//-------------------------------------------------------------------------------------- // File: WICTextureLoader9.h // // Function for loading a WIC image and creating a Direct3D runtime texture for it // (auto-generating mipmaps if possible) // // Note: Assumes application has already called CoInitializeEx // // Note these functions are useful for images created as simple 2D textures. For // more complex resources, DDSTextureLoader is an excellent light-weight runtime loader. // For a full-featured DDS file reader, writer, and texture processing pipeline see // the 'Texconv' sample and the 'DirectXTex' library. // // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // // http://go.microsoft.com/fwlink/?LinkId=248926 //-------------------------------------------------------------------------------------- #pragma once #ifndef DIRECT3D_VERSION #define DIRECT3D_VERSION 0x900 #endif #include #include namespace DirectX { #ifndef WIC_LOADER_FLAGS_DEFINED #define WIC_LOADER_FLAGS_DEFINED enum WIC_LOADER_FLAGS : uint32_t { WIC_LOADER_DEFAULT = 0, WIC_LOADER_MIP_AUTOGEN = 0x8, WIC_LOADER_FIT_POW2 = 0x20, WIC_LOADER_MAKE_SQUARE = 0x40, WIC_LOADER_FORCE_RGBA32 = 0x80, }; #endif // Standard version HRESULT CreateWICTextureFromMemory( _In_ LPDIRECT3DDEVICE9 d3dDevice, _In_reads_bytes_(wicDataSize) const uint8_t* wicData, _In_ size_t wicDataSize, _Outptr_ LPDIRECT3DTEXTURE9* texture, _In_ size_t maxsize = 0, _In_ unsigned int loadFlags = 0) noexcept; HRESULT CreateWICTextureFromFile( _In_ LPDIRECT3DDEVICE9 d3dDevice, _In_z_ const wchar_t* fileName, _Outptr_ LPDIRECT3DTEXTURE9* texture, _In_ size_t maxsize = 0, _In_ unsigned int loadFlags = 0) noexcept; }