@echo off rem Copyright (c) Microsoft Corporation. All rights reserved. rem Licensed under the MIT License. cd %1 setlocal set error=0 set FXCOPTS=/nologo /WX /Ges /Zi /Zpc /Qstrip_reflect /Qstrip_debug set PCFXC="%WindowsSdkVerBinPath%x86\fxc.exe" if exist %PCFXC% goto continue set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe" if exist %PCFXC% goto continue set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\x86\fxc.exe" if exist %PCFXC% goto continue set PCFXC=fxc.exe :continue @if not exist Compiled mkdir Compiled call :CompileShader BC7Encode TryMode456CS call :CompileShader BC7Encode TryMode137CS call :CompileShader BC7Encode TryMode02CS call :CompileShader BC7Encode EncodeBlockCS call :CompileShader BC6HEncode TryModeG10CS call :CompileShader BC6HEncode TryModeLE10CS call :CompileShader BC6HEncode EncodeBlockCS echo. if %error% == 0 ( echo Shaders compiled ok ) else ( echo There were shader compilation errors! ) endlocal exit /b :CompileShader set fxc=%PCFXC% %1.hlsl %FXCOPTS% /Tcs_4_0 /E%2 /FhCompiled\%1_%2.inc /FdCompiled\%1_%2.pdb /Vn%1_%2 echo. echo %fxc% %fxc% || set error=1 exit /b