//------------------------------------------------------------------------------------- // BC6HBC7.cpp // // Block-compression (BC) functionality for BC6H and BC7 (DirectX 11 texture compression) // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // http://go.microsoft.com/fwlink/?LinkId=248926 //------------------------------------------------------------------------------------- #include "directxtexp.h" #include "BC.h" using namespace DirectX; using namespace DirectX::PackedVector; namespace { //------------------------------------------------------------------------------------- // Constants //------------------------------------------------------------------------------------- const float fEpsilon = (0.25f / 64.0f) * (0.25f / 64.0f); const float pC3[] = { 2.0f / 2.0f, 1.0f / 2.0f, 0.0f / 2.0f }; const float pD3[] = { 0.0f / 2.0f, 1.0f / 2.0f, 2.0f / 2.0f }; const float pC4[] = { 3.0f / 3.0f, 2.0f / 3.0f, 1.0f / 3.0f, 0.0f / 3.0f }; const float pD4[] = { 0.0f / 3.0f, 1.0f / 3.0f, 2.0f / 3.0f, 3.0f / 3.0f }; // Partition, Shape, Pixel (index into 4x4 block) const uint8_t g_aPartitionTable[3][64][16] = { { // 1 Region case has no subsets (all 0) { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, { // BC6H/BC7 Partition Set for 2 Subsets { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1 }, // Shape 0 { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }, // Shape 1 { 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 }, // Shape 2 { 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1 }, // Shape 3 { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1 }, // Shape 4 { 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // Shape 5 { 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // Shape 6 { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1 }, // Shape 7 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1 }, // Shape 8 { 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // Shape 9 { 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // Shape 10 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1 }, // Shape 11 { 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // Shape 12 { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }, // Shape 13 { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // Shape 14 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 }, // Shape 15 { 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1 }, // Shape 16 { 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Shape 17 { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0 }, // Shape 18 { 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0 }, // Shape 19 { 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Shape 20 { 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0 }, // Shape 21 { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 }, // Shape 22 { 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1 }, // Shape 23 { 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0 }, // Shape 24 { 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 }, // Shape 25 { 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0 }, // Shape 26 { 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0 }, // Shape 27 { 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0 }, // Shape 28 { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }, // Shape 29 { 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0 }, // Shape 30 { 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0 }, // Shape 31 // BC7 Partition Set for 2 Subsets (second-half) { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, // Shape 32 { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1 }, // Shape 33 { 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0 }, // Shape 34 { 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0 }, // Shape 35 { 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0 }, // Shape 36 { 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0 }, // Shape 37 { 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1 }, // Shape 38 { 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1 }, // Shape 39 { 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 }, // Shape 40 { 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 }, // Shape 41 { 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0 }, // Shape 42 { 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0 }, // Shape 43 { 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0 }, // Shape 44 { 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1 }, // Shape 45 { 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1 }, // Shape 46 { 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Shape 47 { 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // Shape 48 { 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0 }, // Shape 49 { 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0 }, // Shape 50 { 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0 }, // Shape 51 { 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1 }, // Shape 52 { 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1 }, // Shape 53 { 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0 }, // Shape 54 { 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0 }, // Shape 55 { 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1 }, // Shape 56 { 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1 }, // Shape 57 { 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }, // Shape 58 { 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1 }, // Shape 59 { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1 }, // Shape 60 { 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }, // Shape 61 { 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0 }, // Shape 62 { 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1 } // Shape 63 }, { // BC7 Partition Set for 3 Subsets { 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 1, 2, 2, 2, 2 }, // Shape 0 { 0, 0, 0, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 2, 1 }, // Shape 1 { 0, 0, 0, 0, 2, 0, 0, 1, 2, 2, 1, 1, 2, 2, 1, 1 }, // Shape 2 { 0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 1, 0, 1, 1, 1 }, // Shape 3 { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2 }, // Shape 4 { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 2, 2 }, // Shape 5 { 0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1 }, // Shape 6 { 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1 }, // Shape 7 { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2 }, // Shape 8 { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2 }, // Shape 9 { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2 }, // Shape 10 { 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2 }, // Shape 11 { 0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2 }, // Shape 12 { 0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2 }, // Shape 13 { 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2, 1, 2, 2, 2 }, // Shape 14 { 0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 0 }, // Shape 15 { 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2 }, // Shape 16 { 0, 1, 1, 1, 0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0 }, // Shape 17 { 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2 }, // Shape 18 { 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1 }, // Shape 19 { 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2, 0, 2, 2, 2 }, // Shape 20 { 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1 }, // Shape 21 { 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2 }, // Shape 22 { 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 1, 0, 2, 2, 1, 0 }, // Shape 23 { 0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0 }, // Shape 24 { 0, 0, 1, 2, 0, 0, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2 }, // Shape 25 { 0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1, 0, 1, 1, 0 }, // Shape 26 { 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1 }, // Shape 27 { 0, 0, 2, 2, 1, 1, 0, 2, 1, 1, 0, 2, 0, 0, 2, 2 }, // Shape 28 { 0, 1, 1, 0, 0, 1, 1, 0, 2, 0, 0, 2, 2, 2, 2, 2 }, // Shape 29 { 0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1 }, // Shape 30 { 0, 0, 0, 0, 2, 0, 0, 0, 2, 2, 1, 1, 2, 2, 2, 1 }, // Shape 31 { 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 2, 2, 2 }, // Shape 32 { 0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 2, 0, 0, 1, 1 }, // Shape 33 { 0, 0, 1, 1, 0, 0, 1, 2, 0, 0, 2, 2, 0, 2, 2, 2 }, // Shape 34 { 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0 }, // Shape 35 { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0 }, // Shape 36 { 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0 }, // Shape 37 { 0, 1, 2, 0, 2, 0, 1, 2, 1, 2, 0, 1, 0, 1, 2, 0 }, // Shape 38 { 0, 0, 1, 1, 2, 2, 0, 0, 1, 1, 2, 2, 0, 0, 1, 1 }, // Shape 39 { 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1 }, // Shape 40 { 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2 }, // Shape 41 { 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1 }, // Shape 42 { 0, 0, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 2, 2 }, // Shape 43 { 0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 1, 1 }, // Shape 44 { 0, 2, 2, 0, 1, 2, 2, 1, 0, 2, 2, 0, 1, 2, 2, 1 }, // Shape 45 { 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 0, 1 }, // Shape 46 { 0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1 }, // Shape 47 { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2 }, // Shape 48 { 0, 2, 2, 2, 0, 1, 1, 1, 0, 2, 2, 2, 0, 1, 1, 1 }, // Shape 49 { 0, 0, 0, 2, 1, 1, 1, 2, 0, 0, 0, 2, 1, 1, 1, 2 }, // Shape 50 { 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2 }, // Shape 51 { 0, 2, 2, 2, 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2 }, // Shape 52 { 0, 0, 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 0, 0, 0, 2 }, // Shape 53 { 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2 }, // Shape 54 { 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2 }, // Shape 55 { 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2 }, // Shape 56 { 0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2 }, // Shape 57 { 0, 0, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2 }, // Shape 58 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2 }, // Shape 59 { 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1 }, // Shape 60 { 0, 2, 2, 2, 1, 2, 2, 2, 0, 2, 2, 2, 1, 2, 2, 2 }, // Shape 61 { 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }, // Shape 62 { 0, 1, 1, 1, 2, 0, 1, 1, 2, 2, 0, 1, 2, 2, 2, 0 } // Shape 63 } }; // Partition, Shape, Fixup const uint8_t g_aFixUp[3][64][3] = { { // No fix-ups for 1st subset for BC6H or BC7 { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0} }, { // BC6H/BC7 Partition Set Fixups for 2 Subsets { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0, 2, 0}, { 0, 8, 0}, { 0, 2, 0}, { 0, 2, 0}, { 0, 8, 0}, { 0, 8, 0}, { 0,15, 0}, { 0, 2, 0}, { 0, 8, 0}, { 0, 2, 0}, { 0, 2, 0}, { 0, 8, 0}, { 0, 8, 0}, { 0, 2, 0}, { 0, 2, 0}, // BC7 Partition Set Fixups for 2 Subsets (second-half) { 0,15, 0}, { 0,15, 0}, { 0, 6, 0}, { 0, 8, 0}, { 0, 2, 0}, { 0, 8, 0}, { 0,15, 0}, { 0,15, 0}, { 0, 2, 0}, { 0, 8, 0}, { 0, 2, 0}, { 0, 2, 0}, { 0, 2, 0}, { 0,15, 0}, { 0,15, 0}, { 0, 6, 0}, { 0, 6, 0}, { 0, 2, 0}, { 0, 6, 0}, { 0, 8, 0}, { 0,15, 0}, { 0,15, 0}, { 0, 2, 0}, { 0, 2, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0,15, 0}, { 0, 2, 0}, { 0, 2, 0}, { 0,15, 0} }, { // BC7 Partition Set Fixups for 3 Subsets { 0, 3,15}, { 0, 3, 8}, { 0,15, 8}, { 0,15, 3}, { 0, 8,15}, { 0, 3,15}, { 0,15, 3}, { 0,15, 8}, { 0, 8,15}, { 0, 8,15}, { 0, 6,15}, { 0, 6,15}, { 0, 6,15}, { 0, 5,15}, { 0, 3,15}, { 0, 3, 8}, { 0, 3,15}, { 0, 3, 8}, { 0, 8,15}, { 0,15, 