Renamed DirectXTex_Windows10.vcxproj to _Windows10_2017.vcxproj, added VS 2019 UWP projects
This commit is contained in:
parent
50d68fc234
commit
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@ -188,50 +188,50 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>Bin\Windows10\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10\$(Platform)\$(Configuration)\</IntDir>
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<OutDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>Bin\Windows10\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10\$(Platform)\$(Configuration)\</IntDir>
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<OutDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<GenerateManifest>false</GenerateManifest>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<OutDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<GenerateManifest>false</GenerateManifest>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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<OutDir>Bin\Windows10\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10\$(Platform)\$(Configuration)\</IntDir>
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<OutDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<GenerateManifest>false</GenerateManifest>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<OutDir>Bin\Windows10\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10\$(Platform)\$(Configuration)\</IntDir>
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<OutDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<GenerateManifest>false</GenerateManifest>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
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<OutDir>Bin\Windows10\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10\$(Platform)\$(Configuration)\</IntDir>
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<OutDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<OutDir>Bin\Windows10\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10\$(Platform)\$(Configuration)\</IntDir>
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<OutDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<OutDir>Bin\Windows10\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10\$(Platform)\$(Configuration)\</IntDir>
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<OutDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Windows10_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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420
DirectXTex/DirectXTex_Windows10_2019.vcxproj
Normal file
420
DirectXTex/DirectXTex_Windows10_2019.vcxproj
Normal file
@ -0,0 +1,420 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Debug|ARM64">
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<Configuration>Debug</Configuration>
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<Platform>ARM64</Platform>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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<ClCompile Include="BC4BC5.cpp" />
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<ClCompile Include="BC6HBC7.cpp" />
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<ClCompile Include="BCDirectCompute.cpp" />
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<ClCompile Include="DirectXTexCompress.cpp" />
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<ClCompile Include="DirectXTexCompressGPU.cpp" />
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<ClCompile Include="DirectXTexConvert.cpp" />
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<ClCompile Include="DirectXTexDDS.cpp" />
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<ClCompile Include="DirectXTexFlipRotate.cpp" />
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<ClCompile Include="DirectXTexHDR.cpp" />
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<ClCompile Include="DirectXTexMipmaps.cpp" />
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<ClCompile Include="DirectXTexMisc.cpp" />
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<ClCompile Include="DirectXTexNormalMaps.cpp" />
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<ClCompile Include="DirectXTexPMAlpha.cpp" />
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<ClCompile Include="DirectXTexResize.cpp" />
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<ClCompile Include="DirectXTexTGA.cpp" />
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<ClCompile Include="DirectXTexWIC.cpp" />
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<ClInclude Include="BCDirectCompute.h" />
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<ClInclude Include="DirectXTexP.h" />
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<ClInclude Include="filters.h" />
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<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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<OpenMPSupport>true</OpenMPSupport>
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<SubSystem>Console</SubSystem>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<ForcedUsingFiles />
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<SDLCheck>true</SDLCheck>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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<OpenMPSupport>true</OpenMPSupport>
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<SupportJustMyCode>false</SupportJustMyCode>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<ForcedUsingFiles />
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<SDLCheck>true</SDLCheck>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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<OpenMPSupport>true</OpenMPSupport>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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</Link>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
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</Target>
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</Project>
|
184
DirectXTex/DirectXTex_Windows10_2019.vcxproj.filters
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184
DirectXTex/DirectXTex_Windows10_2019.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<UniqueIdentifier>{b42472b0-7a63-47b0-b77f-4ffe492471a0}</UniqueIdentifier>
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<Filter Include="Source Files\Shaders">
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<UniqueIdentifier>{1838e3e6-1f80-4713-9a98-41ea7e654d12}</UniqueIdentifier>
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<Filter Include="Source Files\Shaders\Compiled">
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<UniqueIdentifier>{7c13ba68-1ec8-4710-a8dd-cd973621b725}</UniqueIdentifier>
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<Filter Include="Source Files\Shaders\Symbols">
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<UniqueIdentifier>{fbc9373c-d511-4fd1-a7b8-d55df1b27d2e}</UniqueIdentifier>
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<ItemGroup>
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<Filter Include="Header Files">
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<UniqueIdentifier>{f4d68f4f-adbe-40a1-b052-f2e4cae3b5ae}</UniqueIdentifier>
