From cfda21794d1c431a1194f04364485e5218eee5e7 Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Fri, 17 Aug 2018 19:13:00 -0700 Subject: [PATCH] Update nuget --- .nuget/directxtex_desktop_2015.nuspec | 2 +- .nuget/directxtex_uwp.nuspec | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/.nuget/directxtex_desktop_2015.nuspec b/.nuget/directxtex_desktop_2015.nuspec index 25cc845..f6c3f37 100644 --- a/.nuget/directxtex_desktop_2015.nuspec +++ b/.nuget/directxtex_desktop_2015.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the August 5, 2018 release on GitHub. + Matches the August 17, 2018 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg http://opensource.org/licenses/MIT diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index 6aff278..9d96e36 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2015 Update 3 or Visual Studio 2017. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the July 3, 2018 release on GitHub. + Matches the August 17, 2018 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg http://opensource.org/licenses/MIT