June 18, 2015

This commit is contained in:
Chuck Walbourn 2015-06-18 16:15:15 -07:00
parent 4332a15dda
commit 8fa8f6e01f

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@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
March 27, 2015
June 18, 2015
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@ -13,8 +13,8 @@ use of the Windows Image Component (WIC) APIs. It also includes a simple .TGA re
writer since this image file format is commonly used for texture content processing pipelines,
but is not currently supported by a built-in WIC codec.
The source is written for Visual Studio 2010, 2012, or 2013. It is recommended that you
make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later.
The source is written for Visual Studio 2010, 2012, 2013, or 2015. It is recommended that
you make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later.
Details on using the Windows 8.1 SDK with VS 2010 are described on the Visual C++ Team Blog:
<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>
@ -77,6 +77,10 @@ DDSView\
All content and source code for this package are subject to the terms of the MIT License.
<http://opensource.org/licenses/MIT>.
Documentation is available at <https://github.com/Microsoft/DirectXTex/wiki>.
For the latest version of DirectXTex, bug reports, etc. please visit the project site.
http://go.microsoft.com/fwlink/?LinkId=248926
@ -105,6 +109,11 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
June 18, 2015
New BC_FLAGS_USE_3SUBSETS option for BC7 compressors; now defaults to skipping 3 subset blocks
Fixed bug with MakeTypeless and A8_UNORM
Fixed file length validation problem in LoadDDSFromFile
March 27, 2015
Added projects for Windows apps Technical Preview
Fixed bug with WIC-based mipmap generation for non-WIC supported formats