3}, { 0, 3,15}, { 0, 3, 8}, { 0, 6,15}, { 0,10, 8}, { 0, 5, 3}, { 0, 8,15}, { 0, 8, 6}, { 0, 6,10}, { 0, 8,15}, { 0, 5,15}, { 0,15,10}, { 0,15, 8}, { 0, 8,15}, { 0,15, 3}, { 0, 3,15}, { 0, 5,10}, { 0, 6,10}, { 0,10, 8}, { 0, 8, 9}, { 0,15,10}, { 0,15, 6}, { 0, 3,15}, { 0,15, 8}, { 0, 5,15}, { 0,15, 3}, { 0,15, 6}, { 0,15, 6}, { 0,15, 8}, { 0, 3,15}, { 0,15, 3}, { 0, 5,15}, { 0, 5,15}, { 0, 5,15}, { 0, 8,15}, { 0, 5,15}, { 0,10,15}, { 0, 5,15}, { 0,10,15}, { 0, 8,15}, { 0,13,15}, { 0,15, 3}, { 0,12,15}, { 0, 3,15}, { 0, 3, 8} } }; } namespace DirectX { const int g_aWeights2[] = { 0, 21, 43, 64 }; const int g_aWeights3[] = { 0, 9, 18, 27, 37, 46, 55, 64 }; const int g_aWeights4[] = { 0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64 }; } // BC6H Compression const D3DX_BC6H::ModeDescriptor D3DX_BC6H::ms_aDesc[14][82] = { { // Mode 1 (0x00) - 10 5 5 5 { M, 0}, { M, 1}, {GY, 4}, {BY, 4}, {BZ, 4}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {RW, 6}, {RW, 7}, {RW, 8}, {RW, 9}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GW, 6}, {GW, 7}, {GW, 8}, {GW, 9}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {BW, 6}, {BW, 7}, {BW, 8}, {BW, 9}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RX, 4}, {GZ, 4}, {GY, 0}, {GY, 1}, {GY, 2}, {GY, 3}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GX, 4}, {BZ, 0}, {GZ, 0}, {GZ, 1}, {GZ, 2}, {GZ, 3}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BX, 4}, {BZ, 1}, {BY, 0}, {BY, 1}, {BY, 2}, {BY, 3}, {RY, 0}, {RY, 1}, {RY, 2}, {RY, 3}, {RY, 4}, {BZ, 2}, {RZ, 0}, {RZ, 1}, {RZ, 2}, {RZ, 3}, {RZ, 4}, {BZ, 3}, { D, 0}, { D, 1}, { D, 2}, { D, 3}, { D, 4}, }, { // Mode 2 (0x01) - 7 6 6 6 { M, 0}, { M, 1}, {GY, 5}, {GZ, 4}, {GZ, 5}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {RW, 6}, {BZ, 0}, {BZ, 1}, {BY, 4}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GW, 6}, {BY, 5}, {BZ, 2}, {GY, 4}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {BW, 6}, {BZ, 3}, {BZ, 5}, {BZ, 4}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RX, 4}, {RX, 5}, {GY, 0}, {GY, 1}, {GY, 2}, {GY, 3}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GX, 4}, {GX, 5}, {GZ, 0}, {GZ, 1}, {GZ, 2}, {GZ, 3}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BX, 4}, {BX, 5}, {BY, 0}, {BY, 1}, {BY, 2}, {BY, 3}, {RY, 0}, {RY, 1}, {RY, 2}, {RY, 3}, {RY, 4}, {RY, 5}, {RZ, 0}, {RZ, 1}, {RZ, 2}, {RZ, 3}, {RZ, 4}, {RZ, 5}, { D, 0}, { D, 1}, { D, 2}, { D, 3}, { D, 4}, }, { // Mode 3 (0x02) - 11 5 4 4 { M, 0}, { M, 1}, { M, 2}, { M, 3}, { M, 4}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {RW, 6}, {RW, 7}, {RW, 8}, {RW, 9}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GW, 6}, {GW, 7}, {GW, 8}, {GW, 9}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {BW, 6}, {BW, 7}, {BW, 8}, {BW, 9}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RX, 4}, {RW,10}, {GY, 0}, {GY, 1}, {GY, 2}, {GY, 3}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GW,10}, {BZ, 0}, {GZ, 0}, {GZ, 1}, {GZ, 2}, {GZ, 3}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BW,10}, {BZ, 1}, {BY, 0}, {BY, 1}, {BY, 2}, {BY, 3}, {RY, 0}, {RY, 1}, {RY, 2}, {RY, 3}, {RY, 4}, {BZ, 2}, {RZ, 0}, {RZ, 1}, {RZ, 2}, {RZ, 3}, {RZ, 4}, {BZ, 3}, { D, 0}, { D, 1}, { D, 2}, { D, 3}, { D, 4}, }, { // Mode 4 (0x06) - 11 4 5 4 { M, 0}, { M, 1}, { M, 2}, { M, 3}, { M, 4}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {RW, 6}, {RW, 7}, {RW, 8}, {RW, 9}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GW, 6}, {GW, 7}, {GW, 8}, {GW, 9}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {BW, 6}, {BW, 7}, {BW, 8}, {BW, 9}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RW,10}, {GZ, 4}, {GY, 0}, {GY, 1}, {GY, 2}, {GY, 3}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GX, 4}, {GW,10}, {GZ, 0}, {GZ, 1}, {GZ, 2}, {GZ, 3}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BW,10}, {BZ, 1}, {BY, 0}, {BY, 1}, {BY, 2}, {BY, 3}, {RY, 0}, {RY, 1}, {RY, 2}, {RY, 3}, {BZ, 0}, {BZ, 2}, {RZ, 0}, {RZ, 1}, {RZ, 2}, {RZ, 3}, {GY, 4}, {BZ, 3}, { D, 0}, { D, 1}, { D, 2}, { D, 3}, { D, 4}, }, { // Mode 5 (0x0a) - 11 4 4 5 { M, 0}, { M, 1}, { M, 2}, { M, 3}, { M, 4}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {RW, 6}, {RW, 7}, {RW, 8}, {RW, 9}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GW, 6}, {GW, 7}, {GW, 8}, {GW, 9}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {BW, 6}, {BW, 7}, {BW, 8}, {BW, 9}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RW,10}, {BY, 4}, {GY, 0}, {GY, 1}, {GY, 2}, {GY, 3}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GW,10}, {BZ, 0}, {GZ, 0}, {GZ, 1}, {GZ, 2}, {GZ, 3}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BX, 4}, {BW,10}, {BY, 0}, {BY, 1}, {BY, 2}, {BY, 3}, {RY, 0}, {RY, 1}, {RY, 2}, {RY, 3}, {BZ, 1}, {BZ, 2}, {RZ, 0}, {RZ, 1}, {RZ, 2}, {RZ, 3}, {BZ, 4}, {BZ, 3}, { D, 0}, { D, 1}, { D, 2}, { D, 3}, { D, 4}, }, { // Mode 6 (0x0e) - 9 5 5 5 { M, 0}, { M, 1}, { M, 2}, { M, 3}, { M, 4}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {RW, 6}, {RW, 7}, {RW, 8}, {BY, 4}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GW, 6}, {GW, 7}, {GW, 8}, {GY, 4}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {BW, 6}, {BW, 7}, {BW, 8}, {BZ, 4}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RX, 4}, {GZ, 4}, {GY, 0}, {GY, 1}, {GY, 2}, {GY, 3}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GX, 4}, {BZ, 0}, {GZ, 0}, {GZ, 1}, {GZ, 2}, {GZ, 3}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BX, 4}, {BZ, 1}, {BY, 0}, {BY, 1}, {BY, 2}, {BY, 3}, {RY, 0}, {RY, 1}, {RY, 2}, {RY, 3}, {RY, 4}, {BZ, 2}, {RZ, 0}, {RZ, 1}, {RZ, 2}, {RZ, 3}, {RZ, 4}, {BZ, 3}, { D, 0}, { D, 1}, { D, 2}, { D, 3}, { D, 4}, }, { // Mode 7 (0x12) - 8 6 5 5 { M, 0}, { M, 1}, { M, 2}, { M, 3}, { M, 4}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {RW, 6}, {RW, 7}, {GZ, 4}, {BY, 4}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GW, 6}, {GW, 7}, {BZ, 2}, {GY, 4}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {BW, 6}, {BW, 7}, {BZ, 3}, {BZ, 4}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RX, 4}, {RX, 5}, {GY, 0}, {GY, 1}, {GY, 2}, {GY, 3}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GX, 4}, {BZ, 0}, {GZ, 0}, {GZ, 1}, {GZ, 2}, {GZ, 3}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BX, 4}, {BZ, 1}, {BY, 0}, {BY, 1}, {BY, 2}, {BY, 3}, {RY, 0}, {RY, 1}, {RY, 2}, {RY, 3}, {RY, 4}, {RY, 5}, {RZ, 0}, {RZ, 1}, {RZ, 2}, {RZ, 3}, {RZ, 4}, {RZ, 5}, { D, 0}, { D, 1}, { D, 2}, { D, 3}, { D, 4}, }, { // Mode 8 (0x16) - 8 5 6 5 { M, 0}, { M, 1}, { M, 2}, { M, 3}, { M, 4}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {RW, 6}, {RW, 7}, {BZ, 0}, {BY, 4}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GW, 6}, {GW, 7}, {GY, 5}, {GY, 4}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {BW, 6}, {BW, 7}, {GZ, 5}, {BZ, 4}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RX, 4}, {GZ, 4}, {GY, 0}, {GY, 1}, {GY, 2}, {GY, 3}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GX, 4}, {GX, 5}, {GZ, 0}, {GZ, 1}, {GZ, 2}, {GZ, 3}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BX, 4}, {BZ, 1}, {BY, 0}, {BY, 1}, {BY, 2}, {BY, 3}, {RY, 0}, {RY, 1}, {RY, 2}, {RY, 3}, {RY, 4}, {BZ, 2}, {RZ, 0}, {RZ, 1}, {RZ, 2}, {RZ, 3}, {RZ, 4}, {BZ, 3}, { D, 0}, { D, 1}, { D, 2}, { D, 3}, { D, 4}, }, { // Mode 9 (0x1a) - 8 5 5 6 { M, 0}, { M, 1}, { M, 2}, { M, 3}, { M, 4}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {RW, 6}, {RW, 7}, {BZ, 1}, {BY, 4}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GW, 6}, {GW, 7}, {BY, 5}, {GY, 4}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {BW, 6}, {BW, 7}, {BZ, 5}, {BZ, 4}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RX, 4}, {GZ, 4}, {GY, 0}, {GY, 1}, {GY, 2}, {GY, 3}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GX, 4}, {BZ, 0}, {GZ, 0}, {GZ, 1}, {GZ, 2}, {GZ, 3}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BX, 4}, {BX, 5}, {BY, 0}, {BY, 1}, {BY, 2}, {BY, 3}, {RY, 0}, {RY, 1}, {RY, 2}, {RY, 3}, {RY, 4}, {BZ, 2}, {RZ, 0}, {RZ, 1}, {RZ, 2}, {RZ, 3}, {RZ, 4}, {BZ, 3}, { D, 0}, { D, 1}, { D, 2}, { D, 3}, { D, 4}, }, { // Mode 10 (0x1e) - 6 6 6 6 { M, 0}, { M, 1}, { M, 2}, { M, 3}, { M, 4}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {GZ, 4}, {BZ, 0}, {BZ, 1}, {BY, 4}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GY, 5}, {BY, 5}, {BZ, 2}, {GY, 4}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {GZ, 5}, {BZ, 3}, {BZ, 5}, {BZ, 4}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RX, 4}, {RX, 5}, {GY, 0}, {GY, 1}, {GY, 2}, {GY, 3}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GX, 4}, {GX, 5}, {GZ, 0}, {GZ, 1}, {GZ, 2}, {GZ, 3}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BX, 4}, {BX, 5}, {BY, 0}, {BY, 1}, {BY, 2}, {BY, 3}, {RY, 0}, {RY, 1}, {RY, 2}, {RY, 3}, {RY, 4}, {RY, 5}, {RZ, 0}, {RZ, 1}, {RZ, 2}, {RZ, 3}, {RZ, 4}, {RZ, 5}, { D, 0}, { D, 1}, { D, 2}, { D, 3}, { D, 4}, }, { // Mode 11 (0x03) - 10 10 { M, 0}, { M, 1}, { M, 2}, { M, 3}, { M, 4}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {RW, 6}, {RW, 7}, {RW, 8}, {RW, 9}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GW, 6}, {GW, 7}, {GW, 8}, {GW, 9}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {BW, 6}, {BW, 7}, {BW, 8}, {BW, 9}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RX, 4}, {RX, 5}, {RX, 6}, {RX, 7}, {RX, 8}, {RX, 9}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GX, 4}, {GX, 5}, {GX, 6}, {GX, 7}, {GX, 8}, {GX, 9}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BX, 4}, {BX, 5}, {BX, 6}, {BX, 7}, {BX, 8}, {BX, 9}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, }, { // Mode 12 (0x07) - 11 9 { M, 0}, { M, 1}, { M, 2}, { M, 3}, { M, 4}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {RW, 6}, {RW, 7}, {RW, 8}, {RW, 9}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GW, 6}, {GW, 7}, {GW, 8}, {GW, 9}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {BW, 6}, {BW, 7}, {BW, 8}, {BW, 9}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RX, 4}, {RX, 5}, {RX, 6}, {RX, 7}, {RX, 8}, {RW,10}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GX, 4}, {GX, 5}, {GX, 6}, {GX, 7}, {GX, 8}, {GW,10}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BX, 4}, {BX, 5}, {BX, 6}, {BX, 7}, {BX, 8}, {BW,10}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, }, { // Mode 13 (0x0b) - 12 8 { M, 0}, { M, 1}, { M, 2}, { M, 3}, { M, 4}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {RW, 6}, {RW, 7}, {RW, 8}, {RW, 9}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GW, 6}, {GW, 7}, {GW, 8}, {GW, 9}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {BW, 6}, {BW, 7}, {BW, 8}, {BW, 9}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RX, 4}, {RX, 5}, {RX, 6}, {RX, 7}, {RW,11}, {RW,10}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GX, 4}, {GX, 5}, {GX, 6}, {GX, 7}, {GW,11}, {GW,10}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BX, 4}, {BX, 5}, {BX, 6}, {BX, 7}, {BW,11}, {BW,10}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, }, { // Mode 14 (0x0f) - 16 4 { M, 0}, { M, 1}, { M, 2}, { M, 3}, { M, 4}, {RW, 0}, {RW, 1}, {RW, 2}, {RW, 3}, {RW, 4}, {RW, 5}, {RW, 6}, {RW, 7}, {RW, 8}, {RW, 9}, {GW, 0}, {GW, 1}, {GW, 2}, {GW, 3}, {GW, 4}, {GW, 5}, {GW, 6}, {GW, 7}, {GW, 8}, {GW, 9}, {BW, 0}, {BW, 1}, {BW, 2}, {BW, 3}, {BW, 4}, {BW, 5}, {BW, 6}, {BW, 7}, {BW, 8}, {BW, 9}, {RX, 0}, {RX, 1}, {RX, 2}, {RX, 3}, {RW,15}, {RW,14}, {RW,13}, {RW,12}, {RW,11}, {RW,10}, {GX, 0}, {GX, 1}, {GX, 2}, {GX, 3}, {GW,15}, {GW,14}, {GW,13}, {GW,12}, {GW,11}, {GW,10}, {BX, 0}, {BX, 1}, {BX, 2}, {BX, 3}, {BW,15}, {BW,14}, {BW,13}, {BW,12}, {BW,11}, {BW,10}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, {NA, 0}, }, }; // Mode, Partitions, Transformed, IndexPrec, RGBAPrec const D3DX_BC6H::ModeInfo