DirectXTex: Add 'forceSRGB' option to Ex versions of CreateSRV, DDSTextureLoader, & WICTextureLoader
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cee58c4aed
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db135329b2
@ -713,6 +713,39 @@ static DXGI_FORMAT GetDXGIFormat( const DDS_PIXELFORMAT& ddpf )
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}
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//--------------------------------------------------------------------------------------
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static DXGI_FORMAT MakeSRGB( _In_ DXGI_FORMAT format )
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{
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switch( format )
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{
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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case DXGI_FORMAT_BC1_UNORM:
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return DXGI_FORMAT_BC1_UNORM_SRGB;
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case DXGI_FORMAT_BC2_UNORM:
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return DXGI_FORMAT_BC2_UNORM_SRGB;
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case DXGI_FORMAT_BC3_UNORM:
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return DXGI_FORMAT_BC3_UNORM_SRGB;
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
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case DXGI_FORMAT_B8G8R8X8_UNORM:
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return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
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case DXGI_FORMAT_BC7_UNORM:
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return DXGI_FORMAT_BC7_UNORM_SRGB;
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default:
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return format;
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}
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}
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//--------------------------------------------------------------------------------------
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static HRESULT FillInitData( _In_ size_t width,
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_In_ size_t height,
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@ -818,6 +851,7 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_In_ bool isCubeMap,
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_In_count_x_(mipCount*arraySize) D3D11_SUBRESOURCE_DATA* initData,
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_Out_opt_ ID3D11Resource** texture,
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@ -853,7 +887,12 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
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memset( &SRVDesc, 0, sizeof( SRVDesc ) );
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SRVDesc.Format = format;
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if ( forceSRGB )
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{
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SRVDesc.Format = MakeSRGB( format );
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}
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else
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SRVDesc.Format = format;
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if (arraySize > 1)
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{
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@ -920,7 +959,12 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
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memset( &SRVDesc, 0, sizeof( SRVDesc ) );
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SRVDesc.Format = format;
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if ( forceSRGB )
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{
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SRVDesc.Format = MakeSRGB( format );
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}
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else
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SRVDesc.Format = format;
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if (isCubeMap)
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{
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@ -998,7 +1042,13 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
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memset( &SRVDesc, 0, sizeof( SRVDesc ) );
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SRVDesc.Format = format;
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if ( forceSRGB )
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{
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SRVDesc.Format = MakeSRGB( format );
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}
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else
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SRVDesc.Format = format;
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
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SRVDesc.Texture3D.MipLevels = desc.MipLevels;
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@ -1041,6 +1091,7 @@ static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView )
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{
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@ -1216,7 +1267,7 @@ static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice,
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if ( SUCCEEDED(hr) )
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{
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hr = CreateD3DResources( d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
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format, usage, bindFlags, cpuAccessFlags, miscFlags,
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format, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
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isCubeMap, initData.get(), texture, textureView );
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if ( FAILED(hr) && !maxsize && (mipCount > 1) )
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@ -1256,7 +1307,7 @@ static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice,
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if ( SUCCEEDED(hr) )
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{
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hr = CreateD3DResources( d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
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format, usage, bindFlags, cpuAccessFlags, miscFlags,
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format, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
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isCubeMap, initData.get(), texture, textureView );
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}
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}
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@ -1274,7 +1325,7 @@ HRESULT DirectX::CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_ size_t maxsize )
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{
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return CreateDDSTextureFromMemoryEx( d3dDevice, ddsData, ddsDataSize, maxsize,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
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texture, textureView );
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}
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@ -1286,6 +1337,7 @@ HRESULT DirectX::CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView )
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{
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@ -1335,7 +1387,7 @@ HRESULT DirectX::CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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HRESULT hr = CreateTextureFromDDS( d3dDevice, header,
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ddsData + offset, ddsDataSize - offset, maxsize,
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usage, bindFlags, cpuAccessFlags, miscFlags,
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usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
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texture, textureView );
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if (texture != 0 && *texture != 0)
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@ -1359,7 +1411,7 @@ HRESULT DirectX::CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_ size_t maxsize )
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{
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return CreateDDSTextureFromFileEx( d3dDevice, fileName, maxsize,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
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texture, textureView );
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}
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@ -1370,6 +1422,7 @@ HRESULT DirectX::CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView )
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{
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@ -1396,7 +1449,7 @@ HRESULT DirectX::CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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hr = CreateTextureFromDDS( d3dDevice, header,
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bitData, bitSize, maxsize,
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usage, bindFlags, cpuAccessFlags, miscFlags,
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usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
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texture, textureView );
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#if defined(_DEBUG) || defined(PROFILE)
