Chuck Walbourn
30fa3c621d
Updated compiler script
2017-10-18 14:18:10 -07:00
Chuck Walbourn
fddcbb0fc8
minor code review
2017-10-12 16:02:44 -07:00
Chuck Walbourn
37bd7113de
Added VS 2015 version of Windows 10 projects
2017-10-11 17:37:44 -07:00
Chuck Walbourn
8ae822241a
ScreenGrab updated to use non-sRGB metadataa for PNG
2017-09-19 11:39:39 -07:00
Chris Oates
211d960034
Added support for linear color space PNG writing ( #48 )
2017-09-19 09:57:36 -07:00
Chuck Walbourn
0eab1e7f83
Another update for VS 2017 (15.3)
2017-08-18 00:01:33 -07:00
Chuck Walbourn
e87e49cbe3
Updated for VS 2017 (15.3)
2017-08-14 23:43:27 -07:00
Chuck Walbourn
c123b8e37e
July 26, 2017
2017-07-26 18:26:43 -07:00
Chuck Walbourn
10ff4955d5
Build library with Wall
2017-07-14 16:44:44 -07:00
Chuck Walbourn
6fcd00fdbd
Support DDS files with non-standard nVidia Texture Tools flags
2017-07-14 00:44:00 -07:00
Chuck Walbourn
983bb95575
Minor code cleanup
2017-07-13 19:24:22 -07:00
Chuck Walbourn
52aead71d7
Fixed ComputeMSE bug when using CMSE_IMAGE2_X2_BIAS flag
2017-07-12 10:06:05 -07:00
Chuck Walbourn
31b6c9309c
Minor code cleanup
2017-07-12 00:56:51 -07:00
Chuck Walbourn
6bac563715
Code review feedback
2017-07-10 00:09:56 -07:00
Chuck Walbourn
0a85ac75a0
WIC format converter should use WICBitmapPaletteTypeMedianCut
2017-07-03 16:04:01 -07:00
Chuck Walbourn
4a7cf669f9
Updated for latest d3dx12.h (10.0.15063)
2017-04-19 18:16:34 -07:00
Chuck Walbourn
795fb5808b
Regenerated shaders using Windows 10 Creators Update SDK (15063)
2017-04-17 15:16:50 -07:00
Chuck Walbourn
68a7fd6e93
Added VS 2017 Win10 projects
2017-04-12 21:16:17 -07:00
Chuck Walbourn
5935e6baf0
VS 2017 updated for Windows Creators Update SDK (15063)
2017-04-07 23:09:28 -07:00
Chuck Walbourn
7245687c6c
SAL annotation for switch fallthrough
2017-02-14 16:02:25 -08:00
Chuck Walbourn
59ec7c951f
Added build target to ensure shaders are built
2017-01-31 16:02:35 -08:00
Chuck Walbourn
88e72488dc
Added more VS 2017 RC projects
2017-01-31 12:45:01 -08:00
Chuck Walbourn
b9bf00c0ea
DirectX 12 planar resource handling
2017-01-30 22:29:45 -08:00
Chuck Walbourn
7be023e608
DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats
2017-01-28 17:58:54 -08:00
Chuck Walbourn
de303687e4
Added missing error condition
2017-01-27 14:41:59 -08:00
Chuck Walbourn
588bf6adc9
DirectX 12 API support
2017-01-26 10:23:36 -08:00
Chuck Walbourn
3ac574b6b5
Add check of mips support for IsSupportedTexture
2017-01-20 14:58:08 -08:00
Chuck Walbourn
5db16bd5bb
40bppCMYKAlpha should be read as R8G8B8A8
2017-01-12 11:11:34 -08:00
Chuck Walbourn
8fcd276eba
permissive- code cleanup
2017-01-10 14:51:52 -08:00
Chuck Walbourn
b47a7d13d9
Code review feedback
2017-01-06 17:16:43 -08:00
Chuck Walbourn
685a69ad1b
Minor code review feedback
2017-01-05 13:48:23 -08:00
Chuck Walbourn
63b7a7cd43
DDS support for L8A8 with bitcount 8 instead of 16
2016-12-08 11:05:31 -08:00
Chuck Walbourn
98343c572f