D3DX_BC6H::ms_aInfo[] = { {0x00, 1, true, 3, LDRColorA(10,10,10,0), LDRColorA( 5, 5, 5,0), LDRColorA(5,5,5,0), LDRColorA(5,5,5,0)}, // Mode 1 {0x01, 1, true, 3, LDRColorA( 7, 7, 7,0), LDRColorA( 6, 6, 6,0), LDRColorA(6,6,6,0), LDRColorA(6,6,6,0)}, // Mode 2 {0x02, 1, true, 3, LDRColorA(11,11,11,0), LDRColorA( 5, 4, 4,0), LDRColorA(5,4,4,0), LDRColorA(5,4,4,0)}, // Mode 3 {0x06, 1, true, 3, LDRColorA(11,11,11,0), LDRColorA( 4, 5, 4,0), LDRColorA(4,5,4,0), LDRColorA(4,5,4,0)}, // Mode 4 {0x0a, 1, true, 3, LDRColorA(11,11,11,0), LDRColorA( 4, 4, 5,0), LDRColorA(4,4,5,0), LDRColorA(4,4,5,0)}, // Mode 5 {0x0e, 1, true, 3, LDRColorA( 9, 9, 9,0), LDRColorA( 5, 5, 5,0), LDRColorA(5,5,5,0), LDRColorA(5,5,5,0)}, // Mode 6 {0x12, 1, true, 3, LDRColorA( 8, 8, 8,0), LDRColorA( 6, 5, 5,0), LDRColorA(6,5,5,0), LDRColorA(6,5,5,0)}, // Mode 7 {0x16, 1, true, 3, LDRColorA( 8, 8, 8,0), LDRColorA( 5, 6, 5,0), LDRColorA(5,6,5,0), LDRColorA(5,6,5,0)}, // Mode 8 {0x1a, 1, true, 3, LDRColorA( 8, 8, 8,0), LDRColorA( 5, 5, 6,0), LDRColorA(5,5,6,0), LDRColorA(5,5,6,0)}, // Mode 9 {0x1e, 1, false, 3, LDRColorA( 6, 6, 6,0), LDRColorA( 6, 6, 6,0), LDRColorA(6,6,6,0), LDRColorA(6,6,6,0)}, // Mode 10 {0x03, 0, false, 4, LDRColorA(10,10,10,0), LDRColorA(10,10,10,0), LDRColorA(0,0,0,0), LDRColorA(0,0,0,0)}, // Mode 11 {0x07, 0, true, 4, LDRColorA(11,11,11,0), LDRColorA( 9, 9, 9,0), LDRColorA(0,0,0,0), LDRColorA(0,0,0,0)}, // Mode 12 {0x0b, 0, true, 4, LDRColorA(12,12,12,0), LDRColorA( 8, 8, 8,0), LDRColorA(0,0,0,0), LDRColorA(0,0,0,0)}, // Mode 13 {0x0f, 0, true, 4, LDRColorA(16,16,16,0), LDRColorA( 4, 4, 4,0), LDRColorA(0,0,0,0), LDRColorA(0,0,0,0)}, // Mode 14 }; const int D3DX_BC6H::ms_aModeToInfo[] = { 0, // Mode 1 - 0x00 1, // Mode 2 - 0x01 2, // Mode 3 - 0x02 10, // Mode 11 - 0x03 -1, // Invalid - 0x04 -1, // Invalid - 0x05 3, // Mode 4 - 0x06 11, // Mode 12 - 0x07 -1, // Invalid - 0x08 -1, // Invalid - 0x09 4, // Mode 5 - 0x0a 12, // Mode 13 - 0x0b -1, // Invalid - 0x0c -1, // Invalid - 0x0d 5, // Mode 6 - 0x0e 13, // Mode 14 - 0x0f -1, // Invalid - 0x10 -1, // Invalid - 0x11 6, // Mode 7 - 0x12 -1, // Reserved - 0x13 -1, // Invalid - 0x14 -1, // Invalid - 0x15 7, // Mode 8 - 0x16 -1, // Reserved - 0x17 -1, // Invalid - 0x18 -1, // Invalid - 0x19 8, // Mode 9 - 0x1a -1, // Reserved - 0x1b -1, // Invalid - 0x1c -1, // Invalid - 0x1d 9, // Mode 10 - 0x1e -1, // Resreved - 0x1f }; // BC7 compression: uPartitions, uPartitionBits, uPBits, uRotationBits, uIndexModeBits, uIndexPrec, uIndexPrec2, RGBAPrec, RGBAPrecWithP const D3DX_BC7::ModeInfo D3DX_BC7::ms_aInfo[] = { {2, 4, 6, 0, 0, 3, 0, LDRColorA(4,4,4,0), LDRColorA(5,5,5,0)}, // Mode 0: Color only, 3 Subsets, RGBP 4441 (unique P-bit), 3-bit indecies, 16 partitions {1, 6, 2, 0, 0, 3, 0, LDRColorA(6,6,6,0), LDRColorA(7,7,7,0)}, // Mode 1: Color only, 2 Subsets, RGBP 6661 (shared P-bit), 3-bit indecies, 64 partitions {2, 6, 0, 0, 0, 2, 0, LDRColorA(5,5,5,0), LDRColorA(5,5,5,0)}, // Mode 2: Color only, 3 Subsets, RGB 555, 2-bit indecies, 64 partitions {1, 6, 4, 0, 0, 2, 0, LDRColorA(7,7,7,0), LDRColorA(8,8,8,0)}, // Mode 3: Color only, 2 Subsets, RGBP 7771 (unique P-bit), 2-bits indecies, 64 partitions {0, 0, 0, 2, 1, 2, 3, LDRColorA(5,5,5,6), LDRColorA(5,5,5,6)}, // Mode 4: Color w/ Separate Alpha, 1 Subset, RGB 555, A6, 16x2/16x3-bit indices, 2-bit rotation, 1-bit index selector {0, 0, 0, 2, 0, 2, 2, LDRColorA(7,7,7,8), LDRColorA(7,7,7,8)}, // Mode 5: Color w/ Separate Alpha, 1 Subset, RGB 777, A8, 16x2/16x2-bit indices, 2-bit rotation {0, 0, 2, 0, 0, 4, 0, LDRColorA(7,7,7,7), LDRColorA(8,8,8,8)}, // Mode 6: Color+Alpha, 1 Subset, RGBAP 77771 (unique P-bit), 16x4-bit indecies {1, 6, 4, 0, 0, 2, 0, LDRColorA(5,5,5,5), LDRColorA(6,6,6,6)} // Mode 7: Color+Alpha, 2 Subsets, RGBAP 55551 (unique P-bit), 2-bit indices, 64 partitions }; namespace { //------------------------------------------------------------------------------------- // Helper functions //------------------------------------------------------------------------------------- inline bool IsFixUpOffset(_In_range_(0, 2) size_t uPartitions, _In_range_(0, 63) size_t uShape, _In_range_(0, 15) size_t uOffset) { assert(uPartitions < 3 && uShape < 64 && uOffset < 16); _Analysis_assume_(uPartitions < 3 && uShape < 64 && uOffset < 16); for (size_t p = 0; p <= uPartitions; p++) { if (uOffset == g_aFixUp[uPartitions][uShape][p]) { return true; } } return false; } inline void TransformForward(_Inout_updates_all_(BC6H_MAX_REGIONS) INTEndPntPair aEndPts[]) { aEndPts[0].B -= aEndPts[0].A; aEndPts[1].A -= aEndPts[0].A; aEndPts[1].B -= aEndPts[0].A; } inline void TransformInverse(_Inout_updates_all_(BC6H_MAX_REGIONS) INTEndPntPair aEndPts[], _In_ const LDRColorA& Prec, _In_ bool bSigned) { INTColor WrapMask((1 << Prec.r) - 1, (1 << Prec.g) - 1, (1 << Prec.b) - 1); aEndPts[0].B += aEndPts[0].A; aEndPts[0].B &= WrapMask; aEndPts[1].A += aEndPts[0].A; aEndPts[1].A &= WrapMask; aEndPts[1].B += aEndPts[0].A; aEndPts[1].B &= WrapMask; if (bSigned) { aEndPts[0].B.SignExtend(Prec); aEndPts[1].A.SignExtend(Prec); aEndPts[1].B.SignExtend(Prec); } } inline float Norm(_In_ const INTColor& a, _In_ const INTColor& b) { float dr = float(a.r) - float(b.r); float dg = float(a.g) - float(b.g); float db = float(a.b) - float(b.b); return dr * dr + dg * dg + db * db; } // return # of bits needed to store n. handle signed or unsigned cases properly inline int NBits(_In_ int n, _In_ bool bIsSigned) { int nb; if (n == 0) { return 0; // no bits needed for 0, signed or not } else if (n > 0) { for (nb = 0; n; ++nb, n >>= 1); return nb + (bIsSigned ? 1 : 0); } else { assert(bIsSigned); for (nb = 0; n < -1; ++nb, n >>= 1); return nb + 1; } } //------------------------------------------------------------------------------------- float OptimizeRGB( _In_reads_(NUM_PIXELS_PER_BLOCK) const HDRColorA* const pPoints, _Out_ HDRColorA* pX, _Out_ HDRColorA* pY, size_t cSteps, size_t cPixels, _In_reads_(cPixels) const size_t* pIndex) { float fError = FLT_MAX; const float *pC = (3 == cSteps) ? pC3 : pC4; const float *pD = (3 == cSteps) ? pD3 : pD4; // Find Min and Max points, as starting point HDRColorA X(1.0f, 1.0f, 1.0f, 0.0f); HDRColorA Y(0.0f, 0.0f, 0.0f, 0.0f); for (size_t iPoint = 0; iPoint < cPixels; iPoint++) { if (pPoints[pIndex[iPoint]].r < X.r) X.r = pPoints[pIndex[iPoint]].r; if (pPoints[pIndex[iPoint]].g < X.g) X.g = pPoints[pIndex[iPoint]].g; if (pPoints[pIndex[iPoint]].b < X.b) X.b = pPoints[pIndex[iPoint]].b; if (pPoints[pIndex[iPoint]].r > Y.r) Y.r = pPoints[pIndex[iPoint]].r; if (pPoints[pIndex[iPoint]].g > Y.g) Y.g = pPoints[pIndex[iPoint]].g; if (pPoints[pIndex[iPoint]].b > Y.b) Y.b = pPoints[pIndex[iPoint]].b; } // Diagonal axis HDRColorA AB; AB.r = Y.r - X.r; AB.g = Y.g - X.g; AB.b = Y.b - X.b; float fAB = AB.r * AB.r + AB.g * AB.g + AB.b * AB.b; // Single color block.. no need to root-find if (fAB < FLT_MIN) { pX->r = X.r; pX->g = X.g; pX->b = X.b; pY->r = Y.r; pY->g = Y.g; pY->b = Y.b; return 0.0f; } // Try all four axis directions, to determine which diagonal best fits data float fABInv = 1.0f / fAB; HDRColorA Dir; Dir.r = AB.r * fABInv; Dir.g = AB.g * fABInv; Dir.b = AB.b * fABInv; HDRColorA Mid; Mid.r = (X.r + Y.r) * 0.5f; Mid.g = (X.g + Y.g) * 0.5f; Mid.b = (X.b + Y.b) * 0.5f; float fDir[4]; fDir[0] = fDir[1] = fDir[2] = fDir[3] = 0.0f; for (size_t iPoint = 0; iPoint < cPixels; iPoint++) { HDRColorA Pt; Pt.r = (pPoints[pIndex[iPoint]].r - Mid.r) * Dir.r; Pt.g = (pPoints[pIndex[iPoint]].g - Mid.g) * Dir.g; Pt.b = (pPoints[pIndex[iPoint]].b - Mid.b) * Dir.b; float f; f = Pt.r + Pt.g + Pt.b; fDir[0] += f * f; f = Pt.r + Pt.g - Pt.b; fDir[1] += f * f; f = Pt.r - Pt.g + Pt.b; fDir[2] += f * f; f = Pt.r - Pt.g - Pt.b; fDir[3] += f * f; } float fDirMax = fDir[0]; size_t iDirMax = 0; for (size_t iDir = 1; iDir < 4; iDir++) { if (fDir[iDir] > fDirMax) { fDirMax = fDir[iDir]; iDirMax = iDir; } } if (iDirMax & 2) std::swap(X.g, Y.g); if (iDirMax & 1) std::swap(X.b, Y.b); // Two color block.. no need to root-find if (fAB < 1.0f / 4096.0f) { pX->r = X.r; pX->g = X.g; pX->b = X.b; pY->r = Y.r; pY->g = Y.g; pY->b = Y.b; return 0.0f; } // Use Newton's Method to find local minima of sum-of-squares error. float fSteps = (float)(cSteps - 1); for (size_t iIteration = 0; iIteration < 8; iIteration++) { // Calculate new steps HDRColorA pSteps[4] = {}; for (size_t iStep = 0; iStep < cSteps; iStep++) { pSteps[iStep].r = X.r * pC[iStep] + Y.r * pD[iStep]; pSteps[iStep].g = X.g * pC[iStep] + Y.g * pD[iStep]; pSteps[iStep].b = X.b * pC[iStep] + Y.b * pD[iStep]; } // Calculate color direction Dir.r = Y.r - X.r; Dir.g = Y.g - X.g; Dir.b = Y.b - X.b; float fLen = (Dir.r * Dir.r + Dir.g * Dir.g + Dir.b * Dir.b); if (fLen < (1.0f / 4096.0f)) break; float fScale = fSteps / fLen; Dir.r *= fScale; Dir.g *= fScale; Dir.b *= fScale; // Evaluate function, and derivatives float d2X = 0.0f, d2Y = 0.0f; HDRColorA dX(0.0f, 0.0f, 0.0f, 0.0f), dY(0.0f, 0.0f, 0.0f, 0.0f); for (size_t iPoint = 0; iPoint < cPixels; iPoint++) { float fDot = (pPoints[pIndex[iPoint]].r - X.r) * Dir.r + (pPoints[pIndex[iPoint]].g - X.g) * Dir.g + (pPoints[pIndex[iPoint]].b - X.b) * Dir.b; size_t iStep; if (fDot <= 0.0f) iStep = 0; if (fDot >= fSteps) iStep = cSteps - 1; else iStep = size_t(fDot + 0.5f); HDRColorA Diff; Diff.r = pSteps[iStep].r - pPoints[pIndex[iPoint]].r; Diff.g = pSteps[iStep].g - pPoints[pIndex[iPoint]].g; Diff.b = pSteps[iStep].b - pPoints[pIndex[iPoint]].b; float fC = pC[iStep] * (1.0f / 8.0f); float fD = pD[iStep] * (1.0f / 8.0f); d2X += fC * pC[iStep]; dX.r += fC * Diff.r; dX.g += fC * Diff.g; dX.b += fC * Diff.b; d2Y += fD * pD[iStep]; dY.r += fD * Diff.r; dY.g += fD * Diff.g; dY.b += fD * Diff.b; } // Move endpoints if (d2X > 0.0f) { float f = -1.0f / d2X; X.r += dX.r * f; X.g += dX.g * f; X.b += dX.b * f; } if (d2Y > 0.0f) { float f = -1.0f / d2Y; Y.r += dY.r * f; Y.g += dY.g * f; Y.b += dY.b * f; } if ((dX.r * dX.r < fEpsilon) && (dX.g * dX.g < fEpsilon) && (dX.b * dX.b < fEpsilon) && (dY.r * dY.r < fEpsilon) && (dY.g * dY.g < fEpsilon) && (dY.b * dY.b < fEpsilon)) { break; } } pX->r = X.r; pX->g = X.g; pX->b = X.b; pY->r = Y.r; pY->g = Y.g; pY->b = Y.b; return fError; } //------------------------------------------------------------------------------------- float OptimizeRGBA( _In_reads_(NUM_PIXELS_PER_BLOCK) const HDRColorA* const pPoints, _Out_ HDRColorA* pX, _Out_ HDRColorA* pY, size_t cSteps, size_t cPixels, _In_reads_(cPixels) const size_t* pIndex) { float fError = FLT_MAX; const float *pC = (3 == cSteps) ? pC3 : pC4; const float *pD = (3 == cSteps) ? pD3 : pD4; // Find Min and Max points, as starting point HDRColorA X(1.0f, 1.0f, 1.0f, 1.0f); HDRColorA Y(0.0f, 0.0f, 0.0f, 0.0f); for (size_t iPoint = 0; iPoint < cPixels; iPoint++) { if (pPoints[pIndex[iPoint]].r < X.r) X.r = pPoints[pIndex[iPoint]].r; if (pPoints[pIndex[iPoint]].g < X.g) X.g = pPoints[pIndex[iPoint]].g; if (pPoints[pIndex[iPoint]].b < X.b) X.b = pPoints[pIndex[iPoint]].b; if (pPoints[pIndex[iPoint]].a < X.a) X.a = pPoints[pIndex[iPoint]].a; if (pPoints[pIndex[iPoint]].r > Y.r) Y.r = pPoints[pIndex[iPoint]].r; if (pPoints[pIndex[iPoint]].g > Y.g) Y.g = pPoints[pIndex[iPoint]].g; if (pPoints[pIndex[iPoint]].b > Y.b) Y.b = pPoints[pIndex[iPoint]].b; if (pPoints[pIndex[iPoint]].a > Y.a) Y.a = pPoints[pIndex[iPoint]].a; } // Diagonal axis HDRColorA AB = Y - X; float fAB = AB * AB; // Single color block.. no need to root-find if (fAB < FLT_MIN) { *pX = X; *pY = Y; return 0.0f; } // Try all four axis directions, to determine which diagonal best fits data float fABInv = 1.0f / fAB; HDRColorA Dir = AB * fABInv; HDRColorA Mid = (X + Y) * 0.5f; float fDir[8]; fDir[0] = fDir[1] = fDir[2] = fDir[3] = fDir[4] = fDir[5] = fDir[6] = fDir[7] = 0.0f; for (size_t iPoint = 0; iPoint < cPixels; iPoint++) { HDRColorA Pt; Pt.r = (pPoints[pIndex[iPoint]].r - Mid.r) * Dir.r; Pt.g = (pPoints[pIndex[iPoint]].g - Mid.g) * Dir.g; Pt.b = (pPoints[pIndex[iPoint]].b - Mid.b) * Dir.b; Pt.a = (pPoints[pIndex[iPoint]].a - Mid.a) * Dir.a; float f; f = Pt.r + Pt.g + Pt.b + Pt.a; fDir[0] += f * f; f = Pt.r + Pt.g + Pt.b - Pt.a; fDir[1] += f * f; f = Pt.r + Pt.g - Pt.b + Pt.a; fDir[2] += f * f; f = Pt.r + Pt.g - Pt.b - Pt.a; fDir[3] += f * f; f = Pt.r - Pt.g + Pt.b + Pt.a; fDir[4] += f * f; f = Pt.r - Pt.g + Pt.b - Pt.a; fDir[5] += f * f; f = Pt.r - Pt.g - Pt.b + Pt.a; fDir[6] += f * f; f = Pt.r - Pt.g - Pt.b - Pt.a; fDir[7] += f * f; } float fDirMax = fDir[0]; size_t iDirMax = 0; for (size_t iDir = 1; iDir < 8; iDir++) { if (fDir[iDir] > fDirMax) { fDirMax = fDir[iDir]; iDirMax = iDir; } } if (iDirMax & 4) std::swap(X.g, Y.g); if (iDirMax & 2) std::swap(X.b, Y.b); if (iDirMax & 1) std::swap(X.a, Y.a); // Two color block.. no need to root-find if (fAB < 1.0f / 4096.0f) { *pX = X; *pY = Y; return 0.0f; } // Use Newton's Method to find local minima of sum-of-squares error. float fSteps = (float)(cSteps - 1); for (size_t iIteration = 0; iIteration < 8 && fError > 0.0f; iIteration++) { // Calculate new steps HDRColorA pSteps[BC7_MAX_INDICES]; LDRColorA lX, lY; lX = (X * 255.0f).ToLDRColorA(); lY = (Y * 255.0f).ToLDRColorA(); for (size_t iStep = 0; iStep < cSteps; iStep++) { pSteps[iStep] = X * pC[iStep] + Y * pD[iStep]; //LDRColorA::Interpolate(lX, lY, i, i, wcprec, waprec, aSteps[i]); } // Calculate color direction Dir = Y - X; float fLen = Dir * Dir; if (fLen < (1.0f / 4096.0f)) break; float fScale = fSteps / fLen; Dir *= fScale; // Evaluate function, and derivatives float d2X = 0.0f, d2Y = 0.0f; HDRColorA dX(0.0f, 0.0f, 0.0f, 0.0f), dY(0.0f, 0.0f, 0.0f, 0.0f); for (size_t iPoint = 0; iPoint < cPixels; ++iPoint) { float fDot = (pPoints[pIndex[iPoint]] - X) * Dir; size_t iStep; if (fDot <= 0.0f) iStep = 0; if (fDot >= fSteps) iStep = cSteps - 1; else iStep = size_t(fDot + 0.5f); HDRColorA Diff = pSteps[iStep] - pPoints[pIndex[iPoint]]; float fC = pC[iStep] * (1.0f / 8.0f); float fD = pD[iStep] * (1.0f / 8.0f); d2X += fC * pC[iStep]; dX += Diff * fC; d2Y += fD * pD[iStep]; dY += Diff * fD; } // Move endpoints if (d2X > 0.0f) { float f = -1.0f / d2X; X += dX * f; } if (d2Y > 0.0f) { float f = -1.0f / d2Y; Y += dY * f; } if ((dX * dX < fEpsilon) && (dY * dY < fEpsilon)) break; } *pX = X; *pY = Y; return fError; } //------------------------------------------------------------------------------------- float ComputeError( _Inout_ const LDRColorA& pixel, _In_reads_(1 << uIndexPrec) const LDRColorA aPalette[], uint8_t uIndexPrec, uint8_t uIndexPrec2, _Out_opt_ size_t* pBestIndex = nullptr, _Out_opt_ size_t* pBestIndex2 = nullptr) { const size_t uNumIndices = size_t(1) << uIndexPrec; const size_t uNumIndices2 = size_t(1) << uIndexPrec2; float fTotalErr = 0; float fBestErr = FLT_MAX; if (pBestIndex) *pBestIndex = 0; if (pBestIndex2) *pBestIndex2 = 0; XMVECTOR vpixel = XMLoadUByte4(reinterpret_cast(&pixel)); if (uIndexPrec2 == 0) { for (register size_t i = 0; i < uNumIndices && fBestErr > 0; i++) { XMVECTOR tpixel = XMLoadUByte4(reinterpret_cast(&aPalette[i])); // Compute ErrorMetric tpixel = XMVectorSubtract(vpixel, tpixel); float fErr = XMVectorGetX(XMVector4Dot(tpixel, tpixel)); if (fErr > fBestErr) // error increased, so we're done searching break; if (fErr < fBestErr) { fBestErr = fErr; if (pBestIndex) *pBestIndex = i; } } fTotalErr += fBestErr; } else { for (register size_t i = 0; i < uNumIndices && fBestErr > 0; i++) { XMVECTOR tpixel = XMLoadUByte4(reinterpret_cast(&aPalette[i])); // Compute ErrorMetricRGB tpixel = XMVectorSubtract(vpixel, tpixel); float fErr = XMVectorGetX(XMVector3Dot(tpixel, tpixel)); if (fErr > fBestErr) // error increased, so we're done searching break; if (fErr < fBestErr) { fBestErr = fErr; if (pBestIndex) *pBestIndex = i; } } fTotalErr += fBestErr; fBestErr = FLT_MAX; for (register size_t i = 0; i < uNumIndices2 && fBestErr > 0; i++) { // Compute ErrorMetricAlpha float ea = float(pixel.a) - float(aPalette[i].a); float fErr = ea*ea; if (fErr > fBestErr) // error increased, so we're done searching break; if (fErr < fBestErr) { fBestErr = fErr; if (pBestIndex2) *pBestIndex2 = i; } } fTotalErr += fBestErr; } return fTotalErr; } void FillWithErrorColors(_Out_writes_(NUM_PIXELS_PER_BLOCK) HDRColorA* pOut) { for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i) { #ifdef _DEBUG // Use Magenta in debug as a highly-visible error color pOut[i] = HDRColorA(1.0f, 0.0f, 1.0f, 1.0f); #else // In production use, default to black pOut[i] = HDRColorA(0.0f, 0.0f, 0.0f, 1.0f); #endif } } } //------------------------------------------------------------------------------------- // BC6H Compression //------------------------------------------------------------------------------------- _Use_decl_annotations_ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const { assert(pOut); size_t uStartBit = 0; uint8_t uMode = GetBits(uStartBit, 2); if (uMode != 0x00 && uMode != 0x01) { uMode = (GetBits(uStartBit, 3) << 2) | uMode; } assert(uMode < 32); _Analysis_assume_(uMode < 32); if (ms_aModeToInfo[uMode] >= 0) { assert(ms_aModeToInfo[uMode] < ARRAYSIZE(ms_aInfo)); _Analysis_assume_(ms_aModeToInfo[uMode] < ARRAYSIZE(ms_aInfo)); const ModeDescriptor* desc = ms_aDesc[ms_aModeToInfo[uMode]]; assert(ms_aModeToInfo[uMode] < ARRAYSIZE(ms_aDesc)); _Analysis_assume_(ms_aModeToInfo[uMode] < ARRAYSIZE(ms_aDesc)); const ModeInfo& info = ms_aInfo[ms_aModeToInfo[uMode]]; INTEndPntPair aEndPts[BC6H_MAX_REGIONS]; memset(aEndPts, 0, BC6H_MAX_REGIONS * 2 * sizeof(INTColor)); uint32_t uShape = 0; // Read header const size_t uHeaderBits = info.uPartitions > 0 ? 82 : 65; while (uStartBit < uHeaderBits) { size_t uCurBit = uStartBit; if (GetBit(uStartBit)) { switch (desc[uCurBit].m_eField) { case D: uShape |= 1 << uint32_t(desc[uCurBit].m_uBit); break; case RW: aEndPts[0].A.r |= 1 << uint32_t(desc[uCurBit].m_uBit); break; case RX: aEndPts[0].B.r |= 1 << uint32_t(desc[uCurBit].m_uBit); break; case RY: aEndPts[1].A.r |= 1 << uint32_t(desc[uCurBit].m_uBit); break; case RZ: aEndPts[1].B.r |= 1 << uint32_t(desc[uCurBit].m_uBit); break; case GW: aEndPts[0].A.g |= 1 << uint32_t(desc[uCurBit].m_uBit); break; case GX: aEndPts[0].B.g |= 1 << uint32_t(desc[uCurBit].m_uBit); break; case GY: aEndPts[1].A.g |= 1 << uint32_t(desc[uCurBit].m_uBit); break; case GZ: aEndPts[1].B.g |= 1 << uint32_t(desc[uCurBit].m_uBit); break; case BW: aEndPts[0].A.b |= 1 << uint32_t(desc[uCurBit].m_uBit); break; case BX: aEndPts[0].B.b |= 1 << uint32_t(desc[uCurBit].m_uBit); break; case BY: aEndPts[1].A.b |= 1 << uint32_t(desc[uCurBit].m_uBit); break; case BZ: aEndPts[1].B.b |= 1 << uint32_t(desc[uCurBit].m_uBit); break; default: { #ifdef _DEBUG OutputDebugStringA("BC6H: Invalid header bits encountered during decoding\n"); #endif FillWithErrorColors(pOut); return; } } } } assert(uShape < 64); _Analysis_assume_(uShape < 64); // Sign extend necessary end points if (bSigned) { aEndPts[0].A.SignExtend(info.RGBAPrec[0][0]); } if (bSigned || info.bTransformed) { assert(info.uPartitions < BC6H_MAX_REGIONS); _Analysis_assume_(info.uPartitions < BC6H_MAX_REGIONS); for (size_t p = 0; p <= info.uPartitions; ++p) { if (p != 0) { aEndPts[p].A.SignExtend(info.RGBAPrec[p][0]); } aEndPts[p].B.SignExtend(info.RGBAPrec[p][1]); } } // Inverse transform the end points if (info.bTransformed) { TransformInverse(aEndPts, info.RGBAPrec[0][0], bSigned); } // Read indices for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i) { size_t uNumBits = IsFixUpOffset(info.uPartitions, uShape, i) ? info.uIndexPrec - 1 : info.uIndexPrec; if (uStartBit + uNumBits > 128) { #ifdef _DEBUG OutputDebugStringA("BC6H: Invalid block encountered during decoding\n"); #endif FillWithErrorColors(pOut); return; } uint8_t uIndex = GetBits(uStartBit, uNumBits); if (uIndex >= ((info.uPartitions > 0) ? 8 : 16)) { #ifdef _DEBUG OutputDebugStringA("BC6H: Invalid index encountered during decoding\n"); #endif FillWithErrorColors(pOut); return; } size_t uRegion = g_aPartitionTable[info.uPartitions][uShape][i]; assert(uRegion < BC6H_MAX_REGIONS); _Analysis_assume_(uRegion < BC6H_MAX_REGIONS); // Unquantize endpoints and interpolate int r1 = Unquantize(aEndPts[uRegion].A.r, info.RGBAPrec[0][0].r, bSigned); int g1 = Unquantize(aEndPts[uRegion].A.g, info.RGBAPrec[0][0].g, bSigned); int b1 = Unquantize(aEndPts[uRegion].A.b, info.RGBAPrec[0][0].b, bSigned); int r2 = Unquantize(aEndPts[uRegion].B.r, info.RGBAPrec[0][0].r, bSigned); int g2 = Unquantize(aEndPts[uRegion].B.g, info.RGBAPrec[0][0].g, bSigned); int b2 = Unquantize(aEndPts[uRegion].B.b, info.RGBAPrec[0][0].b, bSigned); const int* aWeights = info.uPartitions > 0 ? g_aWeights3 : g_aWeights4; INTColor fc; fc.r = FinishUnquantize((r1 * (BC67_WEIGHT_MAX - aWeights[uIndex]) + r2 * aWeights[uIndex] + BC67_WEIGHT_ROUND) >> BC67_WEIGHT_SHIFT, bSigned); fc.g = FinishUnquantize((g1 * (BC67_WEIGHT_MAX - aWeights[uIndex]) + g2 * aWeights[uIndex] + BC67_WEIGHT_ROUND) >> BC67_WEIGHT_SHIFT, bSigned); fc.b = FinishUnquantize((b1 * (BC67_WEIGHT_MAX - aWeights[uIndex]) + b2 * aWeights[uIndex] + BC67_WEIGHT_ROUND) >> BC67_WEIGHT_SHIFT, bSigned); HALF rgb[3]; fc.ToF16(rgb, bSigned); pOut[i].r = XMConvertHalfToFloat(rgb[0]); pOut[i].g = XMConvertHalfToFloat(rgb[1]); pOut[i].b = XMConvertHalfToFloat(rgb[2]); pOut[i].a = 1.0f; } } else { #ifdef _DEBUG const char* warnstr = "BC6H: Invalid mode encountered during decoding\n"; switch (uMode) { case 0x13: warnstr = "BC6H: Reserved mode 10011 encountered during decoding\n"; break; case 0x17: warnstr = "BC6H: Reserved mode 10111 encountered during decoding\n"; break; case 0x1B: warnstr = "BC6H: Reserved mode 11011 encountered during decoding\n"; break; case 0x1F: warnstr = "BC6H: Reserved mode 11111 encountered during decoding\n"; break; } OutputDebugStringA(warnstr); #endif // Per the BC6H format spec, we must return opaque black for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i) { pOut[i] = HDRColorA(0.0f, 0.0f, 0.0f, 1.0f); } } } _Use_decl_annotations_ void D3DX_BC6H::Encode(bool bSigned, const HDRColorA* const pIn) { assert(pIn); EncodeParams EP(pIn, bSigned); for (EP.uMode = 0; EP.uMode < ARRAYSIZE(ms_aInfo) && EP.fBestErr > 0; ++EP.uMode) { const uint8_t uShapes = ms_aInfo[EP.uMode].uPartitions ? 