diff --git a/ReadMe.txt b/ReadMe.txt index 39244b8..95a82bd 100644 --- a/ReadMe.txt +++ b/ReadMe.txt @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex) Copyright (c) Microsoft Corporation. All rights reserved. -December 24, 2013 +January 24, 2014 This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including @@ -71,15 +71,8 @@ DDSView\ or volume maps, the "<" and ">" keyboard keys will show different images contained in the DDS. The "1" through "0" keys can also be used to jump to a specific image index. -XNAMath\ - This contains a copy of XNA Math version 2.05, which is an updated version of the library. This is - required if building content with USE_XNAMATH. This is only needed for the VS 2010 project that - does not use the Windows SDK 8.x instead. For details see - - -All content and source code for this package except XNA Math are bound to the Microsoft Public License (Ms-PL) -. The XNA Math library is subject -to the DirectX SDK (June 2010) End-User License Agreement. +All content and source code for this package are bound to the Microsoft Public License (Ms-PL) +. http://go.microsoft.com/fwlink/?LinkId=248926 @@ -95,14 +88,9 @@ RELEASE NOTES version of the Windows BMP WIC codec does support 32bpp pixel formats with alpha when using the BITMAPV5HEADER file header. Note the updated WIC is available on Windows 7 SP1 with KB 2670838 installed. -* For the DXGI 1.1 version of DirectXTex, 4:4:4:4 pixel format DDS files are always expanded to 8:8:8:8 upon load since DXGI 1.0 - and DXGI 1.1 versions of Direct3D do not support these resource formats. The DXGI 1.2 versions of DirectXTex and DDSTextureLoader - make use of the DXGI_FORMAT_B4G4R4A4_UNORM format instead. - * While DXGI 1.0 and DXGI 1.1 include 5:6:5 (DXGI_FORMAT_B5G6R5_UNORM) and 5:5:5:1 (DXGI_FORMAT_B5G5R5A1_UNORM) pixel format enumerations, the DirectX 10.x and 11.0 Runtimes do not support these formats for use with Direct3D. The DirectX 11.1 runtime, - DXGI 1.2, and the WDDM 1.2 driver model fully support 16bpp formats (5:6:5, 5:5:5:1, and 4:4:4:4). The DXGI 1.2 version of WICTextureLoader - will load 16bpp pixel images as 5:6:5 or 5:5:5:1 rather than expand them to 32bpp RGBA. + DXGI 1.2, and the WDDM 1.2 driver model fully support 16bpp formats (5:6:5, 5:5:5:1, and 4:4:4:4). * WICTextureLoader cannot load .TGA files unless the system has a 3rd party WIC codec installed. You must use the DirectXTex library for TGA file format support without relying on an add-on WIC codec. @@ -114,6 +102,13 @@ RELEASE NOTES ------------------------------------ RELEASE HISTORY +January 24, 2014 + Added sRGB flags for Compress (TEX_COMPRESS_SRGB*) + Added 'compress' flag parameter to GPU versions of Compress [breaking change] + Minor fix for potential rounding problem in GPU Compress + Code cleanup (removed DXGI_1_2_FORMATS control define; ScopedObject typedef removed) + Dropped VS 2010 support without the Windows 8.1 SDK (removed USE_XNAMATH control define) + December 24, 2013 texconv updated with -fl and -pow2 command-line switches Fixed bug in Resize when doing custom filtering which occurred when exactly doubling the image size