Commit Graph

358 Commits

Author SHA1 Message Date
Chuck Walbourn
3b05453e98 Fixed up comment header block 2018-02-23 22:24:46 -08:00
Chuck Walbourn
dce34a8b2b February 9, 2018 2018-02-09 17:20:39 -08:00
Chuck Walbourn
99fb44b402 Some HDR files use alternative header signature 2018-02-09 17:08:25 -08:00
Chuck Walbourn
dd5f68c60d Whitespace fix 2018-02-07 17:40:45 -08:00
Chuck Walbourn
46e7ad7020 Minor code review 2018-01-18 15:02:05 -08:00
Chuck Walbourn
b872c3840f Suppress more off-by-default warnings 2018-01-17 15:59:33 -08:00
Chuck Walbourn
1e98b64ab5 Fixed encode issue with mode 1, fixup 6 2018-01-16 17:18:59 -08:00
Chuck Walbourn
5baac8121d Updated for VS 2017 (15.5) 2017-12-05 14:04:26 -08:00
Chuck Walbourn
09e19e15b6 Cleaned up some warnings 2017-12-05 13:49:15 -08:00
Chuck Walbourn
1e1fdb8d86 Removed unneeded warning disable 2017-12-05 13:47:01 -08:00
Chuck Walbourn
d749841658 Updated shader build script 2017-11-17 17:09:40 -08:00
darwikey
534863cab1 Fix compiler errors (Clang 5.0.0) (#65) 2017-11-17 09:33:30 -08:00
Chuck Walbourn
4f92d66111 Minor code review 2017-11-16 23:00:28 -08:00
Chuck Walbourn
9bac14c9b9 Use XMVectorMultiplyAdd in diffusion dither 2017-11-15 19:57:40 -08:00
Chuck Walbourn
f87786b8f1
Update to use Windows 10 Fall Creators Update SDK (#63)
* Updated for Windows 10 Fall Creators Update SDK (16299)
2017-11-01 19:48:22 -07:00
Chuck Walbourn
79e328b2fb Updated for latest d3dx12.h (10.0.16299.15) 2017-10-24 15:05:48 -07:00
Chuck Walbourn
506f1e3582 Regenerated shaders using Windows 10 Fall Creators Update SDK (16299) 2017-10-18 18:35:27 -07:00
Chuck Walbourn
30fa3c621d Updated compiler script 2017-10-18 14:18:10 -07:00
Chuck Walbourn
fddcbb0fc8 minor code review 2017-10-12 16:02:44 -07:00
Chuck Walbourn
37bd7113de Added VS 2015 version of Windows 10 projects 2017-10-11 17:37:44 -07:00
Chuck Walbourn
8ae822241a ScreenGrab updated to use non-sRGB metadataa for PNG 2017-09-19 11:39:39 -07:00
Chris Oates
211d960034 Added support for linear color space PNG writing (#48) 2017-09-19 09:57:36 -07:00
Chuck Walbourn
0eab1e7f83 Another update for VS 2017 (15.3) 2017-08-18 00:01:33 -07:00
Chuck Walbourn
e87e49cbe3 Updated for VS 2017 (15.3) 2017-08-14 23:43:27 -07:00
Chuck Walbourn
c123b8e37e July 26, 2017 2017-07-26 18:26:43 -07:00
Chuck Walbourn
10ff4955d5 Build library with Wall 2017-07-14 16:44:44 -07:00
Chuck Walbourn
6fcd00fdbd Support DDS files with non-standard nVidia Texture Tools flags 2017-07-14 00:44:00 -07:00
Chuck Walbourn
983bb95575 Minor code cleanup 2017-07-13 19:24:22 -07:00
Chuck Walbourn
52aead71d7 Fixed ComputeMSE bug when using CMSE_IMAGE2_X2_BIAS flag 2017-07-12 10:06:05 -07:00
Chuck Walbourn
31b6c9309c Minor code cleanup 2017-07-12 00:56:51 -07:00
Chuck Walbourn
6bac563715 Code review feedback 2017-07-10 00:09:56 -07:00
Chuck Walbourn
0a85ac75a0 WIC format converter should use WICBitmapPaletteTypeMedianCut 2017-07-03 16:04:01 -07:00
