Updated WICTextureLoader and ScreenGrab with Windows Phone 8 guards
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@ -28,10 +28,12 @@
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#include <dxgiformat.h>
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#include <assert.h>
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#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
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#pragma warning(push)
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#pragma warning(disable : 4005)
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#include <wincodec.h>
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#pragma warning(pop)
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#endif
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#include <memory>
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@ -620,6 +622,8 @@ static HRESULT CaptureTexture( _In_ ID3D11DeviceContext* pContext,
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//--------------------------------------------------------------------------------------
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#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
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static IWICImagingFactory* _GetWIC()
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{
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static IWICImagingFactory* s_Factory = nullptr;
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@ -644,6 +648,8 @@ static IWICImagingFactory* _GetWIC()
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return s_Factory;
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}
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#endif
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//--------------------------------------------------------------------------------------
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HRESULT DirectX::SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
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@ -793,6 +799,8 @@ HRESULT DirectX::SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
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}
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//--------------------------------------------------------------------------------------
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#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
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HRESULT DirectX::SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
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_In_ ID3D11Resource* pSource,
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_In_ REFGUID guidContainerFormat,
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@ -1005,4 +1013,6 @@ HRESULT DirectX::SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
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return hr;
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return S_OK;
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}
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}
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#endif // !WINAPI_FAMILY || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
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@ -36,9 +36,13 @@ namespace DirectX
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_In_ ID3D11Resource* pSource,
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_In_z_ LPCWSTR fileName );
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#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
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HRESULT SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
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_In_ ID3D11Resource* pSource,
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_In_ REFGUID guidContainerFormat,
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_In_z_ LPCWSTR fileName,
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_In_opt_ const GUID* targetFormat = nullptr );
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#endif
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}
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@ -29,6 +29,10 @@
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#pragma once
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#endif
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#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#error WIC is not supported on Windows Phone
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#endif
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#include <d3d11.h>
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#pragma warning(push)
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