D3DX12 updates including VS 2017 (15.7 Preview) /analyze fixes

This commit is contained in:
Chuck Walbourn 2018-04-11 18:06:24 -07:00
parent 8480f4fe5a
commit 79799e4f60

View File

@ -33,8 +33,7 @@ inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_RECT : public D3D12_RECT struct CD3DX12_RECT : public D3D12_RECT
{ {
CD3DX12_RECT() CD3DX12_RECT() = default;
{}
explicit CD3DX12_RECT( const D3D12_RECT& o ) : explicit CD3DX12_RECT( const D3D12_RECT& o ) :
D3D12_RECT( o ) D3D12_RECT( o )
{} {}
@ -50,14 +49,12 @@ struct CD3DX12_RECT : public D3D12_RECT
bottom = Bottom; bottom = Bottom;
} }
~CD3DX12_RECT() {} ~CD3DX12_RECT() {}
operator const D3D12_RECT&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
{ {
CD3DX12_VIEWPORT() CD3DX12_VIEWPORT() = default;
{}
explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) : explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) :
D3D12_VIEWPORT( o ) D3D12_VIEWPORT( o )
{} {}
@ -115,14 +112,12 @@ struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
MaxDepth = maxDepth; MaxDepth = maxDepth;
} }
~CD3DX12_VIEWPORT() {} ~CD3DX12_VIEWPORT() {}
operator const D3D12_VIEWPORT&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_BOX : public D3D12_BOX struct CD3DX12_BOX : public D3D12_BOX
{ {
CD3DX12_BOX() CD3DX12_BOX() = default;
{}
explicit CD3DX12_BOX( const D3D12_BOX& o ) : explicit CD3DX12_BOX( const D3D12_BOX& o ) :
D3D12_BOX( o ) D3D12_BOX( o )
{} {}
@ -166,7 +161,6 @@ struct CD3DX12_BOX : public D3D12_BOX
back = Back; back = Back;
} }
~CD3DX12_BOX() {} ~CD3DX12_BOX() {}
operator const D3D12_BOX&() const { return *this; }
}; };
inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r )
{ {
@ -179,8 +173,7 @@ inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r )
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
{ {
CD3DX12_DEPTH_STENCIL_DESC() CD3DX12_DEPTH_STENCIL_DESC() = default;
{}
explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) : explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) :
D3D12_DEPTH_STENCIL_DESC( o ) D3D12_DEPTH_STENCIL_DESC( o )
{} {}
@ -229,7 +222,6 @@ struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
BackFace.StencilFunc = backStencilFunc; BackFace.StencilFunc = backStencilFunc;
} }
~CD3DX12_DEPTH_STENCIL_DESC() {} ~CD3DX12_DEPTH_STENCIL_DESC() {}
operator const D3D12_DEPTH_STENCIL_DESC&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
@ -237,8 +229,7 @@ struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2) #if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1 struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
{ {
CD3DX12_DEPTH_STENCIL_DESC1() CD3DX12_DEPTH_STENCIL_DESC1() = default;
{}
explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) : explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) :
D3D12_DEPTH_STENCIL_DESC1( o ) D3D12_DEPTH_STENCIL_DESC1( o )
{} {}
@ -308,8 +299,7 @@ struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
DepthBoundsTestEnable = depthBoundsTestEnable; DepthBoundsTestEnable = depthBoundsTestEnable;
} }
~CD3DX12_DEPTH_STENCIL_DESC1() {} ~CD3DX12_DEPTH_STENCIL_DESC1() {}
operator const D3D12_DEPTH_STENCIL_DESC1&() const { return *this; } operator D3D12_DEPTH_STENCIL_DESC() const
operator const D3D12_DEPTH_STENCIL_DESC() const
{ {
D3D12_DEPTH_STENCIL_DESC D; D3D12_DEPTH_STENCIL_DESC D;
D.DepthEnable = DepthEnable; D.DepthEnable = DepthEnable;
@ -334,8 +324,7 @@ struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
{ {
CD3DX12_BLEND_DESC() CD3DX12_BLEND_DESC() = default;
{}
explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) : explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) :
D3D12_BLEND_DESC( o ) D3D12_BLEND_DESC( o )
{} {}
@ -355,14 +344,12 @@ struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
RenderTarget[ i ] = defaultRenderTargetBlendDesc; RenderTarget[ i ] = defaultRenderTargetBlendDesc;
} }
~CD3DX12_BLEND_DESC() {} ~CD3DX12_BLEND_DESC() {}
operator const D3D12_BLEND_DESC&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
{ {
CD3DX12_RASTERIZER_DESC() CD3DX12_RASTERIZER_DESC() = default;
{}
explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) : explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) :
D3D12_RASTERIZER_DESC( o ) D3D12_RASTERIZER_DESC( o )
{} {}
@ -406,14 +393,12 @@ struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
ConservativeRaster = conservativeRaster; ConservativeRaster = conservativeRaster;
} }
~CD3DX12_RASTERIZER_DESC() {} ~CD3DX12_RASTERIZER_DESC() {}
operator const D3D12_RASTERIZER_DESC&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