32 : 1; // Number of rough cases to look at. reasonable values of this are 1, uShapes/4, and uShapes // uShapes/4 gets nearly all the cases; you can increase that a bit (say by 3 or 4) if you really want to squeeze the last bit out const size_t uItems = std::max(1, uShapes >> 2); float afRoughMSE[BC6H_MAX_SHAPES]; uint8_t auShape[BC6H_MAX_SHAPES]; // pick the best uItems shapes and refine these. for (EP.uShape = 0; EP.uShape < uShapes; ++EP.uShape) { size_t uShape = EP.uShape; afRoughMSE[uShape] = RoughMSE(&EP); auShape[uShape] = static_cast(uShape); } // Bubble up the first uItems items for (register size_t i = 0; i < uItems; i++) { for (register size_t j = i + 1; j < uShapes; j++) { if (afRoughMSE[i] > afRoughMSE[j]) { std::swap(afRoughMSE[i], afRoughMSE[j]); std::swap(auShape[i], auShape[j]); } } } for (size_t i = 0; i < uItems && EP.fBestErr > 0; i++) { EP.uShape = auShape[i]; Refine(&EP); } } } //------------------------------------------------------------------------------------- _Use_decl_annotations_ int D3DX_BC6H::Quantize(int iValue, int prec, bool bSigned) { assert(prec > 1); // didn't bother to make it work for 1 int q, s = 0; if (bSigned) { assert(iValue >= -F16MAX && iValue <= F16MAX); if (iValue < 0) { s = 1; iValue = -iValue; } q = (prec >= 16) ? iValue : (iValue << (prec - 1)) / (F16MAX + 1); if (s) q = -q; assert(q > -(1 << (prec - 1)) && q < (1 << (prec - 1))); } else { assert(iValue >= 0 && iValue <= F16MAX); q = (prec >= 15) ? iValue : (iValue << prec) / (F16MAX + 1); assert(q >= 0 && q < (1 << prec)); } return q; } _Use_decl_annotations_ int D3DX_BC6H::Unquantize(int comp, uint8_t uBitsPerComp, bool bSigned) { int unq = 0, s = 0; if (bSigned) { if (uBitsPerComp >= 16) { unq = comp; } else { if (comp < 0) { s = 1; comp = -comp; } if (comp == 0) unq = 0; else if (comp >= ((1 << (uBitsPerComp - 1)) - 1)) unq = 0x7FFF; else unq = ((comp << 15) + 0x4000) >> (uBitsPerComp - 1); if (s) unq = -unq; } } else { if (uBitsPerComp >= 15) unq = comp; else if (comp == 0) unq = 0; else if (comp == ((1 << uBitsPerComp) - 1)) unq = 0xFFFF; else unq = ((comp << 16) + 0x8000) >> uBitsPerComp; } return unq; } _Use_decl_annotations_ int D3DX_BC6H::FinishUnquantize(int comp, bool bSigned) { if (bSigned) { return (comp < 0) ? -(((-comp) * 31) >> 5) : (comp * 31) >> 5; // scale the magnitude by 31/32 } else { return (comp * 31) >> 6; // scale the magnitude by 31/64 } } //------------------------------------------------------------------------------------- _Use_decl_annotations_ bool D3DX_BC6H::EndPointsFit(const EncodeParams* pEP, const INTEndPntPair aEndPts[]) { assert(pEP); const bool bTransformed = ms_aInfo[pEP->uMode].bTransformed; const bool bIsSigned = pEP->bSigned; const LDRColorA& Prec0 = ms_aInfo[pEP->uMode].RGBAPrec[0][0]; const LDRColorA& Prec1 = ms_aInfo[pEP->uMode].RGBAPrec[0][1]; const LDRColorA& Prec2 = ms_aInfo[pEP->uMode].RGBAPrec[1][0]; const LDRColorA& Prec3 = ms_aInfo[pEP->uMode].RGBAPrec[1][1]; INTColor aBits[4]; aBits[0].r = NBits(aEndPts[0].A.r, bIsSigned); aBits[0].g = NBits(aEndPts[0].A.g, bIsSigned); aBits[0].b = NBits(aEndPts[0].A.b, bIsSigned); aBits[1].r = NBits(aEndPts[0].B.r, bTransformed || bIsSigned); aBits[1].g = NBits(aEndPts[0].B.g, bTransformed || bIsSigned); aBits[1].b = NBits(aEndPts[0].B.b, bTransformed || bIsSigned); if (aBits[0].r > Prec0.r || aBits[1].r > Prec1.r || aBits[0].g > Prec0.g || aBits[1].g > Prec1.g || aBits[0].b > Prec0.b || aBits[1].b > Prec1.b) return false; if (ms_aInfo[pEP->uMode].uPartitions) { aBits[2].r = NBits(aEndPts[1].A.r, bTransformed || bIsSigned); aBits[2].g = NBits(aEndPts[1].A.g, bTransformed || bIsSigned); aBits[2].b = NBits(aEndPts[1].A.b, bTransformed || bIsSigned); aBits[3].r = NBits(aEndPts[1].B.r, bTransformed || bIsSigned); aBits[3].g = NBits(aEndPts[1].B.g, bTransformed || bIsSigned); aBits[3].b = NBits(aEndPts[1].B.b, bTransformed || bIsSigned); if (aBits[2].r > Prec2.r || aBits[3].r > Prec3.r || aBits[2].g > Prec2.g || aBits[3].g > Prec3.g || aBits[2].b > Prec2.b || aBits[3].b > Prec3.b) return false; } return true; } _Use_decl_annotations_ void D3DX_BC6H::GeneratePaletteQuantized(const EncodeParams* pEP, const INTEndPntPair& endPts, INTColor aPalette[]) const { assert(pEP); const size_t uIndexPrec = ms_aInfo[pEP->uMode].uIndexPrec; const size_t uNumIndices = size_t(1) << uIndexPrec; assert(uNumIndices > 0); _Analysis_assume_(uNumIndices > 0); const LDRColorA& Prec = ms_aInfo[pEP->uMode].RGBAPrec[0][0]; // scale endpoints INTEndPntPair unqEndPts; unqEndPts.A.r = Unquantize(endPts.A.r, Prec.r, pEP->bSigned); unqEndPts.A.g = Unquantize(endPts.A.g, Prec.g, pEP->bSigned); unqEndPts.A.b = Unquantize(endPts.A.b, Prec.b, pEP->bSigned); unqEndPts.B.r = Unquantize(endPts.B.r, Prec.r, pEP->bSigned); unqEndPts.B.g = Unquantize(endPts.B.g, Prec.g, pEP->bSigned); unqEndPts.B.b = Unquantize(endPts.B.b, Prec.b, pEP->bSigned); // interpolate const int* aWeights = nullptr; switch (uIndexPrec) { case 3: aWeights = g_aWeights3; assert(uNumIndices <= 8); _Analysis_assume_(uNumIndices <= 8); break; case 4: aWeights = g_aWeights4; assert(uNumIndices <= 16); _Analysis_assume_(uNumIndices <= 16); break; default: assert(false); for (size_t i = 0; i < uNumIndices; ++i) { #pragma prefast(suppress:22102 22103, "writing blocks in two halves confuses tool") aPalette[i] = INTColor(0, 0, 0); } return; } for (size_t i = 0; i < uNumIndices; ++i) { aPalette[i].r = FinishUnquantize( (unqEndPts.A.r * (BC67_WEIGHT_MAX - aWeights[i]) + unqEndPts.B.r * aWeights[i] + BC67_WEIGHT_ROUND) >> BC67_WEIGHT_SHIFT, pEP->bSigned); aPalette[i].g = FinishUnquantize( (unqEndPts.A.g * (BC67_WEIGHT_MAX - aWeights[i]) + unqEndPts.B.g * aWeights[i] + BC67_WEIGHT_ROUND) >> BC67_WEIGHT_SHIFT, pEP->bSigned); aPalette[i].b = FinishUnquantize( (unqEndPts.A.b * (BC67_WEIGHT_MAX - aWeights[i]) + unqEndPts.B.b * aWeights[i] + BC67_WEIGHT_ROUND) >> BC67_WEIGHT_SHIFT, pEP->bSigned); } } // given a collection of colors and quantized endpoints, generate a palette, choose best entries, and return a single toterr _Use_decl_annotations_ float D3DX_BC6H::MapColorsQuantized(const EncodeParams* pEP, const INTColor aColors[], size_t np, const INTEndPntPair &endPts) const { assert(pEP); const uint8_t uIndexPrec = ms_aInfo[pEP->uMode].uIndexPrec; const uint8_t uNumIndices = 1 << uIndexPrec; INTColor aPalette[BC6H_MAX_INDICES]; GeneratePaletteQuantized(pEP, endPts, aPalette); float fTotErr = 0; for (size_t i = 0; i < np; ++i) { XMVECTOR vcolors = XMLoadSInt4(reinterpret_cast(&aColors[i])); // Compute ErrorMetricRGB XMVECTOR tpal = XMLoadSInt4(reinterpret_cast(&aPalette[0])); tpal = XMVectorSubtract(vcolors, tpal); float fBestErr = XMVectorGetX(XMVector3Dot(tpal, tpal)); for (int j = 1; j < uNumIndices && fBestErr > 0; ++j) { // Compute ErrorMetricRGB tpal = XMLoadSInt4(reinterpret_cast(&aPalette[j])); tpal = XMVectorSubtract(vcolors, tpal); float fErr = XMVectorGetX(XMVector3Dot(tpal, tpal)); if (fErr > fBestErr) break; // error increased, so we're done searching if (fErr < fBestErr) fBestErr = fErr; } fTotErr += fBestErr; } return fTotErr; } _Use_decl_annotations_ float D3DX_BC6H::PerturbOne(const EncodeParams* pEP, const INTColor aColors[], size_t np, uint8_t ch, const INTEndPntPair& oldEndPts, INTEndPntPair& newEndPts, float fOldErr, int do_b) const { assert(pEP); uint8_t uPrec; switch (ch) { case 0: uPrec = ms_aInfo[pEP->uMode].RGBAPrec[0][0].r; break; case 1: uPrec = ms_aInfo[pEP->uMode].RGBAPrec[0][0].g; break; case 2: uPrec = ms_aInfo[pEP->uMode].RGBAPrec[0][0].b; break; default: assert(false); newEndPts = oldEndPts; return FLT_MAX; } INTEndPntPair tmpEndPts; float fMinErr = fOldErr; int beststep = 0; // copy real endpoints so we can perturb them tmpEndPts = newEndPts = oldEndPts; // do a logarithmic search for the best error for this endpoint (which) for (int step = 1 << (uPrec - 1); step; step >>= 1) { bool bImproved = false; for (int sign = -1; sign <= 1; sign += 2) { if (do_b == 0) { tmpEndPts.A[ch] = newEndPts.A[ch] + sign * step; if (tmpEndPts.A[ch] < 0 || tmpEndPts.A[ch] >= (1 << uPrec)) continue; } else { tmpEndPts.B[ch] = newEndPts.B[ch] + sign * step; if (tmpEndPts.B[ch] < 0 || tmpEndPts.B[ch] >= (1 << uPrec)) continue; } float fErr = MapColorsQuantized(pEP, aColors, np, tmpEndPts); if (fErr < fMinErr) { bImproved = true; fMinErr = fErr; beststep = sign * step; } } // if this was an improvement, move the endpoint and continue search from there if (bImproved) { if (do_b == 0) newEndPts.A[ch] += beststep; else newEndPts.B[ch] += beststep; } } return fMinErr; } _Use_decl_annotations_ void D3DX_BC6H::OptimizeOne(const EncodeParams* pEP, const INTColor aColors[], size_t np, float aOrgErr, const INTEndPntPair &aOrgEndPts, INTEndPntPair &aOptEndPts) const { assert(pEP); float aOptErr = aOrgErr; aOptEndPts.A = aOrgEndPts.A; aOptEndPts.B = aOrgEndPts.B; INTEndPntPair new_a, new_b; INTEndPntPair newEndPts; int do_b; // now optimize each channel separately for (uint8_t ch = 0; ch < 3; ++ch) { // figure out which endpoint when perturbed gives the most improvement and start there // if we just alternate, we can easily end up in a local minima float fErr0 = PerturbOne(pEP, aColors, np, ch, aOptEndPts, new_a, aOptErr, 0); // perturb endpt A float fErr1 = PerturbOne(pEP, aColors, np, ch, aOptEndPts, new_b, aOptErr, 1); // perturb endpt B if (fErr0 < fErr1) { if (fErr0 >= aOptErr) continue; aOptEndPts.A[ch] = new_a.A[ch]; aOptErr = fErr0; do_b = 1; // do B next } else { if (fErr1 >= aOptErr) continue; aOptEndPts.B[ch] = new_b.B[ch]; aOptErr = fErr1; do_b = 0; // do A next } // now alternate endpoints and keep trying until there is no improvement for (;;) { float fErr = PerturbOne(pEP, aColors, np, ch, aOptEndPts, newEndPts, aOptErr, do_b); if (fErr >= aOptErr) break; if (do_b == 0) aOptEndPts.A[ch] = newEndPts.A[ch]; else aOptEndPts.B[ch] = newEndPts.B[ch]; aOptErr = fErr; do_b = 1 - do_b; // now move the other endpoint } } } _Use_decl_annotations_ void D3DX_BC6H::OptimizeEndPoints(const EncodeParams* pEP, const float aOrgErr[], const INTEndPntPair aOrgEndPts[], INTEndPntPair aOptEndPts[]) const { assert(pEP); const uint8_t uPartitions = ms_aInfo[pEP->uMode].uPartitions; assert(uPartitions < BC6H_MAX_REGIONS); _Analysis_assume_(uPartitions < BC6H_MAX_REGIONS); INTColor aPixels[NUM_PIXELS_PER_BLOCK]; for (size_t p = 0; p <= uPartitions; ++p) { // collect the pixels in the region size_t np = 0; for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i) { if (g_aPartitionTable[p][pEP->uShape][i] == p) { aPixels[np++] = pEP->aIPixels[i]; } } OptimizeOne(pEP, aPixels, np, aOrgErr[p], aOrgEndPts[p], aOptEndPts[p]); } } // Swap endpoints as needed to ensure that the indices at fix up have a 0 high-order bit _Use_decl_annotations_ void D3DX_BC6H::SwapIndices(const EncodeParams* pEP, INTEndPntPair aEndPts[], size_t aIndices[]) { assert(pEP); const size_t uPartitions = ms_aInfo[pEP->uMode].uPartitions; const size_t uNumIndices = size_t(1) << ms_aInfo[pEP->uMode].uIndexPrec; const size_t uHighIndexBit = uNumIndices >> 1; assert(uPartitions < BC6H_MAX_REGIONS && pEP->uShape < BC6H_MAX_SHAPES); _Analysis_assume_(uPartitions < BC6H_MAX_REGIONS && pEP->uShape < BC6H_MAX_SHAPES); for (size_t p = 0; p <= uPartitions; ++p) { size_t i = g_aFixUp[uPartitions][pEP->uShape][p]; assert(g_aPartitionTable[uPartitions][pEP->uShape][i] == p); if (aIndices[i] & uHighIndexBit) { // high bit is set, swap the aEndPts and indices for this region std::swap(aEndPts[p].A, aEndPts[p].B); for (size_t j = 0; j < NUM_PIXELS_PER_BLOCK; ++j) if (g_aPartitionTable[uPartitions][pEP->uShape][j] == p) aIndices[j] = uNumIndices - 1 - aIndices[j]; } } } // assign indices given a tile, shape, and quantized endpoints, return toterr for each region _Use_decl_annotations_ void D3DX_BC6H::AssignIndices(const EncodeParams* pEP, const INTEndPntPair aEndPts[], size_t aIndices[], float aTotErr[]) const { assert(pEP); const uint8_t uPartitions = ms_aInfo[pEP->uMode].uPartitions; const uint8_t uNumIndices = 1 << ms_aInfo[pEP->uMode].uIndexPrec; assert(uPartitions < BC6H_MAX_REGIONS && pEP->uShape < BC6H_MAX_SHAPES); _Analysis_assume_(uPartitions < BC6H_MAX_REGIONS && pEP->uShape < BC6H_MAX_SHAPES); // build list of possibles INTColor aPalette[BC6H_MAX_REGIONS][BC6H_MAX_INDICES]; for (size_t p = 0; p <= uPartitions; ++p) { GeneratePaletteQuantized(pEP, aEndPts[p], aPalette[p]); aTotErr[p] = 0; } for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i) { const uint8_t uRegion = g_aPartitionTable[uPartitions][pEP->uShape][i]; assert(uRegion < BC6H_MAX_REGIONS); _Analysis_assume_(uRegion < BC6H_MAX_REGIONS); float fBestErr = Norm(pEP->aIPixels[i], aPalette[uRegion][0]); aIndices[i] = 0; for (uint8_t j = 1; j < uNumIndices && fBestErr > 0; ++j) { float fErr = Norm(pEP->aIPixels[i], aPalette[uRegion][j]); if (fErr > fBestErr) break; // error increased, so we're done searching if (fErr < fBestErr) { fBestErr = fErr; aIndices[i] = j; } } aTotErr[uRegion] += fBestErr; } } _Use_decl_annotations_ void D3DX_BC6H::QuantizeEndPts(const EncodeParams* pEP, INTEndPntPair* aQntEndPts) const { assert(pEP && aQntEndPts); const INTEndPntPair* aUnqEndPts = pEP->aUnqEndPts[pEP->uShape]; const LDRColorA& Prec = ms_aInfo[pEP->uMode].RGBAPrec[0][0]; const uint8_t uPartitions = ms_aInfo[pEP->uMode].uPartitions; assert(uPartitions < BC6H_MAX_REGIONS); _Analysis_assume_(uPartitions < BC6H_MAX_REGIONS); for (size_t p = 0; p <= uPartitions; ++p) { aQntEndPts[p].A.r = Quantize(aUnqEndPts[p].A.r, Prec.r, pEP->bSigned); aQntEndPts[p].A.g = Quantize(aUnqEndPts[p].A.g, Prec.g, pEP->bSigned); aQntEndPts[p].A.b = Quantize(aUnqEndPts[p].A.b, Prec.b, pEP->bSigned); aQntEndPts[p].B.r = Quantize(aUnqEndPts[p].B.r, Prec.r, pEP->bSigned); aQntEndPts[p].B.g = Quantize(aUnqEndPts[p].B.g, Prec.g, pEP->bSigned); aQntEndPts[p].B.b = Quantize(aUnqEndPts[p].B.b, Prec.b, pEP->bSigned); } } _Use_decl_annotations_ void D3DX_BC6H::EmitBlock(const EncodeParams* pEP, const INTEndPntPair aEndPts[], const size_t aIndices[]) { assert(pEP); const uint8_t uRealMode = ms_aInfo[pEP->uMode].uMode; const uint8_t uPartitions = ms_aInfo[pEP->uMode].uPartitions; const uint8_t uIndexPrec = ms_aInfo[pEP->uMode].uIndexPrec; const size_t uHeaderBits = uPartitions > 0 ? 