DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK

- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
This commit is contained in:
walbourn_cp 2014-01-15 13:14:48 -08:00
parent 92881b7438
commit f1ff6f10f2
38 changed files with 140 additions and 2252 deletions

View File

@ -25,14 +25,6 @@
#include "DDSTextureLoader.h"
#ifndef _WIN32_WINNT_WIN8
#define _WIN32_WINNT_WIN8 0x0602
#endif
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) && !defined(DXGI_1_2_FORMATS)
#define DXGI_1_2_FORMATS
#endif
#if defined(_DEBUG) || defined(PROFILE)
#pragma comment(lib,"dxguid.lib")
#endif
@ -361,10 +353,7 @@ static size_t BitsPerPixel( _In_ DXGI_FORMAT fmt )
case DXGI_FORMAT_R16_SINT:
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM:
#endif
return 16;
case DXGI_FORMAT_R8_TYPELESS:
@ -577,14 +566,12 @@ static DXGI_FORMAT GetDXGIFormat( const DDS_PIXELFORMAT& ddpf )
// No DXGI format maps to ISBITMASK(0x7c00,0x03e0,0x001f,0x0000) aka D3DFMT_X1R5G5B5
#ifdef DXGI_1_2_FORMATS
if (ISBITMASK(0x0f00,0x00f0,0x000f,0xf000))
{
return DXGI_FORMAT_B4G4R4A4_UNORM;
}
// No DXGI format maps to ISBITMASK(0x0f00,0x00f0,0x000f,0x0000) aka D3DFMT_X4R4G4B4
#endif
// No 3:3:2, 3:3:2:8, or paletted DXGI formats aka D3DFMT_A8R3G3B2, D3DFMT_R3G3B2, D3DFMT_P8, D3DFMT_A8P8, etc.
break;

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@ -65,64 +65,52 @@
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@ -134,9 +122,9 @@
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@ -173,9 +161,9 @@
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@ -213,9 +201,9 @@
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@ -253,9 +241,9 @@
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@ -294,9 +282,9 @@
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@ -334,9 +322,9 @@
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@ -371,12 +359,12 @@
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View File

@ -1,45 +0,0 @@
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="DDSView.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="DDSView.rc" />
</ItemGroup>
<ItemGroup>
<None Include="ddsview.fx" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DirectXTex\DirectXTex_Desktop_2010_SDK81.vcxproj">
<Project>{371b9fa9-4c90-4ac6-a123-aced756d6c77}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>

View File

@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="DDSView.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="DDSView.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<None Include="ddsview.fx" />
</ItemGroup>
</Project>

View File

@ -12,11 +12,7 @@
#include <dxgiformat.h>
#include <d3d11.h>
#ifdef USE_XNAMATH
#include <xnamath.h>
#else
#include <directxmath.h>
#endif
#include "DirectXTex.h"

View File

@ -21,9 +21,7 @@
#include "BC.h"
#ifndef USE_XNAMATH
using namespace DirectX::PackedVector;
#endif
namespace DirectX
{

View File

@ -18,30 +18,12 @@
#endif
#include <assert.h>
#ifdef USE_XNAMATH
#include <xnamath.h>
#else
#include <directxmath.h>
#include <directxpackedvector.h>
#endif
#include <float.h>
#pragma warning(push)
#pragma warning(disable : 4005)
#include <stdint.h>
#pragma warning(pop)
namespace DirectX
{
#ifndef USE_XNAMATH
typedef PackedVector::HALF HALF;
typedef PackedVector::XMHALF4 XMHALF4;
typedef PackedVector::XMU565 XMU565;
#endif
//-------------------------------------------------------------------------------------
// Constants
//-------------------------------------------------------------------------------------
@ -369,7 +351,7 @@ public:
void Set(_In_ const HDRColorA& c, _In_ bool bSigned)
{
XMHALF4 aF16;
PackedVector::XMHALF4 aF16;
XMVECTOR v = XMLoadFloat4( (const XMFLOAT4*)& c );
XMStoreHalf4( &aF16, v );
@ -395,7 +377,7 @@ public:
return *this;
}
void ToF16(_Out_writes_(3) HALF aF16[3], _In_ bool bSigned) const
void ToF16(_Out_writes_(3) PackedVector::HALF aF16[3], _In_ bool bSigned) const
{
aF16[0] = INT2F16(r, bSigned);
aF16[1] = INT2F16(g, bSigned);
@ -403,7 +385,7 @@ public:
}
private:
static int F16ToINT(_In_ const HALF& f, _In_ bool bSigned)
static int F16ToINT(_In_ const PackedVector::HALF& f, _In_ bool bSigned)
{
uint16_t input = *((const uint16_t*) &f);
int out, s;
@ -423,9 +405,9 @@ private:
return out;
}
static HALF INT2F16(_In_ int input, _In_ bool bSigned)
static PackedVector::HALF INT2F16(_In_ int input, _In_ bool bSigned)
{
HALF h;
PackedVector::HALF h;
uint16_t out;
if(bSigned)
{

