Chuck Walbourn
990b989be9
Removed DirectXMath adapter for the Windows 8.0 SDK
2016-03-22 16:12:08 -07:00
Chuck Walbourn
429b3e7995
BC7 compressor optimization for skipping mode 0 & 2 by default
2015-04-22 13:31:37 -07:00
walbourn_cp
74c2231e3c
Minor SAL fix
2015-03-10 15:18:42 -07:00
walbourn_cp
e529c6a73b
Added use of C++11 defaulted and deleted constructors
2015-02-20 14:43:07 -08:00
walbourn_cp
209772f248
Minor code cleanup
2014-09-11 15:21:52 -07:00
walbourn_cp
f1ff6f10f2
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
...
- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
aef1bb0e8d
DirectXTex: Minor BC6H / BC7 tweaks
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- Minor DirectXMath optimization to error metric computation
- More code review change (Swap -> std::swap)
2013-07-18 23:12:49 -07:00
walbourn_cp
3f1f4acfda
DirectXTex: BC6H/BC7 had subtle signed/unsigned bug that resulted in incorrect decoding in particular edge cases
2013-07-11 17:36:24 -07:00
walbourn_cp
e4e6c6c008
DirectXTex: Code review feedback
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- /analyze work focused on VS 2012 with SAL2 rather than VS 2010
2013-04-10 11:22:22 -07:00
walbourn_cp
991b325f10
Code review feedback
2013-03-28 00:14:06 -07:00
walbourn_cp
cee58c4aed
DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation
2012-12-07 17:30:49 -08:00
walbourn_cp
a6c5c5939a
April 20, 2012 source
2012-05-01 13:00:24 -07:00