June 18, 2015
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ReadMe.txt
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ReadMe.txt
@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
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Copyright (c) Microsoft Corporation. All rights reserved.
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March 27, 2015
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June 18, 2015
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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@ -13,8 +13,8 @@ use of the Windows Image Component (WIC) APIs. It also includes a simple .TGA re
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writer since this image file format is commonly used for texture content processing pipelines,
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but is not currently supported by a built-in WIC codec.
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The source is written for Visual Studio 2010, 2012, or 2013. It is recommended that you
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make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later.
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The source is written for Visual Studio 2010, 2012, 2013, or 2015. It is recommended that
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you make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later.
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Details on using the Windows 8.1 SDK with VS 2010 are described on the Visual C++ Team Blog:
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<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>
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@ -77,6 +77,10 @@ DDSView\
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All content and source code for this package are subject to the terms of the MIT License.
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<http://opensource.org/licenses/MIT>.
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Documentation is available at <https://github.com/Microsoft/DirectXTex/wiki>.
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For the latest version of DirectXTex, bug reports, etc. please visit the project site.
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http://go.microsoft.com/fwlink/?LinkId=248926
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@ -105,6 +109,11 @@ RELEASE NOTES
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------------------------------------
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RELEASE HISTORY
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June 18, 2015
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New BC_FLAGS_USE_3SUBSETS option for BC7 compressors; now defaults to skipping 3 subset blocks
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Fixed bug with MakeTypeless and A8_UNORM
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Fixed file length validation problem in LoadDDSFromFile
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March 27, 2015
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Added projects for Windows apps Technical Preview
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Fixed bug with WIC-based mipmap generation for non-WIC supported formats
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