//-------------------------------------------------------------------------------------- // File: DDSTextureLoader.h // // Function for loading a DDS texture and creating a Direct3D 11 runtime resource for it // // Note these functions are useful as a light-weight runtime loader for DDS files. For // a full-featured DDS file reader, writer, and texture processing pipeline see // the 'Texconv' sample and the 'DirectXTex' library. // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248929 //-------------------------------------------------------------------------------------- #ifdef _MSC_VER #pragma once #endif #include #pragma warning(push) #pragma warning(disable : 4005) #include #pragma warning(pop) #if defined(_MSC_VER) && (_MSC_VER<1610) && !defined(_In_reads_) #define _In_reads_(exp) #define _Out_writes_(exp) #define _In_reads_bytes_(exp) #endif #ifndef _Use_decl_annotations_ #define _Use_decl_annotations_ #endif namespace DirectX { enum DDS_ALPHA_MODE { DDS_ALPHA_MODE_STRAIGHT = 0, DDS_ALPHA_MODE_PREMULTIPLIED = 1, DDS_ALPHA_MODE_4TH_CHANNEL = 2, DDS_ALPHA_MODE_OPAQUE = 3, }; HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice, _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, _In_ size_t ddsDataSize, _Out_opt_ ID3D11Resource** texture, _Out_opt_ ID3D11ShaderResourceView** textureView, _In_ size_t maxsize = 0, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr ); HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice, _In_z_ const wchar_t* szFileName, _Out_opt_ ID3D11Resource** texture, _Out_opt_ ID3D11ShaderResourceView** textureView, _In_ size_t maxsize = 0, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr ); HRESULT CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice, _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, _In_ size_t ddsDataSize, _In_ size_t maxsize, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB, _Out_opt_ ID3D11Resource** texture, _Out_opt_ ID3D11ShaderResourceView** textureView, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr ); HRESULT CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice, _In_z_ const wchar_t* szFileName, _In_ size_t maxsize, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB, _Out_opt_ ID3D11Resource** texture, _Out_opt_ ID3D11ShaderResourceView** textureView, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr ); }