Chuck Walbourn
4a7cf669f9 Updated for latest d3dx12.h (10.0.15063) 2017-04-19 18:16:34 -07:00
Chuck Walbourn
795fb5808b Regenerated shaders using Windows 10 Creators Update SDK (15063) 2017-04-17 15:16:50 -07:00
Chuck Walbourn
68a7fd6e93 Added VS 2017 Win10 projects 2017-04-12 21:16:17 -07:00
Chuck Walbourn
5935e6baf0 VS 2017 updated for Windows Creators Update SDK (15063) 2017-04-07 23:09:28 -07:00
Chuck Walbourn
7245687c6c SAL annotation for switch fallthrough 2017-02-14 16:02:25 -08:00
Chuck Walbourn
59ec7c951f Added build target to ensure shaders are built 2017-01-31 16:02:35 -08:00
Chuck Walbourn
88e72488dc Added more VS 2017 RC projects 2017-01-31 12:45:01 -08:00
Chuck Walbourn
b9bf00c0ea DirectX 12 planar resource handling 2017-01-30 22:29:45 -08:00
Chuck Walbourn
7be023e608 DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats 2017-01-28 17:58:54 -08:00
Chuck Walbourn
de303687e4 Added missing error condition 2017-01-27 14:41:59 -08:00
Chuck Walbourn
588bf6adc9 DirectX 12 API support 2017-01-26 10:23:36 -08:00
Chuck Walbourn
3ac574b6b5 Add check of mips support for IsSupportedTexture 2017-01-20 14:58:08 -08:00
Chuck Walbourn
5db16bd5bb 40bppCMYKAlpha should be read as R8G8B8A8 2017-01-12 11:11:34 -08:00
Chuck Walbourn
8fcd276eba permissive- code cleanup 2017-01-10 14:51:52 -08:00
Chuck Walbourn
b47a7d13d9 Code review feedback 2017-01-06 17:16:43 -08:00
Chuck Walbourn
685a69ad1b Minor code review feedback 2017-01-05 13:48:23 -08:00
Chuck Walbourn
63b7a7cd43 DDS support for L8A8 with bitcount 8 instead of 16 2016-12-08 11:05:31 -08:00
Chuck Walbourn
98343c572f Fix for DDS header over-validation 2016-11-28 18:09:22 -08:00
Chuck Walbourn
c7c21c75d9 Added VS 2017 RC projects 2016-11-17 12:20:35 -08:00
Chuck Walbourn
f45b7fb93b Code review feedback 2016-10-27 17:45:47 -07:00
Chuck Walbourn
33e97528ff Code review feedback 2016-09-30 00:29:19 -07:00
Chuck Walbourn
a7b3393d4d added -x2bias switch for texconv 2016-09-30 00:16:56 -07:00
Chuck Walbourn
c5f238b6d4 texconv -tonemap option 2016-09-23 17:36:38 -07:00
Chuck Walbourn
d74689c111 Code refactor: move some bc.h content to bc6hbc7 2016-09-22 15:28:59 -07:00
Chuck Walbourn
9a97695ef9 Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
Chuck Walbourn
1b27a1b819 BC7 compressor optimziation for only using mode 6 2016-09-20 16:40:49 -07:00
Chuck Walbourn
bfa53ff6c0 Rename Evaluate and Transform 2016-09-19 11:33:43 -07:00
Chuck Walbourn
303806d29f HDR (RGE) Code Review 2016-09-19 11:20:32 -07:00
Chuck Walbourn
1ee61fdcab Optimize CaptureTexture 2016-09-14 15:37:44 -07:00
Chuck Walbourn
9290fcdf04 Added TEX_THRESHOLD_DEFAULT constant 2016-09-14 10:56:38 -07:00
Chuck Walbourn
1dec86435d Code review feedback 2016-09-14 00:21:44 -07:00
Chuck Walbourn
a30c37220b Support premultiply reverse and -alpha switch 2016-09-14 00:03:22 -07:00
Chuck Walbourn
50e4e6552e Transform function and texconv -c switch 2016-09-13 18:09:46 -07:00
Chuck Walbourn
dc76cc86eb Code review feedback 2016-09-12 15:55:05 -07:00
Chuck Walbourn
481fe3afe0 Code review feedback 2016-09-12 12:01:48 -07:00
Chuck Walbourn
7275893dbe badtails flag to enable loading of legacy DXTn DDS files with incomplete mipchain tails 2016-09-11 14:29:10 -07:00
Chuck Walbourn
04143d621c Added HDR readers and writes and Evaluate function 2016-09-10 20:43:33 -07:00
Chuck Walbourn
b0d443f526 clean up image files on failed write 2016-09-10 00:09:42 -07:00
Chuck Walbourn
51bc3d5b16 General code cleanuP 2016-09-08 19:09:46 -07:00
Chuck Walbourn
53e66ba1e9 DDS parsing error handling 2016-09-07 14:59:04 -07:00
Chuck Walbourn
0bbee8c588 Code review feedback 2016-09-01 16:54:42 -07:00
Chuck Walbourn
25dbe0e547 Code review feedback 2016-09-01 01:33:23 -07:00
Chuck Walbourn
9da4aec77a Fix BC6H GPU shaders on WARP device 2016-08-30 17:12:06 -07:00
Chuck Walbourn
4dd440e775 Normalize line endings 2016-08-22 11:26:36 -07:00
Chuck Walbourn
2a0e038e6d Fix for ARM32 alignment problem 2016-08-17 17:58:15 -07:00
Chuck Walbourn
28805fb6a2 Regenerate shaders using Windows 10 Anniversary Update SDK (14393) with PDBS 2016-08-03 13:48:42 -07:00
Chuck Walbourn
2590b110fb Updated CompileShader.cmd to build pdb 2016-08-03 11:37:30 -07:00
Chuck Walbourn
140b122c40 Updated for Windows 10 Anniversary Update SDK 2016-08-02 10:50:06 -07:00
Chuck Walbourn
d3e3a12bba Minor code fix 2016-07-10 01:59:06 -07:00
Chuck Walbourn
0f75b5d268 Fix for bug with XMStoreFloat3SE 2016-07-07 17:50:21 -07:00
Chuck Walbourn
de51bd7fcf Use brace initialization instead of memset 0 2016-05-18 13:57:56 -07:00
Chuck Walbourn
ab9fd446ee Minimized windows.h content 2016-04-24 20:28:04 -07:00
Chuck Walbourn
51e92d4e5d Use IID_PPV_ARGS macro 2016-04-18 14:45:56 -07:00
Chuck Walbourn
990b989be9 Removed DirectXMath adapter for the Windows 8.0 SDK 2016-03-22 16:12:08 -07:00
Chuck Walbourn
2b22bfed1c Cleaned up /analyze warnings with VS 2015 Update 2 2016-03-18 00:48:24 -07:00
Chuck Walbourn
a7ffe96b3e Optional callback from WIC readers to get additional metadata queries 2016-03-03 18:44:40 -08:00
Chuck Walbourn
c64466e096 Retired VS 2012 projects 2016-02-23 12:11:00 -08:00
Chuck Walbourn
db6e5a39c1 Added shaders to sln 2016-02-21 13:50:59 -08:00
Chuck Walbourn
ed8adb0c21 Minor code review 2016-02-19 22:10:04 -08:00
Chuck Walbourn
246bebc464 clean up image files on failed write 2016-02-10 14:11:05 -08:00
Chuck Walbourn
ac8c7d3c1e Updated for Windows SDK 10586 2015-11-30 16:32:30 -08:00
Chuck Walbourn
2d993b85f3 October 30, 2015 2015-10-30 10:42:04 -07:00
Chuck Walbourn
a121bc5c31 DDS support for legacy bumpmap formats D3DFMT_V8U8, D3DFMT_Q8W8V8U8, and D3DFMT_V16U16 2015-10-29 16:39:53 -07:00
Chuck Walbourn
231206104c Fixed overread errors in Compress (CPU) 2015-10-07 11:44:44 -07:00
Chuck Walbourn
e3d21fc8c6 Fixed problems with WIC1 codepaths 2015-08-19 18:00:26 -07:00
