//------------------------------------------------------------------------------------- // DirectXTexFlipRotate.cpp // // DirectX Texture Library - Image flip/rotate operations // // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // // http://go.microsoft.com/fwlink/?LinkId=248926 //------------------------------------------------------------------------------------- #include "DirectXTexP.h" using namespace DirectX; using Microsoft::WRL::ComPtr; namespace { //------------------------------------------------------------------------------------- // Do flip/rotate operation using WIC //------------------------------------------------------------------------------------- HRESULT PerformFlipRotateUsingWIC( const Image& srcImage, DWORD flags, const WICPixelFormatGUID& pfGUID, const Image& destImage) { if (!srcImage.pixels || !destImage.pixels) return E_POINTER; assert(srcImage.format == destImage.format); bool iswic2 = false; IWICImagingFactory* pWIC = GetWICFactory(iswic2); if (!pWIC) return E_NOINTERFACE; if (srcImage.rowPitch > UINT32_MAX || srcImage.slicePitch > UINT32_MAX || destImage.rowPitch > UINT32_MAX || destImage.slicePitch > UINT32_MAX) return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW); ComPtr source; HRESULT hr = pWIC->CreateBitmapFromMemory(static_cast(srcImage.width), static_cast(srcImage.height), pfGUID, static_cast(srcImage.rowPitch), static_cast(srcImage.slicePitch), srcImage.pixels, source.GetAddressOf()); if (FAILED(hr)) return hr; ComPtr FR; hr = pWIC->CreateBitmapFlipRotator(FR.GetAddressOf()); if (FAILED(hr)) return hr; hr = FR->Initialize(source.Get(), static_cast(flags)); if (FAILED(hr)) return hr; WICPixelFormatGUID pfFR; hr = FR->GetPixelFormat(&pfFR); if (FAILED(hr)) return hr; if (memcmp(&pfFR, &pfGUID, sizeof(GUID)) != 0) { // Flip/rotate should return the same format as the source... return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } UINT nwidth, nheight; hr = FR->GetSize(&nwidth, &nheight); if (FAILED(hr)) return hr; if (destImage.width != nwidth || destImage.height != nheight) return E_FAIL; hr = FR->CopyPixels(nullptr, static_cast(destImage.rowPitch), static_cast(destImage.slicePitch), destImage.pixels); if (FAILED(hr)) return hr; return S_OK; } //------------------------------------------------------------------------------------- // Do conversion, flip/rotate using WIC, conversion cycle // // For large images we have to use F16 instead of F32 to avoid exceeding the 32-bit // memory limitations of WIC. //------------------------------------------------------------------------------------- HRESULT PerformFlipRotateViaF16( const Image& srcImage, DWORD flags, const Image& destImage) { if (!srcImage.pixels || !destImage.pixels) return E_POINTER; assert(srcImage.format != DXGI_FORMAT_R16G16B16A16_FLOAT); assert(srcImage.format == destImage.format); ScratchImage temp; HRESULT hr = _ConvertToR16G16B16A16(srcImage, temp); if (FAILED(hr)) return hr; const Image *tsrc = temp.GetImage(0, 0, 0); if (!tsrc) return E_POINTER; ScratchImage rtemp; hr = rtemp.Initialize2D(DXGI_FORMAT_R16G16B16A16_FLOAT, destImage.width, destImage.height, 1, 1); if (FAILED(hr)) return hr; const Image *tdest = rtemp.GetImage(0, 0, 0); if (!tdest) return E_POINTER; hr = PerformFlipRotateUsingWIC(*tsrc, flags, GUID_WICPixelFormat64bppRGBAHalf, *tdest); if (FAILED(hr)) return hr; temp.Release(); hr = _ConvertFromR16G16B16A16(*tdest, destImage); if (FAILED(hr)) return hr; return S_OK; } HRESULT PerformFlipRotateViaF32( const Image& srcImage, DWORD flags, const Image& destImage) { if (!srcImage.pixels || !destImage.pixels) return E_POINTER; assert(srcImage.format != DXGI_FORMAT_R32G32B32A32_FLOAT); assert(srcImage.format == destImage.format); ScratchImage temp; HRESULT hr = _ConvertToR32G32B32A32(srcImage, temp); if (FAILED(hr)) return hr; const Image *tsrc = temp.GetImage(0, 0, 0); if (!tsrc) return E_POINTER; ScratchImage rtemp; hr = rtemp.Initialize2D(DXGI_FORMAT_R32G32B32A32_FLOAT, destImage.width, destImage.height, 1, 1); if (FAILED(hr)) return hr; const Image *tdest = rtemp.GetImage(0, 0, 0); if (!tdest) return E_POINTER; hr = PerformFlipRotateUsingWIC(*tsrc, flags, GUID_WICPixelFormat128bppRGBAFloat, *tdest); if (FAILED(hr)) return hr; temp.Release(); hr = _ConvertFromR32G32B32A32(*tdest, destImage); if (FAILED(hr)) return hr; return S_OK; } } //===================================================================================== // Entry-points //===================================================================================== //------------------------------------------------------------------------------------- // Flip/rotate image //------------------------------------------------------------------------------------- _Use_decl_annotations_ HRESULT DirectX::FlipRotate( const Image& srcImage, DWORD flags, ScratchImage& image) { if (!srcImage.pixels) return E_POINTER; if (!flags) return E_INVALIDARG; if ((srcImage.width > UINT32_MAX) || (srcImage.height > UINT32_MAX)) return E_INVALIDARG; if (IsCompressed(srcImage.format)) { // We don't support flip/rotate operations on compressed images return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } static_assert(static_cast(TEX_FR_ROTATE0) == static_cast(WICBitmapTransformRotate0), "TEX_FR_ROTATE0 no longer matches WIC"); static_assert(static_cast(TEX_FR_ROTATE90) == static_cast(WICBitmapTransformRotate90), "TEX_FR_ROTATE90 no longer matches WIC"); static_assert(static_cast(TEX_FR_ROTATE180) == static_cast(WICBitmapTransformRotate180), "TEX_FR_ROTATE180 no longer matches WIC"); static_assert(static_cast(TEX_FR_ROTATE270) == static_cast(WICBitmapTransformRotate270), "TEX_FR_ROTATE270 no longer matches WIC"); static_assert(static_cast(TEX_FR_FLIP_HORIZONTAL) == static_cast(WICBitmapTransformFlipHorizontal), "TEX_FR_FLIP_HORIZONTAL no longer matches WIC"); static_assert(static_cast(TEX_FR_FLIP_VERTICAL) == static_cast(WICBitmapTransformFlipVertical), "TEX_FR_FLIP_VERTICAL no longer matches WIC"); // Only supports 90, 180, 270, or no rotation flags... not a combination of rotation flags int rotateMode = static_cast(flags & (TEX_FR_ROTATE0 | TEX_FR_ROTATE90 | TEX_FR_ROTATE180 | TEX_FR_ROTATE270)); switch (rotateMode) { case 0: case TEX_FR_ROTATE90: case TEX_FR_ROTATE180: case TEX_FR_ROTATE270: break; default: return E_INVALIDARG; } size_t nwidth = srcImage.width; size_t nheight = srcImage.height; if ((rotateMode == TEX_FR_ROTATE90) || (rotateMode == TEX_FR_ROTATE270)) { nwidth = srcImage.height; nheight = srcImage.width; } HRESULT hr = image.Initialize2D(srcImage.format, nwidth, nheight, 1, 1); if (FAILED(hr)) return hr; const Image *rimage = image.GetImage(0, 0, 0); if (!rimage) { image.Release(); return E_POINTER; } WICPixelFormatGUID pfGUID; if (_DXGIToWIC(srcImage.format, pfGUID)) { // Case 1: Source format is supported by Windows Imaging Component hr = PerformFlipRotateUsingWIC(srcImage, flags, pfGUID, *rimage); } else { // Case 2: Source format is not supported by WIC, so we have to convert, flip/rotate, and convert back uint64_t expandedSize = uint64_t(srcImage.width) * uint64_t(srcImage.height) * sizeof(float) * 4; if (expandedSize > UINT32_MAX) { // Image is too large for