View File

@ -17,9 +17,7 @@
#include "BC.h"
#ifndef USE_XNAMATH
using namespace DirectX::PackedVector;
#endif
namespace DirectX
{

View File

@ -38,27 +38,6 @@
#define DIRECTX_TEX_VERSION 120
#if defined(_MSC_VER) && (_MSC_VER<1610) && !defined(_In_reads_)
#define _Analysis_assume_(exp)
#define _In_reads_(exp)
#define _In_reads_opt_(exp)
#define _Out_writes_(exp)
#define _Out_writes_opt_(exp)
#define _In_reads_bytes_(exp)
#define _Out_writes_bytes_(exp)
#define _Out_writes_bytes_to_opt_(a,b)
#define _Inout_updates_bytes_(exp)
#define _Inout_updates_all_(exp)
#define _Inout_updates_all_opt_(exp)
#define _Outptr_
#define _COM_Outptr_
#define _When_(a,b)
#endif
#ifndef _Use_decl_annotations_
#define _Use_decl_annotations_
#endif
namespace DirectX
{
@ -481,7 +460,7 @@ namespace DirectX
// if the input format type is IsSRGB(), then SRGB_IN is on by default
// if the output format type is IsSRGB(), then SRGB_OUT is on by default
};
HRESULT PremultiplyAlpha( _In_ const Image& srcImage, _In_ DWORD flags, _Out_ ScratchImage& image );
HRESULT PremultiplyAlpha( _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata, _In_ DWORD flags, _Out_ ScratchImage& result );
// Converts to a premultiplied alpha version of the texture

View File

@ -24,11 +24,7 @@
_Use_decl_annotations_
inline bool IsValid( DXGI_FORMAT fmt )
{
#ifdef DXGI_1_2_FORMATS
return ( static_cast<size_t>(fmt) >= 1 && static_cast<size_t>(fmt) <= 115 );
#else
return ( static_cast<size_t>(fmt) >= 1 && static_cast<size_t>(fmt) <= 99 );
#endif
}
_Use_decl_annotations_
@ -74,7 +70,6 @@ inline bool IsPacked( DXGI_FORMAT fmt )
_Use_decl_annotations_
inline bool IsVideo( DXGI_FORMAT fmt )
{
#ifdef DXGI_1_2_FORMATS
switch ( fmt )
{
case DXGI_FORMAT_AYUV:
@ -101,10 +96,6 @@ inline bool IsVideo( DXGI_FORMAT fmt )
default:
return false;
}
#else // !DXGI_1_2_FORMATS
UNREFERENCED_PARAMETER(fmt);
return false;
#endif
}
_Use_decl_annotations_
@ -208,9 +199,7 @@ inline bool HasAlpha( DXGI_FORMAT fmt )
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM:
#endif
return true;
default:

View File

@ -15,13 +15,7 @@
#include "directxtexp.h"
#ifdef USE_XNAMATH
#if XNAMATH_VERSION < 205
#error This file requires XNAMATH v2.05 or later
#endif
#else
using namespace DirectX::PackedVector;
#endif
#if DIRECTX_MATH_VERSION < 306
namespace
@ -252,7 +246,6 @@ void _CopyScanline(_When_(pDestination == pSource, _Inout_updates_bytes_(outSize
memset( pDestination, 0xff, outSize );
return;
#ifdef DXGI_1_2_FORMATS
//-----------------------------------------------------------------------------
case DXGI_FORMAT_B4G4R4A4_UNORM:
if ( inSize >= 2 && outSize >= 2 )
@ -277,7 +270,6 @@ void _CopyScanline(_When_(pDestination == pSource, _Inout_updates_bytes_(outSize
}
}
return;
#endif // DXGI_1_2_FORMATS
}
}
@ -471,7 +463,6 @@ bool _ExpandScanline( LPVOID pDestination, size_t outSize, DXGI_FORMAT outFormat
}
return false;
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM:
if ( outFormat != DXGI_FORMAT_R8G8B8A8_UNORM )
return false;
@ -496,7 +487,6 @@ bool _ExpandScanline( LPVOID pDestination, size_t outSize, DXGI_FORMAT outFormat
return true;
}
return false;
#endif // DXGI_1_2_FORMATS
}
return false;
@ -1108,7 +1098,6 @@ bool _LoadScanline( XMVECTOR* pDestination, size_t count,
}
return false;
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM:
if ( size >= sizeof(XMUNIBBLE4) )
{
@ -1126,7 +1115,6 @@ bool _LoadScanline( XMVECTOR* pDestination, size_t count,
return false;
// we don't support the video formats ( see IsVideo function )
#endif // DXGI_1_2_FORMATS
default:
return false;
@ -1692,7 +1680,6 @@ bool _StoreScanline( LPVOID pDestination, size_t size, DXGI_FORMAT format,
}
return false;
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM:
if ( size >= sizeof(XMUNIBBLE4) )
{
@ -1710,7 +1697,6 @@ bool _StoreScanline( LPVOID pDestination, size_t size, DXGI_FORMAT format,
return false;
// We don't support the video formats ( see IsVideo function )
#endif // DXGI_1_2_FORMATS
default:
return false;
@ -1947,9 +1933,7 @@ bool _StoreScanlineLinear( LPVOID pDestination, size_t size, DXGI_FORMAT format,
case DXGI_FORMAT_B5G5R5A1_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM:
#endif
break;
default:
@ -2037,9 +2021,7 @@ bool _LoadScanlineLinear( XMVECTOR* pDestination, size_t count,
case DXGI_FORMAT_B5G5R5A1_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM:
#endif
break;
default:
@ -2151,9 +2133,7 @@ static const ConvertData g_ConvertTable[] = {
{ DXGI_FORMAT_BC6H_SF16, 16, CONVF_FLOAT | CONVF_BC | CONVF_R | CONVF_G | CONVF_B | CONVF_A },
{ DXGI_FORMAT_BC7_UNORM, 8, CONVF_UNORM | CONVF_BC | CONVF_R | CONVF_G | CONVF_B | CONVF_A },
{ DXGI_FORMAT_BC7_UNORM_SRGB, 8, CONVF_UNORM | CONVF_BC | CONVF_R | CONVF_G | CONVF_B | CONVF_A },
#ifdef DXGI_1_2_FORMATS
{ DXGI_FORMAT_B4G4R4A4_UNORM, 4, CONVF_UNORM | CONVF_BGR | CONVF_R | CONVF_G | CONVF_B | CONVF_A },
#endif
};
#pragma prefast( suppress : 25004, "Signature must match bsearch_s" );
@ -3049,10 +3029,8 @@ bool _StoreScanlineDither( LPVOID pDestination, size_t size, DXGI_FORMAT format,
}
return false;
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM:
STORE_SCANLINE( XMUNIBBLE4, g_Scale4pc, true, true, uint8_t, 0xF, y, true )
#endif
default:
return _StoreScanline( pDestination, size, format, pSource, count, threshold );

