#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc ddsview.fx /nologo /EPS_3D /Tps_4_1 /Fhshaders\ps3D.h // // // Buffer Definitions: // // cbuffer cbArrayControl // { // // float Index; // Offset: 0 Size: 4 // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // samLinear sampler NA NA 0 1 // tx3D texture float4 3d 0 1 // cbArrayControl cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_POSITION 0 xyzw 0 POS float // TEXCOORD 0 xyzw 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_1 dcl_globalFlags refactoringAllowed dcl_constantbuffer cb0[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture3d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 1 resinfo r0.x, l(0), t0.zxyw div r0.z, cb0[0].x, r0.x mov r0.xy, v1.xyxx sample o0.xyzw, r0.xyzx, t0.xyzw, s0 ret // Approximately 5 instruction slots used #endif const BYTE g_PS_3D[] = { 68, 88, 66, 67, 119, 18, 113, 52, 66, 105, 65, 45, 139, 58, 175, 102, 69, 213, 121, 186, 1, 0, 0, 0, 52, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 84, 1, 0, 0, 172, 1, 0, 0, 224, 1, 0, 0, 184, 2, 0, 0, 82, 68, 69, 70, 24, 1, 0, 0, 1, 0, 0, 0, 156, 0, 0, 0, 3, 0, 0, 0, 28, 0, 0, 0, 1, 4, 255, 255, 0, 1, 0, 0, 228, 0, 0, 0, 124, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 134, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 139, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 115, 97, 109, 76, 105, 110, 101, 97, 114, 0, 116, 120, 51, 68, 0, 99, 98, 65, 114, 114, 97, 121, 67, 111, 110, 116, 114, 111, 108, 0, 171, 171, 139, 0, 0, 0, 1, 0, 0, 0, 180, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 204, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 212, 0, 0, 0, 0, 0, 0, 0, 73, 110, 100, 101, 120, 0, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68, 82, 208, 0, 0, 0, 65, 0, 0, 0, 52, 0, 0, 0, 106, 8, 0, 1, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 38, 125, 16, 0, 0, 0, 0, 0, 14, 0, 0, 8, 66, 0, 16, 0, 0, 0, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 69, 0, 0, 9, 242, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };