crossxtex/DDSTextureLoader/DDSTextureLoader12.h

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//--------------------------------------------------------------------------------------
// File: DDSTextureLoader12.h
//
// Functions for loading a DDS texture and creating a Direct3D runtime resource for it
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//
// Note these functions are useful as a light-weight runtime loader for DDS files. For
// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
// http://go.microsoft.com/fwlink/?LinkId=248926
// http://go.microsoft.com/fwlink/?LinkID=615561
//--------------------------------------------------------------------------------------
#pragma once
#include <d3d12.h>
#include <memory>
#include <vector>
#include <stdint.h>
namespace DirectX
{
enum DDS_ALPHA_MODE
{
DDS_ALPHA_MODE_UNKNOWN = 0,
DDS_ALPHA_MODE_STRAIGHT = 1,
DDS_ALPHA_MODE_PREMULTIPLIED = 2,
DDS_ALPHA_MODE_OPAQUE = 3,
DDS_ALPHA_MODE_CUSTOM = 4,
};
enum DDS_LOADER_FLAGS
{
DDS_LOADER_DEFAULT = 0,
DDS_LOADER_FORCE_SRGB = 0x1,
DDS_LOADER_MIP_RESERVE = 0x8,
};
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// Standard version
HRESULT __cdecl LoadDDSTextureFromMemory(
_In_ ID3D12Device* d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
size_t ddsDataSize,
_Outptr_ ID3D12Resource** texture,
std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
size_t maxsize = 0,
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
_Out_opt_ bool* isCubeMap = nullptr);
HRESULT __cdecl LoadDDSTextureFromFile(
_In_ ID3D12Device* d3dDevice,
_In_z_ const wchar_t* szFileName,
_Outptr_ ID3D12Resource** texture,
std::unique_ptr<uint8_t[]>& ddsData,
std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
size_t maxsize = 0,
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
_Out_opt_ bool* isCubeMap = nullptr);
// Extended version
HRESULT __cdecl LoadDDSTextureFromMemoryEx(
_In_ ID3D12Device* d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
size_t ddsDataSize,
size_t maxsize,
D3D12_RESOURCE_FLAGS resFlags,
unsigned int loadFlags,
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_Outptr_ ID3D12Resource** texture,
std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
_Out_opt_ bool* isCubeMap = nullptr);
HRESULT __cdecl LoadDDSTextureFromFileEx(
_In_ ID3D12Device* d3dDevice,
_In_z_ const wchar_t* szFileName,
size_t maxsize,
D3D12_RESOURCE_FLAGS resFlags,
unsigned int loadFlags,
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_Outptr_ ID3D12Resource** texture,
std::unique_ptr<uint8_t[]>& ddsData,
std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
_Out_opt_ bool* isCubeMap = nullptr);
}