View File

@ -228,10 +228,10 @@ bool IsSupportedTexture( ID3D11Device* pDevice, const TexMetadata& metadata )
if ( fl < D3D_FEATURE_LEVEL_10_0 )
{
if ( (arraySize > 1) || (iWidth > 4096 /*D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION*/) )
if ( (arraySize > 1) || (iWidth > D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION) )
return false;
if ( (fl < D3D_FEATURE_LEVEL_9_3) && (iWidth > 2048 /*D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION*/ ) )
if ( (fl < D3D_FEATURE_LEVEL_9_3) && (iWidth > D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION ) )
return false;
}
}
@ -260,13 +260,13 @@ bool IsSupportedTexture( ID3D11Device* pDevice, const TexMetadata& metadata )
if ( fl < D3D_FEATURE_LEVEL_10_0 )
{
if ( (iWidth > 4096 /*D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION*/ )
|| (iHeight > 4096 /*D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION*/ ) )
if ( (iWidth > D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION )
|| (iHeight > D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION ) )
return false;
if ( (fl < D3D_FEATURE_LEVEL_9_3)
&& ( (iWidth > 512 /*D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION*/)
|| (iHeight > 512 /*D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION*/) ) )
&& ( (iWidth > D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION)
|| (iHeight > D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION) ) )
return false;
}
}
@ -291,13 +291,13 @@ bool IsSupportedTexture( ID3D11Device* pDevice, const TexMetadata& metadata )
if ( fl < D3D_FEATURE_LEVEL_10_0 )
{
if ( (arraySize > 1)
|| (iWidth > 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/)
|| (iHeight > 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/) )
|| (iWidth > D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|| (iHeight > D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION) )
return false;
if ( (fl < D3D_FEATURE_LEVEL_9_3)
&& ( (iWidth > 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/)
|| (iHeight > 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/) ) )
&& ( (iWidth > D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION)
|| (iHeight > D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION) ) )
return false;
}
}
@ -323,9 +323,9 @@ bool IsSupportedTexture( ID3D11Device* pDevice, const TexMetadata& metadata )
if ( fl < D3D_FEATURE_LEVEL_10_0 )
{
if ( (iWidth > 256 /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/)
|| (iHeight > 256 /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/)
|| (iDepth > 256 /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/) )
if ( (iWidth > D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iHeight > D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)
|| (iDepth > D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) )
return false;
}
}
@ -583,13 +583,13 @@ HRESULT CreateShaderResourceViewEx( ID3D11Device* pDevice, const Image* srcImage
case TEX_DIMENSION_TEXTURE1D:
if ( metadata.arraySize > 1 )
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE1DARRAY;
SRVDesc.Texture1DArray.MipLevels = static_cast<UINT>( metadata.mipLevels );
SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>( metadata.arraySize );
}
else
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE1D;
SRVDesc.Texture1D.MipLevels = static_cast<UINT>( metadata.mipLevels );
}
break;
@ -600,32 +600,32 @@ HRESULT CreateShaderResourceViewEx( ID3D11Device* pDevice, const Image* srcImage
if (metadata.arraySize > 6)
{
assert( (metadata.arraySize % 6) == 0 );
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
SRVDesc.TextureCubeArray.MipLevels = static_cast<UINT>( metadata.mipLevels );
SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>( metadata.arraySize / 6 );
}
else
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURECUBE;
SRVDesc.TextureCube.MipLevels = static_cast<UINT>( metadata.mipLevels );
}
}
else if ( metadata.arraySize > 1 )
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
SRVDesc.Texture2DArray.MipLevels = static_cast<UINT>( metadata.mipLevels );
SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>( metadata.arraySize );
}
else
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D;
SRVDesc.Texture2D.MipLevels = static_cast<UINT>( metadata.mipLevels );
}
break;
case TEX_DIMENSION_TEXTURE3D:
assert( metadata.arraySize == 1 );
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
SRVDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE3D;
SRVDesc.Texture3D.MipLevels = static_cast<UINT>( metadata.mipLevels );
break;