{ {
CD3DX12_RESOURCE_ALLOCATION_INFO() CD3DX12_RESOURCE_ALLOCATION_INFO() = default;
{}
explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) : explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) :
D3D12_RESOURCE_ALLOCATION_INFO( o ) D3D12_RESOURCE_ALLOCATION_INFO( o )
{} {}
@ -424,14 +409,12 @@ struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
SizeInBytes = size; SizeInBytes = size;
Alignment = alignment; Alignment = alignment;
} }
operator const D3D12_RESOURCE_ALLOCATION_INFO&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
{ {
CD3DX12_HEAP_PROPERTIES() CD3DX12_HEAP_PROPERTIES() = default;
{}
explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) : explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) :
D3D12_HEAP_PROPERTIES(o) D3D12_HEAP_PROPERTIES(o)
{} {}
@ -458,7 +441,6 @@ struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
CreationNodeMask = creationNodeMask; CreationNodeMask = creationNodeMask;
VisibleNodeMask = nodeMask; VisibleNodeMask = nodeMask;
} }
operator const D3D12_HEAP_PROPERTIES&() const { return *this; }
bool IsCPUAccessible() const bool IsCPUAccessible() const
{ {
return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM && return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM &&
@ -478,8 +460,7 @@ inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERT
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
{ {
CD3DX12_HEAP_DESC() CD3DX12_HEAP_DESC() = default;
{}
explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) : explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) :
D3D12_HEAP_DESC(o) D3D12_HEAP_DESC(o)
{} {}
@ -548,7 +529,6 @@ struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
Alignment = resAllocInfo.Alignment; Alignment = resAllocInfo.Alignment;
Flags = flags; Flags = flags;
} }
operator const D3D12_HEAP_DESC&() const { return *this; }
bool IsCPUAccessible() const bool IsCPUAccessible() const
{ return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); } { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
}; };
@ -565,8 +545,7 @@ inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
{ {
CD3DX12_CLEAR_VALUE() CD3DX12_CLEAR_VALUE() = default;
{}
explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) : explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) :
D3D12_CLEAR_VALUE(o) D3D12_CLEAR_VALUE(o)
{} {}
@ -587,14 +566,12 @@ struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) ); memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
DepthStencil.Stencil = stencil; DepthStencil.Stencil = stencil;
} }
operator const D3D12_CLEAR_VALUE&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_RANGE : public D3D12_RANGE struct CD3DX12_RANGE : public D3D12_RANGE
{ {
CD3DX12_RANGE() CD3DX12_RANGE() = default;
{}
explicit CD3DX12_RANGE(const D3D12_RANGE &o) : explicit CD3DX12_RANGE(const D3D12_RANGE &o) :
D3D12_RANGE(o) D3D12_RANGE(o)
{} {}
@ -605,7 +582,6 @@ struct CD3DX12_RANGE : public D3D12_RANGE
Begin = begin; Begin = begin;
End = end; End = end;
} }
operator const D3D12_RANGE&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
@ -613,8 +589,7 @@ struct CD3DX12_RANGE : public D3D12_RANGE
#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2) #if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64 struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
{ {
CD3DX12_RANGE_UINT64() CD3DX12_RANGE_UINT64() = default;
{}
explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) : explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) :
D3D12_RANGE_UINT64(o) D3D12_RANGE_UINT64(o)
{} {}
@ -625,14 +600,12 @@ struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
Begin = begin; Begin = begin;
End = end; End = end;
} }
operator const D3D12_RANGE_UINT64&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64 struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
{ {
CD3DX12_SUBRESOURCE_RANGE_UINT64() CD3DX12_SUBRESOURCE_RANGE_UINT64() = default;
{}
explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) : explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) :
D3D12_SUBRESOURCE_RANGE_UINT64(o) D3D12_SUBRESOURCE_RANGE_UINT64(o)
{} {}
@ -652,15 +625,13 @@ struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
Range.Begin = begin; Range.Begin = begin;
Range.End = end; Range.End = end;
} }
operator const D3D12_SUBRESOURCE_RANGE_UINT64&() const { return *this; }
}; };
#endif #endif
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
{ {
CD3DX12_SHADER_BYTECODE() CD3DX12_SHADER_BYTECODE() = default;
{}
explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) : explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) :
D3D12_SHADER_BYTECODE(o) D3D12_SHADER_BYTECODE(o)
{} {}
@ -677,14 +648,12 @@ struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
pShaderBytecode = _pShaderBytecode; pShaderBytecode = _pShaderBytecode;
BytecodeLength = bytecodeLength; BytecodeLength = bytecodeLength;
} }
operator const D3D12_SHADER_BYTECODE&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
{ {
CD3DX12_TILED_RESOURCE_COORDINATE() CD3DX12_TILED_RESOURCE_COORDINATE() = default;
{}
explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) : explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) :
D3D12_TILED_RESOURCE_COORDINATE(o) D3D12_TILED_RESOURCE_COORDINATE(o)
{} {}
@ -699,14 +668,12 @@ struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINAT
Z = z; Z = z;
Subresource = subresource; Subresource = subresource;
} }
operator const D3D12_TILED_RESOURCE_COORDINATE&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
{ {
CD3DX12_TILE_REGION_SIZE() CD3DX12_TILE_REGION_SIZE() = default;
{}
explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) : explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) :
D3D12_TILE_REGION_SIZE(o) D3D12_TILE_REGION_SIZE(o)
{} {}
@ -723,14 +690,12 @@ struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
Height = height; Height = height;
Depth = depth; Depth = depth;
} }
operator const D3D12_TILE_REGION_SIZE&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
{ {
CD3DX12_SUBRESOURCE_TILING() CD3DX12_SUBRESOURCE_TILING() = default;
{}
explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) : explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) :
D3D12_SUBRESOURCE_TILING(o) D3D12_SUBRESOURCE_TILING(o)
{} {}
@ -745,14 +710,12 @@ struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
DepthInTiles = depthInTiles; DepthInTiles = depthInTiles;
StartTileIndexInOverallResource = startTileIndexInOverallResource; StartTileIndexInOverallResource = startTileIndexInOverallResource;
} }
operator const D3D12_SUBRESOURCE_TILING&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
{ {
CD3DX12_TILE_SHAPE() CD3DX12_TILE_SHAPE() = default;
{}
explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) : explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) :
D3D12_TILE_SHAPE(o) D3D12_TILE_SHAPE(o)
{} {}
@ -765,14 +728,12 @@ struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
HeightInTexels = heightInTexels; HeightInTexels = heightInTexels;
DepthInTexels = depthInTexels; DepthInTexels = depthInTexels;
} }
operator const D3D12_TILE_SHAPE&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
{ {
CD3DX12_RESOURCE_BARRIER() CD3DX12_RESOURCE_BARRIER() = default;
{}
explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) : explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) :
D3D12_RESOURCE_BARRIER(o) D3D12_RESOURCE_BARRIER(o)
{} {}
@ -816,14 +777,12 @@ struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
barrier.UAV.pResource = pResource; barrier.UAV.pResource = pResource;
return result; return result;
} }
operator const D3D12_RESOURCE_BARRIER&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
{ {
CD3DX12_PACKED_MIP_INFO() CD3DX12_PACKED_MIP_INFO() = default;
{}
explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) : explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) :
D3D12_PACKED_MIP_INFO(o) D3D12_PACKED_MIP_INFO(o)
{} {}
@ -838,14 +797,12 @@ struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
NumTilesForPackedMips = numTilesForPackedMips; NumTilesForPackedMips = numTilesForPackedMips;
StartTileIndexInOverallResource = startTileIndexInOverallResource; StartTileIndexInOverallResource = startTileIndexInOverallResource;
} }
operator const D3D12_PACKED_MIP_INFO&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
{ {
CD3DX12_SUBRESOURCE_FOOTPRINT() CD3DX12_SUBRESOURCE_FOOTPRINT() = default;
{}
explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) : explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) :
D3D12_SUBRESOURCE_FOOTPRINT(o) D3D12_SUBRESOURCE_FOOTPRINT(o)
{} {}
@ -872,14 +829,12 @@ struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1); Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1);
RowPitch = rowPitch; RowPitch = rowPitch;
} }
operator const D3D12_SUBRESOURCE_FOOTPRINT&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
{ {
CD3DX12_TEXTURE_COPY_LOCATION() CD3DX12_TEXTURE_COPY_LOCATION() = default;
{}
explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) : explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) :
