169 lines
5.6 KiB
CMake
169 lines
5.6 KiB
CMake
# DirectX Texture Library
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#
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# Copyright (c) Microsoft Corporation. All rights reserved.
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# Licensed under the MIT License.
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#
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# http://go.microsoft.com/fwlink/?LinkId=248926
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cmake_minimum_required (VERSION 3.11)
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project (DirectXTex LANGUAGES CXX)
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# Includes the functions for creating Direct3D 11 resources at runtime
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option(BUILD_DX11 "Build with DirectX11 Runtime support" ON)
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# Includes the functions for creating Direct3D 12 resources at runtime
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option(BUILD_DX12 "Build with DirectX12 Runtime support" ON)
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# Enable the use of OpenMP for software BC6H/BC7 compression
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option(BC_USE_OPENMP "Build with OpenMP support" ON)
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option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_CXX_FLAGS "-fpermissive")
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
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if (WIN32)
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set (PLATFORM_FLAGS )
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else()
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set (PLATFORM_FLAGS _DXTX_NOWIN)
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endif()
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set(LIBRARY_SOURCES
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DirectXTex/BC.h
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DirectXTex/BCDirectCompute.h
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DirectXTex/d3dx12.h
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DirectXTex/DDS.h
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DirectXTex/DirectXTex.h
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DirectXTex/DirectXTexP.h
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DirectXTex/filters.h
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DirectXTex/scoped.h
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DirectXTex/BC.cpp
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DirectXTex/BC4BC5.cpp
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DirectXTex/BC6HBC7.cpp
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DirectXTex/DirectXTexConvert.cpp
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DirectXTex/DirectXTexDDS.cpp
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DirectXTex/DirectXTexFlipRotate.cpp
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DirectXTex/DirectXTexHDR.cpp
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DirectXTex/DirectXTexImage.cpp
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DirectXTex/DirectXTexMipmaps.cpp
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DirectXTex/DirectXTexMisc.cpp
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DirectXTex/DirectXTexNormalMaps.cpp
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DirectXTex/DirectXTexPMAlpha.cpp
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DirectXTex/DirectXTexResize.cpp
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DirectXTex/DirectXTexTGA.cpp
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DirectXTex/DirectXTexUtil.cpp)
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if (WIN32)
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/DirectXTexCompressGPU.cpp)
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/BCDirectCompute.cpp)
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/DirectXTexWIC.cpp)
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if(BUILD_DX11)
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/DirectXTexD3D11.cpp)
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endif()
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if(BUILD_DX12)
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/DirectXTexD3D12.cpp)
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endif()
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else()
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/DirectXTexCompress.cpp)
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endif()
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set(SHADER_SOURCES
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DirectXTex/Shaders/BC6HEncode.hlsl
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DirectXTex/Shaders/BC7Encode.hlsl)
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if (WIN32)
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add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc)
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add_custom_command(
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OUTPUT "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc"
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MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd"
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DEPENDS ${SHADER_SOURCES}
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COMMENT "Generating HLSL shaders..."
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COMMAND "CompileShaders.cmd"
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders"
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USES_TERMINAL)
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else()
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add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES})
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endif()
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source_group(${PROJECT_NAME} REGULAR_EXPRESSION DirectXTex/*.*)
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target_include_directories(${PROJECT_NAME} PUBLIC DirectXTex)
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target_include_directories(${PROJECT_NAME} PUBLIC DirectXMath)
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target_include_directories(${PROJECT_NAME} PUBLIC PlatformSupport)
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if (${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16")
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target_precompile_headers(${PROJECT_NAME} PRIVATE DirectXTex/DirectXTexP.h)
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endif()
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if(MSVC)
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# Use max Warning Level
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string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
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string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
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string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
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# Not using typeid or dynamic_cast, so disable RTTI to save binary size
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string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
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string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
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string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
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endif()
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if(MSVC)
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target_compile_options(${PROJECT_NAME} PRIVATE /fp:fast)
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if (${CMAKE_SIZEOF_VOID_P} EQUAL "4")
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target_compile_options(${PROJECT_NAME} PRIVATE /arch:SSE2)
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endif()
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endif()
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if ( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
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set(WarningsLib "-Wpedantic" "-Wextra")
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target_compile_options(${PROJECT_NAME} PRIVATE ${WarningsLib})
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target_compile_options(${PROJECT_NAME} PRIVATE "-fdeclspec")
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set(WarningsEXE ${WarningsLib} "-Wno-c++98-compat" "-Wno-c++98-compat-pedantic" "-Wno-switch" "-Wno-switch-enum" "-Wno-language-extension-token" "-Wno-missing-prototypes")
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endif()
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if ( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
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target_compile_options(${PROJECT_NAME} PRIVATE /permissive- /JMC- /Zc:__cplusplus)
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if(ENABLE_CODE_ANALYSIS)
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target_compile_options(${PROJECT_NAME} PRIVATE /analyze)
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endif()
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if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.26)
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target_compile_options(${PROJECT_NAME} PRIVATE /Zc:preprocessor /wd5105)
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endif()
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if(BC_USE_OPENMP)
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target_compile_options(${PROJECT_NAME} PRIVATE /openmp /Zc:twoPhase-)
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endif()
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set(WarningsEXE "/wd4061" "/wd4062" "/wd4365" "/wd4668" "/wd4710" "/wd4820" "/wd5039" "/wd5045" "/wd5219")
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endif()
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target_compile_definitions(${PROJECT_NAME} PRIVATE ${PLATFORM_FLAGS})
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if(WIN32)
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target_compile_definitions(${PROJECT_NAME} PRIVATE _UNICODE UNICODE)
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if(BUILD_DX12)
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target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN32_WINNT=0x0A00)
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else()
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target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN32_WINNT=0x0601)
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endif()
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endif() |