Some minor cleanup for DDSTextureLoader
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@ -51,7 +51,7 @@ using namespace DirectX;
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//--------------------------------------------------------------------------------------
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#pragma pack(push,1)
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#define DDS_MAGIC 0x20534444 // "DDS "
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const uint32_t DDS_MAGIC = 0x20534444; // "DDS "
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struct DDS_PIXELFORMAT
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{
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@ -93,7 +93,7 @@ enum DDS_MISC_FLAGS2
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DDS_MISC_FLAGS2_ALPHA_MODE_MASK = 0x7L,
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};
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typedef struct
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struct DDS_HEADER
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{
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uint32_t size;
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uint32_t flags;
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@ -109,28 +109,29 @@ typedef struct
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uint32_t caps3;
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uint32_t caps4;
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uint32_t reserved2;
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} DDS_HEADER;
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};
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typedef struct
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struct DDS_HEADER_DXT10
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{
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DXGI_FORMAT dxgiFormat;
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uint32_t resourceDimension;
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uint32_t miscFlag; // see D3D11_RESOURCE_MISC_FLAG
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uint32_t arraySize;
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uint32_t miscFlags2;
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} DDS_HEADER_DXT10;
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};
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#pragma pack(pop)
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//---------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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namespace
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{
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struct handle_closer { void operator()(HANDLE h) { if (h) CloseHandle(h); } };
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typedef public std::unique_ptr<void, handle_closer> ScopedHandle;
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inline HANDLE safe_handle( HANDLE h ) { return (h == INVALID_HANDLE_VALUE) ? 0 : h; }
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//--------------------------------------------------------------------------------------
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template<UINT TNameLength>
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inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_ const char (&name)[TNameLength])
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{
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@ -142,6 +143,8 @@ inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_ const char
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#endif
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}
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};
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//--------------------------------------------------------------------------------------
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static HRESULT LoadTextureDataFromFile( _In_z_ const wchar_t* fileName,
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std::unique_ptr<uint8_t[]>& ddsData,
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