From dbde8d2f3b7dc16526a9bca862b6a74794ebe331 Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Tue, 3 Jul 2018 20:01:06 -0700 Subject: [PATCH] July 3, 2018 --- .nuget/directxtex_desktop_2015.nuspec | 2 +- .nuget/directxtex_uwp.nuspec | 2 +- ReadMe.txt | 8 +++++++- 3 files changed, 9 insertions(+), 3 deletions(-) diff --git a/.nuget/directxtex_desktop_2015.nuspec b/.nuget/directxtex_desktop_2015.nuspec index ce78e27..217d979 100644 --- a/.nuget/directxtex_desktop_2015.nuspec +++ b/.nuget/directxtex_desktop_2015.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the May 31, 2018 release on GitHub. + Matches the July 3, 2018 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg http://opensource.org/licenses/MIT diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index d737be3..6aff278 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2015 Update 3 or Visual Studio 2017. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the May 31, 2018 release on GitHub. + Matches the July 3, 2018 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg http://opensource.org/licenses/MIT diff --git a/ReadMe.txt b/ReadMe.txt index f608786..b4c34ab 100644 --- a/ReadMe.txt +++ b/ReadMe.txt @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex) Copyright (c) Microsoft Corporation. All rights reserved. -May 31, 2018 +July 3, 2018 This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including @@ -136,6 +136,12 @@ RELEASE NOTES ------------------------------------ RELEASE HISTORY +July 3, 2018 + BC7 CPU codec fix for 3subsets/-bcmax and minor optimization + BC7 GPU codec quantize fix and pbit optimization + BC6H CPU codec bounds checking fix + Code and project cleanup + May 31, 2018 Fix for IsAlphaAllOpaque for 'near opaque' values VS 2017 updated for Windows 10 April 2018 Update SDK (17134)