Fix for DDS header over-validation
2016-11-28 18:09:22 -08:00
Chuck Walbourn
c7c21c75d9
Added VS 2017 RC projects
2016-11-17 12:20:35 -08:00
Chuck Walbourn
f45b7fb93b
Code review feedback
2016-10-27 17:45:47 -07:00
Chuck Walbourn
33e97528ff
Code review feedback
2016-09-30 00:29:19 -07:00
Chuck Walbourn
a7b3393d4d
added -x2bias switch for texconv
2016-09-30 00:16:56 -07:00
Chuck Walbourn
c5f238b6d4
texconv -tonemap option
2016-09-23 17:36:38 -07:00
Chuck Walbourn
d74689c111
Code refactor: move some bc.h content to bc6hbc7
2016-09-22 15:28:59 -07:00
Chuck Walbourn
9a97695ef9
Added shader PDBs to vcxproj file lsit
2016-09-20 17:34:38 -07:00
Chuck Walbourn
1b27a1b819
BC7 compressor optimziation for only using mode 6
2016-09-20 16:40:49 -07:00
Chuck Walbourn
bfa53ff6c0
Rename Evaluate and Transform
2016-09-19 11:33:43 -07:00
Chuck Walbourn
303806d29f
HDR (RGE) Code Review
2016-09-19 11:20:32 -07:00
Chuck Walbourn
1ee61fdcab
Optimize CaptureTexture
2016-09-14 15:37:44 -07:00
Chuck Walbourn
9290fcdf04
Added TEX_THRESHOLD_DEFAULT constant
2016-09-14 10:56:38 -07:00
Chuck Walbourn
1dec86435d
Code review feedback
2016-09-14 00:21:44 -07:00
Chuck Walbourn
a30c37220b
Support premultiply reverse and -alpha switch
2016-09-14 00:03:22 -07:00
Chuck Walbourn
50e4e6552e
Transform function and texconv -c switch
2016-09-13 18:09:46 -07:00
Chuck Walbourn
dc76cc86eb
Code review feedback
2016-09-12 15:55:05 -07:00
Chuck Walbourn
481fe3afe0
Code review feedback
2016-09-12 12:01:48 -07:00
Chuck Walbourn
7275893dbe
badtails flag to enable loading of legacy DXTn DDS files with incomplete mipchain tails
2016-09-11 14:29:10 -07:00
Chuck Walbourn
04143d621c
Added HDR readers and writes and Evaluate function
2016-09-10 20:43:33 -07:00
Chuck Walbourn
b0d443f526
clean up image files on failed write
2016-09-10 00:09:42 -07:00
Chuck Walbourn
51bc3d5b16
General code cleanuP
2016-09-08 19:09:46 -07:00
Chuck Walbourn
53e66ba1e9
DDS parsing error handling
2016-09-07 14:59:04 -07:00
Chuck Walbourn
0bbee8c588
Code review feedback
2016-09-01 16:54:42 -07:00
Chuck Walbourn
25dbe0e547
Code review feedback
2016-09-01 01:33:23 -07:00
Chuck Walbourn
9da4aec77a
Fix BC6H GPU shaders on WARP device
2016-08-30 17:12:06 -07:00
Chuck Walbourn
4dd440e775
Normalize line endings
2016-08-22 11:26:36 -07:00
Chuck Walbourn
2a0e038e6d
Fix for ARM32 alignment problem
2016-08-17 17:58:15 -07:00
Chuck Walbourn
28805fb6a2
Regenerate shaders using Windows 10 Anniversary Update SDK (14393) with PDBS
2016-08-03 13:48:42 -07:00
Chuck Walbourn
2590b110fb
Updated CompileShader.cmd to build pdb
2016-08-03 11:37:30 -07:00
Chuck Walbourn
140b122c40
Updated for Windows 10 Anniversary Update SDK
2016-08-02 10:50:06 -07:00
Chuck Walbourn
d3e3a12bba
Minor code fix
2016-07-10 01:59:06 -07:00
Chuck Walbourn
0f75b5d268
Fix for bug with XMStoreFloat3SE
2016-07-07 17:50:21 -07:00
Chuck Walbourn
de51bd7fcf
Use brace initialization instead of memset 0