Chuck Walbourn
7093178481 Added Get/SetWICFactory 2015-08-18 16:14:09 -07:00
Chuck Walbourn
4a223dd8ad Updated for DXGI 1.3 types 2015-08-14 12:20:40 -07:00
Chuck Walbourn
225a8e3b64 Added Windows 10 SDK project 2015-08-13 18:08:35 -07:00
Chuck Walbourn
455c2f0915 Added VS 2015 projects for Xbox One XDK 2015-08-03 16:28:32 -07:00
Chuck Walbourn
87141aea99 Merged single set of solutions 2015-08-03 16:17:20 -07:00
Chuck Walbourn
361c7d9d7f Updated VS filters 2015-07-31 18:28:32 -07:00
Chuck Walbourn
15535d72ac July 29, 2015 2015-07-29 10:07:16 -07:00
Chuck Walbourn
88a6233651 Updated for Windows 10 SDK 10240 2015-07-27 11:30:42 -07:00
Chuck Walbourn
229b5ea528 Retired VS 2010 and Windows Store 8.0 projects 2015-07-27 10:54:07 -07:00
unknown
d7e19a28d3 Merge branch 'master' of https://github.com/Microsoft/DirectXTex 2015-07-09 15:39:40 -07:00
unknown
c12188a333 Minor code review fixes 2015-07-09 15:39:23 -07:00
Chuck Walbourn
847ab8940a Fixed round problem with 32-bit RGBA/BGRA formats 2015-07-07 14:25:48 -07:00
Chuck Walbourn
4332a15dda Fixed file length validation problem in LoadDDSFromFile 2015-06-18 16:14:10 -07:00
Chuck Walbourn
1167ebb9c7 DXGI_FORMAT_A8_UNORM is not compatible with DXGI_FORMAT_R8_TYPELESS 2015-05-20 14:17:44 -07:00
Chuck Walbourn
69190b2a7d Removed WPO setting for static library 2015-04-23 16:03:51 -07:00
Chuck Walbourn
429b3e7995 BC7 compressor optimization for skipping mode 0 & 2 by default 2015-04-22 13:31:37 -07:00
walbourn_cp
96b21d85e2 More VS 2015 projects 2015-03-26 13:52:36 -07:00
walbourn_cp
058c71714d Updated libraries fro VS 2015 C99 and legacy printf conformance
- Static libraries built with _CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS
2015-03-24 15:51:05 -07:00
walbourn_cp
d3887c4425 Support for universal Windows apps Technical Preview 2015-03-24 15:26:31 -07:00
walbourn_cp
f618e9f19d Fixed bugs in WIC loader for multframe images when resizing was required
- texconv & texassemble now load multi-frames if present from WIC files (tiff, gif)
2015-03-17 18:07:21 -07:00
walbourn_cp
5541a2cbcf Fixed bug with GenerateMipMaps for WIC-based generation of non-WIC supported formats. 2015-03-16 16:34:27 -07:00
walbourn_cp
74c2231e3c Minor SAL fix 2015-03-10 15:18:42 -07:00
walbourn_cp
81a447f8b3 Minor code review feedback 2015-03-09 12:29:08 -07:00
walbourn_cp
e529c6a73b Added use of C++11 defaulted and deleted constructors 2015-02-20 14:43:07 -08:00
walbourn_cp
e23c8e19fd Code review feedback 2015-01-30 17:31:49 -08:00
walbourn_cp
5f95b87ddf Updated libraries for VS 2015 C99 and legacy printf conformance
- Static libraries built with _CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS
2015-01-24 01:17:54 -08:00
walbourn_cp
27020cce7b Minor code review feedback
- Don't need to use ".get()[" pattern when using std::unique_ptr<T[]> specialization
2014-11-20 13:44:59 -08:00
walbourn_cp