D3D12_TEXTURE_COPY_LOCATION(o) D3D12_TEXTURE_COPY_LOCATION(o)
{} {}
@ -901,7 +856,7 @@ struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
{ {
CD3DX12_DESCRIPTOR_RANGE() { } CD3DX12_DESCRIPTOR_RANGE() = default;
explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) : explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) :
D3D12_DESCRIPTOR_RANGE(o) D3D12_DESCRIPTOR_RANGE(o)
{} {}
@ -947,7 +902,7 @@ struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
{ {
CD3DX12_ROOT_DESCRIPTOR_TABLE() {} CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) : explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) :
D3D12_ROOT_DESCRIPTOR_TABLE(o) D3D12_ROOT_DESCRIPTOR_TABLE(o)
{} {}
@ -978,7 +933,7 @@ struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
{ {
CD3DX12_ROOT_CONSTANTS() {} CD3DX12_ROOT_CONSTANTS() = default;
explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) : explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) :
D3D12_ROOT_CONSTANTS(o) D3D12_ROOT_CONSTANTS(o)
{} {}
@ -1013,7 +968,7 @@ struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
{ {
CD3DX12_ROOT_DESCRIPTOR() {} CD3DX12_ROOT_DESCRIPTOR() = default;
explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) : explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) :
D3D12_ROOT_DESCRIPTOR(o) D3D12_ROOT_DESCRIPTOR(o)
{} {}
@ -1041,7 +996,7 @@ struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
{ {
CD3DX12_ROOT_PARAMETER() {} CD3DX12_ROOT_PARAMETER() = default;
explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) : explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) :
D3D12_ROOT_PARAMETER(o) D3D12_ROOT_PARAMETER(o)
{} {}
@ -1147,7 +1102,7 @@ struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
{ {
CD3DX12_STATIC_SAMPLER_DESC() {} CD3DX12_STATIC_SAMPLER_DESC() = default;
explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) : explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) :
D3D12_STATIC_SAMPLER_DESC(o) D3D12_STATIC_SAMPLER_DESC(o)
{} {}
@ -1249,7 +1204,7 @@ struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
{ {
CD3DX12_ROOT_SIGNATURE_DESC() {} CD3DX12_ROOT_SIGNATURE_DESC() = default;
explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) : explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) :
D3D12_ROOT_SIGNATURE_DESC(o) D3D12_ROOT_SIGNATURE_DESC(o)
{} {}
@ -1296,7 +1251,7 @@ struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1 struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
{ {
CD3DX12_DESCRIPTOR_RANGE1() { } CD3DX12_DESCRIPTOR_RANGE1() = default;
explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) : explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) :
D3D12_DESCRIPTOR_RANGE1(o) D3D12_DESCRIPTOR_RANGE1(o)
{} {}
@ -1346,7 +1301,7 @@ struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1 struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
{ {
CD3DX12_ROOT_DESCRIPTOR_TABLE1() {} CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) : explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) :
D3D12_ROOT_DESCRIPTOR_TABLE1(o) D3D12_ROOT_DESCRIPTOR_TABLE1(o)
{} {}
@ -1377,7 +1332,7 @@ struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1 struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
{ {
CD3DX12_ROOT_DESCRIPTOR1() {} CD3DX12_ROOT_DESCRIPTOR1() = default;
explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) : explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) :
D3D12_ROOT_DESCRIPTOR1(o) D3D12_ROOT_DESCRIPTOR1(o)
{} {}
@ -1412,7 +1367,7 @@ struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1 struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
{ {
CD3DX12_ROOT_PARAMETER1() {} CD3DX12_ROOT_PARAMETER1() = default;
explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) : explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) :
D3D12_ROOT_PARAMETER1(o) D3D12_ROOT_PARAMETER1(o)
{} {}
@ -1524,7 +1479,7 @@ struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
{ {
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() {} CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) : explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) :
D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o) D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
{} {}
@ -1617,7 +1572,7 @@ struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNA
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
{ {
