August 21, 2019

This commit is contained in:
Chuck Walbourn 2019-08-21 16:00:56 -07:00
parent bc0325b806
commit 213b657bb5
4 changed files with 9 additions and 4 deletions

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<description>This version is for Windows desktop applications using Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the June 30, 2019 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 21, 2019 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
<license type="expression">MIT</license>

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@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the June 30, 2019 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 21, 2019 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
<license type="expression">MIT</license>

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@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the June 30, 2019 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 21, 2019 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
<license type="expression">MIT</license>

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@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
June 30, 2019
August 21, 2019
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@ -147,6 +147,11 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
August 21, 2019
Updated D3DX12 internal copy to latest version
Added texassemble, texconv, and texdiag to CMake project
Code cleanup
June 30, 2019
Additional validation for Direct3D 11 texture loaders
Clang/LLVM warning cleanup