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<Filter Include="Source Files">
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<UniqueIdentifier>{b42472b0-7a63-47b0-b77f-4ffe492471a0}</UniqueIdentifier>
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<Filter Include="Source Files\Shaders">
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<UniqueIdentifier>{1838e3e6-1f80-4713-9a98-41ea7e654d12}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\Shaders\Compiled">
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<UniqueIdentifier>{7c13ba68-1ec8-4710-a8dd-cd973621b725}</UniqueIdentifier>
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<Filter Include="Source Files\Shaders\Symbols">
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<UniqueIdentifier>{fbc9373c-d511-4fd1-a7b8-d55df1b27d2e}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BC.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="BC4BC5.cpp">
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<Filter>Source Files</Filter>
|
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</ClCompile>
|
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<ClCompile Include="BC6HBC7.cpp">
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<Filter>Source Files</Filter>
|
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</ClCompile>
|
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<ClCompile Include="BCDirectCompute.cpp">
|
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<Filter>Source Files</Filter>
|
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</ClCompile>
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<ClCompile Include="DirectXTexCompress.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexCompressGPU.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexConvert.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexD3D11.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexDDS.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexFlipRotate.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexImage.cpp">
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<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="DirectXTexMipmaps.cpp">
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<Filter>Source Files</Filter>
|
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</ClCompile>
|
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<ClCompile Include="DirectXTexMisc.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexNormalMaps.cpp">
|
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<Filter>Source Files</Filter>
|
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</ClCompile>
|
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<ClCompile Include="DirectXTexPMAlpha.cpp">
|
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DirectXTexResize.cpp">
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<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="DirectXTexTGA.cpp">
|
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<Filter>Source Files</Filter>
|
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</ClCompile>
|
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<ClCompile Include="DirectXTexUtil.cpp">
|
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<Filter>Source Files</Filter>
|
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</ClCompile>
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<ClCompile Include="DirectXTexWIC.cpp">
|
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<Filter>Source Files</Filter>
|
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</ClCompile>
|
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<ClCompile Include="DirectXTexHDR.cpp">
|
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<Filter>Source Files</Filter>
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</ClCompile>
|
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<ClCompile Include="DirectXTexD3D12.cpp">
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<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="DirectXTex.h">
|
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<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BC.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BCDirectCompute.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="DDS.h">
|
||||
<Filter>Source Files</Filter>
|
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</ClInclude>
|
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<ClInclude Include="DirectXTexP.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filters.h">
|
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<Filter>Source Files</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="scoped.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3dx12.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="DirectXTex.inl">
|
||||
<Filter>Header Files</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\CompileShaders.cmd">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\BC6HEncode.hlsl">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\BC7Encode.hlsl">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb">
|
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<Filter>Source Files\Shaders\Symbols</Filter>
|
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</None>
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</Project>
|
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27130.2020
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "DirectXTex\DirectXTex_Windows10.vcxproj", "{FB3F52B5-BFE8-43FD-836F-363735DAB738}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "DirectXTex\DirectXTex_Windows10_2017.vcxproj", "{FB3F52B5-BFE8-43FD-836F-363735DAB738}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{8D3EE191-AC2D-4DA6-97EB-058D8A28B933}"
|
||||
ProjectSection(SolutionItems) = preProject
|
48
DirectXTex_Windows10_2019.sln
Normal file
48
DirectXTex_Windows10_2019.sln
Normal file
@ -0,0 +1,48 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 16
|
||||
VisualStudioVersion = 15.0.27130.2020
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "DirectXTex\DirectXTex_Windows10_2019.vcxproj", "{FB3F52B5-BFE8-43FD-836F-363735DAB738}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{8D3EE191-AC2D-4DA6-97EB-058D8A28B933}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|ARM64 = Debug|ARM64
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM = Release|ARM
|
||||
Release|ARM64 = Release|ARM64
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|x64.Build.0 = Debug|x64
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Debug|x86.Build.0 = Debug|Win32
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|ARM.Build.0 = Release|ARM
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|x64.ActiveCfg = Release|x64
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|x64.Build.0 = Release|x64
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|x86.ActiveCfg = Release|Win32
|
||||
{FB3F52B5-BFE8-43FD-836F-363735DAB738}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {E507EBC0-EBB7-4519-A886-15B7E0917E2F}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue
Block a user