View File

@ -118,21 +118,11 @@ const LegacyDDS g_LegacyDDSMap[] =
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_EXPAND
| CONV_FLAGS_PAL8, { sizeof(DDS_PIXELFORMAT), DDS_PAL8, 0, 8, 0, 0, 0, 0 } }, // D3DFMT_P8
#ifdef DXGI_1_2_FORMATS
{ DXGI_FORMAT_B4G4R4A4_UNORM, CONV_FLAGS_4444, DDSPF_A4R4G4B4 }, // D3DFMT_A4R4G4B4 (uses DXGI 1.2 format)
{ DXGI_FORMAT_B4G4R4A4_UNORM, CONV_FLAGS_NOALPHA
| CONV_FLAGS_4444, { sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 16, 0x0f00, 0x00f0, 0x000f, 0x0000 } }, // D3DFMT_X4R4G4B4 (uses DXGI 1.2 format)
{ DXGI_FORMAT_B4G4R4A4_UNORM, CONV_FLAGS_EXPAND
| CONV_FLAGS_44, { sizeof(DDS_PIXELFORMAT), DDS_LUMINANCE, 0, 8, 0x0f, 0x00, 0x00, 0xf0 } }, // D3DFMT_A4L4 (uses DXGI 1.2 format)
#else // !DXGI_1_2_FORMATS
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_EXPAND
| CONV_FLAGS_4444, DDSPF_A4R4G4B4 }, // D3DFMT_A4R4G4B4
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_EXPAND
| CONV_FLAGS_NOALPHA
| CONV_FLAGS_4444, { sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 16, 0x0f00, 0x00f0, 0x000f, 0x0000 } }, // D3DFMT_X4R4G4B4
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_EXPAND
| CONV_FLAGS_44, { sizeof(DDS_PIXELFORMAT), DDS_LUMINANCE, 0, 8, 0x0f, 0x00, 0x00, 0xf0 } }, // D3DFMT_A4L4
#endif
};
// Note that many common DDS reader/writers (including D3DX) swap the
@ -431,9 +421,7 @@ static HRESULT _DecodeDDSHeader( _In_reads_bytes_(size) LPCVOID pSource, size_t
{
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM:
#endif
metadata.format = DXGI_FORMAT_R8G8B8A8_UNORM;
convFlags |= CONV_FLAGS_EXPAND;
if ( metadata.format == DXGI_FORMAT_B5G6R5_UNORM )
@ -492,9 +480,7 @@ HRESULT _EncodeDDSHeader( const TexMetadata& metadata, DWORD flags,
case DXGI_FORMAT_B5G5R5A1_UNORM: memcpy_s( &ddpf, sizeof(ddpf), &DDSPF_A1R5G5B5, sizeof(DDS_PIXELFORMAT) ); break;
case DXGI_FORMAT_B8G8R8A8_UNORM: memcpy_s( &ddpf, sizeof(ddpf), &DDSPF_A8R8G8B8, sizeof(DDS_PIXELFORMAT) ); break; // DXGI 1.1
case DXGI_FORMAT_B8G8R8X8_UNORM: memcpy_s( &ddpf, sizeof(ddpf), &DDSPF_X8R8G8B8, sizeof(DDS_PIXELFORMAT) ); break; // DXGI 1.1
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM: memcpy_s( &ddpf, sizeof(ddpf), &DDSPF_A4R4G4B4, sizeof(DDS_PIXELFORMAT) ); break;
#endif
// Legacy D3DX formats using D3DFMT enum value as FourCC
case DXGI_FORMAT_R32G32B32A32_FLOAT:
@ -718,10 +704,8 @@ inline static TEXP_LEGACY_FORMAT _FindLegacyFormat( DWORD flags )
lformat = TEXP_LEGACY_A8R3G3B2;
else if ( flags & CONV_FLAGS_44 )
lformat = TEXP_LEGACY_A4L4;
#ifndef DXGI_1_2_FORMATS
else if ( flags & CONV_FLAGS_4444 )
lformat = TEXP_LEGACY_B4G4R4A4;
#endif
else if ( flags & CONV_FLAGS_L8 )
lformat = TEXP_LEGACY_L8;
else if ( flags & CONV_FLAGS_L16 )
@ -885,7 +869,6 @@ static bool _LegacyExpandScanline( _Out_writes_bytes_(outSize) LPVOID pDestinati
case TEXP_LEGACY_A4L4:
switch( outFormat )
{
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM :
// D3DFMT_A4L4 -> DXGI_FORMAT_B4G4R4A4_UNORM
if ( inSize >= 1 && outSize >= 2 )
@ -905,7 +888,6 @@ static bool _LegacyExpandScanline( _Out_writes_bytes_(outSize) LPVOID pDestinati
return true;
}
return false;
#endif // DXGI_1_2_FORMATS
case DXGI_FORMAT_R8G8B8A8_UNORM:
// D3DFMT_A4L4 -> DXGI_FORMAT_R8G8B8A8_UNORM
@ -929,7 +911,6 @@ static bool _LegacyExpandScanline( _Out_writes_bytes_(outSize) LPVOID pDestinati
}
break;
#ifndef DXGI_1_2_FORMATS
case TEXP_LEGACY_B4G4R4A4:
if (outFormat != DXGI_FORMAT_R8G8B8A8_UNORM)
return false;
@ -954,7 +935,6 @@ static bool _LegacyExpandScanline( _Out_writes_bytes_(outSize) LPVOID pDestinati
return true;
}
return false;
#endif // DXGI_1_2_FORMATS
case TEXP_LEGACY_L8:
if (outFormat != DXGI_FORMAT_R8G8B8A8_UNORM)
@ -1127,11 +1107,7 @@ static HRESULT _CopyImage( _In_reads_bytes_(size) const void* pPixels, _In_ size
{
if ( convFlags & CONV_FLAGS_EXPAND )
{
#ifdef DXGI_1_2_FORMATS
if ( convFlags & (CONV_FLAGS_565|CONV_FLAGS_5551|CONV_FLAGS_4444) )
#else
if ( convFlags & (CONV_FLAGS_565|CONV_FLAGS_5551) )
#endif
{
if ( !_ExpandScanline( pDest, dpitch, DXGI_FORMAT_R8G8B8A8_UNORM,
pSrc, spitch,
@ -1205,11 +1181,7 @@ static HRESULT _CopyImage( _In_reads_bytes_(size) const void* pPixels, _In_ size
{
if ( convFlags & CONV_FLAGS_EXPAND )
{
#ifdef DXGI_1_2_FORMATS
if ( convFlags & (CONV_FLAGS_565|CONV_FLAGS_5551|CONV_FLAGS_4444) )
#else
if ( convFlags & (CONV_FLAGS_565|CONV_FLAGS_5551) )
#endif
{
if ( !_ExpandScanline( pDest, dpitch, DXGI_FORMAT_R8G8B8A8_UNORM,
pSrc, spitch,

View File

@ -19,18 +19,8 @@
#define NOMINMAX
#include <windows.h>
#ifndef _WIN32_WINNT_WIN8
#define _WIN32_WINNT_WIN8 0x0602
#endif
#ifdef USE_XNAMATH
#include <xnamath.h>
#else
#include <directxmath.h>
#include <directxpackedvector.h>
#endif
#include <assert.h>
#include <malloc.h>
@ -54,10 +44,6 @@
#include <wincodec.h>
#pragma warning(pop)
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) && !defined(DXGI_1_2_FORMATS)
#define DXGI_1_2_FORMATS
#endif
#include "scoped.h"
struct IWICImagingFactory;

View File

@ -395,12 +395,10 @@ size_t BitsPerPixel( DXGI_FORMAT fmt )
case DXGI_FORMAT_BC7_UNORM_SRGB:
return 8;
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM:
return 16;
// We don't support the video formats ( see IsVideo function )
#endif // DXGI_1_2_FORMATS
default:
return 0;
@ -535,12 +533,10 @@ size_t BitsPerColor( DXGI_FORMAT fmt )
case DXGI_FORMAT_B5G5R5A1_UNORM:
return 5;
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM:
return 4;
// We don't support the video formats ( see IsVideo function )
#endif // DXGI_1_2_FORMATS
case DXGI_FORMAT_R1_UNORM:
return 1;

View File

@ -65,82 +65,70 @@
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Windows81SDK_x86.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Windows81SDK_x86.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Windows81SDK_x86.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Windows81SDK_x64.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Windows81SDK_x64.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Windows81SDK_x64.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>Bin\Desktop_DXSDK\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_DXSDK\$(Platform)\$(Configuration)\</IntDir>
<OutDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
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<OutDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x64;$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>Bin\Desktop_DXSDK\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_DXSDK\$(Platform)\$(Configuration)\</IntDir>
<OutDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
<OutDir>Bin\Desktop_DXSDK\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_DXSDK\$(Platform)\$(Configuration)\</IntDir>
<OutDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
<OutDir>Bin\Desktop_DXSDK\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_DXSDK\$(Platform)\$(Configuration)\</IntDir>
<OutDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x64;$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -152,9 +140,8 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;USE_XNAMATH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>Use</PrecompiledHeader>
@ -194,9 +181,8 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;USE_XNAMATH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
@ -237,9 +223,8 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;USE_XNAMATH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
@ -280,9 +265,8 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;USE_XNAMATH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
@ -324,9 +308,8 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;USE_XNAMATH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
@ -367,9 +350,8 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;USE_XNAMATH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>

View File

@ -1,31 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "DirectXTex_Desktop_2010_SDK81.vcxproj", "{371B9FA9-4C90-4AC6-A123-ACED756D6C77}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Profile|Win32 = Profile|Win32
Profile|x64 = Profile|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|Win32.Build.0 = Debug|Win32
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|x64.ActiveCfg = Debug|x64
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{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,432 +0,0 @@
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View File

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View File

@ -142,7 +142,7 @@
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View File

@ -142,7 +142,7 @@
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View File

@ -204,7 +204,7 @@
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;_DEBUG;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
@ -334,7 +334,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
@ -379,7 +379,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
@ -423,7 +423,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
@ -469,7 +469,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;PROFILE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
@ -514,7 +514,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;PROFILE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
@ -558,7 +558,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;PROFILE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>

View File

@ -206,7 +206,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;_DEBUG;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
@ -249,7 +249,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;_DEBUG;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
@ -291,7 +291,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;_DEBUG;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
@ -336,7 +336,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
@ -381,7 +381,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
@ -425,7 +425,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
@ -471,7 +471,7 @@
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;PROFILE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
@ -516,7 +516,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;PROFILE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
@ -560,7 +560,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;NDEBUG;PROFILE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>

View File

@ -15,12 +15,8 @@
#pragma once
#endif
#ifdef USE_XNAMATH
#include <xnamath.h>
#else
#include <directxmath.h>
#include <directxpackedvector.h>
#endif
#include <memory>

