July 29, 2015
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@ -57,7 +57,7 @@
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#endif
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#endif
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#define DIRECTX_TEX_VERSION 131
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#define DIRECTX_TEX_VERSION 132
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namespace DirectX
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{
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13
ReadMe.txt
13
ReadMe.txt
@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
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Copyright (c) Microsoft Corporation. All rights reserved.
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June 18, 2015
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July 29, 2015
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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@ -13,12 +13,9 @@ use of the Windows Image Component (WIC) APIs. It also includes a simple .TGA re
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writer since this image file format is commonly used for texture content processing pipelines,
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but is not currently supported by a built-in WIC codec.
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The source is written for Visual Studio 2010, 2012, 2013, or 2015. It is recommended that
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The source is written for Visual Studio 2012, 2013, or 2015. It is recommended that
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you make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later.
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Details on using the Windows 8.1 SDK with VS 2010 are described on the Visual C++ Team Blog:
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<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>
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NOTE: DirectXTex is not supported on Windows phone 8.0 because WIC is not available on
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that platform. It is available on Windows phone starting in version 8.1.
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@ -109,6 +106,12 @@ RELEASE NOTES
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------------------------------------
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RELEASE HISTORY
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July 29, 2015
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Fixed rounding problem with 32-bit RGBA/BGRA format conversions
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texconv: use CPU parallel compression for BC1-BC5 (-singleproc disables)
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Updated for VS 2015 and Windows 10 SDK RTM
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Retired VS 2010 and Windows 8.0 Store projects
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June 18, 2015
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New BC_FLAGS_USE_3SUBSETS option for BC7 compressors; now defaults to skipping 3 subset blocks
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Fixed bug with MakeTypeless and A8_UNORM
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