Updated nuget to VS 2017 minimum; added ARM64 desktop

This commit is contained in:
Chuck Walbourn 2020-01-12 21:57:21 -08:00
parent 9bdda73b92
commit 9aff5e3014
4 changed files with 29 additions and 23 deletions

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@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata minClientVersion="2.8.6">
<id>directxtex_desktop_2015</id>
<id>directxtex_desktop_2017</id>
<version>0.0.0-SpecifyVersionOnCommandline</version>
<title>DirectXTex Library (VS 2015/2017/2019 Win32)</title>
<title>DirectXTex Library (VS 2017/2019 Win32)</title>
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>DirectXTex texture processing library</summary>
<description>This version is for Windows desktop applications using Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019 and supports Windows 7 / DirectX 11.
<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the December 17, 2019 release on GitHub.</releaseNotes>
@ -26,19 +26,19 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2015\Win32\Debug\*.lib" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2015\Win32\Debug\*.pdb" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2017\Win32\Debug\*.lib" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2017\Win32\Debug\*.pdb" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Desktop_2015\Win32\Release\*.lib" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Desktop_2015\Win32\Release\*.pdb" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Desktop_2017\Win32\Release\*.lib" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Desktop_2017\Win32\Release\*.pdb" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Desktop_2015\x64\Debug\*.lib" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Desktop_2015\x64\Debug\*.pdb" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Desktop_2017\x64\Debug\*.lib" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Desktop_2017\x64\Debug\*.pdb" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Desktop_2015\x64\Release\*.lib" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Desktop_2015\x64\Release\*.pdb" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Desktop_2017\x64\Release\*.lib" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Desktop_2017\x64\Release\*.pdb" />
<file src=".nuget/directxtex_desktop_2015.targets" target="build\native" />
<file src=".nuget/directxtex_desktop_2017.targets" target="build\native" />
<file src=".nuget/icon.jpg" target="images\" />

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@ -3,11 +3,11 @@
<metadata minClientVersion="2.8.6">
<id>directxtex_desktop_win10</id>
<version>0.0.0-SpecifyVersionOnCommandline</version>
<title>DirectXTex Library (VS 2015/2017/2019 Win32 for Windows 10)</title>
<title>DirectXTex Library (VS 2017/2019 Win32 for Windows 10)</title>
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>DirectXTex texture processing library</summary>
<description>This version is for Windows desktop applications using Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the December 17, 2019 release on GitHub.</releaseNotes>
@ -26,17 +26,23 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2015_Win10\Win32\Debug\*.lib" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2015_Win10\Win32\Debug\*.pdb" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2017_Win10\Win32\Debug\*.lib" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2017_Win10\Win32\Debug\*.pdb" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Desktop_2015_Win10\Win32\Release\*.lib" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Desktop_2015_Win10\Win32\Release\*.pdb" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Desktop_2017_Win10\Win32\Release\*.lib" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Desktop_2017_Win10\Win32\Release\*.pdb" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Desktop_2015_Win10\x64\Debug\*.lib" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Desktop_2015_Win10\x64\Debug\*.pdb" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Desktop_2017_Win10\x64\Debug\*.lib" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Desktop_2017_Win10\x64\Debug\*.pdb" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Desktop_2015_Win10\x64\Release\*.lib" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Desktop_2015_Win10\x64\Release\*.pdb" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Desktop_2017_Win10\x64\Release\*.lib" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Desktop_2017_Win10\x64\Release\*.pdb" />
<file target="lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\Debug\*.lib" />
<file target="lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\Debug\*.pdb" />
<file target="lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\Release\*.lib" />
<file target="lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\Release\*.pdb" />
<file src=".nuget/directxtex_desktop_win10.targets" target="build\native" />

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<SignConfigXML>
<job dest="__OUTPATHROOT__" certSubject="NuGet" jobname="NugetSigningTest">
<file src="__INPATHROOT__\directxtex_desktop_2015*.nupkg" signType="CP-401405" dest="__OUTPATHROOT__\directxtex_desktop_2015*.nupkg" />
<file src="__INPATHROOT__\directxtex_desktop_2017*.nupkg" signType="CP-401405" dest="__OUTPATHROOT__\directxtex_desktop_2017*.nupkg" />
<file src="__INPATHROOT__\directxtex_desktop_win10*.nupkg" signType="CP-401405" dest="__OUTPATHROOT__\directxtex_desktop_win10*.nupkg" />
</job>
</SignConfigXML>