2016-05-18 13:57:56 -07:00
Chuck Walbourn
ab9fd446ee
Minimized windows.h content
2016-04-24 20:28:04 -07:00
Chuck Walbourn
51e92d4e5d
Use IID_PPV_ARGS macro
2016-04-18 14:45:56 -07:00
Chuck Walbourn
990b989be9
Removed DirectXMath adapter for the Windows 8.0 SDK
2016-03-22 16:12:08 -07:00
Chuck Walbourn
2b22bfed1c
Cleaned up /analyze warnings with VS 2015 Update 2
2016-03-18 00:48:24 -07:00
Chuck Walbourn
a7ffe96b3e
Optional callback from WIC readers to get additional metadata queries
2016-03-03 18:44:40 -08:00
Chuck Walbourn
c64466e096
Retired VS 2012 projects
2016-02-23 12:11:00 -08:00
Chuck Walbourn
db6e5a39c1
Added shaders to sln
2016-02-21 13:50:59 -08:00
Chuck Walbourn
ed8adb0c21
Minor code review
2016-02-19 22:10:04 -08:00
Chuck Walbourn
246bebc464
clean up image files on failed write
2016-02-10 14:11:05 -08:00
Chuck Walbourn
ac8c7d3c1e
Updated for Windows SDK 10586
2015-11-30 16:32:30 -08:00
Chuck Walbourn
2d993b85f3
October 30, 2015
2015-10-30 10:42:04 -07:00
Chuck Walbourn
a121bc5c31
DDS support for legacy bumpmap formats D3DFMT_V8U8, D3DFMT_Q8W8V8U8, and D3DFMT_V16U16
2015-10-29 16:39:53 -07:00
Chuck Walbourn
231206104c
Fixed overread errors in Compress (CPU)
2015-10-07 11:44:44 -07:00
Chuck Walbourn
e3d21fc8c6
Fixed problems with WIC1 codepaths
2015-08-19 18:00:26 -07:00
Chuck Walbourn
7093178481
Added Get/SetWICFactory
2015-08-18 16:14:09 -07:00
Chuck Walbourn
4a223dd8ad
Updated for DXGI 1.3 types
2015-08-14 12:20:40 -07:00
Chuck Walbourn
225a8e3b64
Added Windows 10 SDK project
2015-08-13 18:08:35 -07:00
Chuck Walbourn
455c2f0915
Added VS 2015 projects for Xbox One XDK
2015-08-03 16:28:32 -07:00
Chuck Walbourn
87141aea99
Merged single set of solutions
2015-08-03 16:17:20 -07:00
Chuck Walbourn
361c7d9d7f
Updated VS filters
2015-07-31 18:28:32 -07:00
Chuck Walbourn
15535d72ac
July 29, 2015
2015-07-29 10:07:16 -07:00
Chuck Walbourn
88a6233651
Updated for Windows 10 SDK 10240
2015-07-27 11:30:42 -07:00
Chuck Walbourn
229b5ea528
Retired VS 2010 and Windows Store 8.0 projects
2015-07-27 10:54:07 -07:00
unknown
d7e19a28d3
Merge branch 'master' of https://github.com/Microsoft/DirectXTex
2015-07-09 15:39:40 -07:00
unknown
c12188a333
Minor code review fixes
2015-07-09 15:39:23 -07:00
Chuck Walbourn
847ab8940a
Fixed round problem with 32-bit RGBA/BGRA formats
2015-07-07 14:25:48 -07:00
Chuck Walbourn
4332a15dda
Fixed file length validation problem in LoadDDSFromFile
2015-06-18 16:14:10 -07:00
Chuck Walbourn
1167ebb9c7
DXGI_FORMAT_A8_UNORM is not compatible with DXGI_FORMAT_R8_TYPELESS
2015-05-20 14:17:44 -07:00
Chuck Walbourn
69190b2a7d
Removed WPO setting for static library
2015-04-23 16:03:51 -07:00
Chuck Walbourn
429b3e7995
BC7 compressor optimization for skipping mode 0 & 2 by default
2015-04-22 13:31:37 -07:00
walbourn_cp
96b21d85e2
More VS 2015 projects
2015-03-26 13:52:36 -07:00
walbourn_cp
058c71714d
Updated libraries fro VS 2015 C99 and legacy printf conformance
...