82 : 65; const ModeDescriptor* desc = ms_aDesc[pEP->uMode]; size_t uStartBit = 0; while (uStartBit < uHeaderBits) { switch (desc[uStartBit].m_eField) { case M: SetBit(uStartBit, uint8_t(uRealMode >> desc[uStartBit].m_uBit) & 0x01); break; case D: SetBit(uStartBit, uint8_t(pEP->uShape >> desc[uStartBit].m_uBit) & 0x01); break; case RW: SetBit(uStartBit, uint8_t(aEndPts[0].A.r >> desc[uStartBit].m_uBit) & 0x01); break; case RX: SetBit(uStartBit, uint8_t(aEndPts[0].B.r >> desc[uStartBit].m_uBit) & 0x01); break; case RY: SetBit(uStartBit, uint8_t(aEndPts[1].A.r >> desc[uStartBit].m_uBit) & 0x01); break; case RZ: SetBit(uStartBit, uint8_t(aEndPts[1].B.r >> desc[uStartBit].m_uBit) & 0x01); break; case GW: SetBit(uStartBit, uint8_t(aEndPts[0].A.g >> desc[uStartBit].m_uBit) & 0x01); break; case GX: SetBit(uStartBit, uint8_t(aEndPts[0].B.g >> desc[uStartBit].m_uBit) & 0x01); break; case GY: SetBit(uStartBit, uint8_t(aEndPts[1].A.g >> desc[uStartBit].m_uBit) & 0x01); break; case GZ: SetBit(uStartBit, uint8_t(aEndPts[1].B.g >> desc[uStartBit].m_uBit) & 0x01); break; case BW: SetBit(uStartBit, uint8_t(aEndPts[0].A.b >> desc[uStartBit].m_uBit) & 0x01); break; case BX: SetBit(uStartBit, uint8_t(aEndPts[0].B.b >> desc[uStartBit].m_uBit) & 0x01); break; case BY: SetBit(uStartBit, uint8_t(aEndPts[1].A.b >> desc[uStartBit].m_uBit) & 0x01); break; case BZ: SetBit(uStartBit, uint8_t(aEndPts[1].B.b >> desc[uStartBit].m_uBit) & 0x01); break; default: assert(false); } } for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i) { if (IsFixUpOffset(ms_aInfo[pEP->uMode].uPartitions, pEP->uShape, i)) SetBits(uStartBit, uIndexPrec - 1, static_cast(aIndices[i])); else SetBits(uStartBit, uIndexPrec, static_cast(aIndices[i])); } assert(uStartBit == 128); } _Use_decl_annotations_ void D3DX_BC6H::Refine(EncodeParams* pEP) { assert(pEP); const uint8_t uPartitions = ms_aInfo[pEP->uMode].uPartitions; assert(uPartitions < BC6H_MAX_REGIONS); _Analysis_assume_(uPartitions < BC6H_MAX_REGIONS); const bool bTransformed = ms_aInfo[pEP->uMode].bTransformed; float aOrgErr[BC6H_MAX_REGIONS], aOptErr[BC6H_MAX_REGIONS]; INTEndPntPair aOrgEndPts[BC6H_MAX_REGIONS], aOptEndPts[BC6H_MAX_REGIONS]; size_t aOrgIdx[NUM_PIXELS_PER_BLOCK], aOptIdx[NUM_PIXELS_PER_BLOCK]; QuantizeEndPts(pEP, aOrgEndPts); AssignIndices(pEP, aOrgEndPts, aOrgIdx, aOrgErr); SwapIndices(pEP, aOrgEndPts, aOrgIdx); if (bTransformed) TransformForward(aOrgEndPts); if (EndPointsFit(pEP, aOrgEndPts)) { if (bTransformed) TransformInverse(aOrgEndPts, ms_aInfo[pEP->uMode].RGBAPrec[0][0], pEP->bSigned); OptimizeEndPoints(pEP, aOrgErr, aOrgEndPts, aOptEndPts); AssignIndices(pEP, aOptEndPts, aOptIdx, aOptErr); SwapIndices(pEP, aOptEndPts, aOptIdx); float fOrgTotErr = 0.0f, fOptTotErr = 0.0f; for (size_t p = 0; p <= uPartitions; ++p) { fOrgTotErr += aOrgErr[p]; fOptTotErr += aOptErr[p]; } if (bTransformed) TransformForward(aOptEndPts); if (EndPointsFit(pEP, aOptEndPts) && fOptTotErr < fOrgTotErr && fOptTotErr < pEP->fBestErr) { pEP->fBestErr = fOptTotErr; EmitBlock(pEP, aOptEndPts, aOptIdx); } else if (fOrgTotErr < pEP->fBestErr) { // either it stopped fitting when we optimized it, or there was no improvement // so go back to the unoptimized endpoints which we know will fit if (bTransformed) TransformForward(aOrgEndPts); pEP->fBestErr = fOrgTotErr; EmitBlock(pEP, aOrgEndPts, aOrgIdx); } } } _Use_decl_annotations_ void D3DX_BC6H::GeneratePaletteUnquantized(const EncodeParams* pEP, size_t uRegion, INTColor aPalette[]) { assert(pEP); assert(uRegion < BC6H_MAX_REGIONS && pEP->uShape < BC6H_MAX_SHAPES); _Analysis_assume_(uRegion < BC6H_MAX_REGIONS && pEP->uShape < BC6H_MAX_SHAPES); const INTEndPntPair& endPts = pEP->aUnqEndPts[pEP->uShape][uRegion]; const uint8_t uIndexPrec = ms_aInfo[pEP->uMode].uIndexPrec; const uint8_t uNumIndices = 1 << uIndexPrec; assert(uNumIndices > 0); _Analysis_assume_(uNumIndices > 0); const int* aWeights = nullptr; switch (uIndexPrec) { case 3: aWeights = g_aWeights3; assert(uNumIndices <= 8); _Analysis_assume_(uNumIndices <= 8); break; case 4: aWeights = g_aWeights4; assert(uNumIndices <= 16); _Analysis_assume_(uNumIndices <= 16); break; default: assert(false); for (size_t i = 0; i < uNumIndices; ++i) { #pragma prefast(suppress:22102 22103, "writing blocks in two halves confuses tool") aPalette[i] = INTColor(0, 0, 0); } return; } for (register size_t i = 0; i < uNumIndices; ++i) { aPalette[i].r = (endPts.A.r * (BC67_WEIGHT_MAX - aWeights[i]) + endPts.B.r * aWeights[i] + BC67_WEIGHT_ROUND) >> BC67_WEIGHT_SHIFT; aPalette[i].g = (endPts.A.g * (BC67_WEIGHT_MAX - aWeights[i]) + endPts.B.g * aWeights[i] + BC67_WEIGHT_ROUND) >> BC67_WEIGHT_SHIFT; aPalette[i].b = (endPts.A.b * (BC67_WEIGHT_MAX - aWeights[i]) + endPts.B.b * aWeights[i] + BC67_WEIGHT_ROUND) >> BC67_WEIGHT_SHIFT; } } _Use_decl_annotations_ float D3DX_BC6H::MapColors(const EncodeParams* pEP, size_t uRegion, size_t np, const size_t* auIndex) const { assert(pEP); const uint8_t uIndexPrec = ms_aInfo[pEP->uMode].uIndexPrec; const uint8_t uNumIndices = 1 << uIndexPrec; INTColor aPalette[BC6H_MAX_INDICES]; GeneratePaletteUnquantized(pEP, uRegion, aPalette); float fTotalErr = 0.0f; for (size_t i = 0; i < np; ++i) { float fBestErr = Norm(pEP->aIPixels[auIndex[i]], aPalette[0]); for (uint8_t j = 1; j < uNumIndices && fBestErr > 0.0f; ++j) { float fErr = Norm(pEP->aIPixels[auIndex[i]], aPalette[j]); if (fErr > fBestErr) break; // error increased, so we're done searching if (fErr < fBestErr) fBestErr = fErr; } fTotalErr += fBestErr; } return fTotalErr; } _Use_decl_annotations_ float D3DX_BC6H::RoughMSE(EncodeParams* pEP) const { assert(pEP); assert(pEP->uShape < BC6H_MAX_SHAPES); _Analysis_assume_(pEP->uShape < BC6H_MAX_SHAPES); INTEndPntPair* aEndPts = pEP->aUnqEndPts[pEP->uShape]; const uint8_t uPartitions = ms_aInfo[pEP->uMode].uPartitions; assert(uPartitions < BC6H_MAX_REGIONS); _Analysis_assume_(uPartitions < BC6H_MAX_REGIONS); size_t auPixIdx[NUM_PIXELS_PER_BLOCK]; float fError = 0.0f; for (size_t p = 0; p <= uPartitions; ++p) { size_t np = 0; for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i) { if (g_aPartitionTable[uPartitions][pEP->uShape][i] == p) { auPixIdx[np++] = i; } } // handle simple cases assert(np > 0); if (np == 1) { aEndPts[p].A = pEP->aIPixels[auPixIdx[0]]; aEndPts[p].B = pEP->aIPixels[auPixIdx[0]]; continue; } else if (np == 2) { aEndPts[p].A = pEP->aIPixels[auPixIdx[0]]; aEndPts[p].B = pEP->aIPixels[auPixIdx[1]]; continue; } HDRColorA epA, epB; OptimizeRGB(pEP->aHDRPixels, &epA, &epB, 4, np, auPixIdx); aEndPts[p].A.Set(epA, pEP->bSigned); aEndPts[p].B.Set(epB, pEP->bSigned); if (pEP->bSigned) { aEndPts[p].A.Clamp(-F16MAX, F16MAX); aEndPts[p].B.Clamp(-F16MAX, F16MAX); } else { aEndPts[p].A.Clamp(0, F16MAX); aEndPts[p].B.Clamp(0, F16MAX); } fError += MapColors(pEP, p, np, auPixIdx); } return fError; } //------------------------------------------------------------------------------------- // BC7 Compression //------------------------------------------------------------------------------------- _Use_decl_annotations_ void D3DX_BC7::Decode(HDRColorA* pOut) const { assert(pOut); size_t uFirst = 0; while (uFirst < 128 && !GetBit(uFirst)) {} uint8_t uMode = uint8_t(uFirst - 1); if (uMode < 8) { const uint8_t uPartitions = ms_aInfo[uMode].uPartitions; assert(uPartitions < BC7_MAX_REGIONS); _Analysis_assume_(uPartitions < BC7_MAX_REGIONS); const uint8_t uNumEndPts = (uPartitions + 1) << 1; const uint8_t uIndexPrec = ms_aInfo[uMode].uIndexPrec; const uint8_t uIndexPrec2 = ms_aInfo[uMode].uIndexPrec2; register size_t i; size_t uStartBit = uMode + 1; uint8_t P[6]; uint8_t uShape = GetBits(uStartBit, ms_aInfo[uMode].uPartitionBits); assert(uShape < BC7_MAX_SHAPES); _Analysis_assume_(uShape < BC7_MAX_SHAPES); uint8_t uRotation = GetBits(uStartBit, ms_aInfo[uMode].uRotationBits); assert(uRotation < 4); uint8_t uIndexMode = GetBits(uStartBit, ms_aInfo[uMode].uIndexModeBits); assert(uIndexMode < 2); LDRColorA c[BC7_MAX_REGIONS << 1]; const LDRColorA RGBAPrec = ms_aInfo[uMode].RGBAPrec; const LDRColorA RGBAPrecWithP = ms_aInfo[uMode].RGBAPrecWithP; assert(uNumEndPts <= (BC7_MAX_REGIONS << 1)); // Red channel for (i = 0; i < uNumEndPts; i++) { if (uStartBit + RGBAPrec.r > 128) { #ifdef _DEBUG OutputDebugStringA("BC7: Invalid block encountered during decoding\n"); #endif FillWithErrorColors(pOut); return; } c[i].r = GetBits(uStartBit, RGBAPrec.r); } // Green channel for (i = 0; i < uNumEndPts; i++) { if (uStartBit + RGBAPrec.g > 128) { #ifdef _DEBUG OutputDebugStringA("BC7: Invalid block encountered during decoding\n"); #endif FillWithErrorColors(pOut); return; } c[i].g = GetBits(uStartBit, RGBAPrec.g); } // Blue channel for (i = 0; i < uNumEndPts; i++) { if (uStartBit + RGBAPrec.b > 128) { #ifdef _DEBUG OutputDebugStringA("BC7: Invalid block encountered during decoding\n"); #endif FillWithErrorColors(pOut); return; } c[i].b = GetBits(uStartBit, RGBAPrec.b); } // Alpha channel for (i = 0; i < uNumEndPts; i++) { if (uStartBit + RGBAPrec.a > 128) { #ifdef _DEBUG OutputDebugStringA("BC7: Invalid block encountered during decoding\n"); #endif FillWithErrorColors(pOut); return; } c[i].a = RGBAPrec.a ? GetBits(uStartBit, RGBAPrec.a) : 255; } // P-bits assert(ms_aInfo[uMode].uPBits <= 6); _Analysis_assume_(ms_aInfo[uMode].uPBits <= 6); for (i = 0; i < ms_aInfo[uMode].uPBits; i++) { if (uStartBit > 127) { #ifdef _DEBUG OutputDebugStringA("BC7: Invalid block encountered during decoding\n"); #endif FillWithErrorColors(pOut); return; } P[i] = GetBit(uStartBit); } if (ms_aInfo[uMode].uPBits) { for (i = 0; i < uNumEndPts; i++) { size_t pi = i * ms_aInfo[uMode].uPBits / uNumEndPts; for (register uint8_t ch = 0; ch < BC7_NUM_CHANNELS; ch++) { if (RGBAPrec[ch] != RGBAPrecWithP[ch]) { c[i][ch] = (c[i][ch] << 1) | P[pi]; } } } } for (i = 0; i < uNumEndPts; i++) { c[i] = Unquantize(c[i], RGBAPrecWithP); } uint8_t w1[NUM_PIXELS_PER_BLOCK], w2[NUM_PIXELS_PER_BLOCK]; // read color indices for (i = 0; i < NUM_PIXELS_PER_BLOCK; i++) { size_t uNumBits = IsFixUpOffset(ms_aInfo[uMode].uPartitions, uShape, i) ? uIndexPrec - 1 : uIndexPrec; if (uStartBit + uNumBits > 128) { #ifdef _DEBUG OutputDebugStringA("BC7: Invalid block encountered during decoding\n"); #endif FillWithErrorColors(pOut); return; } w1[i] = GetBits(uStartBit, uNumBits); } // read alpha indices if (uIndexPrec2) { for (i = 0; i < NUM_PIXELS_PER_BLOCK; i++) { size_t uNumBits = i ? uIndexPrec2 : uIndexPrec2 - 1; if (uStartBit + uNumBits > 128) { #ifdef _DEBUG OutputDebugStringA("BC7: Invalid block encountered during decoding\n"); #endif