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@ -54,6 +54,7 @@ namespace DirectX
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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@ -65,6 +66,7 @@ namespace DirectX
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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@ -484,7 +484,7 @@ namespace DirectX
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_Outptr_ ID3D11Resource** ppResource );
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HRESULT CreateShaderResourceViewEx( _In_ ID3D11Device* pDevice, _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
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_In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags,
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_In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB,
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_Outptr_ ID3D11ShaderResourceView** ppSRV );
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HRESULT CaptureTexture( _In_ ID3D11Device* pDevice, _In_ ID3D11DeviceContext* pContext, _In_ ID3D11Resource* pSource, _Out_ ScratchImage& result );
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@ -538,13 +538,13 @@ HRESULT CreateShaderResourceView( ID3D11Device* pDevice, const Image* srcImages,
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ID3D11ShaderResourceView** ppSRV )
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{
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return CreateShaderResourceViewEx( pDevice, srcImages, nimages, metadata,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
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ppSRV );
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}
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_Use_decl_annotations_
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HRESULT CreateShaderResourceViewEx( ID3D11Device* pDevice, const Image* srcImages, size_t nimages, const TexMetadata& metadata,
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D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags,
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D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB,
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ID3D11ShaderResourceView** ppSRV )
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{
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if ( !ppSRV )
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@ -561,7 +561,10 @@ HRESULT CreateShaderResourceViewEx( ID3D11Device* pDevice, const Image* srcImage
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
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memset( &SRVDesc, 0, sizeof(SRVDesc) );
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SRVDesc.Format = metadata.format;
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if ( forceSRGB )
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SRVDesc.Format = MakeSRGB( metadata.format );
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else
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SRVDesc.Format = metadata.format;
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switch ( metadata.dimension )
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{
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@ -315,6 +315,39 @@ static size_t _WICBitsPerPixel( REFGUID targetGuid )
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return bpp;
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}
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//--------------------------------------------------------------------------------------
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static DXGI_FORMAT MakeSRGB( _In_ DXGI_FORMAT format )
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{
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switch( format )
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{
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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case DXGI_FORMAT_BC1_UNORM:
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return DXGI_FORMAT_BC1_UNORM_SRGB;
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case DXGI_FORMAT_BC2_UNORM:
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return DXGI_FORMAT_BC2_UNORM_SRGB;
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case DXGI_FORMAT_BC3_UNORM:
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return DXGI_FORMAT_BC3_UNORM_SRGB;
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
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case DXGI_FORMAT_B8G8R8X8_UNORM:
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return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
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case DXGI_FORMAT_BC7_UNORM:
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return DXGI_FORMAT_BC7_UNORM_SRGB;
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default:
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return format;
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}
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}
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//---------------------------------------------------------------------------------
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static HRESULT CreateTextureFromWIC( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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@ -324,6 +357,7 @@ static HRESULT CreateTextureFromWIC( _In_ ID3D11Device* d3dDevice,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView )
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{
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@ -599,7 +633,13 @@ static HRESULT CreateTextureFromWIC( _In_ ID3D11Device* d3dDevice,
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
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memset( &SRVDesc, 0, sizeof( SRVDesc ) );
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SRVDesc.Format = format;
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if ( forceSRGB )
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{
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SRVDesc.Format = MakeSRGB( format );
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}
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else
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SRVDesc.Format = format;
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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SRVDesc.Texture2D.MipLevels = (autogen) ? -1 : 1;
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@ -642,7 +682,7 @@ HRESULT DirectX::CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_ size_t maxsize )
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{
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return CreateWICTextureFromMemoryEx( d3dDevice, d3dContext, wicData, wicDataSize, maxsize,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
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texture, textureView );
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}
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@ -655,6 +695,7 @@ HRESULT DirectX::CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView )
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{
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@ -699,7 +740,7 @@ HRESULT DirectX::CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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return hr;
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hr = CreateTextureFromWIC( d3dDevice, d3dContext, frame.Get(), maxsize,
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usage, bindFlags, cpuAccessFlags, miscFlags,
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usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
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texture, textureView );
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if ( FAILED(hr))
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return hr;
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@ -726,7 +767,7 @@ HRESULT DirectX::CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_ size_t maxsize )
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{
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return CreateWICTextureFromFileEx( d3dDevice, d3dContext, fileName, maxsize,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
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texture, textureView );
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}
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@ -738,6 +779,7 @@ HRESULT DirectX::CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView )
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{
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@ -762,7 +804,7 @@ HRESULT DirectX::CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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return hr;
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hr = CreateTextureFromWIC( d3dDevice, d3dContext, frame.Get(), maxsize,
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usage, bindFlags, cpuAccessFlags, miscFlags,
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usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
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texture, textureView );
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if ( FAILED(hr))
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return hr;
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@ -68,6 +68,7 @@ namespace DirectX
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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@ -80,6 +81,7 @@ namespace DirectX
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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