Death to legacy NULL
This commit is contained in:
parent
eca2005ac5
commit
842c9aff1d
@ -60,25 +60,25 @@ struct CBArrayControl
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#include "shaders\psCube.h"
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#include "shaders\psCube.h"
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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HINSTANCE g_hInst = NULL;
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HINSTANCE g_hInst = nullptr;
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HWND g_hWnd = NULL;
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HWND g_hWnd = nullptr;
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D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
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D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
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D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
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D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
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ID3D11Device* g_pd3dDevice = NULL;
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ID3D11Device* g_pd3dDevice = nullptr;
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ID3D11DeviceContext* g_pImmediateContext = NULL;
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ID3D11DeviceContext* g_pImmediateContext = nullptr;
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IDXGISwapChain* g_pSwapChain = NULL;
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IDXGISwapChain* g_pSwapChain = nullptr;
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ID3D11RenderTargetView* g_pRenderTargetView = NULL;
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ID3D11RenderTargetView* g_pRenderTargetView = nullptr;
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ID3D11Texture2D* g_pDepthStencil = NULL;
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ID3D11Texture2D* g_pDepthStencil = nullptr;
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ID3D11DepthStencilView* g_pDepthStencilView = NULL;
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ID3D11DepthStencilView* g_pDepthStencilView = nullptr;
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ID3D11VertexShader* g_pVertexShader = NULL;
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ID3D11VertexShader* g_pVertexShader = nullptr;
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ID3D11PixelShader* g_pPixelShader = NULL;
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ID3D11PixelShader* g_pPixelShader = nullptr;
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ID3D11InputLayout* g_pVertexLayout = NULL;
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ID3D11InputLayout* g_pVertexLayout = nullptr;
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ID3D11Buffer* g_pVertexBuffer = NULL;
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ID3D11Buffer* g_pVertexBuffer = nullptr;
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ID3D11Buffer* g_pIndexBuffer = NULL;
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ID3D11Buffer* g_pIndexBuffer = nullptr;
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ID3D11Buffer* g_pCBArrayControl = NULL;
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ID3D11Buffer* g_pCBArrayControl = nullptr;
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ID3D11ShaderResourceView* g_pSRV = NULL;
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ID3D11ShaderResourceView* g_pSRV = nullptr;
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ID3D11BlendState* g_AlphaBlendState = NULL;
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ID3D11BlendState* g_AlphaBlendState = nullptr;
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ID3D11SamplerState* g_pSamplerLinear = NULL;
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ID3D11SamplerState* g_pSamplerLinear = nullptr;
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UINT g_iCurrentIndex = 0;
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UINT g_iCurrentIndex = 0;
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UINT g_iMaxIndex = 1;
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UINT g_iMaxIndex = 1;
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@ -102,7 +102,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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if ( !*lpCmdLine )
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if ( !*lpCmdLine )
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{
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{
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MessageBox( NULL, L"Usage: ddsview <filename>", L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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MessageBox( nullptr, L"Usage: ddsview <filename>", L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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return 0;
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return 0;
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}
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}
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@ -112,7 +112,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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{
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{
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WCHAR buff[2048] = { 0 };
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WCHAR buff[2048] = { 0 };
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swprintf_s( buff, L"Failed to open texture file\n\nFilename = %ls\nHRESULT %08X", lpCmdLine, hr );
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swprintf_s( buff, L"Failed to open texture file\n\nFilename = %ls\nHRESULT %08X", lpCmdLine, hr );
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MessageBox( NULL, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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MessageBox( nullptr, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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return 0;
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return 0;
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}
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}
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@ -133,7 +133,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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{
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{
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WCHAR buff[2048] = { 0 };
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WCHAR buff[2048] = { 0 };
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swprintf_s( buff, L"Arrays of volume textures are not supported\n\nFilename = %ls\nArray size %Iu", lpCmdLine, mdata.arraySize );
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swprintf_s( buff, L"Arrays of volume textures are not supported\n\nFilename = %ls\nArray size %Iu", lpCmdLine, mdata.arraySize );
