Fixed GDK projects to remove DX11 usage
This commit is contained in:
parent
054ffb428c
commit
7ad8833ad6
@ -424,17 +424,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="BC.h" />
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<ClInclude Include="BC.h" />
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<ClInclude Include="BCDirectCompute.h">
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<ClInclude Include="d3dx12.h" />
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="DDS.h" />
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<ClInclude Include="DDS.h" />
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<ClInclude Include="DirectXTex.h" />
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<ClInclude Include="DirectXTex.h" />
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<ClInclude Include="DirectXTexP.h" />
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<ClInclude Include="DirectXTexP.h" />
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@ -450,29 +440,7 @@
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<ClCompile Include="BC.cpp" />
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<ClCompile Include="BC.cpp" />
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<ClCompile Include="BC4BC5.cpp" />
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<ClCompile Include="BC4BC5.cpp" />
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<ClCompile Include="BC6HBC7.cpp" />
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<ClCompile Include="BC6HBC7.cpp" />
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<ClCompile Include="BCDirectCompute.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="DirectXTexCompress.cpp" />
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<ClCompile Include="DirectXTexCompress.cpp" />
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<ClCompile Include="DirectXTexCompressGPU.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="DirectXTexConvert.cpp" />
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<ClCompile Include="DirectXTexConvert.cpp" />
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<ClCompile Include="DirectXTexD3D12.cpp" />
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<ClCompile Include="DirectXTexD3D12.cpp" />
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<ClCompile Include="DirectXTexDDS.cpp" />
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<ClCompile Include="DirectXTexDDS.cpp" />
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@ -20,9 +20,6 @@
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<ClInclude Include="BC.h">
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<ClInclude Include="BC.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="BCDirectCompute.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="DDS.h">
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<ClInclude Include="DDS.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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@ -35,6 +32,9 @@
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<ClInclude Include="scoped.h">
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<ClInclude Include="scoped.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="d3dx12.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="DirectXTex.inl">
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<None Include="DirectXTex.inl">
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@ -61,15 +61,9 @@
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<ClCompile Include="BC6HBC7.cpp">
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<ClCompile Include="BC6HBC7.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="BCDirectCompute.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexCompress.cpp">
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<ClCompile Include="DirectXTexCompress.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="DirectXTexCompressGPU.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexConvert.cpp">
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<ClCompile Include="DirectXTexConvert.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@ -433,17 +433,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="BC.h" />
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<ClInclude Include="BC.h" />
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<ClInclude Include="BCDirectCompute.h">
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<ClInclude Include="d3dx12.h" />
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="DDS.h" />
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<ClInclude Include="DDS.h" />
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<ClInclude Include="DirectXTex.h" />
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<ClInclude Include="DirectXTex.h" />
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<ClInclude Include="DirectXTexP.h" />
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<ClInclude Include="DirectXTexP.h" />
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@ -459,29 +449,7 @@
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<ClCompile Include="BC.cpp" />
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<ClCompile Include="BC.cpp" />
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<ClCompile Include="BC4BC5.cpp" />
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<ClCompile Include="BC4BC5.cpp" />
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<ClCompile Include="BC6HBC7.cpp" />
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<ClCompile Include="BC6HBC7.cpp" />
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<ClCompile Include="BCDirectCompute.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="DirectXTexCompress.cpp" />
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<ClCompile Include="DirectXTexCompress.cpp" />
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<ClCompile Include="DirectXTexCompressGPU.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="DirectXTexConvert.cpp" />
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<ClCompile Include="DirectXTexConvert.cpp" />
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<ClCompile Include="DirectXTexD3D12.cpp" />
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<ClCompile Include="DirectXTexD3D12.cpp" />
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<ClCompile Include="DirectXTexDDS.cpp" />
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<ClCompile Include="DirectXTexDDS.cpp" />
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@ -20,9 +20,6 @@
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<ClInclude Include="BC.h">
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<ClInclude Include="BC.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="BCDirectCompute.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="DDS.h">
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<ClInclude Include="DDS.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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@ -35,6 +32,9 @@
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<ClInclude Include="scoped.h">
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<ClInclude Include="scoped.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="d3dx12.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="DirectXTex.inl">
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<None Include="DirectXTex.inl">
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@ -61,15 +61,9 @@
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<ClCompile Include="BC6HBC7.cpp">
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<ClCompile Include="BC6HBC7.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="BCDirectCompute.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexCompress.cpp">
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<ClCompile Include="DirectXTexCompress.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="DirectXTexCompressGPU.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexConvert.cpp">
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<ClCompile Include="DirectXTexConvert.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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