Added GDK projects
This commit is contained in:
parent
b0667d7da9
commit
a8eff54bd5
@ -17,7 +17,9 @@
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#include <vector>
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#if !defined(__d3d11_h__) && !defined(__d3d11_x_h__) && !defined(__d3d12_h__) && !defined(__d3d12_x_h__) && !defined(__XBOX_D3D12_X__)
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#ifdef _GAMING_XBOX
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#ifdef _GAMING_XBOX_SCARLETT
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#include <d3d12_xs.h>
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#elif defined(_GAMING_XBOX)
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#include <d3d12_x.h>
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#elif defined(_XBOX_ONE) && defined(_TITLE)
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#include <d3d11_x.h>
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@ -16,7 +16,9 @@
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#pragma clang diagnostic ignored "-Wsign-conversion"
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#endif
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#if (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
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#ifdef _GAMING_XBOX_SCARLETT
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#include <d3dx12_xs.h>
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#elif (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
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#include "d3dx12_x.h"
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#else
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#define D3DX12_NO_STATE_OBJECT_HELPERS
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@ -91,7 +91,9 @@
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#include <Windows.h>
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#ifdef _GAMING_XBOX
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#ifdef _GAMING_XBOX_SCARLETT
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#include <d3d12_xs.h>
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#elif defined(_GAMING_XBOX)
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#include <d3d12_x.h>
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#elif defined(_XBOX_ONE) && defined(_TITLE)
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#include <d3d12_x.h>
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530
DirectXTex/DirectXTex_GDK_2017.vcxproj
Normal file
530
DirectXTex/DirectXTex_GDK_2017.vcxproj
Normal file
@ -0,0 +1,530 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
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<Configuration>Debug</Configuration>
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<Platform>Gaming.Desktop.x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
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<Configuration>Debug</Configuration>
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<Platform>Gaming.Xbox.Scarlett.x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|Gaming.Desktop.x64">
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<Configuration>Profile</Configuration>
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<Platform>Gaming.Desktop.x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|Gaming.Xbox.Scarlett.x64">
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<Configuration>Profile</Configuration>
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<Platform>Gaming.Xbox.Scarlett.x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
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<Configuration>Release</Configuration>
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<Platform>Gaming.Desktop.x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
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<Configuration>Release</Configuration>
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<Platform>Gaming.Xbox.Scarlett.x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
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<Configuration>Release</Configuration>
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<Platform>Gaming.Xbox.XboxOne.x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|Gaming.Xbox.XboxOne.x64">
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<Configuration>Profile</Configuration>
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<Platform>Gaming.Xbox.XboxOne.x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
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<Configuration>Debug</Configuration>
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<Platform>Gaming.Xbox.XboxOne.x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<RootNamespace>DirectXTex</RootNamespace>
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<ProjectGuid>{e66dd892-857b-4e89-b135-5e2a971a9933}</ProjectGuid>
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<DefaultLanguage>en-US</DefaultLanguage>
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<Keyword>Win32Proj</Keyword>
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<!-- - - - -->
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<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
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<TargetRuntime>Native</TargetRuntime>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<EmbedManifest>false</EmbedManifest>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<EmbedManifest>false</EmbedManifest>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<EmbedManifest>false</EmbedManifest>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
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<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
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||||
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
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||||
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
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||||
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
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||||
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
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<LinkIncremental>false</LinkIncremental>
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<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
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<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
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<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
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||||
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
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||||
<LinkIncremental>false</LinkIncremental>
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||||
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
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||||
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
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||||
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
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||||
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
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||||
<LinkIncremental>false</LinkIncremental>
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||||
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
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||||
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">
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||||
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
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||||
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
|
||||
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
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||||
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
|
||||
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
|
||||
<LinkIncremental>false</LinkIncremental>
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||||
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
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||||
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">
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||||
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
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||||
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
|
||||
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
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||||
<TargetName>DirectXTex</TargetName>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">
|
||||
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
|
||||
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
|
||||
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
|
||||
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
|
||||
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
|
||||
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
|
||||
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
|
||||
<TargetName>DirectXTex</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
|
||||
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
|
||||
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
|
||||
<TargetName>DirectXTex</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
|
||||
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
|
||||
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
|
||||
<TargetName>DirectXTex</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<FXCompile>
|
||||
<ShaderModel>6.0</ShaderModel>
|
||||
</FXCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<FXCompile>
|