CD3DX12_CPU_DESCRIPTOR_HANDLE() {} CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) : explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) :
D3D12_CPU_DESCRIPTOR_HANDLE(o) D3D12_CPU_DESCRIPTOR_HANDLE(o)
{} {}
@ -1632,7 +1587,7 @@ struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
} }
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
{ {
ptr += offsetInDescriptors * descriptorIncrementSize; ptr += UINT64(offsetInDescriptors) * UINT64(descriptorIncrementSize);
return *this; return *this;
} }
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)
@ -1653,7 +1608,7 @@ struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
ptr = other.ptr; ptr = other.ptr;
return *this; return *this;
} }
inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
{ {
InitOffsetted(*this, base, offsetScaledByIncrementSize); InitOffsetted(*this, base, offsetScaledByIncrementSize);
@ -1671,14 +1626,14 @@ struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
{ {
handle.ptr = base.ptr + offsetInDescriptors * descriptorIncrementSize; handle.ptr = base.ptr + UINT64(offsetInDescriptors) * UINT64(descriptorIncrementSize);
} }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
{ {
CD3DX12_GPU_DESCRIPTOR_HANDLE() {} CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) : explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) :
D3D12_GPU_DESCRIPTOR_HANDLE(o) D3D12_GPU_DESCRIPTOR_HANDLE(o)
{} {}
@ -1693,7 +1648,7 @@ struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
} }
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
{ {
ptr += offsetInDescriptors * descriptorIncrementSize; ptr += UINT64(offsetInDescriptors) * UINT64(descriptorIncrementSize);
return *this; return *this;
} }
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)
@ -1714,7 +1669,7 @@ struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
ptr = other.ptr; ptr = other.ptr;
return *this; return *this;
} }
inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
{ {
InitOffsetted(*this, base, offsetScaledByIncrementSize); InitOffsetted(*this, base, offsetScaledByIncrementSize);
@ -1732,7 +1687,7 @@ struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
{ {
handle.ptr = base.ptr + offsetInDescriptors * descriptorIncrementSize; handle.ptr = base.ptr + UINT64(offsetInDescriptors) * UINT64(descriptorIncrementSize);
} }
}; };
@ -1768,8 +1723,7 @@ inline UINT8 D3D12GetFormatPlaneCount(
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
{ {
CD3DX12_RESOURCE_DESC() CD3DX12_RESOURCE_DESC() = default;
{}
explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) : explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) :
D3D12_RESOURCE_DESC( o ) D3D12_RESOURCE_DESC( o )
{} {}
@ -1863,7 +1817,6 @@ struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
{ return MipLevels * ArraySize() * PlaneCount(pDevice); } { return MipLevels * ArraySize() * PlaneCount(pDevice); }
inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice)
{ return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
operator const D3D12_RESOURCE_DESC&() const { return *this; }
}; };
inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
{ {
@ -1887,8 +1840,7 @@ inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC&
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3) #if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
{ {
CD3DX12_VIEW_INSTANCING_DESC() CD3DX12_VIEW_INSTANCING_DESC() = default;
{}
explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) : explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) :
D3D12_VIEW_INSTANCING_DESC( o ) D3D12_VIEW_INSTANCING_DESC( o )
{} {}
@ -1908,7 +1860,6 @@ struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
Flags = InFlags; Flags = InFlags;
} }
~CD3DX12_VIEW_INSTANCING_DESC() {} ~CD3DX12_VIEW_INSTANCING_DESC() {}
operator const D3D12_VIEW_INSTANCING_DESC&() const { return *this; }
}; };
#endif #endif
@ -1988,7 +1939,7 @@ inline UINT64 UpdateSubresources(
for (UINT i = 0; i < NumSubresources; ++i) for (UINT i = 0; i < NumSubresources; ++i)
{ {
if (pRowSizesInBytes[i] > (SIZE_T)-1) return 0; if (pRowSizesInBytes[i] > (SIZE_T)-1) return 0;
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, pLayouts[i].Footprint.RowPitch * pNumRows[i] }; D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
MemcpySubresource(&DestData, &pSrcData[i], (SIZE_T)pRowSizesInBytes[i], pNumRows[i], pLayouts[i].Footprint.Depth); MemcpySubresource(&DestData, &pSrcData[i], (SIZE_T)pRowSizesInBytes[i], pNumRows[i], pLayouts[i].Footprint.Depth);
} }
pIntermediate->Unmap(0, NULL); pIntermediate->Unmap(0, NULL);