- Static libraries built with _CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS
2015-03-24 15:51:05 -07:00
walbourn_cp
d3887c4425
Support for universal Windows apps Technical Preview
2015-03-24 15:26:31 -07:00
walbourn_cp
f618e9f19d
Fixed bugs in WIC loader for multframe images when resizing was required
...
- texconv & texassemble now load multi-frames if present from WIC files (tiff, gif)
2015-03-17 18:07:21 -07:00
walbourn_cp
5541a2cbcf
Fixed bug with GenerateMipMaps for WIC-based generation of non-WIC supported formats.
2015-03-16 16:34:27 -07:00
walbourn_cp
74c2231e3c
Minor SAL fix
2015-03-10 15:18:42 -07:00
walbourn_cp
81a447f8b3
Minor code review feedback
2015-03-09 12:29:08 -07:00
walbourn_cp
e529c6a73b
Added use of C++11 defaulted and deleted constructors
2015-02-20 14:43:07 -08:00
walbourn_cp
e23c8e19fd
Code review feedback
2015-01-30 17:31:49 -08:00
walbourn_cp
5f95b87ddf
Updated libraries for VS 2015 C99 and legacy printf conformance
...
- Static libraries built with _CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS
2015-01-24 01:17:54 -08:00
walbourn_cp
27020cce7b
Minor code review feedback
...
- Don't need to use ".get()[" pattern when using std::unique_ptr<T[]> specialization
2014-11-20 13:44:59 -08:00
walbourn_cp
57b7c894bc
Add VS 2015 projects (using VS 2015 Technical Preview)
2014-11-13 18:04:03 -08:00
walbourn_cp
367db3de30
DirectXTex: Improved format conversions
...
- depth/stencil conversions incl fix for stencil data handling
- alpha only conversions
- fixed bug with half-precision (float16) format conversions
- fixed bug with RGB -> 1 channel conversion for non-UNORM sources
2014-09-22 12:39:24 -07:00
walbourn_cp
91951178e0
Fixed warnings found by Dev14 CTP
2014-09-18 16:29:08 -07:00
walbourn_cp
0922ab3f94
Fix for C++14 with std::vector<const T>
2014-09-18 11:26:01 -07:00
walbourn_cp
501835a8b3
Xbox One platform changes
2014-09-15 10:32:51 -07:00
walbourn_cp
48e969aac7
Xbox One platform changes
2014-09-11 15:26:14 -07:00
walbourn_cp
1e0d861ee3
Minor code cleanup
2014-09-11 15:25:42 -07:00
walbourn_cp
385017d1ec
Made ScratchImage::OverrideFormat more flexible (and less safe)
2014-09-11 15:24:23 -07:00
walbourn_cp
15d1a22921
Fixed issue when BC decompressing non-standard compressed rowPitch images
2014-09-11 15:23:33 -07:00
walbourn_cp
209772f248
Minor code cleanup
2014-09-11 15:21:52 -07:00
walbourn_cp
dab54e856c
Explicit calling-convention annotation for all 'public' functions
2014-09-04 17:57:16 -07:00
walbourn_cp
7b177a9b5b
Xbox One platform updates
2014-09-04 17:46:46 -07:00
walbourn_cp
ad9d19712a
/fp:fast and use /arch:SSE2 for Win32 (x86)
2014-07-22 11:49:31 -07:00
walbourn_cp
c568c51408
DirectXTex: GenerateMips fails if asked to not generate any mips
2014-07-11 16:57:54 -07:00
walbourn_cp
4233e222e3
DirectXTex: fixed wide-image issue with CPU Compress
2014-07-10 16:03:13 -07:00
walbourn_cp
c3ac93db96
Code Review feedback
2014-07-01 12:36:30 -07:00
walbourn_cp
d7d90d4911
MInor cleanup of XDK projects
2014-06-19 13:49:28 -07:00
walbourn_cp
8a597ef59b
DirectXTex: minor fix (no codegen impact)
2014-06-04 15:56:21 -07:00
walbourn_cp
aa61672a48
Removed all use of MONOLITHIC driver variable
2014-05-08 13:37:43 -07:00
walbourn_cp
917281720e
Removed support for 'stock' Direct3D for Xbox One XDK platform
...
