diff --git a/DirectXTex/d3dx12.h b/DirectXTex/d3dx12.h index 733c1c1..3970b09 100644 --- a/DirectXTex/d3dx12.h +++ b/DirectXTex/d3dx12.h @@ -2424,9 +2424,9 @@ struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D3D12_PIPELINE_STATE_FLAGS Flags; }; -// CD3DX12_PIPELINE_STATE_STREAM2 Works on Vibranium+ (where there is a new mesh shader pipeline). -// Use CD3DX12_PIPELINE_STATE_STREAM1 for RS3+ (where there is a new view instancing subobject). -// Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support. +// CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline). +// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject). +// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. struct CD3DX12_PIPELINE_STATE_STREAM2 { CD3DX12_PIPELINE_STATE_STREAM2() = default; @@ -2545,8 +2545,8 @@ struct CD3DX12_PIPELINE_STATE_STREAM2 #endif // NTDDI_WIN10_VB #if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3) -// CD3DX12_PIPELINE_STATE_STREAM1 Works on RS3+ (where there is a new view instancing subobject). -// Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support. +// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject). +// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. struct CD3DX12_PIPELINE_STATE_STREAM1 { CD3DX12_PIPELINE_STATE_STREAM1() = default; @@ -2721,7 +2721,7 @@ struct CD3DX12_PIPELINE_MESH_STATE_STREAM }; #endif // NTDDI_WIN10_VB -// CD3DX12_PIPELINE_STATE_STREAM works on RS2+ but does not support new subobject(s) added in RS3+. +// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+. // See CD3DX12_PIPELINE_STATE_STREAM1 for instance. struct CD3DX12_PIPELINE_STATE_STREAM {