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@ -38,31 +38,3 @@ inline ENUMTYPE &operator ^= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((i
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#define TRUE 1
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#define FALSE 0
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enum WICBitmapTransformOptions
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{
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/// <summary>
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/// Don't Rotate
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/// </summary>
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WICBitmapTransformRotate0 = 0,
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/// <summary>
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/// Rotate 90 degree clockwise
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/// </summary>
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WICBitmapTransformRotate90 = 0x1,
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/// <summary>
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/// Rotate 180 degree
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/// </summary>
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WICBitmapTransformRotate180 = 0x2,
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/// <summary>
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/// Rotate 270 degree clockwise
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/// </summary>
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WICBitmapTransformRotate270 = 0x3,
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/// <summary>
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/// Flip the image horizontally
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/// </summary>
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WICBitmapTransformFlipHorizontal = 0x8,
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/// <summary>
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/// Flip the image vertically
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/// </summary>
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WICBitmapTransformFlipVertical = 0x10
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};
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@ -4,4 +4,5 @@
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using LONG = size_t;
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#include "Win32DXG.hpp"
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#include "Win32Errors.hpp"
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#include "Win32WIC.hpp"
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#endif
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29
PlatformSupport/Win32WIC.hpp
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29
PlatformSupport/Win32WIC.hpp
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@ -0,0 +1,29 @@
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#pragma once
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enum WICBitmapTransformOptions
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{
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/// <summary>
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/// Don't Rotate
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/// </summary>
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WICBitmapTransformRotate0 = 0,
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/// <summary>
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/// Rotate 90 degree clockwise
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/// </summary>
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WICBitmapTransformRotate90 = 0x1,
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/// <summary>
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/// Rotate 180 degree
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/// </summary>
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WICBitmapTransformRotate180 = 0x2,
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/// <summary>
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/// Rotate 270 degree clockwise
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/// </summary>
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WICBitmapTransformRotate270 = 0x3,
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/// <summary>
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/// Flip the image horizontally
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/// </summary>
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WICBitmapTransformFlipHorizontal = 0x8,
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/// <summary>
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/// Flip the image vertically
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/// </summary>
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WICBitmapTransformFlipVertical = 0x10
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};
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