View File

@ -24,11 +24,7 @@ struct aligned_deleter { void operator()(void* p) { _aligned_free(p); } };
typedef std::unique_ptr<float, aligned_deleter> ScopedAlignedArrayFloat;
#ifdef USE_XNAMATH
typedef std::unique_ptr<XMVECTOR, aligned_deleter> ScopedAlignedArrayXMVECTOR;
#else
typedef std::unique_ptr<DirectX::XMVECTOR, aligned_deleter> ScopedAlignedArrayXMVECTOR;
#endif
//---------------------------------------------------------------------------------
struct handle_closer { void operator()(HANDLE h) { assert(h != INVALID_HANDLE_VALUE); if (h) CloseHandle(h); } };
@ -39,8 +35,6 @@ inline HANDLE safe_handle( HANDLE h ) { return (h == INVALID_HANDLE_VALUE) ? 0 :
//---------------------------------------------------------------------------------
#if defined(_MSC_VER) && (_MSC_VER >= 1610)
#include <wrl.h>
template<class T> class ScopedObject : public Microsoft::WRL::ComPtr<T>
@ -50,70 +44,3 @@ public:
ScopedObject( T *p ) : Microsoft::WRL::ComPtr<T>(p) {}
ScopedObject( const ScopedObject& other ) : Microsoft::WRL::ComPtr( other ) {}
};
#else
template<class T> class ScopedObject
{
public:
ScopedObject() : _pointer(nullptr) {}
ScopedObject( T *p ) : _pointer(p) { if (_pointer) { _pointer->AddRef(); } }
ScopedObject( const ScopedObject& other ) : _pointer(other._pointer) { if (_pointer) { _pointer->AddRef(); } }
~ScopedObject()
{
if ( _pointer )
{
_pointer->Release();
_pointer = nullptr;
}
}
operator bool() const { return (_pointer != nullptr); }
ScopedObject& operator= (_In_opt_ T* other)
{
if ( _pointer != other )
{
if ( _pointer) { _pointer->Release(); }
_pointer = other;
if ( other ) { other->AddRef(); };
}
return *this;
}
ScopedObject& operator= (const ScopedObject& other)
{
if ( _pointer != other._pointer )
{
if ( _pointer) { _pointer->Release(); }
_pointer = other._pointer;
if ( other._pointer ) { other._pointer->AddRef(); }
}
return *this;
}
T& operator*() { return *_pointer; }
T* operator->() const { return _pointer; }
T** operator&() { return &_pointer; }
void Reset() { if ( _pointer ) { _pointer->Release(); _pointer = nullptr; } }
T* Get() const { return _pointer; }
T** GetAddressOf() { return &_pointer; }
T** ReleaseAndGetAddressOf() { if ( _pointer ) { _pointer->Release(); _pointer = nullptr; } return &_pointer; }
template<typename U>
HRESULT As(_Inout_ U* p) { return _pointer->QueryInterface( _uuidof(U), reinterpret_cast<void**>( p ) ); }
template<typename U>
HRESULT As(_Out_ ScopedObject<U>* p ) { return _pointer->QueryInterface( _uuidof(U), reinterpret_cast<void**>( p->ReleaseAndGetAddressOf() ) ); }
private:
T* _pointer;
};
#endif

View File

@ -39,14 +39,6 @@
#include "ScreenGrab.h"
#ifndef _WIN32_WINNT_WIN8
#define _WIN32_WINNT_WIN8 0x0602
#endif
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) && !defined(DXGI_1_2_FORMATS)
#define DXGI_1_2_FORMATS
#endif
//--------------------------------------------------------------------------------------
// Macros
//--------------------------------------------------------------------------------------
@ -357,10 +349,7 @@ static size_t BitsPerPixel( _In_ DXGI_FORMAT fmt )
case DXGI_FORMAT_R16_SINT:
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM:
#endif
return 16;
case DXGI_FORMAT_R8_TYPELESS:
@ -791,10 +780,7 @@ HRESULT DirectX::SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
case DXGI_FORMAT_B5G5R5A1_UNORM: memcpy_s( &header->ddspf, sizeof(header->ddspf), &DDSPF_A1R5G5B5, sizeof(DDS_PIXELFORMAT) ); break;
case DXGI_FORMAT_B8G8R8A8_UNORM: memcpy_s( &header->ddspf, sizeof(header->ddspf), &DDSPF_A8R8G8B8, sizeof(DDS_PIXELFORMAT) ); break; // DXGI 1.1
case DXGI_FORMAT_B8G8R8X8_UNORM: memcpy_s( &header->ddspf, sizeof(header->ddspf), &DDSPF_X8R8G8B8, sizeof(DDS_PIXELFORMAT) ); break; // DXGI 1.1
#ifdef DXGI_1_2_FORMATS
case DXGI_FORMAT_B4G4R4A4_UNORM: memcpy_s( &header->ddspf, sizeof(header->ddspf), &DDSPF_A4R4G4B4, sizeof(DDS_PIXELFORMAT) ); break;
#endif
// Legacy D3DX formats using D3DFMT enum value as FourCC
case DXGI_FORMAT_R32G32B32A32_FLOAT: header->ddspf.size = sizeof(DDS_PIXELFORMAT); header->ddspf.flags = DDS_FOURCC; header->ddspf.fourCC = 116; break; // D3DFMT_A32B32G32R32F