||||
<ShaderModel>6.0</ShaderModel>
|
||||
</FXCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<FXCompile>
|
||||
<ShaderModel>6.0</ShaderModel>
|
||||
</FXCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<ClCompile>
|
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DirectXTex/DirectXTex_GDK_2017.vcxproj.filters
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|
539
DirectXTex/DirectXTex_GDK_2019.vcxproj
Normal file
539
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Normal file
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<ClCompile Include="DirectXTexCompressGPU.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">Create</PrecompiledHeader>
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<ClCompile Include="DirectXTexWIC.cpp" />
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</ItemGroup>
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<ItemGroup>
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</None>
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<None Include="Shaders\BC7Encode.hlsl">
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<ImportGroup Label="ExtensionTargets" />
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<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
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<PropertyGroup>
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<_ATGFXCPath />
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</PropertyGroup>
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</Target>
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<Target Name="ATGDeleteShaders" AfterTargets="Clean">
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<ItemGroup>
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<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
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116
DirectXTex/DirectXTex_GDK_2019.vcxproj.filters
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116
DirectXTex/DirectXTex_GDK_2019.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
|
||||
<Filter Include="Source Files\Shaders">
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<UniqueIdentifier>{c60baf7a-25a9-4215-842d-8d49d65d538e}</UniqueIdentifier>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="DirectXTex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="BC.h">
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||||
<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="BCDirectCompute.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="DDS.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="DirectXTexP.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<Filter>Source Files</Filter>
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<ClInclude Include="scoped.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="DirectXTex.inl">
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<Filter>Header Files</Filter>
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</None>
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<None Include="Shaders\CompileShaders.cmd">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
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<None Include="Shaders\BC7Encode.hlsl">
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<Filter>Source Files\Shaders</Filter>
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</None>
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<None Include="Shaders\BC6HEncode.hlsl">
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<Filter>Source Files\Shaders</Filter>
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</None>
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<None Include="..\README.md" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BC.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="BC4BC5.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="BC6HBC7.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="BCDirectCompute.cpp">
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||||
<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexCompress.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexCompressGPU.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexConvert.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="DirectXTexDDS.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
|
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<ClCompile Include="DirectXTexFlipRotate.cpp">
|
||||
<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexImage.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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||||
<ClCompile Include="DirectXTexMipmaps.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexMisc.cpp">
|
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<Filter>Source Files</Filter>
|
||||
</ClCompile>
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<ClCompile Include="DirectXTexNormalMaps.cpp">
|
||||
<Filter>Source Files</Filter>
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</ClCompile>
|
||||
<ClCompile Include="DirectXTexPMAlpha.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexResize.cpp">
|
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<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="DirectXTexTGA.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
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<ClCompile Include="DirectXTexUtil.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexWIC.cpp">
|
||||
<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="DirectXTexHDR.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="DirectXTexD3D12.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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|
51
DirectXTex_GDK_2017.sln
Normal file
51
DirectXTex_GDK_2017.sln
Normal file
@ -0,0 +1,51 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
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# Visual Studio 15
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VisualStudioVersion = 15.0.28307.1209
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex_GDK_2017", "DirectXTex\DirectXTex_GDK_2017.vcxproj", "{E66DD892-857B-4E89-B135-5E2A971A9933}"
|
||||
EndProject
|
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{4A022EA1-F7A2-484B-8B30-871DC0976E57}"
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ProjectSection(SolutionItems) = preProject
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.editorconfig = .editorconfig
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EndProjectSection
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EndProject
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||||
Global
|
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64
|
||||
Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
|
||||
Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
|
||||
Profile|Gaming.Desktop.x64 = Profile|Gaming.Desktop.x64
|
||||
Profile|Gaming.Xbox.Scarlett.x64 = Profile|Gaming.Xbox.Scarlett.x64
|
||||
Profile|Gaming.Xbox.XboxOne.x64 = Profile|Gaming.Xbox.XboxOne.x64
|
||||
Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64
|
||||
Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64
|
||||
Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64
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||||
EndGlobalSection
|
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Desktop.x64.ActiveCfg = Profile|Gaming.Desktop.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Desktop.x64.Build.0 = Profile|Gaming.Desktop.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.Scarlett.x64.ActiveCfg = Profile|Gaming.Xbox.Scarlett.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.Scarlett.x64.Build.0 = Profile|Gaming.Xbox.Scarlett.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.XboxOne.x64.ActiveCfg = Profile|Gaming.Xbox.XboxOne.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.XboxOne.x64.Build.0 = Profile|Gaming.Xbox.XboxOne.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {67664662-AE54-4C6E-8537-40DB3ABE2F17}
|
||||
EndGlobalSection
|
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EndGlobal
|
51
DirectXTex_GDK_2019.sln
Normal file
51
DirectXTex_GDK_2019.sln
Normal file
@ -0,0 +1,51 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30404.54
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex_GDK_2019", "DirectXTex\DirectXTex_GDK_2019.vcxproj", "{E66DD892-857B-4E89-B135-5E2A971A9933}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{AB602393-CA4A-4D64-913E-E37D85A6CC6D}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64
|
||||
Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
|
||||
Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
|
||||
Profile|Gaming.Desktop.x64 = Profile|Gaming.Desktop.x64
|
||||
Profile|Gaming.Xbox.Scarlett.x64 = Profile|Gaming.Xbox.Scarlett.x64
|
||||
Profile|Gaming.Xbox.XboxOne.x64 = Profile|Gaming.Xbox.XboxOne.x64
|
||||
Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64
|
||||
Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64
|
||||
Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Desktop.x64.ActiveCfg = Profile|Gaming.Desktop.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Desktop.x64.Build.0 = Profile|Gaming.Desktop.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.Scarlett.x64.ActiveCfg = Profile|Gaming.Xbox.Scarlett.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.Scarlett.x64.Build.0 = Profile|Gaming.Xbox.Scarlett.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.XboxOne.x64.ActiveCfg = Profile|Gaming.Xbox.XboxOne.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.XboxOne.x64.Build.0 = Profile|Gaming.Xbox.XboxOne.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
||||
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {40D61785-B6CB-4A60-89E6-544E89B61BE0}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue
Block a user