Chuck Walbourn
3e493747fc
Minor code fix
2016-07-10 01:53:19 -07:00
Chuck Walbourn
64c5bc5893
Added WICTextureLoader for DX12
2016-07-07 18:14:10 -07:00
Chuck Walbourn
de51bd7fcf
Use brace initialization instead of memset 0
2016-05-18 13:57:56 -07:00
Chuck Walbourn
eca2005ac5
Removed obsolete adapter code for VS 2010/2012
2016-04-08 18:01:05 -07:00
Chuck Walbourn
b9235ea808
Resync'd WICTextureLoader
2016-02-23 12:25:01 -08:00
walbourn_cp
e23c8e19fd
Code review feedback
2015-01-30 17:31:49 -08:00
walbourn_cp
7ba4a6504f
Added explicit test of CanConvert for all use of IWICFormatConverter
2014-09-11 15:32:07 -07:00
walbourn_cp
3b396e2303
Sync with latest DirectXTK versions of DDSTextureLoader, ScreenGrab, and WICTextureLoader
2014-04-03 12:43:46 -07:00
walbourn_cp
b22fa640b4
WICTextureLoader: Added overloads that do not take a D3D11DeviceContext (i.e. no autogen mips) to be consistent with DDSTextureLoader
2014-02-24 16:12:01 -08:00
walbourn_cp
8d3dbe1fc0
Added comment explaining reason for supressing 4005 warning
2014-01-21 12:50:14 -08:00
walbourn_cp
b4b63a3557
Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
2014-01-15 17:08:08 -08:00
walbourn_cp
f1ff6f10f2
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
...
- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
1d3e1d0904
DirectXTex: Make ScopedObject match Microsoft::WRL::ComPtr, use Microsoft::WRL::ComPtr when possible
2013-07-26 16:44:00 -07:00
walbourn_cp
98b4e32ce6
Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs
2013-07-24 16:45:33 -07:00
walbourn_cp
8c508c9b58
DDSTextureLoader, ScreenGrab, WICTextureLoader trimmed of some unused defines and fixed /W4 problem in release mode
2013-06-19 13:05:55 -07:00
walbourn_cp
72c9103b1d
WIC_USE_FACTORY_PROXY workaround no longer needed.
2013-06-18 14:18:07 -07:00
walbourn_cp
3474bcbab9
DirectXTex: WIC metadata usage
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- Check/writes the sRGB information for DXGI_FORMAT_*_SRGB formats
- Updated WICTextureLoader & ScreenGrab
2013-06-10 15:34:13 -07:00
walbourn_cp
dff2427bbb
WIC 32bpp RGBE is 8:8:8:8, not the same as DXGI SHAREDEXP 9:9:9:5
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See https://directxtex.codeplex.com/workitem/913
2013-04-10 17:04:56 -07:00
walbourn_cp
3cc014ec76
DDSTextureLoader/WICTextureLoader /analyze fixes
2013-03-20 15:48:55 -07:00
walbourn_cp
2bdd90ddfc
Added WIC_USE_FACTORY_PROXY build option to use entry-point in WindowsCodecs.dll rather than CoCreateInstance for the WIC factory
2013-02-03 16:06:01 -08:00
walbourn_cp
6b8936dc50
DDSTextureLoader/WICTextureLoader: Fixed forceSRGB logic (DirectxTK Codeplex issue 851)
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Integrated some code review feedback
2013-01-28 14:24:03 -08:00
walbourn_cp
c8bb338548
DirectXTex: converted DDSTextureLoader & WICTextureLoader to SAL2
2012-12-11 13:26:14 -08:00
walbourn_cp
db135329b2
DirectXTex: Add 'forceSRGB' option to Ex versions of CreateSRV, DDSTextureLoader, & WICTextureLoader
2012-12-11 12:24:03 -08:00
walbourn_cp
1168867270
Ex versions of DDSTextureLoader & WICTextureLoader for advanced / expert scenarios
2012-11-29 17:38:29 -08:00
walbourn_cp
72a1f29d1f
DirectXTex: WIC2 support for ScreenGrab & WICTextureLoader
2012-11-14 14:09:35 -08:00
walbourn_cp
c7594d5265
DDSTextureLoader & WICTextureLoader updated to use SetDebugObjectName template introduced in Oct 12 2012 DirectXTK release
2012-10-12 12:48:53 -07:00
walbourn_cp
051f865120
Put DDSTextureLoader & WICTextureLoader routines into DirectX C++ namespace
2012-10-02 14:03:22 -07:00
walbourn_cp
37a80354e3
- DirectXTex WIC image loading and WICTextureLoader updated with some additional 96bpp float format handling on Windows 8
2012-06-10 14:23:37 -07:00
walbourn_cp
8834749b02
WICTextureLoader - cleaned up debug sdk layer name setting
2012-05-23 15:50:51 -07:00
walbourn_cp
a6c5c5939a
April 20, 2012 source
2012-05-01 13:00:24 -07:00