View File

@ -65,64 +65,52 @@
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Windows81SDK_x86.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Windows81SDK_x86.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Windows81SDK_x86.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Windows81SDK_x64.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Windows81SDK_x64.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Windows81SDK_x64.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x64;$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x64;$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x64;$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -134,9 +122,9 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;USE_XNAMATH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
@ -173,9 +161,9 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;USE_XNAMATH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Link>
@ -213,9 +201,9 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;USE_XNAMATH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
@ -253,9 +241,9 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;USE_XNAMATH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
@ -294,9 +282,9 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;USE_XNAMATH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
@ -334,9 +322,9 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;USE_XNAMATH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
@ -371,12 +359,10 @@
<ResourceCompile Include="texassemble.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DirectXTex\DirectXTex_Desktop_2010.vcxproj">
<ProjectReference Include="..\DirectXTex\DirectXTex_Desktop_2010_SDK81.vcxproj">
<Project>{371b9fa9-4c90-4ac6-a123-aced756d6c77}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>

View File

@ -1,45 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "texassemble", "Texassemble_Desktop_2010_SDK81.vcxproj", "{8F18CBD7-4116-4956-BCD8-20D688A4CBD1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "..\DirectXTex\DirectXTex_Desktop_2010_SDK81.vcxproj", "{371B9FA9-4C90-4AC6-A123-ACED756D6C77}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Profile|Win32 = Profile|Win32
Profile|x64 = Profile|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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<Link>
@ -213,9 +201,9 @@
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<Link>
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@ -253,9 +241,9 @@
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@ -334,9 +322,9 @@
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Link>
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@ -371,12 +359,10 @@
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<ImportGroup Label="ExtensionTargets" />
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View File

@ -1,45 +0,0 @@
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@ -1,17 +0,0 @@
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View File

@ -179,10 +179,8 @@ SValue g_pFormats[] =
DEFFMT(BC7_UNORM),
DEFFMT(BC7_UNORM_SRGB),
#ifdef DXGI_1_2_FORMATS
// DXGI 1.2 formats
DEFFMT(B4G4R4A4_UNORM),
#endif
{ nullptr, DXGI_FORMAT_UNKNOWN }
};

View File

@ -40,14 +40,6 @@
#include "WICTextureLoader.h"
#ifndef _WIN32_WINNT_WIN8
#define _WIN32_WINNT_WIN8 0x0602
#endif
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) && !defined(DXGI_1_2_FORMATS)
#define DXGI_1_2_FORMATS
#endif
#if defined(_DEBUG) || defined(PROFILE)
#pragma comment(lib,"dxguid.lib")
#endif
@ -162,13 +154,9 @@ static WICTranslate g_WICFormats[] =
{ GUID_WICPixelFormat32bppRGBA1010102XR, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM }, // DXGI 1.1
{ GUID_WICPixelFormat32bppRGBA1010102, DXGI_FORMAT_R10G10B10A2_UNORM },
#ifdef DXGI_1_2_FORMATS
{ GUID_WICPixelFormat16bppBGRA5551, DXGI_FORMAT_B5G5R5A1_UNORM },
{ GUID_WICPixelFormat16bppBGR565, DXGI_FORMAT_B5G6R5_UNORM },
#endif // DXGI_1_2_FORMATS
{ GUID_WICPixelFormat32bppGrayFloat, DXGI_FORMAT_R32_FLOAT },
{ GUID_WICPixelFormat16bppGrayHalf, DXGI_FORMAT_R16_FLOAT },
{ GUID_WICPixelFormat16bppGray, DXGI_FORMAT_R16_UNORM },
@ -204,18 +192,8 @@ static WICConvert g_WICConvert[] =
{ GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // DXGI_FORMAT_R16_FLOAT
{ GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // DXGI_FORMAT_R32_FLOAT
#ifdef DXGI_1_2_FORMATS
{ GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat16bppBGRA5551 }, // DXGI_FORMAT_B5G5R5A1_UNORM
#else
{ GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat16bppBGRA5551, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat16bppBGR565, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
#endif // DXGI_1_2_FORMATS
{ GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // DXGI_FORMAT_R10G10B10A2_UNORM
{ GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM