Fix long-standing bug in BC4S / BC5S compression
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@ -249,12 +249,18 @@ template <bool bRange> void OptimizeAlpha(float *pX, float *pY, const float *pPo
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uint32_t iStep;
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if (fDot <= 0.0f)
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iStep = ((6 == cSteps) && (pPoints[iPoint] <= fX * 0.5f)) ? 6u : 0u;
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{
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// D3DX10 / D3DX11 didn't take into account the proper minimum value for the bRange (BC4S/BC5S) case
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iStep = ((6 == cSteps) && (pPoints[iPoint] <= (fX + MIN_VALUE) * 0.5f)) ? 6u : 0u;
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}
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else if (fDot >= fSteps)
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iStep = ((6 == cSteps) && (pPoints[iPoint] >= (fY + 1.0f) * 0.5f)) ? 7u : (cSteps - 1);
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{
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iStep = ((6 == cSteps) && (pPoints[iPoint] >= (fY + MAX_VALUE) * 0.5f)) ? 7u : (cSteps - 1);
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}
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else
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{
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iStep = uint32_t(fDot + 0.5f);
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}
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if (iStep < cSteps)
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{
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