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MessageBox( NULL, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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MessageBox( nullptr, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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return 0;
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return 0;
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}
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}
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@ -156,7 +156,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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{
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{
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WCHAR buff[2048] = { 0 };
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WCHAR buff[2048] = { 0 };
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swprintf_s( buff, L"BC6H/BC7 requires DirectX 11 hardware\n\nFilename = %ls\nDXGI Format %d\nFeature Level %d", lpCmdLine, mdata.format, g_featureLevel );
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swprintf_s( buff, L"BC6H/BC7 requires DirectX 11 hardware\n\nFilename = %ls\nDXGI Format %d\nFeature Level %d", lpCmdLine, mdata.format, g_featureLevel );
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MessageBox( NULL, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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MessageBox( nullptr, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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return 0;
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return 0;
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}
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}
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break;
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break;
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@ -169,7 +169,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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{
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{
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WCHAR buff[2048] = { 0 };
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WCHAR buff[2048] = { 0 };
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swprintf_s( buff, L"Format not supported by DirectX hardware\n\nFilename = %ls\nDXGI Format %d\nFeature Level %d\nHRESULT = %08X", lpCmdLine, mdata.format, g_featureLevel, hr );
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swprintf_s( buff, L"Format not supported by DirectX hardware\n\nFilename = %ls\nDXGI Format %d\nFeature Level %d\nHRESULT = %08X", lpCmdLine, mdata.format, g_featureLevel, hr );
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MessageBox( NULL, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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MessageBox( nullptr, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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return 0;
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return 0;
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}
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}
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}
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}
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@ -182,7 +182,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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{
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{
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WCHAR buff[2048] = { 0 };
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WCHAR buff[2048] = { 0 };
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swprintf_s( buff, L"Failed to load texture file\n\nFilename = %ls\nHRESULT %08X", lpCmdLine, hr );
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swprintf_s( buff, L"Failed to load texture file\n\nFilename = %ls\nHRESULT %08X", lpCmdLine, hr );
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MessageBox( NULL, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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MessageBox( nullptr, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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return 0;
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return 0;
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}
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}
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@ -194,7 +194,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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{
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{
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WCHAR buff[2048] = { 0 };
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WCHAR buff[2048] = { 0 };
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swprintf_s( buff, L"Failed creating texture from file\n\nFilename = %ls\nHRESULT = %08X", lpCmdLine, hr );
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swprintf_s( buff, L"Failed creating texture from file\n\nFilename = %ls\nHRESULT = %08X", lpCmdLine, hr );
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MessageBox( NULL, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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MessageBox( nullptr, buff, L"DDSView", MB_OK | MB_ICONEXCLAMATION );
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return 0;
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return 0;
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}
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}
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@ -202,7 +202,7 @@ int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
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MSG msg = {0};
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MSG msg = {0};
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while( WM_QUIT != msg.message )
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while( WM_QUIT != msg.message )
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{
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{
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if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
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if( PeekMessage( &msg, nullptr, 0, 0, PM_REMOVE ) )
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{
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{
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TranslateMessage( &msg );
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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DispatchMessage( &msg );
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@ -230,9 +230,9 @@ HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow, const TexMetadata& mdata
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wcex.cbWndExtra = 0;
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wcex.cbWndExtra = 0;
