Added GDK projects

This commit is contained in:
Chuck Walbourn 2020-08-14 12:22:17 -07:00
parent b0667d7da9
commit a8eff54bd5
9 changed files with 1412 additions and 3 deletions

View File

@ -17,7 +17,9 @@
#include <vector> #include <vector>
#if !defined(__d3d11_h__) && !defined(__d3d11_x_h__) && !defined(__d3d12_h__) && !defined(__d3d12_x_h__) && !defined(__XBOX_D3D12_X__) #if !defined(__d3d11_h__) && !defined(__d3d11_x_h__) && !defined(__d3d12_h__) && !defined(__d3d12_x_h__) && !defined(__XBOX_D3D12_X__)
#ifdef _GAMING_XBOX #ifdef _GAMING_XBOX_SCARLETT
#include <d3d12_xs.h>
#elif defined(_GAMING_XBOX)
#include <d3d12_x.h> #include <d3d12_x.h>
#elif defined(_XBOX_ONE) && defined(_TITLE) #elif defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d11_x.h> #include <d3d11_x.h>

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@ -16,7 +16,9 @@
#pragma clang diagnostic ignored "-Wsign-conversion" #pragma clang diagnostic ignored "-Wsign-conversion"
#endif #endif
#if (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX) #ifdef _GAMING_XBOX_SCARLETT
#include <d3dx12_xs.h>
#elif (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
#include "d3dx12_x.h" #include "d3dx12_x.h"
#else #else
#define D3DX12_NO_STATE_OBJECT_HELPERS #define D3DX12_NO_STATE_OBJECT_HELPERS

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@ -91,7 +91,9 @@
#include <Windows.h> #include <Windows.h>
#ifdef _GAMING_XBOX #ifdef _GAMING_XBOX_SCARLETT
#include <d3d12_xs.h>
#elif defined(_GAMING_XBOX)
#include <d3d12_x.h> #include <d3d12_x.h>
#elif defined(_XBOX_ONE) && defined(_TITLE) #elif defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d12_x.h> #include <d3d12_x.h>

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@ -0,0 +1,530 @@
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