Cleaned up /analyze warnings with VS 2015 Update 2
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@ -15,6 +15,7 @@
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*.tlog
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*.lastbuildstate
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*.ilk
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*.VC.db
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Bin
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/ipch
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Debug
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@ -110,7 +110,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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HRESULT hr = GetMetadataFromDDSFile( lpCmdLine, DDS_FLAGS_NONE, mdata );
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if ( FAILED(hr) )
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{
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WCHAR buff[2048];
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WCHAR buff[2048] = { 0 };
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swprintf_s( buff, L"Failed to open texture file\n\nFilename = %ls\nHRESULT %08X", lpCmdLine, hr );
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MessageBox( NULL, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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return 0;
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@ -131,7 +131,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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{
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if ( mdata.arraySize > 1 )
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{
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WCHAR buff[2048];
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WCHAR buff[2048] = { 0 };
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swprintf_s( buff, L"Arrays of volume textures are not supported\n\nFilename = %ls\nArray size %Iu", lpCmdLine, mdata.arraySize );
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MessageBox( NULL, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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return 0;
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@ -154,7 +154,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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case DXGI_FORMAT_BC7_UNORM_SRGB:
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if ( g_featureLevel < D3D_FEATURE_LEVEL_11_0 )
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{
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WCHAR buff[2048];
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WCHAR buff[2048] = { 0 };
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swprintf_s( buff, L"BC6H/BC7 requires DirectX 11 hardware\n\nFilename = %ls\nDXGI Format %d\nFeature Level %d", lpCmdLine, mdata.format, g_featureLevel );
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MessageBox( NULL, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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return 0;
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@ -167,7 +167,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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hr = g_pd3dDevice->CheckFormatSupport ( mdata.format, &flags );
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if ( FAILED(hr) || !(flags & (D3D11_FORMAT_SUPPORT_TEXTURE1D|D3D11_FORMAT_SUPPORT_TEXTURE2D|D3D11_FORMAT_SUPPORT_TEXTURE3D)) )
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{
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WCHAR buff[2048];
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WCHAR buff[2048] = { 0 };
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swprintf_s( buff, L"Format not supported by DirectX hardware\n\nFilename = %ls\nDXGI Format %d\nFeature Level %d\nHRESULT = %08X", lpCmdLine, mdata.format, g_featureLevel, hr );
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MessageBox( NULL, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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return 0;
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@ -180,7 +180,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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hr = LoadFromDDSFile( lpCmdLine, DDS_FLAGS_NONE, &mdata, image );
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if ( FAILED(hr) )
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{
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WCHAR buff[2048];
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WCHAR buff[2048] = { 0 };
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swprintf_s( buff, L"Failed to load texture file\n\nFilename = %ls\nHRESULT %08X", lpCmdLine, hr );
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MessageBox( NULL, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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return 0;
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@ -192,7 +192,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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hr = CreateShaderResourceView( g_pd3dDevice, image.GetImages(), image.GetImageCount(), mdata, &g_pSRV );
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if ( FAILED(hr) )
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{
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WCHAR buff[2048];
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WCHAR buff[2048] = { 0 };
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swprintf_s( buff, L"Failed creating texture from file\n\nFilename = %ls\nHRESULT = %08X", lpCmdLine, hr );
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MessageBox( NULL, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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return 0;
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@ -3010,7 +3010,7 @@ DWORD _GetConvertFlags( DXGI_FORMAT format )
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ConvertData key = { format, 0 };
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const ConvertData* in = (const ConvertData*) bsearch_s( &key, g_ConvertTable, _countof(g_ConvertTable), sizeof(ConvertData),
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_ConvertCompare, 0 );
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_ConvertCompare, nullptr );
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return (in) ? in->flags : 0;
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}
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@ -3038,10 +3038,10 @@ void _ConvertScanline( XMVECTOR* pBuffer, size_t count, DXGI_FORMAT outFormat, D
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// Determine conversion details about source and dest formats
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ConvertData key = { inFormat, 0 };
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const ConvertData* in = (const ConvertData*) bsearch_s( &key, g_ConvertTable, _countof(g_ConvertTable), sizeof(ConvertData),
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_ConvertCompare, 0 );
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_ConvertCompare, nullptr );
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key.format = outFormat;
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const ConvertData* out = (const ConvertData*) bsearch_s( &key, g_ConvertTable, _countof(g_ConvertTable), sizeof(ConvertData),
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_ConvertCompare, 0 );
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_ConvertCompare, nullptr );
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if ( !in || !out )
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{
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assert(false);
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@ -58,7 +58,7 @@ using Microsoft::WRL::ComPtr;
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#else
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#pragma prefast(suppress:28196, "a simple wrapper around an existing annotated function" );
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#pragma prefast(suppress:6387 28196, "a simple wrapper around an existing annotated function" );
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static inline HRESULT CreateMemoryStream( _Outptr_ IStream** stream )
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{
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return CreateStreamOnHGlobal( 0, TRUE, stream );
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