FillWithErrorColors(pOut); return; } w2[i] = GetBits(uStartBit, uNumBits); } } for (i = 0; i < NUM_PIXELS_PER_BLOCK; ++i) { uint8_t uRegion = g_aPartitionTable[uPartitions][uShape][i]; LDRColorA outPixel; if (uIndexPrec2 == 0) { LDRColorA::Interpolate(c[uRegion << 1], c[(uRegion << 1) + 1], w1[i], w1[i], uIndexPrec, uIndexPrec, outPixel); } else { if (uIndexMode == 0) { LDRColorA::Interpolate(c[uRegion << 1], c[(uRegion << 1) + 1], w1[i], w2[i], uIndexPrec, uIndexPrec2, outPixel); } else { LDRColorA::Interpolate(c[uRegion << 1], c[(uRegion << 1) + 1], w2[i], w1[i], uIndexPrec2, uIndexPrec, outPixel); } } switch (uRotation) { case 1: std::swap(outPixel.r, outPixel.a); break; case 2: std::swap(outPixel.g, outPixel.a); break; case 3: std::swap(outPixel.b, outPixel.a); break; } pOut[i] = HDRColorA(outPixel); } } else { #ifdef _DEBUG OutputDebugStringA("BC7: Reserved mode 8 encountered during decoding\n"); #endif // Per the BC7 format spec, we must return transparent black memset(pOut, 0, sizeof(HDRColorA) * NUM_PIXELS_PER_BLOCK); } } _Use_decl_annotations_ void D3DX_BC7::Encode(bool skip3subsets, const HDRColorA* const pIn) { assert(pIn); D3DX_BC7 final = *this; EncodeParams EP(pIn); float fMSEBest = FLT_MAX; for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i) { EP.aLDRPixels[i].r = uint8_t(std::max(0.0f, std::min(255.0f, pIn[i].r * 255.0f + 0.01f))); EP.aLDRPixels[i].g = uint8_t(std::max(0.0f, std::min(255.0f, pIn[i].g * 255.0f + 0.01f))); EP.aLDRPixels[i].b = uint8_t(std::max(0.0f, std::min(255.0f, pIn[i].b * 255.0f + 0.01f))); EP.aLDRPixels[i].a = uint8_t(std::max(0.0f, std::min(255.0f, pIn[i].a * 255.0f + 0.01f))); } for (EP.uMode = 0; EP.uMode < 8 && fMSEBest > 0; ++EP.uMode) { if (skip3subsets && (EP.uMode == 0 || EP.uMode == 2)) { // 3 subset modes tend to be used rarely and add significant compression time continue; } const size_t uShapes = size_t(1) << ms_aInfo[EP.uMode].uPartitionBits; assert(uShapes <= BC7_MAX_SHAPES); _Analysis_assume_(uShapes <= BC7_MAX_SHAPES); const size_t uNumRots = size_t(1) << ms_aInfo[EP.uMode].uRotationBits; const size_t uNumIdxMode = size_t(1) << ms_aInfo[EP.uMode].uIndexModeBits; // Number of rough cases to look at. reasonable values of this are 1, uShapes/4, and uShapes // uShapes/4 gets nearly all the cases; you can increase that a bit (say by 3 or 4) if you really want to squeeze the last bit out const size_t uItems = std::max(1, uShapes >> 2); float afRoughMSE[BC7_MAX_SHAPES]; size_t auShape[BC7_MAX_SHAPES]; for (size_t r = 0; r < uNumRots && fMSEBest > 0; ++r) { switch (r) { case 1: for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) std::swap(EP.aLDRPixels[i].r, EP.aLDRPixels[i].a); break; case 2: for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) std::swap(EP.aLDRPixels[i].g, EP.aLDRPixels[i].a); break; case 3: for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) std::swap(EP.aLDRPixels[i].b, EP.aLDRPixels[i].a); break; } for (size_t im = 0; im < uNumIdxMode && fMSEBest > 0; ++im) { // pick the best uItems shapes and refine these. for (size_t s = 0; s < uShapes; s++) { afRoughMSE[s] = RoughMSE(&EP, s, im); auShape[s] = s; } // Bubble up the first uItems items for (size_t i = 0; i < uItems; i++) { for (size_t j = i + 1; j < uShapes; j++) { if (afRoughMSE[i] > afRoughMSE[j]) { std::swap(afRoughMSE[i], afRoughMSE[j]); std::swap(auShape[i], auShape[j]); } } } for (size_t i = 0; i < uItems && fMSEBest > 0; i++) { float fMSE = Refine(&EP, auShape[i], r, im); if (fMSE < fMSEBest) { final = *this; fMSEBest = fMSE; } } } switch (r) { case 1: for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) std::swap(EP.aLDRPixels[i].r, EP.aLDRPixels[i].a); break; case 2: for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) std::swap(EP.aLDRPixels[i].g, EP.aLDRPixels[i].a); break; case 3: for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) std::swap(EP.aLDRPixels[i].b, EP.aLDRPixels[i].a); break; } } } *this = final; } //------------------------------------------------------------------------------------- _Use_decl_annotations_ void D3DX_BC7::GeneratePaletteQuantized(const EncodeParams* pEP, size_t uIndexMode, const LDREndPntPair& endPts, LDRColorA aPalette[]) const { assert(pEP); const size_t uIndexPrec = uIndexMode ? ms_aInfo[pEP->uMode].uIndexPrec2 : ms_aInfo[pEP->uMode].uIndexPrec; const size_t uIndexPrec2 = uIndexMode ? ms_aInfo[pEP->uMode].uIndexPrec : ms_aInfo[pEP->uMode].uIndexPrec2; const size_t uNumIndices = size_t(1) << uIndexPrec; const size_t uNumIndices2 = size_t(1) << uIndexPrec2; assert(uNumIndices > 0 && uNumIndices2 > 0); _Analysis_assume_(uNumIndices > 0 && uNumIndices2 > 0); assert((uNumIndices <= BC7_MAX_INDICES) && (uNumIndices2 <= BC7_MAX_INDICES)); _Analysis_assume_((uNumIndices <= BC7_MAX_INDICES) && (uNumIndices2 <= BC7_MAX_INDICES)); LDRColorA a = Unquantize(endPts.A, ms_aInfo[pEP->uMode].RGBAPrecWithP); LDRColorA b = Unquantize(endPts.B, ms_aInfo[pEP->uMode].RGBAPrecWithP); if (uIndexPrec2 == 0) { for (register size_t i = 0; i < uNumIndices; i++) LDRColorA::Interpolate(a, b, i, i, uIndexPrec, uIndexPrec, aPalette[i]); } else { for (register size_t i = 0; i < uNumIndices; i++) LDRColorA::InterpolateRGB(a, b, i, uIndexPrec, aPalette[i]); for (register size_t i = 0; i < uNumIndices2; i++) LDRColorA::InterpolateA(a, b, i, uIndexPrec2, aPalette[i]); } } _Use_decl_annotations_ float D3DX_BC7::PerturbOne(const EncodeParams* pEP, const LDRColorA aColors[], size_t np, size_t uIndexMode, size_t ch, const LDREndPntPair &oldEndPts, LDREndPntPair &newEndPts, float fOldErr, uint8_t do_b) const { assert(pEP); const int prec = ms_aInfo[pEP->uMode].RGBAPrecWithP[ch]; LDREndPntPair tmp_endPts = newEndPts = oldEndPts; float fMinErr = fOldErr; uint8_t* pnew_c = (do_b ? &newEndPts.B[ch] : &newEndPts.A[ch]); uint8_t* ptmp_c = (do_b ? &tmp_endPts.B[ch] : &tmp_endPts.A[ch]); // do a logarithmic search for the best error for this endpoint (which) for (int step = 1 << (prec - 1); step; step >>= 1) { bool bImproved = false; int beststep = 0; for (int sign = -1; sign <= 1; sign += 2) { int tmp = int(*pnew_c) + sign * step; if (tmp < 0 || tmp >= (1 << prec)) continue; else *ptmp_c = (uint8_t)tmp; float fTotalErr = MapColors(pEP, aColors, np, uIndexMode, tmp_endPts, fMinErr); if (fTotalErr < fMinErr) { bImproved = true; fMinErr = fTotalErr; beststep = sign * step; } } // if this was an improvement, move the endpoint and continue search from there if (bImproved) *pnew_c = uint8_t(int(*pnew_c) + beststep); } return fMinErr; } // perturb the endpoints at least -3 to 3. // always ensure endpoint ordering is preserved (no need to overlap the scan) _Use_decl_annotations_ void D3DX_BC7::Exhaustive(const EncodeParams* pEP, const LDRColorA aColors[], size_t np, size_t uIndexMode, size_t ch, float& fOrgErr, LDREndPntPair& optEndPt) const { assert(pEP); const uint8_t uPrec = ms_aInfo[pEP->uMode].RGBAPrecWithP[ch]; LDREndPntPair tmpEndPt; if (fOrgErr == 0) return; int delta = 5; // ok figure out the range of A and B tmpEndPt = optEndPt; int alow = std::max(0, int(optEndPt.A[ch]) - delta); int ahigh = std::min((1 << uPrec) - 1, int(optEndPt.A[ch]) + delta); int blow = std::max(0, int(optEndPt.B[ch]) - delta); int bhigh = std::min((1 << uPrec) - 1, int(optEndPt.B[ch]) + delta); int amin = 0; int bmin = 0; float fBestErr = fOrgErr; if (optEndPt.A[ch] <= optEndPt.B[ch]) { // keep a <= b for (int a = alow; a <= ahigh; ++a) { for (int b = std::max(a, blow); b < bhigh; ++b) { tmpEndPt.A[ch] = (uint8_t)a; tmpEndPt.B[ch] = (uint8_t)b; float fErr = MapColors(pEP, aColors, np, uIndexMode, tmpEndPt, fBestErr); if (fErr < fBestErr) { amin = a; bmin = b; fBestErr = fErr; } } } } else { // keep b <= a for (int b = blow; b < bhigh; ++b) { for (int a = std::max(b, alow); a <= ahigh; ++a) { tmpEndPt.A[ch] = (uint8_t)a; tmpEndPt.B[ch] = (uint8_t)b; float fErr = MapColors(pEP, aColors, np, uIndexMode, tmpEndPt, fBestErr); if (fErr < fBestErr) { amin = a; bmin = b; fBestErr = fErr; } } } } if (fBestErr < fOrgErr) { optEndPt.A[ch] = (uint8_t)amin; optEndPt.B[ch] = (uint8_t)bmin; fOrgErr = fBestErr; } } _Use_decl_annotations_ void D3DX_BC7::OptimizeOne(const EncodeParams* pEP, const LDRColorA aColors[], size_t np, size_t uIndexMode, float fOrgErr, const LDREndPntPair& org, LDREndPntPair& opt) const { assert(pEP); float fOptErr = fOrgErr; opt = org; LDREndPntPair new_a, new_b; LDREndPntPair newEndPts; uint8_t do_b; // now optimize each channel separately for (size_t ch = 0; ch < BC7_NUM_CHANNELS; ++ch) { if (ms_aInfo[pEP->uMode].RGBAPrecWithP[ch] == 0) continue; // figure out which endpoint when perturbed gives the most improvement and start there // if we just alternate, we can easily end up in a local minima float fErr0 = PerturbOne(pEP, aColors, np, uIndexMode, ch, opt, new_a, fOptErr, 0); // perturb endpt A float fErr1 = PerturbOne(pEP, aColors, np, uIndexMode, ch, opt, new_b, fOptErr, 1); // perturb endpt B uint8_t& copt_a = opt.A[ch]; uint8_t& copt_b = opt.B[ch]; uint8_t& cnew_a = new_a.A[ch]; uint8_t& cnew_b = new_a.B[ch]; if (fErr0 < fErr1) { if (fErr0 >= fOptErr) continue; copt_a = cnew_a; fOptErr = fErr0; do_b = 1; // do B next } else { if (fErr1 >= fOptErr) continue; copt_b = cnew_b; fOptErr = fErr1; do_b = 0; // do A next } // now alternate endpoints and keep trying until there is no improvement for (; ; ) { float fErr = PerturbOne(pEP, aColors, np, uIndexMode, ch, opt, newEndPts, fOptErr, do_b); if (fErr >= fOptErr) break; if (do_b == 0) copt_a = cnew_a; else copt_b = cnew_b; fOptErr = fErr; do_b = 1 - do_b; // now move the other endpoint } } // finally, do a small exhaustive search around what we think is the global minima to be sure for (size_t ch = 0; ch < BC7_NUM_CHANNELS; ch++) Exhaustive(pEP, aColors, np, uIndexMode, ch, fOptErr, opt); } _Use_decl_annotations_ void D3DX_BC7::OptimizeEndPoints(const EncodeParams* pEP, size_t uShape, size_t uIndexMode, const float afOrgErr[], const LDREndPntPair aOrgEndPts[], LDREndPntPair aOptEndPts[]) const { assert(pEP); const uint8_t uPartitions = ms_aInfo[pEP->uMode].uPartitions; assert(uPartitions < BC7_MAX_REGIONS && uShape < BC7_MAX_SHAPES); _Analysis_assume_(uPartitions < BC7_MAX_REGIONS && uShape < BC7_MAX_SHAPES); LDRColorA aPixels[NUM_PIXELS_PER_BLOCK]; for (size_t p = 0; p <= uPartitions; ++p) { // collect the pixels in the region size_t np = 0; for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i) if (g_aPartitionTable[uPartitions][uShape][i] == p) aPixels[np++] = pEP->aLDRPixels[i]; OptimizeOne(pEP, aPixels, np, uIndexMode, afOrgErr[p], aOrgEndPts[p], aOptEndPts[p]); } } _Use_decl_annotations_ void D3DX_BC7::AssignIndices(const EncodeParams* pEP, size_t uShape, size_t uIndexMode, LDREndPntPair endPts[], size_t aIndices[], size_t aIndices2[], float afTotErr[]) const { assert(pEP); assert(uShape < BC7_MAX_SHAPES); _Analysis_assume_(uShape < BC7_MAX_SHAPES); const uint8_t uPartitions = ms_aInfo[pEP->uMode].uPartitions; assert(uPartitions < BC7_MAX_REGIONS); _Analysis_assume_(uPartitions < BC7_MAX_REGIONS); const uint8_t uIndexPrec = uIndexMode ? ms_aInfo[pEP->uMode].uIndexPrec2 : ms_aInfo[pEP->uMode].uIndexPrec; const uint8_t uIndexPrec2 = uIndexMode ? ms_aInfo[pEP->uMode].uIndexPrec : ms_aInfo[pEP->uMode].uIndexPrec2; const uint8_t uNumIndices = 1 << uIndexPrec; const uint8_t uNumIndices2 = 1 << uIndexPrec2; assert((uNumIndices <= BC7_MAX_INDICES) && (uNumIndices2 <= BC7_MAX_INDICES)); _Analysis_assume_((uNumIndices <= BC7_MAX_INDICES) && (uNumIndices2 <= BC7_MAX_INDICES)); const uint8_t uHighestIndexBit = uNumIndices >> 1; const uint8_t uHighestIndexBit2 = uNumIndices2 >> 1; LDRColorA aPalette[BC7_MAX_REGIONS][BC7_MAX_INDICES]; // build list of possibles for (size_t p = 0; p <= uPartitions; p++) { GeneratePaletteQuantized(pEP, uIndexMode, endPts[p], aPalette[p]); afTotErr[p] = 