float32, so have to use float16 instead hr = PerformFlipRotateViaF16(srcImage, flags, *rimage); } else { hr = PerformFlipRotateViaF32(srcImage, flags, *rimage); } } if (FAILED(hr)) { image.Release(); return hr; } return S_OK; } //------------------------------------------------------------------------------------- // Flip/rotate image (complex) //------------------------------------------------------------------------------------- _Use_decl_annotations_ HRESULT DirectX::FlipRotate( const Image* srcImages, size_t nimages, const TexMetadata& metadata, DWORD flags, ScratchImage& result) { if (!srcImages || !nimages) return E_INVALIDARG; if (IsCompressed(metadata.format)) { // We don't support flip/rotate operations on compressed images return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } static_assert(static_cast(TEX_FR_ROTATE0) == static_cast(WICBitmapTransformRotate0), "TEX_FR_ROTATE0 no longer matches WIC"); static_assert(static_cast(TEX_FR_ROTATE90) == static_cast(WICBitmapTransformRotate90), "TEX_FR_ROTATE90 no longer matches WIC"); static_assert(static_cast(TEX_FR_ROTATE180) == static_cast(WICBitmapTransformRotate180), "TEX_FR_ROTATE180 no longer matches WIC"); static_assert(static_cast(TEX_FR_ROTATE270) == static_cast(WICBitmapTransformRotate270), "TEX_FR_ROTATE270 no longer matches WIC"); static_assert(static_cast(TEX_FR_FLIP_HORIZONTAL) == static_cast(WICBitmapTransformFlipHorizontal), "TEX_FR_FLIP_HORIZONTAL no longer matches WIC"); static_assert(static_cast(TEX_FR_FLIP_VERTICAL) == static_cast(WICBitmapTransformFlipVertical), "TEX_FR_FLIP_VERTICAL no longer matches WIC"); // Only supports 90, 180, 270, or no rotation flags... not a combination of rotation flags int rotateMode = static_cast(flags & (TEX_FR_ROTATE0 | TEX_FR_ROTATE90 | TEX_FR_ROTATE180 | TEX_FR_ROTATE270)); switch (rotateMode) { case 0: case TEX_FR_ROTATE90: case TEX_FR_ROTATE180: case TEX_FR_ROTATE270: break; default: return E_INVALIDARG; } TexMetadata mdata2 = metadata; bool flipwh = false; if ((rotateMode == TEX_FR_ROTATE90) || (rotateMode == TEX_FR_ROTATE270)) { flipwh = true; mdata2.width = metadata.height; mdata2.height = metadata.width; } HRESULT hr = result.Initialize(mdata2); if (FAILED(hr)) return hr; if (nimages != result.GetImageCount()) { result.Release(); return E_FAIL; } const Image* dest = result.GetImages(); if (!dest) { result.Release(); return E_POINTER; } WICPixelFormatGUID pfGUID; bool wicpf = _DXGIToWIC(metadata.format, pfGUID); for (size_t index = 0; index < nimages; ++index) { const Image& src = srcImages[index]; if (src.format != metadata.format) { result.Release(); return E_FAIL; } if ((src.width > UINT32_MAX) || (src.height > UINT32_MAX)) return E_FAIL; const Image& dst = dest[index]; assert(dst.format == metadata.format); if (flipwh) { if (src.width != dst.height || src.height != dst.width) { result.Release(); return E_FAIL; } } else { if (src.width != dst.width || src.height != dst.height) { result.Release(); return E_FAIL; } } if (wicpf) { // Case 1: Source format is supported by Windows Imaging Component hr = PerformFlipRotateUsingWIC(src, flags, pfGUID, dst); } else { // Case 2: Source format is not supported by WIC, so we have to convert, flip/rotate, and convert back uint64_t expandedSize = uint64_t(src.width) * uint64_t(src.height) * sizeof(float) * 4; if (expandedSize > UINT32_MAX) { // Image is too large for float32, so have to use float16 instead hr = PerformFlipRotateViaF16(src, flags, dst); } else { hr = PerformFlipRotateViaF32(src, flags, dst); } } if (FAILED(hr)) { result.Release(); return hr; } } return S_OK; }