@ -2213,7 +2164,7 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2) #if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
{ {
CD3DX12_RT_FORMAT_ARRAY() {} CD3DX12_RT_FORMAT_ARRAY() = default;
explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o)
: D3D12_RT_FORMAT_ARRAY(o) : D3D12_RT_FORMAT_ARRAY(o)
{} {}
@ -2223,7 +2174,6 @@ struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
memcpy(RTFormats, pFormats, sizeof(RTFormats)); memcpy(RTFormats, pFormats, sizeof(RTFormats));
// assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats) // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
} }
operator const D3D12_RT_FORMAT_ARRAY&() const { return *this; }
}; };
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
@ -2245,7 +2195,7 @@ private:
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type; D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type;
InnerStructType _Inner; InnerStructType _Inner;
public: public:
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() : _Type(Type), _Inner(DefaultArg()) {} CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : _Type(Type), _Inner(DefaultArg()) {}
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) : _Type(Type), _Inner(i) {} CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) : _Type(Type), _Inner(i) {}
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) { _Inner = i; return *this; } CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) { _Inner = i; return *this; }
operator InnerStructType() const { return _Inner; } operator InnerStructType() const { return _Inner; }
@ -2323,7 +2273,7 @@ struct ID3DX12PipelineParserCallbacks
// Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support. // Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support.
struct CD3DX12_PIPELINE_STATE_STREAM1 struct CD3DX12_PIPELINE_STATE_STREAM1
{ {
CD3DX12_PIPELINE_STATE_STREAM1() {} CD3DX12_PIPELINE_STATE_STREAM1() = default;
CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
: Flags(Desc.Flags) : Flags(Desc.Flags)
, NodeMask(Desc.NodeMask) , NodeMask(Desc.NodeMask)
@ -2353,7 +2303,9 @@ struct CD3DX12_PIPELINE_STATE_STREAM1
, pRootSignature(Desc.pRootSignature) , pRootSignature(Desc.pRootSignature)
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
, CachedPSO(Desc.CachedPSO) , CachedPSO(Desc.CachedPSO)
{} {
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
}
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
@ -2419,7 +2371,7 @@ struct CD3DX12_PIPELINE_STATE_STREAM1
// See CD3DX12_PIPELINE_STATE_STREAM1 for instance. // See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
struct CD3DX12_PIPELINE_STATE_STREAM struct CD3DX12_PIPELINE_STATE_STREAM
{ {
CD3DX12_PIPELINE_STATE_STREAM() {} CD3DX12_PIPELINE_STATE_STREAM() = default;
CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
: Flags(Desc.Flags) : Flags(Desc.Flags)
, NodeMask(Desc.NodeMask) , NodeMask(Desc.NodeMask)
@ -2515,7 +2467,7 @@ struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParser
#else #else
CD3DX12_PIPELINE_STATE_STREAM PipelineStream; CD3DX12_PIPELINE_STATE_STREAM PipelineStream;
#endif #endif
CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
: SeenDSS(false) : SeenDSS(false)
{ {
// Adjust defaults to account for absent members. // Adjust defaults to account for absent members.
@ -2524,6 +2476,7 @@ struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParser
// Depth disabled if no DSV format specified. // Depth disabled if no DSV format specified.
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false; static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
} }
virtual ~CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() {}
// ID3DX12PipelineParserCallbacks // ID3DX12PipelineParserCallbacks
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) {PipelineStream.Flags = Flags;} void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) {PipelineStream.Flags = Flags;}
@ -2588,15 +2541,14 @@ inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPE
inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks) inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
{ {
if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr) if (pCallbacks == nullptr)
{ {
pCallbacks->ErrorBadInputParameter(1); // first parameter issue
return E_INVALIDARG; return E_INVALIDARG;
} }
if (pCallbacks == nullptr) if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
{ {
pCallbacks->ErrorBadInputParameter(2); // second parameter issue pCallbacks->ErrorBadInputParameter(1); // first parameter issue
return E_INVALIDARG; return E_INVALIDARG;
} }