0; } for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) { uint8_t uRegion = g_aPartitionTable[uPartitions][uShape][i]; assert(uRegion < BC7_MAX_REGIONS); _Analysis_assume_(uRegion < BC7_MAX_REGIONS); afTotErr[uRegion] += ComputeError(pEP->aLDRPixels[i], aPalette[uRegion], uIndexPrec, uIndexPrec2, &(aIndices[i]), &(aIndices2[i])); } // swap endpoints as needed to ensure that the indices at index_positions have a 0 high-order bit if (uIndexPrec2 == 0) { for (register size_t p = 0; p <= uPartitions; p++) { if (aIndices[g_aFixUp[uPartitions][uShape][p]] & uHighestIndexBit) { std::swap(endPts[p].A, endPts[p].B); for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) if (g_aPartitionTable[uPartitions][uShape][i] == p) aIndices[i] = uNumIndices - 1 - aIndices[i]; } assert((aIndices[g_aFixUp[uPartitions][uShape][p]] & uHighestIndexBit) == 0); } } else { for (register size_t p = 0; p <= uPartitions; p++) { if (aIndices[g_aFixUp[uPartitions][uShape][p]] & uHighestIndexBit) { std::swap(endPts[p].A.r, endPts[p].B.r); std::swap(endPts[p].A.g, endPts[p].B.g); std::swap(endPts[p].A.b, endPts[p].B.b); for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) if (g_aPartitionTable[uPartitions][uShape][i] == p) aIndices[i] = uNumIndices - 1 - aIndices[i]; } assert((aIndices[g_aFixUp[uPartitions][uShape][p]] & uHighestIndexBit) == 0); if (aIndices2[0] & uHighestIndexBit2) { std::swap(endPts[p].A.a, endPts[p].B.a); for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) aIndices2[i] = uNumIndices2 - 1 - aIndices2[i]; } assert((aIndices2[0] & uHighestIndexBit2) == 0); } } } _Use_decl_annotations_ void D3DX_BC7::EmitBlock(const EncodeParams* pEP, size_t uShape, size_t uRotation, size_t uIndexMode, const LDREndPntPair aEndPts[], const size_t aIndex[], const size_t aIndex2[]) { assert(pEP); const uint8_t uPartitions = ms_aInfo[pEP->uMode].uPartitions; assert(uPartitions < BC7_MAX_REGIONS); _Analysis_assume_(uPartitions < BC7_MAX_REGIONS); const size_t uPBits = ms_aInfo[pEP->uMode].uPBits; const size_t uIndexPrec = ms_aInfo[pEP->uMode].uIndexPrec; const size_t uIndexPrec2 = ms_aInfo[pEP->uMode].uIndexPrec2; const LDRColorA RGBAPrec = ms_aInfo[pEP->uMode].RGBAPrec; const LDRColorA RGBAPrecWithP = ms_aInfo[pEP->uMode].RGBAPrecWithP; register size_t i; size_t uStartBit = 0; SetBits(uStartBit, pEP->uMode, 0); SetBits(uStartBit, 1, 1); SetBits(uStartBit, ms_aInfo[pEP->uMode].uRotationBits, static_cast(uRotation)); SetBits(uStartBit, ms_aInfo[pEP->uMode].uIndexModeBits, static_cast(uIndexMode)); SetBits(uStartBit, ms_aInfo[pEP->uMode].uPartitionBits, static_cast(uShape)); if (uPBits) { const size_t uNumEP = size_t(1 + uPartitions) << 1; uint8_t aPVote[BC7_MAX_REGIONS << 1] = { 0,0,0,0,0,0 }; uint8_t aCount[BC7_MAX_REGIONS << 1] = { 0,0,0,0,0,0 }; for (uint8_t ch = 0; ch < BC7_NUM_CHANNELS; ch++) { uint8_t ep = 0; for (i = 0; i <= uPartitions; i++) { if (RGBAPrec[ch] == RGBAPrecWithP[ch]) { SetBits(uStartBit, RGBAPrec[ch], aEndPts[i].A[ch]); SetBits(uStartBit, RGBAPrec[ch], aEndPts[i].B[ch]); } else { SetBits(uStartBit, RGBAPrec[ch], aEndPts[i].A[ch] >> 1); SetBits(uStartBit, RGBAPrec[ch], aEndPts[i].B[ch] >> 1); size_t idx = ep++ * uPBits / uNumEP; assert(idx < (BC7_MAX_REGIONS << 1)); _Analysis_assume_(idx < (BC7_MAX_REGIONS << 1)); aPVote[idx] += aEndPts[i].A[ch] & 0x01; aCount[idx]++; idx = ep++ * uPBits / uNumEP; assert(idx < (BC7_MAX_REGIONS << 1)); _Analysis_assume_(idx < (BC7_MAX_REGIONS << 1)); aPVote[idx] += aEndPts[i].B[ch] & 0x01; aCount[idx]++; } } } for (i = 0; i < uPBits; i++) { SetBits(uStartBit, 1, aPVote[i] > (aCount[i] >> 1) ? 1 : 0); } } else { for (size_t ch = 0; ch < BC7_NUM_CHANNELS; ch++) { for (i = 0; i <= uPartitions; i++) { SetBits(uStartBit, RGBAPrec[ch], aEndPts[i].A[ch]); SetBits(uStartBit, RGBAPrec[ch], aEndPts[i].B[ch]); } } } const size_t* aI1 = uIndexMode ? aIndex2 : aIndex; const size_t* aI2 = uIndexMode ? aIndex : aIndex2; for (i = 0; i < NUM_PIXELS_PER_BLOCK; i++) { if (IsFixUpOffset(ms_aInfo[pEP->uMode].uPartitions, uShape, i)) SetBits(uStartBit, uIndexPrec - 1, static_cast(aI1[i])); else SetBits(uStartBit, uIndexPrec, static_cast(aI1[i])); } if (uIndexPrec2) for (i = 0; i < NUM_PIXELS_PER_BLOCK; i++) SetBits(uStartBit, i ? uIndexPrec2 : uIndexPrec2 - 1, static_cast(aI2[i])); assert(uStartBit == 128); } _Use_decl_annotations_ float D3DX_BC7::Refine(const EncodeParams* pEP, size_t uShape, size_t uRotation, size_t uIndexMode) { assert( pEP ); assert( uShape < BC7_MAX_SHAPES ); _Analysis_assume_( uShape < BC7_MAX_SHAPES ); const LDREndPntPair* aEndPts = pEP->aEndPts[uShape]; const size_t uPartitions = ms_aInfo[pEP->uMode].uPartitions; assert( uPartitions < BC7_MAX_REGIONS ); _Analysis_assume_( uPartitions < BC7_MAX_REGIONS ); LDREndPntPair aOrgEndPts[BC7_MAX_REGIONS]; LDREndPntPair aOptEndPts[BC7_MAX_REGIONS]; size_t aOrgIdx[NUM_PIXELS_PER_BLOCK]; size_t aOrgIdx2[NUM_PIXELS_PER_BLOCK]; size_t aOptIdx[NUM_PIXELS_PER_BLOCK]; size_t aOptIdx2[NUM_PIXELS_PER_BLOCK]; float aOrgErr[BC7_MAX_REGIONS]; float aOptErr[BC7_MAX_REGIONS]; for(register size_t p = 0; p <= uPartitions; p++) { aOrgEndPts[p].A = Quantize(aEndPts[p].A, ms_aInfo[pEP->uMode].RGBAPrecWithP); aOrgEndPts[p].B = Quantize(aEndPts[p].B, ms_aInfo[pEP->uMode].RGBAPrecWithP); } AssignIndices(pEP, uShape, uIndexMode, aOrgEndPts, aOrgIdx, aOrgIdx2, aOrgErr); OptimizeEndPoints(pEP, uShape, uIndexMode, aOrgErr, aOrgEndPts, aOptEndPts); AssignIndices(pEP, uShape, uIndexMode, aOptEndPts, aOptIdx, aOptIdx2, aOptErr); float fOrgTotErr = 0, fOptTotErr = 0; for(register size_t p = 0; p <= uPartitions; p++) { fOrgTotErr += aOrgErr[p]; fOptTotErr += aOptErr[p]; } if(fOptTotErr < fOrgTotErr) { EmitBlock(pEP, uShape, uRotation, uIndexMode, aOptEndPts, aOptIdx, aOptIdx2); return fOptTotErr; } else { EmitBlock(pEP, uShape, uRotation, uIndexMode, aOrgEndPts, aOrgIdx, aOrgIdx2); return fOrgTotErr; } } _Use_decl_annotations_ float D3DX_BC7::MapColors(const EncodeParams* pEP, const LDRColorA aColors[], size_t np, size_t uIndexMode, const LDREndPntPair& endPts, float fMinErr) const { assert(pEP); const uint8_t uIndexPrec = uIndexMode ? ms_aInfo[pEP->uMode].uIndexPrec2 : ms_aInfo[pEP->uMode].uIndexPrec; const uint8_t uIndexPrec2 = uIndexMode ? ms_aInfo[pEP->uMode].uIndexPrec : ms_aInfo[pEP->uMode].uIndexPrec2; LDRColorA aPalette[BC7_MAX_INDICES]; float fTotalErr = 0; GeneratePaletteQuantized(pEP, uIndexMode, endPts, aPalette); for (register size_t i = 0; i < np; ++i) { fTotalErr += ComputeError(aColors[i], aPalette, uIndexPrec, uIndexPrec2); if (fTotalErr > fMinErr) // check for early exit { fTotalErr = FLT_MAX; break; } } return fTotalErr; } _Use_decl_annotations_ float D3DX_BC7::RoughMSE(EncodeParams* pEP, size_t uShape, size_t uIndexMode) { assert(pEP); assert(uShape < BC7_MAX_SHAPES); _Analysis_assume_(uShape < BC7_MAX_SHAPES); LDREndPntPair* aEndPts = pEP->aEndPts[uShape]; const uint8_t uPartitions = ms_aInfo[pEP->uMode].uPartitions; assert(uPartitions < BC7_MAX_REGIONS); _Analysis_assume_(uPartitions < BC7_MAX_REGIONS); const uint8_t uIndexPrec = uIndexMode ? ms_aInfo[pEP->uMode].uIndexPrec2 : ms_aInfo[pEP->uMode].uIndexPrec; const uint8_t uIndexPrec2 = uIndexMode ? ms_aInfo[pEP->uMode].uIndexPrec : ms_aInfo[pEP->uMode].uIndexPrec2; const uint8_t uNumIndices = 1 << uIndexPrec; const uint8_t uNumIndices2 = 1 << uIndexPrec2; size_t auPixIdx[NUM_PIXELS_PER_BLOCK]; LDRColorA aPalette[BC7_MAX_REGIONS][BC7_MAX_INDICES]; for (size_t p = 0; p <= uPartitions; p++) { size_t np = 0; for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) { if (g_aPartitionTable[uPartitions][uShape][i] == p) { auPixIdx[np++] = i; } } // handle simple cases assert(np > 0); if (np == 1) { aEndPts[p].A = pEP->aLDRPixels[auPixIdx[0]]; aEndPts[p].B = pEP->aLDRPixels[auPixIdx[0]]; continue; } else if (np == 2) { aEndPts[p].A = pEP->aLDRPixels[auPixIdx[0]]; aEndPts[p].B = pEP->aLDRPixels[auPixIdx[1]]; continue; } if (uIndexPrec2 == 0) { HDRColorA epA, epB; OptimizeRGBA(pEP->aHDRPixels, &epA, &epB, 4, np, auPixIdx); epA.Clamp(0.0f, 1.0f); epB.Clamp(0.0f, 1.0f); epA *= 255.0f; epB *= 255.0f; aEndPts[p].A = epA.ToLDRColorA(); aEndPts[p].B = epB.ToLDRColorA(); } else { uint8_t uMinAlpha = 255, uMaxAlpha = 0; for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i) { uMinAlpha = std::min(uMinAlpha, pEP->aLDRPixels[auPixIdx[i]].a); uMaxAlpha = std::max(uMaxAlpha, pEP->aLDRPixels[auPixIdx[i]].a); } HDRColorA epA, epB; OptimizeRGB(pEP->aHDRPixels, &epA, &epB, 4, np, auPixIdx); epA.Clamp(0.0f, 1.0f); epB.Clamp(0.0f, 1.0f); epA *= 255.0f; epB *= 255.0f; aEndPts[p].A = epA.ToLDRColorA(); aEndPts[p].B = epB.ToLDRColorA(); aEndPts[p].A.a = uMinAlpha; aEndPts[p].B.a = uMaxAlpha; } } if (uIndexPrec2 == 0) { for (size_t p = 0; p <= uPartitions; p++) for (register size_t i = 0; i < uNumIndices; i++) LDRColorA::Interpolate(aEndPts[p].A, aEndPts[p].B, i, i, uIndexPrec, uIndexPrec, aPalette[p][i]); } else { for (size_t p = 0; p <= uPartitions; p++) { for (register size_t i = 0; i < uNumIndices; i++) LDRColorA::InterpolateRGB(aEndPts[p].A, aEndPts[p].B, i, uIndexPrec, aPalette[p][i]); for (register size_t i = 0; i < uNumIndices2; i++) LDRColorA::InterpolateA(aEndPts[p].A, aEndPts[p].B, i, uIndexPrec2, aPalette[p][i]); } } float fTotalErr = 0; for (register size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) { uint8_t uRegion = g_aPartitionTable[uPartitions][uShape][i]; fTotalErr += ComputeError(pEP->aLDRPixels[i], aPalette[uRegion], uIndexPrec, uIndexPrec2); } return fTotalErr; } //===================================================================================== // Entry points //===================================================================================== //------------------------------------------------------------------------------------- // BC6H Compression //------------------------------------------------------------------------------------- _Use_decl_annotations_ void DirectX::D3DXDecodeBC6HU(XMVECTOR *pColor, const uint8_t *pBC) { assert(pColor && pBC); static_assert(sizeof(D3DX_BC6H) == 16, "D3DX_BC6H should be 16 bytes"); reinterpret_cast(pBC)->Decode(false, reinterpret_cast(pColor)); } _Use_decl_annotations_ void DirectX::D3DXDecodeBC6HS(XMVECTOR *pColor, const uint8_t *pBC) { assert(pColor && pBC); static_assert(sizeof(D3DX_BC6H) == 16, "D3DX_BC6H should be 16 bytes"); reinterpret_cast(pBC)->Decode(true, reinterpret_cast(pColor)); } _Use_decl_annotations_ void DirectX::D3DXEncodeBC6HU(uint8_t *pBC, const XMVECTOR *pColor, DWORD flags) { UNREFERENCED_PARAMETER(flags); assert(pBC && pColor); static_assert(sizeof(D3DX_BC6H) == 16, "D3DX_BC6H should be 16 bytes"); reinterpret_cast(pBC)->Encode(false, reinterpret_cast(pColor)); } _Use_decl_annotations_ void DirectX::D3DXEncodeBC6HS(uint8_t *pBC, const XMVECTOR *pColor, DWORD flags) { UNREFERENCED_PARAMETER(flags); assert(pBC && pColor); static_assert(sizeof(D3DX_BC6H) == 16, "D3DX_BC6H should be 16 bytes"); reinterpret_cast(pBC)->Encode(true, reinterpret_cast(pColor)); } //------------------------------------------------------------------------------------- // BC7 Compression //------------------------------------------------------------------------------------- _Use_decl_annotations_ void DirectX::D3DXDecodeBC7(XMVECTOR *pColor, const uint8_t *pBC) { assert(pColor && pBC); static_assert(sizeof(D3DX_BC7) == 16, "D3DX_BC7 should be 16 bytes"); reinterpret_cast(pBC)->Decode(reinterpret_cast(pColor)); } _Use_decl_annotations_ void DirectX::D3DXEncodeBC7(uint8_t *pBC, const XMVECTOR *pColor, DWORD flags) { assert(pBC && pColor); static_assert(sizeof(D3DX_BC7) == 16, "D3DX_BC7 should be 16 bytes"); reinterpret_cast(pBC)->Encode(!(flags& BC_FLAGS_USE_3SUBSETS), reinterpret_cast(pColor)); }