- Removed all use of MONOLITHIC driver variable
- _XBOX_ONE && _TITLE now implies using 'monolithic' Direct3D
2014-05-08 13:33:19 -07:00
walbourn_cp
0a3b283e75
Projects and support for the Windows phone 8.1 platform
2014-04-03 13:03:44 -07:00
walbourn_cp
c671cc3911
DirectXTex: Minor code review fix
2014-03-31 18:11:40 -07:00
walbourn_cp
d6976ed850
DirectXTex: support writing DDS files where input Image struct rowPitch is not 1-byte aligned
2014-02-20 15:24:34 -08:00
walbourn_cp
76b79c42b5
DirectXTex: added alpha weight parameter for BC7 GPU compressor [breaking change]
...
- texconv has new '-aw' switch to take the parameter
2014-02-19 17:31:35 -08:00
walbourn_cp
5336f904da
DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
...
- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
2014-02-14 13:33:01 -08:00
walbourn_cp
c72e6ccc22
DirectXTex: Fixed bug with application of ordered dithering in non-WIC codepaths
2014-02-13 11:28:26 -08:00
walbourn_cp
c43f736184
DirectXTex: Added IsVolumemap() helper to TexMetadata
2014-01-30 16:48:52 -08:00
walbourn_cp
840f0d4238
DirectXTex: Fix for size rounding bug in GPU BC compressor
2014-01-22 11:06:35 -08:00
walbourn_cp
6a37f81f09
DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change]
2014-01-22 11:04:35 -08:00
walbourn_cp
8d3dbe1fc0
Added comment explaining reason for supressing 4005 warning
2014-01-21 12:50:14 -08:00
walbourn_cp
b4b63a3557
Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
2014-01-15 17:08:08 -08:00
walbourn_cp
9ee1142b42
Removed d2d1.h workaround as this was caused by a case of incorrect mixing of DXSDK and Windows 8.x SDK
2014-01-15 13:18:18 -08:00
walbourn_cp
f1ff6f10f2
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
...
- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
7ddd3762bb
DirectXTex: added move operators for ScratchImage, Blob
2013-12-24 12:57:42 -08:00
walbourn_cp
858d473b81
DirectXTK/DirectXTex: Xbox One platform support
2013-12-05 16:41:24 -08:00
walbourn_cp
848294f2e7
Dropped VS 2010 + Windows 8.0 SDK in favor of VS 2010 + Windows 8.1 SDK
2013-11-20 13:35:35 -08:00
walbourn_cp
b73612600f
DirectXTex: Resize logic in non-WIC custom filtering was backwards for when to use the BOX filter
2013-11-15 14:54:08 -08:00
walbourn_cp
65de5a1f37
DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK
2013-10-18 20:49:03 -07:00
walbourn_cp
f4cf594bcd
Update for VS 2013 / Windows 8.1 RTM
2013-10-18 17:36:51 -07:00
walbourn_cp
6cafea6cb0
DirectXTex: Fixed problem with DirectCompute compressor for BC7_UNORM_SRGB
...
- Also added diagnostic message from texconv when doing DirectCompute compression
2013-10-08 16:26:29 -07:00
walbourn_cp
d82ee0c5dd
DirectXTex: Supressed warning from /analyze
2013-10-07 18:21:09 -07:00
walbourn_cp
5159109035
DirectXTex: public header doesn't include windows.h, so might not have _WIN32_WINNT_WIN8 symbol yet
2013-10-04 17:44:52 -07:00
walbourn_cp
e12d9c67f2
DirectXTex: Update for sRGB handling with pmalpha
2013-10-01 17:28:56 -07:00