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wcex.hInstance = hInstance;
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wcex.hInstance = hInstance;
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wcex.hIcon = LoadIcon( hInstance, ( LPCTSTR )IDI_MAIN_ICON );
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wcex.hIcon = LoadIcon( hInstance, ( LPCTSTR )IDI_MAIN_ICON );
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wcex.hCursor = LoadCursor( NULL, IDC_ARROW );
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wcex.hCursor = LoadCursor( nullptr, IDC_ARROW );
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wcex.hbrBackground = ( HBRUSH )( COLOR_WINDOW + 1 );
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wcex.hbrBackground = ( HBRUSH )( COLOR_WINDOW + 1 );
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wcex.lpszMenuName = NULL;
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wcex.lpszMenuName = nullptr;
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wcex.lpszClassName = L"DDSViewWindowClass";
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wcex.lpszClassName = L"DDSViewWindowClass";
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wcex.hIconSm = LoadIcon( wcex.hInstance, ( LPCTSTR )IDI_MAIN_ICON );
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wcex.hIconSm = LoadIcon( wcex.hInstance, ( LPCTSTR )IDI_MAIN_ICON );
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if( !RegisterClassEx( &wcex ) )
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if( !RegisterClassEx( &wcex ) )
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@ -260,8 +260,8 @@ HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow, const TexMetadata& mdata
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AdjustWindowRect( &rc, WS_OVERLAPPEDWINDOW, FALSE );
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AdjustWindowRect( &rc, WS_OVERLAPPEDWINDOW, FALSE );
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g_hWnd = CreateWindow( L"DDSViewWindowClass", L"DDS View", WS_OVERLAPPEDWINDOW,
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g_hWnd = CreateWindow( L"DDSViewWindowClass", L"DDS View", WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, hInstance,
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CW_USEDEFAULT, CW_USEDEFAULT, rc.right - rc.left, rc.bottom - rc.top, nullptr, nullptr, hInstance,
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NULL );
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nullptr );
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if( !g_hWnd )
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if( !g_hWnd )
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return E_FAIL;
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return E_FAIL;
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@ -307,7 +307,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam
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if ( index < g_iMaxIndex )
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if ( index < g_iMaxIndex )
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g_iCurrentIndex = index;
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g_iCurrentIndex = index;
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}
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}
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InvalidateRect( hWnd, NULL, FALSE );
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InvalidateRect( hWnd, nullptr, FALSE );
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break;
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break;
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default:
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default:
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@ -366,7 +366,7 @@ HRESULT InitDevice( const TexMetadata& mdata )
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for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
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for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
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{
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{
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g_driverType = driverTypes[driverTypeIndex];
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g_driverType = driverTypes[driverTypeIndex];
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hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels,
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hr = D3D11CreateDeviceAndSwapChain( nullptr, g_driverType, nullptr, createDeviceFlags, featureLevels, numFeatureLevels,
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D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
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D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
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if( SUCCEEDED( hr ) )
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if( SUCCEEDED( hr ) )
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break;
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break;
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@ -375,12 +375,12 @@ HRESULT InitDevice( const TexMetadata& mdata )
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return hr;
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return hr;
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// Create a render target view
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// Create a render target view
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ID3D11Texture2D* pBackBuffer = NULL;
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ID3D11Texture2D* pBackBuffer = nullptr;
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hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer );
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hr = g_pSwapChain->GetBuffer( 0, IID_PPV_ARGS(&pBackBuffer) );
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if( FAILED( hr ) )
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if( FAILED( hr ) )
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return hr;
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return hr;
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hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView );
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hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, nullptr, &g_pRenderTargetView );
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pBackBuffer->Release();
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pBackBuffer->Release();
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if( FAILED( hr ) )
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if( FAILED( hr ) )
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return hr;
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return hr;
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@ -399,7 +399,7 @@ HRESULT InitDevice( const TexMetadata& mdata )