57b7c894bc Add VS 2015 projects (using VS 2015 Technical Preview) 2014-11-13 18:04:03 -08:00
walbourn_cp
367db3de30 DirectXTex: Improved format conversions
- depth/stencil conversions incl fix for stencil data handling
- alpha only conversions
- fixed bug with half-precision (float16) format conversions
- fixed bug with RGB -> 1 channel conversion for non-UNORM sources
2014-09-22 12:39:24 -07:00
walbourn_cp
91951178e0 Fixed warnings found by Dev14 CTP 2014-09-18 16:29:08 -07:00
walbourn_cp
0922ab3f94 Fix for C++14 with std::vector<const T> 2014-09-18 11:26:01 -07:00
walbourn_cp
501835a8b3 Xbox One platform changes 2014-09-15 10:32:51 -07:00
walbourn_cp
48e969aac7 Xbox One platform changes 2014-09-11 15:26:14 -07:00
walbourn_cp
1e0d861ee3 Minor code cleanup 2014-09-11 15:25:42 -07:00
walbourn_cp
385017d1ec Made ScratchImage::OverrideFormat more flexible (and less safe) 2014-09-11 15:24:23 -07:00
walbourn_cp
15d1a22921 Fixed issue when BC decompressing non-standard compressed rowPitch images 2014-09-11 15:23:33 -07:00
walbourn_cp
209772f248 Minor code cleanup 2014-09-11 15:21:52 -07:00
walbourn_cp
dab54e856c Explicit calling-convention annotation for all 'public' functions 2014-09-04 17:57:16 -07:00
walbourn_cp
7b177a9b5b Xbox One platform updates 2014-09-04 17:46:46 -07:00
walbourn_cp
ad9d19712a /fp:fast and use /arch:SSE2 for Win32 (x86) 2014-07-22 11:49:31 -07:00
walbourn_cp
c568c51408 DirectXTex: GenerateMips fails if asked to not generate any mips 2014-07-11 16:57:54 -07:00
walbourn_cp
4233e222e3 DirectXTex: fixed wide-image issue with CPU Compress 2014-07-10 16:03:13 -07:00
walbourn_cp
c3ac93db96 Code Review feedback 2014-07-01 12:36:30 -07:00
walbourn_cp
d7d90d4911 MInor cleanup of XDK projects 2014-06-19 13:49:28 -07:00
walbourn_cp
8a597ef59b DirectXTex: minor fix (no codegen impact) 2014-06-04 15:56:21 -07:00
walbourn_cp
aa61672a48 Removed all use of MONOLITHIC driver variable 2014-05-08 13:37:43 -07:00
walbourn_cp
917281720e Removed support for 'stock' Direct3D for Xbox One XDK platform
- Removed all use of MONOLITHIC driver variable
- _XBOX_ONE && _TITLE now implies using 'monolithic' Direct3D
2014-05-08 13:33:19 -07:00
walbourn_cp
0a3b283e75 Projects and support for the Windows phone 8.1 platform 2014-04-03 13:03:44 -07:00
walbourn_cp
c671cc3911 DirectXTex: Minor code review fix 2014-03-31 18:11:40 -07:00
walbourn_cp
d6976ed850 DirectXTex: support writing DDS files where input Image struct rowPitch is not 1-byte aligned 2014-02-20 15:24:34 -08:00
walbourn_cp
76b79c42b5 DirectXTex: added alpha weight parameter for BC7 GPU compressor [breaking change]
- texconv has new '-aw' switch to take the parameter
2014-02-19 17:31:35 -08:00
walbourn_cp
5336f904da DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
2014-02-14 13:33:01 -08:00
walbourn_cp
c72e6ccc22 DirectXTex: Fixed bug with application of ordered dithering in non-WIC codepaths 2014-02-13 11:28:26 -08:00