}
|
||||
|
||||
for (adapterIndex = 0; ; adapterIndex++)
|
||||
{
|
||||
int type = _AUWM_INSERT_LAST;
|
||||
|
||||
ZeroMemory(&adapter, sizeof(adapter));
|
||||
adapter.cb = sizeof(adapter);
|
||||
|
||||
if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
|
||||
break;
|
||||
|
||||
if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
|
||||
continue;
|
||||
|
||||
if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
|
||||
type = _AUWM_INSERT_FIRST;
|
||||
|
||||
for (displayIndex = 0; ; displayIndex++)
|
||||
{
|
||||
ZeroMemory(&display, sizeof(display));
|
||||
display.cb = sizeof(display);
|
||||
|
||||
if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))
|
||||
break;
|
||||
|
||||
if (!(display.StateFlags & DISPLAY_DEVICE_ACTIVE))
|
||||
continue;
|
||||
|
||||
for (i = 0; i < disconnectedCount; i++)
|
||||
{
|
||||
if (disconnected[i] &&
|
||||
wcscmp(disconnected[i]->win32.displayName,
|
||||
display.DeviceName) == 0)
|
||||
{
|
||||
disconnected[i] = NULL;
|
||||
// handle may have changed, update
|
||||
EnumDisplayMonitors(NULL, NULL, monitorCallback, (LPARAM) _auWm.monitors[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i < disconnectedCount)
|
||||
continue;
|
||||
|
||||
monitor = createMonitor(&adapter, &display);
|
||||
if (!monitor)
|
||||
{
|
||||
free(disconnected);
|
||||
return;
|
||||
}
|
||||
|
||||
_auWmInputMonitor(monitor, AUWM_CONNECTED, type);
|
||||
|
||||
type = _AUWM_INSERT_LAST;
|
||||
}
|
||||
|
||||
// HACK: If an active adapter does not have any display devices
|
||||
// (as sometimes happens), add it directly as a monitor
|
||||
if (displayIndex == 0)
|
||||
{
|
||||
for (i = 0; i < disconnectedCount; i++)
|
||||
{
|
||||
if (disconnected[i] &&
|
||||
wcscmp(disconnected[i]->win32.adapterName,
|
||||
adapter.DeviceName) == 0)
|
||||
{
|
||||
disconnected[i] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i < disconnectedCount)
|
||||
continue;
|
||||
|
||||
monitor = createMonitor(&adapter, NULL);
|
||||
if (!monitor)
|
||||
{
|
||||
free(disconnected);
|
||||
return;
|
||||
}
|
||||
|
||||
_auWmInputMonitor(monitor, AUWM_CONNECTED, type);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < disconnectedCount; i++)
|
||||
{
|
||||
if (disconnected[i])
|
||||
_auWmInputMonitor(disconnected[i], AUWM_DISCONNECTED, 0);
|
||||
}
|
||||
|
||||
free(disconnected);
|
||||
}
|
||||
|
||||
// Change the current video mode
|
||||
//
|
||||
void _auWmSetVideoModeWin32(_AUWMmonitor* monitor, const AUWMvidmode* desired)
|
||||
{
|
||||
AUWMvidmode current;
|
||||
const AUWMvidmode* best;
|
||||
DEVMODEW dm;
|
||||
LONG result;
|
||||
|
||||
best = _auWmChooseVideoMode(monitor, desired);
|
||||
_auWmPlatformGetVideoMode(monitor, ¤t);
|
||||
if (_auWmCompareVideoModes(¤t, best) == 0)
|
||||
return;
|
||||
|
||||
ZeroMemory(&dm, sizeof(dm));
|
||||
dm.dmSize = sizeof(dm);
|
||||
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL |
|
||||
DM_DISPLAYFREQUENCY;
|
||||
dm.dmPelsWidth = best->width;
|
||||
dm.dmPelsHeight = best->height;
|
||||
dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits;
|
||||
dm.dmDisplayFrequency = best->refreshRate;
|
||||
|
||||
if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24)
|
||||
dm.dmBitsPerPel = 32;
|
||||
|
||||
result = ChangeDisplaySettingsExW(monitor->win32.adapterName,
|
||||
&dm,
|
||||
NULL,
|
||||
CDS_FULLSCREEN,
|
||||
NULL);
|
||||
if (result == DISP_CHANGE_SUCCESSFUL)
|
||||
monitor->win32.modeChanged = AUWM_TRUE;
|
||||
else
|
||||
{
|
||||
const char* description = "Unknown error";
|
||||
|
||||
if (result == DISP_CHANGE_BADDUALVIEW)
|
||||
description = "The system uses DualView";
|
||||
else if (result == DISP_CHANGE_BADFLAGS)
|
||||
description = "Invalid flags";
|
||||
else if (result == DISP_CHANGE_BADMODE)
|
||||
description = "Graphics mode not supported";
|
||||
else if (result == DISP_CHANGE_BADPARAM)
|
||||
description = "Invalid parameter";
|
||||
else if (result == DISP_CHANGE_FAILED)
|
||||
description = "Graphics mode failed";
|
||||
else if (result == DISP_CHANGE_NOTUPDATED)
|
||||
description = "Failed to write to registry";
|
||||
else if (result == DISP_CHANGE_RESTART)
|
||||
description = "Computer restart required";
|
||||
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Failed to set video mode: %s",
|
||||
description);
|
||||
}
|
||||
}
|
||||
|
||||
// Restore the previously saved (original) video mode
|
||||
//
|
||||
void _auWmRestoreVideoModeWin32(_AUWMmonitor* monitor)
|
||||
{
|
||||
if (monitor->win32.modeChanged)
|
||||
{
|
||||
ChangeDisplaySettingsExW(monitor->win32.adapterName,
|
||||
NULL, NULL, CDS_FULLSCREEN, NULL);
|
||||
monitor->win32.modeChanged = AUWM_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void _auWmGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale)
|
||||
{
|
||||
UINT xdpi, ydpi;
|
||||
|
||||
if (IsWindows8Point1OrGreater())
|
||||
GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
|
||||
else
|
||||
{
|
||||
const HDC dc = GetDC(NULL);
|
||||
xdpi = GetDeviceCaps(dc, LOGPIXELSX);
|
||||
ydpi = GetDeviceCaps(dc, LOGPIXELSY);
|
||||
ReleaseDC(NULL, dc);
|
||||
}
|
||||
|
||||
if (xscale)
|
||||
*xscale = xdpi / (float) USER_DEFAULT_SCREEN_DPI;
|
||||
if (yscale)
|
||||
*yscale = ydpi / (float) USER_DEFAULT_SCREEN_DPI;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _auWmPlatformFreeMonitorWin32(_AUWMmonitor* monitor)
|
||||
{
|
||||
}
|
||||
|
||||
void _auWmPlatformGetMonitorPosWin32(_AUWMmonitor* monitor, int* xpos, int* ypos)
|
||||
{
|
||||
DEVMODEW dm;
|
||||
ZeroMemory(&dm, sizeof(dm));
|
||||
dm.dmSize = sizeof(dm);
|
||||
|
||||
EnumDisplaySettingsExW(monitor->win32.adapterName,
|
||||
ENUM_CURRENT_SETTINGS,
|
||||
&dm,
|
||||
EDS_ROTATEDMODE);
|
||||
|
||||
if (xpos)
|
||||
*xpos = dm.dmPosition.x;
|
||||
if (ypos)
|
||||
*ypos = dm.dmPosition.y;
|
||||
}
|
||||
|
||||
void _auWmPlatformGetMonitorContentScaleWin32(_AUWMmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
_auWmGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale);
|
||||
}
|
||||
|
||||
void _auWmPlatformGetMonitorWorkareaWin32(_AUWMmonitor* monitor,
|
||||
int* xpos, int* ypos,
|
||||
int* width, int* height)
|
||||
{
|
||||
MONITORINFO mi = { sizeof(mi) };
|
||||
GetMonitorInfo(monitor->win32.handle, &mi);
|
||||
|
||||
if (xpos)
|
||||
*xpos = mi.rcWork.left;
|
||||
if (ypos)
|
||||
*ypos = mi.rcWork.top;
|
||||
if (width)
|
||||
*width = mi.rcWork.right - mi.rcWork.left;
|
||||
if (height)
|
||||
*height = mi.rcWork.bottom - mi.rcWork.top;
|
||||
}
|
||||
|
||||
AUWMvidmode* _auWmPlatformGetVideoModesWin32(_AUWMmonitor* monitor, int* count)
|
||||
{
|
||||
int modeIndex = 0, size = 0;
|
||||
AUWMvidmode* result = NULL;
|
||||
|
||||
*count = 0;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
int i;
|
||||
AUWMvidmode mode;
|
||||
DEVMODEW dm;
|
||||
|
||||
ZeroMemory(&dm, sizeof(dm));
|
||||
dm.dmSize = sizeof(dm);
|
||||
|
||||
if (!EnumDisplaySettingsW(monitor->win32.adapterName, modeIndex, &dm))
|
||||
break;
|
||||
|
||||
modeIndex++;
|
||||
|
||||
// Skip modes with less than 15 BPP
|
||||
if (dm.dmBitsPerPel < 15)
|
||||
continue;
|
||||
|
||||
mode.width = dm.dmPelsWidth;
|
||||
mode.height = dm.dmPelsHeight;
|
||||
mode.refreshRate = dm.dmDisplayFrequency;
|
||||
_auWmSplitBPP(dm.dmBitsPerPel,
|
||||
&mode.redBits,
|
||||
&mode.greenBits,
|
||||
&mode.blueBits);
|
||||
|
||||
for (i = 0; i < *count; i++)
|
||||
{
|
||||
if (_auWmCompareVideoModes(result + i, &mode) == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
// Skip duplicate modes
|
||||
if (i < *count)
|
||||
continue;
|
||||
|
||||
if (monitor->win32.modesPruned)
|
||||
{
|
||||
// Skip modes not supported by the connected displays
|
||||
if (ChangeDisplaySettingsExW(monitor->win32.adapterName,
|
||||
&dm,
|
||||
NULL,
|
||||
CDS_TEST,
|
||||
NULL) != DISP_CHANGE_SUCCESSFUL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (*count == size)
|
||||
{
|
||||
size += 128;
|
||||
result = (AUWMvidmode*) realloc(result, size * sizeof(AUWMvidmode));
|
||||
}
|
||||
|
||||
(*count)++;
|
||||
result[*count - 1] = mode;
|
||||
}
|
||||
|
||||
if (!*count)
|
||||
{
|
||||
// HACK: Report the current mode if no valid modes were found
|
||||
result = (AUWMvidmode *)calloc(1, sizeof(AUWMvidmode));
|
||||
if (!result)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
_auWmPlatformGetVideoMode(monitor, result);
|
||||
*count = 1;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void _auWmPlatformGetVideoModeWin32(_AUWMmonitor* monitor, AUWMvidmode* mode)
|
||||
{
|
||||
DEVMODEW dm;
|
||||
ZeroMemory(&dm, sizeof(dm));
|
||||
dm.dmSize = sizeof(dm);
|
||||
|
||||
EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm);
|
||||
|
||||
mode->width = dm.dmPelsWidth;
|
||||
mode->height = dm.dmPelsHeight;
|
||||
mode->refreshRate = dm.dmDisplayFrequency;
|
||||
_auWmSplitBPP(dm.dmBitsPerPel,
|
||||
&mode->redBits,
|
||||
&mode->greenBits,
|
||||
&mode->blueBits);
|
||||
}
|
||||
|
||||
AUWMbool _auWmPlatformGetGammaRampWin32(_AUWMmonitor* monitor, AUWMgammaramp* ramp)
|
||||
{
|
||||
HDC dc;
|
||||
WORD values[3][256];
|
||||
|
||||
dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
|
||||
GetDeviceGammaRamp(dc, values);
|
||||
DeleteDC(dc);
|
||||
|
||||
_auWmAllocGammaArrays(ramp, 256);
|
||||
|
||||
memcpy(ramp->red, values[0], sizeof(values[0]));
|
||||
memcpy(ramp->green, values[1], sizeof(values[1]));
|
||||
memcpy(ramp->blue, values[2], sizeof(values[2]));
|
||||
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
|
||||
void _auWmPlatformSetGammaRampWin32(_AUWMmonitor* monitor, const AUWMgammaramp* ramp)
|
||||
{
|
||||
HDC dc;
|
||||
WORD values[3][256];
|
||||
|
||||
if (ramp->size != 256)
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"Win32: Gamma ramp size must be 256");
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(values[0], ramp->red, sizeof(values[0]));
|
||||
memcpy(values[1], ramp->green, sizeof(values[1]));
|
||||
memcpy(values[2], ramp->blue, sizeof(values[2]));
|
||||
|
||||
dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
|
||||
SetDeviceGammaRamp(dc, values);
|
||||
DeleteDC(dc);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AUWMAPI const char* auWmGetWin32Adapter(AUWMmonitor* handle)
|
||||
{
|
||||
_AUWMmonitor* monitor = (_AUWMmonitor*) handle;
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return monitor->win32.publicAdapterName;
|
||||
}
|
||||
|
||||
AUWMAPI const char* auWmGetWin32Monitor(AUWMmonitor* handle)
|
||||
{
|
||||
_AUWMmonitor* monitor = (_AUWMmonitor*) handle;
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return monitor->win32.publicDisplayName;
|
||||
}
|
631
src/win32/win32_platform.hpp
Normal file
631
src/win32/win32_platform.hpp
Normal file
@ -0,0 +1,631 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@auWm.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
// We don't need all the fancy stuff
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
#endif
|
||||
|
||||
#ifndef VC_EXTRALEAN
|
||||
#define VC_EXTRALEAN
|
||||
#endif
|
||||
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
|
||||
// This is a workaround for the fact that auWm3.h needs to export APIENTRY (for
|
||||
// example to allow applications to correctly declare a GL_KHR_debug callback)
|
||||
// but windows.h assumes no one will define APIENTRY before it does
|
||||
#undef APIENTRY
|
||||
|
||||
// AUWM on Windows is Unicode only and does not work in MBCS mode
|
||||
#ifndef UNICODE
|
||||
#define UNICODE
|
||||
#endif
|
||||
|
||||
// AUWM requires Windows XP or later
|
||||
#if WINVER < 0x0501
|
||||
#undef WINVER
|
||||
#define WINVER 0x0501
|
||||
#endif
|
||||
#if _WIN32_WINNT < 0x0501
|
||||
#undef _WIN32_WINNT
|
||||
#define _WIN32_WINNT 0x0501
|
||||
#endif
|
||||
|
||||
// AUWM uses DirectInput8 interfaces
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
|
||||
// AUWM uses OEM cursor resources
|
||||
#define OEMRESOURCE
|
||||
|
||||
#include <wctype.h>
|
||||
#include <windows.h>
|
||||
#include <dinput.h>
|
||||
#include <xinput.h>
|
||||
#include <dbt.h>
|
||||
|
||||
// HACK: Define macros that some windows.h variants don't
|
||||
#ifndef WM_MOUSEHWHEEL
|
||||
#define WM_MOUSEHWHEEL 0x020E
|
||||
#endif
|
||||
#ifndef WM_DWMCOMPOSITIONCHANGED
|
||||
#define WM_DWMCOMPOSITIONCHANGED 0x031E
|
||||
#endif
|
||||
#ifndef WM_DWMCOLORIZATIONCOLORCHANGED
|
||||
#define WM_DWMCOLORIZATIONCOLORCHANGED 0x0320
|
||||
#endif
|
||||
#ifndef WM_COPYGLOBALDATA
|
||||
#define WM_COPYGLOBALDATA 0x0049
|
||||
#endif
|
||||
#ifndef WM_UNICHAR
|
||||
#define WM_UNICHAR 0x0109
|
||||
#endif
|
||||
#ifndef UNICODE_NOCHAR
|
||||
#define UNICODE_NOCHAR 0xFFFF
|
||||
#endif
|
||||
#ifndef WM_DPICHANGED
|
||||
#define WM_DPICHANGED 0x02E0
|
||||
#endif
|
||||
#ifndef GET_XBUTTON_WPARAM
|
||||
#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
|
||||
#endif
|
||||
#ifndef EDS_ROTATEDMODE
|
||||
#define EDS_ROTATEDMODE 0x00000004
|
||||
#endif
|
||||
#ifndef DISPLAY_DEVICE_ACTIVE
|
||||
#define DISPLAY_DEVICE_ACTIVE 0x00000001
|
||||
#endif
|
||||
#ifndef _WIN32_WINNT_WINBLUE
|
||||
#define _WIN32_WINNT_WINBLUE 0x0603
|
||||
#endif
|
||||
#ifndef _WIN32_WINNT_WIN8
|
||||
#define _WIN32_WINNT_WIN8 0x0602
|
||||
#endif
|
||||
#ifndef WM_GETDPISCALEDSIZE
|
||||
#define WM_GETDPISCALEDSIZE 0x02e4
|
||||
#endif
|
||||
#ifndef USER_DEFAULT_SCREEN_DPI
|
||||
#define USER_DEFAULT_SCREEN_DPI 96
|
||||
#endif
|
||||
#ifndef OCR_HAND
|
||||
#define OCR_HAND 32649
|
||||
#endif
|
||||
|
||||
#if WINVER < 0x0601
|
||||
typedef struct
|
||||
{
|
||||
DWORD cbSize;
|
||||
DWORD ExtStatus;
|
||||
} CHANGEFILTERSTRUCT;
|
||||
#ifndef MSGFLT_ALLOW
|
||||
#define MSGFLT_ALLOW 1
|
||||
#endif
|
||||
#endif /*Windows 7*/
|
||||
|
||||
#if WINVER < 0x0600
|
||||
#define DWM_BB_ENABLE 0x00000001
|
||||
#define DWM_BB_BLURREGION 0x00000002
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwFlags;
|
||||
BOOL fEnable;
|
||||
HRGN hRgnBlur;
|
||||
BOOL fTransitionOnMaximized;
|
||||
} DWM_BLURBEHIND;
|
||||
#else
|
||||
#include <dwmapi.h>
|
||||
#endif /*Windows Vista*/
|
||||
|
||||
#ifndef DPI_ENUMS_DECLARED
|
||||
typedef enum
|
||||
{
|
||||
PROCESS_DPI_UNAWARE = 0,
|
||||
PROCESS_SYSTEM_DPI_AWARE = 1,
|
||||
PROCESS_PER_MONITOR_DPI_AWARE = 2
|
||||
} PROCESS_DPI_AWARENESS;
|
||||
typedef enum
|
||||
{
|
||||
MDT_EFFECTIVE_DPI = 0,
|
||||
MDT_ANGULAR_DPI = 1,
|
||||
MDT_RAW_DPI = 2,
|
||||
MDT_DEFAULT = MDT_EFFECTIVE_DPI
|
||||
} MONITOR_DPI_TYPE;
|
||||
#endif /*DPI_ENUMS_DECLARED*/
|
||||
|
||||
#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
|
||||
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((HANDLE) -4)
|
||||
#endif /*DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2*/
|
||||
|
||||
// HACK: Define versionhelpers.h functions manually as MinGW lacks the header
|
||||
#define IsWindowsVistaOrGreater() \
|
||||
_auWmIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_VISTA), \
|
||||
LOBYTE(_WIN32_WINNT_VISTA), 0)
|
||||
#define IsWindows7OrGreater() \
|
||||
_auWmIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN7), \
|
||||
LOBYTE(_WIN32_WINNT_WIN7), 0)
|
||||
#define IsWindows8OrGreater() \
|
||||
_auWmIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN8), \
|
||||
LOBYTE(_WIN32_WINNT_WIN8), 0)
|
||||
#define IsWindows8Point1OrGreater() \
|
||||
_auWmIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINBLUE), \
|
||||
LOBYTE(_WIN32_WINNT_WINBLUE), 0)
|
||||
|
||||
#define _auWmIsWindows10AnniversaryUpdateOrGreaterWin32() \
|
||||
_auWmIsWindows10BuildOrGreaterWin32(14393)
|
||||
#define _auWmIsWindows10CreatorsUpdateOrGreaterWin32() \
|
||||
_auWmIsWindows10BuildOrGreaterWin32(15063)
|
||||
|
||||
// HACK: Define macros that some xinput.h variants don't
|
||||
#ifndef XINPUT_CAPS_WIRELESS
|
||||
#define XINPUT_CAPS_WIRELESS 0x0002
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_WHEEL
|
||||
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
|
||||
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
|
||||
#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
|
||||
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_GUITAR
|
||||
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
|
||||
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
|
||||
#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
|
||||
#endif
|
||||
#ifndef XUSER_MAX_COUNT
|
||||
#define XUSER_MAX_COUNT 4
|
||||
#endif
|
||||
|
||||
// HACK: Define macros that some dinput.h variants don't
|
||||
#ifndef DIDFT_OPTIONAL
|
||||
#define DIDFT_OPTIONAL 0x80000000
|
||||
#endif
|
||||
|
||||
// winmm.dll function pointer typedefs
|
||||
typedef DWORD (WINAPI * PFN_timeGetTime)(void);
|
||||
#define timeGetTime _auWm.win32.winmm.GetTime
|
||||
|
||||
// xinput.dll function pointer typedefs
|
||||
typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
|
||||
typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*);
|
||||
#define XInputGetCapabilities _auWm.win32.xinput.GetCapabilities
|
||||
#define XInputGetState _auWm.win32.xinput.GetState
|
||||
|
||||
// dinput8.dll function pointer typedefs
|
||||
typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*,LPUNKNOWN);
|
||||
#define DirectInput8Create _auWm.win32.dinput8.Create
|
||||
|
||||
// user32.dll function pointer typedefs
|
||||
typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void);
|
||||
typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,CHANGEFILTERSTRUCT*);
|
||||
typedef BOOL (WINAPI * PFN_EnableNonClientDpiScaling)(HWND);
|
||||
typedef BOOL (WINAPI * PFN_SetProcessDpiAwarenessContext)(HANDLE);
|
||||
typedef UINT (WINAPI * PFN_GetDpiForWindow)(HWND);
|
||||
typedef BOOL (WINAPI * PFN_AdjustWindowRectExForDpi)(LPRECT,DWORD,BOOL,DWORD,UINT);
|
||||
#define SetProcessDPIAware _auWm.win32.user32.SetProcessDPIAware_
|
||||
#define ChangeWindowMessageFilterEx _auWm.win32.user32.ChangeWindowMessageFilterEx_
|
||||
#define EnableNonClientDpiScaling _auWm.win32.user32.EnableNonClientDpiScaling_
|
||||
#define SetProcessDpiAwarenessContext _auWm.win32.user32.SetProcessDpiAwarenessContext_
|
||||
#define GetDpiForWindow _auWm.win32.user32.GetDpiForWindow_
|
||||
#define AdjustWindowRectExForDpi _auWm.win32.user32.AdjustWindowRectExForDpi_
|
||||
|
||||
// dwmapi.dll function pointer typedefs
|
||||
typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
|
||||
typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
|
||||
typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
|
||||
typedef HRESULT (WINAPI * PFN_DwmGetColorizationColor)(DWORD*,BOOL*);
|
||||
#define DwmIsCompositionEnabled _auWm.win32.dwmapi.IsCompositionEnabled
|
||||
#define DwmFlush _auWm.win32.dwmapi.Flush
|
||||
#define DwmEnableBlurBehindWindow _auWm.win32.dwmapi.EnableBlurBehindWindow
|
||||
#define DwmGetColorizationColor _auWm.win32.dwmapi.GetColorizationColor
|
||||
|
||||
// shcore.dll function pointer typedefs
|
||||
typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
|
||||
typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*);
|
||||
#define SetProcessDpiAwareness _auWm.win32.shcore.SetProcessDpiAwareness_
|
||||
#define GetDpiForMonitor _auWm.win32.shcore.GetDpiForMonitor_
|
||||
|
||||
// ntdll.dll function pointer typedefs
|
||||
typedef LONG (WINAPI * PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*,ULONG,ULONGLONG);
|
||||
#define RtlVerifyVersionInfo _auWm.win32.ntdll.RtlVerifyVersionInfo_
|
||||
|
||||
typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
|
||||
|
||||
typedef struct VkWin32SurfaceCreateInfoKHR
|
||||
{
|
||||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
VkWin32SurfaceCreateFlagsKHR flags;
|
||||
HINSTANCE hinstance;
|
||||
HWND hwnd;
|
||||
} VkWin32SurfaceCreateInfoKHR;
|
||||
|
||||
typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
||||
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t);
|
||||
|
||||
|
||||
#include "../msft/msft_joystick.hpp"
|
||||
|
||||
#if !defined(_AUWM_WNDCLASSNAME)
|
||||
#define _AUWM_WNDCLASSNAME L"AuroraClass"
|
||||
#endif
|
||||
|
||||
#define _auWm_dlopen(name) LoadLibraryA(name)
|
||||
#define _auWm_dlclose(handle) FreeLibrary((HMODULE) handle)
|
||||
#define _auWm_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
|
||||
|
||||
#define _AUWM_PLATFORM_WINDOW_STATE _AUWMwindowWin32 win32
|
||||
#define _AUWM_PLATFORM_LIBRARY_WINDOW_STATE _AUWMlibraryWin32 win32
|
||||
#define _AUWM_PLATFORM_LIBRARY_TIMER_STATE _AUWMtimerWin32 win32
|
||||
#define _AUWM_PLATFORM_MONITOR_STATE _AUWMmonitorWin32 win32
|
||||
#define _AUWM_PLATFORM_CURSOR_STATE _AUWMcursorWin32 win32
|
||||
#define _AUWM_PLATFORM_TLS_STATE _AUWMtlsWin32 win32
|
||||
#define _AUWM_PLATFORM_MUTEX_STATE _AUWMmutexWin32 win32
|
||||
|
||||
|
||||
// Win32-specific per-window data
|
||||
//
|
||||
typedef struct _AUWMwindowWin32
|
||||
{
|
||||
HWND handle;
|
||||
HICON bigIcon;
|
||||
HICON smallIcon;
|
||||
|
||||
AUWMbool cursorTracked;
|
||||
AUWMbool frameAction;
|
||||
AUWMbool iconified;
|
||||
AUWMbool maximized;
|
||||
// Whether to enable framebuffer transparency on DWM
|
||||
AUWMbool transparent;
|
||||
AUWMbool scaleToMonitor;
|
||||
AUWMbool keymenu;
|
||||
|
||||
// Cached size used to filter out duplicate events
|
||||
int width, height;
|
||||
|
||||
// The last received cursor position, regardless of source
|
||||
int lastCursorPosX, lastCursorPosY;
|
||||
// The last recevied high surrogate when decoding pairs of UTF-16 messages
|
||||
WCHAR highSurrogate;
|
||||
|
||||
} _AUWMwindowWin32;
|
||||
|
||||
// Win32-specific global data
|
||||
//
|
||||
typedef struct _AUWMlibraryWin32
|
||||
{
|
||||
HWND helperWindowHandle;
|
||||
HDEVNOTIFY deviceNotificationHandle;
|
||||
DWORD foregroundLockTimeout;
|
||||
int acquiredMonitorCount;
|
||||
char* clipboardString;
|
||||
short int keycodes[512];
|
||||
short int scancodes[AUWM_KEY_LAST + 1];
|
||||
char keynames[AUWM_KEY_LAST + 1][5];
|
||||
// Where to place the cursor when re-enabled
|
||||
double restoreCursorPosX, restoreCursorPosY;
|
||||
// The window whose disabled cursor mode is active
|
||||
_AUWMwindow* disabledCursorWindow;
|
||||
RAWINPUT* rawInput;
|
||||
int rawInputSize;
|
||||
UINT mouseTrailSize;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_timeGetTime GetTime;
|
||||
} winmm;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_DirectInput8Create Create;
|
||||
IDirectInput8W* api;
|
||||
} dinput8;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_XInputGetCapabilities GetCapabilities;
|
||||
PFN_XInputGetState GetState;
|
||||
} xinput;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_SetProcessDPIAware SetProcessDPIAware_;
|
||||
PFN_ChangeWindowMessageFilterEx ChangeWindowMessageFilterEx_;
|
||||
PFN_EnableNonClientDpiScaling EnableNonClientDpiScaling_;
|
||||
PFN_SetProcessDpiAwarenessContext SetProcessDpiAwarenessContext_;
|
||||
PFN_GetDpiForWindow GetDpiForWindow_;
|
||||
PFN_AdjustWindowRectExForDpi AdjustWindowRectExForDpi_;
|
||||
} user32;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_DwmIsCompositionEnabled IsCompositionEnabled;
|
||||
PFN_DwmFlush Flush;
|
||||
PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow;
|
||||
PFN_DwmGetColorizationColor GetColorizationColor;
|
||||
} dwmapi;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_SetProcessDpiAwareness SetProcessDpiAwareness_;
|
||||
PFN_GetDpiForMonitor GetDpiForMonitor_;
|
||||
} shcore;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_RtlVerifyVersionInfo RtlVerifyVersionInfo_;
|
||||
} ntdll;
|
||||
|
||||
} _AUWMlibraryWin32;
|
||||
|
||||
// Win32-specific per-monitor data
|
||||
//
|
||||
typedef struct _AUWMmonitorWin32
|
||||
{
|
||||
HMONITOR handle;
|
||||
// This size matches the static size of DISPLAY_DEVICE.DeviceName
|
||||
WCHAR adapterName[32];
|
||||
WCHAR displayName[32];
|
||||
char publicAdapterName[32];
|
||||
char publicDisplayName[32];
|
||||
AUWMbool modesPruned;
|
||||
AUWMbool modeChanged;
|
||||
|
||||
} _AUWMmonitorWin32;
|
||||
|
||||
// Win32-specific per-cursor data
|
||||
//
|
||||
typedef struct _AUWMcursorWin32
|
||||
{
|
||||
HCURSOR handle;
|
||||
|
||||
} _AUWMcursorWin32;
|
||||
|
||||
// Win32-specific global timer data
|
||||
//
|
||||
typedef struct _AUWMtimerWin32
|
||||
{
|
||||
AUWMbool hasPC;
|
||||
uint64_t frequency;
|
||||
|
||||
} _AUWMtimerWin32;
|
||||
|
||||
// Win32-specific thread local storage data
|
||||
//
|
||||
typedef struct _AUWMtlsWin32
|
||||
{
|
||||
AUWMbool allocated;
|
||||
DWORD index;
|
||||
|
||||
} _AUWMtlsWin32;
|
||||
|
||||
// Win32-specific mutex data
|
||||
//
|
||||
typedef struct _AUWMmutexWin32
|
||||
{
|
||||
AUWMbool allocated;
|
||||
CRITICAL_SECTION section;
|
||||
|
||||
} _AUWMmutexWin32;
|
||||
|
||||
|
||||
AUWMbool _auWmRegisterWindowClassWin32(void);
|
||||
void _auWmUnregisterWindowClassWin32(void);
|
||||
|
||||
WCHAR* _auWmCreateWideStringFromUTF8Win32(const char* source);
|
||||
char* _auWmCreateUTF8FromWideStringWin32(const WCHAR* source);
|
||||
BOOL _auWmIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp);
|
||||
BOOL _auWmIsWindows10BuildOrGreaterWin32(WORD build);
|
||||
void _auWmInputErrorWin32(int error, const char* description);
|
||||
void _auWmUpdateKeyNamesWin32(void);
|
||||
|
||||
void _auWmInitTimerWin32(void);
|
||||
|
||||
void _auWmPollMonitorsWin32(void);
|
||||
void _auWmSetVideoModeWin32(_AUWMmonitor* monitor, const AUWMvidmode* desired);
|
||||
void _auWmRestoreVideoModeWin32(_AUWMmonitor* monitor);
|
||||
void _auWmGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale);
|
||||
|
||||
// init
|
||||
int _auWmPlatformInitWin32(void);
|
||||
void _auWmPlatformTerminateWin32(void);
|
||||
const char* _auWmPlatformGetVersionStringWin32(void);
|
||||
|
||||
// monitor
|
||||
void _auWmPlatformFreeMonitorWin32(_AUWMmonitor* monitor);
|
||||
void _auWmPlatformGetMonitorPosWin32(_AUWMmonitor* monitor, int* xpos, int* ypos);
|
||||
void _auWmPlatformGetMonitorContentScaleWin32(_AUWMmonitor* monitor,
|
||||
float* xscale, float* yscale);
|
||||
void _auWmPlatformGetMonitorWorkareaWin32(_AUWMmonitor* monitor, int* xpos, int* ypos, int *width, int *height);
|
||||
AUWMvidmode* _auWmPlatformGetVideoModesWin32(_AUWMmonitor* monitor, int* count);
|
||||
void _auWmPlatformGetVideoModeWin32(_AUWMmonitor* monitor, AUWMvidmode* mode);
|
||||
AUWMbool _auWmPlatformGetGammaRampWin32(_AUWMmonitor* monitor, AUWMgammaramp* ramp);
|
||||
void _auWmPlatformSetGammaRampWin32(_AUWMmonitor* monitor, const AUWMgammaramp* ramp);
|
||||
|
||||
// window
|
||||
int _auWmPlatformCreateWindowWin32(_AUWMwindow* window,
|
||||
const _AUWMwndconfig* wndconfig,
|
||||
const _AUWMctxconfig* ctxconfig,
|
||||
const _AUWMfbconfig* fbconfig);
|
||||
void _auWmPlatformDestroyWindowWin32(_AUWMwindow* window);
|
||||
void _auWmPlatformSetWindowTitleWin32(_AUWMwindow* window, const char* title);
|
||||
void _auWmPlatformSetWindowIconWin32(_AUWMwindow* window, int count, const AUWMimage* images);
|
||||
void _auWmPlatformGetWindowPosWin32(_AUWMwindow* window, int* xpos, int* ypos);
|
||||
void _auWmPlatformSetWindowPosWin32(_AUWMwindow* window, int xpos, int ypos);
|
||||
void _auWmPlatformGetWindowSizeWin32(_AUWMwindow* window, int* width, int* height);
|
||||
void _auWmPlatformSetWindowSizeWin32(_AUWMwindow* window, int width, int height);
|
||||
void _auWmPlatformSetWindowSizeLimitsWin32(_AUWMwindow* window,
|
||||
int minwidth, int minheight,
|
||||
int maxwidth, int maxheight);
|
||||
void _auWmPlatformSetWindowAspectRatioWin32(_AUWMwindow* window, int numer, int denom);
|
||||
void _auWmPlatformGetFramebufferSizeWin32(_AUWMwindow* window, int* width, int* height);
|
||||
void _auWmPlatformGetWindowFrameSizeWin32(_AUWMwindow* window,
|
||||
int* left, int* top,
|
||||
int* right, int* bottom);
|
||||
void _auWmPlatformGetWindowContentScaleWin32(_AUWMwindow* window, float* xscale, float* yscale);
|
||||
void _auWmPlatformIconifyWindowWin32(_AUWMwindow* window);
|
||||
void _auWmPlatformRestoreWindowWin32(_AUWMwindow* window);
|
||||
void _auWmPlatformMaximizeWindowWin32(_AUWMwindow* window);
|
||||
void _auWmPlatformShowWindowWin32(_AUWMwindow* window);
|
||||
void _auWmPlatformHideWindowWin32(_AUWMwindow* window);
|
||||
void _auWmPlatformRequestWindowAttentionWin32(_AUWMwindow* window);
|
||||
void _auWmPlatformFocusWindowWin32(_AUWMwindow* window);
|
||||
void _auWmPlatformSetWindowMonitorWin32(_AUWMwindow* window,
|
||||
_AUWMmonitor* monitor,
|
||||
int xpos, int ypos,
|
||||
int width, int height,
|
||||
int refreshRate);
|
||||
int _auWmPlatformCreateCursorWin32(_AUWMcursor* cursor,
|
||||
const AUWMimage* image,
|
||||
int xhot, int yhot);
|
||||
int _auWmPlatformWindowFocusedWin32(_AUWMwindow* window);
|
||||
int _auWmPlatformWindowIconifiedWin32(_AUWMwindow* window);
|
||||
int _auWmPlatformWindowVisibleWin32(_AUWMwindow* window);
|
||||
int _auWmPlatformWindowMaximizedWin32(_AUWMwindow* window);
|
||||
int _auWmPlatformWindowHoveredWin32(_AUWMwindow* window);
|
||||
int _auWmPlatformFramebufferTransparentWin32(_AUWMwindow* window);
|
||||
void _auWmPlatformSetWindowResizableWin32(_AUWMwindow* window, AUWMbool enabled);
|
||||
void _auWmPlatformSetWindowDecoratedWin32(_AUWMwindow* window, AUWMbool enabled);
|
||||
void _auWmPlatformSetWindowFloatingWin32(_AUWMwindow* window, AUWMbool enabled);
|
||||
float _auWmPlatformGetWindowOpacityWin32(_AUWMwindow* window);
|
||||
void _auWmPlatformSetWindowOpacityWin32(_AUWMwindow* window, float opacity);
|
||||
void _auWmPlatformSetRawMouseMotionWin32(_AUWMwindow *window, AUWMbool enabled);
|
||||
AUWMbool _auWmPlatformRawMouseMotionSupportedWin32(void);
|
||||
void _auWmPlatformPollEventsWin32(void);
|
||||
void _auWmPlatformWaitEventsWin32(void);
|
||||
void _auWmPlatformWaitEventsTimeoutWin32(double timeout);
|
||||
void _auWmPlatformPostEmptyEventWin32(void);
|
||||
void _auWmPlatformGetCursorPosWin32(_AUWMwindow* window, double* xpos, double* ypos);
|
||||
void _auWmPlatformSetCursorPosWin32(_AUWMwindow* window, double x, double y);
|
||||
void _auWmPlatformSetCursorModeWin32(_AUWMwindow* window, int mode);
|
||||
const char* _auWmPlatformGetScancodeNameWin32(int scancode);
|
||||
int _auWmPlatformGetKeyScancodeWin32(int key);
|
||||
int _auWmPlatformCreateStandardCursorWin32(_AUWMcursor* cursor, int shape);
|
||||
void _auWmPlatformDestroyCursorWin32(_AUWMcursor* cursor);
|
||||
void _auWmPlatformSetCursorWin32(_AUWMwindow* window, _AUWMcursor* cursor);
|
||||
void _auWmPlatformSetClipboardStringWin32(const char* string);
|
||||
const char* _auWmPlatformGetClipboardStringWin32(void);
|
||||
void _auWmPlatformGetRequiredInstanceExtensionsWin32(const char** extensions);
|
||||
int _auWmPlatformGetPhysicalDevicePresentationSupportWin32(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
uint32_t queuefamily);
|
||||
VkResult _auWmPlatformCreateWindowSurfaceWin32(VkInstance instance,
|
||||
_AUWMwindow* window,
|
||||
const VkAllocationCallbacks* allocator,
|
||||
VkSurfaceKHR* surface);
|
||||
|
||||
int _auWmPlatformPollJoystickMsft(_AUWMjoystick *js, int mode);
|
||||
void _auWmPlatformUpdateGamepadGUIDMsft(char *guid);
|
||||
void _auWmPlatformSetWindowMousePassthroughWin32(_AUWMwindow *window, AUWMbool enabled);
|
||||
|
||||
static const struct _AUWMplatformfunctions _auWmFunctionsWin32 = {
|
||||
._auWmPlatformInitFunc = _auWmPlatformInitWin32,
|
||||
._auWmPlatformTerminateFunc = _auWmPlatformTerminateWin32,
|
||||
._auWmPlatformGetVersionStringFunc = _auWmPlatformGetVersionStringWin32,
|
||||
|
||||
._auWmPlatformGetCursorPosFunc = _auWmPlatformGetCursorPosWin32,
|
||||
._auWmPlatformSetCursorPosFunc = _auWmPlatformSetCursorPosWin32,
|
||||
._auWmPlatformSetCursorModeFunc = _auWmPlatformSetCursorModeWin32,
|
||||
._auWmPlatformSetWindowMousePassthroughFunc = _auWmPlatformSetWindowMousePassthroughWin32,
|
||||
._auWmPlatformSetRawMouseMotionFunc = _auWmPlatformSetRawMouseMotionWin32,
|
||||
._auWmPlatformRawMouseMotionSupportedFunc = _auWmPlatformRawMouseMotionSupportedWin32,
|
||||
._auWmPlatformCreateCursorFunc = _auWmPlatformCreateCursorWin32,
|
||||
._auWmPlatformCreateStandardCursorFunc = _auWmPlatformCreateStandardCursorWin32,
|
||||
._auWmPlatformDestroyCursorFunc = _auWmPlatformDestroyCursorWin32,
|
||||
._auWmPlatformSetCursorFunc = _auWmPlatformSetCursorWin32,
|
||||
|
||||
._auWmPlatformGetScancodeNameFunc = _auWmPlatformGetScancodeNameWin32,
|
||||
._auWmPlatformGetKeyScancodeFunc = _auWmPlatformGetKeyScancodeWin32,
|
||||
|
||||
._auWmPlatformFreeMonitorFunc = _auWmPlatformFreeMonitorWin32,
|
||||
._auWmPlatformGetMonitorPosFunc = _auWmPlatformGetMonitorPosWin32,
|
||||
._auWmPlatformGetMonitorContentScaleFunc = _auWmPlatformGetMonitorContentScaleWin32,
|
||||
._auWmPlatformGetMonitorWorkareaFunc = _auWmPlatformGetMonitorWorkareaWin32,
|
||||
._auWmPlatformGetVideoModesFunc = _auWmPlatformGetVideoModesWin32,
|
||||
._auWmPlatformGetVideoModeFunc = _auWmPlatformGetVideoModeWin32,
|
||||
._auWmPlatformGetGammaRampFunc = _auWmPlatformGetGammaRampWin32,
|
||||
._auWmPlatformSetGammaRampFunc = _auWmPlatformSetGammaRampWin32,
|
||||
|
||||
._auWmPlatformSetClipboardStringFunc = _auWmPlatformSetClipboardStringWin32,
|
||||
._auWmPlatformGetClipboardStringFunc = _auWmPlatformGetClipboardStringWin32,
|
||||
|
||||
._auWmPlatformCreateWindowFunc = _auWmPlatformCreateWindowWin32,
|
||||
._auWmPlatformDestroyWindowFunc = _auWmPlatformDestroyWindowWin32,
|
||||
._auWmPlatformSetWindowTitleFunc = _auWmPlatformSetWindowTitleWin32,
|
||||
._auWmPlatformSetWindowIconFunc = _auWmPlatformSetWindowIconWin32,
|
||||
._auWmPlatformGetWindowPosFunc = _auWmPlatformGetWindowPosWin32,
|
||||
._auWmPlatformSetWindowPosFunc = _auWmPlatformSetWindowPosWin32,
|
||||
._auWmPlatformGetWindowSizeFunc = _auWmPlatformGetWindowSizeWin32,
|
||||
._auWmPlatformSetWindowSizeFunc = _auWmPlatformSetWindowSizeWin32,
|
||||
._auWmPlatformSetWindowSizeLimitsFunc = _auWmPlatformSetWindowSizeLimitsWin32,
|
||||
._auWmPlatformSetWindowAspectRatioFunc = _auWmPlatformSetWindowAspectRatioWin32,
|
||||
._auWmPlatformGetFramebufferSizeFunc = _auWmPlatformGetFramebufferSizeWin32,
|
||||
._auWmPlatformGetWindowFrameSizeFunc = _auWmPlatformGetWindowFrameSizeWin32,
|
||||
._auWmPlatformGetWindowContentScaleFunc = _auWmPlatformGetWindowContentScaleWin32,
|
||||
._auWmPlatformIconifyWindowFunc = _auWmPlatformIconifyWindowWin32,
|
||||
._auWmPlatformRestoreWindowFunc = _auWmPlatformRestoreWindowWin32,
|
||||
._auWmPlatformMaximizeWindowFunc = _auWmPlatformMaximizeWindowWin32,
|
||||
._auWmPlatformShowWindowFunc = _auWmPlatformShowWindowWin32,
|
||||
._auWmPlatformHideWindowFunc = _auWmPlatformHideWindowWin32,
|
||||
._auWmPlatformRequestWindowAttentionFunc = _auWmPlatformRequestWindowAttentionWin32,
|
||||
._auWmPlatformFocusWindowFunc = _auWmPlatformFocusWindowWin32,
|
||||
._auWmPlatformSetWindowMonitorFunc = _auWmPlatformSetWindowMonitorWin32,
|
||||
._auWmPlatformWindowFocusedFunc = _auWmPlatformWindowFocusedWin32,
|
||||
._auWmPlatformWindowIconifiedFunc = _auWmPlatformWindowIconifiedWin32,
|
||||
._auWmPlatformWindowVisibleFunc = _auWmPlatformWindowVisibleWin32,
|
||||
._auWmPlatformWindowMaximizedFunc = _auWmPlatformWindowMaximizedWin32,
|
||||
._auWmPlatformWindowHoveredFunc = _auWmPlatformWindowHoveredWin32,
|
||||
._auWmPlatformFramebufferTransparentFunc = _auWmPlatformFramebufferTransparentWin32,
|
||||
._auWmPlatformGetWindowOpacityFunc = _auWmPlatformGetWindowOpacityWin32,
|
||||
._auWmPlatformSetWindowResizableFunc = _auWmPlatformSetWindowResizableWin32,
|
||||
._auWmPlatformSetWindowDecoratedFunc = _auWmPlatformSetWindowDecoratedWin32,
|
||||
._auWmPlatformSetWindowFloatingFunc = _auWmPlatformSetWindowFloatingWin32,
|
||||
._auWmPlatformSetWindowOpacityFunc = _auWmPlatformSetWindowOpacityWin32,
|
||||
|
||||
._auWmPlatformPollEventsFunc = _auWmPlatformPollEventsWin32,
|
||||
._auWmPlatformWaitEventsFunc = _auWmPlatformWaitEventsWin32,
|
||||
|
||||
._auWmPlatformWaitEventsTimeoutFunc = _auWmPlatformWaitEventsTimeoutWin32,
|
||||
._auWmPlatformPostEmptyEventFunc = _auWmPlatformPostEmptyEventWin32,
|
||||
|
||||
._auWmPlatformGetRequiredInstanceExtensionsFunc = _auWmPlatformGetRequiredInstanceExtensionsWin32,
|
||||
._auWmPlatformGetPhysicalDevicePresentationSupportFunc = _auWmPlatformGetPhysicalDevicePresentationSupportWin32,
|
||||
._auWmPlatformCreateWindowSurfaceFunc = _auWmPlatformCreateWindowSurfaceWin32,
|
||||
|
||||
._auWmPlatformPollJoystickFunc = _auWmPlatformPollJoystickMsft,
|
||||
._auWmPlatformUpdateGamepadGUIDFunc = _auWmPlatformUpdateGamepadGUIDMsft
|
||||
};
|
2337
src/win32/win32_window.cpp
Normal file
2337
src/win32/win32_window.cpp
Normal file
File diff suppressed because it is too large
Load Diff
1129
src/window.cpp
Normal file
1129
src/window.cpp
Normal file
File diff suppressed because it is too large
Load Diff
1310
src/wl/wl_init.cpp
Normal file
1310
src/wl/wl_init.cpp
Normal file
File diff suppressed because it is too large
Load Diff
231
src/wl/wl_monitor.cpp
Normal file
231
src/wl/wl_monitor.cpp
Normal file
@ -0,0 +1,231 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 Wayland - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.hpp"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <errno.h>
|
||||
#include <math.h>
|
||||
|
||||
|
||||
static void outputHandleGeometry(void* data,
|
||||
struct wl_output* output,
|
||||
int32_t x,
|
||||
int32_t y,
|
||||
int32_t physicalWidth,
|
||||
int32_t physicalHeight,
|
||||
int32_t subpixel,
|
||||
const char* make,
|
||||
const char* model,
|
||||
int32_t transform)
|
||||
{
|
||||
struct _AUWMmonitor *monitor = data;
|
||||
|
||||
monitor->wl.x = x;
|
||||
monitor->wl.y = y;
|
||||
monitor->widthMM = physicalWidth;
|
||||
monitor->heightMM = physicalHeight;
|
||||
|
||||
snprintf(monitor->name, sizeof(monitor->name), "%s %s", make, model);
|
||||
}
|
||||
|
||||
static void outputHandleMode(void* data,
|
||||
struct wl_output* output,
|
||||
uint32_t flags,
|
||||
int32_t width,
|
||||
int32_t height,
|
||||
int32_t refresh)
|
||||
{
|
||||
struct _AUWMmonitor *monitor = data;
|
||||
AUWMvidmode mode;
|
||||
|
||||
mode.width = width;
|
||||
mode.height = height;
|
||||
mode.redBits = 8;
|
||||
mode.greenBits = 8;
|
||||
mode.blueBits = 8;
|
||||
mode.refreshRate = (int) round(refresh / 1000.0);
|
||||
|
||||
monitor->modeCount++;
|
||||
monitor->modes = (AUWMvidmode*)
|
||||
realloc(monitor->modes, monitor->modeCount * sizeof(AUWMvidmode));
|
||||
monitor->modes[monitor->modeCount - 1] = mode;
|
||||
|
||||
if (flags & WL_OUTPUT_MODE_CURRENT)
|
||||
monitor->wl.currentMode = monitor->modeCount - 1;
|
||||
}
|
||||
|
||||
static void outputHandleDone(void* data, struct wl_output* output)
|
||||
{
|
||||
struct _AUWMmonitor *monitor = data;
|
||||
|
||||
if (monitor->widthMM <= 0 || monitor->heightMM <= 0)
|
||||
{
|
||||
// If Wayland does not provide a physical size, assume the default 96 DPI
|
||||
const AUWMvidmode* mode = &monitor->modes[monitor->wl.currentMode];
|
||||
monitor->widthMM = (int) (mode->width * 25.4f / 96.f);
|
||||
monitor->heightMM = (int) (mode->height * 25.4f / 96.f);
|
||||
}
|
||||
|
||||
_auWmInputMonitor(monitor, AUWM_CONNECTED, _AUWM_INSERT_LAST);
|
||||
}
|
||||
|
||||
static void outputHandleScale(void* data,
|
||||
struct wl_output* output,
|
||||
int32_t factor)
|
||||
{
|
||||
struct _AUWMmonitor *monitor = data;
|
||||
|
||||
monitor->wl.scale = factor;
|
||||
}
|
||||
|
||||
static const struct wl_output_listener outputListener = {
|
||||
outputHandleGeometry,
|
||||
outputHandleMode,
|
||||
outputHandleDone,
|
||||
outputHandleScale,
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _auWmAddOutputWayland(uint32_t name, uint32_t version)
|
||||
{
|
||||
_AUWMmonitor *monitor;
|
||||
struct wl_output *output;
|
||||
|
||||
if (version < 2)
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"Wayland: Unsupported output interface version");
|
||||
return;
|
||||
}
|
||||
|
||||
// The actual name of this output will be set in the geometry handler.
|
||||
monitor = _auWmAllocMonitor("", 0, 0);
|
||||
|
||||
output = wl_registry_bind(_auWm.wl.registry,
|
||||
name,
|
||||
&wl_output_interface,
|
||||
2);
|
||||
if (!output)
|
||||
{
|
||||
_auWmFreeMonitor(monitor);
|
||||
return;
|
||||
}
|
||||
|
||||
monitor->wl.scale = 1;
|
||||
monitor->wl.output = output;
|
||||
monitor->wl.name = name;
|
||||
|
||||
wl_output_add_listener(output, &outputListener, monitor);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _auWmPlatformFreeMonitorWayland(_AUWMmonitor* monitor)
|
||||
{
|
||||
if (monitor->wl.output)
|
||||
wl_output_destroy(monitor->wl.output);
|
||||
}
|
||||
|
||||
void _auWmPlatformGetMonitorPosWayland(_AUWMmonitor* monitor, int* xpos, int* ypos)
|
||||
{
|
||||
if (xpos)
|
||||
*xpos = monitor->wl.x;
|
||||
if (ypos)
|
||||
*ypos = monitor->wl.y;
|
||||
}
|
||||
|
||||
void _auWmPlatformGetMonitorContentScaleWayland(_AUWMmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (xscale)
|
||||
*xscale = (float) monitor->wl.scale;
|
||||
if (yscale)
|
||||
*yscale = (float) monitor->wl.scale;
|
||||
}
|
||||
|
||||
void _auWmPlatformGetMonitorWorkareaWayland(_AUWMmonitor* monitor,
|
||||
int* xpos, int* ypos,
|
||||
int* width, int* height)
|
||||
{
|
||||
if (xpos)
|
||||
*xpos = monitor->wl.x;
|
||||
if (ypos)
|
||||
*ypos = monitor->wl.y;
|
||||
if (width)
|
||||
*width = monitor->modes[monitor->wl.currentMode].width;
|
||||
if (height)
|
||||
*height = monitor->modes[monitor->wl.currentMode].height;
|
||||
}
|
||||
|
||||
AUWMvidmode* _auWmPlatformGetVideoModeWaylandsWayland(_AUWMmonitor* monitor, int* found)
|
||||
{
|
||||
*found = monitor->modeCount;
|
||||
return monitor->modes;
|
||||
}
|
||||
|
||||
void _auWmPlatformGetVideoModeWayland(_AUWMmonitor* monitor, AUWMvidmode* mode)
|
||||
{
|
||||
*mode = monitor->modes[monitor->wl.currentMode];
|
||||
}
|
||||
|
||||
AUWMbool _auWmPlatformGetGammaRampWayland(_AUWMmonitor* monitor, AUWMgammaramp* ramp)
|
||||
{
|
||||
_auWmInputError(AUWM_FEATURE_UNAVAILABLE,
|
||||
"Wayland: Gamma ramp access is not available");
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
|
||||
void _auWmPlatformSetGammaRampWayland(_AUWMmonitor* monitor,
|
||||
const AUWMgammaramp* ramp)
|
||||
{
|
||||
_auWmInputError(AUWM_FEATURE_UNAVAILABLE,
|
||||
"Wayland: Gamma ramp access is not available");
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AUWMAPI struct wl_output* auWmGetWaylandMonitor(AUWMmonitor* handle)
|
||||
{
|
||||
_AUWMmonitor* monitor = (_AUWMmonitor*) handle;
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return monitor->wl.output;
|
||||
}
|
||||
|
522
src/wl/wl_platform.h
Normal file
522
src/wl/wl_platform.h
Normal file
@ -0,0 +1,522 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 Wayland - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <wayland-client.h>
|
||||
#include <xkbcommon/xkbcommon.h>
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
#include <xkbcommon/xkbcommon-compose.h>
|
||||
#endif
|
||||
#include <dlfcn.h>
|
||||
|
||||
typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
|
||||
|
||||
typedef struct VkWaylandSurfaceCreateInfoKHR
|
||||
{
|
||||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
VkWaylandSurfaceCreateFlagsKHR flags;
|
||||
struct wl_display* display;
|
||||
struct wl_surface* surface;
|
||||
} VkWaylandSurfaceCreateInfoKHR;
|
||||
|
||||
typedef VkResult (APIENTRY *PFN_vkCreateWaylandSurfaceKHR)(VkInstance,const VkWaylandSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
||||
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice,uint32_t,struct wl_display*);
|
||||
|
||||
#include "posix_thread.h"
|
||||
#include "posix_time.h"
|
||||
#ifdef __linux__
|
||||
#include "linux_joystick.h"
|
||||
#else
|
||||
#include "null_joystick.h"
|
||||
#endif
|
||||
#include "xkb_unicode.h"
|
||||
|
||||
#include "wayland-xdg-shell-client-protocol.h"
|
||||
#include "wayland-xdg-decoration-client-protocol.h"
|
||||
#include "wayland-viewporter-client-protocol.h"
|
||||
#include "wayland-relative-pointer-unstable-v1-client-protocol.h"
|
||||
#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
|
||||
#include "wayland-idle-inhibit-unstable-v1-client-protocol.h"
|
||||
|
||||
#define _auWm_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
|
||||
#define _auWm_dlclose(handle) dlclose(handle)
|
||||
#define _auWm_dlsym(handle, name) dlsym(handle, name)
|
||||
|
||||
#define _AUWM_PLATFORM_WINDOW_STATE _AUWMwindowWayland wl
|
||||
#define _AUWM_PLATFORM_LIBRARY_WINDOW_STATE _AUWMlibraryWayland wl
|
||||
#define _AUWM_PLATFORM_MONITOR_STATE _AUWMmonitorWayland wl
|
||||
#define _AUWM_PLATFORM_CURSOR_STATE _AUWMcursorWayland wl
|
||||
|
||||
#define _AUWM_PLATFORM_CONTEXT_STATE struct { int dummyContext; }
|
||||
#define _AUWM_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; }
|
||||
|
||||
struct wl_cursor_image {
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint32_t hotspot_x;
|
||||
uint32_t hotspot_y;
|
||||
uint32_t delay;
|
||||
};
|
||||
struct wl_cursor {
|
||||
unsigned int image_count;
|
||||
struct wl_cursor_image** images;
|
||||
char* name;
|
||||
};
|
||||
typedef struct wl_cursor_theme* (* PFN_wl_cursor_theme_load)(const char*, int, struct wl_shm*);
|
||||
typedef void (* PFN_wl_cursor_theme_destroy)(struct wl_cursor_theme*);
|
||||
typedef struct wl_cursor* (* PFN_wl_cursor_theme_get_cursor)(struct wl_cursor_theme*, const char*);
|
||||
typedef struct wl_buffer* (* PFN_wl_cursor_image_get_buffer)(struct wl_cursor_image*);
|
||||
#define wl_cursor_theme_load _auWm.wl.cursor.theme_load
|
||||
#define wl_cursor_theme_destroy _auWm.wl.cursor.theme_destroy
|
||||
#define wl_cursor_theme_get_cursor _auWm.wl.cursor.theme_get_cursor
|
||||
#define wl_cursor_image_get_buffer _auWm.wl.cursor.image_get_buffer
|
||||
|
||||
typedef struct wl_egl_window* (* PFN_wl_egl_window_create)(struct wl_surface*, int, int);
|
||||
typedef void (* PFN_wl_egl_window_destroy)(struct wl_egl_window*);
|
||||
typedef void (* PFN_wl_egl_window_resize)(struct wl_egl_window*, int, int, int, int);
|
||||
#define wl_egl_window_create _auWm.wl.egl.window_create
|
||||
#define wl_egl_window_destroy _auWm.wl.egl.window_destroy
|
||||
#define wl_egl_window_resize _auWm.wl.egl.window_resize
|
||||
|
||||
typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags);
|
||||
typedef void (* PFN_xkb_context_unref)(struct xkb_context*);
|
||||
typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags);
|
||||
typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*);
|
||||
typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*);
|
||||
typedef int (* PFN_xkb_keymap_key_repeats)(struct xkb_keymap*, xkb_keycode_t);
|
||||
typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*);
|
||||
typedef void (* PFN_xkb_state_unref)(struct xkb_state*);
|
||||
typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**);
|
||||
typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t);
|
||||
typedef xkb_mod_mask_t (* PFN_xkb_state_serialize_mods)(struct xkb_state*, enum xkb_state_component);
|
||||
#define xkb_context_new _auWm.wl.xkb.context_new
|
||||
#define xkb_context_unref _auWm.wl.xkb.context_unref
|
||||
#define xkb_keymap_new_from_string _auWm.wl.xkb.keymap_new_from_string
|
||||
#define xkb_keymap_unref _auWm.wl.xkb.keymap_unref
|
||||
#define xkb_keymap_mod_get_index _auWm.wl.xkb.keymap_mod_get_index
|
||||
#define xkb_keymap_key_repeats _auWm.wl.xkb.keymap_key_repeats
|
||||
#define xkb_state_new _auWm.wl.xkb.state_new
|
||||
#define xkb_state_unref _auWm.wl.xkb.state_unref
|
||||
#define xkb_state_key_get_syms _auWm.wl.xkb.state_key_get_syms
|
||||
#define xkb_state_update_mask _auWm.wl.xkb.state_update_mask
|
||||
#define xkb_state_serialize_mods _auWm.wl.xkb.state_serialize_mods
|
||||
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags);
|
||||
typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*);
|
||||
typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags);
|
||||
typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*);
|
||||
typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t);
|
||||
typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*);
|
||||
typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*);
|
||||
#define xkb_compose_table_new_from_locale _auWm.wl.xkb.compose_table_new_from_locale
|
||||
#define xkb_compose_table_unref _auWm.wl.xkb.compose_table_unref
|
||||
#define xkb_compose_state_new _auWm.wl.xkb.compose_state_new
|
||||
#define xkb_compose_state_unref _auWm.wl.xkb.compose_state_unref
|
||||
#define xkb_compose_state_feed _auWm.wl.xkb.compose_state_feed
|
||||
#define xkb_compose_state_get_status _auWm.wl.xkb.compose_state_get_status
|
||||
#define xkb_compose_state_get_one_sym _auWm.wl.xkb.compose_state_get_one_sym
|
||||
#endif
|
||||
|
||||
#define _AUWM_DECORATION_WIDTH 4
|
||||
#define _AUWM_DECORATION_TOP 24
|
||||
#define _AUWM_DECORATION_VERTICAL (_AUWM_DECORATION_TOP + _AUWM_DECORATION_WIDTH)
|
||||
#define _AUWM_DECORATION_HORIZONTAL (2 * _AUWM_DECORATION_WIDTH)
|
||||
|
||||
typedef enum _AUWMdecorationSideWayland
|
||||
{
|
||||
mainWindow,
|
||||
topDecoration,
|
||||
leftDecoration,
|
||||
rightDecoration,
|
||||
bottomDecoration,
|
||||
|
||||
} _AUWMdecorationSideWayland;
|
||||
|
||||
typedef struct _AUWMdecorationWayland
|
||||
{
|
||||
struct wl_surface* surface;
|
||||
struct wl_subsurface* subsurface;
|
||||
struct wp_viewport* viewport;
|
||||
|
||||
} _AUWMdecorationWayland;
|
||||
|
||||
// Wayland-specific per-window data
|
||||
//
|
||||
typedef struct _AUWMwindowWayland
|
||||
{
|
||||
int width, height;
|
||||
AUWMbool visible;
|
||||
AUWMbool maximized;
|
||||
AUWMbool hovered;
|
||||
AUWMbool transparent;
|
||||
struct wl_surface* surface;
|
||||
struct wl_egl_window* native;
|
||||
struct wl_callback* callback;
|
||||
|
||||
struct {
|
||||
struct xdg_surface* surface;
|
||||
struct xdg_toplevel* toplevel;
|
||||
struct zxdg_toplevel_decoration_v1* decoration;
|
||||
} xdg;
|
||||
|
||||
_AUWMcursor* currentCursor;
|
||||
double cursorPosX, cursorPosY;
|
||||
|
||||
char* title;
|
||||
|
||||
// We need to track the monitors the window spans on to calculate the
|
||||
// optimal scaling factor.
|
||||
int scale;
|
||||
_AUWMmonitor** monitors;
|
||||
int monitorsCount;
|
||||
int monitorsSize;
|
||||
|
||||
struct {
|
||||
struct zwp_relative_pointer_v1* relativePointer;
|
||||
struct zwp_locked_pointer_v1* lockedPointer;
|
||||
} pointerLock;
|
||||
|
||||
struct zwp_idle_inhibitor_v1* idleInhibitor;
|
||||
|
||||
AUWMbool wasFullscreen;
|
||||
|
||||
struct {
|
||||
AUWMbool serverSide;
|
||||
struct wl_buffer* buffer;
|
||||
_AUWMdecorationWayland top, left, right, bottom;
|
||||
int focus;
|
||||
} decorations;
|
||||
|
||||
} _AUWMwindowWayland;
|
||||
|
||||
// Wayland-specific global data
|
||||
//
|
||||
typedef struct _AUWMlibraryWayland
|
||||
{
|
||||
struct wl_display* display;
|
||||
struct wl_registry* registry;
|
||||
struct wl_compositor* compositor;
|
||||
struct wl_subcompositor* subcompositor;
|
||||
struct wl_shm* shm;
|
||||
struct wl_seat* seat;
|
||||
struct wl_pointer* pointer;
|
||||
struct wl_keyboard* keyboard;
|
||||
struct wl_data_device_manager* dataDeviceManager;
|
||||
struct wl_data_device* dataDevice;
|
||||
struct wl_data_offer* dataOffer;
|
||||
struct wl_data_source* dataSource;
|
||||
struct xdg_wm_base* wmBase;
|
||||
struct zxdg_decoration_manager_v1* decorationManager;
|
||||
struct wp_viewporter* viewporter;
|
||||
struct zwp_relative_pointer_manager_v1* relativePointerManager;
|
||||
struct zwp_pointer_constraints_v1* pointerConstraints;
|
||||
struct zwp_idle_inhibit_manager_v1* idleInhibitManager;
|
||||
|
||||
int compositorVersion;
|
||||
int seatVersion;
|
||||
|
||||
struct wl_cursor_theme* cursorTheme;
|
||||
struct wl_cursor_theme* cursorThemeHiDPI;
|
||||
struct wl_surface* cursorSurface;
|
||||
const char* cursorPreviousName;
|
||||
int cursorTimerfd;
|
||||
uint32_t serial;
|
||||
|
||||
int32_t keyboardRepeatRate;
|
||||
int32_t keyboardRepeatDelay;
|
||||
int keyboardLastKey;
|
||||
int keyboardLastScancode;
|
||||
char* clipboardString;
|
||||
size_t clipboardSize;
|
||||
char* clipboardSendString;
|
||||
size_t clipboardSendSize;
|
||||
int timerfd;
|
||||
short int keycodes[256];
|
||||
short int scancodes[AUWM_KEY_LAST + 1];
|
||||
|
||||
struct {
|
||||
void* handle;
|
||||
struct xkb_context* context;
|
||||
struct xkb_keymap* keymap;
|
||||
struct xkb_state* state;
|
||||
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
struct xkb_compose_state* composeState;
|
||||
#endif
|
||||
|
||||
xkb_mod_mask_t controlMask;
|
||||
xkb_mod_mask_t altMask;
|
||||
xkb_mod_mask_t shiftMask;
|
||||
xkb_mod_mask_t superMask;
|
||||
xkb_mod_mask_t capsLockMask;
|
||||
xkb_mod_mask_t numLockMask;
|
||||
unsigned int modifiers;
|
||||
|
||||
PFN_xkb_context_new context_new;
|
||||
PFN_xkb_context_unref context_unref;
|
||||
PFN_xkb_keymap_new_from_string keymap_new_from_string;
|
||||
PFN_xkb_keymap_unref keymap_unref;
|
||||
PFN_xkb_keymap_mod_get_index keymap_mod_get_index;
|
||||
PFN_xkb_keymap_key_repeats keymap_key_repeats;
|
||||
PFN_xkb_state_new state_new;
|
||||
PFN_xkb_state_unref state_unref;
|
||||
PFN_xkb_state_key_get_syms state_key_get_syms;
|
||||
PFN_xkb_state_update_mask state_update_mask;
|
||||
PFN_xkb_state_serialize_mods state_serialize_mods;
|
||||
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale;
|
||||
PFN_xkb_compose_table_unref compose_table_unref;
|
||||
PFN_xkb_compose_state_new compose_state_new;
|
||||
PFN_xkb_compose_state_unref compose_state_unref;
|
||||
PFN_xkb_compose_state_feed compose_state_feed;
|
||||
PFN_xkb_compose_state_get_status compose_state_get_status;
|
||||
PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym;
|
||||
#endif
|
||||
} xkb;
|
||||
|
||||
_AUWMwindow* pointerFocus;
|
||||
_AUWMwindow* keyboardFocus;
|
||||
|
||||
struct {
|
||||
void* handle;
|
||||
|
||||
PFN_wl_cursor_theme_load theme_load;
|
||||
PFN_wl_cursor_theme_destroy theme_destroy;
|
||||
PFN_wl_cursor_theme_get_cursor theme_get_cursor;
|
||||
PFN_wl_cursor_image_get_buffer image_get_buffer;
|
||||
} cursor;
|
||||
|
||||
struct {
|
||||
void* handle;
|
||||
|
||||
PFN_wl_egl_window_create window_create;
|
||||
PFN_wl_egl_window_destroy window_destroy;
|
||||
PFN_wl_egl_window_resize window_resize;
|
||||
} egl;
|
||||
|
||||
} _AUWMlibraryWayland;
|
||||
|
||||
// Wayland-specific per-monitor data
|
||||
//
|
||||
typedef struct _AUWMmonitorWayland
|
||||
{
|
||||
struct wl_output* output;
|
||||
uint32_t name;
|
||||
int currentMode;
|
||||
|
||||
int x;
|
||||
int y;
|
||||
int scale;
|
||||
|
||||
} _AUWMmonitorWayland;
|
||||
|
||||
// Wayland-specific per-cursor data
|
||||
//
|
||||
typedef struct _AUWMcursorWayland
|
||||
{
|
||||
struct wl_cursor* cursor;
|
||||
struct wl_cursor* cursorHiDPI;
|
||||
struct wl_buffer* buffer;
|
||||
int width, height;
|
||||
int xhot, yhot;
|
||||
int currentImage;
|
||||
} _AUWMcursorWayland;
|
||||
|
||||
|
||||
void _auWmAddOutputWayland(uint32_t name, uint32_t version);
|
||||
|
||||
|
||||
// init
|
||||
int _auWmPlatformInitWayland(void);
|
||||
void _auWmPlatformTerminateWayland(void);
|
||||
const char* _auWmPlatformGetVersionStringWayland(void);
|
||||
|
||||
// monitor
|
||||
void _auWmPlatformFreeMonitorWayland(_AUWMmonitor* monitor);
|
||||
void _auWmPlatformGetMonitorPosWayland(_AUWMmonitor* monitor, int* xpos, int* ypos);
|
||||
void _auWmPlatformGetMonitorContentScaleWayland(_AUWMmonitor* monitor,
|
||||
float* xscale, float* yscale);
|
||||
void _auWmPlatformGetMonitorWorkareaWayland(_AUWMmonitor* monitor, int* xpos, int* ypos, int *width, int *height);
|
||||
AUWMvidmode* _auWmPlatformGetVideoModesWayland(_AUWMmonitor* monitor, int* count);
|
||||
void _auWmPlatformGetVideoModeWayland(_AUWMmonitor* monitor, AUWMvidmode* mode);
|
||||
AUWMbool _auWmPlatformGetGammaRampWayland(_AUWMmonitor* monitor, AUWMgammaramp* ramp);
|
||||
void _auWmPlatformSetGammaRampWayland(_AUWMmonitor* monitor, const AUWMgammaramp* ramp);
|
||||
|
||||
// window
|
||||
int _auWmPlatformCreateWindowWayland(_AUWMwindow* window,
|
||||
const _AUWMwndconfig* wndconfig,
|
||||
const _AUWMctxconfig* ctxconfig,
|
||||
const _AUWMfbconfig* fbconfig);
|
||||
void _auWmPlatformDestroyWindowWayland(_AUWMwindow* window);
|
||||
void _auWmPlatformSetWindowTitleWayland(_AUWMwindow* window, const char* title);
|
||||
void _auWmPlatformSetWindowIconWayland(_AUWMwindow* window, int count, const AUWMimage* images);
|
||||
void _auWmPlatformGetWindowPosWayland(_AUWMwindow* window, int* xpos, int* ypos);
|
||||
void _auWmPlatformSetWindowPosWayland(_AUWMwindow* window, int xpos, int ypos);
|
||||
void _auWmPlatformGetWindowSizeWayland(_AUWMwindow* window, int* width, int* height);
|
||||
void _auWmPlatformSetWindowSizeWayland(_AUWMwindow* window, int width, int height);
|
||||
void _auWmPlatformSetWindowSizeLimitsWayland(_AUWMwindow* window,
|
||||
int minwidth, int minheight,
|
||||
int maxwidth, int maxheight);
|
||||
void _auWmPlatformSetWindowAspectRatioWayland(_AUWMwindow* window, int numer, int denom);
|
||||
void _auWmPlatformGetFramebufferSizeWayland(_AUWMwindow* window, int* width, int* height);
|
||||
void _auWmPlatformGetWindowFrameSizeWayland(_AUWMwindow* window,
|
||||
int* left, int* top,
|
||||
int* right, int* bottom);
|
||||
void _auWmPlatformGetWindowContentScaleWayland(_AUWMwindow* window, float* xscale, float* yscale);
|
||||
void _auWmPlatformIconifyWindowWayland(_AUWMwindow* window);
|
||||
void _auWmPlatformRestoreWindowWayland(_AUWMwindow* window);
|
||||
void _auWmPlatformMaximizeWindowWayland(_AUWMwindow* window);
|
||||
void _auWmPlatformShowWindowWayland(_AUWMwindow* window);
|
||||
void _auWmPlatformHideWindowWayland(_AUWMwindow* window);
|
||||
void _auWmPlatformRequestWindowAttentionWayland(_AUWMwindow* window);
|
||||
void _auWmPlatformFocusWindowWayland(_AUWMwindow* window);
|
||||
void _auWmPlatformSetWindowMonitorWayland(_AUWMwindow* window,
|
||||
_AUWMmonitor* monitor,
|
||||
int xpos, int ypos,
|
||||
int width, int height,
|
||||
int refreshRate);
|
||||
int _auWmPlatformCreateCursorWayland(_AUWMcursor* cursor,
|
||||
const AUWMimage* image,
|
||||
int xhot, int yhot);
|
||||
int _auWmPlatformWindowFocusedWayland(_AUWMwindow* window);
|
||||
int _auWmPlatformWindowIconifiedWayland(_AUWMwindow* window);
|
||||
int _auWmPlatformWindowVisibleWayland(_AUWMwindow* window);
|
||||
int _auWmPlatformWindowMaximizedWayland(_AUWMwindow* window);
|
||||
int _auWmPlatformWindowHoveredWayland(_AUWMwindow* window);
|
||||
int _auWmPlatformFramebufferTransparentWayland(_AUWMwindow* window);
|
||||
void _auWmPlatformSetWindowResizableWayland(_AUWMwindow* window, AUWMbool enabled);
|
||||
void _auWmPlatformSetWindowDecoratedWayland(_AUWMwindow* window, AUWMbool enabled);
|
||||
void _auWmPlatformSetWindowFloatingWayland(_AUWMwindow* window, AUWMbool enabled);
|
||||
float _auWmPlatformGetWindowOpacityWayland(_AUWMwindow* window);
|
||||
void _auWmPlatformSetWindowOpacityWayland(_AUWMwindow* window, float opacity);
|
||||
void _auWmPlatformSetRawMouseMotionWayland(_AUWMwindow *window, AUWMbool enabled);
|
||||
AUWMbool _auWmPlatformRawMouseMotionSupportedWayland(void);
|
||||
void _auWmPlatformPollEventsWayland(void);
|
||||
void _auWmPlatformWaitEventsWayland(void);
|
||||
void _auWmPlatformWaitEventsTimeoutWayland(double timeout);
|
||||
void _auWmPlatformPostEmptyEventWayland(void);
|
||||
void _auWmPlatformGetCursorPosWayland(_AUWMwindow* window, double* xpos, double* ypos);
|
||||
void _auWmPlatformSetCursorPosWayland(_AUWMwindow* window, double x, double y);
|
||||
void _auWmPlatformSetCursorModeWayland(_AUWMwindow* window, int mode);
|
||||
const char* _auWmPlatformGetScancodeNameWayland(int scancode);
|
||||
int _auWmPlatformGetKeyScancodeWayland(int key);
|
||||
int _auWmPlatformCreateStandardCursorWayland(_AUWMcursor* cursor, int shape);
|
||||
void _auWmPlatformDestroyCursorWayland(_AUWMcursor* cursor);
|
||||
void _auWmPlatformSetCursorWayland(_AUWMwindow* window, _AUWMcursor* cursor);
|
||||
void _auWmPlatformSetClipboardStringWayland(const char* string);
|
||||
const char* _auWmPlatformGetClipboardStringWayland(void);
|
||||
void _auWmPlatformGetRequiredInstanceExtensionsWayland(const char** extensions);
|
||||
int _auWmPlatformGetPhysicalDevicePresentationSupportWayland(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
uint32_t queuefamily);
|
||||
VkResult _auWmPlatformCreateWindowSurfaceWayland(VkInstance instance,
|
||||
_AUWMwindow* window,
|
||||
const VkAllocationCallbacks* allocator,
|
||||
VkSurfaceKHR* surface);
|
||||
|
||||
int _auWmPlatformPollJoystickLinux(_AUWMjoystick *js, int mode);
|
||||
void _auWmPlatformUpdateGamepadGUIDLinux(char *guid);
|
||||
void _auWmPlatformSetWindowMousePassthroughWayland(_AUWMwindow *window, AUWMbool enabled);
|
||||
|
||||
static const struct _AUWMplatformfunctions _auWmFunctionsWayland = {
|
||||
._auWmPlatformInitFunc = _auWmPlatformInitWayland,
|
||||
._auWmPlatformTerminateFunc = _auWmPlatformTerminateWayland,
|
||||
._auWmPlatformGetVersionStringFunc = _auWmPlatformGetVersionStringWayland,
|
||||
|
||||
._auWmPlatformGetCursorPosFunc = _auWmPlatformGetCursorPosWayland,
|
||||
._auWmPlatformSetCursorPosFunc = _auWmPlatformSetCursorPosWayland,
|
||||
._auWmPlatformSetCursorModeFunc = _auWmPlatformSetCursorModeWayland,
|
||||
._auWmPlatformSetWindowMousePassthroughFunc = _auWmPlatformSetWindowMousePassthroughWayland,
|
||||
._auWmPlatformSetRawMouseMotionFunc = _auWmPlatformSetRawMouseMotionWayland,
|
||||
._auWmPlatformRawMouseMotionSupportedFunc = _auWmPlatformRawMouseMotionSupportedWayland,
|
||||
._auWmPlatformCreateCursorFunc = _auWmPlatformCreateCursorWayland,
|
||||
._auWmPlatformCreateStandardCursorFunc = _auWmPlatformCreateStandardCursorWayland,
|
||||
._auWmPlatformDestroyCursorFunc = _auWmPlatformDestroyCursorWayland,
|
||||
._auWmPlatformSetCursorFunc = _auWmPlatformSetCursorWayland,
|
||||
|
||||
._auWmPlatformGetScancodeNameFunc = _auWmPlatformGetScancodeNameWayland,
|
||||
._auWmPlatformGetKeyScancodeFunc = _auWmPlatformGetKeyScancodeWayland,
|
||||
|
||||
._auWmPlatformFreeMonitorFunc = _auWmPlatformFreeMonitorWayland,
|
||||
._auWmPlatformGetMonitorPosFunc = _auWmPlatformGetMonitorPosWayland,
|
||||
._auWmPlatformGetMonitorContentScaleFunc = _auWmPlatformGetMonitorContentScaleWayland,
|
||||
._auWmPlatformGetMonitorWorkareaFunc = _auWmPlatformGetMonitorWorkareaWayland,
|
||||
._auWmPlatformGetVideoModesFunc = _auWmPlatformGetVideoModesWayland,
|
||||
._auWmPlatformGetVideoModeFunc = _auWmPlatformGetVideoModeWayland,
|
||||
._auWmPlatformGetGammaRampFunc = _auWmPlatformGetGammaRampWayland,
|
||||
._auWmPlatformSetGammaRampFunc = _auWmPlatformSetGammaRampWayland,
|
||||
|
||||
._auWmPlatformSetClipboardStringFunc = _auWmPlatformSetClipboardStringWayland,
|
||||
._auWmPlatformGetClipboardStringFunc = _auWmPlatformGetClipboardStringWayland,
|
||||
|
||||
._auWmPlatformCreateWindowFunc = _auWmPlatformCreateWindowWayland,
|
||||
._auWmPlatformDestroyWindowFunc = _auWmPlatformDestroyWindowWayland,
|
||||
._auWmPlatformSetWindowTitleFunc = _auWmPlatformSetWindowTitleWayland,
|
||||
._auWmPlatformSetWindowIconFunc = _auWmPlatformSetWindowIconWayland,
|
||||
._auWmPlatformGetWindowPosFunc = _auWmPlatformGetWindowPosWayland,
|
||||
._auWmPlatformSetWindowPosFunc = _auWmPlatformSetWindowPosWayland,
|
||||
._auWmPlatformGetWindowSizeFunc = _auWmPlatformGetWindowSizeWayland,
|
||||
._auWmPlatformSetWindowSizeFunc = _auWmPlatformSetWindowSizeWayland,
|
||||
._auWmPlatformSetWindowSizeLimitsFunc = _auWmPlatformSetWindowSizeLimitsWayland,
|
||||
._auWmPlatformSetWindowAspectRatioFunc = _auWmPlatformSetWindowAspectRatioWayland,
|
||||
._auWmPlatformGetFramebufferSizeFunc = _auWmPlatformGetFramebufferSizeWayland,
|
||||
._auWmPlatformGetWindowFrameSizeFunc = _auWmPlatformGetWindowFrameSizeWayland,
|
||||
._auWmPlatformGetWindowContentScaleFunc = _auWmPlatformGetWindowContentScaleWayland,
|
||||
._auWmPlatformIconifyWindowFunc = _auWmPlatformIconifyWindowWayland,
|
||||
._auWmPlatformRestoreWindowFunc = _auWmPlatformRestoreWindowWayland,
|
||||
._auWmPlatformMaximizeWindowFunc = _auWmPlatformMaximizeWindowWayland,
|
||||
._auWmPlatformShowWindowFunc = _auWmPlatformShowWindowWayland,
|
||||
._auWmPlatformHideWindowFunc = _auWmPlatformHideWindowWayland,
|
||||
._auWmPlatformRequestWindowAttentionFunc = _auWmPlatformRequestWindowAttentionWayland,
|
||||
._auWmPlatformFocusWindowFunc = _auWmPlatformFocusWindowWayland,
|
||||
._auWmPlatformSetWindowMonitorFunc = _auWmPlatformSetWindowMonitorWayland,
|
||||
._auWmPlatformWindowFocusedFunc = _auWmPlatformWindowFocusedWayland,
|
||||
._auWmPlatformWindowIconifiedFunc = _auWmPlatformWindowIconifiedWayland,
|
||||
._auWmPlatformWindowVisibleFunc = _auWmPlatformWindowVisibleWayland,
|
||||
._auWmPlatformWindowMaximizedFunc = _auWmPlatformWindowMaximizedWayland,
|
||||
._auWmPlatformWindowHoveredFunc = _auWmPlatformWindowHoveredWayland,
|
||||
._auWmPlatformFramebufferTransparentFunc = _auWmPlatformFramebufferTransparentWayland,
|
||||
._auWmPlatformGetWindowOpacityFunc = _auWmPlatformGetWindowOpacityWayland,
|
||||
._auWmPlatformSetWindowResizableFunc = _auWmPlatformSetWindowResizableWayland,
|
||||
._auWmPlatformSetWindowDecoratedFunc = _auWmPlatformSetWindowDecoratedWayland,
|
||||
._auWmPlatformSetWindowFloatingFunc = _auWmPlatformSetWindowFloatingWayland,
|
||||
._auWmPlatformSetWindowOpacityFunc = _auWmPlatformSetWindowOpacityWayland,
|
||||
|
||||
._auWmPlatformPollEventsFunc = _auWmPlatformPollEventsWayland,
|
||||
._auWmPlatformWaitEventsFunc = _auWmPlatformWaitEventsWayland,
|
||||
|
||||
._auWmPlatformWaitEventsTimeoutFunc = _auWmPlatformWaitEventsTimeoutWayland,
|
||||
._auWmPlatformPostEmptyEventFunc = _auWmPlatformPostEmptyEventWayland,
|
||||
|
||||
._auWmPlatformGetRequiredInstanceExtensionsFunc = _auWmPlatformGetRequiredInstanceExtensionsWayland,
|
||||
._auWmPlatformGetPhysicalDevicePresentationSupportFunc = _auWmPlatformGetPhysicalDevicePresentationSupportWayland,
|
||||
._auWmPlatformCreateWindowSurfaceFunc = _auWmPlatformCreateWindowSurfaceWayland,
|
||||
|
||||
._auWmPlatformPollJoystickFunc = _auWmPlatformPollJoystickLinux,
|
||||
._auWmPlatformUpdateGamepadGUIDFunc = _auWmPlatformUpdateGamepadGUIDLinux
|
||||
};
|
1769
src/wl/wl_window.cpp
Normal file
1769
src/wl/wl_window.cpp
Normal file
File diff suppressed because it is too large
Load Diff
1500
src/x11/x11_init.cpp
Normal file
1500
src/x11/x11_init.cpp
Normal file
File diff suppressed because it is too large
Load Diff
614
src/x11/x11_monitor.cpp
Normal file
614
src/x11/x11_monitor.cpp
Normal file
@ -0,0 +1,614 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 X11 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@auWm.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.hpp"
|
||||
|
||||
#include <limits.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
|
||||
// Check whether the display mode should be included in enumeration
|
||||
//
|
||||
static AUWMbool modeIsGood(const XRRModeInfo* mi)
|
||||
{
|
||||
return (mi->modeFlags & RR_Interlace) == 0;
|
||||
}
|
||||
|
||||
// Calculates the refresh rate, in Hz, from the specified RandR mode info
|
||||
//
|
||||
static int calculateRefreshRate(const XRRModeInfo* mi)
|
||||
{
|
||||
if (mi->hTotal && mi->vTotal)
|
||||
return (int) round((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal));
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Returns the mode info for a RandR mode XID
|
||||
//
|
||||
static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id)
|
||||
{
|
||||
for (int i = 0; i < sr->nmode; i++)
|
||||
{
|
||||
if (sr->modes[i].id == id)
|
||||
return sr->modes + i;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Convert RandR mode info to AUWM video mode
|
||||
//
|
||||
static AUWMvidmode vidmodeFromModeInfo(const XRRModeInfo* mi,
|
||||
const XRRCrtcInfo* ci)
|
||||
{
|
||||
AUWMvidmode mode;
|
||||
|
||||
if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
|
||||
{
|
||||
mode.width = mi->height;
|
||||
mode.height = mi->width;
|
||||
}
|
||||
else
|
||||
{
|
||||
mode.width = mi->width;
|
||||
mode.height = mi->height;
|
||||
}
|
||||
|
||||
mode.refreshRate = calculateRefreshRate(mi);
|
||||
|
||||
_auWmSplitBPP(DefaultDepth(_auWm.x11.display, _auWm.x11.screen),
|
||||
&mode.redBits, &mode.greenBits, &mode.blueBits);
|
||||
|
||||
return mode;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Poll for changes in the set of connected monitors
|
||||
//
|
||||
void _auWmPollMonitorsX11(void)
|
||||
{
|
||||
if (_auWm.x11.randr.available && !_auWm.x11.randr.monitorBroken)
|
||||
{
|
||||
int disconnectedCount, screenCount = 0;
|
||||
_AUWMmonitor** disconnected = NULL;
|
||||
XineramaScreenInfo* screens = NULL;
|
||||
XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_auWm.x11.display,
|
||||
_auWm.x11.root);
|
||||
RROutput primary = XRRGetOutputPrimary(_auWm.x11.display,
|
||||
_auWm.x11.root);
|
||||
|
||||
if (_auWm.x11.xinerama.available)
|
||||
screens = XineramaQueryScreens(_auWm.x11.display, &screenCount);
|
||||
|
||||
disconnectedCount = _auWm.monitorCount;
|
||||
if (disconnectedCount)
|
||||
{
|
||||
disconnected = (_AUWMmonitor**)calloc(_auWm.monitorCount, sizeof(_AUWMmonitor*));
|
||||
memcpy(disconnected,
|
||||
_auWm.monitors,
|
||||
_auWm.monitorCount * sizeof(_AUWMmonitor*));
|
||||
}
|
||||
|
||||
for (int i = 0; i < sr->noutput; i++)
|
||||
{
|
||||
int j, type, widthMM, heightMM;
|
||||
|
||||
XRROutputInfo* oi = XRRGetOutputInfo(_auWm.x11.display, sr, sr->outputs[i]);
|
||||
if (oi->connection != RR_Connected || oi->crtc == None)
|
||||
{
|
||||
XRRFreeOutputInfo(oi);
|
||||
continue;
|
||||
}
|
||||
|
||||
for (j = 0; j < disconnectedCount; j++)
|
||||
{
|
||||
if (disconnected[j] &&
|
||||
disconnected[j]->x11.output == sr->outputs[i])
|
||||
{
|
||||
disconnected[j] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (j < disconnectedCount)
|
||||
{
|
||||
XRRFreeOutputInfo(oi);
|
||||
continue;
|
||||
}
|
||||
|
||||
XRRCrtcInfo* ci = XRRGetCrtcInfo(_auWm.x11.display, sr, oi->crtc);
|
||||
if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
|
||||
{
|
||||
widthMM = oi->mm_height;
|
||||
heightMM = oi->mm_width;
|
||||
}
|
||||
else
|
||||
{
|
||||
widthMM = oi->mm_width;
|
||||
heightMM = oi->mm_height;
|
||||
}
|
||||
|
||||
if (widthMM <= 0 || heightMM <= 0)
|
||||
{
|
||||
// HACK: If RandR does not provide a physical size, assume the
|
||||
// X11 default 96 DPI and calculate from the CRTC viewport
|
||||
// NOTE: These members are affected by rotation, unlike the mode
|
||||
// info and output info members
|
||||
widthMM = (int) (ci->width * 25.4f / 96.f);
|
||||
heightMM = (int) (ci->height * 25.4f / 96.f);
|
||||
}
|
||||
|
||||
_AUWMmonitor* monitor = _auWmAllocMonitor(oi->name, widthMM, heightMM);
|
||||
monitor->x11.output = sr->outputs[i];
|
||||
monitor->x11.crtc = oi->crtc;
|
||||
|
||||
for (j = 0; j < screenCount; j++)
|
||||
{
|
||||
if (screens[j].x_org == ci->x &&
|
||||
screens[j].y_org == ci->y &&
|
||||
screens[j].width == ci->width &&
|
||||
screens[j].height == ci->height)
|
||||
{
|
||||
monitor->x11.index = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (monitor->x11.output == primary)
|
||||
type = _AUWM_INSERT_FIRST;
|
||||
else
|
||||
type = _AUWM_INSERT_LAST;
|
||||
|
||||
_auWmInputMonitor(monitor, AUWM_CONNECTED, type);
|
||||
|
||||
XRRFreeOutputInfo(oi);
|
||||
XRRFreeCrtcInfo(ci);
|
||||
}
|
||||
|
||||
XRRFreeScreenResources(sr);
|
||||
|
||||
if (screens)
|
||||
XFree(screens);
|
||||
|
||||
for (int i = 0; i < disconnectedCount; i++)
|
||||
{
|
||||
if (disconnected[i])
|
||||
_auWmInputMonitor(disconnected[i], AUWM_DISCONNECTED, 0);
|
||||
}
|
||||
|
||||
free(disconnected);
|
||||
}
|
||||
else
|
||||
{
|
||||
const int widthMM = DisplayWidthMM(_auWm.x11.display, _auWm.x11.screen);
|
||||
const int heightMM = DisplayHeightMM(_auWm.x11.display, _auWm.x11.screen);
|
||||
|
||||
_auWmInputMonitor(_auWmAllocMonitor("Display", widthMM, heightMM),
|
||||
AUWM_CONNECTED,
|
||||
_AUWM_INSERT_FIRST);
|
||||
}
|
||||
}
|
||||
|
||||
// Set the current video mode for the specified monitor
|
||||
//
|
||||
void _auWmSetVideoModeX11(_AUWMmonitor* monitor, const AUWMvidmode* desired)
|
||||
{
|
||||
if (_auWm.x11.randr.available && !_auWm.x11.randr.monitorBroken)
|
||||
{
|
||||
AUWMvidmode current;
|
||||
RRMode native = None;
|
||||
|
||||
const AUWMvidmode* best = _auWmChooseVideoMode(monitor, desired);
|
||||
_auWmPlatformGetVideoModeX11(monitor, ¤t);
|
||||
if (_auWmCompareVideoModes(¤t, best) == 0)
|
||||
return;
|
||||
|
||||
XRRScreenResources* sr =
|
||||
XRRGetScreenResourcesCurrent(_auWm.x11.display, _auWm.x11.root);
|
||||
XRRCrtcInfo* ci = XRRGetCrtcInfo(_auWm.x11.display, sr, monitor->x11.crtc);
|
||||
XRROutputInfo* oi = XRRGetOutputInfo(_auWm.x11.display, sr, monitor->x11.output);
|
||||
|
||||
for (int i = 0; i < oi->nmode; i++)
|
||||
{
|
||||
const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);
|
||||
if (!modeIsGood(mi))
|
||||
continue;
|
||||
|
||||
const AUWMvidmode mode = vidmodeFromModeInfo(mi, ci);
|
||||
if (_auWmCompareVideoModes(best, &mode) == 0)
|
||||
{
|
||||
native = mi->id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (native)
|
||||
{
|
||||
if (monitor->x11.oldMode == None)
|
||||
monitor->x11.oldMode = ci->mode;
|
||||
|
||||
XRRSetCrtcConfig(_auWm.x11.display,
|
||||
sr, monitor->x11.crtc,
|
||||
CurrentTime,
|
||||
ci->x, ci->y,
|
||||
native,
|
||||
ci->rotation,
|
||||
ci->outputs,
|
||||
ci->noutput);
|
||||
}
|
||||
|
||||
XRRFreeOutputInfo(oi);
|
||||
XRRFreeCrtcInfo(ci);
|
||||
XRRFreeScreenResources(sr);
|
||||
}
|
||||
}
|
||||
|
||||
// Restore the saved (original) video mode for the specified monitor
|
||||
//
|
||||
void _auWmRestoreVideoModeX11(_AUWMmonitor* monitor)
|
||||
{
|
||||
if (_auWm.x11.randr.available && !_auWm.x11.randr.monitorBroken)
|
||||
{
|
||||
if (monitor->x11.oldMode == None)
|
||||
return;
|
||||
|
||||
XRRScreenResources* sr =
|
||||
XRRGetScreenResourcesCurrent(_auWm.x11.display, _auWm.x11.root);
|
||||
XRRCrtcInfo* ci = XRRGetCrtcInfo(_auWm.x11.display, sr, monitor->x11.crtc);
|
||||
|
||||
XRRSetCrtcConfig(_auWm.x11.display,
|
||||
sr, monitor->x11.crtc,
|
||||
CurrentTime,
|
||||
ci->x, ci->y,
|
||||
monitor->x11.oldMode,
|
||||
ci->rotation,
|
||||
ci->outputs,
|
||||
ci->noutput);
|
||||
|
||||
XRRFreeCrtcInfo(ci);
|
||||
XRRFreeScreenResources(sr);
|
||||
|
||||
monitor->x11.oldMode = None;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _auWmPlatformFreeMonitorX11(_AUWMmonitor* monitor)
|
||||
{
|
||||
}
|
||||
|
||||
void _auWmPlatformGetMonitorPosX11(_AUWMmonitor* monitor, int* xpos, int* ypos)
|
||||
{
|
||||
if (_auWm.x11.randr.available && !_auWm.x11.randr.monitorBroken)
|
||||
{
|
||||
XRRScreenResources* sr =
|
||||
XRRGetScreenResourcesCurrent(_auWm.x11.display, _auWm.x11.root);
|
||||
XRRCrtcInfo* ci = XRRGetCrtcInfo(_auWm.x11.display, sr, monitor->x11.crtc);
|
||||
|
||||
if (ci)
|
||||
{
|
||||
if (xpos)
|
||||
*xpos = ci->x;
|
||||
if (ypos)
|
||||
*ypos = ci->y;
|
||||
|
||||
XRRFreeCrtcInfo(ci);
|
||||
}
|
||||
|
||||
XRRFreeScreenResources(sr);
|
||||
}
|
||||
}
|
||||
|
||||
void _auWmPlatformGetMonitorContentScaleX11(_AUWMmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (xscale)
|
||||
*xscale = _auWm.x11.contentScaleX;
|
||||
if (yscale)
|
||||
*yscale = _auWm.x11.contentScaleY;
|
||||
}
|
||||
|
||||
void _auWmPlatformGetMonitorWorkareaX11(_AUWMmonitor* monitor, int* xpos, int* ypos, int* width, int* height)
|
||||
{
|
||||
int areaX = 0, areaY = 0, areaWidth = 0, areaHeight = 0;
|
||||
|
||||
if (_auWm.x11.randr.available && !_auWm.x11.randr.monitorBroken)
|
||||
{
|
||||
XRRScreenResources* sr =
|
||||
XRRGetScreenResourcesCurrent(_auWm.x11.display, _auWm.x11.root);
|
||||
XRRCrtcInfo* ci = XRRGetCrtcInfo(_auWm.x11.display, sr, monitor->x11.crtc);
|
||||
|
||||
areaX = ci->x;
|
||||
areaY = ci->y;
|
||||
|
||||
const XRRModeInfo* mi = getModeInfo(sr, ci->mode);
|
||||
|
||||
if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
|
||||
{
|
||||
areaWidth = mi->height;
|
||||
areaHeight = mi->width;
|
||||
}
|
||||
else
|
||||
{
|
||||
areaWidth = mi->width;
|
||||
areaHeight = mi->height;
|
||||
}
|
||||
|
||||
XRRFreeCrtcInfo(ci);
|
||||
XRRFreeScreenResources(sr);
|
||||
}
|
||||
else
|
||||
{
|
||||
areaWidth = DisplayWidth(_auWm.x11.display, _auWm.x11.screen);
|
||||
areaHeight = DisplayHeight(_auWm.x11.display, _auWm.x11.screen);
|
||||
}
|
||||
|
||||
if (_auWm.x11.NET_WORKAREA && _auWm.x11.NET_CURRENT_DESKTOP)
|
||||
{
|
||||
Atom* extents = NULL;
|
||||
Atom* desktop = NULL;
|
||||
const unsigned long extentCount =
|
||||
_auWmGetWindowPropertyX11(_auWm.x11.root,
|
||||
_auWm.x11.NET_WORKAREA,
|
||||
XA_CARDINAL,
|
||||
(unsigned char**) &extents);
|
||||
|
||||
if (_auWmGetWindowPropertyX11(_auWm.x11.root,
|
||||
_auWm.x11.NET_CURRENT_DESKTOP,
|
||||
XA_CARDINAL,
|
||||
(unsigned char**) &desktop) > 0)
|
||||
{
|
||||
if (extentCount >= 4 && *desktop < extentCount / 4)
|
||||
{
|
||||
const int globalX = extents[*desktop * 4 + 0];
|
||||
const int globalY = extents[*desktop * 4 + 1];
|
||||
const int globalWidth = extents[*desktop * 4 + 2];
|
||||
const int globalHeight = extents[*desktop * 4 + 3];
|
||||
|
||||
if (areaX < globalX)
|
||||
{
|
||||
areaWidth -= globalX - areaX;
|
||||
areaX = globalX;
|
||||
}
|
||||
|
||||
if (areaY < globalY)
|
||||
{
|
||||
areaHeight -= globalY - areaY;
|
||||
areaY = globalY;
|
||||
}
|
||||
|
||||
if (areaX + areaWidth > globalX + globalWidth)
|
||||
areaWidth = globalX - areaX + globalWidth;
|
||||
if (areaY + areaHeight > globalY + globalHeight)
|
||||
areaHeight = globalY - areaY + globalHeight;
|
||||
}
|
||||
}
|
||||
|
||||
if (extents)
|
||||
XFree(extents);
|
||||
if (desktop)
|
||||
XFree(desktop);
|
||||
}
|
||||
|
||||
if (xpos)
|
||||
*xpos = areaX;
|
||||
if (ypos)
|
||||
*ypos = areaY;
|
||||
if (width)
|
||||
*width = areaWidth;
|
||||
if (height)
|
||||
*height = areaHeight;
|
||||
}
|
||||
|
||||
AUWMvidmode* _auWmPlatformGetVideoModeX11sX11(_AUWMmonitor* monitor, int* count)
|
||||
{
|
||||
AUWMvidmode* result;
|
||||
|
||||
*count = 0;
|
||||
|
||||
if (_auWm.x11.randr.available && !_auWm.x11.randr.monitorBroken)
|
||||
{
|
||||
XRRScreenResources* sr =
|
||||
XRRGetScreenResourcesCurrent(_auWm.x11.display, _auWm.x11.root);
|
||||
XRRCrtcInfo* ci = XRRGetCrtcInfo(_auWm.x11.display, sr, monitor->x11.crtc);
|
||||
XRROutputInfo* oi = XRRGetOutputInfo(_auWm.x11.display, sr, monitor->x11.output);
|
||||
|
||||
result = (AUWMvidmode *)calloc(oi->nmode, sizeof(AUWMvidmode));
|
||||
|
||||
for (int i = 0; i < oi->nmode; i++)
|
||||
{
|
||||
const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);
|
||||
if (!modeIsGood(mi))
|
||||
continue;
|
||||
|
||||
const AUWMvidmode mode = vidmodeFromModeInfo(mi, ci);
|
||||
int j;
|
||||
|
||||
for (j = 0; j < *count; j++)
|
||||
{
|
||||
if (_auWmCompareVideoModes(result + j, &mode) == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
// Skip duplicate modes
|
||||
if (j < *count)
|
||||
continue;
|
||||
|
||||
(*count)++;
|
||||
result[*count - 1] = mode;
|
||||
}
|
||||
|
||||
XRRFreeOutputInfo(oi);
|
||||
XRRFreeCrtcInfo(ci);
|
||||
XRRFreeScreenResources(sr);
|
||||
}
|
||||
else
|
||||
{
|
||||
*count = 1;
|
||||
result = (AUWMvidmode *)calloc(1, sizeof(AUWMvidmode));
|
||||
_auWmPlatformGetVideoModeX11(monitor, result);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void _auWmPlatformGetVideoModeX11(_AUWMmonitor* monitor, AUWMvidmode* mode)
|
||||
{
|
||||
if (_auWm.x11.randr.available && !_auWm.x11.randr.monitorBroken)
|
||||
{
|
||||
XRRScreenResources* sr =
|
||||
XRRGetScreenResourcesCurrent(_auWm.x11.display, _auWm.x11.root);
|
||||
XRRCrtcInfo* ci = XRRGetCrtcInfo(_auWm.x11.display, sr, monitor->x11.crtc);
|
||||
|
||||
if (ci)
|
||||
{
|
||||
const XRRModeInfo* mi = getModeInfo(sr, ci->mode);
|
||||
if (mi) // mi can be NULL if the monitor has been disconnected
|
||||
*mode = vidmodeFromModeInfo(mi, ci);
|
||||
|
||||
XRRFreeCrtcInfo(ci);
|
||||
}
|
||||
|
||||
XRRFreeScreenResources(sr);
|
||||
}
|
||||
else
|
||||
{
|
||||
mode->width = DisplayWidth(_auWm.x11.display, _auWm.x11.screen);
|
||||
mode->height = DisplayHeight(_auWm.x11.display, _auWm.x11.screen);
|
||||
mode->refreshRate = 0;
|
||||
|
||||
_auWmSplitBPP(DefaultDepth(_auWm.x11.display, _auWm.x11.screen),
|
||||
&mode->redBits, &mode->greenBits, &mode->blueBits);
|
||||
}
|
||||
}
|
||||
|
||||
AUWMbool _auWmPlatformGetGammaRampX11(_AUWMmonitor* monitor, AUWMgammaramp* ramp)
|
||||
{
|
||||
if (_auWm.x11.randr.available && !_auWm.x11.randr.gammaBroken)
|
||||
{
|
||||
const size_t size = XRRGetCrtcGammaSize(_auWm.x11.display,
|
||||
monitor->x11.crtc);
|
||||
XRRCrtcGamma* gamma = XRRGetCrtcGamma(_auWm.x11.display,
|
||||
monitor->x11.crtc);
|
||||
|
||||
_auWmAllocGammaArrays(ramp, size);
|
||||
|
||||
memcpy(ramp->red, gamma->red, size * sizeof(unsigned short));
|
||||
memcpy(ramp->green, gamma->green, size * sizeof(unsigned short));
|
||||
memcpy(ramp->blue, gamma->blue, size * sizeof(unsigned short));
|
||||
|
||||
XRRFreeGamma(gamma);
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
else if (_auWm.x11.vidmode.available)
|
||||
{
|
||||
int size;
|
||||
XF86VidModeGetGammaRampSize(_auWm.x11.display, _auWm.x11.screen, &size);
|
||||
|
||||
_auWmAllocGammaArrays(ramp, size);
|
||||
|
||||
XF86VidModeGetGammaRamp(_auWm.x11.display,
|
||||
_auWm.x11.screen,
|
||||
ramp->size, ramp->red, ramp->green, ramp->blue);
|
||||
return AUWM_TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"X11: Gamma ramp access not supported by server");
|
||||
return AUWM_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void _auWmPlatformSetGammaRampX11(_AUWMmonitor* monitor, const AUWMgammaramp* ramp)
|
||||
{
|
||||
if (_auWm.x11.randr.available && !_auWm.x11.randr.gammaBroken)
|
||||
{
|
||||
if (XRRGetCrtcGammaSize(_auWm.x11.display, monitor->x11.crtc) != ramp->size)
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"X11: Gamma ramp size must match current ramp size");
|
||||
return;
|
||||
}
|
||||
|
||||
XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size);
|
||||
|
||||
memcpy(gamma->red, ramp->red, ramp->size * sizeof(unsigned short));
|
||||
memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short));
|
||||
memcpy(gamma->blue, ramp->blue, ramp->size * sizeof(unsigned short));
|
||||
|
||||
XRRSetCrtcGamma(_auWm.x11.display, monitor->x11.crtc, gamma);
|
||||
XRRFreeGamma(gamma);
|
||||
}
|
||||
else if (_auWm.x11.vidmode.available)
|
||||
{
|
||||
XF86VidModeSetGammaRamp(_auWm.x11.display,
|
||||
_auWm.x11.screen,
|
||||
ramp->size,
|
||||
(unsigned short*) ramp->red,
|
||||
(unsigned short*) ramp->green,
|
||||
(unsigned short*) ramp->blue);
|
||||
}
|
||||
else
|
||||
{
|
||||
_auWmInputError(AUWM_PLATFORM_ERROR,
|
||||
"X11: Gamma ramp access not supported by server");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AUWMAPI RRCrtc auWmGetX11Adapter(AUWMmonitor* handle)
|
||||
{
|
||||
_AUWMmonitor* monitor = (_AUWMmonitor*) handle;
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(None);
|
||||
return monitor->x11.crtc;
|
||||
}
|
||||
|
||||
AUWMAPI RROutput auWmGetX11Monitor(AUWMmonitor* handle)
|
||||
{
|
||||
_AUWMmonitor* monitor = (_AUWMmonitor*) handle;
|
||||
_AUWM_REQUIRE_INIT_OR_RETURN(None);
|
||||
return monitor->x11.output;
|
||||
}
|
||||
|
968
src/x11/x11_platform.h
Normal file
968
src/x11/x11_platform.h
Normal file
@ -0,0 +1,968 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 X11 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <unistd.h>
|
||||
#include <signal.h>
|
||||
#include <stdint.h>
|
||||
#include <dlfcn.h>
|
||||
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/keysym.h>
|
||||
#include <X11/Xatom.h>
|
||||
#include <X11/Xresource.h>
|
||||
#include <X11/Xcursor/Xcursor.h>
|
||||
|
||||
// The XRandR extension provides mode setting and gamma control
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
|
||||
// The Xkb extension provides improved keyboard support
|
||||
#include <X11/XKBlib.h>
|
||||
|
||||
// The Xinerama extension provides legacy monitor indices
|
||||
#include <X11/extensions/Xinerama.h>
|
||||
|
||||
// The XInput extension provides raw mouse motion input
|
||||
#include <X11/extensions/XInput2.h>
|
||||
|
||||
// The Shape extension provides custom window shapes
|
||||
#include <X11/extensions/shape.h>
|
||||
|
||||
typedef XClassHint* (* PFN_XAllocClassHint)(void);
|
||||
typedef XSizeHints* (* PFN_XAllocSizeHints)(void);
|
||||
typedef XWMHints* (* PFN_XAllocWMHints)(void);
|
||||
typedef int (* PFN_XChangeProperty)(Display*,Window,Atom,Atom,int,int,const unsigned char*,int);
|
||||
typedef int (* PFN_XChangeWindowAttributes)(Display*,Window,unsigned long,XSetWindowAttributes*);
|
||||
typedef Bool (* PFN_XCheckIfEvent)(Display*,XEvent*,Bool(*)(Display*,XEvent*,XPointer),XPointer);
|
||||
typedef Bool (* PFN_XCheckTypedWindowEvent)(Display*,Window,int,XEvent*);
|
||||
typedef int (* PFN_XCloseDisplay)(Display*);
|
||||
typedef Status (* PFN_XCloseIM)(XIM);
|
||||
typedef int (* PFN_XConvertSelection)(Display*,Atom,Atom,Atom,Window,Time);
|
||||
typedef Colormap (* PFN_XCreateColormap)(Display*,Window,Visual*,int);
|
||||
typedef Cursor (* PFN_XCreateFontCursor)(Display*,unsigned int);
|
||||
typedef XIC (* PFN_XCreateIC)(XIM,...);
|
||||
typedef Region (* PFN_XCreateRegion)(void);
|
||||
typedef Window (* PFN_XCreateWindow)(Display*,Window,int,int,unsigned int,unsigned int,unsigned int,int,unsigned int,Visual*,unsigned long,XSetWindowAttributes*);
|
||||
typedef int (* PFN_XDefineCursor)(Display*,Window,Cursor);
|
||||
typedef int (* PFN_XDeleteContext)(Display*,XID,XContext);
|
||||
typedef int (* PFN_XDeleteProperty)(Display*,Window,Atom);
|
||||
typedef void (* PFN_XDestroyIC)(XIC);
|
||||
typedef int (* PFN_XDestroyRegion)(Region);
|
||||
typedef int (* PFN_XDestroyWindow)(Display*,Window);
|
||||
typedef int (* PFN_XDisplayKeycodes)(Display*,int*,int*);
|
||||
typedef int (* PFN_XEventsQueued)(Display*,int);
|
||||
typedef Bool (* PFN_XFilterEvent)(XEvent*,Window);
|
||||
typedef int (* PFN_XFindContext)(Display*,XID,XContext,XPointer*);
|
||||
typedef int (* PFN_XFlush)(Display*);
|
||||
typedef int (* PFN_XFree)(void*);
|
||||
typedef int (* PFN_XFreeColormap)(Display*,Colormap);
|
||||
typedef int (* PFN_XFreeCursor)(Display*,Cursor);
|
||||
typedef void (* PFN_XFreeEventData)(Display*,XGenericEventCookie*);
|
||||
typedef int (* PFN_XGetErrorText)(Display*,int,char*,int);
|
||||
typedef Bool (* PFN_XGetEventData)(Display*,XGenericEventCookie*);
|
||||
typedef char* (* PFN_XGetICValues)(XIC,...);
|
||||
typedef char* (* PFN_XGetIMValues)(XIM,...);
|
||||
typedef int (* PFN_XGetInputFocus)(Display*,Window*,int*);
|
||||
typedef KeySym* (* PFN_XGetKeyboardMapping)(Display*,KeyCode,int,int*);
|
||||
typedef int (* PFN_XGetScreenSaver)(Display*,int*,int*,int*,int*);
|
||||
typedef Window (* PFN_XGetSelectionOwner)(Display*,Atom);
|
||||
typedef XVisualInfo* (* PFN_XGetVisualInfo)(Display*,long,XVisualInfo*,int*);
|
||||
typedef Status (* PFN_XGetWMNormalHints)(Display*,Window,XSizeHints*,long*);
|
||||
typedef Status (* PFN_XGetWindowAttributes)(Display*,Window,XWindowAttributes*);
|
||||
typedef int (* PFN_XGetWindowProperty)(Display*,Window,Atom,long,long,Bool,Atom,Atom*,int*,unsigned long*,unsigned long*,unsigned char**);
|
||||
typedef int (* PFN_XGrabPointer)(Display*,Window,Bool,unsigned int,int,int,Window,Cursor,Time);
|
||||
typedef Status (* PFN_XIconifyWindow)(Display*,Window,int);
|
||||
typedef Status (* PFN_XInitThreads)(void);
|
||||
typedef Atom (* PFN_XInternAtom)(Display*,const char*,Bool);
|
||||
typedef int (* PFN_XLookupString)(XKeyEvent*,char*,int,KeySym*,XComposeStatus*);
|
||||
typedef int (* PFN_XMapRaised)(Display*,Window);
|
||||
typedef int (* PFN_XMapWindow)(Display*,Window);
|
||||
typedef int (* PFN_XMoveResizeWindow)(Display*,Window,int,int,unsigned int,unsigned int);
|
||||
typedef int (* PFN_XMoveWindow)(Display*,Window,int,int);
|
||||
typedef int (* PFN_XNextEvent)(Display*,XEvent*);
|
||||
typedef Display* (* PFN_XOpenDisplay)(const char*);
|
||||
typedef XIM (* PFN_XOpenIM)(Display*,XrmDatabase*,char*,char*);
|
||||
typedef int (* PFN_XPeekEvent)(Display*,XEvent*);
|
||||
typedef int (* PFN_XPending)(Display*);
|
||||
typedef Bool (* PFN_XQueryExtension)(Display*,const char*,int*,int*,int*);
|
||||
typedef Bool (* PFN_XQueryPointer)(Display*,Window,Window*,Window*,int*,int*,int*,int*,unsigned int*);
|
||||
typedef int (* PFN_XRaiseWindow)(Display*,Window);
|
||||
typedef Bool (* PFN_XRegisterIMInstantiateCallback)(Display*,void*,char*,char*,XIDProc,XPointer);
|
||||
typedef int (* PFN_XResizeWindow)(Display*,Window,unsigned int,unsigned int);
|
||||
typedef char* (* PFN_XResourceManagerString)(Display*);
|
||||
typedef int (* PFN_XSaveContext)(Display*,XID,XContext,const char*);
|
||||
typedef int (* PFN_XSelectInput)(Display*,Window,long);
|
||||
typedef Status (* PFN_XSendEvent)(Display*,Window,Bool,long,XEvent*);
|
||||
typedef int (* PFN_XSetClassHint)(Display*,Window,XClassHint*);
|
||||
typedef XErrorHandler (* PFN_XSetErrorHandler)(XErrorHandler);
|
||||
typedef void (* PFN_XSetICFocus)(XIC);
|
||||
typedef char* (* PFN_XSetIMValues)(XIM,...);
|
||||
typedef int (* PFN_XSetInputFocus)(Display*,Window,int,Time);
|
||||
typedef char* (* PFN_XSetLocaleModifiers)(const char*);
|
||||
typedef int (* PFN_XSetScreenSaver)(Display*,int,int,int,int);
|
||||
typedef int (* PFN_XSetSelectionOwner)(Display*,Atom,Window,Time);
|
||||
typedef int (* PFN_XSetWMHints)(Display*,Window,XWMHints*);
|
||||
typedef void (* PFN_XSetWMNormalHints)(Display*,Window,XSizeHints*);
|
||||
typedef Status (* PFN_XSetWMProtocols)(Display*,Window,Atom*,int);
|
||||
typedef Bool (* PFN_XSupportsLocale)(void);
|
||||
typedef int (* PFN_XSync)(Display*,Bool);
|
||||
typedef Bool (* PFN_XTranslateCoordinates)(Display*,Window,Window,int,int,int*,int*,Window*);
|
||||
typedef int (* PFN_XUndefineCursor)(Display*,Window);
|
||||
typedef int (* PFN_XUngrabPointer)(Display*,Time);
|
||||
typedef int (* PFN_XUnmapWindow)(Display*,Window);
|
||||
typedef void (* PFN_XUnsetICFocus)(XIC);
|
||||
typedef VisualID (* PFN_XVisualIDFromVisual)(Visual*);
|
||||
typedef int (* PFN_XWarpPointer)(Display*,Window,Window,int,int,unsigned int,unsigned int,int,int);
|
||||
typedef void (* PFN_XkbFreeKeyboard)(XkbDescPtr,unsigned int,Bool);
|
||||
typedef void (* PFN_XkbFreeNames)(XkbDescPtr,unsigned int,Bool);
|
||||
typedef XkbDescPtr (* PFN_XkbGetMap)(Display*,unsigned int,unsigned int);
|
||||
typedef Status (* PFN_XkbGetNames)(Display*,unsigned int,XkbDescPtr);
|
||||
typedef Status (* PFN_XkbGetState)(Display*,unsigned int,XkbStatePtr);
|
||||
typedef KeySym (* PFN_XkbKeycodeToKeysym)(Display*,KeyCode,int,int);
|
||||
typedef Bool (* PFN_XkbQueryExtension)(Display*,int*,int*,int*,int*,int*);
|
||||
typedef Bool (* PFN_XkbSelectEventDetails)(Display*,unsigned int,unsigned int,unsigned long,unsigned long);
|
||||
typedef Bool (* PFN_XkbSetDetectableAutoRepeat)(Display*,Bool,Bool*);
|
||||
typedef void (* PFN_XrmDestroyDatabase)(XrmDatabase);
|
||||
typedef Bool (* PFN_XrmGetResource)(XrmDatabase,const char*,const char*,char**,XrmValue*);
|
||||
typedef XrmDatabase (* PFN_XrmGetStringDatabase)(const char*);
|
||||
typedef void (* PFN_XrmInitialize)(void);
|
||||
typedef XrmQuark (* PFN_XrmUniqueQuark)(void);
|
||||
typedef Bool (* PFN_XUnregisterIMInstantiateCallback)(Display*,void*,char*,char*,XIDProc,XPointer);
|
||||
typedef int (* PFN_Xutf8LookupString)(XIC,XKeyPressedEvent*,char*,int,KeySym*,Status*);
|
||||
typedef void (* PFN_Xutf8SetWMProperties)(Display*,Window,const char*,const char*,char**,int,XSizeHints*,XWMHints*,XClassHint*);
|
||||
#define XAllocClassHint _glfw.x11.xlib.AllocClassHint
|
||||
#define XAllocSizeHints _glfw.x11.xlib.AllocSizeHints
|
||||
#define XAllocWMHints _glfw.x11.xlib.AllocWMHints
|
||||
#define XChangeProperty _glfw.x11.xlib.ChangeProperty
|
||||
#define XChangeWindowAttributes _glfw.x11.xlib.ChangeWindowAttributes
|
||||
#define XCheckIfEvent _glfw.x11.xlib.CheckIfEvent
|
||||
#define XCheckTypedWindowEvent _glfw.x11.xlib.CheckTypedWindowEvent
|
||||
#define XCloseDisplay _glfw.x11.xlib.CloseDisplay
|
||||
#define XCloseIM _glfw.x11.xlib.CloseIM
|
||||
#define XConvertSelection _glfw.x11.xlib.ConvertSelection
|
||||
#define XCreateColormap _glfw.x11.xlib.CreateColormap
|
||||
#define XCreateFontCursor _glfw.x11.xlib.CreateFontCursor
|
||||
#define XCreateIC _glfw.x11.xlib.CreateIC
|
||||
#define XCreateRegion _glfw.x11.xlib.CreateRegion
|
||||
#define XCreateWindow _glfw.x11.xlib.CreateWindow
|
||||
#define XDefineCursor _glfw.x11.xlib.DefineCursor
|
||||
#define XDeleteContext _glfw.x11.xlib.DeleteContext
|
||||
#define XDeleteProperty _glfw.x11.xlib.DeleteProperty
|
||||
#define XDestroyIC _glfw.x11.xlib.DestroyIC
|
||||
#define XDestroyRegion _glfw.x11.xlib.DestroyRegion
|
||||
#define XDestroyWindow _glfw.x11.xlib.DestroyWindow
|
||||
#define XDisplayKeycodes _glfw.x11.xlib.DisplayKeycodes
|
||||
#define XEventsQueued _glfw.x11.xlib.EventsQueued
|
||||
#define XFilterEvent _glfw.x11.xlib.FilterEvent
|
||||
#define XFindContext _glfw.x11.xlib.FindContext
|
||||
#define XFlush _glfw.x11.xlib.Flush
|
||||
#define XFree _glfw.x11.xlib.Free
|
||||
#define XFreeColormap _glfw.x11.xlib.FreeColormap
|
||||
#define XFreeCursor _glfw.x11.xlib.FreeCursor
|
||||
#define XFreeEventData _glfw.x11.xlib.FreeEventData
|
||||
#define XGetErrorText _glfw.x11.xlib.GetErrorText
|
||||
#define XGetEventData _glfw.x11.xlib.GetEventData
|
||||
#define XGetICValues _glfw.x11.xlib.GetICValues
|
||||
#define XGetIMValues _glfw.x11.xlib.GetIMValues
|
||||
#define XGetInputFocus _glfw.x11.xlib.GetInputFocus
|
||||
#define XGetKeyboardMapping _glfw.x11.xlib.GetKeyboardMapping
|
||||
#define XGetScreenSaver _glfw.x11.xlib.GetScreenSaver
|
||||
#define XGetSelectionOwner _glfw.x11.xlib.GetSelectionOwner
|
||||
#define XGetVisualInfo _glfw.x11.xlib.GetVisualInfo
|
||||
#define XGetWMNormalHints _glfw.x11.xlib.GetWMNormalHints
|
||||
#define XGetWindowAttributes _glfw.x11.xlib.GetWindowAttributes
|
||||
#define XGetWindowProperty _glfw.x11.xlib.GetWindowProperty
|
||||
#define XGrabPointer _glfw.x11.xlib.GrabPointer
|
||||
#define XIconifyWindow _glfw.x11.xlib.IconifyWindow
|
||||
#define XInitThreads _glfw.x11.xlib.InitThreads
|
||||
#define XInternAtom _glfw.x11.xlib.InternAtom
|
||||
#define XLookupString _glfw.x11.xlib.LookupString
|
||||
#define XMapRaised _glfw.x11.xlib.MapRaised
|
||||
#define XMapWindow _glfw.x11.xlib.MapWindow
|
||||
#define XMoveResizeWindow _glfw.x11.xlib.MoveResizeWindow
|
||||
#define XMoveWindow _glfw.x11.xlib.MoveWindow
|
||||
#define XNextEvent _glfw.x11.xlib.NextEvent
|
||||
#define XOpenDisplay _glfw.x11.xlib.OpenDisplay
|
||||
#define XOpenIM _glfw.x11.xlib.OpenIM
|
||||
#define XPeekEvent _glfw.x11.xlib.PeekEvent
|
||||
#define XPending _glfw.x11.xlib.Pending
|
||||
#define XQueryExtension _glfw.x11.xlib.QueryExtension
|
||||
#define XQueryPointer _glfw.x11.xlib.QueryPointer
|
||||
#define XRaiseWindow _glfw.x11.xlib.RaiseWindow
|
||||
#define XRegisterIMInstantiateCallback _glfw.x11.xlib.RegisterIMInstantiateCallback
|
||||
#define XResizeWindow _glfw.x11.xlib.ResizeWindow
|
||||
#define XResourceManagerString _glfw.x11.xlib.ResourceManagerString
|
||||
#define XSaveContext _glfw.x11.xlib.SaveContext
|
||||
#define XSelectInput _glfw.x11.xlib.SelectInput
|
||||
#define XSendEvent _glfw.x11.xlib.SendEvent
|
||||
#define XSetClassHint _glfw.x11.xlib.SetClassHint
|
||||
#define XSetErrorHandler _glfw.x11.xlib.SetErrorHandler
|
||||
#define XSetICFocus _glfw.x11.xlib.SetICFocus
|
||||
#define XSetIMValues _glfw.x11.xlib.SetIMValues
|
||||
#define XSetInputFocus _glfw.x11.xlib.SetInputFocus
|
||||
#define XSetLocaleModifiers _glfw.x11.xlib.SetLocaleModifiers
|
||||
#define XSetScreenSaver _glfw.x11.xlib.SetScreenSaver
|
||||
#define XSetSelectionOwner _glfw.x11.xlib.SetSelectionOwner
|
||||
#define XSetWMHints _glfw.x11.xlib.SetWMHints
|
||||
#define XSetWMNormalHints _glfw.x11.xlib.SetWMNormalHints
|
||||
#define XSetWMProtocols _glfw.x11.xlib.SetWMProtocols
|
||||
#define XSupportsLocale _glfw.x11.xlib.SupportsLocale
|
||||
#define XSync _glfw.x11.xlib.Sync
|
||||
#define XTranslateCoordinates _glfw.x11.xlib.TranslateCoordinates
|
||||
#define XUndefineCursor _glfw.x11.xlib.UndefineCursor
|
||||
#define XUngrabPointer _glfw.x11.xlib.UngrabPointer
|
||||
#define XUnmapWindow _glfw.x11.xlib.UnmapWindow
|
||||
#define XUnsetICFocus _glfw.x11.xlib.UnsetICFocus
|
||||
#define XVisualIDFromVisual _glfw.x11.xlib.VisualIDFromVisual
|
||||
#define XWarpPointer _glfw.x11.xlib.WarpPointer
|
||||
#define XkbFreeKeyboard _glfw.x11.xkb.FreeKeyboard
|
||||
#define XkbFreeNames _glfw.x11.xkb.FreeNames
|
||||
#define XkbGetMap _glfw.x11.xkb.GetMap
|
||||
#define XkbGetNames _glfw.x11.xkb.GetNames
|
||||
#define XkbGetState _glfw.x11.xkb.GetState
|
||||
#define XkbKeycodeToKeysym _glfw.x11.xkb.KeycodeToKeysym
|
||||
#define XkbQueryExtension _glfw.x11.xkb.QueryExtension
|
||||
#define XkbSelectEventDetails _glfw.x11.xkb.SelectEventDetails
|
||||
#define XkbSetDetectableAutoRepeat _glfw.x11.xkb.SetDetectableAutoRepeat
|
||||
#define XrmDestroyDatabase _glfw.x11.xrm.DestroyDatabase
|
||||
#define XrmGetResource _glfw.x11.xrm.GetResource
|
||||
#define XrmGetStringDatabase _glfw.x11.xrm.GetStringDatabase
|
||||
#define XrmInitialize _glfw.x11.xrm.Initialize
|
||||
#define XrmUniqueQuark _glfw.x11.xrm.UniqueQuark
|
||||
#define XUnregisterIMInstantiateCallback _glfw.x11.xlib.UnregisterIMInstantiateCallback
|
||||
#define Xutf8LookupString _glfw.x11.xlib.utf8LookupString
|
||||
#define Xutf8SetWMProperties _glfw.x11.xlib.utf8SetWMProperties
|
||||
|
||||
typedef XRRCrtcGamma* (* PFN_XRRAllocGamma)(int);
|
||||
typedef void (* PFN_XRRFreeCrtcInfo)(XRRCrtcInfo*);
|
||||
typedef void (* PFN_XRRFreeGamma)(XRRCrtcGamma*);
|
||||
typedef void (* PFN_XRRFreeOutputInfo)(XRROutputInfo*);
|
||||
typedef void (* PFN_XRRFreeScreenResources)(XRRScreenResources*);
|
||||
typedef XRRCrtcGamma* (* PFN_XRRGetCrtcGamma)(Display*,RRCrtc);
|
||||
typedef int (* PFN_XRRGetCrtcGammaSize)(Display*,RRCrtc);
|
||||
typedef XRRCrtcInfo* (* PFN_XRRGetCrtcInfo) (Display*,XRRScreenResources*,RRCrtc);
|
||||
typedef XRROutputInfo* (* PFN_XRRGetOutputInfo)(Display*,XRRScreenResources*,RROutput);
|
||||
typedef RROutput (* PFN_XRRGetOutputPrimary)(Display*,Window);
|
||||
typedef XRRScreenResources* (* PFN_XRRGetScreenResourcesCurrent)(Display*,Window);
|
||||
typedef Bool (* PFN_XRRQueryExtension)(Display*,int*,int*);
|
||||
typedef Status (* PFN_XRRQueryVersion)(Display*,int*,int*);
|
||||
typedef void (* PFN_XRRSelectInput)(Display*,Window,int);
|
||||
typedef Status (* PFN_XRRSetCrtcConfig)(Display*,XRRScreenResources*,RRCrtc,Time,int,int,RRMode,Rotation,RROutput*,int);
|
||||
typedef void (* PFN_XRRSetCrtcGamma)(Display*,RRCrtc,XRRCrtcGamma*);
|
||||
typedef int (* PFN_XRRUpdateConfiguration)(XEvent*);
|
||||
#define XRRAllocGamma _glfw.x11.randr.AllocGamma
|
||||
#define XRRFreeCrtcInfo _glfw.x11.randr.FreeCrtcInfo
|
||||
#define XRRFreeGamma _glfw.x11.randr.FreeGamma
|
||||
#define XRRFreeOutputInfo _glfw.x11.randr.FreeOutputInfo
|
||||
#define XRRFreeScreenResources _glfw.x11.randr.FreeScreenResources
|
||||
#define XRRGetCrtcGamma _glfw.x11.randr.GetCrtcGamma
|
||||
#define XRRGetCrtcGammaSize _glfw.x11.randr.GetCrtcGammaSize
|
||||
#define XRRGetCrtcInfo _glfw.x11.randr.GetCrtcInfo
|
||||
#define XRRGetOutputInfo _glfw.x11.randr.GetOutputInfo
|
||||
#define XRRGetOutputPrimary _glfw.x11.randr.GetOutputPrimary
|
||||
#define XRRGetScreenResourcesCurrent _glfw.x11.randr.GetScreenResourcesCurrent
|
||||
#define XRRQueryExtension _glfw.x11.randr.QueryExtension
|
||||
#define XRRQueryVersion _glfw.x11.randr.QueryVersion
|
||||
#define XRRSelectInput _glfw.x11.randr.SelectInput
|
||||
#define XRRSetCrtcConfig _glfw.x11.randr.SetCrtcConfig
|
||||
#define XRRSetCrtcGamma _glfw.x11.randr.SetCrtcGamma
|
||||
#define XRRUpdateConfiguration _glfw.x11.randr.UpdateConfiguration
|
||||
|
||||
typedef XcursorImage* (* PFN_XcursorImageCreate)(int,int);
|
||||
typedef void (* PFN_XcursorImageDestroy)(XcursorImage*);
|
||||
typedef Cursor (* PFN_XcursorImageLoadCursor)(Display*,const XcursorImage*);
|
||||
typedef char* (* PFN_XcursorGetTheme)(Display*);
|
||||
typedef int (* PFN_XcursorGetDefaultSize)(Display*);
|
||||
typedef XcursorImage* (* PFN_XcursorLibraryLoadImage)(const char*,const char*,int);
|
||||
#define XcursorImageCreate _glfw.x11.xcursor.ImageCreate
|
||||
#define XcursorImageDestroy _glfw.x11.xcursor.ImageDestroy
|
||||
#define XcursorImageLoadCursor _glfw.x11.xcursor.ImageLoadCursor
|
||||
#define XcursorGetTheme _glfw.x11.xcursor.GetTheme
|
||||
#define XcursorGetDefaultSize _glfw.x11.xcursor.GetDefaultSize
|
||||
#define XcursorLibraryLoadImage _glfw.x11.xcursor.LibraryLoadImage
|
||||
|
||||
typedef Bool (* PFN_XineramaIsActive)(Display*);
|
||||
typedef Bool (* PFN_XineramaQueryExtension)(Display*,int*,int*);
|
||||
typedef XineramaScreenInfo* (* PFN_XineramaQueryScreens)(Display*,int*);
|
||||
#define XineramaIsActive _glfw.x11.xinerama.IsActive
|
||||
#define XineramaQueryExtension _glfw.x11.xinerama.QueryExtension
|
||||
#define XineramaQueryScreens _glfw.x11.xinerama.QueryScreens
|
||||
|
||||
typedef XID xcb_window_t;
|
||||
typedef XID xcb_visualid_t;
|
||||
typedef struct xcb_connection_t xcb_connection_t;
|
||||
typedef xcb_connection_t* (* PFN_XGetXCBConnection)(Display*);
|
||||
#define XGetXCBConnection _glfw.x11.x11xcb.GetXCBConnection
|
||||
|
||||
typedef Bool (* PFN_XF86VidModeQueryExtension)(Display*,int*,int*);
|
||||
typedef Bool (* PFN_XF86VidModeGetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*);
|
||||
typedef Bool (* PFN_XF86VidModeSetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*);
|
||||
typedef Bool (* PFN_XF86VidModeGetGammaRampSize)(Display*,int,int*);
|
||||
#define XF86VidModeQueryExtension _glfw.x11.vidmode.QueryExtension
|
||||
#define XF86VidModeGetGammaRamp _glfw.x11.vidmode.GetGammaRamp
|
||||
#define XF86VidModeSetGammaRamp _glfw.x11.vidmode.SetGammaRamp
|
||||
#define XF86VidModeGetGammaRampSize _glfw.x11.vidmode.GetGammaRampSize
|
||||
|
||||
typedef Status (* PFN_XIQueryVersion)(Display*,int*,int*);
|
||||
typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int);
|
||||
#define XIQueryVersion _glfw.x11.xi.QueryVersion
|
||||
#define XISelectEvents _glfw.x11.xi.SelectEvents
|
||||
|
||||
typedef Bool (* PFN_XRenderQueryExtension)(Display*,int*,int*);
|
||||
typedef Status (* PFN_XRenderQueryVersion)(Display*dpy,int*,int*);
|
||||
typedef XRenderPictFormat* (* PFN_XRenderFindVisualFormat)(Display*,Visual const*);
|
||||
#define XRenderQueryExtension _glfw.x11.xrender.QueryExtension
|
||||
#define XRenderQueryVersion _glfw.x11.xrender.QueryVersion
|
||||
#define XRenderFindVisualFormat _glfw.x11.xrender.FindVisualFormat
|
||||
|
||||
typedef Bool (* PFN_XShapeQueryExtension)(Display*,int*,int*);
|
||||
typedef Status (* PFN_XShapeQueryVersion)(Display*dpy,int*,int*);
|
||||
typedef void (* PFN_XShapeCombineRegion)(Display*,Window,int,int,int,Region,int);
|
||||
typedef void (* PFN_XShapeCombineMask)(Display*,Window,int,int,int,Pixmap,int);
|
||||
|
||||
#define XShapeQueryExtension _glfw.x11.xshape.QueryExtension
|
||||
#define XShapeQueryVersion _glfw.x11.xshape.QueryVersion
|
||||
#define XShapeCombineRegion _glfw.x11.xshape.ShapeCombineRegion
|
||||
#define XShapeCombineMask _glfw.x11.xshape.ShapeCombineMask
|
||||
|
||||
typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
|
||||
typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
|
||||
|
||||
typedef struct VkXlibSurfaceCreateInfoKHR
|
||||
{
|
||||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
VkXlibSurfaceCreateFlagsKHR flags;
|
||||
Display* dpy;
|
||||
Window window;
|
||||
} VkXlibSurfaceCreateInfoKHR;
|
||||
|
||||
typedef struct VkXcbSurfaceCreateInfoKHR
|
||||
{
|
||||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
VkXcbSurfaceCreateFlagsKHR flags;
|
||||
xcb_connection_t* connection;
|
||||
xcb_window_t window;
|
||||
} VkXcbSurfaceCreateInfoKHR;
|
||||
|
||||
typedef VkResult (APIENTRY *PFN_vkCreateXlibSurfaceKHR)(VkInstance,const VkXlibSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
||||
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice,uint32_t,Display*,VisualID);
|
||||
typedef VkResult (APIENTRY *PFN_vkCreateXcbSurfaceKHR)(VkInstance,const VkXcbSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
||||
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice,uint32_t,xcb_connection_t*,xcb_visualid_t);
|
||||
|
||||
#include "posix_thread.h"
|
||||
#include "posix_time.h"
|
||||
#include "xkb_unicode.h"
|
||||
#include "glx_context.h"
|
||||
#if defined(__linux__)
|
||||
#include "linux_joystick.h"
|
||||
#else
|
||||
#include "null_joystick.h"
|
||||
#endif
|
||||
|
||||
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
|
||||
#define _glfw_dlclose(handle) dlclose(handle)
|
||||
#define _glfw_dlsym(handle, name) dlsym(handle, name)
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11
|
||||
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11
|
||||
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorX11 x11
|
||||
|
||||
|
||||
// X11-specific per-window data
|
||||
//
|
||||
typedef struct _GLFWwindowX11
|
||||
{
|
||||
Colormap colormap;
|
||||
Window handle;
|
||||
Window parent;
|
||||
XIC ic;
|
||||
|
||||
GLFWbool overrideRedirect;
|
||||
GLFWbool iconified;
|
||||
GLFWbool maximized;
|
||||
|
||||
// Whether the visual supports framebuffer transparency
|
||||
GLFWbool transparent;
|
||||
|
||||
// Cached position and size used to filter out duplicate events
|
||||
int width, height;
|
||||
int xpos, ypos;
|
||||
|
||||
// The last received cursor position, regardless of source
|
||||
int lastCursorPosX, lastCursorPosY;
|
||||
// The last position the cursor was warped to by GLFW
|
||||
int warpCursorPosX, warpCursorPosY;
|
||||
|
||||
// The time of the last KeyPress event per keycode, for discarding
|
||||
// duplicate key events generated for some keys by ibus
|
||||
Time keyPressTimes[256];
|
||||
|
||||
} _GLFWwindowX11;
|
||||
|
||||
// X11-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryX11
|
||||
{
|
||||
Display* display;
|
||||
int screen;
|
||||
Window root;
|
||||
|
||||
// System content scale
|
||||
float contentScaleX, contentScaleY;
|
||||
// Helper window for IPC
|
||||
Window helperWindowHandle;
|
||||
// Invisible cursor for hidden cursor mode
|
||||
Cursor hiddenCursorHandle;
|
||||
// Context for mapping window XIDs to _GLFWwindow pointers
|
||||
XContext context;
|
||||
// XIM input method
|
||||
XIM im;
|
||||
// Most recent error code received by X error handler
|
||||
int errorCode;
|
||||
// Primary selection string (while the primary selection is owned)
|
||||
char* primarySelectionString;
|
||||
// Clipboard string (while the selection is owned)
|
||||
char* clipboardString;
|
||||
// Key name string
|
||||
char keynames[GLFW_KEY_LAST + 1][5];
|
||||
// X11 keycode to GLFW key LUT
|
||||
short int keycodes[256];
|
||||
// GLFW key to X11 keycode LUT
|
||||
short int scancodes[GLFW_KEY_LAST + 1];
|
||||
// Where to place the cursor when re-enabled
|
||||
double restoreCursorPosX, restoreCursorPosY;
|
||||
// The window whose disabled cursor mode is active
|
||||
_GLFWwindow* disabledCursorWindow;
|
||||
|
||||
// Window manager atoms
|
||||
Atom NET_SUPPORTED;
|
||||
Atom NET_SUPPORTING_WM_CHECK;
|
||||
Atom WM_PROTOCOLS;
|
||||
Atom WM_STATE;
|
||||
Atom WM_DELETE_WINDOW;
|
||||
Atom NET_WM_NAME;
|
||||
Atom NET_WM_ICON_NAME;
|
||||
Atom NET_WM_ICON;
|
||||
Atom NET_WM_PID;
|
||||
Atom NET_WM_PING;
|
||||
Atom NET_WM_WINDOW_TYPE;
|
||||
Atom NET_WM_WINDOW_TYPE_NORMAL;
|
||||
Atom NET_WM_STATE;
|
||||
Atom NET_WM_STATE_ABOVE;
|
||||
Atom NET_WM_STATE_FULLSCREEN;
|
||||
Atom NET_WM_STATE_MAXIMIZED_VERT;
|
||||
Atom NET_WM_STATE_MAXIMIZED_HORZ;
|
||||
Atom NET_WM_STATE_DEMANDS_ATTENTION;
|
||||
Atom NET_WM_BYPASS_COMPOSITOR;
|
||||
Atom NET_WM_FULLSCREEN_MONITORS;
|
||||
Atom NET_WM_WINDOW_OPACITY;
|
||||
Atom NET_WM_CM_Sx;
|
||||
Atom NET_WORKAREA;
|
||||
Atom NET_CURRENT_DESKTOP;
|
||||
Atom NET_ACTIVE_WINDOW;
|
||||
Atom NET_FRAME_EXTENTS;
|
||||
Atom NET_REQUEST_FRAME_EXTENTS;
|
||||
Atom MOTIF_WM_HINTS;
|
||||
|
||||
// Xdnd (drag and drop) atoms
|
||||
Atom XdndAware;
|
||||
Atom XdndEnter;
|
||||
Atom XdndPosition;
|
||||
Atom XdndStatus;
|
||||
Atom XdndActionCopy;
|
||||
Atom XdndDrop;
|
||||
Atom XdndFinished;
|
||||
Atom XdndSelection;
|
||||
Atom XdndTypeList;
|
||||
Atom text_uri_list;
|
||||
|
||||
// Selection (clipboard) atoms
|
||||
Atom TARGETS;
|
||||
Atom MULTIPLE;
|
||||
Atom INCR;
|
||||
Atom CLIPBOARD;
|
||||
Atom PRIMARY;
|
||||
Atom CLIPBOARD_MANAGER;
|
||||
Atom SAVE_TARGETS;
|
||||
Atom NULL_;
|
||||
Atom UTF8_STRING;
|
||||
Atom COMPOUND_STRING;
|
||||
Atom ATOM_PAIR;
|
||||
Atom GLFW_SELECTION;
|
||||
|
||||
struct {
|
||||
void* handle;
|
||||
GLFWbool utf8;
|
||||
PFN_XAllocClassHint AllocClassHint;
|
||||
PFN_XAllocSizeHints AllocSizeHints;
|
||||
PFN_XAllocWMHints AllocWMHints;
|
||||
PFN_XChangeProperty ChangeProperty;
|
||||
PFN_XChangeWindowAttributes ChangeWindowAttributes;
|
||||
PFN_XCheckIfEvent CheckIfEvent;
|
||||
PFN_XCheckTypedWindowEvent CheckTypedWindowEvent;
|
||||
PFN_XCloseDisplay CloseDisplay;
|
||||
PFN_XCloseIM CloseIM;
|
||||
PFN_XConvertSelection ConvertSelection;
|
||||
PFN_XCreateColormap CreateColormap;
|
||||
PFN_XCreateFontCursor CreateFontCursor;
|
||||
PFN_XCreateIC CreateIC;
|
||||
PFN_XCreateRegion CreateRegion;
|
||||
PFN_XCreateWindow CreateWindow;
|
||||
PFN_XDefineCursor DefineCursor;
|
||||
PFN_XDeleteContext DeleteContext;
|
||||
PFN_XDeleteProperty DeleteProperty;
|
||||
PFN_XDestroyIC DestroyIC;
|
||||
PFN_XDestroyRegion DestroyRegion;
|
||||
PFN_XDestroyWindow DestroyWindow;
|
||||
PFN_XDisplayKeycodes DisplayKeycodes;
|
||||
PFN_XEventsQueued EventsQueued;
|
||||
PFN_XFilterEvent FilterEvent;
|
||||
PFN_XFindContext FindContext;
|
||||
PFN_XFlush Flush;
|
||||
PFN_XFree Free;
|
||||
PFN_XFreeColormap FreeColormap;
|
||||
PFN_XFreeCursor FreeCursor;
|
||||
PFN_XFreeEventData FreeEventData;
|
||||
PFN_XGetErrorText GetErrorText;
|
||||
PFN_XGetEventData GetEventData;
|
||||
PFN_XGetICValues GetICValues;
|
||||
PFN_XGetIMValues GetIMValues;
|
||||
PFN_XGetInputFocus GetInputFocus;
|
||||
PFN_XGetKeyboardMapping GetKeyboardMapping;
|
||||
PFN_XGetScreenSaver GetScreenSaver;
|
||||
PFN_XGetSelectionOwner GetSelectionOwner;
|
||||
PFN_XGetVisualInfo GetVisualInfo;
|
||||
PFN_XGetWMNormalHints GetWMNormalHints;
|
||||
PFN_XGetWindowAttributes GetWindowAttributes;
|
||||
PFN_XGetWindowProperty GetWindowProperty;
|
||||
PFN_XGrabPointer GrabPointer;
|
||||
PFN_XIconifyWindow IconifyWindow;
|
||||
PFN_XInitThreads InitThreads;
|
||||
PFN_XInternAtom InternAtom;
|
||||
PFN_XLookupString LookupString;
|
||||
PFN_XMapRaised MapRaised;
|
||||
PFN_XMapWindow MapWindow;
|
||||
PFN_XMoveResizeWindow MoveResizeWindow;
|
||||
PFN_XMoveWindow MoveWindow;
|
||||
PFN_XNextEvent NextEvent;
|
||||
PFN_XOpenDisplay OpenDisplay;
|
||||
PFN_XOpenIM OpenIM;
|
||||
PFN_XPeekEvent PeekEvent;
|
||||
PFN_XPending Pending;
|
||||
PFN_XQueryExtension QueryExtension;
|
||||
PFN_XQueryPointer QueryPointer;
|
||||
PFN_XRaiseWindow RaiseWindow;
|
||||
PFN_XRegisterIMInstantiateCallback RegisterIMInstantiateCallback;
|
||||
PFN_XResizeWindow ResizeWindow;
|
||||
PFN_XResourceManagerString ResourceManagerString;
|
||||
PFN_XSaveContext SaveContext;
|
||||
PFN_XSelectInput SelectInput;
|
||||
PFN_XSendEvent SendEvent;
|
||||
PFN_XSetClassHint SetClassHint;
|
||||
PFN_XSetErrorHandler SetErrorHandler;
|
||||
PFN_XSetICFocus SetICFocus;
|
||||
PFN_XSetIMValues SetIMValues;
|
||||
PFN_XSetInputFocus SetInputFocus;
|
||||
PFN_XSetLocaleModifiers SetLocaleModifiers;
|
||||
PFN_XSetScreenSaver SetScreenSaver;
|
||||
PFN_XSetSelectionOwner SetSelectionOwner;
|
||||
PFN_XSetWMHints SetWMHints;
|
||||
PFN_XSetWMNormalHints SetWMNormalHints;
|
||||
PFN_XSetWMProtocols SetWMProtocols;
|
||||
PFN_XSupportsLocale SupportsLocale;
|
||||
PFN_XSync Sync;
|
||||
PFN_XTranslateCoordinates TranslateCoordinates;
|
||||
PFN_XUndefineCursor UndefineCursor;
|
||||
PFN_XUngrabPointer UngrabPointer;
|
||||
PFN_XUnmapWindow UnmapWindow;
|
||||
PFN_XUnsetICFocus UnsetICFocus;
|
||||
PFN_XVisualIDFromVisual VisualIDFromVisual;
|
||||
PFN_XWarpPointer WarpPointer;
|
||||
PFN_XUnregisterIMInstantiateCallback UnregisterIMInstantiateCallback;
|
||||
PFN_Xutf8LookupString utf8LookupString;
|
||||
PFN_Xutf8SetWMProperties utf8SetWMProperties;
|
||||
} xlib;
|
||||
|
||||
struct {
|
||||
PFN_XrmDestroyDatabase DestroyDatabase;
|
||||
PFN_XrmGetResource GetResource;
|
||||
PFN_XrmGetStringDatabase GetStringDatabase;
|
||||
PFN_XrmInitialize Initialize;
|
||||
PFN_XrmUniqueQuark UniqueQuark;
|
||||
} xrm;
|
||||
|
||||
struct {
|
||||
GLFWbool available;
|
||||
void* handle;
|
||||
int eventBase;
|
||||
int errorBase;
|
||||
int major;
|
||||
int minor;
|
||||
GLFWbool gammaBroken;
|
||||
GLFWbool monitorBroken;
|
||||
PFN_XRRAllocGamma AllocGamma;
|
||||
PFN_XRRFreeCrtcInfo FreeCrtcInfo;
|
||||
PFN_XRRFreeGamma FreeGamma;
|
||||
PFN_XRRFreeOutputInfo FreeOutputInfo;
|
||||
PFN_XRRFreeScreenResources FreeScreenResources;
|
||||
PFN_XRRGetCrtcGamma GetCrtcGamma;
|
||||
PFN_XRRGetCrtcGammaSize GetCrtcGammaSize;
|
||||
PFN_XRRGetCrtcInfo GetCrtcInfo;
|
||||
PFN_XRRGetOutputInfo GetOutputInfo;
|
||||
PFN_XRRGetOutputPrimary GetOutputPrimary;
|
||||
PFN_XRRGetScreenResourcesCurrent GetScreenResourcesCurrent;
|
||||
PFN_XRRQueryExtension QueryExtension;
|
||||
PFN_XRRQueryVersion QueryVersion;
|
||||
PFN_XRRSelectInput SelectInput;
|
||||
PFN_XRRSetCrtcConfig SetCrtcConfig;
|
||||
PFN_XRRSetCrtcGamma SetCrtcGamma;
|
||||
PFN_XRRUpdateConfiguration UpdateConfiguration;
|
||||
} randr;
|
||||
|
||||
struct {
|
||||
GLFWbool available;
|
||||
GLFWbool detectable;
|
||||
int majorOpcode;
|
||||
int eventBase;
|
||||
int errorBase;
|
||||
int major;
|
||||
int minor;
|
||||
unsigned int group;
|
||||
PFN_XkbFreeKeyboard FreeKeyboard;
|
||||
PFN_XkbFreeNames FreeNames;
|
||||
PFN_XkbGetMap GetMap;
|
||||
PFN_XkbGetNames GetNames;
|
||||
PFN_XkbGetState GetState;
|
||||
PFN_XkbKeycodeToKeysym KeycodeToKeysym;
|
||||
PFN_XkbQueryExtension QueryExtension;
|
||||
PFN_XkbSelectEventDetails SelectEventDetails;
|
||||
PFN_XkbSetDetectableAutoRepeat SetDetectableAutoRepeat;
|
||||
} xkb;
|
||||
|
||||
struct {
|
||||
int count;
|
||||
int timeout;
|
||||
int interval;
|
||||
int blanking;
|
||||
int exposure;
|
||||
} saver;
|
||||
|
||||
struct {
|
||||
int version;
|
||||
Window source;
|
||||
Atom format;
|
||||
} xdnd;
|
||||
|
||||
struct {
|
||||
void* handle;
|
||||
PFN_XcursorImageCreate ImageCreate;
|
||||
PFN_XcursorImageDestroy ImageDestroy;
|
||||
PFN_XcursorImageLoadCursor ImageLoadCursor;
|
||||
PFN_XcursorGetTheme GetTheme;
|
||||
PFN_XcursorGetDefaultSize GetDefaultSize;
|
||||
PFN_XcursorLibraryLoadImage LibraryLoadImage;
|
||||
} xcursor;
|
||||
|
||||
struct {
|
||||
GLFWbool available;
|
||||
void* handle;
|
||||
int major;
|
||||
int minor;
|
||||
PFN_XineramaIsActive IsActive;
|
||||
PFN_XineramaQueryExtension QueryExtension;
|
||||
PFN_XineramaQueryScreens QueryScreens;
|
||||
} xinerama;
|
||||
|
||||
struct {
|
||||
void* handle;
|
||||
PFN_XGetXCBConnection GetXCBConnection;
|
||||
} x11xcb;
|
||||
|
||||
struct {
|
||||
GLFWbool available;
|
||||
void* handle;
|
||||
int eventBase;
|
||||
int errorBase;
|
||||
PFN_XF86VidModeQueryExtension QueryExtension;
|
||||
PFN_XF86VidModeGetGammaRamp GetGammaRamp;
|
||||
PFN_XF86VidModeSetGammaRamp SetGammaRamp;
|
||||
PFN_XF86VidModeGetGammaRampSize GetGammaRampSize;
|
||||
} vidmode;
|
||||
|
||||
struct {
|
||||
GLFWbool available;
|
||||
void* handle;
|
||||
int majorOpcode;
|
||||
int eventBase;
|
||||
int errorBase;
|
||||
int major;
|
||||
int minor;
|
||||
PFN_XIQueryVersion QueryVersion;
|
||||
PFN_XISelectEvents SelectEvents;
|
||||
} xi;
|
||||
|
||||
struct {
|
||||
GLFWbool available;
|
||||
void* handle;
|
||||
int major;
|
||||
int minor;
|
||||
int eventBase;
|
||||
int errorBase;
|
||||
PFN_XRenderQueryExtension QueryExtension;
|
||||
PFN_XRenderQueryVersion QueryVersion;
|
||||
PFN_XRenderFindVisualFormat FindVisualFormat;
|
||||
} xrender;
|
||||
|
||||
struct {
|
||||
GLFWbool available;
|
||||
void* handle;
|
||||
int major;
|
||||
int minor;
|
||||
int eventBase;
|
||||
int errorBase;
|
||||
PFN_XShapeQueryExtension QueryExtension;
|
||||
PFN_XShapeCombineRegion ShapeCombineRegion;
|
||||
PFN_XShapeQueryVersion QueryVersion;
|
||||
PFN_XShapeCombineMask ShapeCombineMask;
|
||||
} xshape;
|
||||
|
||||
} _GLFWlibraryX11;
|
||||
|
||||
// X11-specific per-monitor data
|
||||
//
|
||||
typedef struct _GLFWmonitorX11
|
||||
{
|
||||
RROutput output;
|
||||
RRCrtc crtc;
|
||||
RRMode oldMode;
|
||||
|
||||
// Index of corresponding Xinerama screen,
|
||||
// for EWMH full screen window placement
|
||||
int index;
|
||||
|
||||
} _GLFWmonitorX11;
|
||||
|
||||
// X11-specific per-cursor data
|
||||
//
|
||||
typedef struct _GLFWcursorX11
|
||||
{
|
||||
Cursor handle;
|
||||
|
||||
} _GLFWcursorX11;
|
||||
|
||||
|
||||
void _glfwPollMonitorsX11(void);
|
||||
void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired);
|
||||
void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor);
|
||||
|
||||
Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot);
|
||||
|
||||
unsigned long _glfwGetWindowPropertyX11(Window window,
|
||||
Atom property,
|
||||
Atom type,
|
||||
unsigned char** value);
|
||||
GLFWbool _glfwIsVisualTransparentX11(Visual* visual);
|
||||
|
||||
void _glfwGrabErrorHandlerX11(void);
|
||||
void _glfwReleaseErrorHandlerX11(void);
|
||||
void _glfwInputErrorX11(int error, const char* message);
|
||||
|
||||
void _glfwPushSelectionToManagerX11(void);
|
||||
void _glfwCreateInputContextX11(_GLFWwindow* window);
|
||||
|
||||
|
||||
// init
|
||||
int _auWmPlatformInitX11(void);
|
||||
void _auWmPlatformTerminateX11(void);
|
||||
const char* _auWmPlatformGetVersionStringX11(void);
|
||||
|
||||
// monitor
|
||||
void _auWmPlatformFreeMonitorX11(_AUWMmonitor* monitor);
|
||||
void _auWmPlatformGetMonitorPosX11(_AUWMmonitor* monitor, int* xpos, int* ypos);
|
||||
void _auWmPlatformGetMonitorContentScaleX11(_AUWMmonitor* monitor,
|
||||
float* xscale, float* yscale);
|
||||
void _auWmPlatformGetMonitorWorkareaX11(_AUWMmonitor* monitor, int* xpos, int* ypos, int *width, int *height);
|
||||
AUWMvidmode* _auWmPlatformGetVideoModesX11(_AUWMmonitor* monitor, int* count);
|
||||
void _auWmPlatformGetVideoModeX11(_AUWMmonitor* monitor, AUWMvidmode* mode);
|
||||
AUWMbool _auWmPlatformGetGammaRampX11(_AUWMmonitor* monitor, AUWMgammaramp* ramp);
|
||||
void _auWmPlatformSetGammaRampX11(_AUWMmonitor* monitor, const AUWMgammaramp* ramp);
|
||||
|
||||
// window
|
||||
int _auWmPlatformCreateWindowX11(_AUWMwindow* window,
|
||||
const _AUWMwndconfig* wndconfig,
|
||||
const _AUWMctxconfig* ctxconfig,
|
||||
const _AUWMfbconfig* fbconfig);
|
||||
void _auWmPlatformDestroyWindowX11(_AUWMwindow* window);
|
||||
void _auWmPlatformSetWindowTitleX11(_AUWMwindow* window, const char* title);
|
||||
void _auWmPlatformSetWindowIconX11(_AUWMwindow* window, int count, const AUWMimage* images);
|
||||
void _auWmPlatformGetWindowPosX11(_AUWMwindow* window, int* xpos, int* ypos);
|
||||
void _auWmPlatformSetWindowPosX11(_AUWMwindow* window, int xpos, int ypos);
|
||||
void _auWmPlatformGetWindowSizeX11(_AUWMwindow* window, int* width, int* height);
|
||||
void _auWmPlatformSetWindowSizeX11(_AUWMwindow* window, int width, int height);
|
||||
void _auWmPlatformSetWindowSizeLimitsX11(_AUWMwindow* window,
|
||||
int minwidth, int minheight,
|
||||
int maxwidth, int maxheight);
|
||||
void _auWmPlatformSetWindowAspectRatioX11(_AUWMwindow* window, int numer, int denom);
|
||||
void _auWmPlatformGetFramebufferSizeX11(_AUWMwindow* window, int* width, int* height);
|
||||
void _auWmPlatformGetWindowFrameSizeX11(_AUWMwindow* window,
|
||||
int* left, int* top,
|
||||
int* right, int* bottom);
|
||||
void _auWmPlatformGetWindowContentScaleX11(_AUWMwindow* window, float* xscale, float* yscale);
|
||||
void _auWmPlatformIconifyWindowX11(_AUWMwindow* window);
|
||||
void _auWmPlatformRestoreWindowX11(_AUWMwindow* window);
|
||||
void _auWmPlatformMaximizeWindowX11(_AUWMwindow* window);
|
||||
void _auWmPlatformShowWindowX11(_AUWMwindow* window);
|
||||
void _auWmPlatformHideWindowX11(_AUWMwindow* window);
|
||||
void _auWmPlatformRequestWindowAttentionX11(_AUWMwindow* window);
|
||||
void _auWmPlatformFocusWindowX11(_AUWMwindow* window);
|
||||
void _auWmPlatformSetWindowMonitorX11(_AUWMwindow* window,
|
||||
_AUWMmonitor* monitor,
|
||||
int xpos, int ypos,
|
||||
int width, int height,
|
||||
int refreshRate);
|
||||
int _auWmPlatformCreateCursorX11(_AUWMcursor* cursor,
|
||||
const AUWMimage* image,
|
||||
int xhot, int yhot);
|
||||
int _auWmPlatformWindowFocusedX11(_AUWMwindow* window);
|
||||
int _auWmPlatformWindowIconifiedX11(_AUWMwindow* window);
|
||||
int _auWmPlatformWindowVisibleX11(_AUWMwindow* window);
|
||||
int _auWmPlatformWindowMaximizedX11(_AUWMwindow* window);
|
||||
int _auWmPlatformWindowHoveredX11(_AUWMwindow* window);
|
||||
int _auWmPlatformFramebufferTransparentX11(_AUWMwindow* window);
|
||||
void _auWmPlatformSetWindowResizableX11(_AUWMwindow* window, AUWMbool enabled);
|
||||
void _auWmPlatformSetWindowDecoratedX11(_AUWMwindow* window, AUWMbool enabled);
|
||||
void _auWmPlatformSetWindowFloatingX11(_AUWMwindow* window, AUWMbool enabled);
|
||||
float _auWmPlatformGetWindowOpacityX11(_AUWMwindow* window);
|
||||
void _auWmPlatformSetWindowOpacityX11(_AUWMwindow* window, float opacity);
|
||||
void _auWmPlatformSetRawMouseMotionX11(_AUWMwindow *window, AUWMbool enabled);
|
||||
AUWMbool _auWmPlatformRawMouseMotionSupportedX11(void);
|
||||
void _auWmPlatformPollEventsX11(void);
|
||||
void _auWmPlatformWaitEventsX11(void);
|
||||
void _auWmPlatformWaitEventsTimeoutX11(double timeout);
|
||||
void _auWmPlatformPostEmptyEventX11(void);
|
||||
void _auWmPlatformGetCursorPosX11(_AUWMwindow* window, double* xpos, double* ypos);
|
||||
void _auWmPlatformSetCursorPosX11(_AUWMwindow* window, double x, double y);
|
||||
void _auWmPlatformSetCursorModeX11(_AUWMwindow* window, int mode);
|
||||
const char* _auWmPlatformGetScancodeNameX11(int scancode);
|
||||
int _auWmPlatformGetKeyScancodeX11(int key);
|
||||
int _auWmPlatformCreateStandardCursorX11(_AUWMcursor* cursor, int shape);
|
||||
void _auWmPlatformDestroyCursorX11(_AUWMcursor* cursor);
|
||||
void _auWmPlatformSetCursorX11(_AUWMwindow* window, _AUWMcursor* cursor);
|
||||
void _auWmPlatformSetClipboardStringX11(const char* string);
|
||||
const char* _auWmPlatformGetClipboardStringX11(void);
|
||||
void _auWmPlatformGetRequiredInstanceExtensionsX11(const char** extensions);
|
||||
int _auWmPlatformGetPhysicalDevicePresentationSupportX11(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
uint32_t queuefamily);
|
||||
VkResult _auWmPlatformCreateWindowSurfaceX11(VkInstance instance,
|
||||
_AUWMwindow* window,
|
||||
const VkAllocationCallbacks* allocator,
|
||||
VkSurfaceKHR* surface);
|
||||
|
||||
int _auWmPlatformPollJoystickLinux(_AUWMjoystick *js, int mode);
|
||||
void _auWmPlatformUpdateGamepadGUIDLinux(char *guid);
|
||||
void _auWmPlatformSetWindowMousePassthroughX11(_AUWMwindow *window, AUWMbool enabled);
|
||||
|
||||
static const struct _AUWMplatformfunctions _auWmFunctionsX11 = {
|
||||
._auWmPlatformInitFunc = _auWmPlatformInitX11,
|
||||
._auWmPlatformTerminateFunc = _auWmPlatformTerminateX11,
|
||||
._auWmPlatformGetVersionStringFunc = _auWmPlatformGetVersionStringX11,
|
||||
|
||||
._auWmPlatformGetCursorPosFunc = _auWmPlatformGetCursorPosX11,
|
||||
._auWmPlatformSetCursorPosFunc = _auWmPlatformSetCursorPosX11,
|
||||
._auWmPlatformSetCursorModeFunc = _auWmPlatformSetCursorModeX11,
|
||||
._auWmPlatformSetWindowMousePassthroughFunc = _auWmPlatformSetWindowMousePassthroughX11,
|
||||
._auWmPlatformSetRawMouseMotionFunc = _auWmPlatformSetRawMouseMotionX11,
|
||||
._auWmPlatformRawMouseMotionSupportedFunc = _auWmPlatformRawMouseMotionSupportedX11,
|
||||
._auWmPlatformCreateCursorFunc = _auWmPlatformCreateCursorX11,
|
||||
._auWmPlatformCreateStandardCursorFunc = _auWmPlatformCreateStandardCursorX11,
|
||||
._auWmPlatformDestroyCursorFunc = _auWmPlatformDestroyCursorX11,
|
||||
._auWmPlatformSetCursorFunc = _auWmPlatformSetCursorX11,
|
||||
|
||||
._auWmPlatformGetScancodeNameFunc = _auWmPlatformGetScancodeNameX11,
|
||||
._auWmPlatformGetKeyScancodeFunc = _auWmPlatformGetKeyScancodeX11,
|
||||
|
||||
._auWmPlatformFreeMonitorFunc = _auWmPlatformFreeMonitorX11,
|
||||
._auWmPlatformGetMonitorPosFunc = _auWmPlatformGetMonitorPosX11,
|
||||
._auWmPlatformGetMonitorContentScaleFunc = _auWmPlatformGetMonitorContentScaleX11,
|
||||
._auWmPlatformGetMonitorWorkareaFunc = _auWmPlatformGetMonitorWorkareaX11,
|
||||
._auWmPlatformGetVideoModesFunc = _auWmPlatformGetVideoModesX11,
|
||||
._auWmPlatformGetVideoModeFunc = _auWmPlatformGetVideoModeX11,
|
||||
._auWmPlatformGetGammaRampFunc = _auWmPlatformGetGammaRampX11,
|
||||
._auWmPlatformSetGammaRampFunc = _auWmPlatformSetGammaRampX11,
|
||||
|
||||
._auWmPlatformSetClipboardStringFunc = _auWmPlatformSetClipboardStringX11,
|
||||
._auWmPlatformGetClipboardStringFunc = _auWmPlatformGetClipboardStringX11,
|
||||
|
||||
._auWmPlatformCreateWindowFunc = _auWmPlatformCreateWindowX11,
|
||||
._auWmPlatformDestroyWindowFunc = _auWmPlatformDestroyWindowX11,
|
||||
._auWmPlatformSetWindowTitleFunc = _auWmPlatformSetWindowTitleX11,
|
||||
._auWmPlatformSetWindowIconFunc = _auWmPlatformSetWindowIconX11,
|
||||
._auWmPlatformGetWindowPosFunc = _auWmPlatformGetWindowPosX11,
|
||||
._auWmPlatformSetWindowPosFunc = _auWmPlatformSetWindowPosX11,
|
||||
._auWmPlatformGetWindowSizeFunc = _auWmPlatformGetWindowSizeX11,
|
||||
._auWmPlatformSetWindowSizeFunc = _auWmPlatformSetWindowSizeX11,
|
||||
._auWmPlatformSetWindowSizeLimitsFunc = _auWmPlatformSetWindowSizeLimitsX11,
|
||||
._auWmPlatformSetWindowAspectRatioFunc = _auWmPlatformSetWindowAspectRatioX11,
|
||||
._auWmPlatformGetFramebufferSizeFunc = _auWmPlatformGetFramebufferSizeX11,
|
||||
._auWmPlatformGetWindowFrameSizeFunc = _auWmPlatformGetWindowFrameSizeX11,
|
||||
._auWmPlatformGetWindowContentScaleFunc = _auWmPlatformGetWindowContentScaleX11,
|
||||
._auWmPlatformIconifyWindowFunc = _auWmPlatformIconifyWindowX11,
|
||||
._auWmPlatformRestoreWindowFunc = _auWmPlatformRestoreWindowX11,
|
||||
._auWmPlatformMaximizeWindowFunc = _auWmPlatformMaximizeWindowX11,
|
||||
._auWmPlatformShowWindowFunc = _auWmPlatformShowWindowX11,
|
||||
._auWmPlatformHideWindowFunc = _auWmPlatformHideWindowX11,
|
||||
._auWmPlatformRequestWindowAttentionFunc = _auWmPlatformRequestWindowAttentionX11,
|
||||
._auWmPlatformFocusWindowFunc = _auWmPlatformFocusWindowX11,
|
||||
._auWmPlatformSetWindowMonitorFunc = _auWmPlatformSetWindowMonitorX11,
|
||||
._auWmPlatformWindowFocusedFunc = _auWmPlatformWindowFocusedX11,
|
||||
._auWmPlatformWindowIconifiedFunc = _auWmPlatformWindowIconifiedX11,
|
||||
._auWmPlatformWindowVisibleFunc = _auWmPlatformWindowVisibleX11,
|
||||
._auWmPlatformWindowMaximizedFunc = _auWmPlatformWindowMaximizedX11,
|
||||
._auWmPlatformWindowHoveredFunc = _auWmPlatformWindowHoveredX11,
|
||||
._auWmPlatformFramebufferTransparentFunc = _auWmPlatformFramebufferTransparentX11,
|
||||
._auWmPlatformGetWindowOpacityFunc = _auWmPlatformGetWindowOpacityX11,
|
||||
._auWmPlatformSetWindowResizableFunc = _auWmPlatformSetWindowResizableX11,
|
||||
._auWmPlatformSetWindowDecoratedFunc = _auWmPlatformSetWindowDecoratedX11,
|
||||
._auWmPlatformSetWindowFloatingFunc = _auWmPlatformSetWindowFloatingX11,
|
||||
._auWmPlatformSetWindowOpacityFunc = _auWmPlatformSetWindowOpacityX11,
|
||||
|
||||
._auWmPlatformPollEventsFunc = _auWmPlatformPollEventsX11,
|
||||
._auWmPlatformWaitEventsFunc = _auWmPlatformWaitEventsX11,
|
||||
|
||||
._auWmPlatformWaitEventsTimeoutFunc = _auWmPlatformWaitEventsTimeoutX11,
|
||||
._auWmPlatformPostEmptyEventFunc = _auWmPlatformPostEmptyEventX11,
|
||||
|
||||
._auWmPlatformGetRequiredInstanceExtensionsFunc = _auWmPlatformGetRequiredInstanceExtensionsX11,
|
||||
._auWmPlatformGetPhysicalDevicePresentationSupportFunc = _auWmPlatformGetPhysicalDevicePresentationSupportX11,
|
||||
._auWmPlatformCreateWindowSurfaceFunc = _auWmPlatformCreateWindowSurfaceX11,
|
||||
|
||||
._auWmPlatformPollJoystickFunc = _auWmPlatformPollJoystickLinux,
|
||||
._auWmPlatformUpdateGamepadGUIDFunc = _auWmPlatformUpdateGamepadGUIDLinux
|
||||
};
|
3219
src/x11/x11_window.cpp
Normal file
3219
src/x11/x11_window.cpp
Normal file
File diff suppressed because it is too large
Load Diff
938
src/xkb_unicode.c
Normal file
938
src/xkb_unicode.c
Normal file
@ -0,0 +1,938 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 core - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@auWm.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
/*
|
||||
* Marcus: This code was originally written by Markus G. Kuhn.
|
||||
* I have made some slight changes (trimmed it down a bit from >60 KB to
|
||||
* 20 KB), but the functionality is the same.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This module converts keysym values into the corresponding ISO 10646
|
||||
* (UCS, Unicode) values.
|
||||
*
|
||||
* The array keysymtab[] contains pairs of X11 keysym values for graphical
|
||||
* characters and the corresponding Unicode value. The function
|
||||
* _auWmKeySym2Unicode() maps a keysym onto a Unicode value using a binary
|
||||
* search, therefore keysymtab[] must remain SORTED by keysym value.
|
||||
*
|
||||
* We allow to represent any UCS character in the range U-00000000 to
|
||||
* U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff.
|
||||
* This admittedly does not cover the entire 31-bit space of UCS, but
|
||||
* it does cover all of the characters up to U-10FFFF, which can be
|
||||
* represented by UTF-16, and more, and it is very unlikely that higher
|
||||
* UCS codes will ever be assigned by ISO. So to get Unicode character
|
||||
* U+ABCD you can directly use keysym 0x0100abcd.
|
||||
*
|
||||
* Original author: Markus G. Kuhn <mkuhn@acm.org>, University of
|
||||
* Cambridge, April 2001
|
||||
*
|
||||
* Special thanks to Richard Verhoeven <river@win.tue.nl> for preparing
|
||||
* an initial draft of the mapping table.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** KeySym to Unicode mapping table ****
|
||||
//************************************************************************
|
||||
|
||||
static const struct codepair
|
||||
{
|
||||
unsigned short keysym;
|
||||
unsigned short ucs;
|
||||
} keysymtab[] = {
|
||||
{ 0x01a1, 0x0104 },
|
||||
{ 0x01a2, 0x02d8 },
|
||||
{ 0x01a3, 0x0141 },
|
||||
{ 0x01a5, 0x013d },
|
||||
{ 0x01a6, 0x015a },
|
||||
{ 0x01a9, 0x0160 },
|
||||
{ 0x01aa, 0x015e },
|
||||
{ 0x01ab, 0x0164 },
|
||||
{ 0x01ac, 0x0179 },
|
||||
{ 0x01ae, 0x017d },
|
||||
{ 0x01af, 0x017b },
|
||||
{ 0x01b1, 0x0105 },
|
||||
{ 0x01b2, 0x02db },
|
||||
{ 0x01b3, 0x0142 },
|
||||
{ 0x01b5, 0x013e },
|
||||
{ 0x01b6, 0x015b },
|
||||
{ 0x01b7, 0x02c7 },
|
||||
{ 0x01b9, 0x0161 },
|
||||
{ 0x01ba, 0x015f },
|
||||
{ 0x01bb, 0x0165 },
|
||||
{ 0x01bc, 0x017a },
|
||||
{ 0x01bd, 0x02dd },
|
||||
{ 0x01be, 0x017e },
|
||||
{ 0x01bf, 0x017c },
|
||||
{ 0x01c0, 0x0154 },
|
||||
{ 0x01c3, 0x0102 },
|
||||
{ 0x01c5, 0x0139 },
|
||||
{ 0x01c6, 0x0106 },
|
||||
{ 0x01c8, 0x010c },
|
||||
{ 0x01ca, 0x0118 },
|
||||
{ 0x01cc, 0x011a },
|
||||
{ 0x01cf, 0x010e },
|
||||
{ 0x01d0, 0x0110 },
|
||||
{ 0x01d1, 0x0143 },
|
||||
{ 0x01d2, 0x0147 },
|
||||
{ 0x01d5, 0x0150 },
|
||||
{ 0x01d8, 0x0158 },
|
||||
{ 0x01d9, 0x016e },
|
||||
{ 0x01db, 0x0170 },
|
||||
{ 0x01de, 0x0162 },
|
||||
{ 0x01e0, 0x0155 },
|
||||
{ 0x01e3, 0x0103 },
|
||||
{ 0x01e5, 0x013a },
|
||||
{ 0x01e6, 0x0107 },
|
||||
{ 0x01e8, 0x010d },
|
||||
{ 0x01ea, 0x0119 },
|
||||
{ 0x01ec, 0x011b },
|
||||
{ 0x01ef, 0x010f },
|
||||
{ 0x01f0, 0x0111 },
|
||||
{ 0x01f1, 0x0144 },
|
||||
{ 0x01f2, 0x0148 },
|
||||
{ 0x01f5, 0x0151 },
|
||||
{ 0x01f8, 0x0159 },
|
||||
{ 0x01f9, 0x016f },
|
||||
{ 0x01fb, 0x0171 },
|
||||
{ 0x01fe, 0x0163 },
|
||||
{ 0x01ff, 0x02d9 },
|
||||
{ 0x02a1, 0x0126 },
|
||||
{ 0x02a6, 0x0124 },
|
||||
{ 0x02a9, 0x0130 },
|
||||
{ 0x02ab, 0x011e },
|
||||
{ 0x02ac, 0x0134 },
|
||||
{ 0x02b1, 0x0127 },
|
||||
{ 0x02b6, 0x0125 },
|
||||
{ 0x02b9, 0x0131 },
|
||||
{ 0x02bb, 0x011f },
|
||||
{ 0x02bc, 0x0135 },
|
||||
{ 0x02c5, 0x010a },
|
||||
{ 0x02c6, 0x0108 },
|
||||
{ 0x02d5, 0x0120 },
|
||||
{ 0x02d8, 0x011c },
|
||||
{ 0x02dd, 0x016c },
|
||||
{ 0x02de, 0x015c },
|
||||
{ 0x02e5, 0x010b },
|
||||
{ 0x02e6, 0x0109 },
|
||||
{ 0x02f5, 0x0121 },
|
||||
{ 0x02f8, 0x011d },
|
||||
{ 0x02fd, 0x016d },
|
||||
{ 0x02fe, 0x015d },
|
||||
{ 0x03a2, 0x0138 },
|
||||
{ 0x03a3, 0x0156 },
|
||||
{ 0x03a5, 0x0128 },
|
||||
{ 0x03a6, 0x013b },
|
||||
{ 0x03aa, 0x0112 },
|
||||
{ 0x03ab, 0x0122 },
|
||||
{ 0x03ac, 0x0166 },
|
||||
{ 0x03b3, 0x0157 },
|
||||
{ 0x03b5, 0x0129 },
|
||||
{ 0x03b6, 0x013c },
|
||||
{ 0x03ba, 0x0113 },
|
||||
{ 0x03bb, 0x0123 },
|
||||
{ 0x03bc, 0x0167 },
|
||||
{ 0x03bd, 0x014a },
|
||||
{ 0x03bf, 0x014b },
|
||||
{ 0x03c0, 0x0100 },
|
||||
{ 0x03c7, 0x012e },
|
||||
{ 0x03cc, 0x0116 },
|
||||
{ 0x03cf, 0x012a },
|
||||
{ 0x03d1, 0x0145 },
|
||||
{ 0x03d2, 0x014c },
|
||||
{ 0x03d3, 0x0136 },
|
||||
{ 0x03d9, 0x0172 },
|
||||
{ 0x03dd, 0x0168 },
|
||||
{ 0x03de, 0x016a },
|
||||
{ 0x03e0, 0x0101 },
|
||||
{ 0x03e7, 0x012f },
|
||||
{ 0x03ec, 0x0117 },
|
||||
{ 0x03ef, 0x012b },
|
||||
{ 0x03f1, 0x0146 },
|
||||
{ 0x03f2, 0x014d },
|
||||
{ 0x03f3, 0x0137 },
|
||||
{ 0x03f9, 0x0173 },
|
||||
{ 0x03fd, 0x0169 },
|
||||
{ 0x03fe, 0x016b },
|
||||
{ 0x047e, 0x203e },
|
||||
{ 0x04a1, 0x3002 },
|
||||
{ 0x04a2, 0x300c },
|
||||
{ 0x04a3, 0x300d },
|
||||
{ 0x04a4, 0x3001 },
|
||||
{ 0x04a5, 0x30fb },
|
||||
{ 0x04a6, 0x30f2 },
|
||||
{ 0x04a7, 0x30a1 },
|
||||
{ 0x04a8, 0x30a3 },
|
||||
{ 0x04a9, 0x30a5 },
|
||||
{ 0x04aa, 0x30a7 },
|
||||
{ 0x04ab, 0x30a9 },
|
||||
{ 0x04ac, 0x30e3 },
|
||||
{ 0x04ad, 0x30e5 },
|
||||
{ 0x04ae, 0x30e7 },
|
||||
{ 0x04af, 0x30c3 },
|
||||
{ 0x04b0, 0x30fc },
|
||||
{ 0x04b1, 0x30a2 },
|
||||
{ 0x04b2, 0x30a4 },
|
||||
{ 0x04b3, 0x30a6 },
|
||||
{ 0x04b4, 0x30a8 },
|
||||
{ 0x04b5, 0x30aa },
|
||||
{ 0x04b6, 0x30ab },
|
||||
{ 0x04b7, 0x30ad },
|
||||
{ 0x04b8, 0x30af },
|
||||
{ 0x04b9, 0x30b1 },
|
||||
{ 0x04ba, 0x30b3 },
|
||||
{ 0x04bb, 0x30b5 },
|
||||
{ 0x04bc, 0x30b7 },
|
||||
{ 0x04bd, 0x30b9 },
|
||||
{ 0x04be, 0x30bb },
|
||||
{ 0x04bf, 0x30bd },
|
||||
{ 0x04c0, 0x30bf },
|
||||
{ 0x04c1, 0x30c1 },
|
||||
{ 0x04c2, 0x30c4 },
|
||||
{ 0x04c3, 0x30c6 },
|
||||
{ 0x04c4, 0x30c8 },
|
||||
{ 0x04c5, 0x30ca },
|
||||
{ 0x04c6, 0x30cb },
|
||||
{ 0x04c7, 0x30cc },
|
||||
{ 0x04c8, 0x30cd },
|
||||
{ 0x04c9, 0x30ce },
|
||||
{ 0x04ca, 0x30cf },
|
||||
{ 0x04cb, 0x30d2 },
|
||||
{ 0x04cc, 0x30d5 },
|
||||
{ 0x04cd, 0x30d8 },
|
||||
{ 0x04ce, 0x30db },
|
||||
{ 0x04cf, 0x30de },
|
||||
{ 0x04d0, 0x30df },
|
||||
{ 0x04d1, 0x30e0 },
|
||||
{ 0x04d2, 0x30e1 },
|
||||
{ 0x04d3, 0x30e2 },
|
||||
{ 0x04d4, 0x30e4 },
|
||||
{ 0x04d5, 0x30e6 },
|
||||
{ 0x04d6, 0x30e8 },
|
||||
{ 0x04d7, 0x30e9 },
|
||||
{ 0x04d8, 0x30ea },
|
||||
{ 0x04d9, 0x30eb },
|
||||
{ 0x04da, 0x30ec },
|
||||
{ 0x04db, 0x30ed },
|
||||
{ 0x04dc, 0x30ef },
|
||||
{ 0x04dd, 0x30f3 },
|
||||
{ 0x04de, 0x309b },
|
||||
{ 0x04df, 0x309c },
|
||||
{ 0x05ac, 0x060c },
|
||||
{ 0x05bb, 0x061b },
|
||||
{ 0x05bf, 0x061f },
|
||||
{ 0x05c1, 0x0621 },
|
||||
{ 0x05c2, 0x0622 },
|
||||
{ 0x05c3, 0x0623 },
|
||||
{ 0x05c4, 0x0624 },
|
||||
{ 0x05c5, 0x0625 },
|
||||
{ 0x05c6, 0x0626 },
|
||||
{ 0x05c7, 0x0627 },
|
||||
{ 0x05c8, 0x0628 },
|
||||
{ 0x05c9, 0x0629 },
|
||||
{ 0x05ca, 0x062a },
|
||||
{ 0x05cb, 0x062b },
|
||||
{ 0x05cc, 0x062c },
|
||||
{ 0x05cd, 0x062d },
|
||||
{ 0x05ce, 0x062e },
|
||||
{ 0x05cf, 0x062f },
|
||||
{ 0x05d0, 0x0630 },
|
||||
{ 0x05d1, 0x0631 },
|
||||
{ 0x05d2, 0x0632 },
|
||||
{ 0x05d3, 0x0633 },
|
||||
{ 0x05d4, 0x0634 },
|
||||
{ 0x05d5, 0x0635 },
|
||||
{ 0x05d6, 0x0636 },
|
||||
{ 0x05d7, 0x0637 },
|
||||
{ 0x05d8, 0x0638 },
|
||||
{ 0x05d9, 0x0639 },
|
||||
{ 0x05da, 0x063a },
|
||||
{ 0x05e0, 0x0640 },
|
||||
{ 0x05e1, 0x0641 },
|
||||
{ 0x05e2, 0x0642 },
|
||||
{ 0x05e3, 0x0643 },
|
||||
{ 0x05e4, 0x0644 },
|
||||
{ 0x05e5, 0x0645 },
|
||||
{ 0x05e6, 0x0646 },
|
||||
{ 0x05e7, 0x0647 },
|
||||
{ 0x05e8, 0x0648 },
|
||||
{ 0x05e9, 0x0649 },
|
||||
{ 0x05ea, 0x064a },
|
||||
{ 0x05eb, 0x064b },
|
||||
{ 0x05ec, 0x064c },
|
||||
{ 0x05ed, 0x064d },
|
||||
{ 0x05ee, 0x064e },
|
||||
{ 0x05ef, 0x064f },
|
||||
{ 0x05f0, 0x0650 },
|
||||
{ 0x05f1, 0x0651 },
|
||||
{ 0x05f2, 0x0652 },
|
||||
{ 0x06a1, 0x0452 },
|
||||
{ 0x06a2, 0x0453 },
|
||||
{ 0x06a3, 0x0451 },
|
||||
{ 0x06a4, 0x0454 },
|
||||
{ 0x06a5, 0x0455 },
|
||||
{ 0x06a6, 0x0456 },
|
||||
{ 0x06a7, 0x0457 },
|
||||
{ 0x06a8, 0x0458 },
|
||||
{ 0x06a9, 0x0459 },
|
||||
{ 0x06aa, 0x045a },
|
||||
{ 0x06ab, 0x045b },
|
||||
{ 0x06ac, 0x045c },
|
||||
{ 0x06ae, 0x045e },
|
||||
{ 0x06af, 0x045f },
|
||||
{ 0x06b0, 0x2116 },
|
||||
{ 0x06b1, 0x0402 },
|
||||
{ 0x06b2, 0x0403 },
|
||||
{ 0x06b3, 0x0401 },
|
||||
{ 0x06b4, 0x0404 },
|
||||
{ 0x06b5, 0x0405 },
|
||||
{ 0x06b6, 0x0406 },
|
||||
{ 0x06b7, 0x0407 },
|
||||
{ 0x06b8, 0x0408 },
|
||||
{ 0x06b9, 0x0409 },
|
||||
{ 0x06ba, 0x040a },
|
||||
{ 0x06bb, 0x040b },
|
||||
{ 0x06bc, 0x040c },
|
||||
{ 0x06be, 0x040e },
|
||||
{ 0x06bf, 0x040f },
|
||||
{ 0x06c0, 0x044e },
|
||||
{ 0x06c1, 0x0430 },
|
||||
{ 0x06c2, 0x0431 },
|
||||
{ 0x06c3, 0x0446 },
|
||||
{ 0x06c4, 0x0434 },
|
||||
{ 0x06c5, 0x0435 },
|
||||
{ 0x06c6, 0x0444 },
|
||||
{ 0x06c7, 0x0433 },
|
||||
{ 0x06c8, 0x0445 },
|
||||
{ 0x06c9, 0x0438 },
|
||||
{ 0x06ca, 0x0439 },
|
||||
{ 0x06cb, 0x043a },
|
||||
{ 0x06cc, 0x043b },
|
||||
{ 0x06cd, 0x043c },
|
||||
{ 0x06ce, 0x043d },
|
||||
{ 0x06cf, 0x043e },
|
||||
{ 0x06d0, 0x043f },
|
||||
{ 0x06d1, 0x044f },
|
||||
{ 0x06d2, 0x0440 },
|
||||
{ 0x06d3, 0x0441 },
|
||||
{ 0x06d4, 0x0442 },
|
||||
{ 0x06d5, 0x0443 },
|
||||
{ 0x06d6, 0x0436 },
|
||||
{ 0x06d7, 0x0432 },
|
||||
{ 0x06d8, 0x044c },
|
||||
{ 0x06d9, 0x044b },
|
||||
{ 0x06da, 0x0437 },
|
||||
{ 0x06db, 0x0448 },
|
||||
{ 0x06dc, 0x044d },
|
||||
{ 0x06dd, 0x0449 },
|
||||
{ 0x06de, 0x0447 },
|
||||
{ 0x06df, 0x044a },
|
||||
{ 0x06e0, 0x042e },
|
||||
{ 0x06e1, 0x0410 },
|
||||
{ 0x06e2, 0x0411 },
|
||||
{ 0x06e3, 0x0426 },
|
||||
{ 0x06e4, 0x0414 },
|
||||
{ 0x06e5, 0x0415 },
|
||||
{ 0x06e6, 0x0424 },
|
||||
{ 0x06e7, 0x0413 },
|
||||
{ 0x06e8, 0x0425 },
|
||||
{ 0x06e9, 0x0418 },
|
||||
{ 0x06ea, 0x0419 },
|
||||
{ 0x06eb, 0x041a },
|
||||
{ 0x06ec, 0x041b },
|
||||
{ 0x06ed, 0x041c },
|
||||
{ 0x06ee, 0x041d },
|
||||
{ 0x06ef, 0x041e },
|
||||
{ 0x06f0, 0x041f },
|
||||
{ 0x06f1, 0x042f },
|
||||
{ 0x06f2, 0x0420 },
|
||||
{ 0x06f3, 0x0421 },
|
||||
{ 0x06f4, 0x0422 },
|
||||
{ 0x06f5, 0x0423 },
|
||||
{ 0x06f6, 0x0416 },
|
||||
{ 0x06f7, 0x0412 },
|
||||
{ 0x06f8, 0x042c },
|
||||
{ 0x06f9, 0x042b },
|
||||
{ 0x06fa, 0x0417 },
|
||||
{ 0x06fb, 0x0428 },
|
||||
{ 0x06fc, 0x042d },
|
||||
{ 0x06fd, 0x0429 },
|
||||
{ 0x06fe, 0x0427 },
|
||||
{ 0x06ff, 0x042a },
|
||||
{ 0x07a1, 0x0386 },
|
||||
{ 0x07a2, 0x0388 },
|
||||
{ 0x07a3, 0x0389 },
|
||||
{ 0x07a4, 0x038a },
|
||||
{ 0x07a5, 0x03aa },
|
||||
{ 0x07a7, 0x038c },
|
||||
{ 0x07a8, 0x038e },
|
||||
{ 0x07a9, 0x03ab },
|
||||
{ 0x07ab, 0x038f },
|
||||
{ 0x07ae, 0x0385 },
|
||||
{ 0x07af, 0x2015 },
|
||||
{ 0x07b1, 0x03ac },
|
||||
{ 0x07b2, 0x03ad },
|
||||
{ 0x07b3, 0x03ae },
|
||||
{ 0x07b4, 0x03af },
|
||||
{ 0x07b5, 0x03ca },
|
||||
{ 0x07b6, 0x0390 },
|
||||
{ 0x07b7, 0x03cc },
|
||||
{ 0x07b8, 0x03cd },
|
||||
{ 0x07b9, 0x03cb },
|
||||
{ 0x07ba, 0x03b0 },
|
||||
{ 0x07bb, 0x03ce },
|
||||
{ 0x07c1, 0x0391 },
|
||||
{ 0x07c2, 0x0392 },
|
||||
{ 0x07c3, 0x0393 },
|
||||
{ 0x07c4, 0x0394 },
|
||||
{ 0x07c5, 0x0395 },
|
||||
{ 0x07c6, 0x0396 },
|
||||
{ 0x07c7, 0x0397 },
|
||||
{ 0x07c8, 0x0398 },
|
||||
{ 0x07c9, 0x0399 },
|
||||
{ 0x07ca, 0x039a },
|
||||
{ 0x07cb, 0x039b },
|
||||
{ 0x07cc, 0x039c },
|
||||
{ 0x07cd, 0x039d },
|
||||
{ 0x07ce, 0x039e },
|
||||
{ 0x07cf, 0x039f },
|
||||
{ 0x07d0, 0x03a0 },
|
||||
{ 0x07d1, 0x03a1 },
|
||||
{ 0x07d2, 0x03a3 },
|
||||
{ 0x07d4, 0x03a4 },
|
||||
{ 0x07d5, 0x03a5 },
|
||||
{ 0x07d6, 0x03a6 },
|
||||
{ 0x07d7, 0x03a7 },
|
||||
{ 0x07d8, 0x03a8 },
|
||||
{ 0x07d9, 0x03a9 },
|
||||
{ 0x07e1, 0x03b1 },
|
||||
{ 0x07e2, 0x03b2 },
|
||||
{ 0x07e3, 0x03b3 },
|
||||
{ 0x07e4, 0x03b4 },
|
||||
{ 0x07e5, 0x03b5 },
|
||||
{ 0x07e6, 0x03b6 },
|
||||
{ 0x07e7, 0x03b7 },
|
||||
{ 0x07e8, 0x03b8 },
|
||||
{ 0x07e9, 0x03b9 },
|
||||
{ 0x07ea, 0x03ba },
|
||||
{ 0x07eb, 0x03bb },
|
||||
{ 0x07ec, 0x03bc },
|
||||
{ 0x07ed, 0x03bd },
|
||||
{ 0x07ee, 0x03be },
|
||||
{ 0x07ef, 0x03bf },
|
||||
{ 0x07f0, 0x03c0 },
|
||||
{ 0x07f1, 0x03c1 },
|
||||
{ 0x07f2, 0x03c3 },
|
||||
{ 0x07f3, 0x03c2 },
|
||||
{ 0x07f4, 0x03c4 },
|
||||
{ 0x07f5, 0x03c5 },
|
||||
{ 0x07f6, 0x03c6 },
|
||||
{ 0x07f7, 0x03c7 },
|
||||
{ 0x07f8, 0x03c8 },
|
||||
{ 0x07f9, 0x03c9 },
|
||||
{ 0x08a1, 0x23b7 },
|
||||
{ 0x08a2, 0x250c },
|
||||
{ 0x08a3, 0x2500 },
|
||||
{ 0x08a4, 0x2320 },
|
||||
{ 0x08a5, 0x2321 },
|
||||
{ 0x08a6, 0x2502 },
|
||||
{ 0x08a7, 0x23a1 },
|
||||
{ 0x08a8, 0x23a3 },
|
||||
{ 0x08a9, 0x23a4 },
|
||||
{ 0x08aa, 0x23a6 },
|
||||
{ 0x08ab, 0x239b },
|
||||
{ 0x08ac, 0x239d },
|
||||
{ 0x08ad, 0x239e },
|
||||
{ 0x08ae, 0x23a0 },
|
||||
{ 0x08af, 0x23a8 },
|
||||
{ 0x08b0, 0x23ac },
|
||||
{ 0x08bc, 0x2264 },
|
||||
{ 0x08bd, 0x2260 },
|
||||
{ 0x08be, 0x2265 },
|
||||
{ 0x08bf, 0x222b },
|
||||
{ 0x08c0, 0x2234 },
|
||||
{ 0x08c1, 0x221d },
|
||||
{ 0x08c2, 0x221e },
|
||||
{ 0x08c5, 0x2207 },
|
||||
{ 0x08c8, 0x223c },
|
||||
{ 0x08c9, 0x2243 },
|
||||
{ 0x08cd, 0x21d4 },
|
||||
{ 0x08ce, 0x21d2 },
|
||||
{ 0x08cf, 0x2261 },
|
||||
{ 0x08d6, 0x221a },
|
||||
{ 0x08da, 0x2282 },
|
||||
{ 0x08db, 0x2283 },
|
||||
{ 0x08dc, 0x2229 },
|
||||
{ 0x08dd, 0x222a },
|
||||
{ 0x08de, 0x2227 },
|
||||
{ 0x08df, 0x2228 },
|
||||
{ 0x08ef, 0x2202 },
|
||||
{ 0x08f6, 0x0192 },
|
||||
{ 0x08fb, 0x2190 },
|
||||
{ 0x08fc, 0x2191 },
|
||||
{ 0x08fd, 0x2192 },
|
||||
{ 0x08fe, 0x2193 },
|
||||
{ 0x09e0, 0x25c6 },
|
||||
{ 0x09e1, 0x2592 },
|
||||
{ 0x09e2, 0x2409 },
|
||||
{ 0x09e3, 0x240c },
|
||||
{ 0x09e4, 0x240d },
|
||||
{ 0x09e5, 0x240a },
|
||||
{ 0x09e8, 0x2424 },
|
||||
{ 0x09e9, 0x240b },
|
||||
{ 0x09ea, 0x2518 },
|
||||
{ 0x09eb, 0x2510 },
|
||||
{ 0x09ec, 0x250c },
|
||||
{ 0x09ed, 0x2514 },
|
||||
{ 0x09ee, 0x253c },
|
||||
{ 0x09ef, 0x23ba },
|
||||
{ 0x09f0, 0x23bb },
|
||||
{ 0x09f1, 0x2500 },
|
||||
{ 0x09f2, 0x23bc },
|
||||
{ 0x09f3, 0x23bd },
|
||||
{ 0x09f4, 0x251c },
|
||||
{ 0x09f5, 0x2524 },
|
||||
{ 0x09f6, 0x2534 },
|
||||
{ 0x09f7, 0x252c },
|
||||
{ 0x09f8, 0x2502 },
|
||||
{ 0x0aa1, 0x2003 },
|
||||
{ 0x0aa2, 0x2002 },
|
||||
{ 0x0aa3, 0x2004 },
|
||||
{ 0x0aa4, 0x2005 },
|
||||
{ 0x0aa5, 0x2007 },
|
||||
{ 0x0aa6, 0x2008 },
|
||||
{ 0x0aa7, 0x2009 },
|
||||
{ 0x0aa8, 0x200a },
|
||||
{ 0x0aa9, 0x2014 },
|
||||
{ 0x0aaa, 0x2013 },
|
||||
{ 0x0aae, 0x2026 },
|
||||
{ 0x0aaf, 0x2025 },
|
||||
{ 0x0ab0, 0x2153 },
|
||||
{ 0x0ab1, 0x2154 },
|
||||
{ 0x0ab2, 0x2155 },
|
||||
{ 0x0ab3, 0x2156 },
|
||||
{ 0x0ab4, 0x2157 },
|
||||
{ 0x0ab5, 0x2158 },
|
||||
{ 0x0ab6, 0x2159 },
|
||||
{ 0x0ab7, 0x215a },
|
||||
{ 0x0ab8, 0x2105 },
|
||||
{ 0x0abb, 0x2012 },
|
||||
{ 0x0abc, 0x2329 },
|
||||
{ 0x0abe, 0x232a },
|
||||
{ 0x0ac3, 0x215b },
|
||||
{ 0x0ac4, 0x215c },
|
||||
{ 0x0ac5, 0x215d },
|
||||
{ 0x0ac6, 0x215e },
|
||||
{ 0x0ac9, 0x2122 },
|
||||
{ 0x0aca, 0x2613 },
|
||||
{ 0x0acc, 0x25c1 },
|
||||
{ 0x0acd, 0x25b7 },
|
||||
{ 0x0ace, 0x25cb },
|
||||
{ 0x0acf, 0x25af },
|
||||
{ 0x0ad0, 0x2018 },
|
||||
{ 0x0ad1, 0x2019 },
|
||||
{ 0x0ad2, 0x201c },
|
||||
{ 0x0ad3, 0x201d },
|
||||
{ 0x0ad4, 0x211e },
|
||||
{ 0x0ad6, 0x2032 },
|
||||
{ 0x0ad7, 0x2033 },
|
||||
{ 0x0ad9, 0x271d },
|
||||
{ 0x0adb, 0x25ac },
|
||||
{ 0x0adc, 0x25c0 },
|
||||
{ 0x0add, 0x25b6 },
|
||||
{ 0x0ade, 0x25cf },
|
||||
{ 0x0adf, 0x25ae },
|
||||
{ 0x0ae0, 0x25e6 },
|
||||
{ 0x0ae1, 0x25ab },
|
||||
{ 0x0ae2, 0x25ad },
|
||||
{ 0x0ae3, 0x25b3 },
|
||||
{ 0x0ae4, 0x25bd },
|
||||
{ 0x0ae5, 0x2606 },
|
||||
{ 0x0ae6, 0x2022 },
|
||||
{ 0x0ae7, 0x25aa },
|
||||
{ 0x0ae8, 0x25b2 },
|
||||
{ 0x0ae9, 0x25bc },
|
||||
{ 0x0aea, 0x261c },
|
||||
{ 0x0aeb, 0x261e },
|
||||
{ 0x0aec, 0x2663 },
|
||||
{ 0x0aed, 0x2666 },
|
||||
{ 0x0aee, 0x2665 },
|
||||
{ 0x0af0, 0x2720 },
|
||||
{ 0x0af1, 0x2020 },
|
||||
{ 0x0af2, 0x2021 },
|
||||
{ 0x0af3, 0x2713 },
|
||||
{ 0x0af4, 0x2717 },
|
||||
{ 0x0af5, 0x266f },
|
||||
{ 0x0af6, 0x266d },
|
||||
{ 0x0af7, 0x2642 },
|
||||
{ 0x0af8, 0x2640 },
|
||||
{ 0x0af9, 0x260e },
|
||||
{ 0x0afa, 0x2315 },
|
||||
{ 0x0afb, 0x2117 },
|
||||
{ 0x0afc, 0x2038 },
|
||||
{ 0x0afd, 0x201a },
|
||||
{ 0x0afe, 0x201e },
|
||||
{ 0x0ba3, 0x003c },
|
||||
{ 0x0ba6, 0x003e },
|
||||
{ 0x0ba8, 0x2228 },
|
||||
{ 0x0ba9, 0x2227 },
|
||||
{ 0x0bc0, 0x00af },
|
||||
{ 0x0bc2, 0x22a5 },
|
||||
{ 0x0bc3, 0x2229 },
|
||||
{ 0x0bc4, 0x230a },
|
||||
{ 0x0bc6, 0x005f },
|
||||
{ 0x0bca, 0x2218 },
|
||||
{ 0x0bcc, 0x2395 },
|
||||
{ 0x0bce, 0x22a4 },
|
||||
{ 0x0bcf, 0x25cb },
|
||||
{ 0x0bd3, 0x2308 },
|
||||
{ 0x0bd6, 0x222a },
|
||||
{ 0x0bd8, 0x2283 },
|
||||
{ 0x0bda, 0x2282 },
|
||||
{ 0x0bdc, 0x22a2 },
|
||||
{ 0x0bfc, 0x22a3 },
|
||||
{ 0x0cdf, 0x2017 },
|
||||
{ 0x0ce0, 0x05d0 },
|
||||
{ 0x0ce1, 0x05d1 },
|
||||
{ 0x0ce2, 0x05d2 },
|
||||
{ 0x0ce3, 0x05d3 },
|
||||
{ 0x0ce4, 0x05d4 },
|
||||
{ 0x0ce5, 0x05d5 },
|
||||
{ 0x0ce6, 0x05d6 },
|
||||
{ 0x0ce7, 0x05d7 },
|
||||
{ 0x0ce8, 0x05d8 },
|
||||
{ 0x0ce9, 0x05d9 },
|
||||
{ 0x0cea, 0x05da },
|
||||
{ 0x0ceb, 0x05db },
|
||||
{ 0x0cec, 0x05dc },
|
||||
{ 0x0ced, 0x05dd },
|
||||
{ 0x0cee, 0x05de },
|
||||
{ 0x0cef, 0x05df },
|
||||
{ 0x0cf0, 0x05e0 },
|
||||
{ 0x0cf1, 0x05e1 },
|
||||
{ 0x0cf2, 0x05e2 },
|
||||
{ 0x0cf3, 0x05e3 },
|
||||
{ 0x0cf4, 0x05e4 },
|
||||
{ 0x0cf5, 0x05e5 },
|
||||
{ 0x0cf6, 0x05e6 },
|
||||
{ 0x0cf7, 0x05e7 },
|
||||
{ 0x0cf8, 0x05e8 },
|
||||
{ 0x0cf9, 0x05e9 },
|
||||
{ 0x0cfa, 0x05ea },
|
||||
{ 0x0da1, 0x0e01 },
|
||||
{ 0x0da2, 0x0e02 },
|
||||
{ 0x0da3, 0x0e03 },
|
||||
{ 0x0da4, 0x0e04 },
|
||||
{ 0x0da5, 0x0e05 },
|
||||
{ 0x0da6, 0x0e06 },
|
||||
{ 0x0da7, 0x0e07 },
|
||||
{ 0x0da8, 0x0e08 },
|
||||
{ 0x0da9, 0x0e09 },
|
||||
{ 0x0daa, 0x0e0a },
|
||||
{ 0x0dab, 0x0e0b },
|
||||
{ 0x0dac, 0x0e0c },
|
||||
{ 0x0dad, 0x0e0d },
|
||||
{ 0x0dae, 0x0e0e },
|
||||
{ 0x0daf, 0x0e0f },
|
||||
{ 0x0db0, 0x0e10 },
|
||||
{ 0x0db1, 0x0e11 },
|
||||
{ 0x0db2, 0x0e12 },
|
||||
{ 0x0db3, 0x0e13 },
|
||||
{ 0x0db4, 0x0e14 },
|
||||
{ 0x0db5, 0x0e15 },
|
||||
{ 0x0db6, 0x0e16 },
|
||||
{ 0x0db7, 0x0e17 },
|
||||
{ 0x0db8, 0x0e18 },
|
||||
{ 0x0db9, 0x0e19 },
|
||||
{ 0x0dba, 0x0e1a },
|
||||
{ 0x0dbb, 0x0e1b },
|
||||
{ 0x0dbc, 0x0e1c },
|
||||
{ 0x0dbd, 0x0e1d },
|
||||
{ 0x0dbe, 0x0e1e },
|
||||
{ 0x0dbf, 0x0e1f },
|
||||
{ 0x0dc0, 0x0e20 },
|
||||
{ 0x0dc1, 0x0e21 },
|
||||
{ 0x0dc2, 0x0e22 },
|
||||
{ 0x0dc3, 0x0e23 },
|
||||
{ 0x0dc4, 0x0e24 },
|
||||
{ 0x0dc5, 0x0e25 },
|
||||
{ 0x0dc6, 0x0e26 },
|
||||
{ 0x0dc7, 0x0e27 },
|
||||
{ 0x0dc8, 0x0e28 },
|
||||
{ 0x0dc9, 0x0e29 },
|
||||
{ 0x0dca, 0x0e2a },
|
||||
{ 0x0dcb, 0x0e2b },
|
||||
{ 0x0dcc, 0x0e2c },
|
||||
{ 0x0dcd, 0x0e2d },
|
||||
{ 0x0dce, 0x0e2e },
|
||||
{ 0x0dcf, 0x0e2f },
|
||||
{ 0x0dd0, 0x0e30 },
|
||||
{ 0x0dd1, 0x0e31 },
|
||||
{ 0x0dd2, 0x0e32 },
|
||||
{ 0x0dd3, 0x0e33 },
|
||||
{ 0x0dd4, 0x0e34 },
|
||||
{ 0x0dd5, 0x0e35 },
|
||||
{ 0x0dd6, 0x0e36 },
|
||||
{ 0x0dd7, 0x0e37 },
|
||||
{ 0x0dd8, 0x0e38 },
|
||||
{ 0x0dd9, 0x0e39 },
|
||||
{ 0x0dda, 0x0e3a },
|
||||
{ 0x0ddf, 0x0e3f },
|
||||
{ 0x0de0, 0x0e40 },
|
||||
{ 0x0de1, 0x0e41 },
|
||||
{ 0x0de2, 0x0e42 },
|
||||
{ 0x0de3, 0x0e43 },
|
||||
{ 0x0de4, 0x0e44 },
|
||||
{ 0x0de5, 0x0e45 },
|
||||
{ 0x0de6, 0x0e46 },
|
||||
{ 0x0de7, 0x0e47 },
|
||||
{ 0x0de8, 0x0e48 },
|
||||
{ 0x0de9, 0x0e49 },
|
||||
{ 0x0dea, 0x0e4a },
|
||||
{ 0x0deb, 0x0e4b },
|
||||
{ 0x0dec, 0x0e4c },
|
||||
{ 0x0ded, 0x0e4d },
|
||||
{ 0x0df0, 0x0e50 },
|
||||
{ 0x0df1, 0x0e51 },
|
||||
{ 0x0df2, 0x0e52 },
|
||||
{ 0x0df3, 0x0e53 },
|
||||
{ 0x0df4, 0x0e54 },
|
||||
{ 0x0df5, 0x0e55 },
|
||||
{ 0x0df6, 0x0e56 },
|
||||
{ 0x0df7, 0x0e57 },
|
||||
{ 0x0df8, 0x0e58 },
|
||||
{ 0x0df9, 0x0e59 },
|
||||
{ 0x0ea1, 0x3131 },
|
||||
{ 0x0ea2, 0x3132 },
|
||||
{ 0x0ea3, 0x3133 },
|
||||
{ 0x0ea4, 0x3134 },
|
||||
{ 0x0ea5, 0x3135 },
|
||||
{ 0x0ea6, 0x3136 },
|
||||
{ 0x0ea7, 0x3137 },
|
||||
{ 0x0ea8, 0x3138 },
|
||||
{ 0x0ea9, 0x3139 },
|
||||
{ 0x0eaa, 0x313a },
|
||||
{ 0x0eab, 0x313b },
|
||||
{ 0x0eac, 0x313c },
|
||||
{ 0x0ead, 0x313d },
|
||||
{ 0x0eae, 0x313e },
|
||||
{ 0x0eaf, 0x313f },
|
||||
{ 0x0eb0, 0x3140 },
|
||||
{ 0x0eb1, 0x3141 },
|
||||
{ 0x0eb2, 0x3142 },
|
||||
{ 0x0eb3, 0x3143 },
|
||||
{ 0x0eb4, 0x3144 },
|
||||
{ 0x0eb5, 0x3145 },
|
||||
{ 0x0eb6, 0x3146 },
|
||||
{ 0x0eb7, 0x3147 },
|
||||
{ 0x0eb8, 0x3148 },
|
||||
{ 0x0eb9, 0x3149 },
|
||||
{ 0x0eba, 0x314a },
|
||||
{ 0x0ebb, 0x314b },
|
||||
{ 0x0ebc, 0x314c },
|
||||
{ 0x0ebd, 0x314d },
|
||||
{ 0x0ebe, 0x314e },
|
||||
{ 0x0ebf, 0x314f },
|
||||
{ 0x0ec0, 0x3150 },
|
||||
{ 0x0ec1, 0x3151 },
|
||||
{ 0x0ec2, 0x3152 },
|
||||
{ 0x0ec3, 0x3153 },
|
||||
{ 0x0ec4, 0x3154 },
|
||||
{ 0x0ec5, 0x3155 },
|
||||
{ 0x0ec6, 0x3156 },
|
||||
{ 0x0ec7, 0x3157 },
|
||||
{ 0x0ec8, 0x3158 },
|
||||
{ 0x0ec9, 0x3159 },
|
||||
{ 0x0eca, 0x315a },
|
||||
{ 0x0ecb, 0x315b },
|
||||
{ 0x0ecc, 0x315c },
|
||||
{ 0x0ecd, 0x315d },
|
||||
{ 0x0ece, 0x315e },
|
||||
{ 0x0ecf, 0x315f },
|
||||
{ 0x0ed0, 0x3160 },
|
||||
{ 0x0ed1, 0x3161 },
|
||||
{ 0x0ed2, 0x3162 },
|
||||
{ 0x0ed3, 0x3163 },
|
||||
{ 0x0ed4, 0x11a8 },
|
||||
{ 0x0ed5, 0x11a9 },
|
||||
{ 0x0ed6, 0x11aa },
|
||||
{ 0x0ed7, 0x11ab },
|
||||
{ 0x0ed8, 0x11ac },
|
||||
{ 0x0ed9, 0x11ad },
|
||||
{ 0x0eda, 0x11ae },
|
||||
{ 0x0edb, 0x11af },
|
||||
{ 0x0edc, 0x11b0 },
|
||||
{ 0x0edd, 0x11b1 },
|
||||
{ 0x0ede, 0x11b2 },
|
||||
{ 0x0edf, 0x11b3 },
|
||||
{ 0x0ee0, 0x11b4 },
|
||||
{ 0x0ee1, 0x11b5 },
|
||||
{ 0x0ee2, 0x11b6 },
|
||||
{ 0x0ee3, 0x11b7 },
|
||||
{ 0x0ee4, 0x11b8 },
|
||||
{ 0x0ee5, 0x11b9 },
|
||||
{ 0x0ee6, 0x11ba },
|
||||
{ 0x0ee7, 0x11bb },
|
||||
{ 0x0ee8, 0x11bc },
|
||||
{ 0x0ee9, 0x11bd },
|
||||
{ 0x0eea, 0x11be },
|
||||
{ 0x0eeb, 0x11bf },
|
||||
{ 0x0eec, 0x11c0 },
|
||||
{ 0x0eed, 0x11c1 },
|
||||
{ 0x0eee, 0x11c2 },
|
||||
{ 0x0eef, 0x316d },
|
||||
{ 0x0ef0, 0x3171 },
|
||||
{ 0x0ef1, 0x3178 },
|
||||
{ 0x0ef2, 0x317f },
|
||||
{ 0x0ef3, 0x3181 },
|
||||
{ 0x0ef4, 0x3184 },
|
||||
{ 0x0ef5, 0x3186 },
|
||||
{ 0x0ef6, 0x318d },
|
||||
{ 0x0ef7, 0x318e },
|
||||
{ 0x0ef8, 0x11eb },
|
||||
{ 0x0ef9, 0x11f0 },
|
||||
{ 0x0efa, 0x11f9 },
|
||||
{ 0x0eff, 0x20a9 },
|
||||
{ 0x13a4, 0x20ac },
|
||||
{ 0x13bc, 0x0152 },
|
||||
{ 0x13bd, 0x0153 },
|
||||
{ 0x13be, 0x0178 },
|
||||
{ 0x20ac, 0x20ac },
|
||||
{ 0xfe50, '`' },
|
||||
{ 0xfe51, 0x00b4 },
|
||||
{ 0xfe52, '^' },
|
||||
{ 0xfe53, '~' },
|
||||
{ 0xfe54, 0x00af },
|
||||
{ 0xfe55, 0x02d8 },
|
||||
{ 0xfe56, 0x02d9 },
|
||||
{ 0xfe57, 0x00a8 },
|
||||
{ 0xfe58, 0x02da },
|
||||
{ 0xfe59, 0x02dd },
|
||||
{ 0xfe5a, 0x02c7 },
|
||||
{ 0xfe5b, 0x00b8 },
|
||||
{ 0xfe5c, 0x02db },
|
||||
{ 0xfe5d, 0x037a },
|
||||
{ 0xfe5e, 0x309b },
|
||||
{ 0xfe5f, 0x309c },
|
||||
{ 0xfe63, '/' },
|
||||
{ 0xfe64, 0x02bc },
|
||||
{ 0xfe65, 0x02bd },
|
||||
{ 0xfe66, 0x02f5 },
|
||||
{ 0xfe67, 0x02f3 },
|
||||
{ 0xfe68, 0x02cd },
|
||||
{ 0xfe69, 0xa788 },
|
||||
{ 0xfe6a, 0x02f7 },
|
||||
{ 0xfe6e, ',' },
|
||||
{ 0xfe6f, 0x00a4 },
|
||||
{ 0xfe80, 'a' }, // XK_dead_a
|
||||
{ 0xfe81, 'A' }, // XK_dead_A
|
||||
{ 0xfe82, 'e' }, // XK_dead_e
|
||||
{ 0xfe83, 'E' }, // XK_dead_E
|
||||
{ 0xfe84, 'i' }, // XK_dead_i
|
||||
{ 0xfe85, 'I' }, // XK_dead_I
|
||||
{ 0xfe86, 'o' }, // XK_dead_o
|
||||
{ 0xfe87, 'O' }, // XK_dead_O
|
||||
{ 0xfe88, 'u' }, // XK_dead_u
|
||||
{ 0xfe89, 'U' }, // XK_dead_U
|
||||
{ 0xfe8a, 0x0259 },
|
||||
{ 0xfe8b, 0x018f },
|
||||
{ 0xfe8c, 0x00b5 },
|
||||
{ 0xfe90, '_' },
|
||||
{ 0xfe91, 0x02c8 },
|
||||
{ 0xfe92, 0x02cc },
|
||||
{ 0xff80 /*XKB_KEY_KP_Space*/, ' ' },
|
||||
{ 0xff95 /*XKB_KEY_KP_7*/, 0x0037 },
|
||||
{ 0xff96 /*XKB_KEY_KP_4*/, 0x0034 },
|
||||
{ 0xff97 /*XKB_KEY_KP_8*/, 0x0038 },
|
||||
{ 0xff98 /*XKB_KEY_KP_6*/, 0x0036 },
|
||||
{ 0xff99 /*XKB_KEY_KP_2*/, 0x0032 },
|
||||
{ 0xff9a /*XKB_KEY_KP_9*/, 0x0039 },
|
||||
{ 0xff9b /*XKB_KEY_KP_3*/, 0x0033 },
|
||||
{ 0xff9c /*XKB_KEY_KP_1*/, 0x0031 },
|
||||
{ 0xff9d /*XKB_KEY_KP_5*/, 0x0035 },
|
||||
{ 0xff9e /*XKB_KEY_KP_0*/, 0x0030 },
|
||||
{ 0xffaa /*XKB_KEY_KP_Multiply*/, '*' },
|
||||
{ 0xffab /*XKB_KEY_KP_Add*/, '+' },
|
||||
{ 0xffac /*XKB_KEY_KP_Separator*/, ',' },
|
||||
{ 0xffad /*XKB_KEY_KP_Subtract*/, '-' },
|
||||
{ 0xffae /*XKB_KEY_KP_Decimal*/, '.' },
|
||||
{ 0xffaf /*XKB_KEY_KP_Divide*/, '/' },
|
||||
{ 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 },
|
||||
{ 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 },
|
||||
{ 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 },
|
||||
{ 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 },
|
||||
{ 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 },
|
||||
{ 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 },
|
||||
{ 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 },
|
||||
{ 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 },
|
||||
{ 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 },
|
||||
{ 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 },
|
||||
{ 0xffbd /*XKB_KEY_KP_Equal*/, '=' }
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// AUWM internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Convert XKB KeySym to Unicode
|
||||
//
|
||||
long _auWmKeySym2Unicode(unsigned int keysym)
|
||||
{
|
||||
int min = 0;
|
||||
int max = sizeof(keysymtab) / sizeof(struct codepair) - 1;
|
||||
int mid;
|
||||
|
||||
// First check for Latin-1 characters (1:1 mapping)
|
||||
if ((keysym >= 0x0020 && keysym <= 0x007e) ||
|
||||
(keysym >= 0x00a0 && keysym <= 0x00ff))
|
||||
{
|
||||
return keysym;
|
||||
}
|
||||
|
||||
// Also check for directly encoded 24-bit UCS characters
|
||||
if ((keysym & 0xff000000) == 0x01000000)
|
||||
return keysym & 0x00ffffff;
|
||||
|
||||
// Binary search in table
|
||||
while (max >= min)
|
||||
{
|
||||
mid = (min + max) / 2;
|
||||
if (keysymtab[mid].keysym < keysym)
|
||||
min = mid + 1;
|
||||
else if (keysymtab[mid].keysym > keysym)
|
||||
max = mid - 1;
|
||||
else
|
||||
return keysymtab[mid].ucs;
|
||||
}
|
||||
|
||||
// No matching Unicode value found
|
||||
return -1;
|
||||
}
|
||||
|
29
src/xkb_unicode.hpp
Normal file
29
src/xkb_unicode.hpp
Normal file
@ -0,0 +1,29 @@
|
||||
//========================================================================
|
||||
// AUWM 0.1 core - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@auWm.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
extern "C" long _auWmKeySym2Unicode(unsigned int keysym);
|
||||
|
Reference in New Issue
Block a user