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descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
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descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
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descDepth.CPUAccessFlags = 0;
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descDepth.CPUAccessFlags = 0;
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descDepth.MiscFlags = 0;
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descDepth.MiscFlags = 0;
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hr = g_pd3dDevice->CreateTexture2D( &descDepth, NULL, &g_pDepthStencil );
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hr = g_pd3dDevice->CreateTexture2D( &descDepth, nullptr, &g_pDepthStencil );
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if( FAILED( hr ) )
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if( FAILED( hr ) )
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return hr;
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return hr;
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@ -426,7 +426,7 @@ HRESULT InitDevice( const TexMetadata& mdata )
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g_pImmediateContext->RSSetViewports( 1, &vp );
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g_pImmediateContext->RSSetViewports( 1, &vp );
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// Create the vertex shader
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// Create the vertex shader
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hr = g_pd3dDevice->CreateVertexShader( g_VS, sizeof(g_VS), NULL, &g_pVertexShader );
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hr = g_pd3dDevice->CreateVertexShader( g_VS, sizeof(g_VS), nullptr, &g_pVertexShader );
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if( FAILED( hr ) )
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if( FAILED( hr ) )
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return hr;
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return hr;
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@ -449,7 +449,7 @@ HRESULT InitDevice( const TexMetadata& mdata )
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// Select the pixel shader
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// Select the pixel shader
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bool isCubeMap = false;
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bool isCubeMap = false;
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bool is1D = false;
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bool is1D = false;
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const BYTE* pshader = NULL;
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const BYTE* pshader = nullptr;
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size_t pshader_size = 0;
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size_t pshader_size = 0;
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switch ( mdata.dimension )
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switch ( mdata.dimension )
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@ -499,7 +499,7 @@ HRESULT InitDevice( const TexMetadata& mdata )
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assert( pshader && pshader_size > 0 );
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assert( pshader && pshader_size > 0 );
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// Create the pixel shader
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// Create the pixel shader
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hr = g_pd3dDevice->CreatePixelShader( pshader, pshader_size, NULL, &g_pPixelShader );
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hr = g_pd3dDevice->CreatePixelShader( pshader, pshader_size, nullptr, &g_pPixelShader );
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if( FAILED( hr ) )
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if( FAILED( hr ) )
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return hr;
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return hr;
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@ -649,7 +649,7 @@ HRESULT InitDevice( const TexMetadata& mdata )
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bd.ByteWidth = sizeof(CBArrayControl);
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bd.ByteWidth = sizeof(CBArrayControl);
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bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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bd.CPUAccessFlags = 0;
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bd.CPUAccessFlags = 0;
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hr = g_pd3dDevice->CreateBuffer( &bd, NULL, &g_pCBArrayControl );
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hr = g_pd3dDevice->CreateBuffer( &bd, nullptr, &g_pCBArrayControl );
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if( FAILED( hr ) )
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if( FAILED( hr ) )
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return hr;
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return hr;
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@ -702,10 +702,10 @@ void Render()
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CBArrayControl cb;
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CBArrayControl cb;
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cb.Index = (float)g_iCurrentIndex;
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cb.Index = (float)g_iCurrentIndex;
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g_pImmediateContext->UpdateSubresource( g_pCBArrayControl, 0, NULL, &cb, 0, 0 );
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g_pImmediateContext->UpdateSubresource( g_pCBArrayControl, 0, nullptr, &cb, 0, 0 );
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g_pImmediateContext->VSSetShader( g_pVertexShader, NULL, 0 );
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g_pImmediateContext->VSSetShader( g_pVertexShader, nullptr, 0 );
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g_pImmediateContext->PSSetShader( g_pPixelShader, NULL, 0 );
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g_pImmediateContext->PSSetShader( g_pPixelShader, nullptr, 0 );
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g_pImmediateContext->PSSetConstantBuffers( 0, 1, &g_pCBArrayControl );
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g_pImmediateContext->PSSetConstantBuffers( 0, 1, &g_pCBArrayControl );
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g_pImmediateContext->PSSetShaderResources( 0, 1, &g_pSRV );
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g_pImmediateContext->PSSetShaderResources( 0, 1, &g_pSRV );
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g_pImmediateContext->PSSetSamplers( 0, 1, &g_pSamplerLinear );
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g_pImmediateContext->PSSetSamplers( 0, 1, &g_pSamplerLinear );
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