July 29, 2015

This commit is contained in:
Chuck Walbourn 2015-07-29 10:07:16 -07:00
parent 445a3d2da4
commit 15535d72ac
2 changed files with 9 additions and 6 deletions

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@ -57,7 +57,7 @@
#endif
#endif
#define DIRECTX_TEX_VERSION 131
#define DIRECTX_TEX_VERSION 132
namespace DirectX
{

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@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
June 18, 2015
July 29, 2015
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@ -13,12 +13,9 @@ use of the Windows Image Component (WIC) APIs. It also includes a simple .TGA re
writer since this image file format is commonly used for texture content processing pipelines,
but is not currently supported by a built-in WIC codec.
The source is written for Visual Studio 2010, 2012, 2013, or 2015. It is recommended that
The source is written for Visual Studio 2012, 2013, or 2015. It is recommended that
you make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later.
Details on using the Windows 8.1 SDK with VS 2010 are described on the Visual C++ Team Blog:
<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>
NOTE: DirectXTex is not supported on Windows phone 8.0 because WIC is not available on
that platform. It is available on Windows phone starting in version 8.1.
@ -109,6 +106,12 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
July 29, 2015
Fixed rounding problem with 32-bit RGBA/BGRA format conversions
texconv: use CPU parallel compression for BC1-BC5 (-singleproc disables)
Updated for VS 2015 and Windows 10 SDK RTM
Retired VS 2010 and Windows 8.0 Store projects
June 18, 2015
New BC_FLAGS_USE_3SUBSETS option for BC7 compressors; now defaults to skipping 3 subset blocks
Fixed bug with MakeTypeless and A8_UNORM